Finish macro work for config

This commit is contained in:
Nicolás Badano 2015-01-11 18:22:47 -03:00
parent d405d5920a
commit 8d1bdd88ff

View File

@ -20,7 +20,7 @@ class CfgPatches {
class CfgFunctions {
class AGM_Interaction {
class AGM_Interaction {
file = "\AGM_interaction\functions";
file = PATHOF(functions);
class addInteraction;
class addInteractionSelf;
class AddSelectableItem;
@ -185,7 +185,7 @@ class CfgVehicles {
function = "AGM_Interaction_fnc_moduleInteraction";
scope = 2;
isGlobal = 1;
icon = "\AGM_Interaction\UI\IconInteraction_ca.paa";
icon = PATHTOF(UI\IconInteraction_ca.paa);
class Arguments {
class EnableTeamManagement {
displayName = "Enable Team Management";
@ -205,11 +205,11 @@ class CfgVehicles {
class AGM_TeamManagement {
displayName = "$STR_AGM_Interaction_TeamManagement";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player} && {AGM_Interaction_EnableTeamManagement}";
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)} );
statement = "";
showDisabled = 0;
priority = 3.2;
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
icon = PATHOF(UI\team\team_management_ca.paa);
subMenu[] = {"AGM_TeamManagement", 0};
hotkey = "M";
enableInside = 1;
@ -217,10 +217,10 @@ class CfgVehicles {
class AGM_JoinTeamRed {
displayName = "$STR_AGM_Interaction_JoinTeamRed";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
statement = "[_target, 'RED'] call AGM_Interaction_fnc_joinTeam";
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
statement = QUOTE( [_target, 'RED'] call FUNC(joinTeam) );
showDisabled = 1;
icon = "\AGM_Interaction\UI\team\team_red_ca.paa";
icon = PATHOF(UI\team\team_red_ca.paa);
priority = 2.4;
hotkey = "R";
enableInside = 1;
@ -228,10 +228,10 @@ class CfgVehicles {
class AGM_JoinTeamGreen {
displayName = "$STR_AGM_Interaction_JoinTeamGreen";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
statement = "[_target, 'GREEN'] call AGM_Interaction_fnc_joinTeam";
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
statement = QUOTE( [_target, 'GREEN'] call FUNC(joinTeam) );
showDisabled = 1;
icon = "\AGM_Interaction\UI\team\team_green_ca.paa";
icon = PATHOF(UI\team\team_green_ca.paa);
priority = 2.3;
hotkey = "G";
enableInside = 1;
@ -239,10 +239,10 @@ class CfgVehicles {
class AGM_JoinTeamBlue {
displayName = "$STR_AGM_Interaction_JoinTeamBlue";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
statement = "[_target, 'BLUE'] call AGM_Interaction_fnc_joinTeam";
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
statement = QUOTE( [_target, 'BLUE'] call FUNC(joinTeam) );
showDisabled = 1;
icon = "\AGM_Interaction\UI\team\team_blue_ca.paa";
icon = PATHOF(UI\team\team_blue_ca.paa);
priority = 2.2;
hotkey = "B";
enableInside = 1;
@ -250,10 +250,10 @@ class CfgVehicles {
class AGM_JoinTeamYellow {
displayName = "$STR_AGM_Interaction_JoinTeamYellow";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player}";
statement = "[_target, 'YELLOW'] call AGM_Interaction_fnc_joinTeam";
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} );
statement = QUOTE( [_target, 'YELLOW'] call FUNC(joinTeam) );
showDisabled = 1;
icon = "\AGM_Interaction\UI\team\team_yellow_ca.paa";
icon = PATHOF(UI\team\team_yellow_ca.paa);
priority = 2.1;
hotkey = "Y";
enableInside = 1;
@ -262,10 +262,10 @@ class CfgVehicles {
class AGM_LeaveTeam {
displayName = "$STR_AGM_Interaction_LeaveTeam";
distance = 4;
condition = "alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'}";
statement = "[_target, 'MAIN'] call AGM_Interaction_fnc_joinTeam";
condition = QUOTE( alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'} );
