diff --git a/.editorconfig b/.editorconfig index f6f23b8d1b..0deca3d2ab 100644 --- a/.editorconfig +++ b/.editorconfig @@ -1,7 +1,7 @@ root = true [*] -end_of_line = lf +end_of_line = crlf insert_final_newline = true charset = utf-8 indent_style = space diff --git a/addons/captives/CfgEventHandlers.hpp b/addons/captives/CfgEventHandlers.hpp index 722750f915..0ce09280a7 100644 --- a/addons/captives/CfgEventHandlers.hpp +++ b/addons/captives/CfgEventHandlers.hpp @@ -9,7 +9,6 @@ class Extended_PostInit_EventHandlers { init = QUOTE(call COMPILE_FILE(XEH_postInit)); }; }; - //release escorted captive when entering a vehicle class Extended_GetIn_EventHandlers { class All { @@ -18,7 +17,6 @@ class Extended_GetIn_EventHandlers { }; }; }; - //reset captive animation after leaving vehicle class Extended_GetOut_EventHandlers { class All { @@ -27,7 +25,6 @@ class Extended_GetOut_EventHandlers { }; }; }; - //reset captivity and escorting status when getting killed class Extended_Killed_EventHandlers { class CAManBase { @@ -36,7 +33,6 @@ class Extended_Killed_EventHandlers { }; }; }; - //mission start class Extended_InitPost_EventHandlers { class CAManBase { @@ -45,4 +41,3 @@ class Extended_InitPost_EventHandlers { }; }; }; - diff --git a/addons/captives/CfgMoves.hpp b/addons/captives/CfgMoves.hpp index 6e67f3615b..d60fab5a33 100644 --- a/addons/captives/CfgMoves.hpp +++ b/addons/captives/CfgMoves.hpp @@ -72,7 +72,7 @@ class CfgMovesMaleSdr: CfgMovesBasic { InterpolateTo[] = {"Unconscious",0.01}; }; class ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { - speed = 0.333; //for gameplay reasons, slow this down + speed = 0.5; //for gameplay reasons, slow this down actions = "CivilStandActions"; file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1}; diff --git a/addons/captives/CfgVehicles.hpp b/addons/captives/CfgVehicles.hpp index d4ada31ee5..b6f9edd576 100644 --- a/addons/captives/CfgVehicles.hpp +++ b/addons/captives/CfgVehicles.hpp @@ -82,7 +82,7 @@ class CfgVehicles { class ACE_StartSurrenderingSelf { displayName = "$STR_ACE_Captives_StartSurrendering"; condition = QUOTE([ARR_2(_player, true)] call FUNC(canSurrender)); - statement = QUOTE([ARR_2(_player, true)] call FUNC(surrender)); + statement = QUOTE([ARR_2(_player, true)] call FUNC(setSurrendered)); exceptions[] = {}; showDisabled = 0; priority = 0; @@ -90,7 +90,7 @@ class CfgVehicles { class ACE_StopSurrenderingSelf { displayName = "$STR_ACE_Captives_StopSurrendering"; condition = QUOTE([ARR_2(_player, false)] call FUNC(canSurrender)); - statement = QUOTE([ARR_2(_player, false)] call FUNC(surrender)); + statement = QUOTE([ARR_2(_player, false)] call FUNC(setSurrendered)); exceptions[] = {QGVAR(isNotSurrendering)}; showDisabled = 0; priority = 0; diff --git a/addons/captives/XEH_postInit.sqf b/addons/captives/XEH_postInit.sqf index 9d1a242d4d..ac86d71915 100644 --- a/addons/captives/XEH_postInit.sqf +++ b/addons/captives/XEH_postInit.sqf @@ -1,12 +1,9 @@ #include "script_component.hpp" -["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); -["MoveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler); -["MoveOutCaptive", {_this call FUNC(vehicleCaptiveMoveOut)}] call EFUNC(common,addEventHandler); -["SetHandcuffed", {_this call FUNC(setHandcuffed)}] call EFUNC(common,addEventHandler); //Handles when someone starts escorting and then disconnects, leaving the captive attached //This is normaly handled by the PFEH in doEscortCaptive, but that won't be running if they DC + if (isServer) then { addMissionEventHandler ["HandleDisconnect", { PARAMS_1(_disconnectedPlayer); @@ -21,6 +18,15 @@ if (isServer) then { }]; }; +["playerVehicleChanged", {_this call FUNC(handleVehicleChanged)}] call EFUNC(common,addEventHandler); +["zeusDisplayChanged", {_this call FUNC(handleZeusDisplayChanged)}] call EFUNC(common,addEventHandler); +["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); +["MoveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler); +["MoveOutCaptive", {_this call FUNC(vehicleCaptiveMoveOut)}] call EFUNC(common,addEventHandler); + +["SetHandcuffed", {_this call FUNC(setHandcuffed)}] call EFUNC(common,addEventHandler); +["SetSurrendered", {_this call FUNC(setSurrendered)}] call EFUNC(common,addEventHandler); + //TODO: Medical Integration Events??? // [_unit, "knockedOut", { diff --git a/addons/captives/XEH_preInit.sqf b/addons/captives/XEH_preInit.sqf index 75ee77e9bc..34c9bca910 100644 --- a/addons/captives/XEH_preInit.sqf +++ b/addons/captives/XEH_preInit.sqf @@ -23,9 +23,10 @@ PREP(handleKnockedOut); PREP(handlePlayerChanged); PREP(handleUnitInitPost); PREP(handleWokeUp); +PREP(handleZeusDisplayChanged); PREP(moduleSurrender); PREP(setHandcuffed); -PREP(surrender); +PREP(setSurrendered); PREP(vehicleCaptiveMoveIn); PREP(vehicleCaptiveMoveOut); diff --git a/addons/captives/functions/fnc_canSurrender.sqf b/addons/captives/functions/fnc_canSurrender.sqf index 238087c62b..3ee687cfc1 100644 --- a/addons/captives/functions/fnc_canSurrender.sqf +++ b/addons/captives/functions/fnc_canSurrender.sqf @@ -18,5 +18,12 @@ PARAMS_2(_unit,_newSurrenderState); -//TODO: any other conditions?? -(!((_unit getVariable [QGVAR(isSurrendering), false]) isEqualTo _newSurrenderState)) +private "_returnValue"; + +_returnValue = if (_newSurrenderState) then { + !(_unit getVariable [QGVAR(isSurrendering), false]); //Not currently surrendering +} else { + (_unit getVariable [QGVAR(isSurrendering), false]); //is Surrendering +}; + +_returnValue diff --git a/addons/captives/functions/fnc_handleGetIn.sqf b/addons/captives/functions/fnc_handleGetIn.sqf index 54133e2362..cf7d2c7271 100644 --- a/addons/captives/functions/fnc_handleGetIn.sqf +++ b/addons/captives/functions/fnc_handleGetIn.sqf @@ -19,6 +19,12 @@ PARAMS_3(_vehicle,_dontcare,_unit); -if ((local _unit) && (_unit getVariable [QGVAR(isEscorting), false])) then { - _unit setVariable [QGVAR(isEscorting), false, true]; +if (local _unit) then { + if (_unit getVariable [QGVAR(isEscorting), false]) then { + _unit setVariable [QGVAR(isEscorting), false, true]; + }; + + if (_unit getVariable [QGVAR(isSurrendering), false]) then { + [_unit, false] call FUNC(setSurrender); + }; }; diff --git a/addons/captives/functions/fnc_handleKnockedOut.sqf b/addons/captives/functions/fnc_handleKnockedOut.sqf index 3257d544ca..1cd969807d 100644 --- a/addons/captives/functions/fnc_handleKnockedOut.sqf +++ b/addons/captives/functions/fnc_handleKnockedOut.sqf @@ -1,2 +1,25 @@ -// by commy2 +/* + * Author: commy2, PabstMirror + * Handles when a unit gets knocked out. Ends surrendering. + * + * Arguments: + * 0: Unit + * + * Return Value: + * Nothing + * + * Example: + * [bob, true] call ACE_captives_fnc_handleKnockedOut + * + * Public: No + */ +#include "script_component.hpp" + +//ToDo: Waiting on medical integration + +PARAMS_1(_unit); + +if (_unit getVariable [QGVAR(isSurrendering), false]) then { //If surrendering, stop + [_unit, false] call FUNC(setSurrendered); +}; diff --git a/addons/captives/functions/fnc_handlePlayerChanged.sqf b/addons/captives/functions/fnc_handlePlayerChanged.sqf index 13e284ef80..21fd1e1ec3 100644 --- a/addons/captives/functions/fnc_handlePlayerChanged.sqf +++ b/addons/captives/functions/fnc_handlePlayerChanged.sqf @@ -18,10 +18,16 @@ PARAMS_2(_newUnit,_oldUnit); +//set showHUD based on new unit status: if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_newUnit getVariable [QGVAR(isSurrendering), false]}) then { TRACE_1("Player Change (showHUD false)",_newUnit); - showHUD false; + showHUD false; } else { TRACE_1("Player Change (showHUD true)",_newUnit); showHUD true; }; + +//If old player was escorting, stop +if (_oldUnit getVariable [QGVAR(isEscorting), false]) then { + _oldUnit setVariable [QGVAR(isEscorting), false, true]; +}; diff --git a/addons/captives/functions/fnc_handleUnitInitPost.sqf b/addons/captives/functions/fnc_handleUnitInitPost.sqf index 1a5a8f2ecd..a8b601300a 100644 --- a/addons/captives/functions/fnc_handleUnitInitPost.sqf +++ b/addons/captives/functions/fnc_handleUnitInitPost.sqf @@ -29,6 +29,6 @@ if (local _unit) then { if (_unit getVariable [QGVAR(isSurrendering), false]) then { _unit setVariable [QGVAR(isSurrendering), false]; - [_unit, true] call FUNC(surrender); + [_unit, true] call FUNC(setSurrendered); }; }; diff --git a/addons/captives/functions/fnc_handleZeusDisplayChanged.sqf b/addons/captives/functions/fnc_handleZeusDisplayChanged.sqf new file mode 100644 index 0000000000..84b90e78c2 --- /dev/null +++ b/addons/captives/functions/fnc_handleZeusDisplayChanged.sqf @@ -0,0 +1,31 @@ +/* + * Author: PabstMirror + * Handles ZeusDisplayChanged event + * Need to reset showHUD after closing zeus + * + * Arguments: + * 0: Unit + * 1: Display is now open + * + * Return Value: + * Nothing + * + * Example: + * [bob1, false] call ACE_captives_fnc_handleZeusDisplayChanged + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_zeusIsOpen); + +//set showHUD based on unit status: +if (!_zeusIsOpen) then { + if ((_unit getVariable [QGVAR(isHandcuffed), false]) || {_unit getVariable [QGVAR(isSurrendering), false]}) then { + TRACE_1("Player Change (showHUD false)",_unit); + showHUD false; + } else { + TRACE_1("Player Change (showHUD true)",_unit); + showHUD true; + }; +}; diff --git a/addons/captives/functions/fnc_moduleSurrender.sqf b/addons/captives/functions/fnc_moduleSurrender.sqf index 5cbf43aacc..1a335131a8 100644 --- a/addons/captives/functions/fnc_moduleSurrender.sqf +++ b/addons/captives/functions/fnc_moduleSurrender.sqf @@ -27,19 +27,31 @@ if (local _logic) then { if ((count _bisMouseOver) == 2) then {//check what mouse was over before the module was placed _mouseOverObject = _bisMouseOver select 1; if ((_mouseOverObject isKindOf "CAManBase") && {(vehicle _mouseOverObject) == _mouseOverObject}) then { - systemChat format ["Debug - module surrendering %1", (name _mouseOverObject)]; - [_mouseOverObject, true] call FUNC(surrender); + TRACE_2("Debug - module surrendering %1",_mouseOverObject,(name _mouseOverObject)); + if (alive _mouseOverObject) then { + if (!(_mouseOverObject getVariable [QGVAR(isSurrendering), false])) then { + ["SetSurrendered", [_mouseOverObject], [_mouseOverObject, true]] call EFUNC(common,targetEvent); + } else { + ["SetSurrendered", [_mouseOverObject], [_mouseOverObject, false]] call EFUNC(common,targetEvent); + }; + } else { + ["STR_ACE_Captives_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured); + }; } else { - systemChat format ["Only use on dismounted inf"]; + ["STR_ACE_Captives_Zeus_OnlyInfentry"] call EFUNC(common,displayTextStructured); }; } else { - systemChat format ["Nothing under mouse"]; + ["STR_ACE_Captives_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured); }; - } else {//an editor module - { - systemChat format ["Debug - module surrendering %1", (name _x)]; - [_x, true] call FUNC(surrender); - } forEach _units; + } else { + //an editor module + //Modules run before postInit can instal the event handler, so we need to wait a little bit + [{ + PARAMS_1(_units); + { + ["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent); + } forEach _units; + }, [_units], 0.05, 0.05]call EFUNC(common,waitAndExecute); }; deleteVehicle _logic; diff --git a/addons/captives/functions/fnc_setHandcuffed.sqf b/addons/captives/functions/fnc_setHandcuffed.sqf index 912b00662f..0deb68dc8b 100644 --- a/addons/captives/functions/fnc_setHandcuffed.sqf +++ b/addons/captives/functions/fnc_setHandcuffed.sqf @@ -18,19 +18,23 @@ PARAMS_2(_unit,_state); -// We only want this function to work on local machines -if (!local _unit) exitwith { - [_this, QUOTE(FUNC(setHandcuffed)), _unit] call EFUNC(common,execRemoteFnc); - TRACE_2("running setHandcuffed on remote unit",_unit,_state); -}; -if (_state isEqualTo (_unit getVariable [QGVAR(isHandcuffed), false])) then { - LOG("setHandcuffed: current state same as new"); +if (!local _unit) exitwith { + ERROR("running setHandcuffed on remote unit"); +}; +if ((_unit getVariable [QGVAR(isHandcuffed), false]) isEqualTo _state) exitWith { + ERROR("setHandcuffed: current state same as new"); }; if (_state) then { _unit setVariable [QGVAR(isHandcuffed), true, true]; [_unit, QGVAR(Handcuffed), true] call EFUNC(common,setCaptivityStatus); + + if (_unit getVariable [QGVAR(isSurrendering), false]) then { //If surrendering, stop + [_unit, false] call FUNC(setSurrendered); + }; + + //Set unit cargoIndex (will be -1 if dismounted) _unit setVariable [QGVAR(CargoIndex), ((vehicle _unit) getCargoIndex _unit), true]; if (_unit == ACE_player) then { @@ -43,11 +47,30 @@ if (_state) then { if (_unit getVariable [QGVAR(isHandcuffed), false] && {vehicle _unit == _unit}) then { [_unit] call EFUNC(common,fixLoweredRifleAnimation); [_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation); + + //Adds an animation changed eh + //If we get a change in animation then redo the animation (handles people vaulting to break the animation chain) + _animChangedEHID = _unit addEventHandler ["AnimChanged", { + PARAMS_2(_unit,_newAnimation); + if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && (_newAnimation != "Unconscious")) then { + ERROR("Handcuff animation interrupted"); + systemChat format ["debug %2: new %1", _newAnimation, time]; + [_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation); + }; + }]; + _unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID]; + }; }, [_unit], 0.01, 0] call EFUNC(common,waitAndExecute); } else { _unit setVariable [QGVAR(isHandcuffed), false, true]; [_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus); + + //remove AnimChanged EH + _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1]; + _unit removeEventHandler ["AnimChanged", _animChangedEHID]; + _unit setVariable [QGVAR(handcuffAnimEHID), -1]; + if ((vehicle _unit) == _unit) then { //Break out of hands up animation loop (doAnimation handles Unconscious prioity) [_unit, "ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); diff --git a/addons/captives/functions/fnc_setSurrendered.sqf b/addons/captives/functions/fnc_setSurrendered.sqf new file mode 100644 index 0000000000..e49c6e9453 --- /dev/null +++ b/addons/captives/functions/fnc_setSurrendered.sqf @@ -0,0 +1,101 @@ +/* + * Author: commy2 PabstMirror + * Lets a unit surrender + * + * Arguments: + * 0: Unit + * 1: True to surrender, false to un-surrender + * + * Return Value: + * Nothing + * + * Example: + * [Pierre, true] call ACE_captives_fnc_setSurrendered; + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_state); + + +if (!local _unit) exitwith { + ERROR("running surrender on remote unit"); +}; + +if ((_unit getVariable [QGVAR(isSurrendering), false]) isEqualTo _state) exitWith { + ERROR("Surrender: current state same as new"); +}; + +if (_state) then { + if ((vehicle _unit) != _unit) exitWith {ERROR("Cannot surrender while mounted");}; + if (_unit getVariable [QGVAR(isHandcuffed), false]) exitWith {ERROR("Cannot surrender while handcuffed");}; + + _unit setVariable [QGVAR(isSurrendering), true, true]; + + [_unit, QGVAR(Surrendered), true] call EFUNC(common,setCaptivityStatus); + + if (_unit == ACE_player) then { + showHUD false; + }; + + [_unit] call EFUNC(common,fixLoweredRifleAnimation); + [_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation); + + // fix anim on mission start (should work on dedicated servers) + [{ + PARAMS_1(_unit); + if (_unit getVariable [QGVAR(isSurrendering), false] && {(vehicle _unit) == _unit}) then { + //Adds an animation changed eh + //If we get a change in animation then redo the animation (handles people vaulting to break the animation chain) + _animChangedEHID = _unit addEventHandler ["AnimChanged", { + PARAMS_2(_unit,_newAnimation); + if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && (_newAnimation != "Unconscious")) then { + ERROR("Surrender animation interrupted"); + systemChat format ["debug %2: new %1", _newAnimation, time]; + [_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation); + }; + }]; + _unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID]; + }; + }, [_unit], 0.01, 0] call EFUNC(common,waitAndExecute); +} else { + _unit setVariable [QGVAR(isSurrendering), false, true]; + [_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus); + + //remove AnimChanged EH + _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1]; + _unit removeEventHandler ["AnimChanged", _animChangedEHID]; + _unit setVariable [QGVAR(surrenderAnimEHID), -1]; + + if (_unit == ACE_player) then { + //only re-enable HUD if not handcuffed + if (!(_unit getVariable [QGVAR(isHandcuffed), false])) then { + showHUD true; + }; + }; + + if (_unit getVariable ["ACE_isUnconscious", false]) exitWith {}; //don't touch animations if unconscious + + //if we are in "hands up" animationState, crack it now + if (((vehicle _unit) == _unit) && {(animationState _unit) == "ACE_AmovPercMstpSsurWnonDnon"}) then { + [_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); + } else { + //spin up a PFEH, to watching animationState for the next 20 seconds to make sure we don't enter "hands up" + //Handles long animation chains + [{ + PARAMS_2(_args,_pfID); + EXPLODE_2_PVT(_args,_unit,_maxTime); + //If waited long enough or they re-surrendered or they are unconscious, exit loop + if ((time > _maxTime) || {_unit getVariable [QGVAR(isSurrendering), false]} || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith { + [_pfID] call CBA_fnc_removePerFrameHandler; + }; + //Only break animation if they are actualy the "hands up" animation (because we are using switchmove there won't be an transition) + if (((vehicle _unit) == _unit) && {(animationState _unit) == "ACE_AmovPercMstpSsurWnonDnon"}) exitWith { + [_pfID] call CBA_fnc_removePerFrameHandler; + //Break out of hands up animation loop + [_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); + }; + }, 0, [_unit, (time + 20)]] call CBA_fnc_addPerFrameHandler; + }; +}; diff --git a/addons/captives/functions/fnc_surrender.sqf b/addons/captives/functions/fnc_surrender.sqf deleted file mode 100644 index 1f0e232926..0000000000 --- a/addons/captives/functions/fnc_surrender.sqf +++ /dev/null @@ -1,76 +0,0 @@ -/* - * Author: commy2 PabstMirror - * Lets a unit surrender - * - * Arguments: - * 0: Unit - * 1: State - * - * Return Value: - * Nothing - * - * Example: - * [Pierre, true] call ACE_captives_fnc_surrender; - * - * Public: No - */ -#include "script_component.hpp" - -PARAMS_2(_unit,_state); - -// We only want this function to work on local machines -if (!local _unit) exitwith { - [_this, QUOTE(FUNC(surrender)), _unit] call EFUNC(common,execRemoteFnc); - TRACE_2("running surrender on remote unit",_unit,_state); -}; - -if ((_unit getVariable [QGVAR(isSurrendering), false]) isEqualTo _state) then { - LOG("Surrender: current state same as new"); -}; - -if (_state) then { - _unit setVariable [QGVAR(isSurrendering), true, true]; - [_unit, QGVAR(Surrendered), true] call EFUNC(common,setCaptivityStatus); - - if (_unit == ACE_player) then { - showHUD false; - }; - - // fix anim on mission start (should work on dedicated servers) - [{ - PARAMS_1(_unit); - if (_unit getVariable [QGVAR(isSurrendering), false] && {vehicle _unit == _unit}) then { - [_unit] call EFUNC(common,fixLoweredRifleAnimation); - [_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation); - }; - }, [_unit], 0.01, 0] call EFUNC(common,waitAndExecute); - - //PFEH - (TODO: move to event system?) - [{ - EXPLODE_1_PVT((_this select 0),_unit); - if (_unit getVariable [QGVAR(isSurrendering), false]) then { - //If unit dies, gets knocked out, or is handcuffed then end surrender - if ((!alive _unit) || {_unit getVariable ["ACE_isUnconscious", false]} || {_unit getVariable [QGVAR(isHandcuffed), false]}) then { - [_unit, false] call FUNC(surrender); - [(_this select 1)] call CBA_fnc_removePerFrameHandler; - }; - } else { - [(_this select 1)] call cba_fnc_removePerFrameHandler; - }; - }, 0.0, [_unit]] call CBA_fnc_addPerFrameHandler; -} else { - _unit setVariable [QGVAR(isSurrendering), false, true]; - [_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus); - - if ((vehicle _unit) == _unit) then { - //Break out of hands up animation loop (doAnimation handles Unconscious prioity) - [_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); - }; - - if (_unit == ACE_player) then { - //only re-enable HUD if not handcuffed - if (!(_unit getVariable [QGVAR(isHandcuffed), false])) then { - showHUD true; - }; - }; -}; diff --git a/addons/captives/stringtable.xml b/addons/captives/stringtable.xml index 7d8096b3e6..f03f30a113 100644 --- a/addons/captives/stringtable.xml +++ b/addons/captives/stringtable.xml @@ -1,5 +1,5 @@  - + @@ -136,5 +136,14 @@ Stop Surrendering + + Only use on alive units + + + Only use on dismounted inf + + + Nothing under mouse + \ No newline at end of file diff --git a/addons/medical/$PBOPREFIX$ b/addons/medical/$PBOPREFIX$ index 03a98be3f5..72c25436dd 100644 --- a/addons/medical/$PBOPREFIX$ +++ b/addons/medical/$PBOPREFIX$ @@ -1 +1 @@ -z\ace\Addons\medical \ No newline at end of file +z\ace\addons\medical diff --git a/addons/medical/ACE_Medical_Treatments.hpp b/addons/medical/ACE_Medical_Treatments.hpp new file mode 100644 index 0000000000..eafabbe783 --- /dev/null +++ b/addons/medical/ACE_Medical_Treatments.hpp @@ -0,0 +1,708 @@ + +class ACE_Medical_Actions { + class Basic { + // @todo: localization + class Bandage { + displayName = "Bandage"; + displayNameProgress = "Bandaging ..."; + + treatmentLocations[] = {"All"}; + requiredMedic = 0; + treatmentTime = 5; + treatmentTimeSelfCoef = 1; + items[] = {{QGVAR(fieldDressing), QGVAR(packingBandage), QGVAR(elasticBandage), QGVAR(quikClot)}}; + + itemConsumed = 1; + + callbackSuccess = QUOTE(DFUNC(treatmentBasic_bandage)); + callbackFailure = ""; + callbackProgress = ""; + + animationPatient = ""; + animationCaller = "AinvPknlMstpSnonWnonDnon_medic4"; + animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medic"; + animationCallerSelf = "AinvPknlMstpSlayW[wpn]Dnon_medic"; + animationCallerSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic"; + }; + class Morphine: Bandage { + displayName = "Morphine"; + displayNameProgress = "Injecting Morphine ..."; + treatmentTime = 2; + items[] = {QGVAR(morphine)}; + callbackSuccess = QUOTE(DFUNC(treatmentBasic_morphine)); + animationCaller = "AinvPknlMstpSnonWnonDnon_medic1"; + }; + class Epipen: Bandage { + displayName = "Epinephrine"; + displayNameProgress = "Injecting Epinephrine ..."; + requiredMedic = 1; + treatmentTime = 3; + items[] = {QGVAR(epipen)}; + callbackSuccess = QUOTE(DFUNC(treatmentBasic_epipen)); + animationCaller = "AinvPknlMstpSnonWnonDnon_medic1"; + }; + class Bloodbag: Bandage { + displayName = "Blood Bag"; + displayNameProgress = "Transfusing Blood ..."; + requiredMedic = 1; + treatmentTime = 20; + items[] = {{QGVAR(bloodIV), QGVAR(bloodIV_500), QGVAR(bloodIV_250)}}; + callbackSuccess = QUOTE(DFUNC(treatmentBasic_bloodbag)); + animationCaller = "AinvPknlMstpSnonWnonDnon_medic1"; + }; + }; + + class Advanced { + // cse_surgical_kit cse_bandage_basic cse_packing_bandage cse_bandageElastic cse_tourniquet cse_splint cse_morphine cse_atropine cse_epinephrine cse_plasma_iv cse_plasma_iv_500 cse_plasma_iv250 cse_blood_iv cse_blood_iv_500 cse_blood_iv_250 cse_saline_iv cse_saline_iv_500 cse_saline_iv_250 cse_quikclot cse_nasopharyngeal_tube cse_opa cse_liquidSkin cse_chestseal cse_personal_aid_kit + + class FieldDressing { + // Which locations can this treatment action be used? Available: Field, MedicalFacility, MedicalVehicle, All. + treatmentLocations[] = {"All"}; + // What is the level of medical skill required for this treatment action? 0 = all soldiers, 1 = medic, 2 = doctor + requiredMedic = 0; + // The time it takes for a treatment action to complete. Time is in seconds. + treatmentTime = 5; + // Item required for the action. Leave empty for no item required. + items[] = {QGVAR(fieldDressing)}; + // Callbacks + callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_bandage)); + callbackFailure = ""; + callbackProgress = ""; + animationPatient = ""; + animationCaller = ""; // TODO + itemConsumed = 1; + }; + class PackingBandage: fieldDressing { + items[] = {QGVAR(packingBandage)}; + }; + class ElasticBandage: fieldDressing { + items[] = {QGVAR(elasticBandage)}; + }; + class QuikClot: fieldDressing { + items[] = {QGVAR(quikClot)}; + }; + class Tourniquet: fieldDressing { + items[] = {QGVAR(tourniquet)}; + treatmentTime = 6; + callbackSuccess = QUOTE(DFUNC(treatmentTourniquet)); + }; + class Morphine: fieldDressing { + items[] = {QGVAR(morphine)}; + treatmentTime = 3; + callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_medication)); + }; + class Atropine: fieldDressing { + items[] = {QGVAR(atropine)}; + }; + class Epinephrine: fieldDressing { + items[] = {QGVAR(epinephrine)}; + }; + class BloodIV: fieldDressing { + items[] = {QGVAR(bloodIV)}; + requiredMedic = 1; + treatmentTime = 7; + callbackSuccess = QUOTE(DFUNC(treatmentIV)); + }; + class BloodIV_500: BloodIV { + items[] = {QGVAR(bloodIV_500)}; + }; + class BloodIV_250: BloodIV { + items[] = {QGVAR(bloodIV_250)}; + }; + class PlasmaIV: BloodIV { + items[] = {QGVAR(plasmaIV)}; + }; + class PlasmaIV_500: PlasmaIV { + items[] = {QGVAR(plasmaIV_500)}; + }; + class PlasmaIV_250: PlasmaIV { + items[] = {QGVAR(plasmaIV_250)}; + }; + class SalineIV: BloodIV { + items[] = {QGVAR(salineIV)}; + }; + class SalineIV_500: SalineIV { + items[] = {QGVAR(salineIV_500)}; + }; + class SalineIV_250: SalineIV { + items[] = {QGVAR(salineIV_250)}; + }; + class SurgicalKit: fieldDressing { + items[] = {QGVAR(surgicalKit)}; + treatmentLocations[] = {"MedicalFacility", "MedicalVehicle"}; + requiredMedic = 2; + treatmentTime = 15; + callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_surgicalKit)); + itemConsumed = 0; + }; + class PersonalAidKit: fieldDressing { + items[] = {QGVAR(personalAidKit)}; + treatmentLocations[] = {"All"}; + requiredMedic = 1; + treatmentTime = 15; + callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_fullHeal)); + itemConsumed = 0; + }; + class CheckPulse: fieldDressing { + treatmentLocations[] = {"All"}; + requiredMedic = 0; + treatmentTime = 2; + items[] = {}; + callbackSuccess = QUOTE(DFUNC(actionCheckPulse)); + callbackFailure = ""; + callbackProgress = ""; + animationPatient = ""; + animationCaller = ""; // TODO + itemConsumed = 0; + }; + class CheckBloodPressure: CheckPulse { + callbackSuccess = QUOTE(DFUNC(actionCheckBloodPressure)); + }; + class CheckResponse: CheckPulse { + callbackSuccess = QUOTE(DFUNC(actionCheckResponse)); + }; + class RemoveTourniquet: CheckPulse { + treatmentTime = 2.5; + callbackSuccess = QUOTE(DFUNC(actionRemoveTourniquet)); + }; + class CPR: fieldDressing { + treatmentLocations[] = {"All"}; + requiredMedic = 0; + treatmentTime = 25; + items[] = {}; + callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_CPR)); + callbackFailure = ""; + callbackProgress = ""; + animationPatient = ""; + animationCaller = ""; // TODO + itemConsumed = 0; + }; + + }; +}; + +class ACE_Medical_Advanced { + // Defines all the possible injury types for advanced medical + class Injuries { + // All the possible wounds + class wounds { + + // Source: Scarle + // Also called scrapes, they occur when the skin is rubbed away by friction against another rough surface (e.g. rope burns and skinned knees). + class Abrasion { + name = "Scrape"; + selections[] = {"All"}; + bleedingRate = 0.0001; + pain = 0.1; + causes[] = {"falling", "ropeburn", "vehiclecrash"}; + minDamage = 0.01; + class Minor { + minDamage = 0.01; + bleedingRate = 0.0001; + }; + class Medium { + minDamage = 0.2; + bleedingRate = 0.00015; + }; + class Large { + minDamage = 0.3; + bleedingRate = 0.0002; + }; + }; + + // Occur when an entire structure or part of it is forcibly pulled away, such as the loss of a permanent tooth or an ear lobe. Explosions, gunshots, and animal bites may cause avulsions. + class Avulsions { + name = "Avulsion"; + selections[] = {"All"}; + bleedingRate = 0.01; + pain = 1; + causes[] = {"explosive", "vehiclecrash", "grenade", "shell", "bullet", "backblast", "bite"}; + minDamage = 0.2; + class Minor { + minDamage = 0.2; + bleedingRate = 0.01; + }; + class Medium { + minDamage = 0.3; + bleedingRate = 0.02; + }; + class Large { + minDamage = 0.5; + bleedingRate = 0.05; + }; + }; + + // Also called bruises, these are the result of a forceful trauma that injures an internal structure without breaking the skin. Blows to the chest, abdomen, or head with a blunt instrument (e.g. a football or a fist) can cause contusions. + class Contusion { + name = "Bruise"; + selections[] = {"All"}; + bleedingRate = 0.0; + pain = 1; + causes[] = {"bullet", "backblast", "punch","vehiclecrash","falling"}; + minDamage = 0.01; + class Minor { + minDamage = 0.01; + }; + class Medium { + minDamage = 0.1; + }; + class Large { + minDamage = 0.3; + }; + }; + + // Occur when a heavy object falls onto a person, splitting the skin and shattering or tearing underlying structures. + class CrushWound { + name = "Crushed tissue"; + selections[] = {"All"}; + bleedingRate = 0.01; + pain = 1; + causes[] = {"falling", "vehiclecrash", "punch"}; + minDamage = 0.1; + class Minor { + minDamage = 0.1; + bleedingRate = 0.005; + }; + class Medium { + minDamage = 0.4; + bleedingRate = 0.007; + }; + class Large { + minDamage = 0.6; + bleedingRate = 0.0095; + }; + }; + + // Slicing wounds made with a sharp instrument, leaving even edges. They may be as minimal as a paper cut or as significant as a surgical incision. + class Cut { + name = "Cut"; + selections[] = {"All"}; + bleedingRate = 0.01; + pain = 1; + causes[] = {"vehiclecrash", "grenade", "explosive", "shell", "backblast", "stab"}; + minDamage = 0.1; + class Minor { + minDamage = 0.1; + bleedingRate = 0.005; + }; + class Medium { + minDamage = 0.3; + bleedingRate = 0.02; + }; + class Large { + minDamage = 0.65; + bleedingRate = 0.05; + }; + }; + + // Also called tears, these are separating wounds that produce ragged edges. They are produced by a tremendous force against the body, either from an internal source as in childbirth, or from an external source like a punch. + class Laceration { + name = "Tear"; + selections[] = {"All"}; + bleedingRate = 0.01; + pain = 1; + causes[] = {"vehiclecrash", "punch"}; + minDamage = 0.01; + class Minor { + minDamage = 0.1; + bleedingRate = 0.005; + }; + class Medium { + minDamage = 0.5; + bleedingRate = 0.01; + }; + class Large { + minDamage = 0.7; + bleedingRate = 0.03; + }; + }; + + // Also called velocity wounds, they are caused by an object entering the body at a high speed, typically a bullet or small peices of shrapnel. + class velocityWound { + name = "Velocity Wound"; + selections[] = {"All"}; + bleedingRate = 0.01; + pain = 1; + causes[] = {"bullet", "grenade","explosive", "shell"}; + minDamage = 0.15; + class Minor { + minDamage = 0.15; + bleedingRate = 0.025; + }; + class Medium { + minDamage = 0.3; + bleedingRate = 0.05; + }; + class Large { + minDamage = 0.75; + bleedingRate = 0.1; + }; + }; + + // Deep, narrow wounds produced by sharp objects such as nails, knives, and broken glass. + class punctureWound { + name = "Puncture Wound"; + selections[] = {"All"}; + bleedingRate = 0.01; + pain = 1; + causes[] = {"stab", "grenade"}; + minDamage = 0.01; + class Minor { + minDamage = 0.01; + bleedingRate = 0.01; + }; + class Medium { + minDamage = 0.5; + bleedingRate = 0.03; + }; + class Large { + minDamage = 0.65; + bleedingRate = 0.08; + }; + }; + }; + class fractures { + class Femur { + name = "Broken Femur"; + selections[] = {"Head", "Torso"}; + pain = 20; + causes[] = {"Bullet", "VehicleCrash", "Backblast", "Explosive", "Shell", "Grenade"}; + minDamage = 0.5; + }; + }; + class damageTypes { + thresholds[] = {{0.1, 1}}; + selectionSpecific = 1; + class bullet { + // above damage, amount. Put the highest threshold to the left and lower the threshold with the elements to the right of it. + thresholds[] = {{0.1, 1}}; + selectionSpecific = 1; + }; + class grenade { + thresholds[] = {{0.1, 3}, {0, 1}}; + selectionSpecific = 0; + }; + class explosive { + thresholds[] = {{1, 6}, {0.1, 4}, {0, 1}}; + selectionSpecific = 0; + }; + class shell { + thresholds[] = {{1, 7}, {0.1, 5}, {0, 1}}; + selectionSpecific = 0; + }; + class vehiclecrash { + thresholds[] = {{0.25, 5}}; + selectionSpecific = 0; + }; + class backblast { + thresholds[] = {{0.25, 5}}; + selectionSpecific = 0; + }; + class stab { + thresholds[] = {{0.1, 1}}; + selectionSpecific = 1; + }; + class punch { + thresholds[] = {{0.1, 1}}; + selectionSpecific = 1; + }; + class falling { + thresholds[] = {{0.1, 1}}; + selectionSpecific = 1; + }; + class ropeburn { + thresholds[] = {{0.1, 1}}; + selectionSpecific = 1; + }; + }; + }; + class Treatment { + class Bandaging { + class FieldDressing { + // How effect is the bandage for treating one wounds type injury + effectiveness = 1; + // What is the chance and delays (in seconds) of the treated default injury reopening + reopeningChance = 0.1; + reopeningMinDelay = 120; + reopeningMaxDelay = 200; + class Abrasion { + effectiveness = 1; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class Avulsions: Abrasion { + effectiveness = 0.3; + reopeningChance = 0.5; + reopeningMinDelay = 120; + reopeningMaxDelay = 200; + }; + class Contusion: Abrasion { + effectiveness = 1; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class CrushWound: Abrasion { + effectiveness = 0.6; + reopeningChance = 0.2; + reopeningMinDelay = 120; + reopeningMaxDelay = 200; + }; + class Cut: Abrasion { + effectiveness = 0.4; + reopeningChance = 0.5; + reopeningMinDelay = 220; + reopeningMaxDelay = 260; + }; + class Laceration: Abrasion { + effectiveness = 0.7; + reopeningChance = 0.3; + reopeningMinDelay = 120; + reopeningMaxDelay = 260; + }; + class velocityWound: Abrasion { + effectiveness = 0.3; + reopeningChance = 0.8; + reopeningMinDelay = 20; + reopeningMaxDelay = 300; + }; + class punctureWound: Abrasion { + effectiveness = 0.5; + reopeningChance = 0.8; + reopeningMinDelay = 20; + reopeningMaxDelay = 300; + }; + }; + class PackingBandage: fieldDressing { + class Abrasion { + effectiveness = 1; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class Avulsions: Abrasion { + effectiveness = 1; + reopeningChance = 0.3; + reopeningMinDelay = 120; + reopeningMaxDelay = 200; + }; + class Contusion: Abrasion { + effectiveness = 1; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class CrushWound: Abrasion { + effectiveness = 0.6; + reopeningChance = 0.2; + reopeningMinDelay = 120; + reopeningMaxDelay = 200; + }; + class Cut: Abrasion { + effectiveness = 0.2; + reopeningChance = 0.6; + reopeningMinDelay = 30; + reopeningMaxDelay = 260; + }; + class Laceration: Abrasion { + effectiveness = 0.3; + reopeningChance = 0.3; + reopeningMinDelay = 120; + reopeningMaxDelay = 260; + }; + class velocityWound: Abrasion { + effectiveness = 1; + reopeningChance = 0.5; + reopeningMinDelay = 20; + reopeningMaxDelay = 300; + }; + class punctureWound: Abrasion { + effectiveness = 0.3; + reopeningChance = 0.5; + reopeningMinDelay = 20; + reopeningMaxDelay = 300; + }; + }; + class ElasticBandage: fieldDressing { + class Abrasion { + effectiveness = 1; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class Avulsions: Abrasion { + effectiveness = 0.3; + reopeningChance = 0.4; + reopeningMinDelay = 120; + reopeningMaxDelay = 200; + }; + class Contusion: Abrasion { + effectiveness = 1; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class CrushWound: Abrasion { + effectiveness = 1; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class Cut: Abrasion { + effectiveness = 1; + reopeningChance = 0.2; + reopeningMinDelay = 10; + reopeningMaxDelay = 400; + }; + class Laceration: Abrasion { + effectiveness = 1; + reopeningChance = 0.3; + reopeningMinDelay = 120; + reopeningMaxDelay = 260; + }; + class velocityWound: Abrasion { + effectiveness = 0.5; + reopeningChance = 0.5; + reopeningMinDelay = 20; + reopeningMaxDelay = 300; + }; + class punctureWound: Abrasion { + effectiveness = 0.85; + reopeningChance = 0.5; + reopeningMinDelay = 20; + reopeningMaxDelay = 300; + }; + }; + class QuikClot: fieldDressing { + class Abrasion { + effectiveness = 0.7; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class Avulsions: Abrasion { + effectiveness = 0.2; + reopeningChance = 0.1; + reopeningMinDelay = 300; + reopeningMaxDelay = 350; + }; + class Contusion: Abrasion { + effectiveness = 0.7; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class CrushWound: Abrasion { + effectiveness = 0.7; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class Cut: Abrasion { + effectiveness = 0.7; + reopeningChance = 0.2; + reopeningMinDelay = 100; + reopeningMaxDelay = 400; + }; + class Laceration: Abrasion { + effectiveness = 0.7; + reopeningChance = 0; + reopeningMinDelay = 0; + reopeningMaxDelay = 0; + }; + class velocityWound: Abrasion { + effectiveness = 0.7; + reopeningChance = 0.1; + reopeningMinDelay = 200; + reopeningMaxDelay = 300; + }; + class punctureWound: Abrasion { + effectiveness = 0.5; + reopeningChance = 0.1; + reopeningMinDelay = 200; + reopeningMaxDelay = 300; + }; + }; + + }; + class Medication { + // How much does the pain get reduced? + painReduce = 0; + // How much will the heart rate be increased when the HR is low (below 55)? {minIncrease, maxIncrease, seconds} + hrIncreaseLow[] = {10, 20, 35}; + hrIncreaseNormal[] = {10, 50, 40}; + hrIncreaseHigh[] = {10, 40, 50}; + // How long until this medication has disappeared + timeInSystem = 120; + // How many of this type of medication can be in the system before the patient overdoses? + maxDose = 4; + // specific details for the ACE_Morphine treatment action. + class Morphine { + painReduce = 1; + hrIncreaseLow[] = {-10, -30, 35}; + hrIncreaseNormal[] = {-10, -50, 40}; + hrIncreaseHigh[] = {-10, -40, 50}; + timeInSystem = 120; + maxDose = 4; + inCompatableMedication[] = {}; + }; + class Epinephrine { + painReduce = 1; + hrIncreaseLow[] = {10, 20, 30}; + hrIncreaseNormal[] = {10, 50, 20}; + hrIncreaseHigh[] = {10, 40, 10}; + timeInSystem = 120; + maxDose = 10; + inCompatableMedication[] = {}; + }; + class Atropine { + painReduce = 1; + hrIncreaseLow[] = {-10, -20, 15}; + hrIncreaseNormal[] = {-10, -50, 20}; + hrIncreaseHigh[] = {-10, -40, 10}; + timeInSystem = 120; + maxDose = 6; + inCompatableMedication[] = {}; + }; + }; + class IV { + // volume is in millileters + volume = 1000; + ratio[] = {}; + type = "Blood"; + class BloodIV { + volume = 1000; + ratio[] = {"Plasma", 1}; + }; + class BloodIV_500: BloodIV { + volume = 500; + }; + class BloodIV_250: BloodIV { + volume = 250; + }; + class PlasmaIV: BloodIV { + volume = 1000; + ratio[] = {"Blood", 1}; + type = "Plasma"; + }; + class PlasmaIV_500: PlasmaIV { + volume = 500; + }; + class PlasmaIV_250: PlasmaIV { + volume = 250; + }; + class SalineIV: BloodIV { + volume = 1000; + type = "Saline"; + ratio[] = {}; + }; + class SalineIV_500: SalineIV { + volume = 500; + }; + class SalineIV_250: SalineIV { + volume = 250; + }; + }; + }; +}; diff --git a/addons/medical/CfgEventHandlers.hpp b/addons/medical/CfgEventHandlers.hpp index ab62ee2c0a..8033dbe2cb 100644 --- a/addons/medical/CfgEventHandlers.hpp +++ b/addons/medical/CfgEventHandlers.hpp @@ -1,3 +1,4 @@ + class Extended_PreInit_EventHandlers { class ADDON { init = QUOTE(call COMPILE_FILE(XEH_preInit)); @@ -6,30 +7,22 @@ class Extended_PreInit_EventHandlers { class Extended_PostInit_EventHandlers { class ADDON { - init = QUOTE(call COMPILE_FILE(XEH_postInit)); + init = QUOTE(call COMPILE_FILE(XEH_postInit)); }; }; - -class Extended_Killed_Eventhandlers { - class CaManBase { +class Extended_Init_EventHandlers { + class CAManBase { class ADDON { - Killed = QUOTE(_this call FUNC(eh_killed)); + init = QUOTE(call COMPILE_FILE(XEH_init)); }; }; }; -class Extended_Local_Eventhandlers { - class CaManBase { +class Extended_Respawn_EventHandlers { + class CAManBase { class ADDON { - Local = QUOTE(_this call FUNC(eh_local)); - }; - }; -}; -class Extended_Init_Eventhandlers { - class CaManBase { - class ADDON { - init = QUOTE(_this call FUNC(onInitForUnit);); + respawn = QUOTE(call COMPILE_FILE(XEH_respawn)); }; }; }; diff --git a/addons/medical/CfgFactionClasses.hpp b/addons/medical/CfgFactionClasses.hpp deleted file mode 100644 index 35f77aedb1..0000000000 --- a/addons/medical/CfgFactionClasses.hpp +++ /dev/null @@ -1,7 +0,0 @@ -class CfgFactionClasses -{ - class NO_CATEGORY; - class ACE_medical: NO_CATEGORY { - displayName = "ACE Medical"; - }; -}; \ No newline at end of file diff --git a/addons/medical/CfgHints.hpp b/addons/medical/CfgHints.hpp deleted file mode 100644 index 2c6409536d..0000000000 --- a/addons/medical/CfgHints.hpp +++ /dev/null @@ -1,38 +0,0 @@ -class CfgHints -{ - class Combat_Space_Enhancement - { - displayName = "Combat Space Enhancement"; - class ACE_Module - { - displayName = "Combat Medical System"; - displayNameShort = "Combat Medical System"; - description = "Combat Medical System is an advanced medical system for players and AI."; - tip = ""; - arguments[] = {}; - image = ""; - noImage = true; - }; - class Assessment - { - displayName = "Patient Assessment"; - displayNameShort = "Patient Assessment"; - description = "It is essential when treating a casualty that you fully assess each of the areas of the casualty to determine not only the injuries but the priority of each in severity.
You cna assess a patient by clicking on the Assessment ICON
Use Check Pulse, check Blood Pressure and Check Response to get an overview."; - tip = "Medics will get a faster and more accurate result when assessing patients."; - arguments[] = {}; - image = ""; - noImage = true; - }; - - class Bleeding - { - displayName = "Bandaging a wound"; - displayNameShort = "Bandaging a wound"; - description = "For casualties the first priority is to stop the bleeding. You will want to bandage the largest wounds first, before attending to the smaller ones.
You can apply a tourniquet on the limbs to stem the bleeding faster, but remember to remove it!"; - tip = "Select a wound in the injury list to bandage that one first!"; - arguments[] = {}; - image = ""; - noImage = true; - }; - }; -}; \ No newline at end of file diff --git a/addons/medical/CfgSounds.hpp b/addons/medical/CfgSounds.hpp index de25bda65d..6b5fa48344 100644 --- a/addons/medical/CfgSounds.hpp +++ b/addons/medical/CfgSounds.hpp @@ -1,45 +1,37 @@ -class CfgSounds -{ - class GVAR(heartbeat_fast_1) - { - name = QGVAR(heartbeat_fast_1); - sound[] = {QUOTE(PATHTOF(sounds\heart_beats\fast_1.wav)),"db-1",1}; +class CfgSounds { + class ACE_heartbeat_fast_1 { + name = "ACE_heartbeat_fast_1"; + sound[] = {QUOTE(PATHTOF(sounds\heart_beats\fast_1.wav)), "db+1", 1}; titles[] = {}; }; - class GVAR(heartbeat_fast_2) - { - name = QGVAR(heartbeat_fast_2); - sound[] = {QUOTE(PATHTOF(sounds\heart_beats\fast_2.wav)),"db-1",1}; + class ACE_heartbeat_fast_2 { + name = "ACE_heartbeat_fast_2"; + sound[] = {QUOTE(PATHTOF(sounds\heart_beats\fast_2.wav)), "db+1", 1}; titles[] = {}; }; - class GVAR(heartbeat_fast_3) - { - name = QGVAR(heartbeat_fast_3); - sound[] = {QUOTE(PATHTOF(sounds\heart_beats\fast_3.wav)),"db-1",1}; + class ACE_heartbeat_fast_3 { + name = "ACE_heartbeat_fast_3"; + sound[] = {QUOTE(PATHTOF(sounds\heart_beats\fast_3.wav)), "db+1", 1}; titles[] = {}; }; - class GVAR(heartbeat_norm_1) - { - name = QGVAR(heartbeat_norm_1); - sound[] = {QUOTE(PATHTOF(sounds\heart_beats\norm_1.wav)),"db-1",1}; + class ACE_heartbeat_norm_1 { + name = "ACE_heartbeat_norm_1"; + sound[] = {QUOTE(PATHTOF(sounds\heart_beats\norm_1.wav)), "db+1", 1}; titles[] = {}; }; - class GVAR(heartbeat_norm_2) - { - name = QGVAR(heartbeat_norm_2); - sound[] = {QUOTE(PATHTOF(sounds\heart_beats\norm_2.wav)),"db-1",1}; + class ACE_heartbeat_norm_2 { + name = "ACE_heartbeat_norm_2"; + sound[] = {QUOTE(PATHTOF(sounds\heart_beats\norm_2.wav)), "db+1", 1}; titles[] = {}; }; - class GVAR(heartbeat_slow_1) - { - name = QGVAR(heartbeat_slow_1); - sound[] = {QUOTE(PATHTOF(sounds\heart_beats\slow_1.wav)),"db-1",1}; + class ACE_heartbeat_slow_1 { + name = "ACE_heartbeat_slow_1"; + sound[] = {QUOTE(PATHTOF(sounds\heart_beats\slow_1.wav)), "db+1", 1}; titles[] = {}; }; - class GVAR(heartbeat_slow_2) - { - name = QGVAR(heartbeat_slow_2); - sound[] = {QUOTE(PATHTOF(sounds\heart_beats\slow_2.wav)),"db-1",1}; + class ACE_heartbeat_slow_2 { + name = "ACE_heartbeat_slow_2"; + sound[] = {QUOTE(PATHTOF(sounds\heart_beats\slow_2.wav)), "db+1", 1}; titles[] = {}; }; -}; \ No newline at end of file +}; diff --git a/addons/medical/CfgVehicles.hpp b/addons/medical/CfgVehicles.hpp index c081efc27f..190d131f07 100644 --- a/addons/medical/CfgVehicles.hpp +++ b/addons/medical/CfgVehicles.hpp @@ -1,817 +1,5 @@ -class CfgVehicles -{ - class Logic; - class Module_F: Logic { - class ArgumentsBaseUnits { - }; - }; - class ACE_moduleCombatMedicalSystem: Module_F { - scope = 2; - displayName = "Combat Medical System [ACE]"; - icon = QUOTE(PATHTOF(data\ACE_medical_module.paa)); - category = "ACE_medical"; - function = QUOTE(FUNC(initalizeModuleCMS)); - functionPriority = 1; - isGlobal = 1; - isTriggerActivated = 0; - author = "Glowbal"; - class Arguments { - class advancedLevel { - displayName = "Advanced Level"; - description = "How advanced can the medical system be?"; - typeName = "NUMBER"; - class values { - class basic { - name = "Basic. Only bleeding and pain."; - value = 0; - default = 1; - }; - class normal { - name = "Normal. Bleeding, Pain, Blood pressure and heart rate"; - value = 1; - }; - class full { - name = "Full. Everything enabled."; - value = 2; - }; - }; - }; - class openingOfWounds { - displayName = "Advanced Wounds"; - description = "When set to true, bandaged wounds could on occasion re-open, resulting in new open wounds that need to be bandaged."; - typeName = "BOOL"; - defaultValue = 1; - }; - class mediACEtting { - displayName = "Advanced Medic roles"; - description = "Medics only are able to view the detailed information"; - typeName = "BOOL"; - defaultValue = 1; - }; - class difficultySetting { - displayName = "Survival Difficulty"; - description = "Select the aggressiveness of the medical simulation"; - typeName = "NUMBER"; - class values { - class recruit { - name = "Recruit"; - value = 0.5; - }; - class regular { - name = "Regular"; - value = 1; - default = 1; - }; - class veteran { - name = "Veteran"; - value = 1.2; - }; - class expert { - name = "Expert"; - value = 1.5; - }; - }; - }; - class enableFor { - displayName = "Enabled for"; - description = "Select what units CMS will be enabled for"; - typeName = "NUMBER"; - class values { - class playableUnits { - name = "Players only"; - value = 0; - default = 1; - }; - class playableUnitsAndAI { - name = "Players and AI"; - value = 1; - }; - }; - }; - class enableAirway { - displayName = "Enable Airway"; - description = "Should CMS Airway system be enabled?"; - typeName = "NUMBER"; - class values { - class enable { - name = "Yes"; - value = 1; - }; - class disable { - name = "No"; - value = 0; - default = 1; - }; - }; - }; - class vehCrashes { - displayName = "Vehicle Crashes"; - description = "Enable injuries on vehicle crashes"; - typeName = "BOOL"; - defaultValue = 1; - }; - - class aidKitUponUsage { - displayName = "Disposable Aid kit"; - description = "Is a personal aid kit disposable?"; - typeName = "BOOL"; - defaultValue = false; - }; - class aidKitMedicsOnly { - displayName = "Medics only"; - description = "Are aid kits restricted to medics only?"; - typeName = "BOOL"; - defaultValue = false; - }; - class aidKitRestrictions { - displayName = "Aid kit"; - description = "When can an Aid kit be used?"; - typeName = "NUMBER"; - class values { - class medFacility { - name = "Medical Facility"; - value = 0; - default = 1; - }; - class medFAcilityNoBleeding { - name = "Medical Facility & No bleeding"; - value = 1; - }; - class Everywhere { - name = "Everywhere"; - value = 2; - }; - class EverywhereNoBleeding { - name = "Everywhere & No Bleeding"; - value = 3; - }; - }; - }; - class bandageTime { - displayName = "Bandage Time"; - description = "Time it takes for a bandage action to be completed"; - typeName = "NUMBER"; - defaultValue = 5; - }; - class stitchingAllow { - displayName = "Can Stitch"; - description = "What units can use stitching?"; - typeName = "NUMBER"; - defaultValue = 0; - class values { - class medicsOnly { - name = "Medics Only"; - value = 0; - default = 1; - }; - class everyone { - name = "Everyone"; - value = 1; - }; - class noOne { - name = "No units"; - value = -1; - }; - }; - }; - - }; - class ModuleDescription { - description = "Provides a more realistic medical system for both players and AI."; // Short description, will be formatted as structured text - sync[] = {}; - }; - }; - - class ACE_moduleDamageSettings: Module_F { - scope = 2; - displayName = "Damage Settings [ACE]"; - icon = QUOTE(PATHTOF(data\ACE_medical_module.paa)); - category = "ACE_medical"; - function = QUOTE(FUNC(moduleDamageSettings)); - functionPriority = 1; - isGlobal = 1; - isTriggerActivated = 0; - author = "Glowbal"; - class Arguments { - class damageThresholdAI { - displayName = "Damage Threshold AI"; - description = "How much damage does it take for an AI to be killed?"; - typeName = "NUMBER"; - defaultValue = 1; - }; - class damageThresholdPlayers { - displayName = "Damage Threshold Players"; - description = "How much damage does it take for a player to be killed?"; - typeName = "NUMBER"; - defaultValue = 1; - }; - }; - class ModuleDescription { - description = "Custom damage threshold module"; - sync[] = {}; - }; - }; - - class ACE_moduleAssignMedicRoles: Module_F { - scope = 2; - displayName = "Set Medic Class [ACE]"; - icon = QUOTE(PATHTOF(data\ACE_medical_module.paa)); - category = "ACE_medical"; - function = QUOTE(FUNC(moduleAssignMedicRoles)); - functionPriority = 10; - isGlobal = 2; - isTriggerActivated = 0; - isDisposable = 0; - author = "Glowbal"; - class Arguments { - class EnableList { - displayName = "List"; - description = "List of unit names that will be classified as medic, separated by commas."; - defaultValue = ""; - }; - class class { - displayName = "Is Medic"; - description = "Medics allow for more advanced treatment in case of Advanced Medic roles enabled"; - typeName = "BOOL"; - defaultValue = true; - }; - }; - class ModuleDescription { - description = "Assigns the ACE medic class to a unit"; // Short description, will be formatted as structured text - sync[] = {}; - }; - }; - - class ACE_moduleAssignMedicalVehicle: Module_F { - scope = 2; - displayName = "set Medical Vehicle [ACE]"; - icon = QUOTE(PATHTOF(data\ACE_medical_module.paa)); - category = "ACE_medical"; - function = QUOTE(FUNC(moduleAssignMedicalVehicle)); - functionPriority = 10; - isGlobal = 2; - isTriggerActivated = 0; - isDisposable = 0; - author = "Glowbal"; - class Arguments { - class EnableList { - displayName = "List"; - description = "List of object names that will be classified as medical vehicle, separated by commas."; - defaultValue = ""; - }; - class enabled { - displayName = "Is Medical Vehicle"; - description = "Whatever or not the objects in the list will be a medical vehicle."; - typeName = "BOOL"; - defaultValue = true; - }; - }; - class ModuleDescription { - description = "Assigns the ACE medical vehicle class to a vehicle."; - sync[] = {}; - }; - }; - - class ACE_moduleAssignMedicalFacility: Module_F { - scope = 2; - displayName = "Set Medical Facility [ACE]"; - icon = QUOTE(PATHTOF(data\ACE_medical_module.paa)); - category = "ACE_medical"; - function = QUOTE(FUNC(moduleAssignMedicalFacility)); - functionPriority = 10; - isGlobal = 2; - isTriggerActivated = 0; - isDisposable = 0; - author = "Glowbal"; - class Arguments { - class class { - displayName = "Is Medical Facility"; - description = "Registers an object as a medical facility for CMS"; - typeName = "BOOL"; - }; - }; - class ModuleDescription { - description = "Defines an object as a medical facility for CMS. This allows for more advanced treatments. Can be used on buildings and vehicles. "; - sync[] = {}; - }; - }; - class ACE_moduleAssignMedicalEquipment: Module_F { - scope = 2; - displayName = "Assign Medical Equipment [ACE]"; - icon = QUOTE(PATHTOF(data\ACE_medical_module.paa)); - category = "ACE_medical"; - function = QUOTE(FUNC(moduleAssignMedicalEquipment)); - functionPriority = 1; - isGlobal = 1; - isTriggerActivated = 0; - author = "Glowbal"; - class Arguments { - class equipment { - displayName = "Assign Equipment"; - description = "Assign Medical equipment to all players"; - typeName = "NUMBER"; - defaultValue = 0; - class values { - class AllPlayers { - name = "All Players"; - value = 0; - default = 1; - }; - class MedicsOnly { - name = "Medics only"; - value = 1; - }; - }; - }; - }; - class ModuleDescription { - description = "Assigns medical equipment to units"; - sync[] = {}; - }; - }; - - - class MapBoard_altis_F; - class ACE_bodyBag: MapBoard_altis_F { - scope = 1; - side = -1; - model = QUOTE(PATHTOF(equipment\bodybag.p3d)); - icon = ""; - displayName = $STR_ACE_MAG_BODYBAG_DISPLAY; - }; - - - class Item_Base_F; - class ACE_bandage_basicItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_BANDAGE_BASIC_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_bandage_basic - { - name = "ACE_bandage_basic"; - count = 1; - }; - }; - }; - class ACE_packing_bandageItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_PACKING_BANDAGE_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_packing_bandage - { - name = "ACE_packing_bandage"; - count = 1; - }; - }; - }; - class ACE_bandageElasticItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_BANDAGE_ELASTIC_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_bandageElastic - { - name = "ACE_bandageElastic"; - count = 1; - }; - }; - }; - class ACE_tourniquetItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_TOURNIQUET_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_tourniquet - { - name = "ACE_tourniquet"; - count = 1; - }; - }; - }; - class ACE_splintItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_SPLINT_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_splint - { - name = "ACE_splint"; - count = 1; - }; - }; - }; - class ACE_morphineItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_MORPHINE_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_morphine - { - name = "ACE_morphine"; - count = 1; - }; - }; - }; - class ACE_atropineItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_ATROPINE_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_atropine - { - name = "ACE_atropine"; - count = 1; - }; - }; - }; - class ACE_epinephrineItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_EPINEPHRINE_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_epinephrine - { - name = "ACE_epinephrine"; - count = 1; - }; - }; - }; - class ACE_plasma_ivItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_PLASMA_IV; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_plasma_iv - { - name = "ACE_plasma_iv"; - count = 1; - }; - }; - }; - class ACE_plasma_iv_500Item: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_PLASMA_IV_500; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_plasma_iv_500 - { - name = "ACE_plasma_iv_500"; - count = 1; - }; - }; - }; - class ACE_plasma_iv_250Item: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_PLASMA_IV_250; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_plasma_iv_250 - { - name = "ACE_plasma_iv_250"; - count = 1; - }; - }; - }; - class ACE_blood_ivItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_BLOOD_IV; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_blood_iv - { - name = "ACE_blood_iv"; - count = 1; - }; - }; - }; - class ACE_blood_iv_500Item: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_BLOOD_IV_500; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_blood_iv_500 - { - name = "ACE_blood_iv_500"; - count = 1; - }; - }; - }; - class ACE_blood_iv_250Item: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_BLOOD_IV_250; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_blood_iv_250 - { - name = "ACE_blood_iv_250"; - count = 1; - }; - }; - }; - class ACE_saline_ivItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_SALINE_IV; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_saline_iv - { - name = "ACE_saline_iv"; - count = 1; - }; - }; - }; - class ACE_saline_iv_500Item: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_SALINE_IV_500; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_saline_iv_500 - { - name = "ACE_saline_iv_500"; - count = 1; - }; - }; - }; - class ACE_saline_iv_250Item: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_SALINE_IV_250; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_saline_iv_250 - { - name = "ACE_saline_iv_250"; - count = 1; - }; - }; - }; - class ACE_quikclotItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_QUIKCLOT_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_quikclot - { - name = "ACE_quikclot"; - count = 1; - }; - }; - }; - class ACE_nasopharyngeal_tubeItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_NPA_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_nasopharyngeal_tube - { - name = "ACE_nasopharyngeal_tube"; - count = 1; - }; - }; - }; - class ACE_opaItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_OPA_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_opa - { - name = "ACE_opa"; - count = 1; - }; - }; - }; - class ACE_liquidSkinItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_LIQUID_SKIN_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_liquidSkin - { - name = "ACE_liquidSkin"; - count = 1; - }; - }; - }; - class ACE_chestsealItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_CHEST_SEAL_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_chestseal - { - name = "ACE_chestseal"; - count = 1; - }; - }; - }; - class ACE_personal_aid_kitItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_AID_KIT_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_personal_aid_kit - { - name = "ACE_personal_aid_kit"; - count = 1; - }; - }; - }; - class ACE_bodyBagItem: Item_Base_F { - scope = 2; - scopeCurator = 2; - displayName = $STR_ACE_MAG_BODYBAG_DISPLAY; - author = "Glowbal"; - vehicleClass = "Items"; - class TransportItems - { - class ACE_itemBodyBag - { - name = "ACE_itemBodyBag"; - count = 1; - }; - }; - }; - - - class NATO_Box_Base; - class ACE_medical_supply_crate_cms : NATO_Box_Base { - scope = 2; - accuracy = 1000; - displayName = "Medical Supply Crate [ACE]"; - model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F"; - author = "Glowbal"; - class TransportItems { - class ACE_bandage_basic { - name = "ACE_bandage_basic"; - count = 25; - }; - class ACE_packing_bandage { - name = "ACE_packing_bandage"; - count = 25; - }; - class ACE_tourniquet { - name = "ACE_tourniquet"; - count = 25; - }; - class ACE_splint { - name = "ACE_splint"; - count = 25; - }; - class ACE_plasma_iv { - name = "ACE_plasma_iv"; - count = 25; - }; - class ACE_plasma_iv_500 { - name = "ACE_plasma_iv_500"; - count = 25; - }; - class ACE_plasma_iv_250 { - name = "ACE_plasma_iv_250"; - count = 25; - }; - class ACE_blood_iv { - name = "ACE_blood_iv"; - count = 25; - }; - class ACE_blood_iv_500 { - name = "ACE_blood_iv_500"; - count = 25; - }; - class ACE_blood_iv_250 { - name = "ACE_blood_iv_250"; - count = 25; - }; - class ACE_saline_iv { - name = "ACE_saline_iv"; - count = 25; - }; - class ACE_saline_iv_500 { - name = "ACE_saline_iv_500"; - count = 25; - }; - class ACE_saline_iv_250 { - name = "ACE_saline_iv_250"; - count = 25; - }; - class ACE_morphine { - name = "ACE_morphine"; - count = 25; - }; - class ACE_epinephrine { - name = "ACE_epinephrine"; - count = 25; - }; - class ACE_atropine { - name = "ACE_atropine"; - count = 25; - }; - class ACE_quikclot { - name = "ACE_quikclot"; - count = 25; - }; - class ACE_nasopharyngeal_tube { - name = "ACE_nasopharyngeal_tube"; - count = 25; - }; - class ACE_bandageElastic { - name = "ACE_bandageElastic"; - count = 25; - }; - class ACE_liquidSkin { - name = "ACE_liquidSkin"; - count = 25; - }; - class ACE_chestseal { - name = "ACE_chestseal"; - count = 25; - }; - class ACE_personal_aid_kit { - name = "ACE_personal_aid_kit"; - count = 25; - }; - class ACE_surgical_kit { - name = "ACE_surgical_kit"; - count = 25; - }; - class ACE_itemBodyBag { - name = "ACE_itemBodyBag"; - count = 5; - }; - }; - }; - +class CfgVehicles { #define ARM_LEG_ARMOR_DEFAULT 2 #define ARM_LEG_ARMOR_BETTER 3 #define ARM_LEG_ARMOR_CSAT 4 @@ -870,6 +58,50 @@ class CfgVehicles name = "leg_r"; }; }; + + class ACE_Actions { + class Bandage_Head { + displayName = "Bandage Head"; + selection = "pilot"; + distance = 2.0; + //condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreat)); + statement = QUOTE([ARR_4(_player, _target, 'head', 'Bandage Head')] call DFUNC(treatment)); + showDisabled = 1; + priority = 2; + hotkey = "B"; + enableInside = 1; + }; + class Bandage_Torso: Bandage_Head { + displayName = "Bandage Torso"; + selection = "Spine3"; + //condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreat)); + statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment)); + }; + class Bandage_LeftArm: Bandage_Head { + displayName = "Bandage Right Arm"; + selection = "LeftForeArm"; + //condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat)); + statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment)); + }; + class Bandage_RightArm: Bandage_Head { + displayName = "Bandage Right Arm"; + selection = "RightForeArm"; + //condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat)); + statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment)); + }; + class Bandage_LeftLeg: Bandage_Head { + displayName = "Bandage Left Leg"; + selection = "lknee"; + //condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreat)); + statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(treatment)); + }; + class Bandage_RightLeg: Bandage_Head { + displayName = "Bandage Right Leg"; + selection = "rknee"; + //condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreat)); + statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(treatment)); + }; + }; }; class SoldierWB: CAManBase {}; @@ -877,6 +109,7 @@ class CfgVehicles class SoldierGB: CAManBase {}; class B_Soldier_base_F: SoldierWB {}; + class B_Soldier_04_f: B_Soldier_base_F { class HitPoints: HitPoints { class HitHead: HitHead {}; diff --git a/addons/medical/CfgWeapons.hpp b/addons/medical/CfgWeapons.hpp index 34636cf0fb..1aab4b7d7a 100644 --- a/addons/medical/CfgWeapons.hpp +++ b/addons/medical/CfgWeapons.hpp @@ -1,317 +1,263 @@ + class CfgWeapons { - class ItemCore; - class InventoryItem_Base_F; - class ACE_bandage_basic: ItemCore - { - scope = 2; - value = 1; - count = 1; - type = 16; - displayName = $STR_ACE_MAG_BANDAGE_BASIC_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\field_dressing.paa)); - model = QUOTE(PATHTOF(equipment\bandages\fielddressing.p3d)); - descriptionShort = $STR_ACE_MAG_BANDAGE_BASIC_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_BANDAGE_BASIC_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass=0.5; - type=201; - }; + class ItemCore; + class InventoryItem_Base_F; + class InventoryFirstAidKitItem_Base_F; + class MedikitItem; + + // ITEMS + class FirstAidKit: ItemCore { + type = 0; + class ItemInfo: InventoryFirstAidKitItem_Base_F { + mass = 4; + type = 201; }; - class ACE_packing_bandage: ItemCore - { - scope = 2; - value = 1; - count = 1; - type = 16; - displayName = $STR_ACE_MAG_PACKING_BANDAGE_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\packing_bandage.paa)); - model = QUOTE(PATHTOF(equipment\bandages\packingbandage.p3d)); - descriptionShort = $STR_ACE_MAG_PACKING_BANDAGE_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_PACKING_BANDAGE_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass=1; - type=201; - }; + }; + class Medikit: ItemCore { + type = 0; + class ItemInfo: MedikitItem { + mass = 60; + type = 201; }; - class ACE_bandageElastic: ItemCore { + }; + + // @todo localize + class ACE_ItemCore; + class GVAR(fieldDressing): ACE_ItemCore { scope = 2; - value = 1; - count = 1; - type = 16; - displayName = $STR_ACE_MAG_BANDAGE_ELASTIC_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\bandageElastic.paa)); model = "\A3\Structures_F_EPA\Items\Medical\Bandage_F.p3d"; - descriptionShort = $STR_ACE_MAG_BANDAGE_ELASTIC_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_BANDAGE_ELASTIC_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { + picture = QUOTE(PATHTOF(ui\items\fieldDressing.paa)); + displayName = $STR_ACE_MEDICAL_BANDAGE_BASIC_DISPLAY; + descriptionShort = $STR_ACE_MEDICAL_BANDAGE_BASIC_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_BANDAGE_BASIC_DESC_USE; + class ItemInfo: InventoryItem_Base_F { mass=1; type=201; }; }; - class ACE_tourniquet: ItemCore - { + class GVAR(packingBandage): ItemCore { scope = 2; value = 1; count = 1; type = 16; - displayName = $STR_ACE_MAG_TOURNIQUET_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\tourniquet.paa)); - model = QUOTE(PATHTOF(equipment\Tourniquet.p3d)); - descriptionShort = $STR_ACE_MAG_TOURNIQUET_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_TOURNIQUET_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { + displayName = $STR_ACE_MEDICAL_PACKING_BANDAGE_DISPLAY; + picture = QUOTE(PATHTOF(ui\items\packingBandage.paa)); + model = QUOTE(PATHTOF(data\packingbandage.p3d)); + descriptionShort = $STR_ACE_MEDICAL_PACKING_BANDAGE_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_PACKING_BANDAGE_DESC_USE; + class ItemInfo: InventoryItem_Base_F { mass=1; type=201; }; }; - class ACE_splint: ItemCore - { + class GVAR(elasticBandage): ItemCore { scope = 2; value = 1; count = 1; type = 16; - displayName = $STR_ACE_MAG_SPLINT_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\splint.paa)); - descriptionUse = $STR_ACE_MAG_SPLINT_DESC_USE; - descriptionShort = $STR_ACE_MAG_SPLINT_DESC_SHORT; - class ItemInfo: InventoryItem_Base_F - { + displayName = $STR_ACE_MEDICAL_BANDAGE_ELASTIC_DISPLAY; + picture = QUOTE(PATHTOF(ui\items\elasticBandage.paa)); + model = "\A3\Structures_F_EPA\Items\Medical\Bandage_F.p3d"; + descriptionShort = $STR_ACE_MEDICAL_BANDAGE_ELASTIC_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_BANDAGE_ELASTIC_DESC_USE; + class ItemInfo: InventoryItem_Base_F { mass=1; type=201; }; }; - class ACE_morphine: ItemCore - { + class GVAR(tourniquet): ItemCore { scope = 2; value = 1; count = 1; type = 16; - displayName = $STR_ACE_MAG_MORPHINE_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\morphine.paa)); - model = QUOTE(PATHTOF(equipment\Morphinpen.p3d)); - descriptionShort = $STR_ACE_MAG_MORPHINE_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_MORPHINE_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { + displayName = $STR_ACE_MEDICAL_TOURNIQUET_DISPLAY; + picture = QUOTE(PATHTOF(ui\items\tourniquet.paa)); + model = QUOTE(PATHTOF(data\tourniquet.p3d)); + descriptionShort = $STR_ACE_MEDICAL_TOURNIQUET_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_TOURNIQUET_DESC_USE; + class ItemInfo: InventoryItem_Base_F { mass=1; type=201; }; }; - class ACE_atropine: ItemCore { + class GVAR(morphine): ItemCore { scope = 2; value = 1; count = 1; type = 16; - displayName = $STR_ACE_MAG_ATROPINE_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\atropine.paa)); - model = QUOTE(PATHTOF(equipment\Atropin-pen.p3d)); - descriptionShort = $STR_ACE_MAG_ATROPINE_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_ATROPINE_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { + displayName = $STR_ACE_MEDICAL_MORPHINE_DISPLAY; + picture = QUOTE(PATHTOF(ui\items\morphine.paa)); + model = QUOTE(PATHTOF(data\morphine.p3d)); + descriptionShort = $STR_ACE_MEDICAL_MORPHINE_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_MORPHINE_DESC_USE; + class ItemInfo: InventoryItem_Base_F { mass=1; type=201; }; }; - class ACE_epinephrine: ItemCore { + class GVAR(atropine): ItemCore { scope = 2; value = 1; count = 1; type = 16; - displayName = $STR_ACE_MAG_EPINEPHRINE_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\epinephrine.paa)); - model = QUOTE(PATHTOF(equipment\Epipen.p3d)); - descriptionShort = $STR_ACE_MAG_EPINEPHRINE_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_EPINEPHRINE_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { + displayName = $STR_ACE_MEDICAL_ATROPINE_DISPLAY; + picture = QUOTE(PATHTOF(ui\items\atropine.paa)); + model = QUOTE(PATHTOF(data\atropine.p3d)); + descriptionShort = $STR_ACE_MEDICAL_ATROPINE_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_ATROPINE_DESC_USE; + class ItemInfo: InventoryItem_Base_F { mass=1; type=201; }; }; - class ACE_plasma_iv: ItemCore { + class GVAR(epinephrine): ItemCore { scope = 2; value = 1; count = 1; - displayName = $STR_ACE_MAG_PLASMA_IV; - picture = QUOTE(PATHTOF(equipment\img\plasma_iv.paa)); - descriptionShort = $STR_ACE_MAG_PLASMA_IV_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_PLASMA_IV_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { + type = 16; + displayName = $STR_ACE_MEDICAL_EPINEPHRINE_DISPLAY; + picture = QUOTE(PATHTOF(ui\items\epinephrine.paa)); + model = QUOTE(PATHTOF(data\epinephrine.p3d)); + descriptionShort = $STR_ACE_MEDICAL_EPINEPHRINE_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_EPINEPHRINE_DESC_USE; + class ItemInfo: InventoryItem_Base_F { mass=1; type=201; }; }; - class ACE_plasma_iv_500: ACE_plasma_iv { - displayName = $STR_ACE_MAG_PLASMA_IV_500; + class GVAR(plasmaIV): ItemCore { + scope = 2; + value = 1; + count = 1; + displayName = $STR_ACE_MEDICAL_PLASMA_IV; + picture = QUOTE(PATHTOF(ui\items\plasmaIV.paa)); + descriptionShort = $STR_ACE_MEDICAL_PLASMA_IV_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_PLASMA_IV_DESC_USE; + class ItemInfo: InventoryItem_Base_F { + mass = 10; + type = 201; + }; }; - class ACE_plasma_iv_250: ACE_plasma_iv_500 { - displayName = $STR_ACE_MAG_PLASMA_IV_250; + class GVAR(plasmaIV_500): GVAR(plasmaIV) { + displayName = $STR_ACE_MEDICAL_PLASMA_IV_500; + class ItemInfo: InventoryItem_Base_F { + mass = 5; + type = 201; + }; }; - class ACE_blood_iv: ItemCore { + class GVAR(plasmaIV_250): GVAR(plasmaIV) { + displayName = $STR_ACE_MEDICAL_PLASMA_IV_250; + class ItemInfo: InventoryItem_Base_F { + mass = 2.5; + type = 201; + }; + }; + class GVAR(bloodIV): ItemCore { scope = 2; value = 1; count = 1; model = "\A3\Structures_F_EPA\Items\Medical\BloodBag_F.p3d"; - displayName = $STR_ACE_MAG_BLOOD_IV; - picture = QUOTE(PATHTOF(equipment\img\bloodbag.paa)); - descriptionShort = $STR_ACE_MAG_BLOOD_IV_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_BLOOD_IV_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass=1; - type=201; + displayName = $STR_ACE_MEDICAL_BLOOD_IV; + picture = QUOTE(PATHTOF(ui\items\bloodIV.paa)); + descriptionShort = $STR_ACE_MEDICAL_BLOOD_IV_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_BLOOD_IV_DESC_USE; + class ItemInfo: InventoryItem_Base_F { + mass = 10; + type = 201; }; }; - class ACE_blood_iv_500: ACE_blood_iv { - displayName = $STR_ACE_MAG_BLOOD_IV_500; + class GVAR(bloodIV_500): GVAR(bloodIV) { + displayName = $STR_ACE_MEDICAL_BLOOD_IV_500; + class ItemInfo: InventoryItem_Base_F { + mass = 5; + type = 201; + }; }; - class ACE_blood_iv_250: ACE_blood_iv_500 { - displayName = $STR_ACE_MAG_BLOOD_IV_250; + class GVAR(bloodIV_250): GVAR(bloodIV) { + displayName = $STR_ACE_MEDICAL_BLOOD_IV_250; + class ItemInfo: InventoryItem_Base_F { + mass = 2.5; + type = 201; + }; }; - class ACE_saline_iv: ItemCore { + class GVAR(salineIV): ItemCore { scope = 2; value = 1; count = 1; - displayName = $STR_ACE_MAG_SALINE_IV; - picture = QUOTE(PATHTOF(equipment\img\saline_iv.paa)); - descriptionShort = $STR_ACE_MAG_SALINE_IV_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_SALINE_IV_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass=1; - type=201; + displayName = $STR_ACE_MEDICAL_SALINE_IV; + picture = QUOTE(PATHTOF(ui\items\salineIV.paa)); + descriptionShort = $STR_ACE_MEDICAL_SALINE_IV_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_SALINE_IV_DESC_USE; + class ItemInfo: InventoryItem_Base_F { + mass = 10; + type = 201; }; }; - class ACE_saline_iv_500: ACE_saline_iv { - displayName = $STR_ACE_MAG_SALINE_IV_500; + class GVAR(salineIV_500): GVAR(salineIV) { + displayName = $STR_ACE_MEDICAL_SALINE_IV_500; + class ItemInfo: InventoryItem_Base_F { + mass = 2.5; + type = 201; + }; }; - class ACE_saline_iv_250: ACE_saline_iv_500 { - displayName = $STR_ACE_MAG_SALINE_IV_250; + class GVAR(salineIV_250): GVAR(salineIV) { + displayName = $STR_ACE_MEDICAL_SALINE_IV_250; + class ItemInfo: InventoryItem_Base_F { + mass = 2.5; + type = 201; + }; }; - class ACE_quikclot: ItemCore { + class GVAR(quikclot): ItemCore { scope = 2; value = 1; count = 1; type = 16; - displayName = $STR_ACE_MAG_QUIKCLOT_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\quickclot.paa)); - descriptionShort = $STR_ACE_MAG_QUIKCLOT_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_QUIKCLOT_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass=1; - type=201; + displayName = $STR_ACE_MEDICAL_QUIKCLOT_DISPLAY; + picture = QUOTE(PATHTOF(ui\items\quickclot.paa)); + descriptionShort = $STR_ACE_MEDICAL_QUIKCLOT_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_QUIKCLOT_DESC_USE; + class ItemInfo: InventoryItem_Base_F { + mass = 1; + type = 201; }; }; - class ACE_nasopharyngeal_tube: ItemCore { + class GVAR(personalAidKit): ItemCore { scope = 2; value = 1; count = 1; type = 16; - displayName = $STR_ACE_MAG_NPA_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\nasopharyngeal_tube.paa)); - descriptionUse = $STR_ACE_MAG_NPA_DESC_USE; - descriptionShort = $STR_ACE_MAG_NPA_DESC_SHORT; - class ItemInfo: InventoryItem_Base_F - { - mass=1; - type=201; + displayName = $STR_ACE_MEDICAL_AID_KIT_DISPLAY; + //picture = QUOTE(PATHTOF(ui\items\personal_aid_kit.paa)); + //model = QUOTE(PATHTOF(equipment\Personal-aidkits\MTP.p3d)); + descriptionShort = $STR_ACE_MEDICAL_AID_KIT_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_AID_KIT_DESC_USE; + class ItemInfo: InventoryItem_Base_F { + mass = 2; + type = 201; }; }; - class ACE_opa: ItemCore { - scope = 2; - value = 1; - count = 1; - type = 16; - displayName = $STR_ACE_MAG_OPA_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\nasopharyngeal_tube.paa)); - descriptionShort = $STR_ACE_MAG_OPA_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_OPA_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass=1; - type=201; - }; - }; - class ACE_liquidSkin: ItemCore { - scope = 2; - value = 1; - count = 1; - type = 16; - displayName = $STR_ACE_MAG_LIQUID_SKIN_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\liquidSkin.paa)); - model = QUOTE(PATHTOF(equipment\skinliquid.p3d)); - descriptionShort = $STR_ACE_MAG_LIQUID_SKIN_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_LIQUID_SKIN_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass=1; - type=201; - }; - }; - class ACE_chestseal: ItemCore { - scope = 2; - value = 1; - count = 1; - type = 16; - displayName = $STR_ACE_MAG_CHEST_SEAL_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\chestseal.paa)); - descriptionShort = $STR_ACE_MAG_CHEST_SEAL_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_CHEST_SEAL_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass=1; - type=201; - }; - }; - class ACE_personal_aid_kit: ItemCore { - scope = 2; - value = 1; - count = 1; - type = 16; - displayName = $STR_ACE_MAG_AID_KIT_DISPLAY; - picture = QUOTE(PATHTOF(equipment\img\personal_aid_kit.paa)); - model = QUOTE(PATHTOF(equipment\Personal-aidkits\MTP.p3d)); - descriptionShort = $STR_ACE_MAG_AID_KIT_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_AID_KIT_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass=2; - type=201; - }; - }; - class ACE_surgical_kit: ItemCore - { + class GVAR(surgicalKit): ItemCore { scope=2; - displayName= $STR_ACE_MAG_SURGICALKIT_DISPLAY; - model = QUOTE(PATHTOF(equipment\surgical_kit.p3d)); - picture = QUOTE(PATHTOF(equipment\img\surgical_kit.paa)); - descriptionShort = $STR_ACE_MAG_SURGICALKIT_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_SURGICALKIT_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass= 5; - type=201; + displayName= $STR_ACE_MEDICAL_SURGICALKIT_DISPLAY; + model = QUOTE(PATHTOF(data\surgical_kit.p3d)); + //picture = QUOTE(PATHTOF(data\surgical_kit.paa)); + descriptionShort = $STR_ACE_MEDICAL_SURGICALKIT_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_SURGICALKIT_DESC_USE; + class ItemInfo: InventoryItem_Base_F { + mass = 5; + type = 201; }; }; - class ACE_itemBodyBag: ItemCore - { + class GVAR(bodyBag): ItemCore { scope=2; - displayName= $STR_ACE_MAG_BODYBAG_DISPLAY; - model = QUOTE(PATHTOF(equipment\bodybagItem.p3d)); - picture = QUOTE(PATHTOF(equipment\img\bodybag.paa)); - descriptionShort = $STR_ACE_MAG_BODYBAG_DESC_SHORT; - descriptionUse = $STR_ACE_MAG_BODYBAG_DESC_USE; - class ItemInfo: InventoryItem_Base_F - { - mass= 15; - type=201; + displayName= $STR_ACE_MEDICAL_BODYBAG_DISPLAY; + model = QUOTE(PATHTOF(data\bodybagItem.p3d)); + picture = QUOTE(PATHTOF(ui\items\bodybag.paa)); + descriptionShort = $STR_ACE_MEDICAL_BODYBAG_DESC_SHORT; + descriptionUse = $STR_ACE_MEDICAL_BODYBAG_DESC_USE; + class ItemInfo: InventoryItem_Base_F { + mass = 15; + type = 201; }; }; }; diff --git a/addons/medical/README.md b/addons/medical/README.md index 0b2b7a4038..b7a5fd2a3b 100644 --- a/addons/medical/README.md +++ b/addons/medical/README.md @@ -8,3 +8,4 @@ Provides a basic and advanced medical system. The people responsible for merging changes to this component or answering potential questions. - [Glowbal](https://github.com/Glowbal) +- [KoffeinFlummi](https://github.com/KoffeinFlummi) diff --git a/addons/medical/XEH_init.sqf b/addons/medical/XEH_init.sqf new file mode 100644 index 0000000000..4d92575f9b --- /dev/null +++ b/addons/medical/XEH_init.sqf @@ -0,0 +1,10 @@ +#include "script_component.hpp" + +private ["_unit"]; +_unit = _this select 0; + +if !(local _unit) exitWith {}; + +_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}]; + +[_unit] call FUNC(init); diff --git a/addons/medical/XEH_postInit.sqf b/addons/medical/XEH_postInit.sqf index 6f5c1b5978..9f155af166 100644 --- a/addons/medical/XEH_postInit.sqf +++ b/addons/medical/XEH_postInit.sqf @@ -1,245 +1,235 @@ -/** - * XEH_postInit.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ +// ACE Medical System Visual Loop #include "script_component.hpp" -#include "variable_defines.sqf" -GVAR(injuredUnitCollection) = []; -[{ - { - if (!alive _x || !local _x) then { - GVAR(injuredUnitCollection) set [ _forEachIndex, ObjNull]; - } else { - [_x] call FUNC(handleUnitVitals); +if (!hasInterface) exitwith{}; - private "_pain"; - _pain = _X getvariable [QGVAR(amountOfPain), 0]; - if (_pain > 5 && (random(1) > 0.5)) then { - _x setvariable [QGVAR(amountOfPain), _pain + 0.002]; - }; - if (_pain > 45) then { - if (random(1) > 0.6) then { - [_X] call FUNC(setUnconsciousState); - }; - //[_X] call FUNC(playInjuredSound); - }; - }; - }foreach GVAR(injuredUnitCollection); - GVAR(injuredUnitCollection) = GVAR(injuredUnitCollection) - [ObjNull]; -}, 1, [] ] call CBA_fnc_addPerFrameHandler; +GVAR(heartBeatSounds_Fast) = ["ACE_heartbeat_fast_1", "ACE_heartbeat_fast_2", "ACE_heartbeat_fast_3"]; +GVAR(heartBeatSounds_Normal) = ["ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"]; +GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"]; -[ - {(([_this select 0,QGVAR(bloodVolume)] call EFUNC(common,getDefinedVariable)) < 65)}, - {(([_this select 0,QGVAR(amountOfPain)] call EFUNC(common,getDefinedVariable)) > 48)}, - {(((_this select 0) call FUNC(getBloodLoss)) > 0.25)}, - {((_this select 0) getvariable ["ACE_inReviveState", false])} -] call FUNC(registerUnconsciousCondition); - -call FUNC(handleDisplayEffects); - -// Assigning all eventhandlers ["Medical_treatmentCompleted", FUNC(onTreatmentCompleted)] call ace_common_fnc_addEventHandler; -["onStartMovingUnit", FUNC(onStartMovingUnit)] call ace_common_fnc_addEventHandler; -["onUnconscious", FUNC(onUnconscious)] call ace_common_fnc_addEventHandler; -["carryObjectDropped", FUNC(onCarryObjectDropped)] call ace_common_fnc_addEventHandler; +["medical_propagateWound", FUNC(onPropagateWound)] call ace_common_fnc_addEventHandler; +["medical_woundUpdateRequest", FUNC(onWoundUpdateRequest)] call ace_common_fnc_addEventHandler; -if (isNil QGVAR(ENABLE_REVIVE)) then { - GVAR(ENABLE_REVIVE) = 0; +// Initialize all effects +// @todo: make this a macro? +_fnc_createEffect = { + private ["_type", "_layer", "_default"]; + _type = _this select 0; + _layer = _this select 1; + _default = _this select 2; + + _effect = ppEffectCreate [_type, _layer]; + _effect ppEffectForceInNVG true; + _effect ppEffectAdjust _default; + _effect ppEffectCommit 0; + + _effect }; +GVAR(effectUnconsciousCC) = [ + "ColorCorrections", + 4201, + [1,1,0, [0,0,0,1], [0,0,0,0], [1,1,1,1], [0.4,0.4,0,0,0,0.1,0.3]] +] call _fnc_createEffect; -// Keybindings -GVAR(keyPressed) = false; +GVAR(effectUnconsciousRB) = [ + "RadialBlur", + 4202, + [0.01,0.01,0,0] +] call _fnc_createEffect; -["ACE3", - localize "STR_ACE_OPEN_CMS_MENU_DESC", - { if (!GVAR(keyPressed)) then { - GVAR(keyPressed) = true; - GVAR(timeMenuOpened) = time; - [] call FUNC(openMenu); +GVAR(effectBlindingCC) = [ + "ColorCorrections", + 4203, + [1,1,0, [1,1,1,0], [0,0,0,1], [0,0,0,0]] +] call _fnc_createEffect; - true; - } else { - false; +GVAR(effectBloodVolumeCC) = [ + "ColorCorrections", + 4204, + [1,1,0, [0,0,0,0], [1,1,1,1], [0.2,0.2,0.2,0]] +] call _fnc_createEffect; + +GVAR(effectPainCA) = [ + "chromAberration", + 4205, + [0, 0, false] +] call _fnc_createEffect; + +GVAR(effectPainCC) = [ + "ColorCorrections", + 4206, + [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1.3,1.3,0,0,0,0.2,2]] +] call _fnc_createEffect; + +// Initialize Other Variables +GVAR(effectBlind) = false; +GVAR(effectTimeBlood) = time; + +// MAIN EFFECTS LOOP +[{ + // Zeus interface is open or player is dead; disable everything + if (!(isNull (findDisplay 312)) or !(alive ACE_player)) exitWith { + GVAR(effectUnconsciousCC) ppEffectEnable false; + GVAR(effectUnconsciousRB) ppEffectEnable false; + GVAR(effectBlindingCC) ppEffectEnable false; + GVAR(effectBloodVolumeCC) ppEffectEnable false; + GVAR(effectPainCA) ppEffectEnable false; + GVAR(effectPainCC) ppEffectEnable false; + ["unconscious", false] call EFUNC(common,setDisableUserInputStatus); + }; + + // Unconsciousness effect + if (ACE_player getVariable [QGVAR(isUnconscious), false]) then { + GVAR(effectUnconsciousCC) ppEffectEnable true; + GVAR(effectUnconsciousRB) ppEffectEnable true; + GVAR(effectBlind) = true; + ["unconscious", true] call EFUNC(common,setDisableUserInputStatus); + } else { + GVAR(effectUnconsciousCC) ppEffectEnable false; + GVAR(effectUnconsciousRB) ppEffectEnable false; + ["unconscious", false] call EFUNC(common,setDisableUserInputStatus); + if (GVAR(effectBlind)) then { + _strength = 0.78 * (call EFUNC(common,ambientBrightness)); + GVAR(effectBlindingCC) ppEffectEnable true; + GVAR(effectBlindingCC) ppEffectAdjust [1,1,_strength, [1,1,1,0], [0,0,0,1], [0,0,0,0]]; + GVAR(effectBlindingCC) ppEffectCommit 0; + + [{ + GVAR(effectBlindingCC) ppEffectAdjust [1,1,0, [1,1,1,0], [0,0,0,1], [0,0,0,0]]; + GVAR(effectBlindingCC) ppEffectCommit ((_this select 0) * 2); + }, [_strength], 0.01, 0] call EFUNC(common,waitAndExecute); + + [{ + GVAR(effectBlindingCC) ppEffectEnable false; + }, [], (_strength * 2) + 0.5, 0] call EFUNC(common,waitAndExecute); + + GVAR(effectBlind) = false; }; - }, - [ 0, [false, false, false]], - false, - "keydown"] call cba_fnc_registerKeybind; + }; -["ACE3", - localize "STR_ACE_OPEN_CMS_MENU_DESC", - { - GVAR(keyPressed) = false; - if (time - GVAR(timeMenuOpened) >= (0.25*accTime)) then { - disableSerialization; - _display = uiNamespace getVariable QGVAR(medicalMenu); - if (!isnil "_display") then { - closeDialog 314412; + // Bleeding Indicator + // @todo: redo this after initial release + if (damage ACE_player > 0.1 and GVAR(effectTimeBlood) + 6 < time) then { + GVAR(effectTimeBlood) = time; + [500 * damage ACE_player] call BIS_fnc_bloodEffect; + }; + + // Blood Volume Effect + _blood = (ACE_player getVariable [QGVAR(bloodVolume), 100]) / 100; + if (_blood > 0.99) then { + GVAR(effectBloodVolumeCC) ppEffectEnable false; + } else { + GVAR(effectBloodVolumeCC) ppEffectEnable true; + GVAR(effectBloodVolumeCC) ppEffectAdjust [1,1,0, [0,0,0,0], [1,1,1,_blood], [0.2,0.2,0.2,0]]; + GVAR(effectBloodVolumeCC) ppEffectCommit 0; + }; +}, 0.5, []] call CBA_fnc_addPerFrameHandler; + + +GVAR(lastHeartBeat) = time; +GVAR(lastHeartBeatSound) = time; + +// @todo, remove once parameters are set up +if (isNil QGVAR(level)) then { + GVAR(level) = 0; +}; + +// HEARTRATE BASED EFFECTS +[{ + _heartRate = ACE_player getVariable [QGVAR(heartRate), 70]; + if (GVAR(level) == 0) then { + _heartRate = 60 + 40 * (ACE_player getVariable [QGVAR(pain), 0]); + }; + if (_heartRate <= 0) exitwith {}; + _interval = 60 / (_heartRate min 50); + if (time > GVAR(lastHeartBeat) + _interval) then { + GVAR(lastHeartBeat) = time; + + // Pain effect + _strength = ACE_player getVariable [QGVAR(pain), 0]; + // _strength = _strength * (ACE_player getVariable [QGVAR(coefPain), GVAR(coefPain)]); @todo + GVAR(alternativePainEffect) = false; // @todo + if (GVAR(alternativePainEffect)) then { + GVAR(effectPainCC) ppEffectEnable false; + if ((ACE_player getVariable [QGVAR(pain), 0]) > 0 && {alive ACE_player}) then { + _strength = _strength * 0.15; + GVAR(effectPainCA) ppEffectEnable true; + GVAR(effectPainCA) ppEffectAdjust [_strength, _strength, false]; + GVAR(effectPainCA) ppEffectCommit 0.01; + [{ + GVAR(effectPainCA) ppEffectAdjust [(_this select 0), (_this select 0), false]; + GVAR(effectPainCA) ppEffectCommit (_this select 1); + }, [_strength * 0.1, _interval * 0.2], _interval * 0.05, 0] call EFUNC(common,waitAndExecute); + [{ + GVAR(effectPainCA) ppEffectAdjust [(_this select 0), (_this select 0), false]; + GVAR(effectPainCA) ppEffectCommit 0.01; + }, [_strength * 0.7], _interval * 0.3, 0] call EFUNC(common,waitAndExecute); + [{ + GVAR(effectPainCA) ppEffectAdjust [(_this select 0), (_this select 0), false]; + GVAR(effectPainCA) ppEffectCommit (_this select 1); + }, [_strength * 0.1, _interval * 0.55], _interval * 0.4, 0] call EFUNC(common,waitAndExecute); + } else { + GVAR(effectPainCA) ppEffectEnable false; + }; + } else { + GVAR(effectPainCA) ppEffectEnable false; + if ((ACE_player getVariable [QGVAR(pain), 0]) > 0 && {alive ACE_player}) then { + _strength = _strength * 0.6; + GVAR(effectPainCC) ppEffectEnable true; + GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - _strength,1 - _strength,0,0,0,0.2,2]]; + GVAR(effectPainCC) ppEffectCommit 0.01; + [{ + GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - (_this select 0),1 - (_this select 0),0,0,0,0.2,2]]; + GVAR(effectPainCC) ppEffectCommit (_this select 1); + }, [_strength * 0.1, _interval * 0.2], _interval * 0.05, 0] call EFUNC(common,waitAndExecute); + [{ + GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - (_this select 0),1 - (_this select 0),0,0,0,0.2,2]]; + GVAR(effectPainCC) ppEffectCommit 0.01; + }, [_strength * 0.7], _interval * 0.3, 0] call EFUNC(common,waitAndExecute); + [{ + GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - (_this select 0),1 - (_this select 0),0,0,0,0.2,2]]; + GVAR(effectPainCC) ppEffectCommit (_this select 1); + }, [_strength * 0.1, _interval * 0.55], _interval * 0.4, 0] call EFUNC(common,waitAndExecute); + } else { + GVAR(effectPainCC) ppEffectEnable false; }; }; - false; - }, - [ 0, [false, false, false]], - false, - "keyUp"] call cba_fnc_registerKeybind; - - -// Adding the treatment options for all available medical equipment. - -// Advanced Treatment options -ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_BLOODIV_1000ml","STR_ACE_ACTION_BLOODIV_1000ML_TOOLTIP",'ACE_blood_iv'); -ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_BLOODIV_500ml","STR_ACE_ACTION_BLOODIV_500ML_TOOLTIP",'ACE_blood_iv_500'); -ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_BLOODIV_250ml","STR_ACE_ACTION_BLOODIV_250ML_TOOLTIP",'ACE_blood_iv_250'); -ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_PLASMAIV_1000ml","STR_ACE_ACTION_PLASMAIV_1000ML_TOOLTIP",'ACE_plasma_iv'); -ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_PLASMAIV_500ml","STR_ACE_ACTION_PLASMAIV_500ML_TOOLTIP",'ACE_plasma_iv_500'); -ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_PLASMAIV_250ml","STR_ACE_ACTION_PLASMAIV_250ML_TOOLTIP",'ACE_plasma_iv_250'); -ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_SALINEIV_1000ml","STR_ACE_ACTION_SALINEIV_1000ML_TOOLTIP",'ACE_saline_iv'); -ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_SALINEIV_500ml","STR_ACE_ACTION_SALINEIV_500ML_TOOLTIP",'ACE_saline_iv_500'); -ADD_TREATMENT_ADVANCED("STR_ACE_ACTION_SALINEIV_250ml","STR_ACE_ACTION_SALINEIV_250ML_TOOLTIP",'ACE_saline_iv_250'); - -["STR_ACE_ACTION_PERSONAL_AID_KIT","STR_ACE_ACTION_PERSONAL_AID_KIT_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - if !([_this select 0,_this select 1, 'ACE_personal_aid_kit'] call FUNC(hasEquipment)) exitwith { - false; }; - _inMedFacility = ([_caller] call FUNC(inMedicalFacility)); - _hasOpenWounds = ([_target] call FUNC(hasOpenWounds)); - if ((GVAR(setting_aidKitRestrictions) == 0 && _inMedFacility) || - (GVAR(setting_aidKitRestrictions) == 1 && _inMedFacility && (!_hasOpenWounds)) || - (GVAR(setting_aidKitRestrictions) == 2) || - (GVAR(setting_aidKitRestrictions) == 3 && (!_hasOpenWounds))) exitwith { - - ((GVAR(setting_aidKitMedicsOnly) && [_caller] call FUNC(isMedic) || !GVAR(setting_aidKitMedicsOnly))); + if (GVAR(level) > 0 && {_heartRate > 0}) then { + _minTime = 60 / _heartRate; + if (time - GVAR(lastHeartBeatSound) > _minTime) then { + GVAR(lastHeartBeatSound) = time; + // Heart rate sound effect + if (_heartRate < 60) then { + _sound = GVAR(heartBeatSounds_Normal) select (random((count GVAR(heartBeatSounds_Normal)) -1)); + playSound _sound; + } else { + if (_heartRate > 150) then { + playSound "ACE_heartbeat_fast_2"; + }; + }; + }; }; - false; -},TREATMENT_ADVANCED('ACE_personal_aid_kit'),'advanced'] call FUNC(addTreatmentOption); -["STR_ACE_ACTION_PERFORM_CPR","STR_ACE_ACTION_PERFORM_CPR_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; +}, 0, []] call CBA_fnc_addPerFrameHandler; - (!(_caller getvariable[QGVAR(isProvidingCPR), false]) && ((_target getvariable [QGVAR(inCardiacArrest),false]) || !([_target] call EFUNC(common,isAwake)))) -},TREATMENT_ADVANCED('ACE_CPR'),'advanced'] call FUNC(addTreatmentOption); +// broadcast injuries to JIP clients in a MP session +if (isMultiplayer && !isDedicated) then { + [QGVAR(onPlayerConnected), "onPlayerConnected", { + if (isNil QGVAR(InjuredCollection)) then { + GVAR(InjuredCollection) = []; + }; -["STR_ACE_ACTION_STOP_CPR","STR_ACE_ACTION_STOP_CPR_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - - (_caller getvariable[QGVAR(isProvidingCPR), false]) -},{((_this select 0) setvariable[QGVAR(isProvidingCPR), nil, true])},'advanced'] call FUNC(addTreatmentOption); - -["STR_ACE_ACTION_STITCHING","STR_ACE_ACTION_STITCHING_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - - ((GVAR(setting_allowStitching) == 0 && [_Caller] call FUNC(isMedic)) || GVAR(setting_allowStitching) == 1) -},TREATMENT_ADVANCED('ACE_surgical_kit'),'advanced'] call FUNC(addTreatmentOption); - -// Airway Management -["STR_ACE_ACTION_APPLY_NPA","STR_ACE_ACTION_APPLY_NPA_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - if !([_this select 0,_this select 1, 'ACE_nasopharyngeal_tube'] call FUNC(hasEquipment)) exitwith { - false; - }; - (!([_target, QGVAR(airwayTreated)] call EFUNC(common,getDefinedVariable)) && !([_target] call EFUNC(common,isAwake))) -},TREATMENT_AIRWAY('ACE_nasopharyngeal_tube'),'advanced'] call FUNC(addTreatmentOption); - -["STR_ACE_ACTION_REMOVE_NPA","STR_ACE_ACTION_REMOVE_NPA_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - ([_target, QGVAR(airwayTreated)] call EFUNC(common,getDefinedVariable)); -}, {GVAR(INTERACTION_TARGET) setvariable [QGVAR(airwayTreated), nil, true]; (_this select 0) addItem 'ACE_nasopharyngeal_tube';},'airway'] call FUNC(addTreatmentOption); - - -// Bandaging -ADD_TREATMENT_BANDAGE("STR_ACE_ACTION_BANDAGE_BASIC","STR_ACE_ACTION_BANDAGE_BASIC_TOOLTIP",'ACE_bandage_basic'); -ADD_TREATMENT_BANDAGE("STR_ACE_ACTION_QUIKCLOT","STR_ACE_ACTION_QUIKCLOT_TOOLTIP",'ACE_quikclot'); -ADD_TREATMENT_BANDAGE("STR_ACE_ACTION_BANDAGE_ELASTIC","STR_ACE_ACTION_BANDAGE_ELASTIC_TOOLTIP",'ACE_bandageElastic'); -ADD_TREATMENT_BANDAGE("STR_ACE_ACTION_PACKING_BANDAGE","STR_ACE_ACTION_PACKING_BANDAGE_TOOLTIP",'ACE_packing_bandage'); - -["STR_ACE_ACTION_REMOVE_TOURNIQUET","STR_ACE_ACTION_REMOVE_TOURNIQUET_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - ([_target, call FUNC(getSelectedBodyPart)] call FUNC(hasTourniquetAppliedTo)); -},{[_this select 0,_this select 1,call FUNC(getSelectedBodyPart)] call FUNC(actionRemoveTourniquet)},'bandage'] call FUNC(addTreatmentOption); - -["STR_ACE_ACTION_APPLY_TOURNIQUET","STR_ACE_ACTION_APPLY_TOURNIQUET_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - (!([_target, call FUNC(getSelectedBodyPart)] call FUNC(hasTourniquetAppliedTo)) && ([_caller,_target,'ACE_tourniquet'] call FUNC(hasEquipment))); -},TREATMENT_BANDAGE('ACE_tourniquet'),'bandage'] call FUNC(addTreatmentOption); - - -// Medication -ADD_TREATMENT_MEDICATION("STR_ACE_ACTION_MORPHINE","STR_ACE_ACTION_MORPHINE_TOOLTIP",'ACE_morphine'); -ADD_TREATMENT_MEDICATION("STR_ACE_ACTION_ATROPINE","STR_ACE_ACTION_ATROPINE_TOOLTIP",'ACE_atropine'); -ADD_TREATMENT_MEDICATION("STR_ACE_ACTION_EPINEPHRINE","STR_ACE_ACTION_EPINEPHRINE_TOOLTIP",'ACE_epinephrine'); - - -// Examine -["STR_ACE_ACTION_CHECK_PULSE","STR_ACE_ACTION_CHECK_PULSE_TOOLTIP",{ - true; -},{[_this select 0,_this select 1] call FUNC(actionCheckPulse)},'examine'] call FUNC(addTreatmentOption); - -["STR_ACE_ACTION_CHECK_BP","STR_ACE_ACTION_CHECK_BP_TOOLTIP",{ - true; -},{[_this select 0,_this select 1] call FUNC(actionCheckBloodPressure);},'examine'] call FUNC(addTreatmentOption); - -["STR_ACE_ACTION_CHECK_RESPONSE","STR_ACE_ACTION_CHECK_RESPONSE_TOOLTIP",{ - true; -},{[_this select 0,_this select 1] call FUNC(actionCheckResponse)},'examine'] call FUNC(addTreatmentOption); - - -// Drag/Movement -["STR_ACE_ACTION_DRAG_PATIENT","STR_ACE_ACTION_DRAG_PATIENT_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - - (isNull ([_caller] call EFUNC(common,getCarriedObj)) && isNull ([_target] call EFUNC(common,getCarriedObj)) && (_caller != _target) && (vehicle _target == _target)); -}, {[_this select 0,_this select 1] call FUNC(actionDragUnit)},'drag'] call FUNC(addTreatmentOption); - -["STR_ACE_ACTION_CARRY_PATIENT","STR_ACE_ACTION_CARRY_PATIENT_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - - (isNull ([_caller] call EFUNC(common,getCarriedObj)) && isNull ([_target] call EFUNC(common,getCarriedObj)) && (_caller != _target) && (vehicle _target == _target)); -}, {[_this select 0,_this select 1] call FUNC(actionCarryUnit)},'drag'] call FUNC(addTreatmentOption); - -["STR_ACE_ACTION_BODYBAG","STR_ACE_ACTION_BODYBAG_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - - (isNull ([_caller] call EFUNC(common,getCarriedObj)) && isNull ([_target] call EFUNC(common,getCarriedObj)) && (_caller != _target) && (vehicle _target == _target) && ([_caller, _target] call FUNC(canPutInBodyBag))); -}, {[_this select 0,_this select 1] call FUNC(actionPlaceInBodyBag)},'drag'] call FUNC(addTreatmentOption); - -["STR_ACE_ACTION_DROP_PATIENT","STR_ACE_ACTION_DROP_PATIENT_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - - (!(isNull ([_caller] call EFUNC(common,getCarriedObj))) && ([_caller] call FUNC(isMovingUnit))); -}, {[_this select 0,_this select 1] call FUNC(actionDropUnit)},'drag'] call FUNC(addTreatmentOption); - -["STR_ACE_ACTION_LOAD_PATIENT","STR_ACE_ACTION_LOAD_PATIENT_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - - ((vehicle _target == _target)); -}, {[_this select 0,_this select 1] call FUNC(actionLoadUnit)},'drag'] call FUNC(addTreatmentOption); - -["STR_ACE_ACTION_UNLOAD_PATIENT","STR_ACE_ACTION_UNLOAD_PATIENT_TOOLTIP",{ - _caller = _this select 0; - _target = _this select 1; - - ((vehicle _target != _target)); -}, {[_this select 0,_this select 1] call FUNC(actionUnloadUnit)},'drag'] call FUNC(addTreatmentOption); + { + _unit = _x; + _openWounds = _unit getvariable [QGVAR(openWounds), []]; + { + ["medical_propagateWound", [_id], [_unit, _x]] call EFUNC(common,targetEvent); + }foreach _openWounds; + }foreach GVAR(InjuredCollection); + }, []] call BIS_fnc_addStackedEventHandler; +}; diff --git a/addons/medical/XEH_preInit.sqf b/addons/medical/XEH_preInit.sqf index 144c877aeb..91427fd545 100644 --- a/addons/medical/XEH_preInit.sqf +++ b/addons/medical/XEH_preInit.sqf @@ -1,171 +1,83 @@ -/** - * XEH_preInit); - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - #include "script_component.hpp" ADDON = false; -PREP(actionCarryUnit); -PREP(ActioncheckBloodPressure); -PREP(ActionCheckBloodPressureLocal); -PREP(ActionCheckPulse); +PREP(actionCheckBloodPressure); +PREP(actionCheckBloodPressureLocal); +PREP(actionCheckPulse); PREP(actionCheckPulseLocal); PREP(actionCheckResponse); -PREP(actionDragUnit); -PREP(actionDropUnit); -PREP(actionLoadUnit); PREP(actionPlaceInBodyBag); PREP(actionRemoveTourniquet); +PREP(actionLoadUnit); PREP(actionUnloadUnit); - -PREP(addActivityToLog); PREP(addHeartRateAdjustment); -PREP(addOpenWounds); PREP(addToInjuredCollection); -PREP(addToQuickViewLog); -PREP(addToTriageList); -PREP(addTreatmentOption); - +PREP(addToLog); +PREP(addToTriageCard); +PREP(addUnconsciousCondition); PREP(canAccessMedicalEquipment); -PREP(canPutInBodyBag); +PREP(canTreat); PREP(determineIfFatal); -PREP(determineIfUnconscious); -PREP(fromNumberToBodyPart); - -PREP(effectPain); -PREP(effectBleeding); -PREP(effectBlackOut); - -PREP(getActivityLog); PREP(getBloodLoss); PREP(getBloodPressure); PREP(getBloodVolumeChange); -PREP(getBodyPartNumber); PREP(getCardiacOutput); -PREP(getCurrentSelectedInjuryData); -PREP(getHeartRateChange); -PREP(getNewDamageBodyPart); -PREP(getQuickViewLog); -PREP(getSelectedBodyPart); -PREP(getTreatmentOptions); -PREP(getTriageList); -PREP(getTriageStatus); PREP(getTypeOfDamage); - -// Handling events & actions -PREP(handleBandageOpening); +PREP(getUnconsciousCondition); PREP(handleDamage); -PREP(handleDisplayEffects); -PREP(handleHeal); -PREP(handleReactionHit); -PREP(handleTreatment); -PREP(handleTreatment_Action_AdvancedLocal); -PREP(handleTreatment_Action_AirwayLocal); -PREP(handleTreatment_Action_BandageLocal); -PREP(handleTreatment_Action_CPR); -PREP(handleTreatment_Action_CPRLocal); -PREP(handleTreatment_Action_fullHeal); -PREP(handleTreatment_Action_fullHealLocal); -PREP(handleTreatment_Action_MedicationLocal); -PREP(handleTreatment_Action_Stitching); -PREP(handleTreatment_Action_tourniquet); -PREP(handleTreatment_Action_tourniquetLocal); -PREP(handleTreatment_Category_Advanced); -PREP(handleTreatment_Category_Airway); -PREP(handleTreatment_Category_Bandaging); -PREP(handleTreatment_Category_Medication); -PREP(handleUI_DisplayOptions); -PREP(handleUI_dropDownTriageCard); +PREP(handleDamage_advanced); +PREP(handleDamage_advancedSetDamage); +PREP(handleDamage_airway); +PREP(handleDamage_basic); +PREP(handleDamage_caching); +PREP(handleDamage_fractures); +PREP(handleDamage_internalInjuries); +PREP(handleDamage_wounds); PREP(handleUnitVitals); -PREP(handleDropUnit); - -PREP(hasEquipment); +PREP(hasItem); +PREP(hasItems); PREP(hasMedicalEnabled); -PREP(hasOpenWounds); PREP(hasTourniquetAppliedTo); - -PREP(increasePain); -PREP(initalizeModuleCMS); -PREP(inMedicalFacility); +PREP(init); +PREP(isInMedicalFacility); PREP(isMedic); PREP(isMedicalVehicle); -PREP(isSetTreatmentMutex); -PREP(isMovingUnit); - -PREP(moduleAssignMedicalEquipment); -PREP(moduleAssignMedicalFacility); -PREP(moduleAssignMedicalVehicle); -PREP(moduleAssignMedicRoles); -PREP(moduleDamageSettings); - -PREP(onInitForUnit); -PREP(onInjury_assignAirwayStatus); -PREP(onInjury_assignFractures); -PREP(onInjury_assignOpenWounds); -PREP(onKilled); -PREP(onLocal); -PREP(onMenuOpen); -PREP(onTreatmentCompleted); -PREP(onUnconscious); -PREP(onStartMovingUnit); -PREP(onCarryObjectDropped); -PREP(onDamage); - -PREP(openMenu); +PREP(onMedicationUsage); +PREP(onWoundUpdateRequest); +PREP(onPropagateWound); +PREP(parseConfigForInjuries); PREP(playInjuredSound); +PREP(reactionToDamage); +PREP(selectionNameToNumber); PREP(setCardiacArrest); -PREP(setDamageBodyPart); PREP(setDead); -PREP(setMedicRole); -PREP(setTriageStatus); -PREP(treatmentMutex); +PREP(setHitPointDamage); +PREP(setUnconscious); +PREP(treatment); +PREP(treatment_failure); +PREP(treatment_success); +PREP(treatmentAdvanced_bandage); +PREP(treatmentAdvanced_bandageLocal); +PREP(treatmentAdvanced_CPR); +PREP(treatmentAdvanced_CPRLocal); +PREP(treatmentAdvanced_fullHeal); +PREP(treatmentAdvanced_fullHealLocal); +PREP(treatmentAdvanced_medication); +PREP(treatmentAdvanced_medicationLocal); +PREP(treatmentBasic_bandage); +PREP(treatmentBasic_bloodbag); +PREP(treatmentBasic_epipen); +PREP(treatmentBasic_morphine); +PREP(treatmentIV); +PREP(treatmentIVLocal); +PREP(treatmentTourniquet); +PREP(treatmentTourniquetLocal); +PREP(useItem); +PREP(useItems); +PREP(displayPatientInformation); -PREP(updateActivityLog); -PREP(updateBodyImg); -PREP(updateIcons); -PREP(updateUIInfo); - -PREP(useEquipment); -PREP(cacheHandledamageCall); -PREP(checkDamage); - - -PREP(setUnconsciousState); -PREP(isUnconscious); -PREP(getUnconsciousCondition); -PREP(registerUnconsciousCondition); -PREP(cleanUpCopyOfBody); -PREP(makeCopyOfBody); -PREP(canGoUnconsciousState); -PREP(setDead); -PREP(moduleBasicRevive); - -PREP(setWeaponsCorrectUnconscious); -PREP(setCaptiveSwitch); - - -// initalize all module parameters. -GVAR(setting_allowInstantDead) = true; -GVAR(setting_AdvancedLevel) = 0; -GVAR(setting_advancedWoundsSetting) = false; -GVAR(setting_advancedMedicRoles) = false; -GVAR(setting_medicalDifficulty) = 1; -GVAR(setting_enableBandagingAid) = true; -GVAR(setting_allowAIFullHeal) = false; -GVAR(setting_enableForUnits) = 1; -GVAR(setting_allowAirwayInjuries) = false; -GVAR(setting_aidKitRestrictions) = 0; -GVAR(setting_removeAidKitOnUse) = true; -GVAR(setting_aidKitMedicsOnly) = false; -GVAR(setting_bandageWaitingTime) = 5; -GVAR(setting_allowVehicleCrashInjuries) = true; -GVAR(setting_allowStitching) = 0; +GVAR(injuredUnitCollection) = []; +call FUNC(parseConfigForInjuries); ADDON = true; diff --git a/addons/medical/XEH_respawn.sqf b/addons/medical/XEH_respawn.sqf new file mode 100644 index 0000000000..f9ead5a801 --- /dev/null +++ b/addons/medical/XEH_respawn.sqf @@ -0,0 +1,10 @@ +#include "script_component.hpp" + +private ["_unit"]; + +_unit = _this select 0; + +if !