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Advanced Ballistics - Minor performance tweaks (#5790)
* Advanced Ballistics - Utilize 'linearConversion' * Advanced Ballistics - Limit config value boundaries
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@ -19,20 +19,16 @@
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params ["_muzzleVelocityShiftTable", "_temperature"];
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// Check if muzzleVelocityShiftTable is Less Than 11 Entrys
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// Check if muzzleVelocityShiftTable is less than 11 Entrys
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if ((count _muzzleVelocityShiftTable) < 11) exitWith {0};
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private _muzzleVelocityShiftTableUpperLimit = _muzzleVelocityShiftTable select 10;
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if (isNil "_muzzleVelocityShiftTableUpperLimit") exitWith { 0 };
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if (isNil "_muzzleVelocityShiftTableUpperLimit") exitWith {0};
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// Find exact data index required for given temperature
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private _temperatureIndexFunction = (_temperature + 15) / 5;
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private _temperatureIndexFunction = 0 max ((_temperature + 15) / 5) min 10;
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// lower and upper data index used for interpolation
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private _temperatureIndexA = (0 max (floor(_temperatureIndexFunction))) min 10;
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private _temperatureIndexB = (0 max (ceil(_temperatureIndexFunction))) min 10;
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// Lower and upper data index used for interpolation
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private _temperatureIndexA = floor(_temperatureIndexFunction);
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private _temperatureIndexB = ceil(_temperatureIndexFunction);
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// Interpolation ratio
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private _interpolationRatio = _temperatureIndexFunction - floor(_temperatureIndexFunction);
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// Interpolation
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(_muzzleVelocityShiftTable select _temperatureIndexA) * (1 - _interpolationRatio) + (_muzzleVelocityShiftTable select _temperatureIndexB) * _interpolationRatio // Return
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linearConversion [_temperatureIndexA, _temperatureIndexB, _temperatureIndexFunction, _muzzleVelocityShiftTable select _temperatureIndexA, _muzzleVelocityShiftTable select _temperatureIndexB, true] // Return
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@ -19,8 +19,6 @@
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*/
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#include "script_component.hpp"
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scopeName "main";
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params ["_barrelLength", "_muzzleVelocityTable", "_barrelLengthTable", "_muzzleVelocity"];
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TRACE_4("params",_barrelLength,_muzzleVelocityTable,_barrelLengthTable,_muzzleVelocity);
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@ -31,7 +29,7 @@ private _muzzleVelocityTableCount = count _muzzleVelocityTable;
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private _barrelLengthTableCount = count _barrelLengthTable;
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// Exit if tables are different sizes, have no elements or have only one element
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if (_muzzleVelocityTableCount != _barrelLengthTableCount || _muzzleVelocityTableCount == 0 || _barrelLengthTableCount == 0) exitWith { 0 };
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if (_muzzleVelocityTableCount != _barrelLengthTableCount || _muzzleVelocityTableCount == 0) exitWith { 0 };
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if (_muzzleVelocityTableCount == 1) exitWith { (_muzzleVelocityTable select 0) - _muzzleVelocity };
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// If we have the precise barrel length value, return result immediately
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@ -43,28 +41,15 @@ if (_barrelLength in _barrelLengthTable) exitWith {
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if (_barrelLength <= (_barrelLengthTable select 0)) exitWith { (_muzzleVelocityTable select 0) - _muzzleVelocity };
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if (_barrelLength >= (_barrelLengthTable select _barrelLengthTableCount - 1)) exitWith { (_muzzleVelocityTable select _barrelLengthTableCount - 1) - _muzzleVelocity };
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private _upperDataIndex = -1;
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private _lowerDataIndex = -1;
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private _upperDataIndex = 0;
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private _lowerDataIndex = 1;
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// Find closest bordering values for barrel length
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{
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if (_barrelLength <= _x) then {
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if (_barrelLength <= _x) exitWith {
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_upperDataIndex = _forEachIndex;
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_lowerDataIndex = _upperDataIndex - 1;
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breakTo "main";
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};
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} forEach _barrelLengthTable;
