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Headers and Replace Old Funcs
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@ -1,53 +1,50 @@
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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serverInit = QUOTE(call COMPILE_FILE(scripts\readParameters));
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disableModuload = true;
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};
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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serverInit = QUOTE(call COMPILE_FILE(scripts\readParameters));
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disableModuload = true;
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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disableModuload = true;
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};
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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disableModuload = true;
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};
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};
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class Extended_InitPost_EventHandlers {
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class All {
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class GVAR(executePersistent) {
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init = QUOTE([_this select 0] call FUNC(executePersistent));
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};
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class All {
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class GVAR(executePersistent) {
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init = QUOTE([_this select 0] call FUNC(executePersistent));
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};
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class CAManBase {
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class GVAR(setName) {
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init = QUOTE(if (local (_this select 0)) then {_this call FUNC(setName)};);
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};
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// class GVAR(forceWalk) {
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// init = QUOTE(if (local (_this select 0)) then {_this call FUNC(applyForceWalkStatus);};);
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// };
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class GVAR(statusEffects) {
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init = QUOTE(if (local (_this select 0)) then {[ARR_3(_this select 0, SLX_XEH_MACHINE select 1, false)] call FUNC(applyStatusEffects);};);
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};
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};
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class CAManBase {
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class GVAR(setName) {
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init = QUOTE(if (local (_this select 0)) then {_this call FUNC(setName)};);
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};
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class GVAR(statusEffects) {
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init = QUOTE(if (local (_this select 0)) then {[ARR_3(_this select 0, SLX_XEH_MACHINE select 1, false)] call FUNC(applyStatusEffects);};);
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};
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};
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};
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class Extended_Respawn_EventHandlers {
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class All {
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class GVAR(restoreVariablesJIP) {
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respawn = QUOTE(_this call FUNC(restoreVariablesJIP));
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};
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class GVAR(setName) {
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respawn = QUOTE(_this call FUNC(setName));
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};
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class GVAR(RESETDefaults) {
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respawn = QUOTE(_this call FUNC(resetAllDefaults_F));
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};
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class All {
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class GVAR(restoreVariablesJIP) {
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respawn = QUOTE(_this call FUNC(restoreVariablesJIP));
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};
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class CAManBase {
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class GVAR(statusEffects) {
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respawn = QUOTE(if (local (_this select 0)) then {[ARR_3(_this select 0, SLX_XEH_MACHINE select 1, true)] call FUNC(applyStatusEffects);};);
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};
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class GVAR(setName) {
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respawn = QUOTE(_this call FUNC(setName));
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};
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class GVAR(RESETDefaults) {
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respawn = QUOTE(_this call FUNC(resetAllDefaults_F));
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};
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};
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class CAManBase {
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class GVAR(statusEffects) {
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respawn = QUOTE(if (local (_this select 0)) then {[ARR_3(_this select 0, false, true)] call FUNC(applyStatusEffects);};);
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};
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};
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};
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@ -61,17 +61,18 @@ call COMPILE_FILE(scripts\KeyInput\initScrollWheel);
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enableCamShake true;
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// Set the name for the current player
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["playerChanged", {
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EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
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// Set the name for the current player
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if (alive _newPlayer) then {
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[_newPlayer] call FUNC(setName)
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};
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if (alive _oldPlayer) then {
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[_oldPlayer] call FUNC(setName)
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};
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//Apply effects to new unit
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["applyStatusEffects", [_newPlayer]] call FUNC(localEvent);
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}] call FUNC(addEventhandler);
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GVAR(OldPlayerInventory) = ACE_player call FUNC(getAllGear);
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@ -10,7 +10,6 @@ PREP(addMapMarkerCreatedEventHandler);
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PREP(addScrollWheelEventHandler);
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PREP(adminKick);
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PREP(ambientBrightness);
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PREP(applyForceWalkStatus);
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PREP(binarizeNumber);
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PREP(callCustomEventHandlers);
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PREP(callCustomEventHandlersGlobal);
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@ -38,12 +37,10 @@ PREP(executePersistent);
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PREP(filter);
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PREP(fixLoweredRifleAnimation);
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PREP(getAllGear);
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PREP(getCaptivityStatus);
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PREP(getConfigCommander);
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PREP(getConfigGunner);
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PREP(getDefaultAnim);
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PREP(getDoorTurrets);
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PREP(getForceWalkStatus);
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PREP(getHitPoints);
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PREP(getHitPointsWithSelections);
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PREP(getInPosition);
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@ -106,8 +103,6 @@ PREP(restoreVariablesJIP);
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PREP(revertKeyCodeLocalized);
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PREP(sanitizeString);
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PREP(serverLog);
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PREP(setCaptivityStatus);
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PREP(setForceWalkStatus);
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PREP(setKeyDefault);
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PREP(setName);
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PREP(setParameter);
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@ -265,10 +260,8 @@ PREP(getStatusEffects);
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PREP(statusEffectSetCaptive);
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PREP(statusEffectForceWalk);
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["setCaptive", {_this call FUNC(statusEffectSetCaptive)}] call FUNC(addEventHandler);
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["forceWalk", {_this call FUNC(statusEffectForceWalk)}] call FUNC(addEventHandler);
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ADDON = true;
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@ -1,25 +0,0 @@
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/*
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Name: FUNC(applyForceWalkStatus)
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Author: Pabst Mirror
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Description:
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Applys the forceWalk status of an unit. Called from Extended_InitPost_EventHandlers.