(local _unit) exitWith {}; + +diag_log "running respawn"; +[_unit] call FUNC(init); diff --git a/addons/medical/config.cpp b/addons/medical/config.cpp index 19fae7d3e8..0449a7e17b 100644 --- a/addons/medical/config.cpp +++ b/addons/medical/config.cpp @@ -1,31 +1,20 @@ #include "script_component.hpp" -class CfgPatches -{ - class ADDON - { - units[] = {"ACE_medical_supply_crate_cms", "ACE_bandage_basicItem","ACE_packing_bandageItem","ACE_bandageElasticItem","ACE_tourniquetItem","ACE_splintItem","ACE_morphineItem","ACE_atropineItem","ACE_epinephrineItem","ACE_plasma_ivItem","ACE_plasma_iv_500Item","ACE_plasma_iv250Item","ACE_blood_ivItem","ACE_blood_iv_500Item","ACE_blood_iv_250Item","ACE_saline_ivItem","ACE_saline_iv_500Item","ACE_saline_iv_250Item","ACE_quikclotItem","ACE_nasopharyngeal_tubeItem","ACE_opaItem","ACE_liquidSkinItem","ACE_chestsealItem","ACE_personal_aid_kitItem"}; - weapons[] = {"ACE_surgical_kit"}; - requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ACE_common"}; - version = VERSION; - author[] = {$STR_ACE_Common_ACETeam, "Glowbal"}; - authorUrl = "http://csemod.com"; - }; -}; -class CfgAddons { - class PreloadAddons { - class ADDON { - list[] = {QUOTE(ADDON)}; - }; +class CfgPatches { + class ADDON { + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {ace_common, ace_interaction}; + author[] = {"Glowbal", "KoffienFlummi"}; + authorUrl = ""; + VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" -#include "CfgFactionClasses.hpp" -#include "CfgWeapons.hpp" -#include "CfgSounds.hpp" #include "CfgVehicles.hpp" -#include "ui\define.hpp" -#include "ui\menu.hpp" -#include "ui\RscTitles.hpp" +#include "CfgWeapons.hpp" +#include "CFgSounds.hpp" +#include "ACE_Medical_Treatments.hpp" +#include "UI\RscTitles.hpp" diff --git a/addons/medical/data/ACE_medical_module.paa b/addons/medical/data/ACE_medical_module.paa deleted file mode 100644 index 9cb6c4782d..0000000000 Binary files a/addons/medical/data/ACE_medical_module.paa and /dev/null differ diff --git a/addons/medical/data/atropine.p3d b/addons/medical/data/atropine.p3d new file mode 100644 index 0000000000..582f495291 Binary files /dev/null and b/addons/medical/data/atropine.p3d differ diff --git a/addons/medical/equipment/data/Atropinpen_co.paa b/addons/medical/data/atropine_co.paa similarity index 100% rename from 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a/addons/medical/equipment/Personal-aidkits/data/Personalaidkit.rvmat b/addons/medical/equipment/Personal-aidkits/data/Personalaidkit.rvmat deleted file mode 100644 index a071c22c19..0000000000 --- a/addons/medical/equipment/Personal-aidkits/data/Personalaidkit.rvmat +++ /dev/null @@ -1,32 +0,0 @@ -ambient[]={1,1,1,1}; -diffuse[]={0.5,0.5,0.5,1}; -forcedDiffuse[]={0.5,0.5,0.5,0}; -emmisive[]={0,0,0,1}; -specular[]={0.30000001,0.30000001,0.30000001,0}; -specularPower=100; -PixelShaderID="NormalMapSpecularDIMap"; -VertexShaderID="NormalMap"; -class Stage1 -{ - texture="z\ace\addons\medical\equipment\Personal-aidkits\data\Personalaidkit_nohq.paa"; - uvSource="tex"; - class uvTransform - { - aside[]={1,0,0}; - up[]={0,1,0}; - dir[]={0,0,1}; - pos[]={0,0,0}; - }; -}; -class Stage2 -{ - texture="z\ace\addons\medical\equipment\Personal-aidkits\data\Personalaidkit_smdi.paa"; - uvSource="tex"; - class uvTransform - { - aside[]={1,0,0}; - up[]={0,1,0}; - dir[]={0,0,1}; - pos[]={0,0,0}; - }; -}; diff --git a/addons/medical/equipment/Personal-aidkits/data/Personalaidkit_nohq.paa b/addons/medical/equipment/Personal-aidkits/data/Personalaidkit_nohq.paa deleted file mode 100644 index 0d03b45372..0000000000 Binary files a/addons/medical/equipment/Personal-aidkits/data/Personalaidkit_nohq.paa and /dev/null differ diff --git a/addons/medical/equipment/Personal-aidkits/data/Personalaidkit_smdi.paa b/addons/medical/equipment/Personal-aidkits/data/Personalaidkit_smdi.paa deleted file mode 100644 index 2fb8bec533..0000000000 Binary files a/addons/medical/equipment/Personal-aidkits/data/Personalaidkit_smdi.paa and /dev/null differ diff --git a/addons/medical/equipment/QuickClot.p3d b/addons/medical/equipment/QuickClot.p3d deleted file mode 100644 index aa431372bb..0000000000 Binary files a/addons/medical/equipment/QuickClot.p3d and /dev/null differ diff --git a/addons/medical/equipment/Tourniquet.p3d b/addons/medical/equipment/Tourniquet.p3d deleted file mode 100644 index 300a74c166..0000000000 Binary files a/addons/medical/equipment/Tourniquet.p3d and /dev/null differ diff --git a/addons/medical/equipment/bandages/fielddressing.p3d b/addons/medical/equipment/bandages/fielddressing.p3d deleted file mode 100644 index 6b7f94ef9b..0000000000 Binary files a/addons/medical/equipment/bandages/fielddressing.p3d and /dev/null differ diff --git a/addons/medical/equipment/bandages/fielddressing.rvmat b/addons/medical/equipment/bandages/fielddressing.rvmat deleted file mode 100644 index 7eda45da4f..0000000000 --- a/addons/medical/equipment/bandages/fielddressing.rvmat +++ /dev/null @@ -1,32 +0,0 @@ -ambient[]={1,1,1,1}; -diffuse[]={0.5,0.5,0.5,1}; -forcedDiffuse[]={0.5,0.5,0.5,0}; -emmisive[]={0,0,0,1}; -specular[]={0.30000001,0.30000001,0.30000001,0}; -specularPower=57.799999; -PixelShaderID="NormalMapSpecularDIMap"; -VertexShaderID="NormalMap"; -class Stage1 -{ - texture="z\ace\addons\medical\equipment\bandages\fielddressing_nohq.paa"; - uvSource="tex"; - class uvTransform - { - aside[]={1,0,0}; - up[]={0,1,0}; - dir[]={0,0,1}; - pos[]={0,0,0}; - }; -}; -class Stage2 -{ - texture="z\ace\addons\medical\equipment\bandages\fielddressing_smdi.paa"; - uvSource="tex"; - class uvTransform - { - aside[]={1,0,0}; - up[]={0,1,0}; - dir[]={0,0,1}; - pos[]={0,0,0}; - }; -}; diff --git a/addons/medical/equipment/bandages/fielddressing_color.paa b/addons/medical/equipment/bandages/fielddressing_color.paa deleted file mode 100644 index 7d68a365c2..0000000000 Binary files a/addons/medical/equipment/bandages/fielddressing_color.paa and /dev/null differ diff --git a/addons/medical/equipment/bandages/fielddressing_garbage.p3d b/addons/medical/equipment/bandages/fielddressing_garbage.p3d deleted file mode 100644 index 0939de5c08..0000000000 Binary files a/addons/medical/equipment/bandages/fielddressing_garbage.p3d and /dev/null differ diff --git a/addons/medical/equipment/bandages/fielddressing_nohq.paa b/addons/medical/equipment/bandages/fielddressing_nohq.paa deleted file mode 100644 index c66785cf13..0000000000 Binary files a/addons/medical/equipment/bandages/fielddressing_nohq.paa and /dev/null differ diff --git a/addons/medical/equipment/bandages/fielddressing_smdi.paa b/addons/medical/equipment/bandages/fielddressing_smdi.paa deleted file mode 100644 index 96376989f7..0000000000 Binary files a/addons/medical/equipment/bandages/fielddressing_smdi.paa and /dev/null differ diff --git a/addons/medical/equipment/bandages/packingbandage.p3d b/addons/medical/equipment/bandages/packingbandage.p3d deleted file mode 100644 index c1cc09af35..0000000000 Binary files a/addons/medical/equipment/bandages/packingbandage.p3d and /dev/null differ diff --git a/addons/medical/equipment/bandages/packingbandage_garbage.p3d b/addons/medical/equipment/bandages/packingbandage_garbage.p3d deleted file mode 100644 index cb695caac6..0000000000 Binary files a/addons/medical/equipment/bandages/packingbandage_garbage.p3d and /dev/null differ diff --git a/addons/medical/equipment/bandages/packingbandage_nohq.paa b/addons/medical/equipment/bandages/packingbandage_nohq.paa deleted file mode 100644 index 1b3782c501..0000000000 Binary files a/addons/medical/equipment/bandages/packingbandage_nohq.paa and /dev/null differ diff --git a/addons/medical/equipment/bandages/packingbandage_smdi.paa b/addons/medical/equipment/bandages/packingbandage_smdi.paa deleted file mode 100644 index 8d5b3848ac..0000000000 Binary files a/addons/medical/equipment/bandages/packingbandage_smdi.paa and /dev/null differ diff --git a/addons/medical/equipment/bodybag.p3d b/addons/medical/equipment/bodybag.p3d deleted file mode 100644 index 4a6b6e85ab..0000000000 Binary files a/addons/medical/equipment/bodybag.p3d and /dev/null differ diff --git a/addons/medical/equipment/bodybagItem.p3d b/addons/medical/equipment/bodybagItem.p3d deleted file mode 100644 index 11168bf776..0000000000 Binary files a/addons/medical/equipment/bodybagItem.p3d and /dev/null differ diff --git a/addons/medical/equipment/data/Field-Dressing.rvmat b/addons/medical/equipment/data/Field-Dressing.rvmat deleted file mode 100644 index 9c43af9abf..0000000000 --- a/addons/medical/equipment/data/Field-Dressing.rvmat +++ /dev/null @@ -1,32 +0,0 @@ -ambient[]={1,1,1,1}; -diffuse[]={0.5,0.5,0.5,1}; -forcedDiffuse[]={0.5,0.5,0.5,0}; -emmisive[]={0,0,0,1}; -specular[]={0.30000001,0.30000001,0.30000001,0}; -specularPower=57.799999; -PixelShaderID="NormalMapSpecularDIMap"; -VertexShaderID="NormalMap"; -class Stage1 -{ - texture="z\ace\addons\medical\equipment\data\Field-Dressing_nohq.paa"; - uvSource="tex"; - class uvTransform - { - aside[]={1,0,0}; - up[]={0,1,0}; - dir[]={0,0,1}; - pos[]={0,0,0}; - }; -}; -class Stage2 -{ - texture="z\ace\addons\medical\equipment\data\Field-Dressing_smdi.paa"; - uvSource="tex"; - class uvTransform - { - aside[]={1,0,0}; - up[]={0,1,0}; - dir[]={0,0,1}; - pos[]={0,0,0}; - }; -}; diff --git a/addons/medical/equipment/data/Field-Dressing_nohq.paa b/addons/medical/equipment/data/Field-Dressing_nohq.paa deleted file mode 100644 index 6972636a3d..0000000000 Binary files a/addons/medical/equipment/data/Field-Dressing_nohq.paa and /dev/null differ diff --git a/addons/medical/equipment/data/Field-Dressing_smdi.paa b/addons/medical/equipment/data/Field-Dressing_smdi.paa deleted file mode 100644 index f450605958..0000000000 Binary files a/addons/medical/equipment/data/Field-Dressing_smdi.paa and /dev/null differ diff --git a/addons/medical/equipment/data/Field-dressing.paa b/addons/medical/equipment/data/Field-dressing.paa deleted file mode 100644 index 07bae7d595..0000000000 Binary files a/addons/medical/equipment/data/Field-dressing.paa and /dev/null differ diff --git a/addons/medical/equipment/data/Liquid-skin.paa b/addons/medical/equipment/data/Liquid-skin.paa deleted file mode 100644 index fda64304bc..0000000000 Binary files a/addons/medical/equipment/data/Liquid-skin.paa and /dev/null differ diff --git a/addons/medical/equipment/data/Tournequit_co.paa b/addons/medical/equipment/data/Tournequit_co.paa deleted file mode 100644 index e83aada994..0000000000 Binary files a/addons/medical/equipment/data/Tournequit_co.paa and /dev/null differ diff --git a/addons/medical/equipment/data/bandage-elastic.paa b/addons/medical/equipment/data/bandage-elastic.paa deleted file mode 100644 index 3164b5d4ca..0000000000 Binary files a/addons/medical/equipment/data/bandage-elastic.paa and /dev/null differ diff --git a/addons/medical/equipment/data/env_co.paa b/addons/medical/equipment/data/env_co.paa deleted file mode 100644 index 77645347b5..0000000000 Binary files a/addons/medical/equipment/data/env_co.paa and /dev/null differ diff --git a/addons/medical/equipment/data/quickclot_co.paa b/addons/medical/equipment/data/quickclot_co.paa deleted file mode 100644 index bf0edccd7e..0000000000 Binary files a/addons/medical/equipment/data/quickclot_co.paa and /dev/null differ diff --git a/addons/medical/equipment/field_dressing.p3d b/addons/medical/equipment/field_dressing.p3d deleted file mode 100644 index 39b516c6bc..0000000000 Binary files a/addons/medical/equipment/field_dressing.p3d and /dev/null differ diff --git a/addons/medical/equipment/field_dressing_used.p3d b/addons/medical/equipment/field_dressing_used.p3d deleted file mode 100644 index a29958cca0..0000000000 Binary files a/addons/medical/equipment/field_dressing_used.p3d and /dev/null differ diff --git a/addons/medical/equipment/img/chestseal.paa b/addons/medical/equipment/img/chestseal.paa deleted file mode 100644 index be0f4f77bf..0000000000 Binary files a/addons/medical/equipment/img/chestseal.paa and /dev/null differ diff --git a/addons/medical/equipment/img/liquidSkin.paa b/addons/medical/equipment/img/liquidSkin.paa deleted file mode 100644 index 40e72038ec..0000000000 Binary files a/addons/medical/equipment/img/liquidSkin.paa and /dev/null differ diff --git a/addons/medical/equipment/img/nasopharyngeal_tube.paa b/addons/medical/equipment/img/nasopharyngeal_tube.paa deleted file mode 100644 index 6629605519..0000000000 Binary files a/addons/medical/equipment/img/nasopharyngeal_tube.paa and /dev/null differ diff --git a/addons/medical/equipment/img/personal_aid_kit.paa b/addons/medical/equipment/img/personal_aid_kit.paa deleted file mode 100644 index 87d6a1612f..0000000000 Binary files a/addons/medical/equipment/img/personal_aid_kit.paa and /dev/null differ diff --git a/addons/medical/equipment/img/splint.paa b/addons/medical/equipment/img/splint.paa deleted file mode 100644 index 87c1cb8686..0000000000 Binary files a/addons/medical/equipment/img/splint.paa and /dev/null differ diff --git a/addons/medical/equipment/skinliquid.p3d b/addons/medical/equipment/skinliquid.p3d deleted file mode 100644 index b3d761e256..0000000000 Binary files a/addons/medical/equipment/skinliquid.p3d and /dev/null differ diff --git a/addons/medical/equipment/splint.p3d b/addons/medical/equipment/splint.p3d deleted file mode 100644 index 42f3ad14b7..0000000000 Binary files a/addons/medical/equipment/splint.p3d and /dev/null differ diff --git a/addons/medical/equipment/surgical_kit.p3d b/addons/medical/equipment/surgical_kit.p3d deleted file mode 100644 index 9f616a100f..0000000000 Binary files a/addons/medical/equipment/surgical_kit.p3d and /dev/null differ diff --git a/addons/medical/functions/fnc_ActionCheckPulse.sqf b/addons/medical/functions/fnc_ActionCheckPulse.sqf deleted file mode 100644 index 00e7f49490..0000000000 --- a/addons/medical/functions/fnc_ActionCheckPulse.sqf +++ /dev/null @@ -1,39 +0,0 @@ -/** - * fn_checkPulse.sqf - * @Descr: Displays specified units current pulse - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - - #include "script_component.hpp" - -private ["_caller","_target","_title","_content"]; -_caller = _this select 0; -_target = _this select 1; - -if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {}; -[_caller, true] call FUNC(treatmentMutex); - -_title = format["STR_ACE_CHECK_PULSE"]; -_content = ["STR_ACE_CHECK_PULSE_CONTENT"]; -[_caller, _title, _content] call EFUNC(common,sendDisplayInformationTo); - -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; -[2 + round(random(1)), - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1))}, // the condition - { - private ["_caller","_target"]; - _caller = _this select 0; - _target = _this select 1; - [[_caller, _target], QUOTE(FUNC(actionCheckPulseLocal)), _target] call EFUNC(common,execRemoteFnc); - [_caller,false] call FUNC(treatmentMutex); - }, // on success - { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - [(_this select 0),false] call FUNC(treatmentMutex); - }, // on failure - [_caller, _target] // arguments -] call EFUNC(common,loadingBar); diff --git a/addons/medical/functions/fnc_ActioncheckBloodPressure.sqf b/addons/medical/functions/fnc_ActioncheckBloodPressure.sqf deleted file mode 100644 index 2f79bad6b2..0000000000 --- a/addons/medical/functions/fnc_ActioncheckBloodPressure.sqf +++ /dev/null @@ -1,40 +0,0 @@ -/** - * fn_checkBloodPressure.sqf - * @Descr: Displays specified units current blood pressure - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_caller","_target","_title","_content"]; -_caller = _this select 0; -_target = _this select 1; - -if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {}; -[_caller, true] call FUNC(treatmentMutex); - -_title = format["STR_ACE_CHECK_BLOODPRESSURE"]; -_content = ["STR_ACE_CHECK_BLOODPRESSURE_CONTENT"]; -[_caller, _title, _content] call EFUNC(common,sendDisplayInformationTo); - -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; -[2 + round(random(1)), - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1))}, // the condition - { - private ["_caller","_target"]; - _caller = _this select 0; - _target = _this select 1; - [_this, QUOTE(FUNC(actionCheckBloodPressureLocal)), _target] call EFUNC(common,execRemoteFnc); - [_caller,false] call FUNC(treatmentMutex); - }, // on success - { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - [(_this select 0),false] call FUNC(treatmentMutex); - }, // on failure - [_caller, _target] // arguments -] call EFUNC(common,loadingBar); - diff --git a/addons/medical/functions/fnc_actionCarryUnit.sqf b/addons/medical/functions/fnc_actionCarryUnit.sqf deleted file mode 100644 index 984447f2f9..0000000000 --- a/addons/medical/functions/fnc_actionCarryUnit.sqf +++ /dev/null @@ -1,95 +0,0 @@ -/* - fnc_carry.sqf - Usage: makes the calling unit start carrying the specified unit - Author: Glowbal - - Arguments: array [caller (object), target (object)] - 1: caller (OBJECT), Object of type Man - 2: target (OBJECT), Object of type Man - Returns: none - - Affects: Caller and target locality - Executes: spawn -*/ - -#include "script_component.hpp" - - -private ["_caller", "_unit", "_positionUnit", "_killOnDrop"]; -_caller = [_this, 0, objNull, [objNull]] call BIS_fnc_param; -_unit = [_this, 1, objNull, [objNull]] call BIS_fnc_param; -_killOnDrop = [_this, 2, false, [false]] call BIS_fnc_param; - -["FUNC(actionDragUnit) has been called",2] call EFUNC(common,debug); - -if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {}; -[_caller, true] call FUNC(treatmentMutex); - -if (!(_unit isKindOf "CaManBase") || !(_caller isKindOf "CaManBase")) exitwith{ [_caller, false] call FUNC(treatmentMutex);}; -if (vehicle _caller != _caller || vehicle _unit != _unit) exitwith { [_caller, false] call FUNC(treatmentMutex);}; - -if (!([_caller] call EFUNC(common,canInteract)) || {_caller == _unit} || {(([_unit] call EFUNC(common,isAwake)))}) exitwith { - [_caller, false] call FUNC(treatmentMutex); -}; - -if (([_caller] call EFUNC(common,getCarriedObj)) != _unit && !(isNull ([_caller] call EFUNC(common,getCarriedObj))) || {!isNull(_unit getvariable [QGVAR(beingDragged),objNull]) || !isNull(_caller getvariable [QGVAR(dragging),objNull])} || {!isNull(_unit getvariable [QGVAR(beingCarried),objNull]) || !isNull(_caller getvariable [QGVAR(carrying),objNull])}) exitwith { - [_caller,objNull] call EFUNC(common,carryObj); - [_caller, false] call FUNC(treatmentMutex); -}; -_caller action ["WeaponOnBack", _caller]; -_killOnDrop = false; -if (!alive _unit) exitwith { - [_caller, false] call FUNC(treatmentMutex); - [{ - _this call FUNC(actionCarryUnit); - }, [_caller, ([_unit,_caller] call FUNC(makeCopyOfBody)), _killOnDrop], 0.25, 0.25] call EFUNC(common,waitAndExecute); -}; - -if !([_caller,_unit] call EFUNC(common,carryObj)) exitwith { - ["couldn't carry object!"] call EFUNC(common,debug); [_caller,false] call FUNC(treatmentMutex); -}; - -if (primaryWeapon _caller == "") then { - _caller addWeapon "ACE_FakePrimaryWeapon"; -}; -_caller selectWeapon (primaryWeapon _caller); - -_unit attachTo [_caller, [0.1, -0.1, -1.25], "LeftShoulder"]; - -[_unit,"AinjPfalMstpSnonWnonDf_carried_dead", 2, true] call EFUNC(common,doAnimation); -[_caller,"acinpercmstpsraswrfldnon", 1] call EFUNC(common,doAnimation); - -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; -[2, - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1.5))}, // the condition - { - private ["_caller","_target"]; - _caller = _this select 0; - _target = _this select 1; - _killOnDrop = _this select 2; - [_caller, false] call FUNC(treatmentMutex); - - // Registration for drag/carry functions - _target setvariable [QGVAR(beingCarried),_caller,true]; - _caller setvariable [QGVAR(carrying),_unit,true]; - - // Removing any old drop scroll wheel actions - // TODO Do we still want scroll wheel actions? - if (!isnil QGVAR(DROP_ADDACTION)) then { - _caller removeAction GVAR(DROP_ADDACTION); - GVAR(DROP_ADDACTION) = nil; - }; - // Adding the drop scroll wheel action. - GVAR(DROP_ADDACTION) = _caller addAction [format["Drop %1",[_target] call EFUNC(common,getName)], {[_this select 1, _this select 2] call FUNC(actionDropUnit);}]; - - // Raise an event - ["onStartMovingUnit", [_caller], [_caller, _Target, _killOnDrop, false]] call EFUNC(common,targetEvent); - - }, // on success - { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - [(_this select 0), false] call FUNC(treatmentMutex); - [(_this select 0), objNull,[0, 0, 0]] call EFUNC(common,carryObj); - }, // on failure - [_caller, _unit, _killOnDrop] // arguments -] call EFUNC(common,loadingBar); diff --git a/addons/medical/functions/fnc_ActionCheckBloodPressureLocal.sqf b/addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf similarity index 59% rename from addons/medical/functions/fnc_ActionCheckBloodPressureLocal.sqf rename to addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf index bd17d769ec..c175791b73 100644 --- a/addons/medical/functions/fnc_ActionCheckBloodPressureLocal.sqf +++ b/addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf @@ -1,21 +1,25 @@ -/** - * fn_checkBloodPressureLocal.sqf - * @Descr: Displays specified units current blood pressure - * @Author: Glowbal +/* + * Author: Glowbal + * Local callback for checking the blood pressure of a patient * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The medic + * 1: The patient + * + * Return Value: + * NONE + * + * Public: No */ #include "script_component.hpp" -private ["_caller","_unit","_bloodPressure","_bloodPressureHigh","_bloodPressureLow","_title","_content"]; +private ["_caller","_target","_bloodPressure","_bloodPressureHigh","_bloodPressureLow","_title","_content"]; _caller = _this select 0; -_unit = _this select 1; +_target = _this select 1; -_bloodPressure = [_unit] call FUNC(getBloodPressure); -if (!alive _unit) then { +_bloodPressure = [_target] call FUNC(getBloodPressure); +if (!alive _target) then { _bloodPressure = [0,0]; }; @@ -49,10 +53,8 @@ if ([_caller] call FUNC(isMedic)) then { }; }; -_title = format["STR_ACE_CHECK_BLOODPRESSURE"]; -_content = ["STR_ACE_CHECK_BLOODPRESSURE_CHECKED_MEDIC", _output]; -[_caller, _title, _content, 0,[[_unit] call EFUNC(common,getName), round(_bloodPressureHigh),round(_bloodPressureLow)] ] call EFUNC(common,sendDisplayInformationTo); +["displayTextStructured", [_caller], [[_output, [_target] call EFUNC(common,getName), round(_bloodPressureHigh),round(_bloodPressureLow)], 1.5, _caller]] call EFUNC(common,targetEvent); if (_logOutPut != "") then { - [_unit,"examine",format["%1 checked Blood Pressure: %2",[_caller] call EFUNC(common,getName),_logOutPut]] call FUNC(addToQuickViewLog); -}; \ No newline at end of file + [_target,"examine", format["%1 checked Blood Pressure: %2", [_caller] call EFUNC(common,getName), _logOutPut]] call FUNC(addToLog); +}; diff --git a/addons/medical/functions/fnc_actionCheckPulse.sqf b/addons/medical/functions/fnc_actionCheckPulse.sqf new file mode 100644 index 0000000000..70c0bf7e03 --- /dev/null +++ b/addons/medical/functions/fnc_actionCheckPulse.sqf @@ -0,0 +1,21 @@ +/* + * Author: Glowbal + * Action for checking the pulse or heart rate of the patient + * + * Arguments: + * 0: The medic + * 1: The patient + * + * Return Value: + * NONE + * + * Public: No + */ + + #include "script_component.hpp" + +private ["_caller","_target","_title","_content"]; +_caller = _this select 0; +_target = _this select 1; + +[[_caller, _target], QUOTE(DFUNC(actionCheckPulseLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ diff --git a/addons/medical/functions/fnc_actionCheckPulseLocal.sqf b/addons/medical/functions/fnc_actionCheckPulseLocal.sqf index 5707f403df..e6565efb21 100644 --- a/addons/medical/functions/fnc_actionCheckPulseLocal.sqf +++ b/addons/medical/functions/fnc_actionCheckPulseLocal.sqf @@ -1,21 +1,25 @@ -/** - * fn_checkPulseLocal.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Local callback for checking the pulse of a patient * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The medic + * 1: The patient + * + * Return Value: + * NONE + * + * Public: No */ #include "script_component.hpp" -private ["_caller","_unit", "_heartRateOutput", "_heartRate","_logOutPut", "_title","_content"]; +private ["_caller","_unit", "_heartRateOutput", "_heartRate","_logOutPut","_content"]; _caller = _this select 0; _unit = _this select 1; -_heartRate = [_unit,QGVAR(heartRate)] call EFUNC(common,getDefinedVariable); +_heartRate = _unit getvariable [QGVAR(heartRate), 80]; if (!alive _unit) then { _heartRate = 0; }; @@ -42,10 +46,9 @@ if (_heartRate > 1.0) then { }; }; -_title = "STR_ACE_CHECK_PULSE"; _content = ["STR_ACE_CHECK_PULSE_CHECKED_MEDIC",_heartRateOutput]; -[_caller, _title, _content, 0, [[_unit] call EFUNC(common,getName), round(_heartRate)]] call EFUNC(common,sendDisplayInformationTo); +["displayTextStructured", [_caller], [[_content, [_unit] call EFUNC(common,getName), round(_heartRate)], 1.5, _caller]] call EFUNC(common,targetEvent); if (_logOutPut != "") then { - [_unit,"examine",format["%1 checked Heart Rate: %2",[_caller] call EFUNC(common,getName),_logOutPut]] call FUNC(addToQuickViewLog); + [_unit,"examine",format["%1 checked Heart Rate: %2",[_caller] call EFUNC(common,getName),_logOutPut]] call FUNC(addToLog); }; diff --git a/addons/medical/functions/fnc_actionCheckResponse.sqf b/addons/medical/functions/fnc_actionCheckResponse.sqf index 4ec2d269ad..34ea90264b 100644 --- a/addons/medical/functions/fnc_actionCheckResponse.sqf +++ b/addons/medical/functions/fnc_actionCheckResponse.sqf @@ -1,11 +1,15 @@ -/** - * fn_checkResponse.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Action for checking the response status of the patient * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The medic + * 1: The patient + * + * Return Value: + * NONE + * + * Public: No */ #include "script_component.hpp" @@ -14,38 +18,13 @@ private ["_caller","_target"]; _caller = _this select 0; _target = _this select 1; -if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {}; -[_caller, true] call FUNC(treatmentMutex); +_output = ""; +if ([_target] call EFUNC(common,isAwake)) then { + _output = ["STR_ACE_CHECK_REPONSE_RESPONSIVE",[_target] call EFUNC(common,getName)]; +} else { + _output = ["STR_ACE_CHECK_REPONSE_UNRESPONSIVE",[_target] call EFUNC(common,getName)]; +}; -_title = format["STR_ACE_CHECK_RESPONSE"]; -_content = ["STR_ACE_CHECK_RESPONSE_CONTENT"]; -[_caller, _title, _content] call EFUNC(common,sendDisplayInformationTo); +["displayTextStructured", [_caller], [_output, 1.5, _caller]] call EFUNC(common,targetEvent); -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; -[2 + round(random(1)), - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1))}, // the condition - { - private ["_caller","_target", "_output", "_title", "_content"]; - _caller = _this select 0; - _target = _this select 1; - - _output = ""; - if ([_target] call EFUNC(common,isAwake)) then { - _output = format[localize "STR_ACE_CHECK_REPONSE_RESPONSIVE",[_target] call EFUNC(common,getName)]; - } else { - _output = format[localize "STR_ACE_CHECK_REPONSE_UNRESPONSIVE",[_target] call EFUNC(common,getName)]; - }; - - _title = format["STR_ACE_CHECK_RESPONSE"]; - _content = [format[localize "STR_ACE_CHECK_REPONSE_YOU_CHECKED",[_target] call EFUNC(common,getName)],_output]; - [_caller, _title, _content] call EFUNC(common,sendDisplayInformationTo); - [_target,"examine",_output] call FUNC(addToQuickViewLog); - - [_caller,false] call FUNC(treatmentMutex); - }, // on success - { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - [(_this select 0),false] call FUNC(treatmentMutex); - }, // on failure - [_caller, _target] // arguments -] call EFUNC(common,loadingBar); +[_target,"examine",_output] call FUNC(addToLog); diff --git a/addons/medical/functions/fnc_actionDragUnit.sqf b/addons/medical/functions/fnc_actionDragUnit.sqf deleted file mode 100644 index 285fdfe419..0000000000 --- a/addons/medical/functions/fnc_actionDragUnit.sqf +++ /dev/null @@ -1,102 +0,0 @@ -/* -fnc_drag.sqf -Usage: makes the calling unit start dragging the specified unit -Author: Glowbal - -Arguments: array [unit (object), unit (object)] - 1: Caller OBJECT. Unit that initiats the dragging - 2: Target OBJECT. Unit that will be dragged -Returns: none - -Affects: Caller and target Locality -Executes: call -*/ - -#include "script_component.hpp" - -private ["_caller", "_unit", "_positionUnit", "_killOnDrop"]; -_caller = [_this, 0, objNull, [objNull]] call BIS_fnc_param; -_unit = [_this, 1, objNull, [objNull]] call BIS_fnc_param; -_killOnDrop = [_this, 2, false, [false]] call BIS_fnc_param; - -["FUNC(actionDragUnit) has been called",2] call EFUNC(common,debug); - -if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {}; -[_caller, true] call FUNC(treatmentMutex); - -if (!(_unit isKindOf "CaManBase") || !(_caller isKindOf "CaManBase")) exitwith{ [_caller, false] call FUNC(treatmentMutex);}; -if (vehicle _caller != _caller || vehicle _unit != _unit) exitwith { [_caller, false] call FUNC(treatmentMutex);}; - -if (!([_caller] call EFUNC(common,canInteract)) || {_caller == _unit} || {(([_unit] call EFUNC(common,isAwake)))}) exitwith { - [_caller, false] call FUNC(treatmentMutex); -}; - -if (([_caller] call EFUNC(common,getCarriedObj)) != _unit && !(isNull ([_caller] call EFUNC(common,getCarriedObj))) || {!isNull(_unit getvariable [QGVAR(beingDragged),objNull]) || !isNull(_caller getvariable [QGVAR(dragging),objNull])}) exitwith { - [_caller,objNull] call EFUNC(common,carryObj); - [_caller, false] call FUNC(treatmentMutex); -}; - -if (!alive _unit) exitwith { - [_caller, false] call FUNC(treatmentMutex); - [{ - _this call FUNC(actionDragUnit); - }, [_caller, ([_unit,_caller] call FUNC(makeCopyOfBody)), _killOnDrop], 0.25, 0.25] call EFUNC(common,waitAndExecute); -}; - -if (primaryWeapon _caller == "") then { - _caller addWeapon "ACE_FakePrimaryWeapon"; -}; -_caller selectWeapon (primaryWeapon _unit); - -_unit setDir (getDir _unit + 180) % 360; -_unit setPos ((getPos _unit) vectorAdd ((vectorDir _caller) vectorMultiply 1.5)); - -if !([_caller,_unit,[0.125, 1.007, 0]] call EFUNC(common,carryObj)) exitwith { - [_caller, false] call FUNC(treatmentMutex); - // well something went horribly wrong here, should never reach this, since we do checks above.. - -}; - -[_unit, "AinjPpneMstpSnonWrflDb", 2, true] call EFUNC(common,doAnimation); - -_caller selectWeapon (primaryWeapon _caller); // if no primairy weapon, add a fake one first -if (currentWeapon _caller == primaryWeapon _caller) then { - [_caller,"AcinPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation); -} else { - [_caller,"AcinPknlMstpSnonWnonDnon", 1] call EFUNC(common,doAnimation); -}; - -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; -[2, - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1.5))}, // the condition - { - private ["_caller","_target"]; - _caller = _this select 0; - _target = _this select 1; - _killOnDrop = _this select 2; - [_caller, false] call FUNC(treatmentMutex); - - // Registration for drag/carry functions - _target setvariable [QGVAR(beingDragged),_caller,true]; - _caller setvariable [QGVAR(dragging), _target,true]; - - // Removing any old drop scroll wheel actions - // TODO Do we still want scroll wheel actions? - if (!isnil QGVAR(DROP_ADDACTION)) then { - _caller removeAction GVAR(DROP_ADDACTION); - GVAR(DROP_ADDACTION) = nil; - }; - // Adding the drop scroll wheel action. - GVAR(DROP_ADDACTION) = _caller addAction [format["Drop %1",[_target] call EFUNC(common,getName)], {[_this select 1, _this select 2] call FUNC(actionDropUnit);}]; - - // Raise an event - ["onStartMovingUnit", [_caller], [_caller, _Target, _killOnDrop, true]] call EFUNC(common,targetEvent); - - }, // on success - { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - [(_this select 0), false] call FUNC(treatmentMutex); - [(_this select 0), objNull,[0, 0, 0]] call EFUNC(common,carryObj); - }, // on failure - [_caller, _unit, _killOnDrop] // arguments -] call EFUNC(common,loadingBar); diff --git a/addons/medical/functions/fnc_actionDropUnit.sqf b/addons/medical/functions/fnc_actionDropUnit.sqf deleted file mode 100644 index 7154f6a5d5..0000000000 --- a/addons/medical/functions/fnc_actionDropUnit.sqf +++ /dev/null @@ -1,24 +0,0 @@ - -/* - fnc_drop.sqf - Usage: makes the calling unit start dragging the specified unit - Author: Glowbal - - Arguments: array [unit (object), unit (object)] - Returns: none - - Affects: - Executes: -*/ - -#include "script_component.hpp" - -private ["_caller", "_unit","_info","_draggedPerson"]; -_caller = _this select 0; -_unit = _this select 1; - -if (!isnil QGVAR(DROP_ADDACTION)) then { - [_caller,objNull] call EFUNC(common,carryObj); - _caller removeAction GVAR(DROP_ADDACTION); - GVAR(DROP_ADDACTION) = nil; -}; diff --git a/addons/medical/functions/fnc_actionLoadUnit.sqf b/addons/medical/functions/fnc_actionLoadUnit.sqf index afe70746d2..6fad5b0847 100644 --- a/addons/medical/functions/fnc_actionLoadUnit.sqf +++ b/addons/medical/functions/fnc_actionLoadUnit.sqf @@ -1,31 +1,37 @@ -/** - * fn_load_CMS.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Action for loading an unconscious or dead unit in the nearest vechile * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The medic + * 1: The patient + * + * Return Value: + * NONE + * + * Public: No */ + #include "script_component.hpp" -private ["_caller", "_unit","_vehicle", "_loaded"]; +private ["_caller", "_target","_vehicle", "_loaded"]; _caller = _this select 0; -_unit = _this select 1; +_target = _this select 1; -if ([_unit] call cse_fnc_isAwake) exitwith { - hintSilent "This person is awake and cannot be loaded"; +if ([_target] call EFUNC(common,isAwake)) exitwith { + // TODO localization + ["displayTextStructured", [_caller], [["This person (%1) is awake and cannot be loaded", [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent); }; -[_caller,objNull] call cse_fnc_carryObj; -[_unit,objNull] call cse_fnc_carryObj; +[_caller, objNull] call cse_fnc_carryObj; +[_target, objNull] call cse_fnc_carryObj; -_vehicle = [_caller, _unit] call EFUNC(common,loadPerson); +_vehicle = [_caller, _target] call EFUNC(common,loadPerson); if (!isNull _vehicle) then { if (!isnil QGVAR(DROP_ADDACTION)) then { _caller removeAction GVAR(DROP_ADDACTION); GVAR(DROP_ADDACTION) = nil; }; -}; \ No newline at end of file +}; diff --git a/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf b/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf index fc43fe06d8..9cd3bf1bed 100644 --- a/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf +++ b/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf @@ -1,18 +1,22 @@ -/** - * fn_placeInBodyBag.sqf - * @Descr: - * @Author: Glowbal +/* + * Author: Glowbal + * Replace a dead body by a bodybag * - * @Arguments: [] - * @Return: - * @PublicAPI: true + * Arguments: + * 0: The patient + * 1: The new item classname + * + * Return Value: + * nil + * + * Public: Yes */ #include "script_component.hpp" -private ["_unit","_caller"]; -_unit = _this select 0; -_caller = _this select 1; +private ["_target","_caller", "_nameOfUnit", "_onPosition", "_bodyBagCreated"]; +_caller = _this select 0; +_target = _this select 1; if !([_caller, "ACE_itemBodyBag"] call EFUNC(common,hasItem)) exitwith {}; @@ -21,23 +25,15 @@ if !([_caller, "ACE_itemBodyBag"] call EFUNC(common,hasItem)) exitwith {}; _nameOfUnit = [_unit] call EFUNC(common,getName); if (alive _unit) then { // force kill the unit. - [_unit, true] call EFUNC(common,setDead); + [_unit, true] call FUNC(setDead); }; _onPosition = getPos _unit; -_allVariables = [_unit] call EFUNC(common,getAllDefinedSetVariables); deleteVehicle _unit; - _bodyBagCreated = createVehicle ["ACE_bodyBag", _onPosition, [], 0, "NONE"]; -_bodyBagCreated setvariable [QEGVAR(common,nameOfBody), _nameOfUnit, true]; - -{ -// [_bodyBagCreated,_x select 0, _x select 2] call EFUNC(common,setDefinedVariable); -}foreach _allVariables; // reset the position to ensure it is on the correct one. _bodyBagCreated setPos _onPosition; -[[_bodyBagCreated], QEFUNC(common,revealObject), true] call BIS_fnc_MP; +// TODO Does this need to be something with QUOTE(DEFUNC)? +[[_bodyBagCreated], QEFUNC(common,revealObject), true] call call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ -_bodyBagCreated setvariable [QEGVAR(logistics,enableDrag), true, true]; - -_bodyBagCreated; \ No newline at end of file +_bodyBagCreated; diff --git a/addons/medical/functions/fnc_actionRemoveTourniquet.sqf b/addons/medical/functions/fnc_actionRemoveTourniquet.sqf index 4d747eb3b5..75d7b67daa 100644 --- a/addons/medical/functions/fnc_actionRemoveTourniquet.sqf +++ b/addons/medical/functions/fnc_actionRemoveTourniquet.sqf @@ -1,62 +1,41 @@ -/** - * fn_removeTourniquet.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Action for removing the tourniquet on specified selection * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The medic + * 1: The patient + * 2: SelectionName + * + * Return Value: + * NONE + * + * Public: Yes */ #include "script_component.hpp" -private ["_caller","_target","_part","_selectionName","_removeItem","_tourniquets"]; +private ["_caller","_target","_part","_selectionName","_removeItem","_tourniquets", "_output"]; _caller = _this select 0; _target = _this select 1; _selectionName = _this select 2; -[_caller,"You attempt to remove a tourniquet"] call EFUNC(common,sendHintTo); -if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {["MUTEX HAS BEEN SET - EXITING"] call EFUNC(common,debug);}; -[_caller,true] call FUNC(treatmentMutex); - -_part = [_selectionName] call FUNC(getBodyPartNumber); -_tourniquets = [_target,QGVAR(tourniquets)] call EFUNC(common,getDefinedVariable); +// grab the required data +_part = [_selectionName] call FUNC(selectionNameToNumber); +_tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]]; +// Check if there is a tourniquet on this bodypart if ((_tourniquets select _part) == 0) exitwith { - [_caller, false] call FUNC(treatmentMutex); - [_caller,"There is no tourniquet on this body part!"] call EFUNC(common,sendHintTo); + // TODO localization + _output = "There is no tourniquet on this body part!"; + ["displayTextStructured", [_caller], [_output, 1.5, _caller]] call EFUNC(common,targetEvent); }; -if (vehicle _caller == _caller && (vehicle _target == _target)) then { - [_caller,"AinvPknlMstpSlayWrflDnon_medic", 1] call EFUNC(common,doAnimation); -}; - -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; -[2.5, - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1))}, // the condition - { - private ["_caller","_target", "_selectionName", "_part","_tourniquets"]; - _caller = _this select 0; - _target = _this select 1; - _selectionName = _this select 2; - - _part = [_selectionName] call FUNC(getBodyPartNumber); - _tourniquets = [_target,QGVAR(tourniquets)] call EFUNC(common,getDefinedVariable); - _tourniquets set[_part,0]; - [_target,QGVAR(tourniquets),_tourniquets] call EFUNC(common,setDefinedVariable); - - _caller addItem "ACE_tourniquet"; - [_caller,false] call FUNC(treatmentMutex); - - [_target,"treatment",format["%1 removed a tourniquet on %2",[_caller] call EFUNC(common,getName),_selectionName]] call FUNC(addActivityToLog); - - [_caller,false] call FUNC(treatmentMutex); - }, // on success - { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - [(_this select 0),false] call FUNC(treatmentMutex); - }, // on failure - [_caller, _target, _selectionName] // arguments -] call EFUNC(common,loadingBar); +// Removing the tourniquet +_tourniquets set[_part, 0]; +_target setvariable [QGVAR(tourniquets), _tourniquets, true]; +// Adding the tourniquet item to the caller +_caller addItem "ACE_tourniquet"; +// "AinvPknlMstpSlayWrflDnon_medic diff --git a/addons/medical/functions/fnc_actionUnloadUnit.sqf b/addons/medical/functions/fnc_actionUnloadUnit.sqf index 0b6b6fe9de..92c06e176a 100644 --- a/addons/medical/functions/fnc_actionUnloadUnit.sqf +++ b/addons/medical/functions/fnc_actionUnloadUnit.sqf @@ -1,28 +1,33 @@ -/** - * fn_unload_CMS.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Action for unloading an unconscious or dead unit from a vechile * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The medic + * 1: The patient + * 2: Drag after unload + * + * Return Value: + * NONE + * + * Public: No */ #include "script_component.hpp" -private ["_caller", "_unit","_vehicle", "_drag", "_handle"]; -_caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; -_unit = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param; -_drag = [_this, 2, false, [false]] call BIS_fnc_Param; +private ["_caller", "_target","_vehicle", "_drag", "_handle"]; +_caller = _this select 0; +_target = _this select 1; +_drag = if (count _this > 2) then {_this select 2} else {false}; // cannot unload a unit not in a vehicle. -if (vehicle _unit == _unit) exitwith {}; -if (([_unit] call cse_fnc_isAwake)) exitwith {}; +if (vehicle _target == _target) exitwith {}; +if (([_target] call cse_fnc_isAwake)) exitwith {}; -if ([_caller, _unit] call EFUNC(common,unloadPerson)) then { +if ([_caller, _target] call EFUNC(common,unloadPerson)) then { if (_drag) then { if ((vehicle _caller) == _caller) then { - [[_caller,_unit], QUOTE(FUNC(actionDragUnit)), _caller, false] call BIS_fnc_MP; + [[_caller, _target], QUOTE(DFUNC(actionDragUnit)), _caller, false] call BIS_fnc_MP; }; }; -}; \ No newline at end of file +}; diff --git a/addons/medical/functions/fnc_actioncheckBloodPressure.sqf b/addons/medical/functions/fnc_actioncheckBloodPressure.sqf new file mode 100644 index 0000000000..136501fa52 --- /dev/null +++ b/addons/medical/functions/fnc_actioncheckBloodPressure.sqf @@ -0,0 +1,21 @@ +/* + * Author: Glowbal + * Action for checking the blood pressure of the patient + * + * Arguments: + * 0: The medic + * 1: The patient + * + * Return Value: + * NONE + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_caller","_target"]; +_caller = _this select 0; +_target = _this select 1; + +[[_caller, _target], QUOTE(DFUNC(actionCheckBloodPressureLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ diff --git a/addons/medical/functions/fnc_addActivityToLog.sqf b/addons/medical/functions/fnc_addActivityToLog.sqf deleted file mode 100644 index c5fd4b1976..0000000000 --- a/addons/medical/functions/fnc_addActivityToLog.sqf +++ /dev/null @@ -1,46 +0,0 @@ -/** - * fn_addActivityToLog.sqf - * @Descr: adds an item to the activity log - * @Author: Glowbal - * - * @Arguments: [unit OBJECT, type STRING, message STRING] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit","_caller","_type","_activity","_log"]; - -_unit = _this select 0; -_type = _this select 1; -_message = _this select 2; - -if (!local _unit) exitwith { - [_this, QUOTE(FUNC(addActivityToLog)), _unit] call EFUNC(common,execRemoteFnc); -}; -_lastNumber = date select 4; -_moment = format["%1:%2",date select 3, _lastNumber]; -if (_lastNumber < 10) then { - _moment = format["%1:0%2",date select 3, _lastNumber]; -}; - - -_log = [_unit, QGVAR(activityLog)] call EFUNC(common,getDefinedVariable); -if (count _log >= 8) then { - _newLog = []; - _counter = 0; - { - // ensure the first element will not be added - if (_counter > 0) then { - _newLog pushback _x; - } else { - _counter = _counter + 1; - }; - }foreach _log; - _log = _newLog; -}; -_log pushback [_message,_moment,_type]; - -[_unit, QGVAR(activityLog),_log] call EFUNC(common,setDefinedVariable); -["Medical_OnActivityLogChanged", [_unit, _type, _message]] call ace_common_fnc_localEvent; diff --git a/addons/medical/functions/fnc_addHeartRateAdjustment.sqf b/addons/medical/functions/fnc_addHeartRateAdjustment.sqf index 798ec18b0e..dbe0271e99 100644 --- a/addons/medical/functions/fnc_addHeartRateAdjustment.sqf +++ b/addons/medical/functions/fnc_addHeartRateAdjustment.sqf @@ -1,11 +1,17 @@ -/** - * fn_addHeartRateAdjustment.sqf - * @Descr: Increase the Heart Rate of a local unit by given number within given amount of seconds. - * @Author: Glowbal +/* + * Author: Glowbal, KoffeinFlummi + * Increase the Heart Rate of a local unit by given number within given amount of seconds. * - * @Arguments: [unit OBJECT, value NUMBER, time NUMBER (Amount of seconds), callBack CODE (Called when adjustment is completed)] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: The unit + * 1: value + * 2: time in seconds + * 3: callback + * + * Return Value: + * nil + * + * Public: Yes */ #include "script_component.hpp" @@ -16,7 +22,7 @@ _value = [_this, 1, 0, [0]] call BIS_fnc_Param; _time = [_this, 2, 1, [0]] call BIS_fnc_Param; _callBack = [_this, 3, {}, [{}]] call BIS_fnc_Param; -_adjustment = [_unit, QGVAR(heartRateAdjustments)] call EFUNC(common,getDefinedVariable); +_adjustment = _unit getvariable [QGVAR(heartRateAdjustments), []]; _adjustment pushback [_value, _time, _callBack]; _unit setvariable [QGVAR(heartRateAdjustments), _adjustment ]; -["Medical_onHeartRateAdjustmentAdded", [_unit, _value, _time]] call ace_common_fnc_localEvent; \ No newline at end of file +["Medical_onHeartRateAdjustmentAdded", [_unit, _value, _time]] call ace_common_fnc_localEvent; diff --git a/addons/medical/functions/fnc_addOpenWounds.sqf b/addons/medical/functions/fnc_addOpenWounds.sqf deleted file mode 100644 index 1a87e409f9..0000000000 --- a/addons/medical/functions/fnc_addOpenWounds.sqf +++ /dev/null @@ -1,47 +0,0 @@ -/** - * fn_addOpenWounds.sqf - * @Descr: Add open wounds to unit. - * @Author: Glowbal - * - * @Arguments: [unit OBJECT (The object that will recieve the wound), bodyPart STRING, type STRING (Small, medium or large), amount NUMBER (The amount of open wounds added)] - * @Return: void - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_unit", "_bodyPart", "_type", "_openWounds", "_selection", "_amount", "_newAmount", "_global"]; -_unit = _this select 0; -_bodyPart = _this select 1; -_type = _this select 2; -_amount = _this select 3; -_global = if (count _this > 4) then {_this select 4} else {true}; - -if (typeName _bodyPart == "STRING") then { - _bodyPart = [_bodyPart] call FUNC(getBodyPartNumber); -}; -if (typeName _type == "STRING") then { - _type = switch (toLower _type) do { - case "small": {0}; - case "medium": {1}; - case "large": {2}; - default {-1}; - }; -}; - -if (_type < 0) exitwith { - [format["Adding an injury with an invalid type: %1",_this], 0] call EFUNC(common,debug); -}; - -_openWounds = [_unit,QGVAR(openWounds)] call EFUNC(common,getDefinedVariable); -_selection = _openWounds select _bodyPart; -_newAmount = (_selection select _type) + _amount; -if (_newAmount < 0) then { - _newAmount = 0; -}; -_selection set [ _type, _newAmount]; -_openWounds set [ _bodyPart , _selection]; -[_unit, QGVAR(openWounds),_openWounds, _global] call EFUNC(common,setDefinedVariable); - -[_unit] call FUNC(addToInjuredCollection); -["Medical_onOpenWoundsAdded", [_unit, _bodyPart, _type, _amount]] call ace_common_fnc_localEvent; \ No newline at end of file diff --git a/addons/medical/functions/fnc_addToInjuredCollection.sqf b/addons/medical/functions/fnc_addToInjuredCollection.sqf index f82e0fd5e4..972ad13ccd 100644 --- a/addons/medical/functions/fnc_addToInjuredCollection.sqf +++ b/addons/medical/functions/fnc_addToInjuredCollection.sqf @@ -1,11 +1,14 @@ -/** - * fnc_addToInjuredCollection.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Enabled the vitals loop for a unit. * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The Unit + * + * ReturnValue: + * + * + * Public: Yes */ #include "script_component.hpp" @@ -13,7 +16,7 @@ private "_unit"; _unit = _this select 0; if !(local _unit) exitwith{ - [[_unit], QUOTE(FUNC(addToInjuredCollection)), _unit] call EFUNC(common,execRemoteFnc); + [[_unit], QUOTE(DFUNC(addToInjuredCollection)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ }; if !(_unit getvariable[QGVAR(addedToUnitLoop),false]) then{ @@ -21,9 +24,27 @@ if !(_unit getvariable[QGVAR(addedToUnitLoop),false]) then{ }; if ([_unit] call FUNC(hasMedicalEnabled)) then { - if (isnil QGVAR(injuredUnitCollection)) then { - GVAR(injuredUnitCollection) = []; + [{ + private "_unit"; + _unit = (_this select 0) select 0; + if (!alive _unit || !local _unit) then { + [_this select 1] call CBA_fnc_removePerFrameHandler; + } else { + [_unit] call FUNC(handleUnitVitals); + + private "_pain"; + _pain = _unit getvariable [QGVAR(pain), 0]; + if (_pain > 45) then { + if (random(1) > 0.6) then { + [_unit] call FUNC(setUnconscious); + }; + [_unit] call FUNC(playInjuredSound); + }; + }; + }, 1, [_unit]] call CBA_fnc_addPerFrameHandler; + + if (isNil QGVAR(InjuredCollection)) then { + GVAR(InjuredCollection) = []; }; - if (_unit in GVAR(injuredUnitCollection)) exitwith {}; - GVAR(injuredUnitCollection) pushback _unit; + GVAR(InjuredCollection) pushback _unit; }; diff --git a/addons/medical/functions/fnc_addToLog.sqf b/addons/medical/functions/fnc_addToLog.sqf new file mode 100644 index 0000000000..c36d57b482 --- /dev/null +++ b/addons/medical/functions/fnc_addToLog.sqf @@ -0,0 +1,56 @@ +/* + * Author: Glowbal + * Add an entry to the specified log + * + * Arguments: + * 0: The patient + * 1: The log type + * 2: The message + * 3: The arguments for localization + * + * Return Value: + * nil + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_unit", "_type", "_message", "_arguments", "_lastNumber", "_moment", "_logVarName", "_log","_newLog"]; +_unit = _this select 0; +_type = _this select 1; +_message = _this select 2; +_arguments = _this select 3; + +if (!local _unit) exitwith { + [_this, QUOTE(DFUNC(addToLog)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ +}; + +_lastNumber = date select 4; +_moment = format["%1:%2",date select 3, _lastNumber]; +if (_lastNumber < 10) then { + _moment = format["%1:0%2",date select 3, _lastNumber]; +}; +_logVarName = format[QGVAR(logFile_%1), _type]; + +_log = _unit getvariable [_logVarName, []]; +if (count _log >= 8) then { + _newLog = []; + { + // ensure the first element will not be added + if (_foreachIndex > 0) then { + _newLog pushback _x; + }; + }foreach _log; + _log = _newLog; +}; +_log pushback [_message,_moment,_type, _arguments]; + +_unit setvariable [_logVarName, _log, true]; +["medical_onLogEntryAdded", [_unit, _type, _message, _arguments]] call ace_common_fnc_localEvent; + +_logs = _unit getvariable [QGVAR(allLogs), []]; +if !(_logVarName in _logs) then { + _logs pushback _logVarName; + _unit setvariable [QGVAR(allLogs), _logs, true]; +}; diff --git a/addons/medical/functions/fnc_addToQuickViewLog.sqf b/addons/medical/functions/fnc_addToQuickViewLog.sqf deleted file mode 100644 index ddac44c3b2..0000000000 --- a/addons/medical/functions/fnc_addToQuickViewLog.sqf +++ /dev/null @@ -1,45 +0,0 @@ -/** - * fn_addToQuickViewLog.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit","_type","_activity","_log", "_lastNumber", "_message"]; - -_unit = _this select 0; -_type = _this select 1; -_message = _this select 2; - -if (!local _unit) exitwith { - [_this, QUOTE(FUNC(addToQuickViewLog)), _unit] call EFUNC(common,execRemoteFnc); -}; - -_lastNumber = date select 4; -_moment = format["%1:%2",date select 3, _lastNumber]; -if (_lastNumber < 10) then { - _moment = format["%1:0%2",date select 3, _lastNumber]; -}; - -_log = [_unit,QGVAR(quickViewLog)] call EFUNC(common,getDefinedVariable); -if (count _log >= 8) then { - _newLog = []; - _counter = 0; - { - if (_counter > 0) then { - _newLog pushback _x; - } else { - _counter = _counter + 1; - }; - }foreach _log; - _log = _newLog; -}; -_log pushback [_message,_moment,_type]; - -[_unit,QGVAR(quickViewLog),_log] call EFUNC(common,setDefinedVariable); -["Medical_onQuickViewLogChanged", [_unit, _type, _message]] call ace_common_fnc_localEvent; \ No newline at end of file diff --git a/addons/medical/functions/fnc_addToTriageList.sqf b/addons/medical/functions/fnc_addToTriageCard.sqf similarity index 54% rename from addons/medical/functions/fnc_addToTriageList.sqf rename to addons/medical/functions/fnc_addToTriageCard.sqf index ec6fbc7d60..49e642cfc4 100644 --- a/addons/medical/functions/fnc_addToTriageList.sqf +++ b/addons/medical/functions/fnc_addToTriageCard.sqf @@ -1,11 +1,15 @@ -/** - * fn_addToTriageList.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Add an entry to the triage card * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The patient + * 1: The new item classname + * + * Return Value: + * nil + * + * Public: Yes */ #include "script_component.hpp" @@ -15,10 +19,10 @@ _unit = _this select 0; _newItem = _this select 1; if (!local _unit) exitwith { - [_this, QUOTE(FUNC(addToTriageList)), _unit] call EFUNC(common,execRemoteFnc); + [_this, QUOTE(DFUNC(addToTriageList)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ }; -_log = [_unit,QGVAR(triageCard)] call EFUNC(common,getDefinedVariable); +_log = _unit getvariable [QGVAR(triageCard), []]; _inList = false; _amount = 1; { @@ -26,6 +30,7 @@ _amount = 1; private "_info"; _info = _log select _foreachIndex; _info set [1,(_info select 1) + 1]; + _info set [2, time]; _log set [_foreachIndex, _info]; _amount = (_info select 1); @@ -34,8 +39,7 @@ _amount = 1; }foreach _log; if (!_inList) then { - _log pushback [_newItem,1]; + _log pushback [_newItem, 1, time]; }; - -[_unit,QGVAR(triageCard),_log] call EFUNC(common,setDefinedVariable); -["Medical_onItemAddedToTriageCard", [_unit, _newItem, _amount]] call ace_common_fnc_localEvent; \ No newline at end of file +_unit setvariable [QGVAR(triageCard), _log, true]; +["Medical_onItemAddedToTriageCard", [_unit, _newItem, _amount]] call ace_common_fnc_localEvent; diff --git a/addons/medical/functions/fnc_addTreatmentOption.sqf b/addons/medical/functions/fnc_addTreatmentOption.sqf deleted file mode 100644 index 12d5cb1da1..0000000000 --- a/addons/medical/functions/fnc_addTreatmentOption.sqf +++ /dev/null @@ -1,31 +0,0 @@ -/** - * fnc_addTreatmentOption.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_displayName","_tooltip","_condition","_code", "_category","_options"]; -_displayName = _this select 0; -_tooltip = _this select 1; -_condition = _this select 2; -_code = _this select 3; -_category = _this select 4; - -if (isLocalized _displayName) then { - _displayName = localize _displayName; -}; - -if (isLocalized _tooltip) then { - _tooltip = localize _tooltip; -}; - -_options = missionNamespace getvariable [QGVAR(registeredTreatmentOptions_)+_category, []]; -_options pushback [_displayName, _tooltip, _condition, _code]; - -missionNamespace setvariable [QGVAR(registeredTreatmentOptions_)+_category, _options]; diff --git a/addons/medical/functions/fnc_registerUnconsciousCondition.sqf b/addons/medical/functions/fnc_addUnconsciousCondition.sqf similarity index 53% rename from addons/medical/functions/fnc_registerUnconsciousCondition.sqf rename to addons/medical/functions/fnc_addUnconsciousCondition.sqf index 1e0413e8d6..579a55ca1f 100644 --- a/addons/medical/functions/fnc_registerUnconsciousCondition.sqf +++ b/addons/medical/functions/fnc_addUnconsciousCondition.sqf @@ -1,11 +1,14 @@ -/** - * fn_registerUnconsciousCondition.sqf - * @Descr: Register new condition for the unconscious state. Conditions are not actively checked for units unless unit is in unconscious state. - * @Author: Glowbal +/* + * Author: Glowbal + * Adds new condition for the unconscious state. Conditions are not actively checked for units unless unit is in unconscious state. * - * @Arguments: [code CODE] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: Code, should return a boolean + * + * ReturnValue: + * + * + * Public: Yes */ #include "script_component.hpp" @@ -19,4 +22,4 @@ if (typeName _this == typeName []) then { GVAR(unconsciousConditions) pushback _x; }; }foreach _this; -}; \ No newline at end of file +}; diff --git a/addons/medical/functions/fnc_canAccessMedicalEquipment.sqf b/addons/medical/functions/fnc_canAccessMedicalEquipment.sqf index d0522a79dd..4b1940b7e3 100644 --- a/addons/medical/functions/fnc_canAccessMedicalEquipment.sqf +++ b/addons/medical/functions/fnc_canAccessMedicalEquipment.sqf @@ -1,18 +1,22 @@ -/** - * fn_canAccessMedicalEquipment.sqf - * @Descr: Check if caller can access targets medical equipment, based upon accessLevel - * @Author: Glowbal +/* + * Author: Glowbal + * Check if caller can access targets medical equipment, based upon accessLevel. * - * @Arguments: [target OBJECT, caller OBJECT] - * @Return: BOOL - * @PublicAPI: true + * Arguments: + * 0: The caller + * 1: The target + * + * ReturnValue: + * Can Treat + * + * Public: Yes */ #include "script_component.hpp" private ["_target", "_caller", "_accessLevel", "_return"]; -_target = _this select 0; -_caller = _this select 1; +_caller = _this select 0; +_target = _this select 1; _accessLevel = _target getvariable [QGVAR(allowSharedEquipmentAccess), -1]; diff --git a/addons/medical/functions/fnc_canGoUnconsciousState.sqf b/addons/medical/functions/fnc_canGoUnconsciousState.sqf deleted file mode 100644 index 6eaf983e31..0000000000 --- a/addons/medical/functions/fnc_canGoUnconsciousState.sqf +++ /dev/null @@ -1,17 +0,0 @@ -/** - * fn_canGoUnconsciousState.sqf - * @Descr: Checks if an object can move into unconscious state - * @Author: Glowbal - * - * @Arguments: [unit OBJECT] - * @Return: BOOL true if object can move into unconscious state - * @PublicAPI: true - */ - - -#include "script_component.hpp" - -private ["_unit"]; -_unit = _this select 0; - -(!(isNull _unit) && {(_unit isKindOf "CaManBase") && ([_unit] call EFUNC(common,isAwake))}) \ No newline at end of file diff --git a/addons/medical/functions/fnc_canPutInBodyBag.sqf b/addons/medical/functions/fnc_canPutInBodyBag.sqf deleted file mode 100644 index 07626c0d21..0000000000 --- a/addons/medical/functions/fnc_canPutInBodyBag.sqf +++ /dev/null @@ -1,17 +0,0 @@ -/** - * fn_canPutInBodyBag.sqf - * @Descr: - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_unit","_caller"]; -_caller = _this select 0; -_target = _this select 1; - -([_caller, "ACE_itemBodyBag"] call EFUNC(common,hasItem) && {(!(alive _target) || (_target getvariable [QEGVAR(common,isDead),false]) || (_target getvariable ["ACE_inReviveState", false]))} && {(_target distance _caller) < 7.5} && (vehicle _target == _unit)); // return \ No newline at end of file diff --git a/addons/medical/functions/fnc_canTreat.sqf b/addons/medical/functions/fnc_canTreat.sqf new file mode 100644 index 0000000000..2260a2750b --- /dev/null +++ b/addons/medical/functions/fnc_canTreat.sqf @@ -0,0 +1,48 @@ +/* + * Author: Glowbal + * Check if the treatment action can be performed. + * + * Arguments: + * 0: The caller + * 1: The target + * 2: Selection name + * 3: ACE_Medical_Treatments Classname + * + * ReturnValue: + * Can Treat + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_caller", "_target", "_selectionName", "_className", "_config", "_availableLevels", "_medicRequired", "_items", "_locations", "_return"]; +_caller = _this select 0; +_target = _this select 1; +_selectionName = _this select 2; +_className = _this select 3; + +_config = (ConfigFile >> "ACE_Medical_Treatments" >> "Basic" >> _className); +if (GVAR(level)>=1) then { + _config = (ConfigFile >> "ACE_Medical_Treatments" >> "Advanced" >> _className); +}; +if !(isClass _config) exitwith {false}; + +_medicRequired = getNumber (_config >> "requiredMedic"); +if !