statement = QUOTE( [_target, 'MAIN'] call FUNC(joinTeam) );
showDisabled = 1;
icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
icon = PATHOF(UI\team\team_white_ca.paa);
priority = 2.5;
hotkey = "N";
enableInside = 1;
@ -275,8 +275,8 @@ class CfgVehicles {
class AGM_TapShoulder {
displayName = "$STR_AGM_Interaction_TapShoulder";
distance = 4;
condition = "[_player, _target] call AGM_Interaction_fnc_canTapShoulder";
statement = "[_player, _target] call AGM_Interaction_fnc_tapShoulder";
condition = QUOTE( [_player, _target] call FUNC(canTapShoulder) );
statement = QUOTE( [_player, _target] call FUNC(tapShoulder) );
showDisabled = 1;
priority = 2.8;
hotkey = "Q";
@ -285,11 +285,11 @@ class CfgVehicles {
class AGM_JoinGroup {
displayName = "$STR_AGM_Interaction_JoinGroup";
distance = 4;
condition = "side group _player == side group _target && {group _player != group _target}";
statement = "[_player] joinSilent group _target;";
condition = QUOTE( side group _player == side group _target && {group _player != group _target} );
statement = QUOTE( [_player] joinSilent group _target; );
showDisabled = 0;
priority = 2.6;
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
icon = PATHOF(UI\team\team_management_ca.paa);
hotkey = "J";
enableInside = 1;
};
@ -297,24 +297,24 @@ class CfgVehicles {
class AGM_GetDown {
displayName = "$STR_AGM_Interaction_GetDown";
distance = 4;
condition = "[_target] call AGM_Interaction_fnc_canInteractWith";
statement = "[_target] call AGM_Interaction_fnc_getDown";
condition = QUOTE( [_target] call FUNC(canInteractWith) );
statement = QUOTE( [_target] call FUNC(getDown) );
showDisabled = 0;
priority = 2.2;
};
class AGM_SendAway {
displayName = "$STR_AGM_Interaction_SendAway";
distance = 4;
condition = "[_target] call AGM_Interaction_fnc_canInteractWith";
statement = "[_target] call AGM_Interaction_fnc_sendAway";
condition = QUOTE( [_target] call FUNC(canInteractWith) );
statement = QUOTE( [_target] call FUNC(sendAway) );
showDisabled = 0;
priority = 2.0;
};
class AGM_Pardon {
displayName = "$STR_AGM_Interaction_Pardon";
distance = 4;
condition = "rating _target < -2000 && {alive _target} && {side group _player == side group _target}";
statement = "[_target, '{_this addRating -rating _this}', _target] call AGM_Core_fnc_execRemoteFnc";
condition = QUOTE( rating _target < -2000 && {alive _target} && {side group _player == side group _target} );
statement = QUOTE( [_target, '{_this addRating -rating _this}', _target] call EFUNC(core,execRemoteFnc) );
showDisabled = 0;
priority = 2.5;
enableInside = 1;
@ -324,84 +324,84 @@ class CfgVehicles {
class AGM_SelfActions {
class AGM_TeamManagement {
displayName = "$STR_AGM_Interaction_TeamManagement";
condition = "AGM_Interaction_EnableTeamManagement";
condition = QUOTE( GVAR(EnableTeamManagement) );
statement = "";
showDisabled = 1;
priority = 3.2;
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
icon = PATHOF(UI\team\team_management_ca.paa);
subMenu[] = {"AGM_TeamManagement", 1};
enableInside = 1;
hotkey = "M";
class AGM_JoinTeamRed {
displayName = "$STR_AGM_Interaction_JoinTeamRed";
condition = "true";
statement = "[_player, 'RED'] call AGM_Interaction_fnc_joinTeam";
condition = QUOTE( true );
statement = QUOTE( [_player, 'RED'] call FUNC(joinTeam) );
showDisabled = 1;
priority = 2.4;
icon = "\AGM_Interaction\UI\team\team_red_ca.paa";
icon = PATHOF(UI\team\team_red_ca.paa);
enableInside = 1;
hotkey = "R";
};
class AGM_JoinTeamGreen {
displayName = "$STR_AGM_Interaction_JoinTeamGreen";
condition = "true";
statement = "[_player, 'GREEN'] call AGM_Interaction_fnc_joinTeam";