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Parameters:
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0: OBJECT - Unit
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Returns:
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None
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Example:
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[ACE_Player] call FUNC(applyForceWalkStatus)
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*/
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#include "script_component.hpp"
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private ["_unit", "_forceWalkNumber"];
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_unit = _this select 0;
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_forceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0];
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_unit forceWalk (_forceWalkNumber > 0);
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@ -1,3 +1,19 @@
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/*
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Name: applyStatusEffect
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Author: Pabst Mirror
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Description:
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Sets the status effect on a unit.
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Parameters:
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0: OBJECT - Unit
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Returns:
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None
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*/
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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@ -1,29 +0,0 @@
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/*
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* Author: commy2
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*
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* Return the captivity status of an unit.
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*
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* Argument:
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* 0: Unit (Object)
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*
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* Return value:
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* Reasons, why the unit is a captive. An empty array is returned if the unit is not a captive (Array of Strings)
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*/
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#include "script_component.hpp"
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private ["_unit", "_captivityReasons", "_unitCaptivityStatus", "_unitCaptivityReasons"];
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_unit = _this select 0;
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_captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []];
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_unitCaptivityStatus = [captiveNum _unit, count _captivityReasons] call FUNC(binarizeNumber);
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_unitCaptivityReasons = [];
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{
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if (_unitCaptivityStatus select _forEachIndex) then {
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_unitCaptivityReasons pushBack _x;
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};
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} forEach _captivityReasons;
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_unitCaptivityReasons
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@ -1,37 +0,0 @@
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/*
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Name: FUNC(getForceWalkStatus)
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Author: Pabst Mirror (from captivity by commy2)
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Description:
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Returns reasons why the unit is forceWalk-ing, empty if not forced.
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Parameters:
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0: OBJECT - Unit
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Returns:
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ARRAY(of strings) - Reason why the unit is force walking
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Example:
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[ACE_Player] call FUNC(getForceWalkStatus)
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*/
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#include "script_component.hpp"
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private ["_unit", "_forceWalkReasons", "_unitForceWalkNumber", "_unitForceWalkStatus", "_unitForceWalkReasons"];
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_unit = _this select 0;
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_forceWalkReasons = missionNamespace getVariable ["ACE_forceWalkReasons", []];
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_unitForceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0];
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_unitForceWalkStatus = [_unitForceWalkNumber, count _forceWalkReasons] call FUNC(binarizeNumber);
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_unitForceWalkReasons = [];
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{
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if (_unitForceWalkStatus select _forEachIndex) then {
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_unitForceWalkReasons pushBack _x;
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};
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} forEach _forceWalkReasons;
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_unitForceWalkReasons
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/*
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Name: getStatusEffect
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Author: Pabst Mirror
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Description:
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Sets the status effect on a unit.
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Parameters:
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0: OBJECT - Unit
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1: STRING - Effect Type ("forceWalk")
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Returns:
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ARRAY of strings of the active Effect Names
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*/
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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@ -1,45 +0,0 @@
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/*
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* Author: commy2
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*
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* Set the captivity status of an unit. This allows the handling of more than one reason to set a unit captive.