([_caller, _medicRequired] call FUNC(isMedic) || [_target, _medicRequired] call FUNC(isMedic)) exitwith {false}; + +_items = getArray (_config >> "items"); +if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith {false}; + +_locations = getArray (_config >> "treatmentLocations"); + +if ("All" in _locations) exitwith {true}; + +_return = false; +{ + if (_x == "field") exitwith {_return = true;}; + if (_x == "MedicalFacility" && {[_caller, _target] call FUNC(inMedicalFacility)}) exitwith {_return = true;}; + if (_x == "MedicalVehicle" && {[_caller, _target] call FUNC(inMedicalVehicle)}) exitwith {_return = true;}; +}foreach _locations; + +_return; diff --git a/addons/medical/functions/fnc_checkDamage.sqf b/addons/medical/functions/fnc_checkDamage.sqf deleted file mode 100644 index 67495c25de..0000000000 --- a/addons/medical/functions/fnc_checkDamage.sqf +++ /dev/null @@ -1,55 +0,0 @@ -/* - * Author: KoffeinFlummi - * - * Checks the unit for leg and arm damage, and removes orphan structural damage. - * - * Arguments: - + 0: Unit - * 1: Leg Damage - * 2: Arm Damage - * 3: Remove orphan damage? (Bool; optional, default No) - * - * Return Value: - * None - */ - -#define LEGDAMAGETRESHOLD1 1 -#define LEGDAMAGETRESHOLD2 1.7 -#define ARMDAMAGETRESHOLD1 1 -#define ARMDAMAGETRESHOLD2 1.7 - -private ["_unit", "_legdamage", "_armdamage", "_damagesum"]; - -_unit = _this select 0; -_legdamage = _this select 1; -_armdamage = _this select 2; - -// Leg Damage -// lightly wounded, only limit walking speed (forceWalk is for suckers) -if (_legdamage >= LEGDAMAGETRESHOLD1) then { - if (_unit getHitPointDamage "HitLegs" != 1) then {_unit setHitPointDamage ["HitLegs", 1]}; -} else { - if (_unit getHitPointDamage "HitLegs" != 0) then {_unit setHitPointDamage ["HitLegs", 0]}; -}; -// @ŧodo: force prone for completely fucked up legs. - -// Arm Damage -// fx only -if (_armdamage >= ARMDAMAGETRESHOLD1) then { - if (_unit getHitPointDamage "HitHands" != 1) then {_unit setHitPointDamage ["HitHands", 1]}; -} else { - if (_unit getHitPointDamage "HitHands" != 0) then {_unit setHitPointDamage ["HitHands", 0]}; -}; - -// remove leftover structural damage if unit is already fully healed -if (count _this > 3 and _this select 3) then { - _damagesum = (_unit getHitPointDamage "HitHead") + - (_unit getHitPointDamage "HitBody") + - (_unit getHitPointDamage "HitLeftArm") + - (_unit getHitPointDamage "HitRightArm") + - (_unit getHitPointDamage "HitLeftLeg") + - (_unit getHitPointDamage "HitRightLeg"); - if (_damagesum <= 0.06) then { - _unit setDamage 0; - }; -}; diff --git a/addons/medical/functions/fnc_cleanUpCopyOfBody.sqf b/addons/medical/functions/fnc_cleanUpCopyOfBody.sqf deleted file mode 100644 index 292f332f91..0000000000 --- a/addons/medical/functions/fnc_cleanUpCopyOfBody.sqf +++ /dev/null @@ -1,26 +0,0 @@ -/** - * fn_cleanUpCopyOfBody_f.sqf - * @Descr: Called from a custom eventhandler to ensure that any copies of bodies are cleaned up. - * @Author: Glowbal - * - * @Arguments: [unit OBJECT] - * @Return: BOOL - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_unit", "_copy"]; -_unit = _this select 0; - -_copy = _unit getvariable QGVAR(copyOfBody); -if (isnil "_copy") exitwith {false}; -[format["Cleaning up a copy of Body: %1 %2", _unit, _copy]] call EFUNC(common,debug); -// lets clean it up -_unit setvariable [QGVAR(originalCopy), nil, true]; -_unit setvariable [QGVAR(copyOfBody), nil, true]; -if (!isNull _copy) then { - deleteVehicle _copy; -}; - -true; \ No newline at end of file diff --git a/addons/medical/functions/fnc_determineIfFatal.sqf b/addons/medical/functions/fnc_determineIfFatal.sqf index b14822efeb..978aa16b2b 100644 --- a/addons/medical/functions/fnc_determineIfFatal.sqf +++ b/addons/medical/functions/fnc_determineIfFatal.sqf @@ -10,23 +10,24 @@ #include "script_component.hpp" -private ["_unit","_part","_damageThreshold"]; +private ["_unit","_part","_damageThreshold", "_withDamage"]; _unit = _this select 0; _part = _this select 1; +_withDamage = if (count _this > 2) then { _this select 2} else {0}; if (!alive _unit) exitwith {true}; - +if (_part < 0 || _part > 5) exitwith {}; if ((vehicle _unit != _unit) && {!alive (vehicle _unit)}) exitwith { true }; // Find the correct Damage threshold for unit. _damageThreshold = [1,1,1]; if (isPlayer _unit) then { - _damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_Players), GVAR(damageThreshold_Players), GVAR(damageThreshold_Players) * 1.7]]; + //_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_Players), GVAR(damageThreshold_Players), GVAR(damageThreshold_Players) * 1.7]]; } else { - _damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_AI), GVAR(damageThreshold_AI), GVAR(damageThreshold_AI) * 1.7]]; + //_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_AI), GVAR(damageThreshold_AI), GVAR(damageThreshold_AI) * 1.7]]; }; -_damageBodyPart = ([_unit,QGVAR(bodyPartStatus),[0,0,0,0,0,0]] call EFUNC(common,getDefinedVariable)) select _part; +_damageBodyPart = ((_unit getvariable [QGVAR(bodyPartStatus),[0, 0, 0, 0, 0, 0]]) select _part) + _withDamage; // Check if damage to body part is higher as damage head if (_part == 0) exitwith { diff --git a/addons/medical/functions/fnc_determineIfUnconscious.sqf b/addons/medical/functions/fnc_determineIfUnconscious.sqf deleted file mode 100644 index ebc3af26eb..0000000000 --- a/addons/medical/functions/fnc_determineIfUnconscious.sqf +++ /dev/null @@ -1,40 +0,0 @@ -/** - * fn_determineIfUnconscious.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit","_part","_damageThreshold"]; -_unit = _this select 0; -_part = _this select 1; - -if (!alive _unit) exitwith { true }; - -if ((vehicle _unit != _unit) && {!alive (vehicle _unit)}) exitwith { true }; - -// Find the correct Damage threshold for unit. -_damageThreshold = if (isPlayer _unit) then { - missionNamespace getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_Players), GVAR(damageThreshold_Players), GVAR(damageThreshold_Players)]]; -} else { - missionNamespace getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_AI), GVAR(damageThreshold_AI), GVAR(damageThreshold_AI)]]; -}; - -_damageBodyPart = ([_unit,QGVAR(bodyPartStatus),[0,0,0,0,0,0]] call EFUNC(common,getDefinedVariable)) select _part; - -// Check if damage to body part is higher as damage head -if (_part == 0) exitwith { - ((_damageBodyPart * GVAR(setting_medicalDifficulty)) >= ((_damageThreshold select 0) * 0.7) && {(random(1) > 0.35)}); -}; - -// Check if damage to body part is higher as damage torso -if (_part == 1) exitwith { - ((_damageBodyPart * GVAR(setting_medicalDifficulty)) >= ((_damageThreshold select 1) * 0.5) && {(random(1) > 0.4)}); -}; -// Check if damage to body part is higher as damage limbs -((_damageBodyPart * GVAR(setting_medicalDifficulty)) >= ((_damageThreshold select 2) * 0.8) && {(random(1) > 0.7)}); \ No newline at end of file diff --git a/addons/medical/functions/fnc_displayPatientInformation.sqf b/addons/medical/functions/fnc_displayPatientInformation.sqf new file mode 100644 index 0000000000..d5154ba105 --- /dev/null +++ b/addons/medical/functions/fnc_displayPatientInformation.sqf @@ -0,0 +1,74 @@ +/* + * Author: Glowbal + * Displays the patient information for given unit. + * + * Arguments: + * 0: The Unit + * 1: Show + * + * ReturnValue: + * nil + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_target", "_show"]; +_target = _this select 0; +_show = if (count _this > 1) then {_this select 1} else {true}; + +GVAR(displayPatientInformationTarget) = if (_show) then {_target} else {ObjNull}; + +if (_show) then { + + ("ACE_MedicalRscDisplayInformation" call BIS_fnc_rscLayer) cutRsc [QGVAR(DisplayInformation),"PLAIN"]; + + [{ + private ["_target", "_display", "_alphaLevel", "_damaged", "_availableSelections", "_openWounds", "_selectionBloodLoss", "_red", "_green", "_blue", "_alphaLevel"]; + _target = (_this select 0) select 0; + if (GVAR(displayPatientInformationTarget) != _target) exitwith { + [_this select 1] call CBA_fnc_removePerFrameHandler; + }; + + disableSerialization; + _display = uiNamespace getvariable QGVAR(DisplayInformation); + if (isnil "_display") exitwith { + [_this select 1] call CBA_fnc_removePerFrameHandler; + }; + + _alphaLevel = 1.0; + _damaged = [false, false, false, false, false, false]; + _availableSelections = [50,51,52,53,54,55]; + _openWounds = _target getvariable [QGVAR(openWounds), []]; + + _selectionBloodLoss = [0,0,0,0,0,0]; + { + _selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + ((_x select 4) * (_x select 3))]; + }foreach _openWounds; + + { + private ["_red", "_green", "_blue"]; + _total = _x; + + _red = 1; + _green = 1; + _blue = 1; + if (_total >0) then { + _green = 0.9 - (15*(_total)); + if (_green < 0.0) then { + _green = 0.0; + }; + _blue = _green; + _damaged set[_foreachIndex, true]; + }; + (_display displayCtrl (_availableSelections select _foreachIndex)) ctrlSetTextColor [_red, _green, _blue, _alphaLevel]; + }foreach _selectionBloodLoss; + + // TODO fill the lb with the appropiate information for the patient + + }, 0, [_target]] call CBA_fnc_addPerFrameHandler; + +} else { + ("ACE_MedicalRscDisplayInformation" call BIS_fnc_rscLayer) cutRsc ["","PLAIN"]; +}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_effectBlackOut.sqf b/addons/medical/functions/fnc_effectBlackOut.sqf deleted file mode 100644 index 1ffa75fff9..0000000000 --- a/addons/medical/functions/fnc_effectBlackOut.sqf +++ /dev/null @@ -1,29 +0,0 @@ -/** - * fn_effectBlackOut.sqf - * @Descr: Displays the blacked out effect for clients. - * @Author: Glowbal - * - * @Arguments: [displayEffect BOOL] - * @Return: void - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_displayEffect","_effect"]; -_displayEffect = [_this, 0, false,[false]] call bis_fnc_param; - -if (!hasInterface) exitwith {}; - -disableSerialization; -_effect = uiNamespace getVariable QGVAR(ScreenEffectsBlack); -if (isNil "_effect") then { - 45 cutRsc [QGVAR(ScreenEffectsBlack),"PLAIN"]; - _effect = uiNamespace getVariable QGVAR(ScreenEffectsBlack); -}; - -if (_displayEffect) then { - (_effect displayCtrl 11112) ctrlSetTextColor [0.0,0.0,0.0,0.9]; -} else { - (_effect displayCtrl 11112) ctrlSetTextColor [0.0,0.0,0.0,0.0]; -}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_effectBleeding.sqf b/addons/medical/functions/fnc_effectBleeding.sqf deleted file mode 100644 index 0882267df1..0000000000 --- a/addons/medical/functions/fnc_effectBleeding.sqf +++ /dev/null @@ -1,36 +0,0 @@ -/** - * fn_effectBleeding.sqf - * @Descr: Displays the ACE Bleeding effect - * @Author: Glowbal - * - * @Arguments: [bloodLoss NUMBER] - * @Return: void - * @PublicAPI: true - */ - -#include "script_component.hpp" - -if (isnil QGVAR(DisplayingBleedingEffect)) then { - GVAR(DisplayingBleedingEffect) = false; -}; -if (GVAR(DisplayingBleedingEffect)) exitwith {}; -private ["_bloodLoss","_time"]; -_bloodLoss = _this select 0; -if (!(_bloodLoss > 0)) exitwith{}; - -_time = 10 - _bloodLoss; -if (_time < 1.5) then { - _time = 1.5; -}; -GVAR(DisplayingBleedingEffect) = true; -47 cutRsc [QGVAR(ScreenEffectsBleeding),"PLAIN"]; - -[{ - if !(isnil QGVAR(DisplayingBleedingEffect_ran)) then { - GVAR(DisplayingBleedingEffect_ran) = nil; - GVAR(DisplayingBleedingEffect) = false; - [(_this select 1)] call cba_fnc_removePerFrameHandler; - } else { - GVAR(DisplayingBleedingEffect_ran) = true; - }; -}, _time, [] ] call CBA_fnc_addPerFrameHandler; diff --git a/addons/medical/functions/fnc_effectPain.sqf b/addons/medical/functions/fnc_effectPain.sqf deleted file mode 100644 index 595d4ea6a0..0000000000 --- a/addons/medical/functions/fnc_effectPain.sqf +++ /dev/null @@ -1,32 +0,0 @@ -/** - * fn_effectPain.sqf - * @Descr: Displays the ACE Pain effect - * @Author: Glowbal - * - * @Arguments: [painRatio NUMBER] - * @Return: void - * @PublicAPI: true - */ - -#include "script_component.hpp" - -if (isnil QGVAR(DisplayingPainEffect)) then { - GVAR(DisplayingPainEffect) = false; -}; - -if (GVAR(DisplayingPainEffect)) exitwith {}; - -private ["_ratio","_time"]; -_ratio = _this select 0; -if (!(_ratio > 0)) exitwith{}; - _time = 6 - _ratio; -if (_time <1.5) then { - _time = 1.5; -}; -GVAR(DisplayingPainEffect) = true; -46 cutRsc [QGVAR(ScreenEffectsPain),"PLAIN"]; - -[{ - GVAR(DisplayingPainEffect) = false; - [(_this select 1)] call cba_fnc_removePerFrameHandler; -}, _time, [] ] call CBA_fnc_addPerFrameHandler; diff --git a/addons/medical/functions/fnc_fromNumberToBodyPart.sqf b/addons/medical/functions/fnc_fromNumberToBodyPart.sqf deleted file mode 100644 index a556ea1211..0000000000 --- a/addons/medical/functions/fnc_fromNumberToBodyPart.sqf +++ /dev/null @@ -1,39 +0,0 @@ -/** - * fn_fromNumberToBodyPart.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_selectionName","_part"]; -_part = _this select 0; -_selectionName = ""; -_selectionName = switch (_part) do { - case 0: { - "head" - }; - case 1: { - "body" - }; - case 2: { - "hand_l" - }; - case 3: { - "hand_r" - }; - case 4: { - "leg_l" - }; - case 5: { - "leg_r" - }; - default { - "" - }; -}; -_selectionName \ No newline at end of file diff --git a/addons/medical/functions/fnc_getActivityLog.sqf b/addons/medical/functions/fnc_getActivityLog.sqf deleted file mode 100644 index 5f5f1ba6de..0000000000 --- a/addons/medical/functions/fnc_getActivityLog.sqf +++ /dev/null @@ -1,23 +0,0 @@ -/** - * fn_getActivityLog.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private["_unit"]; -_unit = _this select 0; -_log = [_unit,QGVAR(activityLog)] call EFUNC(common,getDefinedVariable); - -if (isnil "_log") then { - _log = []; -}; -if (typeName _log != typeName []) then { - _log = []; -}; -_log diff --git a/addons/medical/functions/fnc_getBloodLoss.sqf b/addons/medical/functions/fnc_getBloodLoss.sqf index 929ca2b856..d91ab15d52 100644 --- a/addons/medical/functions/fnc_getBloodLoss.sqf +++ b/addons/medical/functions/fnc_getBloodLoss.sqf @@ -1,36 +1,45 @@ -/** - * fn_getBloodLoss.sqf - * @Descr: Calculate the total blood loss of a unit. - * @Author: Glowbal +/* + * Author: Glowbal + * Calculate the total blood loss of a unit. * - * @Arguments: [unit OBJECT] - * @Return: NUMBER Total blood loss of unit - * @PublicAPI: true + * Arguments: + * 0: The Unit + * + * ReturnValue: + * Total blood loss of unit + * + * Public: No */ #include "script_component.hpp" -#define BLOODLOSS_SMALL_WOUNDS 0.025 -#define BLOODLOSS_MEDIUM_WOUNDS 0.05 -#define BLOODLOSS_LARGE_WOUNDS 0.1 - -/** -* The default cardiac output when all stats are set to normal is 5.25. -*/ -#define DEFAULT_CARDIAC_OUTPUT 5.25 - -private ["_totalBloodLoss","_tourniquets","_openWounds", "_value", "_cardiacOutput"]; - +private ["_totalBloodLoss","_tourniquets","_openWounds", "_value", "_cardiacOutput", "_internalWounds"]; +// TODO Only use this calculation if medium or higher, otherwise use vanilla calculations (for basic medical). _totalBloodLoss = 0; -_tourniquets = [_this, QGVAR(tourniquets)] call EFUNC(common,getDefinedVariable); -_openWounds = [_this, QGVAR(openWounds)] call EFUNC(common,getDefinedVariable); -_cardiacOutput = [_this] call FUNC(getCardiacOutput); -{ - if ((_tourniquets select _foreachIndex) < 1) then { - _totalBloodLoss = _totalBloodLoss + (((BLOODLOSS_SMALL_WOUNDS * (_x select 0))) + ((BLOODLOSS_MEDIUM_WOUNDS * (_x select 1))) + ((BLOODLOSS_LARGE_WOUNDS * (_x select 2))) * (_cardiacOutput / DEFAULT_CARDIAC_OUTPUT)); - }; -}foreach _openWounds; +// Advanced medical bloodloss handling +if (GVAR(level) >= 1) then { + _tourniquets = _this getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]]; + _openWounds = _this getvariable [QGVAR(openWounds), []]; + //_cardiacOutput = [_this] call FUNC(getCardiacOutput); -// cap the blood loss to be no greater as the current cardiac output -(_totalBloodLoss min _cardiacOutput); \ No newline at end of file + { + if ((_tourniquets select (_x select 2)) < 1) then { + // total bleeding ratio * percentage of injury left + _totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3)); + + // (((BLOODLOSS_SMALL_WOUNDS * (_x select 0))) + ((BLOODLOSS_MEDIUM_WOUNDS * (_x select 1))) + ((BLOODLOSS_LARGE_WOUNDS * (_x select 2))) * (_cardiacOutput / DEFAULT_CARDIAC_OUTPUT)); + }; + }foreach _openWounds; + + _internalWounds = _this getvariable [QGVAR(internalWounds), []]; + { + _totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3)); + }foreach _internalWounds; + + // cap the blood loss to be no greater as the current cardiac output + //(_totalBloodLoss min _cardiacOutput); +} else { + // TODO basic medical +}; +_totalBloodLoss; diff --git a/addons/medical/functions/fnc_getBloodPressure.sqf b/addons/medical/functions/fnc_getBloodPressure.sqf index 620b8d541d..f5012c8735 100644 --- a/addons/medical/functions/fnc_getBloodPressure.sqf +++ b/addons/medical/functions/fnc_getBloodPressure.sqf @@ -1,11 +1,14 @@ -/** - * fn_getBloodPressure.sqf - * @Descr: Calculate the current blood pressure of a unit. - * @Author: Glowbal +/* + * Author: Glowbal + * Calculates the blood volume change and decreases the IVs given to the unit. * - * @Arguments: [unit OBJECT (The unit to get the blood pressure from.)] - * @Return: ARRAY Blood Pressure. Format [low NUMBER, high NUMBER] - * @PublicAPI: true + * Arguments: + * 0: The Unit + * + * ReturnValue: + * Blood Pressuret ,> + * + * Public: No */ #include "script_component.hpp" @@ -23,9 +26,9 @@ private ["_unit", "_bloodPressureLow", "_bloodPressureHigh", "_cardiacOutput", "_resistance"]; _unit = _this select 0; _cardiacOutput = [_unit] call FUNC(getCardiacOutput); -_resistance = [_unit, QGVAR(peripheralResistance)] call EFUNC(common,getDefinedVariable); +_resistance = _unit getvariable [QGVAR(peripheralResistance), 100]; _bloodPressureHigh = (_cardiacOutput * MODIFIER_BP_HIGH) * _resistance; _bloodPressureLow = (_cardiacOutput * MODIFIER_BP_LOW) * _resistance; -[_bloodPressureLow, _bloodPressureHigh]; \ No newline at end of file +[_bloodPressureLow, _bloodPressureHigh]; diff --git a/addons/medical/functions/fnc_getBloodVolumeChange.sqf b/addons/medical/functions/fnc_getBloodVolumeChange.sqf index cfec53e157..92b4408fbf 100644 --- a/addons/medical/functions/fnc_getBloodVolumeChange.sqf +++ b/addons/medical/functions/fnc_getBloodVolumeChange.sqf @@ -1,11 +1,14 @@ -/** - * fn_getBloodVolumeChange.sqf - * @Descr: Calculates the blood volume change and decreases the IVs given to the unit. - * @Author: Glowbal +/* + * Author: Glowbal + * Calculates the blood volume change and decreases the IVs given to the unit. * - * @Arguments: [] - * @Return: NUMBER Bloodvolume change - * @PublicAPI: false + * Arguments: + * 0: The Unit + * + * ReturnValue: + * Current cardiac output + * + * Public: No */ #include "script_component.hpp" @@ -38,11 +41,6 @@ if (_bloodVolume < 100.0) then { _bloodVolumeChange = _bloodVolumeChange + BLOOD_CHANGE_PER_SECOND; _ivVolume = (_unit getvariable [QGVAR(salineIVVolume), 0]) + IV_CHANGE_PER_SECOND; _unit setvariable [QGVAR(salineIVVolume),_ivVolume]; - if ([QEGVAR(fieldRations,module)] call EFUNC(common,isModuleEnabled)) then { - if ([_unit] call EFUNC(fieldRations,canDrink)) then { - _unit setvariable [QEGVAR(fieldRations,drinkStatus), (_unit getvariable [QEGVAR(fieldRations,drinkStatus), 100]) + 0.2]; - }; - }; }; if ((_unit getvariable [QGVAR(plasmaIVVolume), 0]) > 0) then { _bloodVolumeChange = _bloodVolumeChange + BLOOD_CHANGE_PER_SECOND; @@ -56,4 +54,4 @@ if (_bloodVolume < 100.0) then { }; }; -_bloodVolumeChange +_bloodVolumeChange; diff --git a/addons/medical/functions/fnc_getBodyPartNumber.sqf b/addons/medical/functions/fnc_getBodyPartNumber.sqf deleted file mode 100644 index 6bfc041c80..0000000000 --- a/addons/medical/functions/fnc_getBodyPartNumber.sqf +++ /dev/null @@ -1,54 +0,0 @@ -/** - * fn_getBodyPartNumber.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_selectionName","_part"]; -_selectionName = _this select 0; - - _part = -1; - _part = switch (_selectionName) do { - case "head": { - 0 - }; - case "body": { - 1 - }; - case "hands": { - if (random(1)>=0.5) then { - 2 - } else { - 3 - }; - }; - case "hand_l": { - 2 - }; - case "hand_r": { - 3 - }; - case "legs": { - if (random(1)>=0.5) then { - 4 - } else { - 5 - }; - }; - case "leg_l": { - 4 - }; - case "leg_r": { - 5 - }; - default { - -1 - }; - }; -_part \ No newline at end of file diff --git a/addons/medical/functions/fnc_getCardiacOutput.sqf b/addons/medical/functions/fnc_getCardiacOutput.sqf index a22bb3d5d9..a44e8a8e29 100644 --- a/addons/medical/functions/fnc_getCardiacOutput.sqf +++ b/addons/medical/functions/fnc_getCardiacOutput.sqf @@ -1,11 +1,14 @@ -/** - * fn_getCardiacOutput.sqf - * @Descr: Get the cardiac output from the Heart, based on current Heart Rate and Blood Volume. - * @Author: Glowbal +/* + * Author: Glowbal + * Get the cardiac output from the Heart, based on current Heart Rate and Blood Volume. * - * @Arguments: [unit OBJECT] - * @Return: NUMBER Current cardiac output. - * @PublicAPI: true + * Arguments: + * 0: The Unit + * + * ReturnValue: + * Current cardiac output + * + * Public: No */ #include "script_component.hpp" @@ -22,4 +25,4 @@ private "_unit"; _unit = _this select 0; -((_unit getvariable [QGVAR(bloodVolume), 100])/MODIFIER_CARDIAC_OUTPUT) + ((_unit getvariable [QGVAR(heartRate), 80])/80-1); \ No newline at end of file +((_unit getvariable [QGVAR(bloodVolume), 100])/MODIFIER_CARDIAC_OUTPUT) + ((_unit getvariable [QGVAR(heartRate), 80])/80-1); diff --git a/addons/medical/functions/fnc_getCurrentSelectedInjuryData.sqf b/addons/medical/functions/fnc_getCurrentSelectedInjuryData.sqf deleted file mode 100644 index 93e2a6c871..0000000000 --- a/addons/medical/functions/fnc_getCurrentSelectedInjuryData.sqf +++ /dev/null @@ -1,19 +0,0 @@ -/** - * fn_getCurrentSelectedInjuryData.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_return", "_current"]; -_return = ""; -if (dialog) then { - _current = lbCurSel 213; - _return = lbData [213,_current]; -}; -_return; \ No newline at end of file diff --git a/addons/medical/functions/fnc_getHeartRateChange.sqf b/addons/medical/functions/fnc_getHeartRateChange.sqf index a3c0c239cd..2f1b7bfab8 100644 --- a/addons/medical/functions/fnc_getHeartRateChange.sqf +++ b/addons/medical/functions/fnc_getHeartRateChange.sqf @@ -1,11 +1,14 @@ -/** - * fn_getHeartRateChange.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Get the change in the heart rate. Used for the vitals calculations. Calculated in one seconds. * - * @Arguments: [] - * @Return: void - * @PublicAPI: false + * Arguments: + * 0: The Unit + * + * ReturnValue: + * Change in heart Rate + * + * Public: No */ #include "script_component.hpp" diff --git a/addons/medical/functions/fnc_getNewDamageBodyPart.sqf b/addons/medical/functions/fnc_getNewDamageBodyPart.sqf deleted file mode 100644 index ec1efcab9f..0000000000 --- a/addons/medical/functions/fnc_getNewDamageBodyPart.sqf +++ /dev/null @@ -1,28 +0,0 @@ -/** - * fnc_getNewDamageBodyPart.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit","_selectionName","_newDamage", "_previousDamage", "_origDamage", "_number"]; -_unit = _this select 0; -_amountOfDamage = _this select 1; -_number = _this select 2; - -_previousDamage = _unit getvariable [QGVAR(bodyPartStatusPrevious), [0,0,0,0,0,0]]; -_newDamage = _amountOfDamage - (_previousDamage select _number); -_previousDamage set [_number, _newDamage]; -[_unit,QGVAR(bodyPartStatusPrevious),_previousDamage] call EFUNC(common,setDefinedVariable); - - -_origDamage = [_unit,QGVAR(bodyPartStatus),[0,0,0,0,0,0]] call EFUNC(common,getDefinedVariable); -_origDamage set [_number, (_origDamage select _number) + _newDamage]; /* We are storing the total Damage done on a body part for determining the damage properly */ -[_unit,QGVAR(bodyPartStatus),_origDamage] call EFUNC(common,setDefinedVariable); - -_newDamage \ No newline at end of file diff --git a/addons/medical/functions/fnc_getQuickViewLog.sqf b/addons/medical/functions/fnc_getQuickViewLog.sqf deleted file mode 100644 index 356c08391e..0000000000 --- a/addons/medical/functions/fnc_getQuickViewLog.sqf +++ /dev/null @@ -1,22 +0,0 @@ -/** - * fn_getQuickViewLog.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private["_unit"]; -_unit = _this select 0; -_log = [_unit,QGVAR(quickViewLog)] call EFUNC(common,getDefinedVariable); -if (isnil "_log") then { - _log = []; -}; -if (typeName _log != typeName []) then { - _log = []; -}; -_log diff --git a/addons/medical/functions/fnc_getSelectedBodyPart.sqf b/addons/medical/functions/fnc_getSelectedBodyPart.sqf deleted file mode 100644 index 6e018c2aac..0000000000 --- a/addons/medical/functions/fnc_getSelectedBodyPart.sqf +++ /dev/null @@ -1,16 +0,0 @@ -/** - * fn_getSelectedBodyPart.sqf - * @Descr: Get the current selected body part for client - * @Author: Glowbal - * - * @Arguments: [] - * @Return: STRING bodyPart selected - * @PublicAPI: true - */ - -#include "script_component.hpp" - -if (isnil QGVAR(selectedBodyPart)) then { - GVAR(selectedBodyPart) = "head"; -}; -GVAR(selectedBodyPart) \ No newline at end of file diff --git a/addons/medical/functions/fnc_getTreatmentOptions.sqf b/addons/medical/functions/fnc_getTreatmentOptions.sqf deleted file mode 100644 index b2bd75dc78..0000000000 --- a/addons/medical/functions/fnc_getTreatmentOptions.sqf +++ /dev/null @@ -1,49 +0,0 @@ -/** - * fnc_getTreatmentOptions.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - - -private ["_caller","_target","_category", "_result", "_nameCaller", "_nameTarget"]; -_caller = _this select 0; -_target = _this select 1; -_category = _this select 2; - -if ((_category == "advanced" || _category == "airway") && (_caller == _target)) exitwith { - []; -}; - -if (!([_caller] call EFUNC(common,canInteract))) exitwith { - []; -}; - -if (([_caller] call EFUNC(common,beingCarried))) exitwith { - []; -}; - -if (!(isNull([_caller] call EFUNC(common,getCarriedObj))) && _category != "drag") exitwith { - []; -}; - -_nameCaller = [_caller] call EFUNC(common,getName); -_nameTarget = [_Target] call EFUNC(common,getName); - -_result = []; -{ - if ([_caller, _target] call (_x select 2)) then { - - private ["_caller", "_target", "_category"]; - - // title, code, tooltip - _result pushback [format[_x select 0, _nameCaller, _nameTarget], _x select 3, format[_x select 1, _nameCaller, _nameTarget]]; - }; -}foreach (missionNamespace getvariable [QGVAR(registeredTreatmentOptions_)+_category, []]); - -_result; \ No newline at end of file diff --git a/addons/medical/functions/fnc_getTriageList.sqf b/addons/medical/functions/fnc_getTriageList.sqf deleted file mode 100644 index 89660d7c97..0000000000 --- a/addons/medical/functions/fnc_getTriageList.sqf +++ /dev/null @@ -1,22 +0,0 @@ -/** - * fn_getTriageList.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private["_unit"]; -_unit = _this select 0; -_log = [_unit,QGVAR(triageCard)] call EFUNC(common,getDefinedVariable); -if (isnil "_log") then { - _log = []; -}; -if (typeName _log != typeName []) then { - _log = []; -}; -_log diff --git a/addons/medical/functions/fnc_getTriageStatus.sqf b/addons/medical/functions/fnc_getTriageStatus.sqf deleted file mode 100644 index 58b2f3f0d5..0000000000 --- a/addons/medical/functions/fnc_getTriageStatus.sqf +++ /dev/null @@ -1,24 +0,0 @@ -/** - * fn_getTriageStatus.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit","_return","_status"]; -_unit = _this select 0; -_status = _unit getvariable [QGVAR(triageLevel), -1]; -_return = switch (_status) do { - case 0: {["None",0,[0,0,0,0.7]]}; // none - case 1: {["Minor",1,[0,0.5,0,0.7]]}; - case 2: {["Delayed",2,[0.77,0.51,0.08,0.7]]}; - case 3: {["Immediate",3,[1,0.2,0.2,0.7]]}; - case 4: {["Deceased",4,[0,0,0,0.7]]}; - default {["None",0,[0,0,0,0.7]]}; -}; -_return \ No newline at end of file diff --git a/addons/medical/functions/fnc_getTypeOfDamage.sqf b/addons/medical/functions/fnc_getTypeOfDamage.sqf index 80bbb0c972..1037f8514d 100644 --- a/addons/medical/functions/fnc_getTypeOfDamage.sqf +++ b/addons/medical/functions/fnc_getTypeOfDamage.sqf @@ -1,11 +1,14 @@ -/** - * fn_getTypeOfDamage.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Get the type of damage based upon the projectile. * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The projectile classname or object + * + * ReturnValue: + * Type of damage + * + * Public: No */ #include "script_component.hpp" @@ -13,6 +16,7 @@ private ["_typeOfProjectile","_typeOfInjury"]; _typeOfProjectile = _this select 0; _typeOfInjury = switch (true) do { + case (_typeOfProjectile isKindOf "Backblast"): {"backblast"}; case (_typeOfProjectile iskindof "BulletBase"): {"Bullet"}; case (_typeOfProjectile iskindof "GrenadeCore"): {"Grenade"}; case (_typeOfProjectile iskindof "TimeBombCore"): {"Explosive"}; @@ -27,4 +31,5 @@ _typeOfInjury = switch (true) do { case (_typeOfProjectile == "VehicleCrash"): {"VehicleCrash"}; default {"Unknown"}; }; -_typeOfInjury \ No newline at end of file +// TODO replace the capitalization on the switch results instead.. +toLower _typeOfInjury; diff --git a/addons/medical/functions/fnc_getUnconsciousCondition.sqf b/addons/medical/functions/fnc_getUnconsciousCondition.sqf index a322439742..69ff9744d0 100644 --- a/addons/medical/functions/fnc_getUnconsciousCondition.sqf +++ b/addons/medical/functions/fnc_getUnconsciousCondition.sqf @@ -1,11 +1,14 @@ -/** - * fn_getUnconsciousCondition.sqf - * @Descr: get whatever or not a unit should be or stay unconscious - * @Author: Glowbal +/* + * Author: Glowbal + * Get whatever or not a unit should be or stay unconscious. * - * @Arguments: [unit OBJECT] - * @Return: BOOL True when the unit should be unconscious - * @PublicAPI: true + * Arguments: + * 0: The Unit + * + * ReturnValue: + * Should the unit stay unconscious? + * + * Public: Yes */ #include "script_component.hpp" @@ -13,17 +16,16 @@ private ["_unit","_return"]; _unit = _this select 0; +if (GVAR(level) == 0) exitwith {true}; if (isnil QGVAR(unconsciousConditions)) then { GVAR(unconsciousConditions) = []; }; _return = false; { - if (typeName _x == typeName {}) then { - if (([_unit] call _x)) then { - _return = true; - }; + if (typeName _x == typeName {} && {([_unit] call _x)}) exitwith { + _return = true; }; - if (_return) exitwith{}; }foreach GVAR(unconsciousConditions); -_return \ No newline at end of file + +_return; diff --git a/addons/medical/functions/fnc_handleBandageOpening.sqf b/addons/medical/functions/fnc_handleBandageOpening.sqf deleted file mode 100644 index cc27dbdee7..0000000000 --- a/addons/medical/functions/fnc_handleBandageOpening.sqf +++ /dev/null @@ -1,83 +0,0 @@ -/** - * fn_handleBandageOpening.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -#define CFG_DEFAULT_WAITING_TIME 900 + random(120) -#define WAITINGTIME 1 -#define RATIO 2 -#define CHANCE 3 - -private ["_person","_amount","_bodyPart","_woundClass","_item","_config","_found", "_waitingTime", "_selectedConfig"]; -_person = _this select 0; -_amount = _this select 1; -_bodyPart = _this select 2; -_woundClass = _this select 3; -_item = _this select 4; - -// classname, waiting time until wound opens, ratio in which it start bleeding again, chance of the wound ever opening up // -_config = [ - ["ACE_bandage_basic", 900 + random (120), 0.75, 0.4], - ["ACE_packing_bandage", 1200 + random (120), 0.5, 0.6], - ["ACE_bandageElastic", 900 + random (900), 0.75, 0.2], - ["ACE_quikclot", 1, 0.1, 0], - ["default", 1, CFG_DEFAULT_WAITING_TIME, 1] -]; -_selectedConfig = _config select (count _config - 1); -_waitingTime = -1; - -_found = false; -{ - if (_item == _x select 0) exitwith { - _found = true; - if (random(1)> (1 - (_x select CHANCE))) then { - - _waitingTime = (_x select WAITINGTIME); - _selectedConfig = _x; - }; - }; -}foreach _config; - -if (!_found && (random(1)>0.2)) then { - _waitingTime = CFG_DEFAULT_WAITING_TIME; -}; - -if (_waitingTime > 0) then { - [{ - private ["_params", "_config", "_person", "_amount","_bodyPart","_woundClass","_item", "_bandagedWounds","_bandagedBodyPart","_bandagedWoundClass","_openWounds", "_openWoundsBodyPart","_openWoundClass"]; - _params = _this select 0; - _config = _this select 1; - - _person = _params select 0; - _amount = _params select 1; - _bodyPart = _params select 2; - _woundClass = _params select 3; - _item = _params select 4; - - _bandagedWounds = [_person,QGVAR(bandagedWounds)] call EFUNC(common,getDefinedVariable); - _bandagedBodyPart = _bandagedWounds select _bodyPart; - _bandagedWoundClass = _bandagedBodyPart select _woundClass; - if (_bandagedWoundClass >= _amount) then { - _openWounds =[_person,QGVAR(openWounds)] call EFUNC(common,getDefinedVariable); - _openWoundsBodyPart = _openWounds select _bodyPart; - _openWoundClass = _openWoundsBodyPart select _woundClass; - - _bandagedBodyPart set [_woundClass,_bandagedWoundClass - (_amount * (_config select RATIO))]; - _openWoundsBodyPart set [_woundClass,_openWoundClass + (_amount * (_config select RATIO))]; - - _bandagedWounds set[_bodyPart,_bandagedBodyPart]; - _openWounds set[_bodyPart,_openWoundsBodyPart]; - [_person,QGVAR(openWounds),_openWounds] call EFUNC(common,setDefinedVariable); - [_person,QGVAR(bandagedWounds),_bandagedWounds] call EFUNC(common,setDefinedVariable); - - ["Medical_onWoundsReopened", [_person, (_amount * (_config select RATIO)), _bodyPart, _woundClass, _item]] call ace_common_fnc_localEvent; - }; - }, [_this, _selectedConfig], _waitingTime, _waitingTime] call EFUNC(common,waitAndExecute); -}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleDamage.sqf b/addons/medical/functions/fnc_handleDamage.sqf index a157a0b2ae..d3b56c4a6e 100644 --- a/addons/medical/functions/fnc_handleDamage.sqf +++ b/addons/medical/functions/fnc_handleDamage.sqf @@ -1,93 +1,72 @@ -/** - * fn_handleDamage.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: KoffeinFlummi, Glowbal + * Main HandleDamage EH function. * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: Unit That Was Hit + * 1: Name Of Hit Selection + * 2: Amount Of Damage + * 3: Shooter + * 4: Projectile + * + * Return Value: + * Damage To Be Inflicted + * + * Public: No */ #include "script_component.hpp" -private ["_unit","_selectionName","_amountOfDamage","_sourceOfDamage", "_typeOfProjectile","_bodyPartn","_newDamage","_typeOfDamage","_caliber", "_hitPointName", "_returnDamage", "_varCheck"]; -_unit = _this select 0; -_selectionName = _this select 1; -_amountOfDamage = _this select 2; -_sourceOfDamage = _this select 3; -_typeOfProjectile = _this select 4; -_returnDamage = _amountOfDamage; +private ["_unit", "_selection", "_damage", "_shooter", "_projectile", "_damageReturn", "_hitPoints", "_typeOfDamage"]; +_unit = _this select 0; +_selection = _this select 1; +_damage = _this select 2; +_shooter = _this select 3; +_projectile = _this select 4; -// do not function on non local units -if (!local _unit) exitwith { - nil; +if !(local _unit) exitWith {nil}; + +if !([_unit] call FUNC(hasMedicalEnabled)) exitwith {}; + +if (typeName _projectile == "OBJECT") then { + _projectile = typeOf _projectile; + _this set [4, _projectile]; }; -_bodyPartn = [_selectionName] call FUNC(getBodyPartNumber); +// If the damage is being weird, we just tell it to fuck off. +_hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]; +if !(_selection in (_hitSelections + [""])) exitWith {0}; -// Check for vehicle crash -if (vehicle _unit != _unit && {_bodyPartn < 0} && {isNull _sourceOfDamage} && {_typeOfProjectile == ""} && {_selectionName == ""}) then { - if (GVAR(setting_allowVehicleCrashInjuries)) then { - _bodyPartn = if (random(1)>=0.5) then { 0 } else { 1 }; - _typeOfProjectile = "VehicleCrash"; - }; +_damageReturn = _damage; +if (GVAR(level) == 0) then { + _damageReturn = (_this + [_damageReturn]) call FUNC(handleDamage_basic); }; -// If it is not a valid bodyPart number, exit because we cannot do anything with it. -if (_bodyPartn < 0) exitwith {0}; +if (GVAR(level) >= 1) then { + [_unit, _selection, _damage, _source, _projectile, _damageReturn] call FUNC(handleDamage_caching); -// Most likely taking exessive fire damage. Lets exit. -if (isNull _sourceOfDamage && (_selectionName == "head" || isBurning _unit) && _typeOfProjectile == "" && vehicle _unit == _unit) exitwith { - 0 -}; // Prefent excessive fire damage - -// Ensure damage is being handled correctly. -_newDamage = [_unit, _amountOfDamage, _bodyPartn] call FUNC(getNewDamageBodyPart); -[_unit] call FUNC(setDamageBodyPart); - -if ([_unit] call FUNC(hasMedicalEnabled)) then { - _returnDamage = 0; - if (_amountOfDamage < 0) then { - _amountOfDamage = 0; - }; - - // figure out the type of damage so we can use that to determine what injures should be given. - _typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage); - - [_unit, _newDamage, _typeOfDamage, _bodyPartn] call FUNC(onInjury_assignOpenWounds); - - if ((missionNamespace getvariable[QGVAR(setting_AdvancedLevel), 0]) > 0) then { - if (GVAR(setting_allowAirwayInjuries)) then { - [_unit, _amountOfDamage, _typeOfDamage, _bodyPartn] call FUNC(onInjury_assignAirwayStatus); + if (_damageReturn > 0.9) then { + _hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"]; + _newDamage = _damage - (damage _unit); + if (_selection in _hitSelections) then { + _newDamage = _damage - (_unit getHitPointDamage (_hitPoints select (_hitSelections find _selection))); }; - }; - [_unit, _newDamage, _bodyPartn] call FUNC(increasePain); - - if (([_unit, _bodyPartn] call FUNC(determineIfFatal)) || !(alive (vehicle _unit))) then { - [_unit] call FUNC(setDead); - _returnDamage = 1; - } else { - [_unit] call FUNC(addToInjuredCollection); - if ([_unit, _bodyPartn] call FUNC(determineIfUnconscious)) then { - [_unit] call FUNC(setUnconsciousState); + if ([_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)) then { + if ([_unit] call FUNC(setDead)) then { + _damageReturn = 1; + }; } else { - [_unit,_newDamage] call FUNC(handleReactionHit); + _damageReturn = 0.89; }; }; - - if (!(alive (vehicle _unit))) then { - _returnDamage = 1; - [_unit] call FUNC(setDead); - }; - ["Medical_onHandleDamage", _this] call ace_common_fnc_localEvent; -} else { - if (_returnDamage > 0.957) then { - _returnDamage = 0.957; - }; - if (([_unit, _bodyPartn] call FUNC(determineIfFatal)) || !(alive (vehicle _unit))) then { - [_unit] call FUNC(setDead); - _returnDamage = 1; - }; }; -_returnDamage; +if (_unit getVariable [QGVAR(preventDeath), false] && {_damageReturn >= 0.9} && {_selection in ["", "head", "body"]}) exitWith { + if (vehicle _unit != _unit and {damage _vehicle >= 1}) then { + // @todo + // [_unit] call FUNC(unload); + }; + 0.89 +}; + +_damageReturn diff --git a/addons/medical/functions/fnc_handleDamage_advanced.sqf b/addons/medical/functions/fnc_handleDamage_advanced.sqf new file mode 100644 index 0000000000..559c52709e --- /dev/null +++ b/addons/medical/functions/fnc_handleDamage_advanced.sqf @@ -0,0 +1,57 @@ +/* + * Author: Glowbal + * Advanced HandleDamage EH function. + * + * Arguments: + * 0: Unit That Was Hit + * 1: Name Of Hit Selection + * 2: Amount Of Damage + * 3: Shooter + * 4: Projectile + * 5: Current damage to be returned + * 6: Type of Damage + * + * Return Value: + * Damage To Be Inflicted + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_unit","_selectionName","_amountOfDamage","_sourceOfDamage","_typeOfProjectile","_typeOfDamage", "_part", "_damageBodyParts", "_newDamage", "_hitPoints"]; +_unit = _this select 0; +_selectionName = _this select 1; +_amountOfDamage = _this select 2; +_sourceOfDamage = _this select 3; +_typeOfProjectile = _this select 4; +_returnDamage = _this select 5; + +_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage); +_part = [_selectionName] call FUNC(selectionNameToNumber); + +_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"]; +// Sorting out the damage +_damageBodyParts = _unit getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]; +_newDamage = _amountOfDamage - (_unit getHitPointDamage (_hitPoints select _part)); +_damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage]; +_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true]; +[_unit] call FUNC(handleDamage_advancedSetDamage); + +[_unit, _selectionName, _newDamage, _typeOfProjectile, _typeOfDamage] call FUNC(handleDamage_wounds); + +if (GVAR(enableAirway)) then { + [_unit,_selectionName,_newDamage,_sourceOfDamage, _typeOfDamage] call FUNC(handleDamage_airway); +}; +if (GVAR(enableFractures)) then { + [_unit,_selectionName,_newDamage,_sourceOfDamage, _typeOfDamage] call FUNC(handleDamage_fractures); +}; +if (GVAR(enableInternalBleeding)) then { + [_unit,_selectionName,_newDamage,_sourceOfDamage, _typeOfDamage] call FUNC(handleDamage_internalInjuries); +}; + +if (alive _unit && {!(_unit getvariable ["ACE_isUnconscious", false])}) then { + [_unit, _newDamage] call FUNC(reactionToDamage); +}; + +_returnDamage; diff --git a/addons/medical/functions/fnc_setDamageBodyPart.sqf b/addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf similarity index 80% rename from addons/medical/functions/fnc_setDamageBodyPart.sqf rename to addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf index 828bd93c7e..74db6029d2 100644 --- a/addons/medical/functions/fnc_setDamageBodyPart.sqf +++ b/addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf @@ -1,11 +1,14 @@ -/** - * fnc_setDamageBodyPart.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Sets the hitpoint damage for au nit to the correct values * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: Unit for which the hitpoint damage will be sorted out + * + * Return Value: + * nil + * + * Public: No */ #include "script_component.hpp" @@ -17,7 +20,7 @@ if (!local _unit) exitwith { // execute only local }; -_bodyStatus = [_unit,QGVAR(bodyPartStatus),[0,0,0,0,0,0]] call EFUNC(common,getDefinedVariable); +_bodyStatus = _unit getvariable [QGVAR(bodyPartStatus),[0,0,0,0,0,0]]; // ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"] _headDamage = _bodyStatus select 0; if (_headDamage > 0.95) then { diff --git a/addons/medical/functions/fnc_handleDamage_airway.sqf b/addons/medical/functions/fnc_handleDamage_airway.sqf new file mode 100644 index 0000000000..a1357e95a8 --- /dev/null +++ b/addons/medical/functions/fnc_handleDamage_airway.sqf @@ -0,0 +1,37 @@ +/* + * Author: Glowbal + * Handling of the airway injuries upon the handleDamage eventhandler. + * + * Arguments: + * 0: Unit That Was Hit + * 1: Name Of Hit Selection + * 2: Amount Of Damage + * 3: Shooter or source of the damage + * 4: Type of the damage done + * + * Return Value: + * None + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn"]; +_unit = _this select 0; +_selectionName = _this select 1; +_amountOfDamage = _this select 2; +_sourceOfDamage = _this select 3; +_typeOfDamage = _this select 4; +_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber); + +// We process only the head for airway. +if (_bodyPartn != 0) exitwith {}; + +if (_amountOfDamage > 0.4) then { + if (random(1) >= 0.8) then { + if !(_unit getvariable[QGVAR(airwayCollapsed), false]) then { + _unit setvariable [QGVAR(airwayCollapsed), true, true]; + }; + }; +}; diff --git a/addons/medical/functions/fnc_handleDamage_basic.sqf b/addons/medical/functions/fnc_handleDamage_basic.sqf new file mode 100644 index 0000000000..f31c9f186d --- /dev/null +++ b/addons/medical/functions/fnc_handleDamage_basic.sqf @@ -0,0 +1,182 @@ +/* + * Author: KoffeinFlummi + * Basic HandleDamage EH function. + * + * Arguments: + * 0: Unit That Was Hit + * 1: Name Of Hit Selection + * 2: Amount Of Damage + * 3: Shooter + * 4: Projectile + * 5: Current damage to be returned + * + * Return Value: + * Damage To Be Inflicted + * + * Public: No + */ + +#include "script_component.hpp" + +#define LEGDAMAGETRESHOLD1 1 +#define LEGDAMAGETRESHOLD2 1.7 +#define ARMDAMAGETRESHOLD1 1 +#define ARMDAMAGETRESHOLD2 1.7 +#define UNCONSCIOUSNESSTRESHOLD 0.7 + +private ["_unit", "_selection", "_damage", "_shooter", "_projectile", "_damageReturn"]; + +_unit = _this select 0; +_selection = _this select 1; +_damage = _this select 2; +_shooter = _this select 3; +_projectile = _this select 4; +_damageReturn = _this select 5; + + +// This is a new hit, reset variables. +// Note: sometimes handleDamage spans over 2 or even 3 frames. +if (diag_frameno > (_unit getVariable [QGVAR(frameNo), -3]) + 2) then { + _unit setVariable [QGVAR(frameNo), diag_frameno]; + _unit setVariable [QGVAR(isFalling), false]; + _unit setVariable [QGVAR(projectiles), []]; + _unit setVariable [QGVAR(hitPoints), []]; + _unit setVariable [QGVAR(damages), []]; + _unit setVariable [QGVAR(structDamage), 0]; + _unit setVariable [QGVAR(preventDeath), false]; +}; + + +_hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]; +_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"]; + +_newDamage = _damageReturn - (damage _unit); +if (_selection in _hitSelections) then { + _newDamage = _damageReturn - (_unit getHitPointDamage (_hitPoints select (_hitSelections find _selection))); +}; + +_damageReturn = _damageReturn - _newDamage; + + +// Exclude falling damage to everything other than legs and reduce it overall. +if (((velocity _unit) select 2 < -5) and (vehicle _unit == _unit)) then { + _unit setVariable [QGVAR(isFalling), true]; +}; +if (_unit getVariable [QGVAR(isFalling), false] and !(_selectionName in ["", "leg_l", "leg_r"])) exitWith { + (_unit getHitPointDamage (_hitPoints select (_hitSelections find _selectionName))) max 0.01; +}; +if (_unit getVariable [QGVAR(isFalling), false]) then { + _newDamage = _newDamage * 0.7; +}; + + +// Make sure there's only one damaged selection per projectile per frame. +if (_selectionName != "" and !(_unit getVariable QGVAR(isFalling))) then { + _cache_projectiles = _unit getVariable QGVAR(projectiles); + _cache_hitpoints = _unit getVariable QGVAR(hitPoints); + _cache_damages = _unit getVariable QGVAR(damages); + if (_projectile in _cache_projectiles) then { + _index = _cache_projectiles find _projectile; + _otherDamage = (_cache_damages select _index); + if (_otherDamage > _newDamage) then { + _newDamage = 0; + } else { + _hitPoint = _cache_hitpoints select _index; + _restore = ((_unit getHitPointDamage _hitPoint) - _otherDamage) max 0; + _unit setHitPointDamage [_hitPoint, _restore]; + // Make entry unfindable + _cache_projectiles set [_index, objNull]; + _cache_projectiles pushBack _projectile; + _cache_hitpoints pushBack (_hitPoints select (_hitSelections find _selectionName)); + _cache_damages pushBack _newDamage; + }; + } else { + _cache_projectiles pushBack _projectile; + _cache_hitpoints pushBack (_hitPoints select (_hitSelections find _selectionName)); + _cache_damages pushBack _newDamage; + }; + _unit setVariable [QGVAR(projectiles), _cache_projectiles]; + _unit setVariable [QGVAR(hitPoints), _cache_hitpoints]; + _unit setVariable [QGVAR(damages), _cache_damages]; +}; + +// Get rid of double structural damage (seriously arma, what the fuck?) +if (_selection == "") then { + _cache_structDamage = _unit getVariable QGVAR(structDamage); + if (_newDamage > _cache_structDamage) then { + _unit setVariable [QGVAR(structDamage), _newDamage]; + _newDamage = _newDamage - _cache_structDamage; + } else { + _newDamage = 0; + }; +}; + + +// Assign orphan structural damage to torso; +// @todo + + +if (_selection == "") then { + _damageReturn = _damageReturn + (_unit getVariable QGVAR(structDamage)); +} else { + _damageReturn = _damageReturn + _newDamage; +}; + + +// Leg Damage +_legdamage = (_unit getHitPointDamage "HitLeftLeg") + (_unit getHitPointDamage "HitRightLeg"); +if (_selectionName == "leg_l") then { + _legdamage = _damageReturn + (_unit getHitPointDamage "HitRightLeg"); +}; +if (_selectionName == "leg_r") then { + _legdamage = (_unit getHitPointDamage "HitLeftLeg") + _damageReturn; +}; + +if (_legdamage >= LEGDAMAGETRESHOLD1) then { + if (_unit getHitPointDamage "HitLegs" != 1) then {_unit setHitPointDamage ["HitLegs", 1]}; +} else { + if (_unit getHitPointDamage "HitLegs" != 0) then {_unit setHitPointDamage ["HitLegs", 0]}; +}; +// @ŧodo: force prone for completely fucked up legs. + + +// Arm Damage +_armdamage = (_unit getHitPointDamage "HitLeftArm") + (_unit getHitPointDamage "HitRightArm"); +if (_selectionName == "hand_l") then { + _armdamage = _damageReturn + (_unit getHitPointDamage "HitRightArm"); +}; +if (_selectionName == "hand_r") then { + _armdamage = (_unit getHitPointDamage "HitLeftArm") + _damageReturn; +}; + +if (_armdamage >= ARMDAMAGETRESHOLD1) then { + if (_unit getHitPointDamage "HitHands" != 1) then {_unit setHitPointDamage ["HitHands", 1]}; +} else { + if (_unit getHitPointDamage "HitHands" != 0) then {_unit setHitPointDamage ["HitHands", 0]}; +}; +// @todo: Drop weapon for full damage. + + +// Set Pain +if (_selection == "") then { + _pain = _unit getVariable [QGVAR(pain), 0]; + _pain = _pain + _newDamage * (1 - (_unit getVariable [QGVAR(morphine), 0])); + _unit setVariable [QGVAR(pain), _pain min 1, true]; +}; + + +// Unconsciousness +if (_selection == "" and + _damageReturn >= UNCONSCIOUSNESSTRESHOLD and + _damageReturn < 1 and + !