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Bandage actions moved from base to second level
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@ -60,46 +60,77 @@ class CfgVehicles {
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};
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class ACE_Actions {
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class Bandage_Head {
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displayName = "Bandage Head";
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selection = "pilot";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'Bandage Head')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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class ACE_Head {
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class Bandage_Head {
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displayName = "Bandage Head";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'Bandage Head')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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};
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};
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class Bandage_Torso: Bandage_Head {
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displayName = "Bandage Torso";
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selection = "Spine3";
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//condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment));
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class ACE_MainActions {
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class Bandage_Torso {
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displayName = "Bandage Torso";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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};
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};
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class Bandage_LeftArm: Bandage_Head {
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displayName = "Bandage Right Arm";
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selection = "LeftForeArm";
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//condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
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class ACE_ArmLeft {
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class Bandage_LeftArm {
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displayName = "Bandage Right Arm";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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};
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};
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class Bandage_RightArm: Bandage_Head {
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displayName = "Bandage Right Arm";
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selection = "RightForeArm";
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//condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
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class ACE_ArmRight {
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class Bandage_RightArm {
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displayName = "Bandage Right Arm";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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};
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};
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class Bandage_LeftLeg: Bandage_Head {
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displayName = "Bandage Left Leg";
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selection = "lknee";
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//condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(treatment));
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class ACE_LegLeft {
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class Bandage_LeftLeg {
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displayName = "Bandage Left Leg";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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};
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};
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class Bandage_RightLeg: Bandage_Head {
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displayName = "Bandage Right Leg";
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selection = "rknee";
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//condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(treatment));
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class ACE_LegRight {
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class Bandage_RightLeg {
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displayName = "Bandage Right Leg";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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hotkey = "B";
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enableInside = 1;
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};
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};
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};
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};
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