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Merge pull request #1 from BaerMitUmlaut/dogtags
Added custom dogtag model and images
This commit is contained in:
commit
8bcf24a9c9
@ -16,7 +16,7 @@ class CfgWeapons {
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author = ECSTRING(common,ACETeam);
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author = ECSTRING(common,ACETeam);
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scope = 0;
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scope = 0;
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displayName = CSTRING(itemName);
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displayName = CSTRING(itemName);
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model = "\A3\weapons_F\ammo\mag_univ.p3d"; //@todo?
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model = QUOTE(PATHTOF(data\ace_dogtag.p3d)); //@todo?
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//picture = QUOTE(PATHTOF(images\picture.paa)); @todo
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//picture = QUOTE(PATHTOF(images\picture.paa)); @todo
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class ItemInfo: InventoryItem_Base_F {
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class ItemInfo: InventoryItem_Base_F {
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mass = 0; //too small to for 1 ?
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mass = 0; //too small to for 1 ?
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BIN
addons/dogtags/data/ace_dogtag.p3d
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BIN
addons/dogtags/data/ace_dogtag.p3d
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Binary file not shown.
82
addons/dogtags/data/dogtag.rvmat
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82
addons/dogtags/data/dogtag.rvmat
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@ -0,0 +1,82 @@
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class StageTI {
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texture = "a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.3,0.3,0.3,1};
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specularPower = 50;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\dogtags\data\dogtag_nohq.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage5 {
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage7 {
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useWorldEnvMap = "true";
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texture = "a3\data_f\env_interier_car_ca.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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Binary file not shown.
Binary file not shown.
BIN
addons/dogtags/data/dogtag_ca.paa
Normal file
BIN
addons/dogtags/data/dogtag_ca.paa
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Binary file not shown.
BIN
addons/dogtags/data/dogtag_nohq.paa
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BIN
addons/dogtags/data/dogtag_nohq.paa
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Binary file not shown.
16
addons/dogtags/data/model.cfg
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16
addons/dogtags/data/model.cfg
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@ -0,0 +1,16 @@
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class CfgSkeletons {
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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};
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class CfgModels {
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class Default {
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sectionsInherit = "";
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sections[] = {""};
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skeletonName = "Default";
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};
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class ace_dogtag: Default {};
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};
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