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Add AIM-120A
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@ -1,6 +1,55 @@
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class CfgAmmo {
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class CfgAmmo {
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class ammo_Missile_AMRAAM_C;
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class ammo_Missile_AMRAAM_C;
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class M_Zephyr;
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// AIM-120
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// AIM-120
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class GVAR(a): M_Zephyr {
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missileLockCone = 30;
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missileKeepLockedCone = 30;
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missileLockMaxDistance = 16000;
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missileLockMinDistance = 500;
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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flightProfiles[] = {"Direct", "Loft"};
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class Direct {}; // dummy to allow for F cycling of missile mode
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class Loft {};
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 30; // Minium flap deflection for guidance
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yawRate = 30; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 25; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.0001; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR", "LOFT"};
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useModeForAttackProfile = 1;
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};
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};
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class GVAR(c): ammo_Missile_AMRAAM_C {
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class GVAR(c): ammo_Missile_AMRAAM_C {
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missileLockCone = 30;
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missileLockCone = 30;
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missileKeepLockedCone = 30;
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missileKeepLockedCone = 30;
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@ -8,6 +8,30 @@ class CfgMagazines {
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class PylonRack_Missile_AMRAAM_D_x1;
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class PylonRack_Missile_AMRAAM_D_x1;
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class PylonRack_Missile_AMRAAM_D_x2;
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class PylonRack_Missile_AMRAAM_D_x2;
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class 4Rnd_GAA_missiles;
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class PylonRack_1Rnd_GAA_missiles;
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class PylonMissile_1Rnd_GAA_missiles;
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class GVAR(a): 4Rnd_GAA_missiles {
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author = "Brandon (TCVM)";
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displayName = "1x AIM-120A [ACE]";
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ammo = QGVAR(a);
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};
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class GVAR(PylonRack_1Rnd_a): PylonRack_1Rnd_GAA_missiles {
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author = "Brandon (TCVM)";
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displayName = "1x AIM-120A [ACE]";
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ammo = QGVAR(a);
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pylonWeapon = GVAR(aim120Launcher);
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};
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class GVAR(PylonMissile_1Rnd_a): PylonMissile_1Rnd_GAA_missiles {
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author = "Brandon (TCVM)";
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displayName = "1x AIM-120A [ACE]";
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ammo = QGVAR(a);
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pylonWeapon = GVAR(aim120Launcher);
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};
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// AIM-120
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// AIM-120
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class GVAR(c): magazine_Missile_AMRAAM_C_x1 {
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class GVAR(c): magazine_Missile_AMRAAM_C_x1 {
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author = "Brandon (TCVM)";
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author = "Brandon (TCVM)";
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@ -1,12 +1,27 @@
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class CfgWeapons {
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class CfgWeapons {
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class weapon_AMRAAMLauncher;
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class weapon_AMRAAMLauncher;
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class MissileLauncher;
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class MissileLauncher;
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class GVAR(aim120Launcher): weapon_AMRAAMLauncher {
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class GVAR(aim120Launcher): weapon_AMRAAMLauncher {
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author = "Brandon (TCVM)";
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author = "Brandon (TCVM)";
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displayName = "AIM-120 [ACE]";
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displayName = "AIM-120 [ACE]";
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weaponLockDelay = 0.5;
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weaponLockDelay = 0.5;
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magazines[] = { QGVAR(c), QGVAR(PylonMissile_Missile_c_x1), QGVAR(PylonRack_Missile_c_x1), QGVAR(PylonRack_Missile_c_x2), QGVAR(PylonMissile_Missile_d_x1), QGVAR(PylonMissile_Missile_d_INT_x1), QGVAR(PylonRack_Missile_d_x1), QGVAR(PylonRack_Missile_d_x2)};
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magazines[] = {
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QGVAR(a),
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QGVAR(PylonRack_1Rnd_a),
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QGVAR(PylonMissile_1Rnd_a),
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QGVAR(c),
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QGVAR(PylonMissile_Missile_c_x1),
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QGVAR(PylonRack_Missile_c_x1),
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QGVAR(PylonRack_Missile_c_x2),
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QGVAR(PylonMissile_Missile_d_x1),
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QGVAR(PylonMissile_Missile_d_INT_x1),
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QGVAR(PylonRack_Missile_d_x1),
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QGVAR(PylonRack_Missile_d_x2)
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};
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modes[] = {"Direct", "Loft"};
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modes[] = {"Direct", "Loft"};
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class Direct: MissileLauncher {
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class Direct: MissileLauncher {
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