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// Worst case scenario
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if (_upperDataIndex == -1 || _lowerDataIndex == -1) exitWith {0};
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private _lowerBarrelLength = _barrelLengthTable select _lowerDataIndex;
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private _upperBarrelLength = _barrelLengthTable select _upperDataIndex;
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private _lowerMuzzleVelocity = _muzzleVelocityTable select _lowerDataIndex;
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private _upperMuzzleVelocity = _muzzleVelocityTable select _upperDataIndex;
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// Calculate interpolation ratio
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private _interpolationRatio = [0, (_upperBarrelLength - _barrelLength) / (_upperBarrelLength - _lowerBarrelLength)] select (abs (_lowerBarrelLength - _upperBarrelLength) > 0);
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// Calculate interpolated muzzle velocity shift
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(_lowerMuzzleVelocity + ((_upperMuzzleVelocity - _lowerMuzzleVelocity) * (1 - _interpolationRatio))) - _muzzleVelocity // Return
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(linearConversion [_barrelLengthTable select _lowerDataIndex, _barrelLengthTable select _upperDataIndex, _barrelLength, _muzzleVelocityTable select _lowerDataIndex, _muzzleVelocityTable select _upperDataIndex]) - _muzzleVelocity // Return
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@ -102,7 +102,7 @@ if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then {
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};
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private _stabilityFactor = 1.5;
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if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) then {
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if (_caliber * _bulletLength * _bulletMass * _barrelTwist > 0) then {
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if (isNil "_temperature") then {
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_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
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};
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@ -32,15 +32,15 @@ TRACE_1("Reading Ammo Config",_this);
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private _ammoConfig = configFile >> "CfgAmmo" >> _this;
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private _airFriction = getNumber(_ammoConfig >> "airFriction");
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private _caliber = getNumber(_ammoConfig >> "ACE_caliber");
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private _bulletLength = getNumber(_ammoConfig >> "ACE_bulletLength");
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private _bulletMass = getNumber(_ammoConfig >> "ACE_bulletMass");
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private _transonicStabilityCoef = getNumber(_ammoConfig >> "ACE_transonicStabilityCoef");
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private _caliber = 0 max getNumber(_ammoConfig >> "ACE_caliber");
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private _bulletLength = 0 max getNumber(_ammoConfig >> "ACE_bulletLength");
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private _bulletMass = 0 max getNumber(_ammoConfig >> "ACE_bulletMass");
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private _transonicStabilityCoef = 0 max getNumber(_ammoConfig >> "ACE_transonicStabilityCoef") min 1;
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if (_transonicStabilityCoef == 0) then {
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_transonicStabilityCoef = 0.5;
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};
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private _dragModel = getNumber(_ammoConfig >> "ACE_dragModel");
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if (_dragModel == 0 || !(_dragModel in [1, 2, 5, 6, 7, 8])) then {
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if (!(_dragModel in [1, 2, 5, 6, 7, 8])) then {
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_dragModel = 1;
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};
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private _ballisticCoefficients = getArray(_ammoConfig >> "ACE_ballisticCoefficients");
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@ -20,7 +20,7 @@
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private _weaponConfig = (configFile >> "CfgWeapons" >> _this);
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private _barrelTwist = getNumber(_weaponConfig >> "ACE_barrelTwist");
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private _barrelTwist = 0 max getNumber(_weaponConfig >> "ACE_barrelTwist");
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private _twistDirection = [0, 1] select (_barrelTwist != 0);
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if (isNumber (_weaponConfig >> "ACE_twistDirection")) then {
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_twistDirection = getNumber (_weaponConfig >> "ACE_twistDirection");
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@ -29,7 +29,7 @@ if (isNumber (_weaponConfig >> "ACE_twistDirection")) then {
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};
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};
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private _barrelLength = getNumber(_weaponConfig >> "ACE_barrelLength");
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private _barrelLength = 0 max getNumber(_weaponConfig >> "ACE_barrelLength");
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private _result = [_barrelTwist, _twistDirection, _barrelLength];
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