(_unit getVariable [QGVAR(isUnconscious), False] +)) then { + // random chance to kill AI instead of knocking them out + if (_unit getVariable [QGVAR(allowUnconscious), ([_unit] call EFUNC(common,isPlayer)) or random 1 > 0.5]) then { + hint "unconscious"; // @todo + } else { + _damageReturn = 1; + }; +}; + +_damageReturn diff --git a/addons/medical/functions/fnc_cacheHandleDamageCall.sqf b/addons/medical/functions/fnc_handleDamage_caching.sqf similarity index 91% rename from addons/medical/functions/fnc_cacheHandleDamageCall.sqf rename to addons/medical/functions/fnc_handleDamage_caching.sqf index b692c2e871..c171439422 100644 --- a/addons/medical/functions/fnc_cacheHandleDamageCall.sqf +++ b/addons/medical/functions/fnc_handleDamage_caching.sqf @@ -1,14 +1,21 @@ -/** - * fnc_cacheHandleDamageCall.sqf - * @Descr: Cache a handleDamage call to execute it 3 frames later - * @Author: KoffeinFlummi +/* + * Author: KoffeinFlummi, Glowbal + * Cache a handleDamage call to execute it 3 frames later * - * @Arguments: [unit OBJECT, selection STRING, damagE NUMBER, source OBJECT, projectile STRING (Could be an OBJECT on occasion)] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: Unit That Was Hit + * 1: Name Of Hit Selection + * 2: Amount Of Damage + * 3: Shooter + * 4: Projectile + * 5: Current damage to be returned + * + * Return Value: + * + * + * Public: No */ - #include "script_component.hpp" private ["_unit", "_selectionName","_damage", "_source","_projectile","_hitSelections","_hitPoints","_newDamage","_cache_hitpoints","_cache_projectiles","_cache_params","_cache_damages"]; @@ -17,6 +24,7 @@ _selectionName = _this select 1; _damage = _this select 2; _source = _this select 3; _projectile = _this select 4; +_returnDamage = _this select 5; _hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]; _hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"]; @@ -64,7 +72,7 @@ if (diag_frameno > (_unit getVariable [QGVAR(frameNo_damageCaching), -3]) + 2) t _cache_params = _unit getVariable [QGVAR(cachedHandleDamageParams), []]; { if (typeName _x == typeName "") then { - (_cache_params select _foreachIndex) call FUNC(handleDamage); + (_cache_params select _foreachIndex) call FUNC(handleDamage_advanced); }; }foreach _cache_projectiles; [(_this select 1)] call cba_fnc_removePerFrameHandler; @@ -110,14 +118,14 @@ if (_selectionName != "") then { _cache_projectiles pushBack _projectile; _cache_hitpoints pushBack (_hitPoints select (_hitSelections find _selectionName)); _cache_damages pushBack _newDamage; - _cache_params pushBack [_unit, _selectionName, _damage, _source, _projectile]; + _cache_params pushBack [_unit, _selectionName, _damage, _source, _projectile, _returnDamage]; }; } else { // This is an unhandled projectile _cache_projectiles pushBack _projectile; _cache_hitpoints pushBack (_hitPoints select (_hitSelections find _selectionName)); _cache_damages pushBack _newDamage; - _cache_params pushBack [_unit, _selectionName, _damage, _source, _projectile]; + _cache_params pushBack [_unit, _selectionName, _damage, _source, _projectile, _returnDamage]; }; }; diff --git a/addons/medical/functions/fnc_handleDamage_fractures.sqf b/addons/medical/functions/fnc_handleDamage_fractures.sqf new file mode 100644 index 0000000000..0a22365044 --- /dev/null +++ b/addons/medical/functions/fnc_handleDamage_fractures.sqf @@ -0,0 +1,74 @@ +/* + * Author: Glowbal + * Handling of the fracture injuries upon the handleDamage eventhandler. + * + * Arguments: + * 0: Unit That Was Hit + * 1: Name Of Hit Selection + * 2: Amount Of Damage + * 3: Shooter or source of the damage + * 4: Type of the damage done + * + * Return Value: + * None + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn", "_fractures", "_fractureType"]; +_unit = _this select 0; +_selectionName = _this select 1; +_amountOfDamage = _this select 2; +_sourceOfDamage = _this select 3; +_typeOfDamage = _this select 4; +_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber); + +_fractureType = 1; +if (_amountOfDamage > 0.05) then { + + // TODO specify fractures based off typeOfInjury details better. + switch (_typeOfDamage) do { + case "Bullet": { + _fractureType = round(random(2)); + }; + case "Grenade": { + _fractureType = round(random(2)); + if (_fractureType < 1) then { + _fractureType = 1; + }; + }; + case "Explosive": { + _fractureType = round(random(2)); + if (_fractureType < 1) then { + _fractureType = 1; + }; + }; + case "Shell": { + _fractureType = round(random(2)); + if (_fractureType < 1) then { + _fractureType = 1; + }; + }; + case "Unknown": { + _fractureType = round(random(1)); + }; + case "VehicleCrash": { + _fractureType = round(random(0)); + }; + default { + _fractureType = round(random(1)); + }; + }; + + private ["_fractures", "_fractureID", "_amountOf"]; + _fractures = _unit getvariable[QGVAR(fractures), []]; + _fractureID = 1; + _amountOf = count _fractures; + if (_amountOf > 0) then { + _fractureID = (_fractures select (_amountOf - 1) select 0) + 1; + }; + _fractures pushback [_fractureID, _fractureType, _bodyPartn, 1 /* percentage treated */]; + _unit setvariable [GVAR(fractures), _fractures, true]; +}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleDamage_internalInjuries.sqf b/addons/medical/functions/fnc_handleDamage_internalInjuries.sqf new file mode 100644 index 0000000000..6ee256a977 --- /dev/null +++ b/addons/medical/functions/fnc_handleDamage_internalInjuries.sqf @@ -0,0 +1,28 @@ +/* + * Author: Glowbal + * Handling of the internal injuries upon the handleDamage eventhandler. + * + * Arguments: + * 0: Unit That Was Hit + * 1: Name Of Hit Selection + * 2: Amount Of Damage + * 3: Shooter or source of the damage + * 4: Type of the damage done + * + * Return Value: + * None + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn"]; +_unit = _this select 0; +_selectionName = _this select 1; +_amountOfDamage = _this select 2; +_sourceOfDamage = _this select 3; +_typeOfDamage = _this select 4; +_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber); + +// TODO implement internal injuries diff --git a/addons/medical/functions/fnc_handleDamage_wounds.sqf b/addons/medical/functions/fnc_handleDamage_wounds.sqf new file mode 100644 index 0000000000..2b8e27d75a --- /dev/null +++ b/addons/medical/functions/fnc_handleDamage_wounds.sqf @@ -0,0 +1,110 @@ +/* + * Author: Glowbal + * Handling of the open wounds & injuries upon the handleDamage eventhandler. + * + * Arguments: + * 0: Unit That Was Hit + * 1: Name Of Hit Selection + * 2: Amount Of Damage + * 3: Shooter or source of the damage + * 4: Type of the damage done + * + * Return Value: + * None + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage", "_bodyPartn", "_woundType", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd"]; +_unit = _this select 0; +_selectionName = _this select 1; +_damage = _this select 2; +_typeOfProjectile = _this select 3; +_typeOfDamage = _this select 4; + +// Convert the selectionName to a number and ensure it is a valid selection. +_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber); +if (_bodyPartn < 0) exitwith {}; + +// Get the injury type information. Format: [typeDamage thresholds, selectionSpecific, woundTypes] +_injuryTypeInfo = missionNamespace getvariable [format[QGVAR(woundInjuryType_%1), _typeOfDamage],[[], false, []]]; + +// This are the available injuries for this damage type. Format [[classtype, selections, bloodloss, minimalDamage, pain], ..] +_allInjuriesForDamageType = _injuryTypeInfo select 2; + +// find the available injuries for this damage type and damage amount +_highestPossibleSpot = -1; +_highestPossibleDamage = 0; +_allPossibleInjuries = []; +{ + _minDamage = _x select 4; + + // Check if the damage is higher as the min damage for the specific injury + if (_damage >= _minDamage) then { + _classType = _x select 0; + _selections = _x select 1; + _bloodLoss = _x select 2; + _pain = _x select 3; + + // Check if the injury can be applied to the given selection name + if ("All" in _selections || _selectionName in _selections) then { + + // Find the wound which has the highest minimal damage, so we can use this later on for adding the correct injuries + if (_minDamage > _highestPossibleDamage) then { + _highestPossibleSpot = _foreachIndex; + _highestPossibleDamage = _minDamage; + }; + + // Store the valid possible injury for the damage type, damage amount and selection + _allPossibleInjuries pushback _x; + }; + }; +}foreach _allInjuriesForDamageType; + +// No possible wounds available for this damage type or damage amount. +if (_highestPossibleSpot < 0) exitwith { + // It appears we are dealing with an unknown type of damage. + if (count _allInjuriesForDamageType == 0) then { + + }; +}; + +// admin for open wounds and ids +_openWounds = _unit getvariable[QGVAR(openWounds), []]; +_woundID = _unit getvariable[QGVAR(lastUniqueWoundID), 1]; + +_painToAdd = 0; +_woundsCreated = []; +{ + if (_x select 0 <= _damage) exitwith { + for "_i" from 0 to (1+ floor(random(_x select 1)-1)) /* step +1 */ do { + + // Find the injury we are going to add. Format [ classType, allowdSelections, bloodloss, painOfInjury, minimalDamage] + _toAddInjury = _allPossibleInjuries select (floor(random (count _allPossibleInjuries))); + + // Create a new injury. Format [ID, classname, bodypart, percentage treated, bloodloss rate] + _injury = [_woundID, _toAddInjury select 0, if (_injuryTypeInfo select 1) then {_bodyPartn} else {floor(random(6))}, 1, _toAddInjury select 2]; + + // Store the injury so we can process it later correctly. + _openWounds pushback _injury; + _woundsCreated pushback _injury; + _woundID = _woundID + 1; + + // Collect the pain that is caused by this injury + _painToAdd = _painToAdd + (_toAddInjury select 3); + }; + }; +}foreach (_injuryTypeInfo select 0); + +_unit setvariable [QGVAR(openWounds), _openWounds]; +_unit setvariable [QGVAR(lastUniqueWoundID), _woundID, true]; + +// Broadcast the new injuries across the net in parts. One broadcast per injury. Prevents having to broadcast one massive array of injuries. +{ + ["medical_propagateWound", [_unit, _x]] call EFUNC(common,globalEvent); +}foreach _woundsCreated; + +_painLevel = _unit getvariable [QGVAR(pain), 0]; +_unit setvariable [QGVAR(pain), _painLevel + _painToAdd]; diff --git a/addons/medical/functions/fnc_handleDisplayEffects.sqf b/addons/medical/functions/fnc_handleDisplayEffects.sqf deleted file mode 100644 index b640532cac..0000000000 --- a/addons/medical/functions/fnc_handleDisplayEffects.sqf +++ /dev/null @@ -1,83 +0,0 @@ -/** - * fn_handleDisplayEffects.sqf - * @Descr: displays visual effects to user - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -if (!hasInterface) exitwith{}; -45 cutRsc [QGVAR(ScreenEffectsBlack),"PLAIN"]; - -FUNC(hb_effect) = { - _heartRate = _this select 0; - if (_heartRate < 0.1) exitwith {}; - _hbSoundsFast = ["ACE_heartbeat_fast_1", "ACE_heartbeat_fast_2", "ACE_heartbeat_fast_3", "ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"]; - _hbSoundsNorm = ["ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"]; - _hbSoundsSlow = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2", "ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"]; - - if (GVAR(playingHeartBeatSound)) exitwith {}; - GVAR(playingHeartBeatSound) = true; - - _sleep = 60 / _heartRate; - if (_heartRate < 60) then { - _sound = _hbSoundsSlow select (random((count _hbSoundsSlow) -1)); - playSound _sound; - - [{ - GVAR(playingHeartBeatSound) = false; - }, [], _sleep, _sleep] call EFUNC(common,waitAndExecute); - } else { - if (_heartRate > 120) then { - _sound = _hbSoundsFast select (random((count _hbSoundsFast) -1)); - playSound _sound; - [{ - GVAR(playingHeartBeatSound) = false; - }, [], _sleep, _sleep] call EFUNC(common,waitAndExecute); - }; - }; -}; - -GVAR(playingHeartBeatSound) = false; -GVAR(BloodLevel_CC) = ppEffectCreate ["ColorCorrections", 4208]; -GVAR(BloodLevel_CC) ppEffectForceInNVG true; -GVAR(BloodLevel_CC) ppEffectAdjust [1,1,0, [0,0,0,0], [1,1,1,1], [0.2,0.2,0.2,0]]; -GVAR(BloodLevel_CC) ppEffectCommit 0; - -[{ - private ["_unit","_bloodLoss", "_bloodVolume"]; - _unit = ACE_player; - - if (isNull(findDisplay 312)) then { - if ([_unit] call EFUNC(common,isAwake) && false) then { - _bloodLoss = _unit call FUNC(getBloodLoss); - if (_bloodLoss >0) then { - [_bloodLoss] call FUNC(effectBleeding); - }; - - [{ - [((_this select 0) getvariable[QGVAR(amountOfPain), 0])] call FUNC(effectPain); - }, [_unit], 0.25, 0.25] call EFUNC(common,waitAndExecute); - - [(_unit getvariable[QGVAR(heartRate), 70])] call FUNC(hb_effect); - ["medicalEffectsLoop", [_unit]] call ace_common_fnc_localEvent - }; - - // Blood Level Effect - _bloodVolume = _unit getVariable [QGVAR(bloodVolume), 100]; - if (_bloodVolume > 99 || !alive _unit) then { - GVAR(BloodLevel_CC) ppEffectEnable false; - } else { - GVAR(BloodLevel_CC) ppEffectEnable true; - GVAR(BloodLevel_CC) ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [1, 1, 1,_bloodVolume/100], [0.2, 0.2, 0.2, 0]]; - GVAR(BloodLevel_CC) ppEffectCommit 0; - }; - } else { - GVAR(BloodLevel_CC) ppEffectEnable false; - }; - - } , 0.5, [] ] call CBA_fnc_addPerFrameHandler; diff --git a/addons/medical/functions/fnc_handleDropUnit.sqf b/addons/medical/functions/fnc_handleDropUnit.sqf deleted file mode 100644 index 45e1268d30..0000000000 --- a/addons/medical/functions/fnc_handleDropUnit.sqf +++ /dev/null @@ -1,88 +0,0 @@ -/** - * fnc_handleDropUnit.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - - -#include "script_component.hpp" - - -private ["_caller","_target","_killOnDrop","_dragging"]; -_caller = _params select 0; -_target = _params select 1; -_killOnDrop = _params select 2; -_dragging = _params select 3; - -[format["fnc_handleDropUnit: %1",_this]] call EFUNC(common,debug); - -if ((isNull ([_caller] call EFUNC(common,getCarriedObj))) || !([_caller] call EFUNC(common,isAwake)) || (vehicle _caller != _caller)) then { - - if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then { - _caller removeWeapon "ACE_FakePrimaryWeapon"; - }; - - [_target, false] call EFUNC(common,disableAI); - _caller setvariable[QGVAR(onStartMovingUnitParams), nil]; - - // handle the drag & carry administration - if (_dragging) then { - _target setvariable [QGVAR(beingDragged),nil,true]; - _caller setvariable [QGVAR(dragging),nil,true]; - } else { - _target setvariable [QGVAR(beingCarried),nil,true]; - _caller setvariable [QGVAR(carrying),nil,true]; - }; - - // This is for good messure, the object should already have been dropped if it ever reaches this - [_caller,ObjNull] call EFUNC(common,carryObj); - - // handle the drag & carry animiations - if ([_caller] call EFUNC(common,isAwake) && (vehicle _caller == _caller)) then { - [_caller,"amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon", 1] call EFUNC(common,doAnimation); - }; - - if (vehicle _target == _target) then { - if (_dragging) then { - [_target,"AinjPpneMstpSnonWrflDb_release", 2, true] call EFUNC(common,doAnimation); - } else { - [_target,"AinjPfalMstpSnonWrflDnon_carried_Down", 2, true] call EFUNC(common,doAnimation); - }; - } else { - if ([_target] call EFUNC(common,isAwake)) then { - [_target,"", 2] call EFUNC(common,doAnimation); // TODO play animation for the current seat instead - } else { - // this might not work properly - [_target,([_target] call EFUNC(common,getDeathAnim)), 1] call EFUNC(common,doAnimation); - }; - }; - - // Ensure that the unit does not get dropped through the floor of a building - if (!surfaceIsWater getPos _caller) then { - [{ - EXPLODE_3_PVT(_this,_caller,_target,_killOnDrop); - if (vehicle _target == _target && (vehicle _caller == _caller)) then { - // This will set the target body/unit on the correct position, so it doesn't fall through floors. - _positionUnit = getPosATL _target; - _positionUnit set [2, (getPosATL _caller) select 2]; - _target setPosATL _positionUnit; - }; - - if (_killOnDrop) then { - _unit setDamage 1; - }; - [format["fnc_handleDropUnit: %1 - passed setPosATL fix", _caller]] call EFUNC(common,debug); - }, [_caller,_target,_killOnDrop], 0.5, 0.5] call EFUNC(common,waitAndExecute); - } else { - if (_killOnDrop) then { - _unit setDamage 1; - }; - }; - - ["onDropInjured", [_caller], [_caller, _unit, 0]] call EFUNC(common,targetEvent); - -}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleHeal.sqf b/addons/medical/functions/fnc_handleHeal.sqf deleted file mode 100644 index ffd910116b..0000000000 --- a/addons/medical/functions/fnc_handleHeal.sqf +++ /dev/null @@ -1,29 +0,0 @@ -/** - * fn_handleHeal.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit",'_healer']; -_unit = _this select 0; -_healer = _this select 1; - -if (!(isPlayer _healer) && GVAR(setting_allowAIFullHeal) && !([_unit] call EFUNC(common,isUnconscious))) then { - [_unit, QGVAR(openWounds),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]] call EFUNC(common,setDefinedVariable); - [_unit, QGVAR(bandagedWounds),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]] call EFUNC(common,setDefinedVariable); - - if (_unit != _healer) then { - [_unit,"STR_ACE_BANDAGED","STR_ACE_IS_BANDAGING_YOU", 0, [[_healer] call EFUNC(common,getName)]] call EFUNC(common,sendDisplayMessageTo); - }; - [_unit,"treatment",format["%1 has patched up the patient",[_healer] call EFUNC(common,getName)]] call FUNC(addActivityToLog); - - ["Medical_onHandleHeal", _this] call ace_common_fnc_localEvent; -}; - -true; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment.sqf b/addons/medical/functions/fnc_handleTreatment.sqf deleted file mode 100644 index 929dcfdbb0..0000000000 --- a/addons/medical/functions/fnc_handleTreatment.sqf +++ /dev/null @@ -1,72 +0,0 @@ -/** - * fnc_handleTreatment.sqf - * @Descr: entry point for all treatment actions. Handles the syncronization between treatment actions and equipment usages. Will pass on the the treatment action to their category handlers. - * When using an undefined category, the caller is responsible for cleaning up, including unlocking the treatment mutex. - * @Author: Glowbal - * - * @Arguments: [caller OBJECT, target OBJECT, selectionName STRING, removeItem STRING, category STRING] - * @Return: nil - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_treatingPerson","_injuredPerson","_selectionName","_removeItem","_attributes","_patient", "_continue", "_prevAnim"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; -_category = _this select 4; - -if (!local _caller) exitwith { - [[_caller, _target, _selectionName, _removeItem, _category], QUOTE(FUNC(handleTreatment)), _caller] call EFUNC(common,execRemoteFnc); - false; -}; - -if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith { - if (_caller == ACE_player) then { - // display a message - currently occupied with treatment already - }; - false -}; -[_caller, true] call FUNC(treatmentMutex); - -if (!([_caller, _target, _removeItem] call FUNC(hasEquipment)) && _removeItem != "") exitwith { - [_caller, false] call FUNC(treatmentMutex); - false; -}; - -if (primaryWeapon _caller == "") then { - _caller addWeapon "ACE_FakePrimaryWeapon"; -}; -_caller selectWeapon (primaryWeapon _caller); - -// TODO make dynamic -switch (toLower _category) do { - case "bandage": { - ([_caller, _target, _selectionName, _removeItem] call FUNC(handleTreatment_Category_Bandaging)); - }; - case "medication": { - ([_caller, _target, _selectionName, _removeItem] call FUNC(handleTreatment_Category_Medication)); - }; - case "advanced": { - ([_caller, _target, _selectionName, _removeItem] call FUNC(handleTreatment_Category_Advanced)); - }; - case "airway": { - ([_caller, _target, _selectionName, _removeItem] call FUNC(handleTreatment_Category_Airway)); - }; - default { - // Do not handle the request - false; - }; -}; - -// Entry point for any un supported treatment actions. -// Expected to have one of the local events call the treatment completed event. -["Medical_performingTreatment", [_caller, _target, _selectionName, _removeItem, _category]] call ace_common_fnc_localEvent; - -if ([_target] call FUNC(hasMedicalEnabled)) then { - [_target] call FUNC(addToInjuredCollection); -}; - -true; diff --git a/addons/medical/functions/fnc_handleTreatment_Action_AdvancedLocal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_AdvancedLocal.sqf deleted file mode 100644 index 1afb25f44c..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Action_AdvancedLocal.sqf +++ /dev/null @@ -1,45 +0,0 @@ -/** - * fnc_handleTreatment_Action_AdvancedLocal.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit", "_caller", "_selectionName", "_removeItem", "_prevAnim", "_value"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; -_prevAnim = _this select 4; - -// TODO old code, has to be replaced by something more dynamic. -_attributes = switch (_removeItem) do { - case "ACE_blood_iv": {[QGVAR(bloodIVVolume),1000,"Blood IV"]}; - case "ACE_saline_iv": {[QGVAR(salineIVVolume),1000,"Saline IV"]}; - case "ACE_plasma_iv": {[QGVAR(plasmaIVVolume),1000,"Plasma IV"]}; - - case "ACE_blood_iv_500": {[QGVAR(bloodIVVolume),500,"Blood IV"]}; - case "ACE_saline_iv_500": {[QGVAR(salineIVVolume),500,"Saline IV"]}; - case "ACE_plasma_iv_500": {[QGVAR(plasmaIVVolume),500,"Plasma IV"]}; - - case "ACE_blood_iv_250": {[QGVAR(bloodIVVolume),250,"Blood IV"]}; - case "ACE_saline_iv_250": {[QGVAR(salineIVVolume),250,"Saline IV"]}; - case "ACE_plasma_iv_250": {[QGVAR(plasmaIVVolume),250,"Plasma IV"]}; - - default {[]}; -}; - -if (count _attributes > 1) then { - _value = [_target,(_attributes select 0)] call EFUNC(common,getDefinedVariable); - _value = _value + (_attributes select 1); - [_target,(_attributes select 0),_value] call EFUNC(common,setDefinedVariable); - - // TODO localization - [_target,"treatment",format["%1 has given %4 a %2(%3ml)",[_caller] call EFUNC(common,getName),_attributes select 2,_attributes select 1,_target]] call FUNC(addActivityToLog); - [_target,_removeItem] call FUNC(addToTriageList); -}; diff --git a/addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf deleted file mode 100644 index 8d468aa60a..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf +++ /dev/null @@ -1,36 +0,0 @@ -/** - * fn_treatmentAirwayLocal.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_caller","_target","_selectedData", "_selectionName", "_prevAnim", "_displayingIcon", "_part"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; - - -if (!local _target) exitwith{}; - -[_target,"STR_ACE_AIRWAY","STR_ACE_IS_TREATING_YOUR_AIRWAY",0, [([_caller] call EFUNC(common,getName))]] call EFUNC(common,sendDisplayMessageTo); -[_target,_removeItem] call FUNC(addToTriageList); - - -_airwayStatus = [_target,QGVAR(airway)] call EFUNC(common,getDefinedVariable); -if (_airwayStatus > 0) then { - if (!([_treatingPerson] call FUNC(isMedic))) then { - _target setvariable [QGVAR(airwayTreated), true, true]; - } else { - if (random (1) >= 0.35) then { - _target setvariable [QGVAR(airwayTreated), true, true]; - }; - }; -}; -true \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf deleted file mode 100644 index e39f12596e..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf +++ /dev/null @@ -1,143 +0,0 @@ -/** - * fn_bandageLocal.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_caller","_Target","_selectionName","_removeItem","_part","_openWounds","_woundsArray","_highest_amount","_highestSpot","_collectiveImpact", "_highestTotal","_totalNumber", "_selectedData"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; - -// TODO figure this out later on -//_selectedData = [_this, 4, "", [""]] call BIS_fnc_Param; - -if (!local _target) exitwith{ - ["fnc_bandageLocal called on non local machine",3] call EFUNC(common,debug); -}; - -if (_caller != _target) then { - [_target,"STR_ACE_BANDAGING", "STR_ACE_IS_BANDAGING_YOU", 0, [[_treatingPerson] call EFUNC(common,getName)]] call EFUNC(common,sendDisplayMessageTo); -}; - -[_target,_removeItem] call FUNC(addToTriageList); - -// TODO make dynamic -_collectiveImpact = switch (_removeItem) do { - case "ACE_packing_bandage": {[1.0, 1.5, 1.2]}; - case "ACE_bandageElastic": {[1.3, 0.9, 0.9]}; - case "ACE_bandage_basic": {[1.5, 1.0, 0.6]}; - case "ACE_stitching": {[2.0, 2.0, 2.0]}; - case "ACE_quikclot": {[0.9, 0.3, 0.3]}; - default {[0.9, 0.5, 0.5]}; -}; - -_part = [_selectionName] call FUNC(getBodyPartNumber); - -_openWounds = [_target,QGVAR(openWounds)] call EFUNC(common,getDefinedVariable); -_woundsArray = _openWounds select _part; - -// Find the type of which we have the most injures and the amount of this for the selected bodypart. -_highestSpot = 0; -_highest_amount = 0; -{ - if (_x > _highest_amount) then { - _highestSpot = _foreachIndex; - _highest_amount = _x; - }; -}foreach _woundsArray; - -// If we have bandaging aid enabled (on easy difficulty), we will find the body part with the most injuries and use that instead. -if (GVAR(setting_enableBandagingAid)) then { - _highestTotal = 0; - { - // find out how many injuries this bodypart has - _totalNumber = 0; - { - _totalNumber = _totalNumber + _x; - }foreach _x; - - // Check if this body part has the highest amount of injuries - if (_totalNumber > _highestTotal) then { - _part = _foreachIndex; - _highestTotal = _totalNumber; - }; - }foreach _openWounds; - - // Find the type of which we have the most injures and the amount of this for the selected bodypart. - _woundsArray = _openWounds select _part; - _highestSpot = 0; - _highest_amount = 0; - { - if (_x > _highest_amount) then { - _highestSpot = _foreachIndex; - _highest_amount = _x; - }; - }foreach _woundsArray; -}; - -// Find the amount of impact the used bandage has for the injury -_impactOfBandage = (_collectiveImpact select _highestSpot); - -_wounds = _highest_amount; -_amountOfInpact = 0; - -// if we have wounds, log that we have bandaged those and find the real impact of the bandage -if (_wounds > 0) then { - [_target,"treatment",format["%2 has bandaged a wound on %1",[_part] call FUNC(fromNumberToBodyPart),[_caller] call EFUNC(common,getName)]] call FUNC(addActivityToLog); - - _amountOfInpact = _impactOfBandage; - if (_impactOfBandage > _wounds) then { - _amountOfInpact = _wounds; - }; -}; - -// Decrease the impact -_wounds = (_wounds - _impactOfBandage); -if (_wounds < 0) then { - _wounds = 0; -}; -// Adjust the wounds value for the unit -_woundsArray set[_highestSpot, _wounds]; -_openWounds set [_part, _woundsArray]; -[_target,QGVAR(openWounds),_openWounds] call EFUNC(common,setDefinedVariable); - - -// Check if we have wounds opening enabled -if (isnil QGVAR(setting_advancedWoundsSetting)) then { - GVAR(setting_advancedWoundsSetting) = true; -}; -if (_amountOfInpact > 0.0 && GVAR(setting_advancedWoundsSetting)) then { - - // Find the bandaged body part - _bandagedWounds = [_target,QGVAR(bandagedWounds)] call EFUNC(common,getDefinedVariable); - _bandagedPart = _bandagedWounds select _part; - - // Increase the amount of bandaged wounds - _bandagedWound = _bandagedPart select _highestSpot; - _bandagedPart set [_highestSpot,_bandagedWound + _amountOfInpact]; - _bandagedWounds set[_part,_bandagedPart]; - - // Store the new bandaged wounds - [_target,QGVAR(bandagedWounds),_bandagedWounds] call EFUNC(common,setDefinedVariable); - - // Do not provide the possibility for small injuries to open again - if (_highestSpot > 0) then { - [_target, _amountOfInpact,_part,_highestSpot, _removeItem] call FUNC(handleBandageOpening); - }; -}; - -// If all wounds have been bandaged, we will reset all damage to 0. -if (!([_target] call FUNC(hasOpenWounds))) then { - _target setDamage 0; - // TODO also set hitpoints to 0 -}; - -true \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf b/addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf deleted file mode 100644 index eea3b459ee..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf +++ /dev/null @@ -1,71 +0,0 @@ -/** - * fn_performCPR.sqf - * @Descr: Start the CPR action from CMS. Caller unit will attempt to restart the targets heart using CPR. - * @Author: Glowbal - * - * @Arguments: [unit OBJECT (The unit that cPR will be performed upon), caller OBJECT (The unit that does the CPR action)] - * @Return: void - * @PublicAPI: true - */ - -#include "script_component.hpp" - -#define CPR_TIME 25 // time in seconds - -private ["_caller","_target", "_selectionName", "_prevAnim"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; -_prevAnim = _this select 4; - -// only allow CPR once -if (_caller getvariable[QGVAR(isProvidingCPR), false]) exitwith {true}; - -_caller setvariable[QGVAR(isProvidingCPR), true, true]; - -[_this] call EFUNC(common,debug); -[_caller] call FUNC(treatmentMutex); - -if (_target == _caller) exitwith{[_caller,"You cannot give yourself CPR"] call EFUNC(common,sendHintTo); true}; - -[_caller,"You start providing CPR"] call EFUNC(common,sendHintTo); - -if (vehicle _target == _target) then { - [_unit,"AinjPpneMstpSnonWrflDnon_rolltoback", 1] call EFUNC(common,doAnimation); -}; - -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; -[CPR_TIME, - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1)) && (_caller getvariable[QGVAR(isProvidingCPR), false])}, // the condition - { - private ["_caller","_target", "_selectionName", "_prevAnim"]; - _caller = _this select 0; - _target = _this select 1; - _selectionName = _this select 2; - _removeItem = _this select 3; - - [[_caller, _target], QUOTE(FUNC(handleTreatment_Action_CPRLocal)), _target] call EFUNC(common,execRemoteFnc); - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - - _caller setvariable[QGVAR(isProvidingCPR), nil, true]; - ["Medical_handleTreatment_CPR", [_caller, _target, _selectionName, _removeItem, true]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on success - { - private ["_caller","_target", "_selectionName", "_prevAnim"]; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - _caller setvariable[QGVAR(isProvidingCPR), nil, true]; - ["Medical_handleTreatment_CPR", [_caller, _target, _selectionName, _removeItem, false]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on failure - [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments -] call EFUNC(common,loadingBar); - -true; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Action_MedicationLocal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_MedicationLocal.sqf deleted file mode 100644 index d10bce389a..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Action_MedicationLocal.sqf +++ /dev/null @@ -1,182 +0,0 @@ -/** - * fnc_handleTreatment_Action_MedicationLocal.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_caller","_target","_selectionName","_removeItem","_attributes"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; - -_attributes = switch (_removeItem) do { - case "ACE_morphine": { - [QGVAR(givenMorphine),"Morphine"] - }; - case "ACE_atropine": { - [QGVAR(givenAtropine),"Atropine"] - }; - case "ACE_epinephrine": { - [QGVAR(givenEpinephrine),"Epinephrine"] - }; - default {[]}; -}; - -if (count _attributes > 1) then { - private ["_value","_patient"]; - [_target] call FUNC(addToInjuredCollection); - _value = [_target,(_attributes select 0)] call EFUNC(common,getDefinedVariable); - [_target,(_attributes select 0),_value + 1] call EFUNC(common,setDefinedVariable); - - _patient = "patient"; - if (_target == _caller) then { - _patient = "himself"; - }; - [_target,"treatment",format["%1 has given %3 %2",[_caller] call EFUNC(common,getName), (_attributes select 1),_patient]] call FUNC(addActivityToLog); - [_target,_removeItem] call FUNC(addToTriageList); - - _usedMedication = { - private ["_target","_var","_usedMed","_morphineUsed","_epiUsed","_atroUsed","_totalUsed"]; - _target = _this select 0; - _var = _this select 1; - _overDose = 5; - _wearOff = 120; - - if (!alive _target) exitwith{}; - if (count _this > 2) then { - _overDose = _this select 2; - if (count _this > 3) then { - _wearOff = _this select 3; - }; - }; - _usedMed = [_target, _var, 0] call EFUNC(common,getDefinedVariable); - if (isnil "_usedMed") then { - _usedMed = 0; - }; - if (_usedMed > (_overDose + round(random(2)))) then { - [_target] call EFUNC(common,setDead); - }; - - _morphineUsed = _target getvariable [QGVAR(givenMorphine), 0]; - _epiUsed = _target getvariable [QGVAR(givenEpinephrine), 0]; - _atroUsed = _target getvariable [QGVAR(givenAtropine), 0]; - _totalUsed = _morphineUsed + _epiUsed + _atroUsed; - - if (_totalUsed > 10) then { - [_target] call EFUNC(common,setDead); - }; - _wearOff = _wearOff + (round(random(30))); - - [{ - _target = _this select 0; - _wearOff = _this select 1; - _var = _this select 2; - - _amountDecreased = 0; - _usedMed = [_this select 0, _this select 2] call EFUNC(common,getDefinedVariable); - if (typeName _usedMed != typeName 0) then { - _usedMed = 0; - }; - - if (_usedMed > 0) then { - [{ - _args = _this select 0; - _amountDecreased = _args select 3; - _usedMed = ([_args select 0, _args select 2] call EFUNC(common,getDefinedVariable)); - [_args select 0, _args select 2,_usedMed - 0.001] call EFUNC(common,setDefinedVariable); - _amountDecreased = _amountDecreased + 0.001; - - if (_amountDecreased >= 1 || (_usedMed - 0.001 <= 0)) then { - [(_this select 1)] call cba_fnc_removePerFrameHandler; - }; - _args set [3, _amountDecreased]; - }, 1, [_target, _wearOff,_var, 0] ] call CBA_fnc_addPerFrameHandler; - }; - }, [_target, _wearOff, _var], _wearOff, _wearOff] call EFUNC(common,waitAndExecute); - - }; - - private ["_heartRate","_pain"]; - - switch (_removeItem) do { - case "ACE_atropine": { - - _heartRate = [_target, QGVAR(heartRate)] call EFUNC(common,getDefinedVariable); - //_heartRate = [_target, QGVAR(heartRate)] call EFUNC(common,getDefinedVariable); - if (alive _target) then { - if (_heartRate > 0) then { - if (_heartRate <= 40) then { - [_target, -(10 + random(20)), 30] call FUNC(addHeartRateAdjustment); - }; - - if (_heartRate > 40) then { - if (_heartRate > 120) then { - [_target, -(10 + random(50)), 30] call FUNC(addHeartRateAdjustment); - } else { - [_target, -(10 + random(40)), 30] call FUNC(addHeartRateAdjustment); - }; - }; - }; - //[_target, QGVAR(heartRate),_heartRate] call EFUNC(common,setDefinedVariable); - [_target,(_attributes select 0),5] call _usedMedication; - }; - }; - case "ACE_epinephrine": { - _heartRate = [_target, QGVAR(heartRate)] call EFUNC(common,getDefinedVariable); - if (alive _target) then { - if (_heartRate > 0) then { - if (_heartRate <= 40) then { - [_target, (10 + random(20)), 30] call FUNC(addHeartRateAdjustment); - }; - - if (_heartRate > 40) then { - if (_heartRate > 120) then { - [_target, (10 + random(50)), 30] call FUNC(addHeartRateAdjustment); - } else { - [_target, (10 + random(40)), 30, {}] call FUNC(addHeartRateAdjustment); - }; - }; - }; - [_target,(_attributes select 0),3] call _usedMedication; - }; - }; - case "ACE_morphine": { - private ["_usedMorphine"]; - _pain = [_target, QGVAR(amountOfPain)] call EFUNC(common,getDefinedVariable); - _pain = 0; - //_pain = _pain - 35; - if (_pain <= 0) then { - _pain = 0; - }; - _heartRate = [_target, QGVAR(heartRate)] call EFUNC(common,getDefinedVariable); - [format["used morphine: %1",_heartRate]] call EFUNC(common,debug); - if (alive _target) then { - if (_heartRate > 0) then { - if (_heartRate <= 40) then { - [_target, -(10 + random(20)), 40] call FUNC(addHeartRateAdjustment); - }; - if (_heartRate > 40) then { - if (_heartRate > 120) then { - [_target, -(10 + random(50)), 40] call FUNC(addHeartRateAdjustment); - } else { - [_target, -(10 + random(40)), 40] call FUNC(addHeartRateAdjustment); - }; - }; - }; - }; - [_target, QGVAR(amountOfPain),_pain] call EFUNC(common,setDefinedVariable); - [_target,(_attributes select 0),4,120] call _usedMedication; - }; - default { - - }; - }; -}; -true \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf b/addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf deleted file mode 100644 index 69e8848acf..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf +++ /dev/null @@ -1,104 +0,0 @@ -/** - * fn_performStitching.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -#define WAITING_TIME_SMALL 2.5 -#define WAITING_TIME_MEDIUM 3.5 -#define WAITING_TIME_LARGE 4.5 - -#define WAITING_TIMES_WOUNDS [WAITING_TIME_SMALL, WAITING_TIME_MEDIUM, WAITING_TIME_LARGE] - -private ["_injuredPerson", "_treatingPerson", "_selectionName", "_removeItem", "_prevAnim", "_bandagedWounds", "_bodyPartN", "_allWounds", "_totalWoundsCount", "_totalTime", "_startTimeOfStitching", "_indexStitch", "_woundstoStitchOf", "_afterStitchingWoundsCount", "_waitingTime", "_i", "_startTime", "_messageSend"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; -_prevAnim = _this select 4; - -[_caller,"STR_ACE_STITCHING","STR_ACE_START_STITCHING_INJURIES", 0, [[_injuredPerson] call EFUNC(common,getName),_selectionName]] call EFUNC(common,sendDisplayMessageTo); - -_bandagedWounds = [_injuredPerson,QGVAR(bandagedWounds)] call EFUNC(common,getDefinedVariable); -_bodyPartN = [_selectionName] call FUNC(getBodyPartNumber); - -_allWounds = _bandagedWounds select _bodyPartN; -_totalTime = ((_allWounds select 0) * WAITING_TIME_MEDIUM) + ((_allWounds select 1) * WAITING_TIME_MEDIUM) + ((_allWounds select 2) * WAITING_TIME_MEDIUM); - - -// Get the current position for the treatment person -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; - -_caller setvariable [QGVAR(lastStichPerformed), diag_tickTime]; -[{ - private ["_caller","_target", "_selectionName", "_prevAnim", "_removeItem","_args"]; - _args = _this select 0; - _caller = _args select 0; - _target = _args select 1; - _selectionName = _args select 2; - _removeItem = _args select 3; - _prevAnim = _args select 4; - - if ((vehicle _caller != _caller) || ((getPos _caller) distance (_caller getvariable GVAR(ORIGINAL_POSITION_PLAYER))) >= 1) then { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - [QGVAR(treatmentIconID), false, QUOTE(PATHTOF(data\icons\icon_advanced_treatment.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); - ["Medical_handleTreatment_Stitching", [_caller, _target, _selectionName, _removeItem, false]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - - [(_this select 1)] call cba_fnc_removePerFrameHandler; - }; - - if (diag_tickTime - (_caller getvariable [QGVAR(lastStichPerformed), diag_tickTime - WAITING_TIME_MEDIUM]) >= WAITING_TIME_MEDIUM) then { - _caller setvariable [QGVAR(lastStichPerformed), diag_tickTime]; - - _bandagedWounds = [_target,QGVAR(bandagedWounds)] call EFUNC(common,getDefinedVariable); - _allWounds = _bandagedWounds select _bodyPartN; - { - if (_x > 0) exitwith { - _value = _x - 1; - if (_value < 0) then { - _value = 0; - }; - - _allWounds set[_foreachIndex, _value]; - }; - }foreach _allWounds; - - _bandagedWounds set [_bodyPartN, _allWounds]; - [_target, QGVAR(bandagedWounds), _bandagedWounds] call EFUNC(common,setDefinedVariable); - - if (((_allWounds select 0) * 2.5) + ((_allWounds select 1) * 3.5) + ((_allWounds select 2) * 4.5) <= 0) then { - [_target,"treatment",format["%1 has stitched up some bandages wounds",[_caller] call EFUNC(common,getName)]] call FUNC(addActivityToLog); - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - [QGVAR(treatmentIconID), false, QUOTE(PATHTOF(data\icons\icon_advanced_treatment.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); - ["Medical_handleTreatment_Stitching", [_caller, _target, _selectionName, _removeItem, true]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - - [(_this select 1)] call cba_fnc_removePerFrameHandler; - }; - }; -}, 0.1, [_caller, _target, _selectionName, _removeItem, _prevAnim] ] call CBA_fnc_addPerFrameHandler; - - -// Necessary for showing the loading bar along side -[_totalTime, // the time to wait - {_caller = _this select 0; ((vehicle _caller != _caller) ||((getPos _caller) distance GVAR(ORIGINAL_POSITION_PLAYER)) < 1)}, // the condition, called every frame - {}, // on success - {}, // on failure - [_caller] // arguments -] call EFUNC(common,loadingBar); - -true; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf deleted file mode 100644 index d48ac82e1a..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf +++ /dev/null @@ -1,74 +0,0 @@ -/** - * fn_heal.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit", "_caller", "_selectionName", "_removeItem", "_prevAnim"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; -_prevAnim = _this select 4; - -if !((GVAR(setting_aidKitRestrictions) == 0 && ([_caller] call FUNC(inMedicalFacility))) || (GVAR(setting_aidKitRestrictions) == 1 && ([_caller] call FUNC(inMedicalFacility)) && (!([_unit] call FUNC(hasOpenWounds)))) || (GVAR(setting_aidKitRestrictions) == 2) || (GVAR(setting_aidKitRestrictions) == 3 && (!([_unit] call FUNC(hasOpenWounds))))) exitwith {false}; - - -// Get the current position for the treatment person -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; - -[7, // the time to wait - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1))}, // the condition, called every frame - { - private ["_caller","_target", "_selectionName", "_prevAnim", "_removeItem"]; - _caller = _this select 0; - _target = _this select 1; - _selectionName = _this select 2; - _removeItem = _this select 3; - _prevAnim = _this select 4; - - if (GVAR(setting_removeAidKitOnUse)) then { - [_caller, _target, _removeItem] call FUNC(useEquipment); - }; - [[_caller, _target], QUOTE(FUNC(handleTreatment_Action_HealLocal)), _target] call EFUNC(common,execRemoteFnc); - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - - [QGVAR(treatmentIconID), false, "", [1,1,1,1]] call EFUNC(common,displayIcon); - ["Medical_handleTreatment_FullHeal", [_caller, _target, _selectionName, _removeItem, true]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on success - { - private ["_caller","_target", "_selectionName", "_prevAnim", "_removeItem"]; - _caller = _this select 0; - _target = _this select 1; - _selectionName = _this select 2; - _removeItem = _this select 3; - _prevAnim = _this select 4; - - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - - [QGVAR(treatmentIconID), false, "", [1,1,1,1]] call EFUNC(common,displayIcon); - ["Medical_handleTreatment_FullHeal", [_caller, _target, _selectionName, _removeItem, false]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on failure - [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments -] call EFUNC(common,loadingBar); - - -if (!(_unit getvariable [QEGVAR(common,isDead),false]) && alive _unit) then { - [[_unit,_caller], QUOTE(FUNC(healLocal)), _unit] call EFUNC(common,execRemoteFnc); -}; -true; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf deleted file mode 100644 index 414c5c4a28..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf +++ /dev/null @@ -1,67 +0,0 @@ -/** - * fn_healLocal.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit", "_caller"]; -_unit = _this select 0; -_caller = _this select 1; - -if (alive _unit) exitwith { - [_unit,"treatment",format["%1 used a personal aid kit",[_caller] call EFUNC(common,getName)]] call FUNC(addActivityToLog); - - // Public variables - [_unit,QGVAR(openWounds),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(bandagedWounds),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]] call EFUNC(common,setDefinedVariable); - - if (GVAR(setting_AdvancedLevel) > 0) then { - [_unit,QGVAR(fractures),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(airway),0] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(splints),0] call EFUNC(common,setDefinedVariable); - }; - - [_unit,QGVAR(tourniquets),[0,0,0,0,0,0]] call EFUNC(common,setDefinedVariable); - - //[QGVAR(activityLog),[]] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(triageLevel),0] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(triageCard),[]] call EFUNC(common,setDefinedVariable); - - // Private variables - [_unit,QGVAR(bloodVolume),100] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(bloodIVVolume),0] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(plasmaIVVolume),0] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(salineIVVolume),0] call EFUNC(common,setDefinedVariable); - - if (GVAR(setting_AdvancedLevel) > 0) then { - [_unit,QGVAR(heartRate),80] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(andrenaline),0] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(bloodPressure),[80,120]] call EFUNC(common,setDefinedVariable); - }; - [_unit,QGVAR(amountOfPain),0] call EFUNC(common,setDefinedVariable); - - [_unit,QGVAR(givenMorphine),0] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(givenAtropine),0] call EFUNC(common,setDefinedVariable); - [_unit,QGVAR(givenEpinephrine),0] call EFUNC(common,setDefinedVariable); - - [_unit,QGVAR(bodyPartStatus),[0,0,0,0,0,0]] call EFUNC(common,setDefinedVariable); - - // Resetting damage - _unit setDamage 0; - - // Resetting potential revive state - [_unit,QEGVAR(common,ENABLE_REVIVE_SETDEAD), 0] call EFUNC(common,setDefinedVariable); - [_unit,QEGVAR(common,ENABLE_REVIVE_COUNTER), 0] call EFUNC(common,setDefinedVariable); - - - ["Medical_onFullyHealed", [_unit, true]] call ace_common_fnc_localEvent; - [format["Completed healLocal %1", _this]] call EFUNC(common,debug); -}; - -["Medical_onFullyHealed", [_unit, false]] call ace_common_fnc_localEvent; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Action_tourniquet.sqf b/addons/medical/functions/fnc_handleTreatment_Action_tourniquet.sqf deleted file mode 100644 index 6b9e9b3f5d..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Action_tourniquet.sqf +++ /dev/null @@ -1,36 +0,0 @@ -/** - * fnc_handleTreatment_Action_tourniquet.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_caller","_target","_part","_selectionName","_removeItem", "_tourniquets"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; - -_part = [_selectionName] call FUNC(getBodyPartNumber); -if (_part == 0 || _part == 1) exitwith { - [_caller,"You cannot apply a CAT on this body part!"] call EFUNC(common,sendHintTo); - false; -}; - -[_caller, _target, _removeItem] call FUNC(useEquipment); - -_tourniquets = [_target, QGVAR(tourniquets)] call EFUNC(common,getDefinedVariable); -if ((_tourniquets select _part) > 0) exitwith { - [_caller,"There is already a tourniquet on this body part!"] call EFUNC(common,sendHintTo); - false; -}; - -[_caller, _unit,_removeItem] call FUNC(useEquipment); -[[_caller, _target, _selectionName, _removeItem], QUOTE(FUNC(handleTreatment_Action_TourniquetLocal)), _unit] call EFUNC(common,execRemoteFnc); - -true \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Action_tourniquetLocal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_tourniquetLocal.sqf deleted file mode 100644 index f2ce6ff6a5..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Action_tourniquetLocal.sqf +++ /dev/null @@ -1,56 +0,0 @@ -/** - * fnc_handleTreatment_Action_tourniquetLocal.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_caller","_target","_part","_selectionName","_removeItem", "_tourniquets", "_applyingTo"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; - - -[_target,"treatment",format["%1 applied a tourniquet on %2",[_caller] call EFUNC(common,getName),_selectionName]] call FUNC(addActivityToLog); -[_target,_removeItem] call FUNC(addToTriageList); -[_target] call FUNC(addToInjuredCollection); - - -_part = [_selectionName] call FUNC(getBodyPartNumber); - -// Place a tourniquet on the bodypart -_tourniquets = [_target, QGVAR(tourniquets)] call EFUNC(common,getDefinedVariable); -_applyingTo = (_tourniquets select _part) + 1 + round(random(100)); -_tourniquets set[_part, _applyingTo]; -[_target, QGVAR(tourniquets), _tourniquets] call EFUNC(common,setDefinedVariable); - -[{ - private ["_args","_target","_applyingTo","_part", "_tourniquets"]; - _args = _this select 0; - _target = _args select 0; - _applyingTo = _args select 1; - _part = _args select 2; - - if (!alive _target) exitwith { - [(_this select 1)] call cba_fnc_removePerFrameHandler; - }; - - _tourniquets = [_injuredPerson,QGVAR(tourniquets)] call EFUNC(common,getDefinedVariable); - if !((_tourniquets select _part) == _applyingTo) exitwith { - // Tourniquet has been removed - [(_this select 1)] call cba_fnc_removePerFrameHandler; - }; - - _pain = [_target, QGVAR(amountOfPain)] call EFUNC(common,getDefinedVariable); - _pain = _pain + 0.005; - [_target, QGVAR(amountOfPain),_pain] call EFUNC(common,setDefinedVariable); - -}, 5, [_target, _applyingTo, _part] ] call CBA_fnc_addPerFrameHandler; - -true \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf b/addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf deleted file mode 100644 index e74f86c438..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf +++ /dev/null @@ -1,94 +0,0 @@ -/** - * fnc_handleTreatment_Category_Advanced.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -// Time in seconds -#define ADVANCED_TREATMENT_TIME 5 - -private ["_caller","_target","_selectedData", "_selectionName", "_prevAnim", "_displayingIcon"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; - -// TODO add fake weapon for treatment, in case no primairy weapon is present -// Handle the animations -_prevAnim = ""; -if (vehicle _caller == _caller && (vehicle _target == _target) && !(stance _caller == "PRONE")) then { - if (primaryWeapon _caller == "") then { - _prevAnim = animationState _caller; - }; - [_caller,"AinvPknlMstpSlayWrflDnon_medic", 1] call EFUNC(common,doAnimation); -}; - -if (ACE_player == _caller) then { - // Displaying the treatment icon action - [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\icon_advanced_treatment.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); -}; - -_isHandled = switch (_removeItem) do { - case "ACE_personal_aid_kit": { - ([_caller, _target, _selectionName, _removeItem, _prevAnim] call FUNC(handleTreatment_Action_FullHeal)); - }; - case "ACE_surgical_kit": { - ([_caller, _target, _selectionName, _removeItem, _prevAnim] call FUNC(handleTreatment_Action_Stitching)); - }; - case "ACE_CPR": { - ([_caller, _target, _selectionName, _removeItem, _prevAnim] call FUNC(handleTreatment_Action_CPR)); - }; - default { - // handle it ourself - - // Get the current position for the treatment person - _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; - - [ADVANCED_TREATMENT_TIME, // the time to wait - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1))}, // the condition, called every frame - { - private ["_caller","_target", "_selectionName", "_prevAnim", "_removeItem"]; - _caller = _this select 0; - _target = _this select 1; - _selectionName = _this select 2; - _removeItem = _this select 3; - _prevAnim = _this select 4; - - [_caller, _target, _removeItem] call FUNC(useEquipment); - [[_caller, _target, _selectionName, _removeItem], QUOTE(FUNC(handleTreatment_Action_AdvancedLocal)), _target] call EFUNC(common,execRemoteFnc); - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - - ["Medical_handleTreatment_Advanced", [_caller, _target, _selectionName, _removeItem, true]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on success - { - private ["_caller","_target", "_selectionName", "_prevAnim", "_removeItem"]; - _caller = _this select 0; - _target = _this select 1; - _selectionName = _this select 2; - _removeItem = _this select 3; - _prevAnim = _this select 4; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - - ["Medical_handleTreatment_Advanced", [_caller, _target, _selectionName, _removeItem, false]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on failure - [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments - ] call EFUNC(common,loadingBar); - true; - }; -}; -_isHandled; diff --git a/addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf b/addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf deleted file mode 100644 index 0c6d2b0f65..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf +++ /dev/null @@ -1,77 +0,0 @@ -/** - * fnc_handleTreatment_Category_Airway.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_caller","_target","_selectedData", "_selectionName", "_prevAnim", "_displayingIcon", "_part"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; - -// we can only treat the head or torso for this -_part = [_selectionName] call FUNC(getBodyPartNumber); -if (_part == 0 || _part == 1) exitwith { - // TODO add fake weapon for treatment, in case no primairy weapon is present - // Handle the animations - _prevAnim = ""; - if (vehicle _caller == _caller && (vehicle _target == _target) && !(stance _caller == "PRONE")) then { - if (primaryWeapon _caller == "") then { - _prevAnim = animationState _caller; - }; - [_caller,"AinvPknlMstpSlayWrflDnon_medic", 1] call EFUNC(common,doAnimation); - }; - - if (ACE_player == _caller) then { - // Displaying the treatment icon action - [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\icon_airway_management.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); - }; - - // Get the current position for the treatment person - _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; - - [5, // the time to wait - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1))}, // the condition - { - private ["_caller","_target", "_selectionName", "_prevAnim"]; - _caller = _this select 0; - _target = _this select 1; - _selectionName = _this select 2; - _removeItem = _this select 3; - [_caller, _target, _removeItem] call FUNC(useEquipment); - - [[_caller, _target, _selectionName, _removeItem], QUOTE(FUNC(handleTreatment_Action_AirwayLocal)), _target] call EFUNC(common,execRemoteFnc); - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - - ["Medical_handleTreatment_Airway", [_caller, _target, _selectionName, _removeItem, true]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on success - { - private ["_caller","_target", "_selectionName", "_prevAnim"]; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - - ["Medical_handleTreatment_Airway", [_caller, _target, _selectionName, _removeItem, false]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on failure - [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments - ] call EFUNC(common,loadingBar); - true; -}; -// TODO display message to caller - -["Medical_handleTreatment_Airway", [_caller, _target, _selectionName, _removeItem, false]] call ace_common_fnc_localEvent; - -false; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf b/addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf deleted file mode 100644 index 64239d7a83..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf +++ /dev/null @@ -1,97 +0,0 @@ -/** - * fnc_handleTreatment_Category_Bandaging.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_caller","_target","_selectedData", "_selectionName", "_prevAnim", "_displayingIcon"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; - -// TODO find selected data/wound in menu -_selectedData = [_this, 4, "", [""]] call BIS_fnc_Param; - - -// TODO add fake weapon for treatment, in case no primairy weapon is present -// Handle the animations -_prevAnim = ""; -if (vehicle _caller == _caller && (vehicle _target == _target) && !(stance _caller == "PRONE")) then { - if (primaryWeapon _caller == "") then { - _prevAnim = animationState _caller; - }; - [_caller,"AinvPknlMstpSlayWrflDnon_medic", 1] call EFUNC(common,doAnimation); -}; - -if (ACE_player == _caller) then { - switch (_removeItem) do { - case "ACE_tourniquet": { - - }; - case "ACE_splint": { - - }; - default { - [_caller, "STR_ACE_BANDAGING", "STR_ACE_APPLY_BANDAGE", 0, [[_target] call EFUNC(common,getName), _selectionName]] call EFUNC(common,sendDisplayMessageTo); - }; - }; - // Displaying the treatment icon action - [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\bandage_fracture_small.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); -}; - -// Get the current position for the treatment person -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; - -if (isnil QGVAR(setting_bandageWaitingTime)) then { - GVAR(setting_bandageWaitingTime) = 5; -}; - -[GVAR(setting_bandageWaitingTime), // the time to wait - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1))}, // the condition - { - private ["_caller","_target","_selectedData", "_selectionName", "_prevAnim"]; - _caller = _this select 0; - _target = _this select 1; - _selectionName = _this select 2; - _removeItem = _this select 3; - - switch (_removeItem) do { - case "ACE_tourniquet": { - [_caller, _target, _selectionName, _removeItem] call FUNC(handleTreatment_Action_tourniquet); - }; - case "ACE_splint": { - // TODO implement splints - }; - default { - [[_caller, _target, _selectionName, _removeItem], QUOTE(FUNC(handleTreatment_Action_BandageLocal)), _target] call EFUNC(common,execRemoteFnc); - [_caller, _target, _removeItem] call FUNC(useEquipment); - }; - }; - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - ["Medical_handleTreatment_Bandaging", [_caller, _target, _selectionName, _removeItem, true]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on success - { - private ["_caller","_target","_selectedData", "_selectionName", "_prevAnim"]; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - ["Medical_handleTreatment_Bandaging", [_caller, _target, _selectionName, _removeItem, false]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on failure - [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments -] call EFUNC(common,loadingBar); - -true; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf b/addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf deleted file mode 100644 index 980c478226..0000000000 --- a/addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf +++ /dev/null @@ -1,69 +0,0 @@ -/** - * fnc_handleTreatment_Category_Medication.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_caller","_target","_selectedData", "_selectionName", "_prevAnim", "_displayingIcon"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; - -// TODO add fake weapon for treatment, in case no primairy weapon is present -// Handle the animations -_prevAnim = ""; -if (vehicle _caller == _caller && (vehicle _target == _target) && !(stance _caller == "PRONE")) then { - if (primaryWeapon _caller == "") then { - _prevAnim = animationState _caller; - }; - [_caller,"AinvPknlMstpSlayWrflDnon_medic", 1] call EFUNC(common,doAnimation); -}; - -if (ACE_player == _caller) then { - // Displaying the treatment icon action - [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\medication_small.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); -}; - -// Get the current position for the treatment person -_caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; - -[4, // the time to wait - {((vehicle (_this select 0) != (_this select 0)) ||((getPos (_this select 0)) distance ((_this select 0) getvariable QGVAR(StartingPositionHandleTreatment)) < 1))}, // the condition - { - private ["_caller","_target", "_selectionName", "_prevAnim"]; - _caller = _this select 0; - _target = _this select 1; - _selectionName = _this select 2; - _removeItem = _this select 3; - [_caller, _target, _removeItem] call FUNC(useEquipment); - - [[_caller, _target, _selectionName, _removeItem], QUOTE(FUNC(handleTreatment_Action_MedicationLocal)), _target] call EFUNC(common,execRemoteFnc); - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - - ["Medical_handleTreatment_Medication", [_caller, _target, _selectionName, _removeItem, true]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on success - { - private ["_caller","_target", "_selectionName", "_prevAnim"]; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); - - if (_prevAnim != "") then { - [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); - }; - - ["Medical_handleTreatment_Medication", [_caller, _target, _selectionName, _removeItem, false]] call ace_common_fnc_localEvent; - ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; - }, // on failure - [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments -] call EFUNC(common,loadingBar); - -true; diff --git a/addons/medical/functions/fnc_handleUI_DisplayOptions.sqf b/addons/medical/functions/fnc_handleUI_DisplayOptions.sqf deleted file mode 100644 index f56bbbf699..0000000000 --- a/addons/medical/functions/fnc_handleUI_DisplayOptions.sqf +++ /dev/null @@ -1,85 +0,0 @@ -/** - * fn_displayOptions.