setting for moving unit from group on unconscious

This commit is contained in:
Glowbal 2015-04-20 21:37:30 +02:00
parent 17899db086
commit 8be7ccaab7
3 changed files with 16 additions and 6 deletions

View File

@ -79,16 +79,16 @@ class ACE_Settings {
displayName = "$STR_ACE_Medical_litterSimulationDetail";
description = "$STR_ACE_Medical_litterSimulationDetail_Desc";
typeName = "SCALAR";
value = 3;
values[] = {"Off", "Low", "Medium", "High", "Ultra"};
_values[] = { 0, 50, 100, 1000, 5000 };
isClientSettable = 1;
};
class GVAR(litterCleanUpDelay) {
typeName = "SCALAR";
value = 0;
value = 0;
};
class GVAR(medicSetting_PAK) {
typeName = "SCALAR";
@ -139,4 +139,8 @@ class ACE_Settings {
typeName = "BOOL";
value = 0;
};
class GVAR(moveUnitsFromGroupOnUnconscious) {
typeName = "BOOL";
value = 0;
};
};

View File

@ -73,7 +73,9 @@ _unit setUnitPos "DOWN";
// So the AI does not get stuck, we are moving the unit to a temp group on its own.
//Unconscious units shouldn't be put in another group #527:
// [_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus);
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);

View File

@ -24,6 +24,9 @@ _hasMovedOut = _args select 5;
_parachuteCheck = _args select 6;
if (!alive _unit) exitwith {
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
[_unit, false] call EFUNC(common,disableAI);
//_unit setUnitPos _originalPos;
@ -60,8 +63,9 @@ if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
// Swhich the unit back to its original group
//Unconscious units shouldn't be put in another group #527:
// [_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, false] call EFUNC(common,disableAI);
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)