Add spectator handling of grenades (#6012)

* Handle non-local vanilla grenade tosses

* handle advanced throwing grenades

* Track through events

* Add missing calls
This commit is contained in:
Mark Ruffner 2018-01-22 17:31:44 -06:00 committed by jonpas
parent 46a31e1f9c
commit 8ba81c53a3
2 changed files with 56 additions and 10 deletions

View File

@ -21,7 +21,7 @@ params [
["_weapon", "", [""]], ["_weapon", "", [""]],
"", // Muzzle "", // Muzzle
"", // Mode "", // Mode
"", // Ammo ["_ammo", "", [""]], // Ammo
"", // Magazine "", // Magazine
["_projectile", objNull, [objNull]] ["_projectile", objNull, [objNull]]
]; ];
@ -36,13 +36,14 @@ if (isNil QGVAR(entitiesToDraw) || {!(_unit in GVAR(entitiesToDraw))}) exitWith
// Fire time used for unit icon highlighting // Fire time used for unit icon highlighting
_unit setVariable [QGVAR(highlightTime), time + FIRE_HIGHLIGHT_TIME]; _unit setVariable [QGVAR(highlightTime), time + FIRE_HIGHLIGHT_TIME];
// Store projectiles / grenades for drawing // expensive, but any non local units might have this as null for 'global' projectiles (like grenades)
if (GVAR(drawProjectiles) && {!isNull _projectile}) then { if (isNull _projectile) then {
if (_weapon == "Throw") then { _projectile = nearestObject [_unit, _ammo];
if (count GVAR(grenadesToDraw) > MAX_GRENADES) then { GVAR(grenadesToDraw) deleteAt 0; }; };
GVAR(grenadesToDraw) pushBack _projectile;
} else { // Store projectiles / grenades for drawing
if (count GVAR(projectilesToDraw) > MAX_PROJECTILES) then { GVAR(projectilesToDraw) deleteAt 0; }; if (_weapon == "Throw") then {
GVAR(projectilesToDraw) pushBack [_projectile, [[getPosVisual _projectile, [1,0,0,0]]]]; [QGVAR(addToGrenadeTracking), [_projectile]] call CBA_fnc_localEvent;
}; } else {
[QGVAR(addToProjectileTracking), [_projectile]] call CBA_fnc_localEvent;
}; };

View File

@ -103,6 +103,39 @@ if (_init) then {
[] call FUNC(ui_updateListEntities); [] call FUNC(ui_updateListEntities);
[] call FUNC(ui_updateWidget); [] call FUNC(ui_updateWidget);
}, 5] call CBA_fnc_addPerFrameHandler; }, 5] call CBA_fnc_addPerFrameHandler;
// register grenade track EH
GVAR(grenadeTrackingEH) = [
QGVAR(addToGrenadeTracking), {
params [["_projectile", objNull, [objNull]]];
if (GVAR(drawProjectiles) && {!isNull _projectile}) then {
if (count GVAR(grenadesToDraw) > MAX_GRENADES) then { GVAR(grenadesToDraw) deleteAt 0; };
GVAR(grenadesToDraw) pushBack _projectile;
};
}
] call CBA_fnc_addEventHandler;
// register projectile track EH
GVAR(projectileTrackingEH) = [
QGVAR(addToProjectileTracking), {
params [["_projectile", objNull, [objNull]]];
if (GVAR(drawProjectiles) && {!isNull _projectile}) then {
if (count GVAR(projectilesToDraw) > MAX_PROJECTILES) then { GVAR(projectilesToDraw) deleteAt 0; };
GVAR(projectilesToDraw) pushBack [_projectile, [[getPosVisual _projectile, [1,0,0,0]]]];
};
}
] call CBA_fnc_addEventHandler;
// register advanced throwing EH
GVAR(advancedThrowingEH) = [
QEGVAR(advanced_throwing,throwFiredXEH), {
// Fire time used for unit icon highlighting
(_this select 0) setVariable [QGVAR(highlightTime), time + FIRE_HIGHLIGHT_TIME];
// add grenade to tracking
[QGVAR(addToGrenadeTracking), [_this select 6]] CBA_fnc_localEvent;
}
] call CBA_fnc_addEventHandler;
} else { } else {
// Stop updating the list and focus widget // Stop updating the list and focus widget
[GVAR(uiPFH)] call CBA_fnc_removePerFrameHandler; [GVAR(uiPFH)] call CBA_fnc_removePerFrameHandler;
@ -116,6 +149,18 @@ if (_init) then {
[GVAR(collectPFH)] call CBA_fnc_removePerFrameHandler; [GVAR(collectPFH)] call CBA_fnc_removePerFrameHandler;
GVAR(collectPFH) = nil; GVAR(collectPFH) = nil;
// remove advanced throwing EH
[QEGVAR(advanced_throwing,throwFiredXEH), GVAR(advancedThrowingEH)] call CBA_fnc_removeEventHandler;
GVAR(advancedThrowingEH) = nil;
// remove projectile track EH
[QGVAR(addToProjectileTracking), GVAR(projectileTrackingEH)] call CBA_fnc_removeEventHandler;
GVAR(projectileTrackingEH) = nil;
// remove grenade track EH
[QGVAR(addToGrenadeTracking), GVAR(grenadeTrackingEH)] call CBA_fnc_removeEventHandler;
GVAR(grenadeTrackingEH) = nil;
// Destroy the display // Destroy the display
SPEC_DISPLAY closeDisplay 1; SPEC_DISPLAY closeDisplay 1;