condition = QUOTE( true );
statement = QUOTE( [_player, 'GREEN'] call FUNC(joinTeam) );
showDisabled = 1;
priority = 2.3;
icon = "\AGM_Interaction\UI\team\team_green_ca.paa";
icon = PATHOF(UI\team\team_green_ca.paa);
enableInside = 1;
hotkey = "G";
};
class AGM_JoinTeamBlue {
displayName = "$STR_AGM_Interaction_JoinTeamBlue";
condition = "true";
statement = "[_player, 'BLUE'] call AGM_Interaction_fnc_joinTeam";
condition = QUOTE( true );
statement = QUOTE( [_player, 'BLUE'] call FUNC(joinTeam) );
showDisabled = 1;
priority = 2.2;
icon = "\AGM_Interaction\UI\team\team_blue_ca.paa";
icon = PATHOF(UI\team\team_blue_ca.paa);
enableInside = 1;
hotkey = "B";
};
class AGM_JoinTeamYellow {
displayName = "$STR_AGM_Interaction_JoinTeamYellow";
condition = "true";
statement = "[_player, 'YELLOW'] call AGM_Interaction_fnc_joinTeam";
condition = QUOTE( true );
statement = QUOTE( [_player, 'YELLOW'] call FUNC(joinTeam) );
showDisabled = 1;
priority = 2.1;
icon = "\AGM_Interaction\UI\team\team_yellow_ca.paa";
icon = PATHOF(UI\team\team_yellow_ca.paa);
enableInside = 1;
hotkey = "Y";
};
class AGM_LeaveTeam {
displayName = "$STR_AGM_Interaction_LeaveTeam";
condition = "assignedTeam _player != 'MAIN'";
statement = "[_player, 'MAIN'] call AGM_Interaction_fnc_joinTeam";
condition = QUOTE( assignedTeam _player != 'MAIN' );
statement = QUOTE( [_player, 'MAIN'] call FUNC(joinTeam) );
showDisabled = 1;
priority = 2.5;
icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
icon = PATHOF(UI\team\team_white_ca.paa);
enableInside = 1;
hotkey = "N";
};
class AGM_BecomeLeader {
displayName = "$STR_AGM_Interaction_BecomeLeader";
condition = "count (units group _player) > 1 && {leader group _player != _player}";
statement = "_newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player;";
condition = QUOTE( count (units group _player) > 1 && {leader group _player != _player} );
statement = QUOTE( _newGroup = createGroup side group _player; (units group _player) joinSilent _newGroup; _newGroup selectLeader _player; );
showDisabled = 1;
priority = 1.0;
icon = "\AGM_Interaction\UI\team\team_white_ca.paa";
icon = PATHOF(UI\team\team_white_ca.paa);
enableInside = 1;
hotkey = "L";
};
class AGM_LeaveGroup {
displayName = "$STR_AGM_Interaction_LeaveGroup";
condition = "count (units group _player) > 1";
statement = "_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;";
condition = QUOTE( count (units group _player) > 1 );
statement = QUOTE( _oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup; );
showDisabled = 1;
priority = 1.2;
icon = "\AGM_Interaction\UI\team\team_management_ca.paa";
icon = PATHOF(UI\team\team_management_ca.paa);
enableInside = 1;
hotkey = "M";
};
@ -580,8 +580,8 @@ class CfgVehicles {
class AGM_Push {
displayName = "$STR_AGM_Interaction_Push";
distance = 4;
condition = "getMass _target < 1000 and alive _target";
statement = "[_target, [2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5]] call AGM_Interaction_fnc_push;";
condition = QUOTE( getMass _target < 1000 and alive _target );
statement = QUOTE( [_target, [2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5]] call FUNC(push); );
showDisabled = 0;
priority = -1;
};
@ -615,8 +615,8 @@ class CfgWeapons {
class AGM_CableTie: AGM_ItemCore {
displayName = "$STR_AGM_Interaction_CableTie_Name";
descriptionShort = "$STR_AGM_Interaction_CableTie_Description";
model = "\AGM_Interaction\agm_cabletie.p3d";
picture = "\AGM_Interaction\UI\agm_cabletie_x_ca.paa";
model = PATHOF(agm_cabletie.p3d);
picture = PATHOF(UI\agm_cabletie_x_ca.paa);
scope = 2;
class ItemInfo: InventoryItem_Base_F {
mass = 1;