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -#define START_IDC 20 -#define END_IDC 27 -#define AMOUNT_OF_ENTRIES (count _entries) - -private ["_name","_entries","_display","_newTarget","_counter","_card","_ctrl","_code"]; -_name = _this select 0; -if (!hasInterface) exitwith{}; - -disableSerialization; -_display = uiNamespace getVariable QGVAR(medicalMenu); -if (isNil "_display") exitwith {}; // no valid dialog present - -if ((_name == "toggle")) exitwith { - - if (GVAR(INTERACTION_TARGET) != ACE_player) then { - _newTarget = ACE_player; - } else { - _newTarget = GVAR(INTERACTION_TARGET_PREVIOUS); - }; - - GVAR(INTERACTION_TARGET_PREVIOUS) = GVAR(INTERACTION_TARGET); - [_newTarget] spawn { - closeDialog 0; - sleep 0.1; - [_this select 0] call FUNC(openMenu); - }; -}; - -// Clean the dropdown options list from all actions -for [{_x=START_IDC},{_x <= END_IDC},{_x=_x+1}] do { - _ctrl = (_display displayCtrl (_x)); - _ctrl ctrlSetText ""; - _ctrl ctrlShow false; - _ctrl ctrlSetEventHandler ["ButtonClick",""]; - _ctrl ctrlSetTooltip ""; - _ctrl ctrlCommit 0; -}; - -GVAR(LatestDisplayOptionMenu) = _name; - -// The triage card has no options available -lbClear 212; -if (_name == "triage") exitwith { - ctrlEnable[212,true]; - _card = ([GVAR(INTERACTION_TARGET)] call FUNC(getTriageList)); - { - lbadd[212,format["%1 x%2", getText(configFile >> "CfgWeapons" >> (_x select 0) >> "displayName"), _x select 1]]; - }foreach _card; - if (count _card == 0) then { - lbadd[212,"No Entries"]; - }; -}; - -ctrlEnable[212,false]; - -_entries = [ACE_player, GVAR(INTERACTION_TARGET),_name] call FUNC(getTreatmentOptions); - -{ - //player sidechat format["TRIGGERED: %1",_x]; - if (_foreachIndex > END_IDC) exitwith {}; - _ctrl = (_display displayCtrl (START_IDC + _foreachIndex)); - if (!(_foreachIndex > AMOUNT_OF_ENTRIES)) then { - _ctrl ctrlSetText (_x select 0); - _code = format["[ACE_player, ACE_medical_INTERACTION_TARGET] call %1;",(_x select 1)]; - _ctrl ctrlSetEventHandler ["ButtonClick", _code]; - _ctrl ctrlSetTooltip (_x select 2); - _ctrl ctrlShow true; - } else { - _ctrl ctrlSetText ""; - _ctrl ctrlSetEventHandler ["ButtonClick",""]; - }; - _ctrl ctrlCommit 0; -}foreach _entries; diff --git a/addons/medical/functions/fnc_handleUI_dropDownTriageCard.sqf b/addons/medical/functions/fnc_handleUI_dropDownTriageCard.sqf deleted file mode 100644 index 2d895cae70..0000000000 --- a/addons/medical/functions/fnc_handleUI_dropDownTriageCard.sqf +++ /dev/null @@ -1,28 +0,0 @@ -/** - * fn_handleUI_dropDownTriageCard.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_display","_pos","_ctrl","_curPos","_idc"]; -disableSerialization; -_display = uiNamespace getVariable QGVAR(medicalMenu); -_pos = [ 0,0,0,0]; -_curPos = ctrlPosition (_display displayCtrl 2002); -if ((_curPos select 0) == 0 && (_curPos select 1) == 0) then { - _pos = ctrlPosition (_display displayCtrl 2001); -}; - -for "_idc" from 2002 to 2006 step 1 do { - _pos set [1, (_pos select 1) + (_pos select 3)]; - _ctrl = (_display displayCtrl _idc); - _ctrl ctrlSetPosition _pos; - _ctrl ctrlCommit 0; -}; - diff --git a/addons/medical/functions/fnc_handleUnitVitals.sqf b/addons/medical/functions/fnc_handleUnitVitals.sqf index cb2e77b342..b666e78914 100644 --- a/addons/medical/functions/fnc_handleUnitVitals.sqf +++ b/addons/medical/functions/fnc_handleUnitVitals.sqf @@ -1,11 +1,14 @@ -/** - * fn_handleUnitVitals.sqf - * @Descr: Updates the vitals. Is expected to be called every second. - * @Author: Glowbal +/* + * Author: Glowbal + * Updates the vitals. Is expected to be called every second. * - * @Arguments: [unit OBJECT] - * @Return: void - * @PublicAPI: false + * Arguments: + * 0: The Unit + * + * ReturnValue: + * + * + * Public: No */ #include "script_component.hpp" @@ -13,13 +16,12 @@ private ["_unit", "_heartRate","_bloodPressure","_bloodVolume","_painStatus"]; _unit = _this select 0; -_bloodVolume = ([_unit, QGVAR(bloodVolume)] call EFUNC(common,getDefinedVariable)) + ([_unit] call FUNC(getBloodVolumeChange)); +_bloodVolume = (_unit getvariable [QGVAR(bloodVolume), 0]) + ([_unit] call FUNC(getBloodVolumeChange)); if (_bloodVolume <= 0) then { _bloodVolume = 0; }; _unit setvariable [QGVAR(bloodVolume), _bloodVolume]; - // Set variables for synchronizing information across the net if (_bloodVolume < 90) then { if !(_unit getvariable [QGVAR(hasLostBlood), false]) then { @@ -41,7 +43,7 @@ if ((_unit call FUNC(getBloodLoss)) > 0) then { }; }; -_painStatus = [_unit,QGVAR(amountOfPain),0] call EFUNC(common,getDefinedVariable); +_painStatus = _unit getvariable [QGVAR(pain), 0]; if (_painStatus > 0) then { if !(_unit getvariable [QGVAR(hasPain), false]) then { _unit setvariable [QGVAR(hasPain), true, true]; @@ -60,16 +62,16 @@ if (_bloodVolume < 30) exitwith { if ([_unit] call EFUNC(common,isAwake)) then { if (_bloodVolume < 60) then { if (random(1) > 0.9) then { - [_unit] call FUNC(setUnconsciousState); + [_unit] call FUNC(setUnconscious); }; }; }; // handle advanced medical, with vitals -if ((missionNamespace getvariable[QGVAR(setting_AdvancedLevel), 0]) > 0) exitwith { +if ((missionNamespace getvariable[QGVAR(level), 0]) > 0) exitwith { // Set the vitals - _heartRate = ([_unit, QGVAR(heartRate)] call EFUNC(common,getDefinedVariable)) + ([_unit] call FUNC(getHeartRateChange)); + _heartRate = (_unit getvariable [QGVAR(heartRate), 0]) + ([_unit] call FUNC(getHeartRateChange)); _unit setvariable [QGVAR(heartRate), _heartRate]; _bloodPressure = [_unit] call FUNC(getBloodPressure); @@ -93,37 +95,36 @@ if ((missionNamespace getvariable[QGVAR(setting_AdvancedLevel), 0]) > 0) exitwit // Check vitals for medical status // TODO check for in revive state instead of variable - if ((_unit getvariable[QEGVAR(common,ENABLE_REVIVE_SETDEAD),0]) == 0) then { - _bloodPressureL = _bloodPressure select 0; - _bloodPressureH = _bloodPressure select 1; + // TODO Implement cardiac arrest. + _bloodPressureL = _bloodPressure select 0; + _bloodPressureH = _bloodPressure select 1; - if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then { - if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then { - [_unit] call FUNC(setUnconsciousState); // safety check to ensure unconsciousness for units if they are not dead already. - }; + if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then { + if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then { + [_unit] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already. + }; - if (_bloodPressureH > 260) then { - if (random(1) > 0.7) then { - [_unit] call FUNC(setCardiacArrest); - }; - }; - if (_bloodPressureL < 40 && _heartRate > 190) then { - if (random(1) > 0.7) then { - [_unit] call FUNC(setCardiacArrest); - }; - }; - if (_bloodPressureH > 145 && _heartRate > 150) then { - if (random(1) > 0.7) then { - [_unit] call FUNC(setCardiacArrest); - }; - }; - if (_heartRate > 200) then { - [_unit] call FUNC(setCardiacArrest); - }; - - if (_heartRate < 20) then { + if (_bloodPressureH > 260) then { + if (random(1) > 0.7) then { [_unit] call FUNC(setCardiacArrest); }; }; + if (_bloodPressureL < 40 && _heartRate > 190) then { + if (random(1) > 0.7) then { + [_unit] call FUNC(setCardiacArrest); + }; + }; + if (_bloodPressureH > 145 && _heartRate > 150) then { + if (random(1) > 0.7) then { + [_unit] call FUNC(setCardiacArrest); + }; + }; + if (_heartRate > 200) then { + [_unit] call FUNC(setCardiacArrest); + }; + + if (_heartRate < 20) then { + [_unit] call FUNC(setCardiacArrest); + }; }; }; diff --git a/addons/medical/functions/fnc_hasEquipment.sqf b/addons/medical/functions/fnc_hasItem.sqf similarity index 67% rename from addons/medical/functions/fnc_hasEquipment.sqf rename to addons/medical/functions/fnc_hasItem.sqf index bdf652fd30..d02abb9187 100644 --- a/addons/medical/functions/fnc_hasEquipment.sqf +++ b/addons/medical/functions/fnc_hasItem.sqf @@ -1,11 +1,16 @@ -/** - * fn_hasEquipment.sqf - * @Descr: Check if the medic or patient have the right equipment for treatment. - * @Author: Glowbal +/* + * Author: Glowbal + * Check if the item is present between the patient and the medic * - * @Arguments: [medic OBJECT, patient OBJECT, item STRING (Classname of the item. Expects magazine type.)] - * @Return: BOOL - * @PublicAPI: false + * Arguments: + * 0: Medic + * 1: Patient + * 2: Item + * + * ReturnValue: + * + * + * Public: Yes */ #include "script_component.hpp" @@ -30,10 +35,10 @@ _return = false; if ([vehicle _medic] call FUNC(isMedicalVehicle) && {(vehicle _medic != _medic)}) then { _crew = crew vehicle _medic; { - if ([_x, _medic] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitwith { + if ([_medic, _x] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitwith { _return = true; }; }foreach _crew; }; -_return \ No newline at end of file +_return; diff --git a/addons/medical/functions/fnc_hasItems.sqf b/addons/medical/functions/fnc_hasItems.sqf new file mode 100644 index 0000000000..ea16edebc4 --- /dev/null +++ b/addons/medical/functions/fnc_hasItems.sqf @@ -0,0 +1,34 @@ +/* + * Author: Glowbal + * Check if all items are present between the patient and the medic. + * + * Arguments: + * 0: Medic + * 1: Patient + * 2: Items > + * + * ReturnValue: + * Has the items + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_medic", "_patient", "_items", "_return"]; +_medic = _this select 0; +_patient = _this select 1; +_items = _this select 2; + +_return = true; +{ + // + if (typeName _x == "ARRAY" && {({[_medic, _patient, _x] call FUNC(hasItem)}count _x == 0)}) exitwith { + _return = false; + }; + if (typeName _x == "STRING" && {!([_medic, _patient, _x] call FUNC(hasItem))}) exitwith { + _return = false; + }; +}foreach _items; + +_return; diff --git a/addons/medical/functions/fnc_hasOpenWounds.sqf b/addons/medical/functions/fnc_hasOpenWounds.sqf deleted file mode 100644 index fdfef6883f..0000000000 --- a/addons/medical/functions/fnc_hasOpenWounds.sqf +++ /dev/null @@ -1,16 +0,0 @@ -/** - * fn_hasOpenWounds.sqf - * @Descr: Check if unit has open wounds - * @Author: Glowbal - * - * @Arguments: [unit OBJECT (The unit to check)] - * @Return: BOOL - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private "_openWounds"; -_openWounds = [_this select 0,QGVAR(openWounds)] call EFUNC(common,getDefinedVariable); - -({(((_x select 0) + (_x select 1) + (_x select 2)) > 0)}count _openWounds > 0); \ No newline at end of file diff --git a/addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf b/addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf index ee6cd5fd61..6183854e45 100644 --- a/addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf +++ b/addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf @@ -1,13 +1,21 @@ -/** - * fnc_hasTourniquetAppliedTo.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Check if unit has a tourniquet applied to the specified bodypart * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The Unit + * 1: SelectionName + * + * ReturnValue: + * Has tourniquet applied + * + * Public: Yes */ #include "script_component.hpp" -((([(_this select 0),QGVAR(tourniquets)] call EFUNC(common,getDefinedVariable)) select ([(_this select 1)] call FUNC(getBodyPartNumber))) > 0); \ No newline at end of file +private ["_target", "_selectionName"]; +_target = _this select 0; +_selectionName = _this select 1; + +(((_target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]]) select ([_selectionName] call FUNC(selectionNameToNumber))) > 0); diff --git a/addons/medical/functions/fnc_increasePain.sqf b/addons/medical/functions/fnc_increasePain.sqf deleted file mode 100644 index 64a29989e4..0000000000 --- a/addons/medical/functions/fnc_increasePain.sqf +++ /dev/null @@ -1,46 +0,0 @@ -/** - * fn_increasePain.sqf - * @Descr: Increase the pain level of a unit - * @Author: Glowbal - * - * @Arguments: [unit OBJECT, amount NUMBER, sectionName NUMBER (Also supports string representation of bodyparts)] - * @Return: nil - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_unit","_amountOfDamage","_selectionName","_sourceOfDamage","_painStatus"]; -_unit = _this select 0; -_amountOfDamage = _this select 1; -_selectionName = _this select 2; - -if (!alive _unit || (_amountOfDamage <= 0)) exitwith{}; -_painStatus = [_unit,QGVAR(amountOfPain),0] call EFUNC(common,getDefinedVariable); - -if (typeName _selectionName == "STRING") then { - _selectionName = [_selectionName] call FUNC(getBodyPartNumber); -}; - -_amountOfDamage = _amountOfDamage * 10; - -_painStatus = switch (_selectionName) do { - case 0: { - _painStatus + (_amountOfDamage*1.5); - }; - case 1: { - _painStatus + (_amountOfDamage*0.9); - }; - case 2: { - _painStatus + (_amountOfDamage*0.8); - }; - case 3: { - _painStatus + (_amountOfDamage*0.7); - }; - default {_painStatus}; -}; - -[_unit,QGVAR(amountOfPain),_painStatus] call EFUNC(common,setDefinedVariable); -["Medical_onPainIncreased", [_unit, _selectionName, _painStatus]] call ace_common_fnc_localEvent; - -nil; \ No newline at end of file diff --git a/addons/medical/functions/fnc_init.sqf b/addons/medical/functions/fnc_init.sqf new file mode 100644 index 0000000000..aee0b6b345 --- /dev/null +++ b/addons/medical/functions/fnc_init.sqf @@ -0,0 +1,76 @@ +/* + * Author: KoffeinFlummi + * Initializes unit variables. + * + * Arguments: + * 0: The Unit + * + * ReturnValue: + * nil + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_unit", "_allUsedMedication", "_logs"]; + +_unit = _this select 0; + +_unit setVariable [QGVAR(pain), 0, true]; +_unit setVariable [QGVAR(morphine), 0, true]; +_unit setVariable [QGVAR(bloodVolume), 100, true]; + +// tourniquets +_unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true]; + +// wounds and injuries +_unit setvariable [QGVAR(openWounds), [], true]; +_unit setVariable [QGVAR(internalWounds), [], true]; + +// vitals +_unit setVariable [QGVAR(heartRate), 80]; +_unit setvariable [QGVAR(heartRateAdjustments), []]; +_unit setvariable [QGVAR(bloodPressure), [80, 120]]; +_unit setVariable [QGVAR(peripheralResistance), 100]; + +// fractures +_unit setVariable [QGVAR(fractures), []]; + +// triage card and logs +_unit setvariable [QGVAR(triageLevel), 0, true]; +_unit setvariable [QGVAR(triageCard), [], true]; + +// IVs +_unit setVariable [QGVAR(salineIVVolume), 0]; +_unit setVariable [QGVAR(plasmaIVVolume), 0]; +_unit setVariable [QGVAR(bloodIVVolume), 0]; + +// damage storage +_unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true]; + +// airway +_unit setvariable [QGVAR(airwayStatus), 0, true]; +_unit setVariable [QGVAR(airwayOccluded), false, true]; +_unit setvariable [QGVAR(airwayCollapsed), true, true]; + +// generic medical admin +_unit setvariable [QGVAR(addedToUnitLoop), false, true]; +_unit setvariable [QGVAR(inCardiacArrest), true, true]; +_unit setVariable [QGVAR(isUnconscious), false, true]; +_unit setvariable [QGVAR(hasLostBlood), true, true]; +_unit setvariable [QGVAR(isBleeding), false, true]; +_unit setvariable [QGVAR(hasPain), false, true]; + +// medication +_allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []]; +{ + _unit setvariable [_x select 0, nil]; +} foreach _allUsedMedication; +_unit setVariable [QGVAR(allUsedMedication), []]; + +_logs = _unit getvariable [QGVAR(allLogs), []]; +{ + _unit setvariable [_x, nil, true]; +} foreach _logs; +_unit setvariable [QGVAR(allLogs), [], true]; diff --git a/addons/medical/functions/fnc_initalizeModuleCMS.sqf b/addons/medical/functions/fnc_initalizeModuleCMS.sqf deleted file mode 100644 index 79d9f8083d..0000000000 --- a/addons/medical/functions/fnc_initalizeModuleCMS.sqf +++ /dev/null @@ -1,71 +0,0 @@ -/* -init.sqf -Usage: -Author: Glowbal - -Arguments: -Returns: - -Affects: Local -Executes: call -*/ - -#include "script_component.hpp" - -private ["_logic"]; -_logic = _this select 0; - -if (isNull _logic) exitwith {}; - -// Damage thresholds only in case the damge threshold module hasn't been placed down. -if (isnil QGVAR(damageThreshold_AI)) then { - GVAR(damageThreshold_AI) = 1; -}; - -if (isnil QGVAR(damageThreshold_Players)) then { - GVAR(damageThreshold_Players) = 1; -}; - -GVAR(setting_allowInstantDead) = _logic getvariable["setting_allowInstantDead", true]; -GVAR(setting_AdvancedLevel) = _logic getvariable["advancedLevel", 0]; -GVAR(setting_advancedWoundsSetting) = _logic getvariable["openingOfWounds", true]; -GVAR(setting_advancedMedicRoles) = _logic getvariable["medicSetting", false]; -GVAR(setting_medicalDifficulty) = _logic getvariable["difficultySetting", 1]; -GVAR(setting_enableBandagingAid) = _logic getvariable["bandagingAid", GVAR(setting_AdvancedLevel) == 0]; -GVAR(setting_allowAIFullHeal) = _logic getvariable["allowAIFullHeal", false]; -GVAR(setting_enableForUnits) = _logic getvariable["enableFor", 1]; -GVAR(setting_allowAirwayInjuries) = (_logic getvariable["enableAirway", 0]) == 1; -GVAR(setting_aidKitRestrictions) = _logic getvariable["aidKitRestrictions", 0]; -GVAR(setting_removeAidKitOnUse) = _logic getvariable["aidKitUponUsage", false]; -GVAR(setting_aidKitMedicsOnly) = _logic getvariable["aidKitMedicsOnly", false]; -GVAR(setting_bandageWaitingTime) = _logic getvariable["bandageTime", 5]; -GVAR(setting_allowVehicleCrashInjuries) = _logic getvariable["vehCrashes", true]; -GVAR(setting_allowStitching) = _logic getvariable["stitchingMedicsOnly", 0]; - -if (GVAR(setting_AdvancedLevel) == -1) exitwith{}; -GVAR(isEnabled) = true; - - -waituntil{!isnil "ACE_common"}; - - -if (GVAR(setting_AdvancedLevel) > 0) then { - [ - {(([_this select 0,QGVAR(heartRate)] call EFUNC(common,getDefinedVariable)) < 20)} - ] call FUNC(registerUnconsciousCondition); - - if (GVAR(setting_allowAirwayInjuries)) then { - [ - {(([_this select 0,QGVAR(airway)] call EFUNC(common,getDefinedVariable)) > 2)} - ] call FUNC(registerUnconsciousCondition); - }; -}; - -if (!hasInterface) exitwith{}; - -{ - if(_x == "FirstAidKit" || {_x == "Medikit"}) then { - player removeItem _x; - }; -}foreach (items player); - diff --git a/addons/medical/functions/fnc_inMedicalFacility.sqf b/addons/medical/functions/fnc_isInMedicalFacility.sqf similarity index 84% rename from addons/medical/functions/fnc_inMedicalFacility.sqf rename to addons/medical/functions/fnc_isInMedicalFacility.sqf index 8f86fbab8b..b1521b288b 100644 --- a/addons/medical/functions/fnc_inMedicalFacility.sqf +++ b/addons/medical/functions/fnc_isInMedicalFacility.sqf @@ -1,11 +1,14 @@ -/** - * fn_inMedicalFacility.sqf - * @Descr: Checks if a unit is in a designated medical facility - * @Author: Glowbal +/* + * Author: Glowbal + * Checks if a unit is in a designated medical facility * - * @Arguments: [unit OBJECT] - * @Return: BOOL true if unit is in a building or under a roof. - * @PublicAPI: true + * Arguments: + * 0: The Unit + * + * ReturnValue: + * Is in medical facility + * + * Public: Yes */ #include "script_component.hpp" @@ -48,4 +51,4 @@ if (!_isInBuilding) then { }; }foreach _objects; }; -_isInBuilding \ No newline at end of file +_isInBuilding; diff --git a/addons/medical/functions/fnc_isMedic.sqf b/addons/medical/functions/fnc_isMedic.sqf index ef824c06f1..872777e8c6 100644 --- a/addons/medical/functions/fnc_isMedic.sqf +++ b/addons/medical/functions/fnc_isMedic.sqf @@ -1,33 +1,34 @@ -/** - * fn_medicClass.sqf - * @Descr: Check if a unit is any medical class above normal. - * @Author: Glowbal +/* + * Author: Glowbal + * Check if a unit is any medical class * - * @Arguments: [unit OBJECT] - * @Return: BOOL - * @PublicAPI: true + * Arguments: + * 0: The Unit + * 1: Class + * + * ReturnValue: + * Is in of medic class + * + * Public: Yes */ #include "script_component.hpp" private ["_unit","_class","_return"]; -_unit = [_this, 0, objNull,[ObjNull]] call BIS_fnc_Param; +_unit = _this select 0; +_medicN = if (count _this > 1) then {_this select 1} else {1}; if (isnil QGVAR(setting_advancedMedicRoles)) exitwith { true; }; if (GVAR(setting_advancedMedicRoles)) then { - _class = [_unit,QGVAR(medicClass)] call EFUNC(common,getDefinedVariable); - _return = switch (_class) do { - case 0: {false}; - case 1: {true}; - case 2: {true}; - default {false}; - + _class = _unit getvariable [QGVAR(medicClass), 0]; + if (_class >= _medicN) then { + _return = true; }; } else { _return = true; }; -_return \ No newline at end of file +_return; diff --git a/addons/medical/functions/fnc_isMedicalVehicle.sqf b/addons/medical/functions/fnc_isMedicalVehicle.sqf index 9489c518b7..bf13c51a6a 100644 --- a/addons/medical/functions/fnc_isMedicalVehicle.sqf +++ b/addons/medical/functions/fnc_isMedicalVehicle.sqf @@ -1,17 +1,19 @@ -/** - * fn_isMedicalVehicle.sqf - * @Descr: Check if vehicle is a medical vehicle - * @Author: Glowbal +/* + * Author: Glowbal + * Check if vehicle is a medical vehicle * - * @Arguments: [vehicle OBJECT] - * @Return: BOOL - * @PublicAPI: true + * Arguments: + * 0: The Vehicle + * + * ReturnValue: + * Is in of medic class + * + * Public: Yes */ - #include "script_component.hpp" private ["_veh"]; _veh = _this select 0; if !(_veh getvariable [QGVAR(isMedicalVehicle), true]) exitwith {false}; // exit in case the false is set. -((getNumber(configFile >> "CfgVehicles" >> typeOf _veh >> QGVAR(isMedicalVehicle)) == 1) || (_veh getvariable [QGVAR(isMedicalVehicle), false])); \ No newline at end of file +((getNumber(configFile >> "CfgVehicles" >> typeOf _veh >> QGVAR(isMedicalVehicle)) == 1) || (_veh getvariable [QGVAR(isMedicalVehicle), false])); diff --git a/addons/medical/functions/fnc_isMovingUnit.sqf b/addons/medical/functions/fnc_isMovingUnit.sqf deleted file mode 100644 index 326a7b1e97..0000000000 --- a/addons/medical/functions/fnc_isMovingUnit.sqf +++ /dev/null @@ -1,16 +0,0 @@ -/** - * fnc_isMovingUnit.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private "_unit"; -_unit = _this select 0; - -(!(isNull(_unit getvariable [QGVAR(carrying),objNull])) || !(isNull(_unit getvariable [QGVAR(dragging),objNull]))) diff --git a/addons/medical/functions/fnc_isSetTreatmentMutex.sqf b/addons/medical/functions/fnc_isSetTreatmentMutex.sqf deleted file mode 100644 index 2280b066df..0000000000 --- a/addons/medical/functions/fnc_isSetTreatmentMutex.sqf +++ /dev/null @@ -1,16 +0,0 @@ -/** - * fn_isSetTreatmentMutex.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -// Max locked time is 2 minutes. -#define MAX_LOCKED_TIME 120 - -(time - ((_this select 0) getvariable [QGVAR(PerformingTreatmentMutex), -MAX_LOCKED_TIME]) <= MAX_LOCKED_TIME); \ No newline at end of file diff --git a/addons/medical/functions/fnc_isUnconscious.sqf b/addons/medical/functions/fnc_isUnconscious.sqf deleted file mode 100644 index a4293cf13b..0000000000 --- a/addons/medical/functions/fnc_isUnconscious.sqf +++ /dev/null @@ -1,13 +0,0 @@ -/** - * fn_isUnconscious.sqf - * @Descr: Checks whatever given object is in the unconscious state - * @Author: Glowbal - * - * @Arguments: [unit OBJECT] - * @Return: BOOL True when object is in unconscious state - * @PublicAPI: true - */ - -#include "script_component.hpp" - -((_this select 0) getvariable ["ACE_isUnconscious",false]); \ No newline at end of file diff --git a/addons/medical/functions/fnc_makeCopyOfBody.sqf b/addons/medical/functions/fnc_makeCopyOfBody.sqf deleted file mode 100644 index cee0631862..0000000000 --- a/addons/medical/functions/fnc_makeCopyOfBody.sqf +++ /dev/null @@ -1,75 +0,0 @@ -/** - * fn_makeCopyOfBody_f.sqf - * @Descr: Makes a copy of a dead body. For handling dead bodies for actions such as load and carry. - * @Author: Glowbal - * - * @Arguments: [oldBody OBJECT, caller OBJECT] - * @Return: newUnit OBJECT Returns the copy of the unit. If no copy could be made, returns the oldBody - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_oldBody","_newUnit","_class","_group","_position","_side","_allVariables"]; -_oldBody = _this select 0; -_caller = _this select 1; - - if (alive _oldBody) exitwith {_oldBody}; // we only want to do this for dead bodies - _name = _oldBody getvariable ["ACE_name","unknown"]; - _class = typeof _oldBody; - _side = side _caller; - _group = createGroup _side; - _position = getPos _oldBody; - - _newUnit = _group createUnit [typeof _oldBody, _position, [], 0, "NONE"]; - - _allVariables = [_oldBody] call EFUNC(common,getAllDefinedSetVariables); - // [NAME (STRING), TYPENAME (STRING), VALUE (ANY), DEFAULT GLOBAL (BOOLEAN)] - { - [_newUnit,_x select 0, _x select 2] call EFUNC(common,setDefinedVariable); - }foreach _allVariables; - _newUnit setVariable ["ACE_name",_name,true]; - - _newUnit disableAI "TARGET"; - _newUnit disableAI "AUTOTARGET"; - _newUnit disableAI "MOVE"; - _newUnit disableAI "ANIM"; - _newUnit disableAI "FSM"; - _newUnit setvariable ["ACE_isDead",true,true]; - - removeallweapons _newUnit; - removeallassigneditems _newUnit; - removeUniform _newUnit; - removeHeadgear _newUnit; - removeBackpack _newUnit; - removeVest _newUnit; - - _newUnit addHeadgear (headgear _oldBody); - _newUnit addBackpack (backpack _oldBody); - clearItemCargoGlobal (backpackContainer _newUnit); - clearMagazineCargoGlobal (backpackContainer _newUnit); - clearWeaponCargoGlobal (backpackContainer _newUnit); - - _newUnit addVest (vest _oldBody); - clearItemCargoGlobal (backpackContainer _newUnit); - clearMagazineCargoGlobal (backpackContainer _newUnit); - clearWeaponCargoGlobal (backpackContainer _newUnit); - - _newUnit addUniform (uniform _oldBody); - clearItemCargoGlobal (backpackContainer _newUnit); - clearMagazineCargoGlobal (backpackContainer _newUnit); - clearWeaponCargoGlobal (backpackContainer _newUnit); - - {_newUnit addMagazine _x} count (magazines _oldBody); - {_newUnit addWeapon _x} count (weapons _oldBody); - {_newUnit addItem _x} count (items _oldBody); - - _newUnit selectWeapon (primaryWeapon _newUnit); - //_newUnit playMoveNow ([_newUnit] call FUNC(getDeathAnim)); - - deleteVehicle _oldBody; - - // TODO sometimes the old body does not get cleaned up properly. Look into garbage collection. - - _newUnit setDamage 0.9; -_newUnit \ No newline at end of file diff --git a/addons/medical/functions/fnc_moduleAssignMedicRoles.sqf b/addons/medical/functions/fnc_moduleAssignMedicRoles.sqf deleted file mode 100644 index 2236d30fce..0000000000 --- a/addons/medical/functions/fnc_moduleAssignMedicRoles.sqf +++ /dev/null @@ -1,61 +0,0 @@ -/** - * fn_assignMedicRoles.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_logic","_setting","_objects"]; -_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param; - - [format["AssignMedicalRoles called. Arguments are: %1 %2", _this]] call EFUNC(common,debug); - -if (!isNull _logic) then { - _list = _logic getvariable ["EnableList",""]; - - _splittedList = [_list, ","] call BIS_fnc_splitString; - _nilCheckPassedList = ""; - { - _x = [_x] call EFUNC(common,string_removeWhiteSpace); - if !(isnil _x) then { - if (_nilCheckPassedList == "") then { - _nilCheckPassedList = _x; - } else { - _nilCheckPassedList = _nilCheckPassedList + ","+ _x; - }; - }; - }foreach _splittedList; - - _list = "[" + _nilCheckPassedList + "]"; - _parsedList = [] call compile _list; - _setting = _logic getvariable ["class",0]; - _objects = synchronizedObjects _logic; - if (!(_objects isEqualTo []) && _parsedList isEqualTo []) then { - [["synchronizedObjects for the 'Assign Medic Role' Module is deprecated. Please use the enable for list instead!"], 1] call EFUNC(common,debug); - { - if (!isnil "_x") then { - if (typeName _x == typeName objNull) then { - if (local _x) then { - [_x,_setting] call FUNC(setMedicRole); - }; - }; - }; - }foreach _objects; - }; - { - if (!isnil "_x") then { - if (typeName _x == typeName objNull) then { - if (local _x) then { - [_x,_setting] call FUNC(setMedicRole); - }; - }; - }; - }foreach _parsedList; - }; - -true \ No newline at end of file diff --git a/addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf b/addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf deleted file mode 100644 index 7ffeea2002..0000000000 --- a/addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf +++ /dev/null @@ -1,80 +0,0 @@ -/** - * fn_assignMedicalEquipment.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ -#define ALL_PLAYERS 0 -#define ONLY_MEDICS 1 - - -// TODO add amount of to defines -#define BASIC_BANDAGES "ACE_bandage_basic" -#define PACKING_BANDAGES "ACE_packing_bandage" - -#include "script_component.hpp" - -private ["_logic","_setting","_objects", "_medicsLoadout", "_nonMedics", "_code"]; -_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param; -if (!isNull _logic) then { - _setting = _logic getvariable ["equipment",0]; - waituntil {time>0}; - - _start = diag_tickTime; - - // TODO Create functions for adding multiple magazines to a unit - // TODO Check if unit can store more magazines (ie backpack/vest/uniform are not full) - - _medicsLoadout = { - for "_i" from 1 to 8 do { - player addItem BASIC_BANDAGES; - player addItem PACKING_BANDAGES; - }; - for "_i" from 1 to 3 do { - player addItem "ACE_tourniquet"; - }; - for "_i" from 1 to 3 do { - player addItem "ACE_morphine"; - }; - for "_i" from 1 to 2 do { - player addItem "ACE_epinephrine"; - }; - }; - - _nonMedics = { - for "_i" from 1 to 3 do { - player addItem BASIC_BANDAGES; - }; - player addItem "ACE_tourniquet"; - player addItem "ACE_morphine"; - }; - - // TODO make this neat code. - switch (_setting) do { - case ALL_PLAYERS: { - _code = if ([player] call FUNC(isMedic)) then { - _medicsLoadout; - } else { - _nonMedics; - }; - - call _code; - player addEventhandler["Respawn", _code]; - }; - case ONLY_MEDICS: { - _code = if ([player] call FUNC(isMedic)) then { - _medicsLoadout; - } else { - {}; - }; - call _code; - player addEventhandler["Respawn", _code]; - }; - default {}; - }; - }; - -true \ No newline at end of file diff --git a/addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf b/addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf deleted file mode 100644 index 92ac746303..0000000000 --- a/addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf +++ /dev/null @@ -1,25 +0,0 @@ -/** - * fn_assignMedicalFacility.sqf - * @Descr: Register synchronized objects from passed object as a medical facility for CMS. - * @Author: Glowbal - * - * @Arguments: [logic OBJECT] - * @Return: BOOL - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_logic","_setting","_objects"]; -_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param; -if (!isNull _logic) then { - _setting = _logic getvariable ["class",0]; - _objects = synchronizedObjects _logic; - { - if (local _x) then { - _x setvariable[QGVAR(isMedicalFacility), true, true]; - }; - }foreach _objects; -}; - -true \ No newline at end of file diff --git a/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf b/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf deleted file mode 100644 index 485eaba63b..0000000000 --- a/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf +++ /dev/null @@ -1,62 +0,0 @@ -/** - * fn_assignMedicalVehicle.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_logic","_setting", "_list", "_parsedList", "_splittedList","_nilCheckPassedList", "_objects"]; -_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param; - - [format["AssignMedicalRoles called. Arguments are: %1 %2", _this]] call EFUNC(common,debug); - -if (!isNull _logic) then { - _list = _logic getvariable ["EnableList",""]; - _setting = _logic getvariable ["enabled",0]; - - _splittedList = [_list, ","] call BIS_fnc_splitString; - _nilCheckPassedList = ""; - { - _x = [_x] call EFUNC(common,string_removeWhiteSpace); - if !(isnil _x) then { - if (_nilCheckPassedList == "") then { - _nilCheckPassedList = _x; - } else { - _nilCheckPassedList = _nilCheckPassedList + ","+ _x; - }; - }; - }foreach _splittedList; - - _list = "[" + _nilCheckPassedList + "]"; - _parsedList = [] call compile _list; - - _objects = synchronizedObjects _logic; - { - // assign the medical vehicle role for non man type objects that are local only. - if !(_x isKindOf "CAManBase") then { - if (local _x) then { - _x setvariable [QGVAR(isMedicalVehicle), _setting, true]; - }; - }; - }foreach _objects; - - { - if (!isnil "_x") then { - if (typeName _x == typeName objNull) then { - // assign the medical vehicle role for non man type objects that are local only. - if !(_x isKindOf "CAManBase") then { - if (local _x) then { - _x setvariable [QGVAR(isMedicalVehicle), _setting, true]; - }; - }; - }; - }; - }foreach _parsedList; - }; - -true \ No newline at end of file diff --git a/addons/medical/functions/fnc_moduleBasicRevive.sqf b/addons/medical/functions/fnc_moduleBasicRevive.sqf deleted file mode 100644 index 79da194024..0000000000 --- a/addons/medical/functions/fnc_moduleBasicRevive.sqf +++ /dev/null @@ -1,24 +0,0 @@ -/** - * fn_moduleEnableBasicRevive.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_logic"]; -_logic = _this select 0; - -GVAR(Module) = true; - -[_logic, QGVAR(ENABLE_REVIVE), "enableFor" ] call EFUNC(common,readSettingFromModule); -[_logic, QGVAR(REVIVE_TIMER_MAX), "timer" ] call EFUNC(common,readSettingFromModule); -[_logic, QGVAR(REVIVE_NUMBER_MAX), "amountOf" ] call EFUNC(common,readSettingFromModule); - -[ - {(((_this select 0) getvariable[QGVAR(ENABLE_REVIVE_SETDEAD),0]) > 0)} -] call FUNC(registerUnconsciousCondition); diff --git a/addons/medical/functions/fnc_moduleDamageSettings.sqf b/addons/medical/functions/fnc_moduleDamageSettings.sqf deleted file mode 100644 index 9040d2ff81..0000000000 --- a/addons/medical/functions/fnc_moduleDamageSettings.sqf +++ /dev/null @@ -1,20 +0,0 @@ -/** - * fnc_moduleDamageSettings.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_logic","_setting","_objects"]; -_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param; -if (!isNull _logic) then { - GVAR(damageThreshold_AI) = _logic getvariable ["damageThresholdAI", 1]; - GVAR(damageThreshold_Players) = _logic getvariable ["damageThresholdPlayers", 1]; -}; - -true \ No newline at end of file diff --git a/addons/medical/functions/fnc_onCarryObjectDropped.sqf b/addons/medical/functions/fnc_onCarryObjectDropped.sqf deleted file mode 100644 index 4b7dd14a59..0000000000 --- a/addons/medical/functions/fnc_onCarryObjectDropped.sqf +++ /dev/null @@ -1,21 +0,0 @@ -/** - * fnc_onCarryObjectDropped.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit","_params"]; -_unit = _this select 0; - -[format["fnc_onCarryObjectDropped: %1",_this]] call EFUNC(common,debug); - -_params = _unit getvariable QGVAR(onStartMovingUnitParams); -if (!isnil "_params") then { - _params call FUNC(handleDropUnit); -}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_onDamage.sqf b/addons/medical/functions/fnc_onDamage.sqf deleted file mode 100644 index 489759f9b6..0000000000 --- a/addons/medical/functions/fnc_onDamage.sqf +++ /dev/null @@ -1,88 +0,0 @@ -/** - * fnc_onDamage.sqf - * @Descr: Called when some dude gets shot. Or stabbed. Or blown up. Or pushed off a cliff. Or hit by a car. Or burnt. Or poisoned. Or gassed. Or cut. You get the idea. - * @Author: KoffeinFlummi - * - * @Arguments: [unit OBJECT, selection STRING, damagE NUMBER, source OBJECT, projectile STRING (Could be an OBJECT on occasion)] - * @Return: damage value to be inflicted - * @PublicAPI: false - */ - -#include "script_component.hpp" - -#define ARMOURCOEF 2 - -private ["_unit", "_selectionName", "_damage", "_source", "_source", "_projectile", "_hitSelections", "_hitPoints", "_newDamage", "_found", "_cache_projectiles", "_cache_hitpoints", "_cache_damages"]; -_unit = _this select 0; -_selectionName = _this select 1; -_damage = _this select 2; -_source = _this select 3; -_projectile = _this select 4; - -if (!([_unit] call FUNC(hasMedicalEnabled))) exitwith { - call FUNC(handleDamage); // let it run through the damage threshold script -}; - -// Otherwise we carry on with collecting the necessary information - -if (typeName _projectile == "OBJECT") then { - _projectile = typeOf _projectile; -}; - -// This seems to only show up in MP too, but since it doesn't -// collide with anything, I'll check it in SP as well. -if (_selectionName == "r_femur_hit") then { - _selectionName = "leg_r"; -}; - -// If the damage is being weird, we just tell it to fuck off. -if !(_selectionName in ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]) exitWith {0.01}; - -// Cache the handleDamage call -[_unit, _selectionName, _damage, _source, _projectile] call FUNC(cacheHandledamageCall); - -// Check if a unit would die from this hit -if (alive (vehicle _unit)) then { - _bodyPartn = [_selectionName] call FUNC(getBodyPartNumber); - - // Find the correct Damage threshold for unit. - _damageThreshold = [1,1,1]; - if (isPlayer _unit) then { - _damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_Players), GVAR(damageThreshold_Players), GVAR(damageThreshold_Players) * 1.7]]; - } else { - _damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_AI), GVAR(damageThreshold_AI), GVAR(damageThreshold_AI) * 1.7]]; - }; - _damageBodyPart = ([_unit,QGVAR(bodyPartStatus),[0,0,0,0,0,0]] call EFUNC(common,getDefinedVariable)) select _bodyPartn; - - _hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]; - _hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"]; - - // Calculate change in damage. - _previousDamage = _unit getvariable [QGVAR(bodyPartStatusPrevious), [0,0,0,0,0,0]]; - _newDamage = _damage - (_previousDamage select _bodyPartn); - - // Check if damage to body part is higher as damage head - if (_bodyPartn == 0) exitwith { - if (_damageBodyPart >= ((_damageThreshold select 0) + _newDamage) && {(random(1) > 0.2)}) then { - _damage = 1; - }; - }; - - // Check if damage to body part is higher as damage torso - if (_bodyPartn == 1) exitwith { - if (_damageBodyPart >= ((_damageThreshold select 1) + _newDamage) && {(random(1) > 0.2)}) then { - _damage = 1; - }; - }; - // Check if damage to body part is higher as damage limbs - if (_damageBodyPart >= ((_damageThreshold select 2) + _newDamage) && {(random(1) > 0.95)}) exitwith { - _damage = 1; - }; - // Checking if we should return full damage or not - if (_damage > 0.975) then { - _damage = 0.975; - }; -} else { - _damage = 1; -}; -_damage diff --git a/addons/medical/functions/fnc_onInitForUnit.sqf b/addons/medical/functions/fnc_onInitForUnit.sqf deleted file mode 100644 index 596dc38b98..0000000000 --- a/addons/medical/functions/fnc_onInitForUnit.sqf +++ /dev/null @@ -1,31 +0,0 @@ -/** - * fn_onInitForUnit.sqf - * @Descr: Deprecated. Is no longer used, as we dropped init eventhandler methods. - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit","_handler"]; -_unit = _this select 0; - -if (!local _unit) exitwith {}; -if !(_unit isKindOf "CAManBase") exitwith{}; - -_unit addEventhandler["handleDamage", { - if ((missionNamespace getvariable[QGVAR(setting_AdvancedLevel), 0]) >= 0) then { - call FUNC(onDamage); // cache damage and pass it to handleDamage function - }; -}]; - -_unit addEventHandler["handleHeal", { - if ((missionNamespace getvariable[QGVAR(setting_AdvancedLevel), 0]) >= 0) then { - call FUNC(handleHeal) - }; -}]; - -["medical_onInitForUnit", [_unit]] call ace_common_fnc_localEvent; diff --git a/addons/medical/functions/fnc_onInjury_assignAirwayStatus.sqf b/addons/medical/functions/fnc_onInjury_assignAirwayStatus.sqf deleted file mode 100644 index df233be89d..0000000000 --- a/addons/medical/functions/fnc_onInjury_assignAirwayStatus.sqf +++ /dev/null @@ -1,26 +0,0 @@ -/** - * fn_assignAirwayStatus.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit", "_amountOfDamage", "_typeOfInjury", "_bodyPartn","_airwayItem","_airwayStatus","_selection", "_airwayIncrease"]; -_unit = _this select 0; -_amountOfDamage = _this select 1; -_typeOfInjury = _this select 2; -_bodyPartn = _this select 3; - -// only the head -if (_bodyPartn != 0) exitwith {}; - -if (_amountOfDamage > 0.4) then { - if (random(1) >= 0.8) then { - _unit setvariable [QGVAR(airwayCollapsed), true, true]; - }; -}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_onInjury_assignFractures.sqf b/addons/medical/functions/fnc_onInjury_assignFractures.sqf deleted file mode 100644 index 19b4e95858..0000000000 --- a/addons/medical/functions/fnc_onInjury_assignFractures.sqf +++ /dev/null @@ -1,70 +0,0 @@ -/** - * fn_assignFractures.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit", "_amountOfDamage", "_typeOfInjury", "_bodyPartn","_amountOfBrokenBones","_fractures","_size","_selection"]; -_unit = _this select 0; -_amountOfDamage = _this select 1; -_typeOfInjury = _this select 2; -_bodyPartn = _this select 3; -_amountOfBrokenBones = 1; -_size = 1; -if (_amountOfDamage > 0.05) then { - switch (_typeOfInjury) do { - case "Bullet": { - _amountOfBrokenBones = 1; - _size = round(random(2)); - }; - case "Grenade": { - _amountOfBrokenBones = 1; - _size = round(random(2)); - if (_size < 1) then { - _size = 1; - }; - }; - case "Explosive": { - _amountOfBrokenBones = 1; - _size = round(random(2)); - if (_size < 1) then { - _size = 1; - }; - }; - case "Shell": { - _amountOfBrokenBones = 1; - _size = round(random(2)); - if (_size < 1) then { - _size = 1; - }; - }; - case "Unknown": { - _amountOfBrokenBones = 1; - _size = round(random(1)); - }; - case "Crash": { - _amountOfBrokenBones = 0; - _size = round(random(0)); - }; - default { - _amountOfBrokenBones = 1; - _size = round(random(1)); - }; - }; - if (_size > 2) then { - _size = 3; - }; - - _fractures = [_unit,QGVAR(fractures)] call EFUNC(common,getDefinedVariable); - _selection = _fractures select _bodyPartn; - _selection set [ _size, (_selection select _size) + _amountOfBrokenBones ]; - _fractures set [ _bodyPartn , _selection]; - - [_unit, QGVAR(fractures),_fractures] call EFUNC(common,setDefinedVariable); -}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_onInjury_assignOpenWounds.sqf b/addons/medical/functions/fnc_onInjury_assignOpenWounds.sqf deleted file mode 100644 index f03f4c7abe..0000000000 --- a/addons/medical/functions/fnc_onInjury_assignOpenWounds.sqf +++ /dev/null @@ -1,70 +0,0 @@ -/** - * fn_assignOpenWounds.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" -#define ADD_INJURY(BODYPART,TYPE,AMOUNT) _selection = _openWounds select BODYPART; \ - _newAmount = (_selection select TYPE) + AMOUNT; \ - _selection set [ TYPE, _newAmount]; \ - _openWounds set [BODYPART , _selection]; - - -private ["_unit", "_amountOfDamage", "_typeOfInjury", "_bodyPartn", "_openWounds","_newAmount","_selection"]; -_unit = _this select 0; -_amountOfDamage = _this select 1; -_typeOfInjury = _this select 2; -_bodyPartn = _this select 3; - -if (_amountOfDamage > 0.05) exitwith { - _openWounds = [_unit,QGVAR(openWounds)] call EFUNC(common,getDefinedVariable); - switch (toLower _typeOfInjury) do { - case "bullet": { - ADD_INJURY(_bodyPartn, round(random(2)), 1); - }; - case "grenade": { - ADD_INJURY(_bodyPartn, round(random(2)), 1); - for "_i" from 0 to round(random(3)) /* step +1 */ do { - ADD_INJURY(round(random(6)), round(random(2)), 1); - }; - }; - case "explosive": { - ADD_INJURY(_bodyPartn, round(random(2)), 1); - for "_i" from 0 to round(random(4)) /* step +1 */ do { - ADD_INJURY(round(random(6)), round(random(2)), 1); - }; - }; - case "shell": { - ADD_INJURY(_bodyPartn, round(random(2)), 1); - for "_i" from 0 to round(random(5)) /* step +1 */ do { - ADD_INJURY(round(random(6)), round(random(2)), 1); - }; - }; - case "backblast": { - if (random(1)>=0.5) then{ - ADD_INJURY(_bodyPartn, round(random(2)), 1); - }; - }; - case "unknown": { - ADD_INJURY(_bodyPartn, round(random(1)), 1); - }; - case "vehiclecrash": { - if (random(1)>=0.5) then{ - ADD_INJURY(_bodyPartn, round(random(1)), 1); - }; - }; - default { - ADD_INJURY(_bodyPartn, round(random(1)), 1); - }; - }; - [_unit, QGVAR(openWounds),_openWounds] call EFUNC(common,setDefinedVariable); - - true; -}; - -false; \ No newline at end of file diff --git a/addons/medical/functions/fnc_onKilled.sqf b/addons/medical/functions/fnc_onKilled.sqf deleted file mode 100644 index 2b8dd987b6..0000000000 --- a/addons/medical/functions/fnc_onKilled.sqf +++ /dev/null @@ -1,12 +0,0 @@ -#include "script_component.hpp" - -private["_unit"]; -_unit = _this select 0; -if (!local _unit) exitwith {}; -[_unit, QGVAR(amountOfPain),0,true] call EFUNC(common,setDefinedVariable); -[_unit, QGVAR(heartRate),0,true] call EFUNC(common,setDefinedVariable); -[_unit, QGVAR(bloodPressure), [0,0],true] call EFUNC(common,setDefinedVariable); -if (_unit getvariable[QEGVAR(common,unconscious_non_captive),false]) then { - _unit setCaptive false; - _unit setvariable[QEGVAR(common,unconscious_non_captive),nil]; -}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_onLocal.sqf b/addons/medical/functions/fnc_onLocal.sqf deleted file mode 100644 index 83611baa04..0000000000 --- a/addons/medical/functions/fnc_onLocal.sqf +++ /dev/null @@ -1,10 +0,0 @@ -#include "script_component.hpp" - -private["_unit", "_local"]; -_unit = _this select 0; -_local = _this select 1; -if (_local) then { - if (_unit getvariable[QGVAR(addedToUnitLoop),false]) then { - [_unit] call FUNC(addToInjuredCollection); - }; -}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_onMedicationUsage.sqf b/addons/medical/functions/fnc_onMedicationUsage.sqf new file mode 100644 index 0000000000..185ec28961 --- /dev/null +++ b/addons/medical/functions/fnc_onMedicationUsage.sqf @@ -0,0 +1,87 @@ +/* + * Author: Glowbal + * Handles the medication given to a patient. + * + * Arguments: + * 0: The patient + * 1: Medication Treatment classname + * 2: The medication treatment variablename + * 3: Max dosage + * 4: The time in the system + * 5: Incompatable medication > + * + * Return Value: + * NONE + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_target", "_className", "_variable", "_maxDosage", "_timeInSystem", "_incompatabileMeds", "_foundEntry", "_allUsedMedication","_allMedsFromClassname", "_usedMeds", "_hasOverDosed", "_med", "_limit", "_classNamesUsed", "_decreaseAmount"]; +_target = _this select 0; +_className = _this select 1; +_variable = _this select 2; +_maxDosage = _this select 3; +_timeInSystem = _this select 4; +_incompatabileMeds = _this select 5; + +_foundEntry = false; +_allUsedMedication = _target getvariable [QGVAR(allUsedMedication), []]; +{ + if (_x select 0 == _variable) exitwith { + _allMedsFromClassname = _x select 1; + if !(_className in _allMedsFromClassname) then { + _allMedsFromClassname pushback _className; + _x set [1, _allMedsFromClassname]; + _allUsedMedication set [_foreachIndex, _x]; + _target setvariable [QGVAR(allUsedMedication), _allUsedMedication]; + }; + _foundEntry = true; + }; +} foreach _allUsedMedication; + +if (!_foundEntry) then { + _allUsedMedication pushback [_variable, [_className]]; + _target setvariable [QGVAR(allUsedMedication), _allUsedMedication]; +}; + + +_usedMeds = _target getvariable [_variable, 0]; +if (_usedMeds >= floor (_maxDosage + round(random(2)))) then { + [_target] call FUNC(setDead); +}; + +_hasOverDosed = 0; +{ + _med = _x select 0; + _limit = _x select 1; + { + _classNamesUsed = _x select 1; + if ({_x == _med} count _classNamesUsed > _limit) then { + _hasOverDosed = _hasOverDosed + 1; + }; + }foreach _allUsedMedication; +}foreach _incompatabileMeds; + +_decreaseAmount = 1 / _timeInSystem; +[{ + private ["_args", "_target", "_timeInSystem", "_variable", "_amountDecreased","_decreaseAmount", "_usedMeds"]; + _args = _this select 0; + _target = _args select 0; + _timeInSystem = _args select 1; + _variable = _args select 2; + _amountDecreased = _args select 3; + _decreaseAmount = _args select 4; + + _usedMeds = _target getvariable [_variable, 0]; + _usedMeds = _usedMeds - _decreaseAmount; + _target setvariable [_variable, _usedMeds]; + + _amountDecreased = _amountDecreased + _decreaseAmount; + + if (_amountDecreased >= 1 || (_usedMeds <= 0)) then { + [(_this select 1)] call cba_fnc_removePerFrameHandler; + }; + _args set [3, _amountDecreased]; +}, 1, [_target, _timeInSystem, _variable, 0, _decreaseAmount] ] call CBA_fnc_addPerFrameHandler; diff --git a/addons/medical/functions/fnc_onMenuOpen.sqf b/addons/medical/functions/fnc_onMenuOpen.sqf deleted file mode 100644 index 5597dacce1..0000000000 --- a/addons/medical/functions/fnc_onMenuOpen.sqf +++ /dev/null @@ -1,76 +0,0 @@ -/** - * fn_onMenuOpen.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -if (isnil QGVAR(LatestDisplayOptionMenu)) then { - GVAR(LatestDisplayOptionMenu) = "triage"; -} else { - if (GVAR(LatestDisplayOptionMenu) == "toggle") then { - GVAR(LatestDisplayOptionMenu) = "triage"; - GVAR(INTERACTION_TARGET) = GVAR(INTERACTION_TARGET_PREVIOUS); - }; -}; - -private ["_display","_target"]; -_target = GVAR(INTERACTION_TARGET); -if (isnil QGVAR(INTERACTION_TARGET_PREVIOUS)) then { - GVAR(INTERACTION_TARGET_PREVIOUS) = _target; -}; -[GVAR(LatestDisplayOptionMenu)] call FUNC(handleUI_DisplayOptions); - -[] call FUNC(updateActivityLog); -[_target] call FUNC(updateUIInfo); - -// 11 till 18 -disableSerialization; -_display = _this select 0; //uiNamespace getVariable QGVAR(medicalMenu); -if (isnil "_display") exitwith { - -}; - -(_display displayCtrl 11) ctrlSetTooltip localize "STR_ACE_UI_VIEW_TRIAGE_CARD"; -(_display displayCtrl 12) ctrlSetTooltip localize "STR_ACE_UI_EXAMINE_PATIENT"; -(_display displayCtrl 13) ctrlSetTooltip localize "STR_ACE_UI_BANDAGE_FRACTURES"; -(_display displayCtrl 14) ctrlSetTooltip localize "STR_ACE_UI_MEDICATION"; -(_display displayCtrl 15) ctrlSetTooltip localize "STR_ACE_UI_AIRWAY_MANAGEMENT"; -(_display displayCtrl 16) ctrlSetTooltip localize "STR_ACE_UI_ADVANCED_TREATMENT"; -(_display displayCtrl 17) ctrlSetTooltip localize "STR_ACE_UI_DRAG_CARRY"; -(_display displayCtrl 18) ctrlSetTooltip localize "STR_ACE_UI_TOGGLE_SELF"; - -(_display displayCtrl 301) ctrlSetTooltip localize "STR_ACE_UI_SELECT_HEAD"; -(_display displayCtrl 302) ctrlSetTooltip localize "STR_ACE_UI_SELECT_TORSO"; -(_display displayCtrl 303) ctrlSetTooltip localize "STR_ACE_UI_SELECT_ARM_R"; -(_display displayCtrl 304) ctrlSetTooltip localize "STR_ACE_UI_SELECT_ARM_L"; -(_display displayCtrl 305) ctrlSetTooltip localize "STR_ACE_UI_SELECT_LEG_R"; -(_display displayCtrl 306) ctrlSetTooltip localize "STR_ACE_UI_SELECT_LEG_L"; -(_display displayCtrl 2001) ctrlSetTooltip localize "STR_ACE_UI_SELECT_TRIAGE_STATUS"; - - -(_display displayCtrl 1) ctrlSetText format["%1",[_target] call EFUNC(common,getName)]; -setMousePosition [ 0.4, 0.4]; - -[QGVAR(onMenuOpen), "onEachFrame", { - if (isNull GVAR(INTERACTION_TARGET)) then { - GVAR(INTERACTION_TARGET) = ACE_player; - }; - [GVAR(INTERACTION_TARGET)] call FUNC(updateUIInfo); - [GVAR(INTERACTION_TARGET)] call FUNC(updateIcons); - [GVAR(LatestDisplayOptionMenu)] call FUNC(handleUI_DisplayOptions); - - [] call FUNC(updateActivityLog); - - _status = [GVAR(INTERACTION_TARGET)] call FUNC(getTriageStatus); - ((_this select 0) displayCtrl 2000) ctrlSetText (_status select 0); - ((_this select 0) displayCtrl 2000) ctrlSetBackgroundColor (_status select 2); - - }, [_display]] call BIS_fnc_addStackedEventHandler; - - ["Medical_onMenuOpen", [ACE_player, _interactionTarget]] call ace_common_fnc_localEvent; diff --git a/addons/medical/functions/fnc_onPropagateWound.sqf b/addons/medical/functions/fnc_onPropagateWound.sqf new file mode 100644 index 0000000000..b2f611314b --- /dev/null +++ b/addons/medical/functions/fnc_onPropagateWound.sqf @@ -0,0 +1,37 @@ +/* + * Author: Glowbal + * Adds a new injury to the wounds collection from remote clients. Is used to split up the large collection of injuries broadcasting across network. + * + * Arguments: + * 0: The remote unit + * 1: injury + * + * Return Value: + * None + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_unit", "_injury", "_openWounds", "_injuryID", "_exists"]; +_unit = _this select 0; +_injury = _this select 1; + +if (!local _unit) then { + _openWounds = _unit getvariable[QGVAR(openWounds), []]; + _injuryID = _injury select 0; + + _exists = false; + { + if (_x select 0 == _injuryID) exitwith { + _exists = true; + _openWounds set [_foreachIndex, _injury]; + }; + }foreach _openWounds; + + if (!_exists) then { + _openWounds pushback _injury; + }; + _unit setvariable [GVAR(openWounds), _openWounds]; +}; diff --git a/addons/medical/functions/fnc_onStartMovingUnit.sqf b/addons/medical/functions/fnc_onStartMovingUnit.sqf deleted file mode 100644 index 84678d5379..0000000000 --- a/addons/medical/functions/fnc_onStartMovingUnit.sqf +++ /dev/null @@ -1,25 +0,0 @@ -/** - * fnc_onStartMovingUnit.sqf - * @Descr: is called when a unit start to move another unit through either carry or drag actions. - * - * @Author: Glowbal - * - * @Arguments: [caller OBJECT, unit OBJECT, killOnDrop BOOL (Should the unit be killed when being dropped), dragging BOOL (true means the dragging animations should be played, false will play carry animations)] - * @Return: nil - * @PublicAPI: false - */ - -#include "script_component.hpp" - - -private ["_caller","_target","_killOnDrop","_dragging"]; -_caller = _this select 0; -_target = _this select 1; -_killOnDrop = _this select 2; -_dragging = _this select 3; - -_caller setvariable[QGVAR(onStartMovingUnitParams), [_caller, _target, _killOnDrop, _dragging]]; - -[_target, true] call EFUNC(common,disableAI); - -nil; \ No newline at end of file diff --git a/addons/medical/functions/fnc_onTreatmentCompleted.sqf b/addons/medical/functions/fnc_onTreatmentCompleted.sqf deleted file mode 100644 index 146e55c3b1..0000000000 --- a/addons/medical/functions/fnc_onTreatmentCompleted.sqf +++ /dev/null @@ -1,26 +0,0 @@ -/** - * fnc_handleTreatmentCompleted.sqf - * @Descr: Called when a treatment action has been completed. - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_caller", "_target","_selectionName","_removeItem"]; -_caller = _this select 0; -_target = _this select 1; -_selectionName = _this select 2; -_removeItem = _this select 3; - -if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then { - _caller removeWeapon "ACE_FakePrimaryWeapon"; -}; - -[_caller,false] call FUNC(treatmentMutex); - -// TODO: BUG: if AI finishes treatment, it will also hide the icon for the player -[QGVAR(treatmentIconID), false, "", [1,1,1,1]] call EFUNC(common,displayIcon); diff --git a/addons/medical/functions/fnc_onUnconscious.sqf b/addons/medical/functions/fnc_onUnconscious.sqf deleted file mode 100644 index b18f55c099..0000000000 --- a/addons/medical/functions/fnc_onUnconscious.sqf +++ /dev/null @@ -1,23 +0,0 @@ -/** - * fnc_onUnconscious.