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*
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* Argument:
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* 0: Unit (Object)
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* 1: The reason of the captivity (String)
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* 2: Is the reason still valid? True for setting this reason, false for removing it (Bool)
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*
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* Return value:
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* None.
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*/
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#include "script_component.hpp"
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private ["_unit", "_reason", "_status", "_captivityReasons", "_unitCaptivityReasons", "_captivityReasonsBooleans", "_bitmask"];
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_unit = _this select 0;
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_reason = _this select 1;
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_status = _this select 2;
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_captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []];
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// register new reason (these reasons are shared publicly, since units can change ownership, but keep their captivity status)
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if !(_reason in _captivityReasons) then {
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_captivityReasons pushBack _reason;
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ACE_captivityReasons = _captivityReasons;
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publicVariable "ACE_captivityReasons";
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};
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// get reasons why the unit is captive already and update to the new status
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_unitCaptivityReasons = [_unit] call FUNC(getCaptivityStatus);
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_captivityReasonsBooleans = [];
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{
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_captivityReasonsBooleans set [_forEachIndex, (_captivityReasons select _forEachIndex) in _unitCaptivityReasons];
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} forEach _captivityReasons;
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_captivityReasonsBooleans set [_captivityReasons find _reason, _status];
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_bitmask = _captivityReasonsBooleans call FUNC(toBitmask);
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// actually apply the setCaptive command globaly
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[[_unit, _bitmask], "{(_this select 0) setCaptive (_this select 1)}", _unit] call FUNC(execRemoteFnc);
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@ -1,53 +0,0 @@
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/*
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Name: FUNC(setForceWalkStatus)
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Author: Pabst Mirror (from captivity by commy2)
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Description:
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Sets the forceWalk status of an unit. This allows the handling of more than one reason to set forceWalk.
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Unit will force walk until all reasons are removed.
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Parameters:
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0: OBJECT - Unit
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1: STRING - Reason for forcing walking
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2: BOOL - Is the reason still valid. True to force walk, false to remove restriction.
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Returns:
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None
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Example:
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[ACE_Player, "BrokenLeg", true] call FUNC(setForceWalkStatus)
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*/
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#include "script_component.hpp"
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private ["_unit", "_reason", "_status", "_forceWalkReasons", "_unitForceWalkReasons", "_forceWalkReasonsBooleans", "_bitmaskNumber"];
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_unit = _this select 0;
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_reason = _this select 1;
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_status = _this select 2;
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_forceWalkReasons = missionNamespace getVariable ["ACE_forceWalkReasons", []];
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// register new reason (these reasons are shared publicly, since units can change ownership, but keep their forceWalk status)
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if !(_reason in _forceWalkReasons) then {
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_forceWalkReasons pushBack _reason;
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ACE_forceWalkReasons = _forceWalkReasons;
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publicVariable "ACE_forceWalkReasons";
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};
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// get reasons why the unit is forceWalking already and update to the new status
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_unitForceWalkReasons = [_unit] call FUNC(getForceWalkStatus);
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_forceWalkReasonsBooleans = [];
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{
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_forceWalkReasonsBooleans set [_forEachIndex, (_forceWalkReasons select _forEachIndex) in _unitForceWalkReasons];
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} forEach _forceWalkReasons;
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_forceWalkReasonsBooleans set [_forceWalkReasons find _reason, _status];
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_bitmaskNumber = _forceWalkReasonsBooleans call FUNC(toBitmask);
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_unit setVariable ["ACE_forceWalkStatusNumber", _bitmaskNumber, true];
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// actually apply the forceWalk command globaly
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[[_unit], QUOTE(FUNC(applyForceWalkStatus)), _unit] call FUNC(execRemoteFnc);
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@ -1,10 +1,32 @@
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/*
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Name: setStatusEffect
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Author: Pabst Mirror
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Description:
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Sets the status effect on a unit.
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Note: the JIP/Respawn settings are global, so use different names.
