Merge pull request #1 from BaerMitUmlaut/dogtags

Added custom dogtag model and images
This commit is contained in:
SzwedzikPL 2016-06-08 00:24:32 +02:00
commit 8bcf24a9c9
8 changed files with 99 additions and 1 deletions

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@ -16,7 +16,7 @@ class CfgWeapons {
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);
scope = 0; scope = 0;
displayName = CSTRING(itemName); displayName = CSTRING(itemName);
model = "\A3\weapons_F\ammo\mag_univ.p3d"; //@todo? model = QUOTE(PATHTOF(data\ace_dogtag.p3d)); //@todo?
//picture = QUOTE(PATHTOF(images\picture.paa)); @todo //picture = QUOTE(PATHTOF(images\picture.paa)); @todo
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {
mass = 0; //too small to for 1 ? mass = 0; //too small to for 1 ?

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@ -0,0 +1,82 @@
class StageTI {
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.3,0.3,0.3,1};
specularPower = 50;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "z\ace\addons\dogtags\data\dogtag_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage4 {
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage5 {
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7 {
useWorldEnvMap = "true";
texture = "a3\data_f\env_interier_car_ca.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};

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@ -0,0 +1,16 @@
class CfgSkeletons {
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
};
class CfgModels {
class Default {
sectionsInherit = "";
sections[] = {""};
skeletonName = "Default";
};
class ace_dogtag: Default {};
};