mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Advanced Fatigue - Improve misc. code (#8800)
* add improvements from #8763 * review changes * writing is hard Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com> * missing ; Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
This commit is contained in:
parent
68ed19911a
commit
8d83982d86
@ -30,7 +30,7 @@ if (!hasInterface) exitWith {};
|
||||
GVAR(ppeBlackout) ppEffectCommit 0.4;
|
||||
|
||||
// - GVAR updating and initialization -----------------------------------------
|
||||
["unit", FUNC(handlePlayerChanged), true] call CBA_fnc_addPlayerEventHandler;
|
||||
["unit", LINKFUNC(handlePlayerChanged), true] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
["visibleMap", {
|
||||
params ["", "_visibleMap"]; // command visibleMap is updated one frame later
|
||||
@ -56,7 +56,8 @@ if (!hasInterface) exitWith {};
|
||||
[1, 3] select (_this getVariable [QEGVAR(dragging,isCarrying), false]);
|
||||
}] call FUNC(addDutyFactor);
|
||||
};
|
||||
if (["ACE_Weather"] call EFUNC(common,isModLoaded)) then {
|
||||
// Weather has an off switch, Dragging & Medical don't.
|
||||
if (missionNamespace getVariable [QEGVAR(weather,enabled), false]) then {
|
||||
[QEGVAR(weather,temperature), { // 35->1, 45->2
|
||||
linearConversion [35, 45, (missionNamespace getVariable [QEGVAR(weather,currentTemperature), 25]), 1, 2, true];
|
||||
}] call FUNC(addDutyFactor);
|
||||
|
@ -9,7 +9,7 @@ PREP_RECOMPILE_END;
|
||||
#include "initSettings.sqf"
|
||||
|
||||
GVAR(staminaBarWidth) = 10 * (((safezoneW / safezoneH) min 1.2) / 40);
|
||||
GVAR(dutyList) = [[], []];
|
||||
GVAR(dutyList) = createHashMap;
|
||||
GVAR(setAnimExclusions) = [];
|
||||
|
||||
ADDON = true;
|
||||
|
@ -18,6 +18,4 @@
|
||||
params [["_id", "", [""]], ["_factor", 1, [0, {}]]];
|
||||
if (_id == "" || {_factor isEqualTo 1}) exitWith {};
|
||||
|
||||
GVAR(dutyList) params ["_idList", "_factorList"];
|
||||
_idList pushBack _id;
|
||||
_factorList pushBack _factor,
|
||||
GVAR(dutyList) set [_id, _factor];
|
||||
|
@ -30,7 +30,7 @@ private _duty = GVAR(animDuty);
|
||||
} else {
|
||||
_duty = _duty * (_unit call _x);
|
||||
};
|
||||
} forEach (GVAR(dutyList) select 1);
|
||||
} forEach (values GVAR(dutyList));
|
||||
|
||||
if (GVAR(isSwimming)) then {
|
||||
_terrainGradient = 0;
|
||||
|
@ -31,6 +31,8 @@ if (GVAR(fadeStaminaBar)) then {
|
||||
} else {
|
||||
_staminaBarContainer ctrlSetFade (0.9 * _stamina / 0.8);
|
||||
};
|
||||
} else {
|
||||
_staminaBarContainer ctrlSetFade 0;
|
||||
};
|
||||
|
||||
// - Color --------------------------------------------------------------------
|
||||
|
@ -14,7 +14,9 @@
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
if (!alive ACE_player) exitWith { // Dead people don't breath, Will also handle null (Map intros)
|
||||
|
||||
// Dead people don't breathe, will also handle null (map intros)
|
||||
if (!alive ACE_player) exitWith {
|
||||
[FUNC(mainLoop), [], 1] call CBA_fnc_waitAndExecute;
|
||||
private _staminaBarContainer = uiNamespace getVariable [QGVAR(staminaBarContainer), controlNull];
|
||||
_staminaBarContainer ctrlSetFade 1;
|
||||
|
@ -16,10 +16,4 @@
|
||||
*/
|
||||
params [["_id", "", [""]]];
|
||||
|
||||
GVAR(dutyList) params ["_idList", "_factorList"];
|
||||
private _index = _idList find _id;
|
||||
|
||||
if (_index != -1) then {
|
||||
_idList deleteAt _index;
|
||||
_factorList deleteAt _index;
|
||||
};
|
||||
GVAR(dutyList) deleteAt _id;
|
||||
|
Loading…
Reference in New Issue
Block a user