diff --git a/addons/medical/CfgVehicles.hpp b/addons/medical/CfgVehicles.hpp index f1f06385bf..8f570147d5 100644 --- a/addons/medical/CfgVehicles.hpp +++ b/addons/medical/CfgVehicles.hpp @@ -464,7 +464,7 @@ class CfgVehicles { class Man; class CAManBase: Man { class HitPoints { - ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_DEFAULT,ARM_LEG_ARMOR_DEFAULT); + ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_DEFAULT,ARM_LEG_ARMOR_DEFAULT) }; class ACE_SelfActions { @@ -525,13 +525,13 @@ class CfgVehicles { class B_Soldier_04_f: B_Soldier_base_F { class HitPoints { - ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER); + ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER) }; }; class B_Soldier_05_f: B_Soldier_base_F { class HitPoints { - ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER); + ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER) }; }; @@ -539,37 +539,37 @@ class CfgVehicles { class I_Soldier_03_F: I_Soldier_base_F { class HitPoints { - ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER); + ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER) }; }; class I_Soldier_04_F: I_Soldier_base_F { class HitPoints { - ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER); + ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER) }; }; class O_Soldier_base_F: SoldierEB { class HitPoints { - ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER); + ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER) }; }; class O_Soldier_diver_base_F: O_Soldier_base_F { class HitPoints { - ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER); + ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER) }; }; - + class O_Soldier_02_F: O_Soldier_base_F { class HitPoints { - ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER); + ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER) }; }; class O_officer_F: O_Soldier_base_F { class HitPoints { - ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER); + ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER) }; }; @@ -577,27 +577,27 @@ class CfgVehicles { //Note: the selections are a little weird, eg: class leg_l {name = "leg_l";}; // class B_Soldier_VR_F: B_Soldier_base_F { { // class HitPoints { - //Has class hand_l, hand_r, leg_l, leg_r Hitpoints already + //Has class hand_l, hand_r, leg_l, leg_r Hitpoints already // }; // }; // class O_Soldier_VR_F: O_Soldier_base_F { { // class HitPoints { - //Has class hand_l, hand_r, leg_l, leg_r Hitpoints already + //Has class hand_l, hand_r, leg_l, leg_r Hitpoints already // }; // }; // class I_Soldier_VR_F: I_Soldier_base_F { { // class HitPoints { - //Has class hand_l, hand_r, leg_l, leg_r Hitpoints already + //Has class hand_l, hand_r, leg_l, leg_r Hitpoints already // }; // }; // class C_Soldier_VR_F: C_man_1 { // class HitPoints { - //Has class hand_l, hand_r, leg_l, leg_r Hitpoints already + //Has class hand_l, hand_r, leg_l, leg_r Hitpoints already // }; // }; // class O_Protagonist_VR_F: O_Soldier_base_F { // class HitPoints { - //Has class hand_l, hand_r, leg_l, leg_r Hitpoints already + //Has class hand_l, hand_r, leg_l, leg_r Hitpoints already // }; // };