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit", "_state"]; -_unit = _this select 0; -_state = _this select 1; - -if (_state) then { - if (GVAR(setting_allowAirwayInjuries)) then { - if (random(1) >= 0.3) then { - _unit setvariable [QGVAR(airwayOccluded), true, true]; - }; - }; -}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_onWoundUpdateRequest.sqf b/addons/medical/functions/fnc_onWoundUpdateRequest.sqf new file mode 100644 index 0000000000..55b2ab28fe --- /dev/null +++ b/addons/medical/functions/fnc_onWoundUpdateRequest.sqf @@ -0,0 +1,27 @@ +/* + * Author: Glowbal + * Enabled the vitals loop for a unit. + * + * Arguments: + * 0: The Unit + * 1: the last known ID + * 2: Origin object + * + * ReturnValue: + * + * + * Public: Yes + */ + +#include "script_component.hpp" +private ["_unit", "_lastId", "_openWounds"]; +_unit = _this select 0; +_lastId = _this select 1; +_originOfrequest = _this select 2; + +_openWounds = _unit getvariable [QGVAR(openWounds), []]; +if (count _openWounds > _lastId) then { + { + ["medical_propagateWound", [_originOfrequest], [_unit, _x]] call EFUNC(common,targetEvent); + }foreach _openWounds; +}; diff --git a/addons/medical/functions/fnc_openMenu.sqf b/addons/medical/functions/fnc_openMenu.sqf deleted file mode 100644 index 5e0b488ff5..0000000000 --- a/addons/medical/functions/fnc_openMenu.sqf +++ /dev/null @@ -1,44 +0,0 @@ -/** - * fn_openMenu.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - - -if (dialog) exitwith { - disableSerialization; - - private "_display"; - _display = uiNamespace getVariable QGVAR(medicalMenu); - if (!isnil "_display") then { - closeDialog 314412; - }; - -}; - -private ["_interactionTarget"]; -_interactionTarget = objNull; -if (count _this > 0) then { - _interactionTarget = _this select 0; - -} else { - _interactionTarget = cursortarget; - if (isNull _interactionTarget) then { - _interactionTarget = ACE_player; - }; - if (_interactionTarget distance ACE_player > 5 || !(_interactionTarget isKindOf "CaManBase")) then { - _interactionTarget = ACE_player; - }; -}; - -if (isNull _interactionTarget) then { - _interactionTarget = ACE_player; -}; -GVAR(INTERACTION_TARGET) = _interactionTarget; -createDialog QGVAR(medicalMenu); diff --git a/addons/medical/functions/fnc_parseConfigForInjuries.sqf b/addons/medical/functions/fnc_parseConfigForInjuries.sqf new file mode 100644 index 0000000000..3ef3b4c684 --- /dev/null +++ b/addons/medical/functions/fnc_parseConfigForInjuries.sqf @@ -0,0 +1,96 @@ +/* + * Author: Glowbal + * Parse the ACE_Medical_Advanced config for all injury types. + * + * Arguments: + * + * ReturnValue: + * + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_injuriesRootConfig", "_woundsConfig", "_allWoundClasses", "_amountOf", "_entry","_classType", "_selections", "_bloodLoss", "_pain","_minDamage","_causes", "_allTypes", "_damageTypesConfig", "_thresholds", "_typeThresholds", "_selectionSpecific", "_selectionSpecificType", "_classDisplayName", "_subClassDisplayName"]; + +_injuriesRootConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries"); +_allTypes = ["stab", "grenade", "bullet", "explosive", "shell", "punch", "vehiclecrash", "backblast", "falling", "bite", "ropeburn"]; + +_allFoundDamageTypes = []; +_configDamageTypes = (_injuriesRootConfig >> "damageTypes"); +for "_i" from 0 to (count _configDamageTypes -1) /* step +1 */ do { + if (isClass(_configDamageTypes select _i)) then { + _allFoundDamageTypes pushback (configName (_configDamageTypes select _i)); + }; +}; +GVAR(allAvailableDamageTypes) = _allFoundDamageTypes; + +_parseForSubClassWounds = { + _subClass = _this select 0; + if (isClass (_entry >> _subClass)) exitwith { + _subClassConfig = (_entry >> _subClass); + _subClasstype = _classType + (configName _subClassConfig); + _subClassselections = if (isArray(_subClassConfig >> "selections")) then { getArray(_subClassConfig >> "selections");} else { _selections }; + _subClassbloodLoss = if (isNumber(_subClassConfig >> "bleedingRate")) then { getNumber(_subClassConfig >> "bleedingRate");} else { _bloodLoss }; + _subClasspain = if (isNumber(_subClassConfig >> "pain")) then { getNumber(_subClassConfig >> "pain");} else { _pain }; + _subClassminDamage = if (isNumber(_subClassConfig >> "minDamage")) then { getNumber(_subClassConfig >> "minDamage");} else { _minDamage }; + _subClasscauses = if (isArray(_subClassConfig >> "causes")) then { getArray(_subClassConfig >> "causes");} else { _causes }; + _subClassDisplayName = if (isText(_entry >> "name")) then { getText(_entry >> "name");} else {_classDisplayName + " " + _subClass}; + if (count _selections > 0 && count _causes > 0) then { + _allWoundClasses pushback [_subClasstype, _subClassselections, _subClassbloodLoss, _subClasspain, _subClassminDamage, _subClasscauses, _subClassDisplayName]; + }; + true; + }; + false; +}; + +// TODO classTypes are strings currently. Convert them to unqiue IDs instead. +_woundsConfig = (_injuriesRootConfig >> "wounds"); +_allWoundClasses = []; +if (isClass _woundsConfig) then { + _amountOf = count _woundsConfig; + for "_i" from 0 to (_amountOf -1) /* step +1 */ do { + _entry = _woundsConfig select _i; + if (isClass _entry) then { + _classType = (ConfigName _entry); + _selections = if (isArray(_entry >> "selections")) then { getArray(_entry >> "selections");} else {[]}; + _bloodLoss = if (isNumber(_entry >> "bleedingRate")) then { getNumber(_entry >> "bleedingRate");} else {0}; + _pain = if (isNumber(_entry >> "pain")) then { getNumber(_entry >> "pain");} else {0}; + _minDamage = if (isNumber(_entry >> "minDamage")) then { getNumber(_entry >> "minDamage");} else {0}; + _causes = if (isArray(_entry >> "causes")) then { getArray(_entry >> "causes");} else {[]}; + _classDisplayName = if (isText(_entry >> "name")) then { getText(_entry >> "name");} else {_classType}; + if (["Minor"] call _parseForSubClassWounds || ["Medium"] call _parseForSubClassWounds || ["Large"] call _parseForSubClassWounds) exitwith {}; // continue to the next one + + // There were no subclasses, so we will add this one instead. + if (count _selections > 0 && count _causes > 0) then { + _allWoundClasses pushback [_classType, _selections, _bloodLoss, _pain, _minDamage, _causes, _classDisplayName]; + }; + true; + }; + }; +}; +GVAR(AllWoundInjuryTypes) = _allWoundClasses; + +_damageTypesConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries" >> "damageTypes"); +_thresholds = getArray(_damageTypesConfig >> "thresholds"); +_selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific"); + +{ + _varName = format[QGVAR(woundInjuryType_%1),_x]; + _woundTypes = []; + _type = _x; + { + // Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type + if (_type in (_x select 5)) then { + _woundTypes pushback _x; + }; + }foreach _allWoundClasses; + _typeThresholds = _thresholds; + _selectionSpecificType = _selectionSpecific; + if (isClass(_damageTypesConfig >> _x)) then { + if (isArray(_damageTypesConfig >> _x >> "thresholds")) then { _typeThresholds = getArray(_damageTypesConfig >> _x >> "thresholds");}; + if (isNumber(_damageTypesConfig >> _x >> "selectionSpecific")) then { _selectionSpecificType = getNumber(_damageTypesConfig >> _x >> "selectionSpecific");}; + }; + missionNamespace setvariable [_varName, [_typeThresholds, _selectionSpecificType > 0, _woundTypes]]; +}foreach _allTypes; diff --git a/addons/medical/functions/fnc_playInjuredSound.sqf b/addons/medical/functions/fnc_playInjuredSound.sqf index f514f8ddae..1044be7ecf 100644 --- a/addons/medical/functions/fnc_playInjuredSound.sqf +++ b/addons/medical/functions/fnc_playInjuredSound.sqf @@ -1,14 +1,16 @@ -/** - * fn_playInjuredSound.sqf - * @Descr: Play the injured sound for a unit if the unit is damaged. The sound broadcasted across MP. +/* + * Author: Glowbal + * Play the injured sound for a unit if the unit is damaged. The sound broadcasted across MP. * Will not play if the unit has already played a sound within to close a time frame. - * Delay: With minimal damage (below 1), the delay is (10 + random(50)) seconds. Otherwise it is 60 seconds / damage. - * - * @Author: Glowbal + * Delay: With minimal damage (below 1), the delay is (10 + random(50)) seconds. Otherwise it is 60 seconds / damage. * - * @Arguments: [unit OBJECT] - * @Return: nil - * @PublicAPI: false + * Arguments: + * 0: The Unit + * + * ReturnValue: + * + * + * Public: No */ #include "script_component.hpp" @@ -50,18 +52,18 @@ _availableSounds_C = [ "WoundedGuyC_05" ]; -// TODO Maybe base this off hitpoint damage +// TODO Base this off hitpoint damage // Find the amount of damage for this unit, based upon body part status. -_bodyPartStatus = [_unit,QGVAR(bodyPartStatus)] call EFUNC(common,getDefinedVariable); +//_bodyPartStatus = [_unit,QGVAR(bodyPartStatus)] call EFUNC(common,getDefinedVariable); _amountOfDamage = 0; -{ +/*{ _amountOfDamage = _amountOfDamage + _x; -}foreach _bodyPartStatus; +}foreach _bodyPartStatus;*/ // Play the sound if there is any damage present. if (_amountOfDamage > 0) exitwith { _sound = ""; - + // Select the to be played sound based upon damage amount. if (_amountOfDamage > 1) then { if (random(1) > 0.5) then { @@ -72,10 +74,10 @@ if (_amountOfDamage > 0) exitwith { } else { _sound = _availableSounds_B select (round(random((count _availableSounds_B) - 1))); }; - + // Play the sound playSound3D [((getArray(configFile >> "CfgSounds" >> _sound >> "sound") select 0)), _unit, false, getPos _unit, 2, 1, 15]; // +2db, 15 meters. - + // Figure out what the delay will be before it is possible to play a sound again. private "_delay"; _delay = 1; @@ -84,7 +86,7 @@ if (_amountOfDamage > 0) exitwith { } else { _delay = (60 / _amountOfDamage); }; - + // Clean up the lock [{ (_this select 0) setvariable [QGVAR(playingInjuredSound),nil]; diff --git a/addons/medical/functions/fnc_handleReactionHit.sqf b/addons/medical/functions/fnc_reactionToDamage.sqf similarity index 82% rename from addons/medical/functions/fnc_handleReactionHit.sqf rename to addons/medical/functions/fnc_reactionToDamage.sqf index 2128fa65c6..b8c9256bde 100644 --- a/addons/medical/functions/fnc_handleReactionHit.sqf +++ b/addons/medical/functions/fnc_reactionToDamage.sqf @@ -11,11 +11,12 @@ #include "script_component.hpp" private ["_unit","_amountOfDamage"]; -_unit = _this select 0; +_unit = _this select 0; _amountOfDamage = _this select 1; if (_amountOfDamage > 0.2) then { - // [_unit] call FUNC(playInjuredSound); + + [_unit] call FUNC(playInjuredSound); if ((vehicle _unit) isKindOf "StaticWeapon") exitwith { if (_amountOfDamage > 1) then { _unit action ["eject", vehicle _unit]; @@ -38,14 +39,14 @@ if (_amountOfDamage > 0.2) then { [_unit] call EFUNC(common,setProne); }; }; - if (isPlayer _unit) then { - 76 cutRsc [QGVAR(ScreenEffectsHit),"PLAIN"]; + if (_unit == ACE_player) then { + //76 cutRsc [QGVAR(ScreenEffectsHit),"PLAIN"]; addCamShake [3, 5, _amountOfDamage + random 10]; }; } else { if (_amountOfDamage > 0) then { - if (isPlayer _unit) then { - 76 cutRsc [QGVAR(ScreenEffectsHit),"PLAIN"]; + if (_unit == ACE_player) then { + // 76 cutRsc [QGVAR(ScreenEffectsHit),"PLAIN"]; }; }; -}; \ No newline at end of file +}; diff --git a/addons/medical/functions/fnc_selectionNameToNumber.sqf b/addons/medical/functions/fnc_selectionNameToNumber.sqf new file mode 100644 index 0000000000..1e8d79183f --- /dev/null +++ b/addons/medical/functions/fnc_selectionNameToNumber.sqf @@ -0,0 +1,16 @@ +/* + * Author: Glowbal + * Get the number representation of a selection name. + * + * Arguments: + * 0: The selection name of a unit + * + * ReturnValue: + * Number representation. -1 if invalid. + * + * Public: yes + */ + +#include "script_component.hpp" + +(["head","body","hand_l","hand_r","leg_l","leg_r"] find (_this select 0)); diff --git a/addons/medical/functions/fnc_setCaptiveSwitch.sqf b/addons/medical/functions/fnc_setCaptiveSwitch.sqf deleted file mode 100644 index 378f42e5d4..0000000000 --- a/addons/medical/functions/fnc_setCaptiveSwitch.sqf +++ /dev/null @@ -1,33 +0,0 @@ -/** - * fn_setCaptiveSwitch.sqf - * @Descr: Register a unit as captive for the unconscious state - * @Author: Glowbal - * - * @Arguments: [unit OBJECT, setCaptive BOOL] - * @Return: BOOL True if unit is put as set captive, otherwise false - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit", "_captiveSwitch", "_setCaptive"]; -_unit = [_this, 0, objNull, [objNull]] call BIS_fnc_Param; -_setCaptive = [_this, 1, false, [false]] call BIS_fnc_Param; - - -_captiveSwitch = true; -if (_setCaptive) then { - if (captive _unit) then { - _captiveSwitch = false; - } else { - _unit setCaptive true; - }; -} else { - if (captive _unit) then { - _unit setCaptive false; - } else { - _captiveSwitch = false; - }; -}; - -_captiveSwitch \ No newline at end of file diff --git a/addons/medical/functions/fnc_setCardiacArrest.sqf b/addons/medical/functions/fnc_setCardiacArrest.sqf index 090af82b49..03b9835fd7 100644 --- a/addons/medical/functions/fnc_setCardiacArrest.sqf +++ b/addons/medical/functions/fnc_setCardiacArrest.sqf @@ -1,11 +1,15 @@ -/** - * fn_setCardiacArrest.sqf - * @Descr: Triggers a unit into the Cardiac Arrest state from CMS. Will put the unit in an unconscious state and run a countdown timer until unit dies.
Timer is a random value between 120 and 720 seconds. - * @Author: Glowbal +/* + * Author: Glowbal + * Triggers a unit into the Cardiac Arrest state from CMS. Will put the unit in an unconscious state and run a countdown timer until unit dies. + * Timer is a random value between 120 and 720 seconds. * - * @Arguments: [unit OBJECT (The unit that will be put in cardiac arrest state)] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: The unit that will be put in cardiac arrest state + * + * ReturnValue: + * + * + * Public: yes */ #include "script_component.hpp" @@ -14,13 +18,12 @@ private ["_unit", "_modifier","_timer","_counter", "_heartRate"]; _unit = _this select 0; if (_unit getvariable [QGVAR(inCardiacArrest),false]) exitwith {}; -[format["%1 is put into cardiac arrest",_unit]] call EFUNC(common,debug); _unit setvariable [QGVAR(inCardiacArrest), true,true]; -[_unit,QGVAR(heartRate), 0] call EFUNC(common,setDefinedVariable); +_unit setvariable [QGVAR(heartRate), 0]; ["Medical_onEnteredCardiacArrest", [_unit]] call ace_common_fnc_localEvent; -[_unit] call FUNC(setUnconsciousState); +[_unit] call FUNC(setUnconscious); _counter = 120 + round(random(600)); _timer = 0; @@ -31,13 +34,12 @@ _timer = 0; _timer = _args select 1; _counter = _args select 2; - _heartRate = [_unit,QGVAR(heartRate)] call EFUNC(common,getDefinedVariable); + _heartRate = _unit getvariable [QGVAR(heartRate), 0]; if (_heartRate > 0 || !alive _unit) exitwith { _unit setvariable [QGVAR(inCardiacArrest), nil,true]; [(_this select 1)] call cba_fnc_removePerFrameHandler; }; if (_counter - _timer < 1) exitwith { - [_unit] call FUNC(setDead); [(_this select 1)] call cba_fnc_removePerFrameHandler; _unit setvariable [QGVAR(inCardiacArrest), nil,true]; diff --git a/addons/medical/functions/fnc_setDead.sqf b/addons/medical/functions/fnc_setDead.sqf index 2d91911a3c..69ce88c86f 100644 --- a/addons/medical/functions/fnc_setDead.sqf +++ b/addons/medical/functions/fnc_setDead.sqf @@ -1,17 +1,18 @@ -/** - * fn_setDead.sqf - * @Descr: Kills a unit - * @Author: Glowbal +/* + * Author: Glowbal + * Either kills a unit or puts the unit in a revivable state, depending on the settings. * - * @Arguments: [unit OBJECT] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: The unit that will be killed + * + * ReturnValue: + * + * + * Public: yes */ #include "script_component.hpp" -#define TIME_BETWEEN_REVIVE_RUNS 0.5 - private ["_unit"]; _unit = _this select 0; _force = false; @@ -21,65 +22,15 @@ if (count _this >= 2) then { if (!alive _unit) exitwith{}; if (!local _unit) exitwith { - [[_unit, _force], QUOTE(FUNC(setDead)), _unit, false] call BIS_fnc_MP; + [[_unit, _force], QUOTE(DFUNC(setDead)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ }; -if (isnil QGVAR(ENABLE_REVIVE)) then { - GVAR(ENABLE_REVIVE) = 0; +if (missionNamespace getVariable [QGVAR(enableRevive), false]) exitwith { + // TODO Implement the revive state }; -if (((GVAR(ENABLE_REVIVE) == 1 && isPlayer _unit) || (GVAR(ENABLE_REVIVE) == 2)) && !_force && (alive (vehicle _unit))) exitwith { - // enter revive state - _unit setvariable ["ACE_inReviveState", true, true]; - - // Remain unconscious while in revive state - [_unit] call FUNC(setUnconsciousState); - - // setting the revive default values - if (isnil QGVAR(REVIVE_TIMER)) then { - GVAR(REVIVE_TIMER) = 10; - }; - if (isnil QGVAR(REVIVE_NUMBER_MAX)) then { - GVAR(REVIVE_NUMBER_MAX) = -1; - }; - - [{ - private ["_unit","_playerDead","_counter"]; - _unit = (_this select 0) select 0; - _playerDead = (_this select 0) select 1; - - // Check if a unit woke up or was already killed - if (!([_unit] call FUNC(isUnconscious)) || !alive _unit) exitwith { - [(_this select 1)] call cba_fnc_removePerFrameHandler; - - // Cleaning up the variables, as we no longer need them. - _unit setvariable ["ACE_reviveCounterValue", nil]; - _unit setvariable ["ACE_inReviveState", nil, true]; - }; - - _counter = _unit getvariable ["ACE_reviveCounterValue", 0]; - if (_counter >= GVAR(REVIVE_TIMER)) exitwith{ - if (isPlayer _unit) then { - titleText ["You died..","PLAIN DOWN"]; - }; - [_unit,"ACE_isDead", true, true] call EFUNC(common,setDefinedVariable); - if (_playerDead) then { - [_unit,QGVAR(isDeadPlayer),true,true] call EFUNC(common,setDefinedVariable); - }; - - _unit setdamage 1; // killing a unit will automatically clean up all variables. - - [(_this select 1)] call cba_fnc_removePerFrameHandler; - }; - _unit setvariable ["ACE_reviveCounterValue",_counter + TIME_BETWEEN_REVIVE_RUNS]; - - }, TIME_BETWEEN_REVIVE_RUNS, [_unit, isPlayer _unit] ] call CBA_fnc_addPerFrameHandler; - -}; - -[_unit,"ACE_isDead",true,true] call EFUNC(common,setDefinedVariable); +_unit setvariable ["ACE_isDead", true, true]; if (isPLayer _unit) then { - [_unit,QGVAR(isDeadPlayer),true,true] call EFUNC(common,setDefinedVariable); + _unit setvariable ["isDeadPlayer", true, true]; }; - _unit setdamage 1; diff --git a/addons/medical/functions/fnc_setHitPointDamage.sqf b/addons/medical/functions/fnc_setHitPointDamage.sqf new file mode 100644 index 0000000000..473852b159 --- /dev/null +++ b/addons/medical/functions/fnc_setHitPointDamage.sqf @@ -0,0 +1,78 @@ +/* + * Author: KoffeinFlummi + * My very own setHitPointDamage since BIS's one is buggy when affecting a remote unit. + * It also doesn't change the overall damage. This does. + * + * Arguments: + * 0: Unit + * 1: HitPoint + * 2: Damage + * 3: Disable overall damage adjustment (optional) + * + * Return Value: + * nil + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_unit", "_selection", "_damage", "_selections", "_damages", "_damageOld", "_damageSumOld", "_damageNew", "_damageSumNew", "_damageFinal"]; + +_unit = _this select 0; +_selection = _this select 1; +_damage = _this select 2; + +// Unit isn't local, give function to machine where it is. +if !(local _unit) exitWith { + [_this, "ace_medical_fnc_setHitPointDamage", _unit] call EFUNC(common,execRemoteFnc); +}; + +// Check if overall damage adjustment is disabled +if (count _this > 3 && {_this select 3}) exitWith { + _unit setHitPointDamage [_selection, _damage]; +}; + +_selections = [ + "HitHead", + "HitBody", + "HitLeftArm", + "HitRightArm", + "HitLeftLeg", + "HitRightLeg" +]; + +if !(_selection in _selections) exitWith { + _unit setHitPointDamage [_selection, _damage]; +}; + +GVAR(unit) = _unit; +_damages = [_selections, {GVAR(unit) getHitPointDamage _this}] call EFUNC(common,map); + +_damageOld = damage _unit; +_damageSumOld = 0; +{ + _damageSumOld = _damageSumOld + _x; +} forEach _damages; +_damageSumOld = _damageSumOld max 0.001; + +_damages set [_selections find _selection, _damage]; + +_damageSumNew = 0; +{ + _damageSumNew = _damageSumNew + _x; +} forEach _damages; + +_damageNew = _damageSumNew / 6; +if (_damageOld > 0) then { + _damageNew = _damageOld * (_damageSumNew / _damageSumOld); +}; + +// @todo: prevent death + +_unit setDamage _damageNew; + +{ + _damageFinal = (_damages select _forEachIndex); + _unit setHitPointDamage [_x, _damageFinal]; +} forEach _selections; diff --git a/addons/medical/functions/fnc_setMedicRole.sqf b/addons/medical/functions/fnc_setMedicRole.sqf deleted file mode 100644 index 5c8a67539a..0000000000 --- a/addons/medical/functions/fnc_setMedicRole.sqf +++ /dev/null @@ -1,23 +0,0 @@ -/** - * fn_setMedicRole.sqf - * @Descr: Register a unit as a medic - * @Author: Glowbal - * - * @Arguments: [unit OBJECT (Any unit of type CAManBase), value NUMBER (0 is normal. 1 or above is medic)] - * @Return: void - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_unit","_value"]; -_unit = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; -_value = [_this, 1, false,[false]] call BIS_fnc_param; - -if (_unit isKindOf "CaManBase") then { - if (_value) then { - _unit setvariable [QGVAR(medicClass), 1, true]; - } else { - _unit setvariable [QGVAR(medicClass), 0, true]; - } -}; diff --git a/addons/medical/functions/fnc_setTriageStatus.sqf b/addons/medical/functions/fnc_setTriageStatus.sqf deleted file mode 100644 index c37a636c14..0000000000 --- a/addons/medical/functions/fnc_setTriageStatus.sqf +++ /dev/null @@ -1,21 +0,0 @@ -/** - * fn_setTriageStatus.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit","_caller","_type","_activity","_status"]; - -_unit = _this select 0; -_status = _this select 1; - -if (!local _unit) exitwith { - [_this, QUOTE(FUNC(setTriageStatus)), _unit] call EFUNC(common,execRemoteFnc); -}; -[_unit,QGVAR(triageLevel),_status] call EFUNC(common,setDefinedVariable); \ No newline at end of file diff --git a/addons/medical/functions/fnc_setUnconsciousState.sqf b/addons/medical/functions/fnc_setUnconscious.sqf similarity index 60% rename from addons/medical/functions/fnc_setUnconsciousState.sqf rename to addons/medical/functions/fnc_setUnconscious.sqf index 7fbd3c7f8a..6ac8294552 100644 --- a/addons/medical/functions/fnc_setUnconsciousState.sqf +++ b/addons/medical/functions/fnc_setUnconscious.sqf @@ -1,54 +1,65 @@ -/** - * fn_setUnconsciousState.sqf - * @Descr: Sets a unit in the unconscious state - * @Author: Glowbal +/* + * Author: Glowbal + * Sets a unit in the unconscious state. * - * @Arguments: [unit OBJECT] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: The unit that will be put in an unconscious state + * + * ReturnValue: + * nil + * + * Public: yes */ #include "script_component.hpp" -private ["_unit", "_animState", "_dAnim"]; +private ["_unit", "_set", "_animState", "_originalPos", "_captiveSwitch", "_startingTime","_minWaitingTime"]; _unit = _this select 0; +_set = if (count _this > 1) then {_this select 1} else {true}; -if !([_unit] call FUNC(canGoUnconsciousState)) exitwith{ - [format["Exit setUnconscious: %1", _this]] call EFUNC(common,debug); +if !(_set) exitwith { + _unit setvariable ["ACE_isUnconscious", false,true]; }; +if !(!(isNull _unit) && {(_unit isKindOf "CaManBase") && ([_unit] call EFUNC(common,isAwake))}) exitwith{}; + // We only want this function to work on local machines if (!local _unit) exitwith { - [[_unit], QUOTE(FUNC(setUnconsciousState)), _unit, false] call EFUNC(common,execRemoteFnc); - [format["Exit setUnconscious: %1", _this]] call EFUNC(common,debug); + [[_unit], QUOTE(DFUNC(setUnconsciousState)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ }; -// get rid of the object we are carrying, before we go unconscious. +// Get rid of the object we are carrying, before we go unconscious. [_unit, ObjNull, [0,0,0]] call EFUNC(common,carryObj); // Set the unit in the unconscious state. -_unit setvariable ["ACE_isUnconscious",true,true]; +_unit setvariable ["ACE_isUnconscious", true, true]; _unit setUnconscious true; // If a unit has the launcher out, it will sometimes start selecting the primairy weapon while unconscious, // therefor we force it to select the primairy weapon before going unconscious -[_unit] call FUNC(setWeaponsCorrectUnconscious); - +if ((vehicle _unit) isKindOf "StaticWeapon") then { + moveOut _unit; + unassignVehicle _unit; + //_unit action ["eject", vehicle _unit]; +}; +if (animationState _unit in ["ladderriflestatic","laddercivilstatic"]) then { + _unit action ["ladderOff", (nearestBuilding _unit)]; +}; +if (vehicle _unit == _unit) then { + if (primaryWeapon _unit == "") then { + _unit addWeapon "ACE_fakeWeapon"; + }; + _unit selectWeapon (primaryWeapon _unit); + _unit switchMove ""; + _unit playmoveNow ""; +}; // We are storing the current animation, so we can use it later on when waking the unit up inside a vehicle _animState = animationState _unit; _originalPos = unitPos _unit; -// Handle the on screen effects -if (isPlayer _unit) then { - [] call EFUNC(common,closeAllDialogs); - [true] call FUNC(effectBlackOut); - ["unconscious", true] call EFUNC(common,setDisableUserInputStatus); - [false] call EFUNC(common,setVolume); -} else { - _unit setUnitPos "DOWN"; - [_unit, true] call EFUNC(common,disableAI); -}; +_unit setUnitPos "DOWN"; +[_unit, true] call EFUNC(common,disableAI); // So the AI does not get stuck, we are moving the unit to a temp group on its own. [_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide); @@ -56,15 +67,11 @@ if (isPlayer _unit) then { _captiveSwitch = [_unit, true] call EFUNC(common,setCaptiveSwitch); [_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation); - -[format["Unit moving into unconscious: %1", _this]] call EFUNC(common,debug); - - _startingTime = time; _minWaitingTime = (round(random(10)+5)); [{ - private ["_unit", "_vehicleOfUnit","_lockSwitch","_minWaitingTime", "_oldAnimation", "_captiveSwitch"]; + private ["_unit", "_vehicleOfUnit","_lockSwitch","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut"]; _args = _this select 0; _unit = _args select 0; _oldAnimation = _args select 1; @@ -72,17 +79,16 @@ _minWaitingTime = (round(random(10)+5)); _originalPos = _args select 3; _startingTime = _args select 4; _minWaitingTime = _args select 5; - + _hasMovedOut = _args select 6; // Since the unit is no longer alive, get rid of this PFH. if (!alive _unit) exitwith { - [format["%1 Unit no longer alive, exiting"], _unit] call EFUNC(common,debug); // EXIT PFH [(_this select 1)] call cba_fnc_removePerFrameHandler; }; // In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation - if !([_unit] call FUNC(isUnconscious)) exitwith { - [format["%1 Unit no longer unconscious, handling exit and animation"], _unit] call EFUNC(common,debug); + if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith { + // TODO, handle this with carry instead, so we can remove the PFH here. // Wait until the unit isn't being carried anymore, so we won't end up with wierd animations if !([_unit] call EFUNC(common,beingCarried)) then { if (vehicle _unit == _unit) then { @@ -96,35 +102,32 @@ _minWaitingTime = (round(random(10)+5)); // EXIT PFH [(_this select 1)] call cba_fnc_removePerFrameHandler; }; + if (!_hasMovedOut) then { + // Reset the unit back to the previous captive state. + if (_captiveSwitch) then { + [_unit, false] call EFUNC(common,setCaptiveSwitch); + }; + + // Swhich the unit back to its original group + [_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide); + + [_unit, false] call EFUNC(common,disableAI_F); + _unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP) + + _unit setUnconscious false; + + // ensure this statement runs only once + _args set [6, true]; + }; }; + // Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs if ((time - _startingTime) >= _minWaitingTime) exitwith { // Wait until the unit is no longer unconscious if (!([_unit] call FUNC(getUnconsciousCondition))) then { - [format["%1 No unconscious condition valid anymore, moving uit out of unconsciousState"], _unit] call EFUNC(common,debug); - // Reset the unit back to the previous captive state. - if (_captiveSwitch) then { - [_unit, false] call FUNC(setCaptiveSwitch); - }; - _unit setUnconscious false; - - // Swhich the unit back to its original group - [_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide); - - // Reset any visual and audio effects for players, or enable everything again for AI. - if (isPlayer _unit) then { - [false] call FUNC(effectBlackOut); - [true] call EFUNC(common,setVolume); - ["unconscious", false] call EFUNC(common,setDisableUserInputStatus); - } else { - [_unit, false] call EFUNC(common,disableAI); - _unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP) - }; - // Move unit out of unconscious state _unit setvariable ["ACE_isUnconscious", false, true]; - [format["%1 Unit no longer unconsicous"], _unit] call EFUNC(common,debug); }; }; @@ -132,8 +135,7 @@ _minWaitingTime = (round(random(10)+5)); // TODO: Might no longer be necessary: Have to test this in MP. if (vehicle _unit == _unit && {animationState _unit != "deadState" && animationState _unit != "unconscious"} && {(isNull ([_unit] call EFUNC(common,getCarriedBy)))} && (time - _startingTime >= 0.5)) then { [_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call EFUNC(common,doAnimation); // Reset animations if unit starts doing wierd things. - [format["%1 Had to reset an animation for unconscious"], _unit] call EFUNC(common,debug); }; -}, 0.1, [_unit,_animState, _captiveSwitch, _originalPos, _startingTime, _minWaitingTime] ] call CBA_fnc_addPerFrameHandler; +}, 0.1, [_unit,_animState, _captiveSwitch, _originalPos, _startingTime, _minWaitingTime, false] ] call CBA_fnc_addPerFrameHandler; diff --git a/addons/medical/functions/fnc_setWeaponsCorrectUnconscious.sqf b/addons/medical/functions/fnc_setWeaponsCorrectUnconscious.sqf deleted file mode 100644 index bdd4fde460..0000000000 --- a/addons/medical/functions/fnc_setWeaponsCorrectUnconscious.sqf +++ /dev/null @@ -1,38 +0,0 @@ -/** - * fn_setWeaponsCorrectUnconscious.sqf - * @Descr: Ensures the weapon of a unit is selected correctly for the unconscious state. Prefents wierd animation behaviour - * @Author: Glowbal - * - * @Arguments: [unit OBJECT] - * @Return: void - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit"]; -_unit = _this select 0; - -if ((vehicle _unit) isKindOf "StaticWeapon") then { - moveOut _unit; - unassignVehicle _unit; - //unassignVehicle _unit; - //_unit action ["eject", vehicle _unit]; -}; -if (vehicle _unit == _unit) then { - if (currentWeapon _unit == secondaryWeapon _unit) then { - reload _unit; - }; -}; - -if (animationState _unit in ["ladderriflestatic","laddercivilstatic"]) then { - _unit action ["ladderOff", (nearestBuilding _unit)]; -}; - -if (vehicle _unit == _unit) then { - if (currentWeapon _unit == secondaryWeapon _unit) then { - _unit selectWeapon (primaryWeapon _unit); - _unit switchMove ""; - _unit playmoveNow ""; - }; -}; diff --git a/addons/medical/functions/fnc_treatment.sqf b/addons/medical/functions/fnc_treatment.sqf new file mode 100644 index 0000000000..44bb0749d5 --- /dev/null +++ b/addons/medical/functions/fnc_treatment.sqf @@ -0,0 +1,118 @@ +/* + * Author: Glowbal, KoffeinFlummi + * Starts the treatment process + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: SelectionName + * 3: Treatment classname + * + * Return Value: + * Succesful treatment started + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_caller", "_target", "_selectionName", "_className", "_config", "_availableLevels", "_medicRequired", "_items", "_locations", "_return", "_callbackSuccess", "_callbackFailure", "_callbackProgress", "_treatmentTime", "_callerAnim", "_patientAnim", "_iconDisplayed"]; +_caller = _this select 0; +_target = _this select 1; +_selectionName = _this select 2; +_className = _this select 3; + +if !(_target isKindOf "CAManBase") exitWith {false}; + +_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className); +if (GVAR(level) >= 1) then { + _config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className); +}; +if !(isClass _config) exitwith {false}; + +// Check for required class +_medicRequired = getNumber (_config >> "requiredMedic"); +if !([_caller, _medicRequired] call FUNC(isMedic) || [_target, _medicRequired] call FUNC(isMedic)) exitwith {false}; + +// Check item +_items = getArray (_config >> "items"); +if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith {false}; + +// Check allowed locations +_locations = getArray (_config >> "treatmentLocations"); +_return = false; +if ("All" in _locations) then { + _return = true; +} else { + { + if (_x == "field") exitwith {_return = true;}; + if (_x == "MedicalFacility" && {([_caller] call FUNC(isInMedicalFacility)) || ([_target] call FUNC(isInMedicalFacility))}) exitwith {_return = true;}; + if (_x == "MedicalVehicle" && {([vehicle _caller] call FUNC(isMedicalVehicle)) || ([vehicle _target] call FUNC(isMedicalVehicle))}) exitwith {_return = true;}; + }foreach _locations; +}; +if !(_return) exitwith {false}; + +// Parse the config for the progress callback +_callbackProgress = getText (_config >> "callbackProgress"); +if (_callbackProgress == "") then { + _callbackProgress = "true"; +}; +if (isNil _callbackProgress) then { + _callbackProgress = compile _callbackProgress; +} else { + _callbackProgress = missionNamespace getvariable _callbackProgress; +}; + +// Patient Animation +_patientAnim = getText (_confg >> "animationPatient"); +if (_caller != _target && {vehicle _target == _target} && {_patientAnim != ""}) then { + [_target, _patientAnim] call EFUNC(common,doAnimation); +}; + +// Player Animation +_callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE"); +if (_caller == _target) then { + _callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE"); +}; +_wpn = ["non", "rfl", "pst"] select (["", primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller)); +_callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace; +if (vehicle _caller == _caller && {_callerAnim != ""}) then { + if (primaryWeapon _caller == "") then { + _caller addWeapon "ACE_FakePrimaryWeapon"; + }; + _caller selectWeapon (primaryWeapon _caller); + _caller setvariable [QGVAR(treatmentPrevAnimCaller), animationState _caller]; + [_caller, _callerAnim] call EFUNC(common,doAnimation); +}; + +// Start treatment +_treatmentTime = getNumber (_config >> "treatmentTime"); +[ + _treatmentTime, + [_caller, _target, _selectionName, _className, _items], + DFUNC(treatment_success), + DFUNC(treatment_failure), + getText (_config >> "displayNameProgress"), + _callbackProgress +] call EFUNC(common,progressBar); + +// Display Icon +_iconDisplayed = getText (_config >> "actionIconPath"); +if (_iconDisplayed != "") then { + [QGVAR(treatmentActionIcon), true, _iconDisplayed, [1,1,1,1], getNumber(_config >> "actionIconDisplayTime")] call EFUNC(common,displayIcon); +}; + +// handle display of text/hints +_displayText = ""; +if (_target != _caller) then { + _displayText = getText(_config >> "displayTextOther"); +} else { + _displayText = getText(_config >> "displayTextSelf"); +}; + +if (_displayText != "") then { + ["displayTextStructured", [_caller], [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent); +}; + + +true; diff --git a/addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf b/addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf new file mode 100644 index 0000000000..ee3f51f549 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf @@ -0,0 +1,29 @@ +/* + * Author: Glowbal + * Callback for the CPR treatment action on success. + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: SelectionName + * 3: Treatment classname + * + * Return Value: + * Succesful treatment started + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_caller", "_target", "_selectionName", "_className", "_items", "_removeItem"]; +_caller = _this select 0; +_target = _this select 1; +_selectionName = _this select 2; +_className = _this select 3; +_items = _this select 4; + +// TODO replace by event system instead +[[_caller, _target], QUOTE(DFUNC(treatmentAdvanced_CPRLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ + +true; diff --git a/addons/medical/functions/fnc_handleTreatment_Action_CPRLocal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf similarity index 56% rename from addons/medical/functions/fnc_handleTreatment_Action_CPRLocal.sqf rename to addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf index 537fd85088..4bb14e1139 100644 --- a/addons/medical/functions/fnc_handleTreatment_Action_CPRLocal.sqf +++ b/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf @@ -1,11 +1,15 @@ -/** - * fnc_handleTreatment_Action_CPRLocal.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * local Callback for the CPR treatment action on success. * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: The medic + * 1: The patient + * + * Return Value: + * Succesful treatment started + * + * Public: Yes */ #include "script_component.hpp" @@ -14,7 +18,6 @@ private ["_caller","_target", "_n"]; _caller = _this select 0; _target = _this select 1; - _n = _target getvariable [QEGVAR(common,ENABLE_REVIVE_COUNTER),0]; if (_n > 0) then { _n = _n - random(20); @@ -25,11 +28,9 @@ if (_n > 0) then { }; if (random(1)>= 0.6) exitwith { - [_caller,"CPR Success"] call cse_fnc_sendHintTo; _target setvariable [QGVAR(inCardiacArrest), nil,true]; - - [_target, QGVAR(heartRate),40] call EFUNC(common,setDefinedVariable); - [_target, QGVAR(bloodPressure),[50,70]] call EFUNC(common,setDefinedVariable); + _target setvariable [QGVAR(heartRate), 40]; + _target setvariable [QGVAR(bloodPressure), [50,70]]; }; -true; \ No newline at end of file +true; diff --git a/addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf b/addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf new file mode 100644 index 0000000000..c5c86422b6 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf @@ -0,0 +1,41 @@ +/* + * Author: Glowbal + * IV Treatment callback + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: SelectionName + * 3: Treatment classname + * + * + * Return Value: + * Succesful treatment started + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_caller", "_target", "_selectionName", "_className", "_items", "_removeItem"]; +_caller = _this select 0; +_target = _this select 1; +_selectionName = _this select 2; +_className = _this select 3; +_items = _this select 4; + +if (count _items == 0) exitwith {}; + +if ([_caller, _target, _items] call FUNC(useItems)) then { + [[_target, _className], QUOTE(DFUNC(treatmentBandageLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ + { + if (_x != "") then { + [_target, _x] call FUNC(addToTriageCard); + }; + }foreach _items; + + ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _className, true]] call ace_common_fnc_localEvent; + [_target, "activity", "STR_ACE_HAS_BANDAGED_ACTIVITY", [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog); +}; + +true; diff --git a/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf new file mode 100644 index 0000000000..a84312fcc5 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf @@ -0,0 +1,90 @@ +/* + * Author: Glowbal + * Handles the bandage of a patient. + * + * Arguments: + * 0: The patient + * 1: Treatment classname + * + * + * Return Value: + * Succesful treatment started + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_target", "_bandage", "_part", "_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact"]; +_target = _this select 0; +_bandage = _this select 1; + +// Ensure it is a valid bodypart +_part = [_selectionName] call FUNC(selectionNameToNumber); +if (_part < 0) exitwith {}; + +// Get the open wounds for this unit +_openWounds = _target getvariable [QGVAR(openWounds), []]; +if (count _openWounds == 0) exitwith {}; // nothing to do here! + +// Get the default effectiveness for the used bandage +_config = (ConfigFile >> "ACE_Medical_Advanced" >> "Treatment" >> "Bandaging"); +_effectiveness = getNumber (_config >> "effectiveness"); +if (isClass (_config >> _bandage)) then { + _config = (_config >> _bandage); + if (isNumber (_config >> "effectiveness")) then { _effectiveness = getNumber (_config >> "effectiveness");}; +}; + +// Figure out which injury for this bodypart is the best choice to bandage +_mostEffectiveSpot = 0; +_effectivenessFound = 0; +_mostEffectiveInjury = _openWounds select 0; +{ + // Only parse injuries that are for the selected bodypart. + if (_x select 2 == _part) then { + _woundEffectivenss = _effectiveness; + + // Check if this wound type has attributes specified for the used bandage + if (isClass (_config >> (_x select 1))) then { + + // Collect the effectiveness from the used bandage for this wound type + _woundTreatmentConfig = (_config >> (_x select 1)); + if (isNumber (_woundTreatmentConfig >> "effectiveness")) then { + _woundEffectivenss = getNumber (_woundTreatmentConfig >> "effectiveness"); + }; + }; + + // Check if this is the currently most effective found. + if (_woundEffectivenss * ((_x select 4) * (_x select 3)) > _effectivenessFound * ((_mostEffectiveInjury select 4) * (_mostEffectiveInjury select 3))) then { + _effectivenessFound = _woundEffectivenss; + _mostEffectiveSpot = _foreachIndex; + _mostEffectiveInjury = _x; + }; + }; +}foreach _openWounds; + +if (_effectivenessFound == 0) exitwith {}; // Seems everything is patched up on this body part already.. + +// TODO refactor this part +// Find the impact this bandage has and reduce the amount this injury is present +_impact = if ((_mostEffectiveInjury select 3) >= _effectivenessFound) then {_effectivenessFound} else { (_mostEffectiveInjury select 3) }; +_mostEffectiveInjury set [ 3, ((_mostEffectiveInjury select 3) - _effectivenessFound) max 0]; +_openWounds set [_mostEffectiveSpot, _mostEffectiveInjury]; + +_target setvariable [QGVAR(openWounds), _openWounds]; + +["medical_propagateWound", [_unit, _mostEffectiveInjury]] call EFUNC(common,globalEvent); + +// Handle the reopening of bandaged wounds +if (_impact > 0) then { + // TODO handle reopening of bandaged wounds + // [_target, _impact, _part,_highestSpot, _removeItem] call FUNC(handleBandageOpening); +}; + +// If all wounds have been bandaged, we will reset all damage to 0, so the unit is not showing any blood on the model anymore. +if (count _openWounds == 0) then { + _target setDamage 0; + // TODO also set hitpoints to 0 +}; + +true; diff --git a/addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf new file mode 100644 index 0000000000..807be828e8 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf @@ -0,0 +1,23 @@ +/** + * fn_heal.sqf + * @Descr: N/A + * @Author: Glowbal + * + * @Arguments: [] + * @Return: + * @PublicAPI: false + */ + +#include "script_component.hpp" + +private ["_unit", "_caller", "_selectionName", "_className", "_items"]; +_caller = _this select 0; +_target = _this select 1; +_selectionName = _this select 2; +_className = _this select 3; +_items = _this select 4; + +// TODO replace by event system +[[_caller, _target], QUOTE(DFUNC(treatmentAdvanced_fullHealLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ + +true; diff --git a/addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf new file mode 100644 index 0000000000..b8ac6999ea --- /dev/null +++ b/addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf @@ -0,0 +1,68 @@ +/** + * fn_healLocal.sqf + * @Descr: N/A + * @Author: Glowbal + * + * @Arguments: [] + * @Return: + * @PublicAPI: false + */ + +#include "script_component.hpp" + +private ["_unit", "_caller", "_allUsedMedication"]; +_unit = _this select 0; +_caller = _this select 1; + +if (alive _unit) exitwith { + + _unit setVariable [QGVAR(pain), 0, true]; + _unit setVariable [QGVAR(morphine), 0, true]; + _unit setVariable [QGVAR(bloodVolume), 100, true]; + + // tourniquets + _unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true]; + + // wounds and injuries + _unit setvariable [QGVAR(openWounds), [], true]; + _unit setVariable [QGVAR(internalWounds), [], true]; + + // vitals + _unit setVariable [QGVAR(heartRate), 80]; + _unit setvariable [QGVAR(heartRateAdjustments), []]; + _unit setvariable [QGVAR(bloodPressure), [80, 120]]; + _unit setVariable [QGVAR(peripheralResistance), 100]; + + // fractures + _unit setVariable [QGVAR(fractures), []]; + + // IVs + _unit setVariable [QGVAR(salineIVVolume), 0]; + _unit setVariable [QGVAR(plasmaIVVolume), 0]; + _unit setVariable [QGVAR(bloodIVVolume), 0]; + + // damage storage + _unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true]; + + // airway + _unit setvariable [QGVAR(airwayStatus), 0, true]; + _unit setVariable [QGVAR(airwayOccluded), false, true]; + _unit setvariable [QGVAR(airwayCollapsed), true, true]; + + // generic medical admin + _unit setvariable [QGVAR(addedToUnitLoop), false, true]; + _unit setvariable [QGVAR(inCardiacArrest), true, true]; + _unit setVariable [QGVAR(isUnconscious), false, true]; + _unit setvariable [QGVAR(hasLostBlood), true, true]; + _unit setvariable [QGVAR(isBleeding), false, true]; + _unit setvariable [QGVAR(hasPain), false, true]; + + // medication + _allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []]; + { + _unit setvariable [_x select 0, nil]; + }foreach _allUsedMedication; + + // Resetting damage + _unit setDamage 0; +}; diff --git a/addons/medical/functions/fnc_treatmentAdvanced_medication.sqf b/addons/medical/functions/fnc_treatmentAdvanced_medication.sqf new file mode 100644 index 0000000000..415996d025 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentAdvanced_medication.sqf @@ -0,0 +1,41 @@ +/* + * Author: Glowbal + * IV Treatment callback + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: SelectionName + * 3: Treatment classname + * + * + * Return Value: + * Succesful treatment started + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_caller", "_target", "_selectionName", "_className", "_items", "_removeItem"]; +_caller = _this select 0; +_target = _this select 1; +_selectionName = _this select 2; +_className = _this select 3; +_items = _this select 4; + +if (count _items == 0) exitwith {}; + +if ([_caller, _target, _items] call FUNC(useItems)) then { + [[_target, _className], QUOTE(DFUNC(treatmentMedicationLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ + { + if (_x != "") then { + [_target, _x] call FUNC(addToTriageCard); + }; + }foreach _items; + + ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _className, true]] call ace_common_fnc_localEvent; + [_target, "activity", "STR_ACE_HAS_MEDICATION_ACTIVITY", [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog); +}; + +true; diff --git a/addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf new file mode 100644 index 0000000000..b477194fb0 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf @@ -0,0 +1,75 @@ +/* + * Author: Glowbal + * Handles the medication given to a patient. + * + * Arguments: + * 0: The patient + * 1: Treatment classname + * + * + * Return Value: + * Succesful treatment started + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_target", "_className", "_currentInSystem", "_medicationConfig", "_painReduce", "_hrIncreaseLow", "_hrIncreaseNorm", "_hrIncreaseHigh", "_maxDose", "_inCompatableMedication", "_timeInSystem", "_heartRate", "_pain"]; +_target = _this select 0; +_className = _this select 1; + +// We have added a new dose of this medication to our system, so let's increase it +_varName = format[QGVAR(%1_inSystem), _className]; +_currentInSystem = _target getvariable [_varName, 0]; +_currentInSystem = _currentInSystem + 1; +_target setvariable [_varName, _currentInSystem]; + +// Find the proper attributes for the used medication +_medicationConfig = (configFile >> "ACE_Medical_Advanced" >> "Treatment" >> "Medication"); +_painReduce = getNumber (_medicationConfig >> "painReduce"); +_hrIncreaseLow = getArray (_medicationConfig >> "hrIncreaseLow"); +_hrIncreaseNorm = getArray (_medicationConfig >> "hrIncreaseNormal"); +_hrIncreaseHigh = getArray (_medicationConfig >> "hrIncreaseHigh"); +_timeInSystem = getNumber (_medicationConfig >> "timeInSystem"); +_maxDose = getNumber (_medicationConfig >> "maxDose"); +_inCompatableMedication = []; +if (isClass (_medicationConfig >> _className)) then { + _medicationConfig = (_medicationConfig >> _className); + if (isNumber (_medicationConfig >> "painReduce")) then { _painReduce = getNumber (_medicationConfig >> "painReduce");}; + if (isArray (_medicationConfig >> "hrIncreaseLow")) then { _hrIncreaseLow = getArray (_medicationConfig >> "hrIncreaseLow"); }; + if (isArray (_medicationConfig >> "hrIncreaseNormal")) then { _hrIncreaseNorm = getArray (_medicationConfig >> "hrIncreaseNormal"); }; + if (isArray (_medicationConfig >> "hrIncreaseHigh")) then { _hrIncreaseHigh = getArray (_medicationConfig >> "hrIncreaseHigh"); }; + if (isNumber (_medicationConfig >> "timeInSystem")) then { _timeInSystem = getNumber (_medicationConfig >> "timeInSystem"); }; + if (isNumber (_medicationConfig >> "maxDose")) then { _maxDose = getNumber (_medicationConfig >> "maxDose"); }; + if (isArray (_medicationConfig >> "inCompatableMedication")) then { _inCompatableMedication = getArray (_medicationConfig >> "inCompatableMedication"); }; +}; + +// Adjust the heart rate based upon config entry +_heartRate = _target getvariable [QGVAR(heartRate), 70]; +if (alive _target) then { + if (_heartRate > 0) then { + if (_heartRate <= 45) then { + [_target, ((_hrIncreaseLow select 0) + random((_hrIncreaseLow select 1))), (_hrIncreaseLow select 2)] call FUNC(addHeartRateAdjustment); + } else { + if (_heartRate > 120) then { + [_target, ((_hrIncreaseHigh select 0) + random((_hrIncreaseHigh select 1))), (_hrIncreaseHigh select 2)] call FUNC(addHeartRateAdjustment); + } else { + [_target, ((_hrIncreaseNorm select 0) + random((_hrIncreaseNorm select 1))), (_hrIncreaseNorm select 2)] call FUNC(addHeartRateAdjustment); + }; + }; + }; +}; + +// Reduce the pain level +_pain = _target getvariable [QGVAR(pain), 0]; +_pain = _pain * _painReduce; +if (_pain <= 0) then { + _pain = 0; +}; +_target setvariable [QGVAR(pain), _pain]; + +// Call back to ensure that the medication is decreased over time +[_target, _classname, _varName, _maxDose, _timeInSystem, _inCompatableMedication] call FUNC(onMedicationUsage); + +true diff --git a/addons/medical/functions/fnc_treatmentBasic_bandage.sqf b/addons/medical/functions/fnc_treatmentBasic_bandage.sqf new file mode 100644 index 0000000000..39b910d6e4 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentBasic_bandage.sqf @@ -0,0 +1,37 @@ +/* + * Author: KoffeinFlummi + * Callback when the bandaging treatment is complete + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: Selection Name + * 3: Treatment classname + * + * Return Value: + * nil + * + * Public: No + */ + +#include "script_component.hpp" +#define BANDAGEHEAL 0.8 + +private ["_caller", "_target","_selection","_className","_target","_hitSelections","_hitPoints","_point"]; +_caller = _this select 0; +_target = _this select 1; +_selection = _this select 2; +_className = _this select 3; + +if (_selection == "all") then { + _target setDamage ((damage _target - BANDAGEHEAL) max 0); +} else { + _hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]; + _hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"]; + _point = _hitPoints select (_hitSelections find _selection); + + _damage = ((_target getHitPointDamage _point) - BANDAGEHEAL) max 0; + [_target, _point, _damage] call FUNC(setHitPointDamage); + + // @todo: leg/arm damage - in setHitPointDamage? +}; diff --git a/addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf b/addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf new file mode 100644 index 0000000000..57563ad8fc --- /dev/null +++ b/addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf @@ -0,0 +1,26 @@ +/* + * Author: KoffeinFlummi + * Callback when the bloodbag treatment is complete + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: Selection Name + * 3: Treatment classname + * + * Return Value: + * nil + * + * Public: No + */ + +#include "script_component.hpp" +#define BLOODBAGHEAL 70 + +private ["_caller", "_target","_className","_blood"]; +_caller = _this select 0; +_target = _this select 1; +_className = _this select 3; + +_blood = ((_target getVariable [QGVAR(bloodVolume), 100]) + BLOODBAGHEAL) min 100; +_target setVariable [QGVAR(bloodVolume), _blood, true]; diff --git a/addons/medical/functions/fnc_treatmentBasic_epipen.sqf b/addons/medical/functions/fnc_treatmentBasic_epipen.sqf new file mode 100644 index 0000000000..e616327673 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentBasic_epipen.sqf @@ -0,0 +1,25 @@ +/* + * Author: KoffeinFlummi + * Callback when the epipen treatment is complete + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: Selection Name + * 3: Treatment classname + * + * Return Value: + * nil + * + * Public: No + */ + +#include "script_component.hpp" +#define BLOODBAGHEAL 70 + +private ["_caller", "_target","_className"]; +_caller = _this select 0; +_target = _this select 1; +_className = _this select 3; + +[_target, false] call FUNC(setUnconscious); diff --git a/addons/medical/functions/fnc_treatmentBasic_morphine.sqf b/addons/medical/functions/fnc_treatmentBasic_morphine.sqf new file mode 100644 index 0000000000..30c87b6f05 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentBasic_morphine.sqf @@ -0,0 +1,33 @@ +/* + * Author: KoffeinFlummi + * Callback when the morphine treatment is complete + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: Selection Name + * 3: Treatment classname + * + * Return Value: + * nil + * + * Public: No + */ + +#include "script_component.hpp" +#define MORPHINEHEAL 0.4 + +private ["_caller", "_target","_className","_blood","_morphine","_pain"]; +_caller = _this select 0; +_target = _this select 1; +_className = _this select 3; + +// reduce pain, pain sensitivity +_morphine = (_target getVariable [QGVAR(morphine), 0] + MORPHINEHEAL) min 1; +_target setVariable [QGVAR(morphine), _morphine, true]; +_pain = ((_target getVariable [QGVAR(pain), 0]) - MORPHINEHEAL) max 0; +_target setVariable [QGVAR(pain), _pain, true]; + +// @todo overdose + +// @todo pain, painkiller reduction diff --git a/addons/medical/functions/fnc_treatmentIV.sqf b/addons/medical/functions/fnc_treatmentIV.sqf new file mode 100644 index 0000000000..2581c1f0d2 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentIV.sqf @@ -0,0 +1,35 @@ +/* + * Author: Glowbal + * Patient IV Treatment callback + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: SelectionName + * 3: Treatment classname + * + * + * Return Value: + * + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_caller", "_target", "_selectionName", "_className", "_items", "_removeItem", "_attributes"]; +_caller = _this select 0; +_target = _this select 1; +_selectionName = _this select 2; +_className = _this select 3; +_items = _this select 4; + +if (count _items == 0) exitwith {}; + +if ([_caller, _target, _items] call FUNC(useItems)) then { + _removeItem = _items select 0; + [[_target, _removeItem], QUOTE(DFUNC(treatmentIVLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ + ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _className, true]] call ace_common_fnc_localEvent; + [_target, _removeItem] call FUNC(addToTriageCard); + [_target, "activity", "STR_ACE_HAS_GIVEN_IV_ACTIVITY", [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog); +}; diff --git a/addons/medical/functions/fnc_treatmentIVLocal.sqf b/addons/medical/functions/fnc_treatmentIVLocal.sqf new file mode 100644 index 0000000000..190498a8a6 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentIVLocal.sqf @@ -0,0 +1,38 @@ +/* + * Author: Glowbal + * IV Treatment local callback + * + * Arguments: + * 0: The medic + * 1: Item used classname + * + * + * Return Value: + * nil + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_target", "_ivItem", "_config", "_volumeAdded", "_typeOf", "_varName"]; +_target = _this select 0; +_ivItem = _this select 1; + +// Find the proper attributes for the used IV +_config = (configFile >> "ACE_Medical_Advanced" >> "Treatment" >> "IV"); +_volumeAdded = getNumber (_medicationConfig >> "volume"); +_typeOf = getText (_medicationConfig >> "type"); + +if (isClass (_config >> _className)) then { + _config = (_config >> _className); + if (isNumber (_config >> "volume")) then { _volumeAdded = getNumber (_config >> "volume");}; + if (isText (_config >> "type")) then { _typeOf = getText (_config >> "type"); }; +}; + +_varName = format["ACE_Medical_IVVolume_%1",_typeOf]; +_target setvariable [_varName, (_target getvariable [_varName, 0]) + _volumeAdded]; + +// TODO localization +//[_target,"treatment",format["%1 has given %4 a %2(%3ml)",[_caller] call EFUNC(common,getName),_attributes select 2,_attributes select 1,_target]] call FUNC(addActivityToLog); +//[_target,_removeItem] call FUNC(addToTriageList); diff --git a/addons/medical/functions/fnc_treatmentMutex.sqf b/addons/medical/functions/fnc_treatmentMutex.sqf deleted file mode 100644 index af27737b49..0000000000 --- a/addons/medical/functions/fnc_treatmentMutex.sqf +++ /dev/null @@ -1,23 +0,0 @@ -/** - * fn_treatmentMutex.