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Parameters:
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0: OBJECT - Unit
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1: STRING - Effect Name ("brokenLeg")
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2: STRING - Effect Type ("forceWalk")
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3: BOOL - Enabled
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4: BOOL - Remove on JIP
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5: BOOL - Remove on Respawn
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Returns:
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None
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Example:
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[this, "fattie", "forceWalk", true, false, false] call ace_common_fnc_setStatusEffect; //permenetnt effect
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[this, "carrying jerrycan", "forceWalk", true, true, true] call ace_common_fnc_setStatusEffect; //will be removed if the disconnectAndJIP or respawn
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*/
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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//[this, "fattie", "forceWalk", true, false, false] call ace_common_fnc_setStatusEffect;
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//[this, "carrying jerrycan", "forceWalk", true, false, false] call ace_common_fnc_setStatusEffect;
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#define HASH_INDEX(hash,key) ((hash select 0) find key)
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PARAMS_4(_unit,_effectName,_effectType,_isEnabled);
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@ -1,7 +1,28 @@
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/*
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Name: statusEffectForceWalk
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Author: Pabst Mirror
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Description:
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Handles the "forceWalk" event
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Parameters:
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0: OBJECT - Unit
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1: BOOL - Enabled
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Returns:
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None
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*/
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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PARAMS_2(_unit,_isEnabled);
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_unit forceWalk _isEnabled;
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if (!local _unit) then {
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WARNING("statusEffectForceWalk with non local unit");
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["forceWalk", _unit, [_unit, _isEnabled]] call FUNC(targetEvent);
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} else {
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_unit forceWalk _isEnabled;
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};
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@ -1,12 +1,28 @@
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/*
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Name: statusEffectSetCaptive
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Author: Pabst Mirror
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Description:
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Handles the "setCaptive" event
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Parameters:
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0: OBJECT - Unit
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1: BOOL - Enabled
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Returns:
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None
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*/
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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PARAMS_2(_unit,_isEnabled);
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DEFAULT_PARAM(2,_isGlobal, false);
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if (!_isGlobal) exitWith {
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["setCaptive", [_unit, _isEnabled, true]] call FUNC(globalEvent);
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if (!local _unit) then {
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WARNING("statusEffectSetCaptive with non local unit");
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["setCaptive", _unit, [_unit, _isEnabled]] call FUNC(targetEvent);
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} else {
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_unit setCaptive _isEnabled;
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};
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};
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@ -24,7 +24,8 @@ if (GVAR(pfeh_running)) then {
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private ["_mag", "_setup", "_player"];
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_setup = GVAR(Setup);
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GVAR(Setup) = objNull;
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[GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
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// [GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
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[GVAR(placer), "ACE_Explosives_Walk", "forceWalk", false, true, true] call EFUNC(common,setStatusEffect);
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GVAR(placer) = objNull;
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_player = ACE_player;
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[_player, "DefaultAction", _player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
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@ -28,7 +28,8 @@ GVAR(Setup) = objNull;
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if (isNil {GVAR(placer)}) then {
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GVAR(placer) = objNull;
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};
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[GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
|
||||
// [GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
|
||||
[GVAR(placer), "ACE_Explosives_Walk", "forceWalk", false, true, true] call EFUNC(common,setStatusEffect);
|
||||
GVAR(placer) = objNull;
|
||||
call EFUNC(interaction,hideMouseHint);
|
||||
[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
|
||||
|
@ -43,7 +43,8 @@ if (!isNil "_timer") then {
|
||||
GVAR(Setup) setVariable [QGVAR(Timer), _timer];
|
||||
};
|
||||
|
||||
[_unit, "ACE_Explosives", true] call EFUNC(common,setForceWalkStatus);
|
||||
// [_unit, "ACE_Explosives", true] call EFUNC(common,setForceWalkStatus);
|
||||
[GVAR(placer), "ACE_Explosives_Walk", "forceWalk", true, true, true] call EFUNC(common,setStatusEffect);
|
||||
GVAR(TweakedAngle) = 180;
|
||||
[QGVAR(Placement),"OnEachFrame", {
|
||||
private "_player";
|
||||
|
@ -44,7 +44,8 @@ if (vehicle _playerUnit == _playerUnit) then {
|
||||
_playerUnit linkItem "ItemMap";
|
||||
removeUniform _playerUnit;
|
||||
|
||||
[_playerUnit, "ACE_SwitchUnits", true] call EFUNC(common,setForceWalkStatus);
|
||||
// [_playerUnit, "ACE_SwitchUnits", true] call EFUNC(common,setForceWalkStatus);
|
||||
[_playerUnit, "ACE_SwitchUnits_Walk", "forceWalk", true, true, true] call EFUNC(common,setStatusEffect); //does anything disable this?
|
||||
|
||||
[_playerUnit, _sides] call FUNC(addMapFunction);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user