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [client OBJECT, action STRING ("release" releases the mutex if it has been set. "set" for setting the mutex)] - * @Return: void - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit", "_set"]; - -_unit = _this select 0; -_set = if (count _this > 1) then {_this select 1} else {true}; - -if (_set) exitwith { - _unit setvariable [QGVAR(PerformingTreatmentMutex), time, true]; -}; - -// Max locked time is 2 minutes. -_unit setvariable [QGVAR(PerformingTreatmentMutex), -120, true]; \ No newline at end of file diff --git a/addons/medical/functions/fnc_treatmentTourniquet.sqf b/addons/medical/functions/fnc_treatmentTourniquet.sqf new file mode 100644 index 0000000000..cd1e9f72e7 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentTourniquet.sqf @@ -0,0 +1,50 @@ +/* + * Author: Glowbal + * Apply a tourniquet to the patient + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: SelectionName + * 3: Treatment classname + * + * + * Return Value: + * + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_caller","_target","_part","_selectionName","_removeItem", "_tourniquets", "_items", "_output"]; +_caller = _this select 0; +_target = _this select 1; +_selectionName = _this select 2; +_className = _this select 3; +_items = _this select 4; + +if (count _items == 0) exitwith {}; + +_part = [_selectionName] call FUNC(selectionNameToNumber); +if (_part == 0 || _part == 1) exitwith { + // [_caller,"You cannot apply a CAT on this body part!"] call EFUNC(common,sendHintTo); + false; +}; + +_tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]]; +if ((_tourniquets select _part) > 0) exitwith { + _output = "There is already a tourniquet on this body part!"; // TODO localization + ["displayTextStructured", [_caller], [_output, 1.5, _caller]] call EFUNC(common,targetEvent); + false; +}; + +if ([_caller, _target, _items] call FUNC(useItems)) then { + _removeItem = _items select 0; + [[_target, _removeItem], QUOTE(DFUNC(treatmentTourniquetLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ + ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _className, true]] call ace_common_fnc_localEvent; + [_target, _removeItem] call FUNC(addToTriageCard); + [_target, "activity", "STR_ACE_HAS_APPLIED_TOURNIQUET_ACTIVITY", [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog); +}; + +true; diff --git a/addons/medical/functions/fnc_treatmentTourniquetLocal.sqf b/addons/medical/functions/fnc_treatmentTourniquetLocal.sqf new file mode 100644 index 0000000000..064761aea0 --- /dev/null +++ b/addons/medical/functions/fnc_treatmentTourniquetLocal.sqf @@ -0,0 +1,54 @@ +/* + * Author: Glowbal + * Apply a tourniquet to the patient, local callback. + * + * Arguments: + * 0: The patient + * 1: Item used classname + * + * Return Value: + * nil + * + * Public: No + */ +#include "script_component.hpp" + +private ["_target", "_tourniquetItem", "_part", "_tourniquets", "_applyingTo"]; +_target = _this select 0; +_tourniquetItem = _this select 1; + +//[_target,"treatment",format["%1 applied a tourniquet on %2",[_caller] call EFUNC(common,getName),_selectionName]] call FUNC(addActivityToLog); +//[_target,_removeItem] call FUNC(addToTriageList); +[_target] call FUNC(addToInjuredCollection); + + +_part = [_selectionName] call FUNC(selectionNameToNumber); + +// Place a tourniquet on the bodypart +_tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]]; +_applyingTo = (_tourniquets select _part) + 1 + round(random(100)); +_tourniquets set[_part, _applyingTo]; +_target setvariable [QGVAR(tourniquets), _tourniquets, true]; + +[{ + private ["_args","_target","_applyingTo","_part", "_tourniquets"]; + _args = _this select 0; + _target = _args select 0; + _applyingTo = _args select 1; + _part = _args select 2; + _time = _args select 3; + if (!alive _target) exitwith { + [(_this select 1)] call cba_fnc_removePerFrameHandler; + }; + + _tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]]; + if !((_tourniquets select _part) == _applyingTo) exitwith { + // Tourniquet has been removed + [(_this select 1)] call cba_fnc_removePerFrameHandler; + }; + if (time - _time > 120) then { + _target setvariable [QGVAR(pain), (_target getvariable [QGVAR(pain), 0]) + 0.005]; + }; +}, 5, [_target, _applyingTo, _part, time] ] call CBA_fnc_addPerFrameHandler; + +true; diff --git a/addons/medical/functions/fnc_treatment_failure.sqf b/addons/medical/functions/fnc_treatment_failure.sqf new file mode 100644 index 0000000000..6174956934 --- /dev/null +++ b/addons/medical/functions/fnc_treatment_failure.sqf @@ -0,0 +1,49 @@ +/* + * Author: KoffeinFlummi, Glowbal + * Callback when the treatment fails + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: SelectionName + * 3: Treatment classname + * 4: Items available > + * + * Return Value: + * nil + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_caller", "_target","_selectionName","_className","_config","_callback"]; + +_args = _this select 0; +_caller = _args select 0; +_target = _args select 1; +_selectionName = _args select 2; +_className = _args select 3; + +if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then { + _caller removeWeapon "ACE_FakePrimaryWeapon"; +}; +[_caller, _caller getvariable [QGVAR(treatmentPrevAnimCaller), ""], 1] call EFUNC(common,doAnimation); +_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil]; + +// @todo remove item? + +// Record specific callback +_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className); +if (GVAR(level) >= 1) then { + _config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className); +}; + +_callback = getText (_config >> "callbackFailure"); +if (isNil _callback) then { + _callback = compile _callback; +} else { + _callback = missionNamespace getvariable _callback; +}; + +_args call _callback diff --git a/addons/medical/functions/fnc_treatment_success.sqf b/addons/medical/functions/fnc_treatment_success.sqf new file mode 100644 index 0000000000..878aaa01b7 --- /dev/null +++ b/addons/medical/functions/fnc_treatment_success.sqf @@ -0,0 +1,49 @@ +/* + * Author: KoffeinFlummi, Glowbal + * Callback when the treatment is completed + * + * Arguments: + * 0: The medic + * 1: The patient + * 2: SelectionName + * 3: Treatment classname + * 4: Items available > + * + * Return Value: + * nil + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_caller", "_target","_selectionName","_className","_config","_callback"]; + +_args = _this select 0; +_caller = _args select 0; +_target = _args select 1; +_selectionName = _args select 2; +_className = _args select 3; + +if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then { + _caller removeWeapon "ACE_FakePrimaryWeapon"; +}; +[_caller, _caller getvariable [QGVAR(treatmentPrevAnimCaller), ""], 1] call EFUNC(common,doAnimation); +_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil]; + +// @todo remove item + +// Record specific callback +_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className); +if (GVAR(level) >= 1) then { + _config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className); +}; + +_callback = getText (_config >> "callbackSuccess"); +if (isNil _callback) then { + _callback = compile _callback; +} else { + _callback = missionNamespace getvariable _callback; +}; + +_args call _callback diff --git a/addons/medical/functions/fnc_updateActivityLog.sqf b/addons/medical/functions/fnc_updateActivityLog.sqf deleted file mode 100644 index 58179a8392..0000000000 --- a/addons/medical/functions/fnc_updateActivityLog.sqf +++ /dev/null @@ -1,44 +0,0 @@ -/** - * fn_updateActivityLog.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -_log = [GVAR(INTERACTION_TARGET)] call FUNC(getActivityLog); -_counter = 0; -lbclear 214; -{ - //[_caller,_moment,_activity,_type] - lbadd[214, _x select 1]; // moment - lbadd[214, _x select 0]; // name, caller - //lbadd[214, _x select 2]; // activity - lbSetData [214,_counter,_x select 2]; - - _counter = _counter + 1; -}foreach _log; -if (count _log < 1) then { - lbadd[214, "No Activity recorded.."]; - lbadd[214, ""]; -}; - -_log = [GVAR(INTERACTION_TARGET)] call FUNC(getQuickViewLog); -_counter = 0; -lbclear 215; -{ - - //[_caller,_moment,_activity,_type] - lbadd[215, _x select 1]; // moment - lbadd[215, _x select 0]; // name, caller - lbSetData [215,_counter,_x select 2]; - _counter = _counter + 1; -}foreach _log; -if (count _log < 1) then { - lbadd[215, "No Data recorded.."]; - lbadd[215, ""]; -}; diff --git a/addons/medical/functions/fnc_updateBodyImg.sqf b/addons/medical/functions/fnc_updateBodyImg.sqf deleted file mode 100644 index 194d2b6e08..0000000000 --- a/addons/medical/functions/fnc_updateBodyImg.sqf +++ /dev/null @@ -1,71 +0,0 @@ -/** - * fn_updateBodyImg.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit", "_interactionDialog", "_openWounds", "_part", "_total", "_amountOfWoundsSmall", "_amountOfWoundsMedium", "_amountOfWoundsLarge", "_bandagedWounds","_alphaLevel", "_damaged"]; -_openWounds = _this select 0; -_bandagedWounds = _this select 1; - -disableSerialization; -_interactionDialog = uiNamespace getvariable QGVAR(medicalMenu); -if (isnil "_interactionDialog") exitwith {}; - -_colorCalculationsOpenWounds = { - if (_total >0) then { - _green = 0.9; - _blue = 0.9; - for [{_i = 0},{ _i < round(_total)},{ _i = _i +1;}] do { - _green = _green - 0.75; - _blue = _blue - 0.75; - }; - if (_green < 0.0) then { - _green = 0.0; - _blue = 0.0; - }; - _damaged set[_part,true]; - }; -}; -_alphaLevel = 1.0; -_damaged = [false,false,false,false,false,false]; -_availableSelections = [50,51,52,53,54,55]; -_part = 0; - -{ - private ["_red", "_green", "_blue"]; - _amountOfWoundsSmall = (_x select 0); - _amountOfWoundsMedium = (_x select 1); - _amountOfWoundsLarge = (_x select 2); - _total = (_amountOfWoundsSmall) + _amountOfWoundsMedium + (_amountOfWoundsLarge); - - _red = 1; - _green = 1; - _blue = 1; - call _colorCalculationsOpenWounds; - (_interactionDialog displayCtrl (_availableSelections select _part)) ctrlSetTextColor [_red,_green,_blue,_alphaLevel]; - _part = _part + 1; -}foreach _openWounds; - -{ - if (!(_damaged select _foreachIndex)) then { - _amountOfWoundsSmall = (_x select 0); - _amountOfWoundsMedium = (_x select 1); - _amountOfWoundsLarge = (_x select 2); - - _total = (_amountOfWoundsSmall) + _amountOfWoundsMedium + (_amountOfWoundsLarge); - if (_total>0) then { - private ["_red", "_green", "_blue"]; - _red = 1.0; - _green = 0.7; - _blue = 0.7; - (_interactionDialog displayCtrl (_availableSelections select _foreachIndex)) ctrlSetTextColor [_red,_green,_blue,_alphaLevel]; - }; - }; -}foreach _bandagedWounds; diff --git a/addons/medical/functions/fnc_updateIcons.sqf b/addons/medical/functions/fnc_updateIcons.sqf deleted file mode 100644 index 81c071efca..0000000000 --- a/addons/medical/functions/fnc_updateIcons.sqf +++ /dev/null @@ -1,27 +0,0 @@ -/** - * fn_updateIcons.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_display","_startIDC","_idc","_options","_name","_amount"]; -disableSerialization; -_display = uiNamespace getVariable QGVAR(medicalMenu); - -_startIDC = 111; - -_options = ["triage" , "examine", "bandage", "medication", "airway", "advanced", "drag", "toggle"]; -for "_idc" from _startIDC to 118 step 1 do { - _amount = [ACE_player, GVAR(INTERACTION_TARGET), _options select (_idc - 111)] call FUNC(getTreatmentOptions); - if ((count _amount) > 0 || _idc == 111 || _idc == 118) then { - (_display displayCtrl _idc) ctrlSettextColor [1,1,1,1]; - } else { - (_display displayCtrl _idc) ctrlSettextColor [0.4,0.4,0.4,1]; - }; -}; \ No newline at end of file diff --git a/addons/medical/functions/fnc_updateUIInfo.sqf b/addons/medical/functions/fnc_updateUIInfo.sqf deleted file mode 100644 index 4ac6b463f1..0000000000 --- a/addons/medical/functions/fnc_updateUIInfo.sqf +++ /dev/null @@ -1,215 +0,0 @@ -/** - * fn_updateUIInfo.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_targetObj","_bodyPartText","_bodyPartN","_openWounds","_bandagedWounds","_fractures","_listOfWounds","_listOfBandagedWounds","_listOfFractures","_counter","_nameEntry","_untreatedWounds" ,"_remainder", "_numberOf", "_airwayStatus", "_airwayTreated"]; -_targetObj = _this select 0; - -_bodyPartText = (call FUNC(getSelectedBodyPart)); -_bodyPartN = [_bodyPartText] call FUNC(getBodyPartNumber); - -if (_bodyPartN < 0 || _bodyPartN > 5) exitwith {}; - -_openWounds = [_targetObj,QGVAR(openWounds)] call EFUNC(common,getDefinedVariable); -_bandagedWounds = [_targetObj,QGVAR(bandagedWounds)] call EFUNC(common,getDefinedVariable); -_fractures = [_targetObj,QGVAR(fractures)] call EFUNC(common,getDefinedVariable); -_airwayStatus = [_targetObj,QGVAR(airway)] call EFUNC(common,getDefinedVariable); - -if (count _this > 1) then { - switch (_this select 1) do { - case QGVAR(openWounds): { _openWounds = _this select 2; }; - case QGVAR(bandagedWounds): { _bandagedWounds = _this select 2; }; - case QGVAR(fractures): { _fractures = _this select 2; }; - }; -}; - -[_openWounds,_bandagedWounds] call FUNC(updateBodyImg); -_listOfWounds = _openWounds select _bodyPartN; -_listOfBandagedWounds = _bandagedWounds select _bodyPartN; -_listOfFractures = _fractures select _bodyPartN; - -// TODO collect all information first, then clear the lb and fill in with details. Also; use ctrl instead of IDC. -_numberOf = 0; -lbClear 213; - -_displayBodyPartText = switch (_bodyPartText) do { - case "head": { - localize "STR_ACE_UI_HEAD"; - }; - case "body": { - localize "STR_ACE_UI_TORSO"; - }; - case "hand_r": { - localize "STR_ACE_UI_ARM_R"; - }; - case "hand_l": { - localize "STR_ACE_UI_ARM_L"; - }; - case "leg_r": { - localize "STR_ACE_UI_LEG_R"; - }; - case "leg_l": { - localize "STR_ACE_UI_LEG_L"; - }; - default {"-"}; -}; - - -lbadd[213,format[localize "STR_ACE_UI_SELECTED_BODY_PART",_displayBodyPartText]]; -lbSetData [213, _numberOf, ""]; -lbSetColor [213, _numberOf, [0.27, 0.40, 0.26, 1]]; -_numberOf = _numberOf + 1; - -if (GVAR(setting_allowAirwayInjuries)) then { - _airwayTreated = _targetObj getvariable [QGVAR(airwayTreated), false]; - - if (_airwayStatus > 0) then { - _nameEntry = switch (_airwayStatus) do { - case 0: {localize "STR_ACE_UI_NORMAL_BREATHING"}; - case 1: {localize "STR_ACE_UI_DIFFICULT_BREATHING"}; - case 2: {localize "STR_ACE_UI_ALMOST_NO_BREATHING"}; - default {localize "STR_ACE_UI_NO_BREATHING"}; - }; - - if (!(alive _targetObj) || (_targetObj getvariable [QEGVAR(common,isDead), false])) then { - lbadd[213,format["%1",localize "STR_ACE_UI_NO_BREATHING"]]; - } else { - lbadd[213,format["%1",_nameEntry]]; - }; - lbSetData [213, _numberOf, ""]; - _numberOf = _numberOf + 1; - } else { - if (!(alive _targetObj) || (_targetObj getvariable [QEGVAR(common,isDead), false])) then { - lbadd[213,format["%1",localize "STR_ACE_UI_NO_BREATHING"]]; - lbSetData [213, _numberOf, ""]; - _numberOf = _numberOf + 1; - }; - }; - - if (_airwayTreated) then { - lbadd[213,localize "STR_ACE_UI_STATUS_NPA_APPLIED"]; - lbSetData [213, _numberOf, ""]; - lbSetColor [213, _numberOf, [0.5, 0.5, 0, 1]]; - _numberOf = _numberOf + 1; - }; -}; - -if (([_targetObj,QGVAR(isBleeding)] call EFUNC(common,getDefinedVariable))) then { - lbadd[213,localize "STR_ACE_UI_STATUS_BLEEDING"]; - lbSetData [213, _numberOf, ""]; - _numberOf = _numberOf + 1; -}; -if (([_targetObj,QGVAR(hasLostBlood)] call EFUNC(common,getDefinedVariable))) then { - lbadd[213,localize "STR_ACE_UI_STATUS_LOST_BLOOD"]; - lbSetData [213, _numberOf, ""]; - _numberOf = _numberOf + 1; -}; - -if (([_targetObj,QGVAR(hasPain)] call EFUNC(common,getDefinedVariable))) then { - lbadd[213,localize "STR_ACE_UI_STATUS_PAIN"]; - lbSetData [213, _numberOf, ""]; - _numberOf = _numberOf + 1; -}; -if (([_targetObj, _bodyPartText] call FUNC(hasTourniquetAppliedTo))) then { - lbadd[213,localize "STR_ACE_UI_STATUS_TOURNIQUET_APPLIED"]; - lbSetColor [213, _numberOf, [0.5, 0.5, 0, 1]]; - lbSetData [213, _numberOf, ""]; - _numberOf = _numberOf + 1; -}; - -_counter = 0; -{ - if (_x > 0) then { - _untreatedWounds = floor _x; - _remainder = _x - (floor _x); - - _nameEntry = switch (_counter) do { - case 0: {localize "STR_ACE_UI_SMALL"}; - case 1: {localize "STR_ACE_UI_MEDIUM"}; - case 2: {localize "STR_ACE_UI_LARGE"}; - default {localize "STR_ACE_UI_SMALL"}; - }; - - if (_untreatedWounds > 1) then { - lbadd[213,format[localize "STR_ACE_UI_MULTIPLE_OPEN_WOUNDS",_nameEntry,_untreatedWounds]]; - lbSetData [213, _numberOf, format["open_wound_%1",_counter]]; - lbSetColor [213, _numberOf, [0.6, 0, 0, 1]]; - _numberOf = _numberOf + 1; - } else { - if (_untreatedWounds == 1) then { - lbadd[213,format[localize "STR_ACE_UI_SINGLE_OPEN_WOUND",_nameEntry]]; - lbSetData [213, _numberOf, format["open_wound_%1",_counter]]; - lbSetColor [213, _numberOf, [0.6, 0, 0, 1]]; - _numberOf = _numberOf + 1; - }; - }; - - if (_remainder > 0) then { - lbadd[213,format[localize "STR_ACE_UI_PARTIAL_OPEN_WOUND",_nameEntry]]; - lbSetData [213, _numberOf, format["open_wound_%1",_counter]]; - lbSetColor [213, _numberOf, [0.6, 0, 0, 1]]; - _numberOf = _numberOf + 1; - }; - }; - _counter = _counter + 1; -}foreach _listOfWounds; - -_counter = 0; -{ - if (_x > 0) then { - - _untreatedWounds = floor _x; - _remainder = _x - (floor _x); - - _nameEntry = switch (_counter) do { - case 0: {localize "STR_ACE_UI_SMALL"}; - case 1: {localize "STR_ACE_UI_MEDIUM"}; - case 2: {localize "STR_ACE_UI_LARGE"}; - default {localize "STR_ACE_UI_SMALL"}; - }; - - if (_untreatedWounds > 1) then { - lbadd[213,format[localize "STR_ACE_UI_MULTIPLE_BANDAGED_WOUNDS",_nameEntry,_untreatedWounds]]; - lbSetData [213, _numberOf, format["bandaged_wound_%1",_counter]]; - _numberOf = _numberOf + 1; - } else { - if (_untreatedWounds == 1) then { - lbadd[213,format[localize "STR_ACE_UI_SINGLE_BANDAGED_WOUND",_nameEntry]]; - lbSetData [213, _numberOf, format["bandaged_wound_%1",_counter]]; - _numberOf = _numberOf + 1; - }; - }; - - if (_remainder > 0) then { - lbadd[213,format[localize "STR_ACE_UI_PARTIAL_BANDAGED_WOUND",_nameEntry]]; - lbSetData [213, _numberOf, format["bandaged_wound_%1",_counter]]; - _numberOf = _numberOf + 1; - }; - }; - _counter = _counter + 1; -}foreach _listOfBandagedWounds; - -_counter = 0; -{ - if (_x > 0) then { - _nameEntry = switch (_counter) do { - case 0: {localize "STR_ACE_UI_SMALL"}; - case 1: {localize "STR_ACE_UI_MEDIUM"}; - case 2: {localize "STR_ACE_UI_LARGE"}; - default {localize "STR_ACE_UI_SMALL"}; - }; - lbadd[213,format["%1 Fracture x%2",_nameEntry,_x]]; - lbSetData [213, _numberOf, ""]; - _numberOf = _numberOf + 1; - }; - _counter = _counter + 1; -}foreach _listOfFractures; - diff --git a/addons/medical/functions/fnc_useEquipment.sqf b/addons/medical/functions/fnc_useItem.sqf similarity index 64% rename from addons/medical/functions/fnc_useEquipment.sqf rename to addons/medical/functions/fnc_useItem.sqf index e432585de9..8a9a088247 100644 --- a/addons/medical/functions/fnc_useEquipment.sqf +++ b/addons/medical/functions/fnc_useItem.sqf @@ -1,11 +1,16 @@ -/** - * fn_useEquipment.sqf - * @Descr: Use Equipment if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew - * @Author: Glowbal +/* + * Author: Glowbal + * Use Equipment if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew * - * @Arguments: [medic OBJECT, patient OBJECT, item STRING (ClassName of magazine item)] - * @Return: BOOL - * @PublicAPI: true + * Arguments: + * 0: Medic + * 1: Patient + * 2: Item + * + * ReturnValue: + * + * + * Public: Yes */ #include "script_component.hpp" @@ -20,12 +25,12 @@ if (isnil QGVAR(setting_allowSharedEquipment)) then { }; if (GVAR(setting_allowSharedEquipment) && {[_patient, _item] call EFUNC(common,hasItem)}) exitwith { - [[_patient, _item], QUOTE(EFUNC(common,useItem)), _patient] call BIS_fnc_MP; + [[_patient, _item], QUOTE(EFUNC(common,useItem)), _patient] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ true; }; if ([_medic, _item] call EFUNC(common,hasItem)) exitwith { - [[_medic, _item], QUOTE(EFUNC(common,useItem)), _medic] call BIS_fnc_MP; + [[_medic, _item], QUOTE(EFUNC(common,useItem)), _medic] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ true; }; @@ -33,11 +38,11 @@ _return = false; if ([vehicle _medic] call FUNC(isMedicalVehicle) && {vehicle _medic != _medic}) then { _crew = crew vehicle _medic; { - if ([_x, _medic] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitwith { + if ([_medic, _x] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitwith { _return = true; - [[_x, _item], QUOTE(EFUNC(common,useItem)), _x] call BIS_fnc_MP; + [[_x, _item], QUOTE(EFUNC(common,useItem)), _x] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ }; }foreach _crew; }; -_return \ No newline at end of file +_return; diff --git a/addons/medical/functions/fnc_useItems.sqf b/addons/medical/functions/fnc_useItems.sqf new file mode 100644 index 0000000000..4feb234e8c --- /dev/null +++ b/addons/medical/functions/fnc_useItems.sqf @@ -0,0 +1,35 @@ +/* + * Author: Glowbal + * Use Equipment items if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew + * + * Arguments: + * 0: Medic + * 1: Patient + * 2: Items > + * + * ReturnValue: + * + * + * Public: Yes + */ + +#include "script_component.hpp" + +private ["_medic", "_patient", "_items"]; +_medic = _this select 0; +_patient = _this select 1; +_items = _this select 2; + +{ + // handle a one of type use item + if (typeName _x == "ARRAY") then { + { + if ([_medic, _patient, _x] call FUNC(useItem)) exitwith {}; + }foreach _x; + }; + + // handle required item + if (typeName _x == "STRING") then { + [_medic, _patient, _x] call FUNC(useItem); + }; +}foreach _items; diff --git a/addons/medical/script_component.hpp b/addons/medical/script_component.hpp index cdbccbd643..ad45e06a3e 100644 --- a/addons/medical/script_component.hpp +++ b/addons/medical/script_component.hpp @@ -10,16 +10,3 @@ #endif #include "\z\ace\addons\main\script_macros.hpp" - - -#define TREATMENT_AIRWAY(ITEM) {[_this select 0,_this select 1,call FUNC(getSelectedBodyPart),ITEM,'airway'] call FUNC(handleTreatment)} -#define TREATMENT_ADVANCED(ITEM) {[_this select 0,_this select 1,call FUNC(getSelectedBodyPart),ITEM,'advanced'] call FUNC(handleTreatment)} -#define TREATMENT_BANDAGE(ITEM) {[_this select 0,_this select 1,call FUNC(getSelectedBodyPart),ITEM,'bandage'] call FUNC(handleTreatment)} -#define TREATMENT_MEDICATION(ITEM) {[_this select 0,_this select 1,call FUNC(getSelectedBodyPart),ITEM,'medication'] call FUNC(handleTreatment)} -#define TREATMENT_OTHER(ITEM) {[_this select 0,_this select 1,call FUNC(getSelectedBodyPart),ITEM,'other'] call FUNC(handleTreatment)} - -#define ADD_TREATMENT_AIRWAY(TITLE,TOOLTIP,ITEM) [TITLE,TOOLTIP,{[_this select 0,_this select 1,ITEM] call FUNC(hasEquipment)},TREATMENT_AIRWAY(ITEM),'airway'] call FUNC(addTreatmentOption) -#define ADD_TREATMENT_ADVANCED(TITLE,TOOLTIP,ITEM) [TITLE,TOOLTIP,{[_this select 0,_this select 1,ITEM] call FUNC(hasEquipment)},TREATMENT_ADVANCED(ITEM),'advanced'] call FUNC(addTreatmentOption) -#define ADD_TREATMENT_BANDAGE(TITLE,TOOLTIP,ITEM) [TITLE,TOOLTIP,{[_this select 0,_this select 1,ITEM] call FUNC(hasEquipment)},TREATMENT_BANDAGE(ITEM),'bandage'] call FUNC(addTreatmentOption) -#define ADD_TREATMENT_MEDICATION(TITLE,TOOLTIP,ITEM) [TITLE,TOOLTIP,{[_this select 0,_this select 1,ITEM] call FUNC(hasEquipment)},TREATMENT_MEDICATION(ITEM),'medication'] call FUNC(addTreatmentOption) -#define ADD_TREATMENT_OTHER(TITLE,TOOLTIP,ITEM) [TITLE,TOOLTIP,{[_this select 0,_this select 1,ITEM] call FUNC(hasEquipment)},TREATMENT_OTHER(ITEM),'other'] call FUNC(addTreatmentOption) diff --git a/addons/medical/stringtable.xml b/addons/medical/stringtable.xml index f23f45c1fc..9e46060e6b 100644 --- a/addons/medical/stringtable.xml +++ b/addons/medical/stringtable.xml @@ -1,1422 +1,330 @@ - - - - - Open Combat Medical System Menu - Открыть меню медицинской системы CMS - Otwórz menu Combat Medical System - Abrir Menú CMS - - - Opens the CMS menu - Открывает меню CMS - Otwiera menu CMS - Abre el Menú CMS - - - - - Nasopharyngeal Tube - Назотрахеальная трубка - Cánula Nasofaríngea - Canule Nasopharyngée - Rurka nosowo-gardłowa - - - Used to keep the airway patent - Для обеспечения проходимости дыхательных путей - Mantiene libre las vías aéreas - Maintien les voix respiratoires libres - Używana w celu udrożnienia dróg oddechowych - - - Remove Nasopharyngeal - Извлечь назотрахеальную трубку - Retirar Cánula Nasofaríngea - Retirer la Canule Nasopharyngée - Wyjmij rurkę nosowo-gardłową - - - Remove the Nasopharyngeal Tube - Извлечь назотрахеальную трубку - Retirar Cánula Nasofaríngea - Retirer la Canule Nasopharyngée - Wyjmuje rurkę nosowo-gardłową - - - - - Give Blood IV (1000ml) - Перелить кровь (1000 мл) - Give Blood IV (1000ml) - Intravenöse Blutspende (1000ml) - Sangre Intravenosa (1000ml) - Cullot Sanguin IV (1000ml) - Podaj krew IV (1000ml) - - - Give Blood IV (500ml) - Перелить кровь (500 мл) - Give Blood IV (500ml) - Intravenöse Blutspende (500ml) - Sangre Intravenosa (500ml) - Cullot Sanguin IV (500ml) - Podaj krew IV (500ml) - - - Give Blood IV (250ml) - Перелить кровь (250 мл) - Give Blood IV (250ml) - Intravenöse Blutspende (250ml) - Sangre Intravenosa (250ml) - Cullot Sanguin IV (250ml) - Podaj krew IV (250ml) - - - Give Plasma IV (1000ml) - Влить плазму (1000 мл) - Give Plasma IV (1000ml) - Intravenöse Plasmaspende (1000ml) - Plasma Intravenoso (1000ml) - Plasma Sanguin IV (1000ml) - Podaj osocze IV (1000ml) - - - Give Plasma IV (500ml) - Влить плазму (500 мл) - Give Plasma IV (500ml) - Intravenöse Plasmaspende (500ml) - Plasma Intravenoso (500ml) - Plasma Sanguin IV (500ml) - Podaj osocze IV (500ml) - - - Give Plasma IV (250ml) - Влить плазму (250 мл) - Give Plasma IV (250ml) - Intravenöse Plasmaspende (250ml) - Plasma Intravenoso (250ml) - Plasma Sanguin IV (250ml) - Podaj osocze IV (250ml) - - - Give Saline IV (1000ml) - Влить физраствор (1000 мл) - Give Saline IV (1000ml) - Intravenöse Kochsalzlösung (1000ml) - Solución Salina Intravenosa (1000ml) - Solution Saline 0.9% IV (1000ml) - Podaj solankę 0,9% IV (1000ml) - - - Give Saline IV (500ml) - Влить физраствор (500 мл) - Give Saline IV (500ml) - Intravenöse Kochsalzlösung (500ml) - Solución Salina Intravenosa (500ml) - Solution Saline 0.9% IV (500ml) - Podaj solankę 0,9% IV (500ml) - - - Give Saline IV (250ml) - Влить физраствор (250 мл) - Give Saline IV (250ml) - Intravenöse Kochsalzlösung (250ml) - Solución Salina Intravenosa (250ml) - Solution Saline 0.9% IV (250ml) - Podaj solankę 0,9% IV (250ml) - - - Full Heal (Personal Aid Kit) - Полное лечение (аптечка) - Full Heal (Personal Aid Kit) - Ambulante Versorgung (Erste-Hilfe-Tasche) - Tratamiento Avanzado (Kit de Soporte Vital Avanzado) - Soin Complet (Équipement de support vitale - Pełne leczenie (Apteczka) - - - Perform CPR - Провести СЛР - Perform CPR - Herz-Lungen-Wiederbelebung - Realizar CPR - Effectuer RCR - Wykonaj RKO - - - Stop CPR - Прекратить СЛР - Stop CPR - Przerwij RKO - Abortar CPR - - - Give the patient a Blood IV of 1000ml. Read the label for further information. - Перелить пациенту 1000 мл крови. См. информацию на этикетке. - Give the patient a Blood IV of 1000ml. Read the label for further information. - Verabreicht dem Patienten 1000ml Spenderblut. Weitere Informationen auf der Verpackung. - Administrar Sangre de 1000ml. Lea la etiqueta para más información. - Administrer Cullot Sanguin de 1000ml. Lire l'étiquette pour plus d'information. - Przetacza pacjentowi 1000ml krwi dożylnie (IV). Przeczytaj etykietę, aby dowiedzieć się więcej. - - - Give the patient a Blood IV of 500ml. Read the label for further information. - Перелить пациенту 500 мл крови. См. информацию на этикетке. - Give the patient a Blood IV of 500ml. Read the label for further information. - Verabreicht dem Patienten 500ml Spenderblut. Weitere Informationen auf der Verpackung. - Administrar Sangre de 500ml. Lea la etiqueta para más información. - Administrer Cullot Sanguin de 500ml. Lire l'étiquette pour plus d'information. - Przetacza pacjentowi 500ml krwi dożylnie (IV). Przeczytaj etykietę, aby dowiedzieć się więcej. - - - Give the patient a Blood IV of 250ml. Read the label for further information. - Перелить раненому 500 мл крови. См. информацию на этикетке. - Give the patient a Blood IV of 250ml. Read the label for further information. - Verabreicht dem Patienten 250ml Spenderblut. Weitere Informationen auf der Verpackung. - Administrar Sangre de 250ml. Lea la etiqueta para más información. - Administrer Cullot Sanguin de 250ml. Lire l'étiquette pour plus d'information. - Przetacza pacjentowi 250ml krwi dożylnie (IV). Przeczytaj etykietę, aby dowiedzieć się więcej. - - - Give the patient a Plasma IV of 1000ml. Read the label for further information. - Влить раненому 1000 мл плазмы. См. информацию на этикетке. - Give the patient a Plasma IV of 1000ml. Read the label for further information. - Verabreicht dem Patienten 1000ml Blutplasma. Weitere Informationen auf der Verpackung. - Administrar Plasma de 1000ml. Lea la etiqueta para más información. - Administrer Plasma Sanguin de 1000ml. Lire l'étiquette pour plus d'information. - Przetacza pacjentowi 1000ml osocza dożylnie (IV). Przeczytaj etykietę, aby dowiedzieć się więcej. - - - Give the patient a Plasma IV of 500ml. Read the label for further information. - Влить раненому 500 мл плазмы. См. информацию на этикетке. - Give the patient a Plasma IV of 500ml. Read the label for further information. - Verabreicht dem Patienten 500ml Blutplasma. Weitere Informationen auf der Verpackung. - Administrar Plasma de 500ml. Lea la etiqueta para más información. - Administrer Plasma Sanguin de 500ml. Lire l'étiquette pour plus d'information. - Przetacza pacjentowi 500ml osocza dożylnie (IV). Przeczytaj etykietę, aby dowiedzieć się więcej. - - - Give the patient a Plasma IV of 250ml. Read the label for further information. - Влить раненому 250 мл плазмы. См. информацию на этикетке. - Give the patient a Plasma IV of 250ml. Read the label for further information. - Verabreicht dem Patienten 250ml Blutplasma. Weitere Informationen auf der Verpackung. - Administrar Plasma de 250ml. Lea la etiqueta para más información. - Administrer Plasma Sanguin de 250ml. Lire l'étiquette pour plus d'information. - Przetacza pacjentowi 250ml osocza dożylnie (IV). Przeczytaj etykietę, aby dowiedzieć się więcej. - - - Give the patient a Saline IV of 1000ml. Read the label for further information. - Влить раненому 1000 мл физраствора. См. информацию на этикетке. - Give the patient a Saline IV of 1000ml. Read the label for further information. - Verabreicht dem Patienten 1000ml Kochsalzlösung. Weitere Informationen auf der Verpackung. - Administrar Solución Salina de 1000ml. Lea la etiqueta para más información. - Administrer Solution Saline 0.9% de 1000ml. Lire l'étiquette pour plus d'information. - Przetacza pacjentowi 1000ml 0,9% roztworu soli fizjologicznej dożylnie (IV). Przeczytaj etykietę, aby dowiedzieć się więcej. - - - Give the patient a Saline IV of 500ml. Read the label for further information. - Влить раненому 500 мл физраствора. См. информацию на этикетке. - Give the patient a Saline IV of 500ml. Read the label for further information. - Verabreicht dem Patienten 500ml Kochsalzlösung. Weitere Informationen auf der Verpackung. - Administrar Solución Salina de 500ml. Lea la etiqueta para más información. - Administrer Solution Saline 0.9% de 500ml. Lire l'étiquette pour plus d'information. - Przetacza pacjentowi 500ml 0,9% roztworu soli fizjologicznej dożylnie (IV). Przeczytaj etykietę, aby dowiedzieć się więcej. - - - Give the patient a Saline IV of 250ml. Read the label for further information. - Влить раненому 250 мл физраствора. См. информацию на этикетке. - Give the patient a Saline IV of 250ml. Read the label for further information. - Verabreicht dem Patienten 250ml Kochsalzlösung. Weitere Informationen auf der Verpackung. - Administrar Solución Salina de 250ml. Lea la etiqueta para más información. - Administrer Solution Saline 0.9% de 250ml. Lire l'étiquette pour plus d'information. - Przetacza pacjentowi 250ml 0,9% roztworu soli fizjologicznej dożylnie (IV). Przeczytaj etykietę, aby dowiedzieć się więcej. - - - Fully heal a soldier. - Полностью вылечить раненого. - Fully heal a soldier. - Heilt einen Soldaten vollständig. - Curar completamente al herido. - Soigner Complêtement le Soldat. - Pozwala w pełni wyleczyć pacjenta. - - - Perform CPR. Success can stabilize heart rate and blood pressure. - Провести сердечно-легочную реанимацию. В случае успеха стабилизируются пульс и давление. - Perform CPR. Success can stabilize heart rate and blood pressure. - Herz-Lungen-Wiederbelebung, bei Erfolg können sich Puls und Blutdruck stabilisieren. - Realizar CPR. Puede estabilizar la frecuencia cardiaca y la presión arterial. - Effectuer RCR. Le succes de la maneuvre peut retablir un pouls et une tention artériel. - Wykonaj RKO. Sukces może ustabilizować puls oraz ciśnienie krwi. - - - Stop providing CPR. - Прекратить сердечно-легочную реанимацию. - Stop providing CPR. - Przerwij wykonywanie RKO. - Dejar de aplicar CPR - - - Stitch Wounds. - Зашить раны. - Suturar Heridas - - - Stitch bandaged wounds. - Зашить перевязанные раны. - Suturar Heridas Vendadas - - - - - Field Dressing (Basic) - Повязка (обычная) - Vendaje de Campaña (Básico) - - - - Apply when wounds have been bandaged - Накладывается после остановки кровотечения - Aplicar cuando las heridas han sido vendadas - - - Field Dressing (QuikClot) - Первичный перевязочный пакет (QuikClot) - Vendaje de Campaña (QuikClot) - - - Apply to cloth the wound and stop bleeding - Применяется для остановки кровотечения - Aplicar para detener el sangrado - - - Field Dressing (Elastic) - Повязка (давящая) - Vendaje de Campaña (Elástico) - - - For extra pressure, apply when wounds have been bandaged - Обеспечивает прижатие раны после остановки кровотечения - Aplicar a las heridas vendadas para más presión - - - Packing Bandage - Тампонирующая повязка - Vendaje Compresivo - - - Apply on medium to large wounds - Применяется при ранениях среднего и большого размера - Aplicar en heridas medianas o grandes - - - Remove Tourniquet - Снять жгут - Quitar Torniquete - - - Remove applied Tourniquet - Снять ранее наложенный жгут - Quitar Torniquetes - - - Tourniquet - Жгут - Torniquete - - - Apply on limbs only. Limits blood loss on limb. - Накладывается только на конечности. Ограничивает кровопотерю из конечности. - Aplicar sólo en las extremidades. Limita la pérdida de sangre en las extremidades. - - - - - Drag - Тащить - Arrastrar - - - Drag %2 - Тащить раненого %2 - Arrastrar a %2r - - - Carry - Нести - Cargar - - - Carry %2 - Нести раненого %2 - Cargar a %2 - - - Bodybag - Мешок для трупов - Bolsa para cadáveres - - - Put body in bodybag - Поместить труп в мешок - Meter cuerpo en la bolsa para cadáveres - - - Drop - Положить - Soltar - - - Drop %2 - Положить %2 - Soltar a %2 - - - Load in Vehicle - Погрузить в транспорт - Meter en vehículo - - - Load %2 - Погрузить раненого %2 - Cargar a %2 - - - Unload - Выгрузить - Descargar - - - Unload %2 - Выгрузить раненого %2 - Descargar a %2 - - - - - Check Pulse - Проверить пульс - Comprobar Pulso - - - Find the Heart Rate - Нащупать пульс - Encontrar el ritmo cardiaco - - - Check Blood Pressure - Проверить давление - Comprobar Presión Arterial - - - Find out what Blood Pressure patient has - Узнать артериальное давление раненого - Comprobar Presión Arterial - - - Check Response - Проверить реакцию - Comprobar Respuesta - - - - Check if patient is responsive - Проверить, реагирует ли раненый на раздражители - Comprobar si el paciente reacciona - - - - - Morphine - Морфин - Morfina - - - Good to counter pain - Эффективное обезболивающее средство - Alivia el dolor - - - Atropine - Атропин - Atropina - - - Relaxes mussles - Расслабляет мышцы - Antiarrítmico - - - Epinephrine - Адреналин - Epinefrina - - - Adrenaline to get the heart going - Для возобновления сердечной деятельности - Incrementa la frecuencia cardiaca - - - - - EXAMINE & TREATMENT - ОСМОТР И ЛЕЧЕНИЕ - EXAMINE & TREATMENT - EXAMINAR & TRATAMIENTO - EXAMINER & TRAITEMENTS - BADANIE & LECZENIE - - - STATUS - СОСТОЯНИЕ - STATUS - ESTADO - ÉTATS - STATUS - - - OVERVIEW - ОБЩАЯ ИНФОРМАЦИЯ - OVERVIEW - DESCRIPCIÓN - DESCRIPTION - OPIS - - - ACTIVITY LOG - ПРОВЕДЕННЫЕ МАНИПУЛЯЦИИ - ACTIVITY LOG - REGISTRO DE ACTIVIDAD - REGISTRE DES SOINS - LOGI AKTYWNOŚCI - - - QUICK VIEW - БЫСТРЫЙ ОСМОТР - QUICK VIEW - VISTA RÁPIDA - VUE RAPIDE - SZYBKI PODGLĄD - - - None - Не ранен - Ninguno - Aucun - Brak - - - Minor - Несрочная помощь - Menor - Mineur - Normalny - - - Delayed - Срочная помощь - Diferido - Urgent - Opóźniony - - - Immediate - Неотложная помощь - Inmediato - Immédiat - Natychmiastowy - - - Deceased - Морг - Fallecido - Décédé - Nie żyje - - - View triage Card - Смотреть первичную карточку - Ver Triage - Voir Carte de Triage - Pokaż kartę segregacyjną - - - Examine Patient - Осмотреть пациента - Examinar Paciente - Examiner Patient - Zbadaj pacjenta - - - Bandage / Fractures - Раны / переломы - Vendajes/Fracturas - Bandages / Fractures - Bandaże / Złamania - - - Medication - Медикаменты - Medicación - Médications - Leki - - - Airway Management - Дыхательные пути - Vías Aéreas - Gestion Des Voie REspiratoire - Drogi oddechowe - - - Advanced Treatments - Специальная медпомощь - Tratamientos Avanzados - Traitement Avancé - Zaawansowane zabiegi - - - Drag/Carry - Тащить/нести - Arrastrar/Cargar - Glisser/Porter - Ciągnij/Nieś - - - Toggle (Self) - Лечить себя/другого раненого - Activer (sois) - Przełącz (na siebie) - Alternar - - - Select triage status - Сортировка - Seleccionar estado de Triage - Selectioner l'état de Triage - Wybierz priorytet - - - Select Head - Выбрать голову - Seleccionar Cabeza - Selectioner Tête - Wybierz głowę - - - Select Torso - Выбрать торс - Seleccionar Torso - Selectioner Torse - Wybierz tors - - - Select Left Arm - Выбрать левую руку - Seleccionar Brazo Izquierdo - Selectioner Bras Gauche - Wybierz lewą rękę - - - Select Right Arm - Выбрать правую руку - Seleccionar Brazo Derecho - Selectioner Bras Droit - Wybierz prawą rękę - - - Select Left Leg - Выбрать левую ногу - Seleccionar Pierna Izquierda - Selectioner Jambe Gauche - Wybierz lewą nogę - - - Select Right Leg - Выбрать правую ногу - Seleccionar Pierna Derecha - Selectioner Jambe Droite - Wybierz prawą nogę - - - Head - Голова - Cabeza - Tête - Głowa - - - Torso - Торс - Torse - Tors - - - Left Arm - Левая рука - Brazo Izquierdo - Bras Gauche - Lewa ręka - - - Right Arm - Правая рука - Brazo Derecho - Bras Droit - Prawa ręka - - - Left Leg - Левая нога - Pierna Izquierda - Jambe Gauche - Lewa noga - - - Right Leg - Правая нога - Pierna Derecha - Jambe Droite - Prawa noga - - - Body Part: %1 - Часть тела: %1 - Parte del cuerpo: %1 - Partie du corps: %1 - Część ciała: %1 - - - Small - малого размера - Pequeña - Petite - małym - - - Medium - среднего размера - Mediana - moyenne - średnim - - - Large - большого размера - Grande - Grande - dużym - - - There are %2 %1 Open Wounds - %2 открытые раны %1 - Hay %2 Heridas Abiertas %1 - Il y a %2 %1 Blessure Ouverte - Widzisz otwarte rany w ilości %2 o %1 rozmiarze - - - There is 1 %1 Open Wound - Открытая рана %1 - Hay 1 Herida Abierta %1 - Il y a 1 blessure ouverte %1 - Widzisz 1 otwartą ranę o %1 rozmiarze - - - There is a partial %1 Open wound - Частично открытая рана %1 - Hay una herida parcial abierta %1 - Il y a une Blessure Patiellement Ouverte %1 - Widzisz częściowo otwartą ranę o %1 rozmiarze - - - There are %2 %1 Bandaged Wounds - %2 перевязанные раны %1 - Hay %2 Heridas %1 Vendadas - Il y a %2 %1 Blessure Bandée - Widzisz %2 zabandażowanych ran o %1 rozmiarze - - - There is 1 %1 Bandaged Wound - 1 перевязанная рана %1 - Hay 1 Herida Vendada %1 - Il y a 1 %1 Blessure Bandée - Widzisz 1 zabandażowaną ranę o %1 rozmiarze - - - There is a partial %1 Bandaged wound - Частично перевязанная рана %1 - Hay una Herida parcial %1 Vendada - Il y a %1 Blessure Partielment Bandée - Widzisz 1 częściowo zabandażowaną ranę o %1 rozmiarze - - - Normal breathing - Дыхание в норме - Respiración normal - Respiration Normale - Normalny oddech - - - No breathing - Дыхания нет - No respira - Apnée - Brak oddechu - - - Difficult breathing - Дыхание затруднено - Dificultad para respirar - Difficultée Respiratoire - Trudności z oddychaniem - - - Almost no breathing - Дыхания почти нет - Casi sin respirar - Respiration Faible - Prawie brak oddechu - - - Bleeding - Кровотечение - Sangrando - Seignement - Krwawienie zewnętrzne - - - in Pain - Испытывает боль - Con Dolor - A De La Douleur - W bólu - - - Lost a lot of Blood - Большая кровопотеря - Mucha Sangre perdida - A Perdu Bcp de Sang - Stracił dużo krwi - - - Tourniquet [CAT] - Жгут - Torniquete [CAT] - Garot [CAT] - Opaska uciskowa [CAT] - - - Nasopharyngeal Tube [NPA] - Назотрахеальная трубка - Torniquete [CAT] - Canule Naseaupharyngée [NPA] - Rurka nosowo-gardłowa [NPA] - - - - + + + + Bandage (Basic) Повязка (обычная) Vendaje (Básico) Bandage (Standard) Bandaż (jałowy) - + Used to cover a wound Для перевязки ран Utilizado para cubrir una herida Utilisé Pour Couvrir Une Blessure Używany w celu przykrycia i ochrony miejsca zranienia - + A dressing, that is a particular material used to cover a wound, which is applied over the wound once bleeding has been stemmed. Повязка, накладываемая поверх раны после остановки кровотечения. Un apósito, material específico utilizado para cubrir una herida, se aplica sobre la herida una vez ha dejado de sangrar. C'est un bandage, qui est fait d'un matériel spécial utiliser pour couvrir une blessure, qui peut etre appliquer des que le seignement as ete stopper. Opatrunek materiałowy, używany do przykrywania ran, zakładany na ranę po zatamowaniu krwawienia. - + Packing Bandage Тампонирующая повязка Vendaje Compresivo Bandage Mèche Bandaż (uciskowy) - + Used to pack medium to large wounds and stem the bleeding Для тампонирования ран среднего и большого размера и остановки кровотечения. Se utiliza para vendar heridas medianas y grandes y detener el sangrado Utiliser pour remplire la cavité créé dans une blessure moyenne et grande. Używany w celu opatrywania średnich i dużych ran oraz tamowania krwawienia. - + A bandage used to pack the wound to stem bleeding and facilitate wound healing. Packing a wound is an option in large polytrauma injuries. Повязка для тампонирования раны, остановки кровотечения и лучшего заживления. При тяжелых сочетанных ранениях возможно тампонирование раны. Se utiliza para detener la hemorragia de una herida y favorecer su cicatrización. Se usa en grandes lesiones o politraumatismos. Un bandage servent a etre inseré dans les blessure pour éponger le seignement et faciliter la guerrison. Ce bandage est une option pour soigner les lession de politrauma. Opatrunek stosowany w celu zatrzymania krwawienia i osłony większych ran. - + Bandage (Elastic) Повязка (давящая) Vendaje (Elástico) Bandage (Élastique) Bandaż (elastyczny) - + Bandage kit, Elastic Давящая повязка Vendaje (Elástico) Bandage Compressif Élastique Zestaw bandaży elastycznych. - + Ce bandage peut etre utiliser pour compresser la plaie afin de ralentire le seignement et assurer la tenue du bandage lors de mouvment. Elastyczna opaska podtrzymująca opatrunek oraz usztywniająca okolice stawów. Brinda una compresión uniforme y ofrece soporte extra a una zona lesionada - + Tourniquet (CAT) Жгут Torniquete (CAT) Garot (CAT) Staza (typ. CAT) - + Slows down blood loss when bleeding Уменьшает кровопотерю при кровотечении. Reduce la velocidad de pérdida de sangre Ralentit le seignement Zmniejsza ubytek krwi z kończyn w przypadku krwawienia. - + A constricting device used to compress venous and arterial circulation in effect inhibiting or slowing blood flow and therefore decreasing loss of blood. Жгут используется для прижатия сосудов, приводящего к остановке или значительному уменьшению кровотечения и сокращению кровопотери. Dispositivo utilizado para eliminar el pulso distal y de ese modo controlar la pérdida de sangre Un appareil servent a compresser les artères et veines afin de reduire la perte de sang. Opaska zaciskowa CAT służy do tamowanie krwotoków w sytuacji zranienia kończyn z masywnym krwawieniem tętniczym lub żylnym. - - Splint - Шина - Férula - Attelle - Szyna - - - An immobilization device used to support, immobilize and to a degree compress the associated wound. Usually used on the limbs but can be used on the hip. - Приспособление для поддержки и иммобилизации конечности, а также частичного прижатия ее раны. Обычно накладывается на конечности, но может накладываться и на бедро. - Un dispositivo de inmovilización utilizado para apoyar, inmovilizar y comprimir la herida asociada. Normalmente se usa en las extremidades, pero puede ser utilizado en la cadera. - Un dispositif d'immobilisation servant a supporter, immobiliser, et meme comprimer les blessure relier a une fracture. Normalement utiliser sur les extrémités - Szyna jest urządzeniem służącym do wsparcia lub unieruchomienia kończyny lub kręgosłupa. - - - A Splint, for broken bones - Шина для переломов - Férula, para huesos rotos - Une attelle, pour les os brisé - Szyna, na złamane kości. - - + Morphine auto-injector Морфин в автоматическом шприце Morfina auto-inyectable Auto-injecteur de Morphine Autostrzykawka z morfiną - + Used to combat moderate to severe pain experiences Для снятия средних и сильных болевых ощущений. Usado para combatir los estados dolorosos moderados a severos Utiliser pour contrer les douleurs modéré à severes. Morfina. Ma silne działanie przeciwbólowe. - + An analgesic used to combat moderate to severe pain experiences. Анальгетик для снятия средних и сильных болевых ощущений. Analgésico usado para combatir los estados dolorosos de moderado a severo. Un Analgésique puissant servant a contrer les douleur modéré a severe. Organiczny związek chemiczny z grupy alkaloidów. Ma silne działanie przeciwbólowe. - + Atropin auto-injector Атропин в автоматическом шприце Atropina auto-inyectable Auto-injecteur d'Atropine Autostrzykawka AtroPen - + Used in NBC scenarios Применяется для защиты от ОМП Usado en escenarios NBQ Utiliser en cas d'attaque CBRN Atropina. Stosowana jako lek rozkurczowy i środek rozszerzający źrenice. - + A drug used by the Military in NBC scenarios. Препарат, используемый в войсках для защиты от оружия массового поражения. Medicamento usado por Militares en escenarios NBQ Médicament utilisé par l'armée en cas d'attaque CBRN Atropina. Stosowana jako lek rozkurczowy i środek rozszerzający źrenice. Środek stosowany w przypadku zagrożeń NBC. - + Epinephrine auto-injector Адреналин в автоматическом шприце Epinefrina auto-inyectable Auto-injecteur d'épinéphrine Autostrzykawka EpiPen - + Increase heart rate and counter effects given by allergic reactions Стимулирует работу сердца и купирует аллергические реакции. Aumenta la frecuencia cardiaca y contraresta los efectos de las reacciones alérgicas Augmente la Fréquance cadiaque et contré les effet d'une reaction Anaphylactique Adrenalina. Zwiększa puls i przeciwdziała efektom wywołanym przez reakcje alergiczne - + A drug that works on a sympathetic response to dilate the bronchi, increase heart rate and counter such effects given by allergic reactions (anaphylaxis). Used in sudden cardiac arrest scenarios with decreasing positive outcomes. Препарат, вызывающий симпатическую реакцию, приводящую к расширению бронхов, увеличению частоты сердечных сокращений и купированию аллергических реакций (анафилактического шока). Применяется при остановке сердца с уменьшением вероятности благоприятного исхода. Medicamento que dilata los bronquios, aumenta la frecuencia cardiaca y contrarresta los efectos de las reacciones alérgicas (anafilaxis). Se utiliza en caso de paros cardiacos repentinos. Un medicament qui fonctione sur le systeme sympatique créan une dilatation des bronches, augmente la fréquance cardiaque et contre les effet d'une reaction alergique (anaphylaxie). Utiliser lors d'arret cardio-respiratoire pour augmenté les chances retrouver un ryhtme. EpiPen z adrenaliną ma działanie sympatykomimetyczne, tj. pobudza receptory alfa- i beta-adrenergiczne. Pobudzenie układu współczulnego prowadzi do zwiększenia częstotliwości pracy serca, zwiększenia pojemności wyrzutowej serca i przyśpieszenia krążenia wieńcowego. Pobudzenie oskrzelowych receptorów beta-adrenergicznych wywołuje rozkurcz mięśni gładkich oskrzeli, co w efekcie zmniejsza towarzyszące oddychaniu świsty i duszności. - + Plasma IV (1000ml) Плазма для в/в вливания (1000 мл) Plasma Intravenoso (1000ml) Plasma Sanguin IV (1000ml) Osocze IV (1000ml) - + A volume-expanding blood supplement. Дополнительный препарат, применяемый при возмещении объема крови. Suplemento para expandir el volumen sanguíneo. Supplement visant a remplacer les volume sanguin Składnik krwi, używany do zwiększenia jej objętości. - + A volume-expanding blood supplement. Дополнительный препарат, применяемый при возмещении объема крови. Suplemento para expandir el volumen sanguíneo. Supplement visant a remplacer le volume sanguin et remplace les plaquettes. Składnik krwi, używany do zwiększenia jej objętości. - + Plasma IV (500ml) Плазма для в/в вливания (500 мл) Plasma Intravenoso (500ml) Plasma Sanguin IV (500ml) Osocze IV (500ml) - + Plasma IV (250ml) Плазма для в/в вливания (250 мл) Plasma Intravenoso (250ml) Plasma Sanguin (250ml) Osocze IV (250ml) - + Blood IV (1000ml) Кровь для переливания (1000 мл) Sangre Intravenosa (1000ml) Cullot Sanguin IV (1000ml) Krew IV (1000ml) - + Blood IV, for restoring a patients blood (keep cold) Пакет крови для возмещения объема потерянной крови (хранить в холодильнике) Sangre Intravenosa, para restarurar el volumen sanguíneo (mantener frío) Cullot Sanguin IV, pour remplacer le volume sanguin (garder Réfrigeré) Krew IV, używana do uzupełnienia krwi u pacjenta, trzymać w warunkach chłodniczych - + O Negative infusion blood used in strict and rare events to replenish blood supply usually conducted in the transport phase of medical care. Кровь I группы, резус-отрицательная, применяется по жизненным показаниям для возмещения объема потерянной крови на догоспитальном этапе оказания медицинской помощи. Cullot Sanguin O- ,utiliser seulement lors de perte sanguine majeur afin de remplacer le volume sanguin perdu. Habituelment utiliser lors du transport ou dans un etablisement de soin. Krew 0 Rh-, używana w rzadkich i szczególnych przypadkach do uzupełnienia krwi u pacjenta, zazwyczaj w trakcie fazie transportu rannej osoby do szpitala. Utilice sólo durante gran pérdida de sangre para reemplazar el volumen de sangre perdido. Uso habitual durante el transporte de heridos. - + Blood IV (500ml) Кровь для переливания (500 мл) Sangre Intravenosa (500ml) Cullot Sanguin IV (500ml) Krew IV (500ml) - + Blood IV (250ml) Кровь для переливания (250 мл) Sangre Intravenosa (250ml) Cullot Sanguin IV (250ml) Krew IV (250ml) - + Saline IV (1000ml) Физраствор для в/в вливания (1000 мл) Solución Salina Intravenosa (1000ml) solution Saline 0.9% IV (1000ml) Solanka 0,9% IV (1000ml) - + Saline IV, for restoring a patients blood Пакет физраствора для возмещения объема потерянной крови Solución Salina Intravenosa, para restaurar el volumen sanguíneo Solution Saline 0.9% IV, pour retablir temporairement la tention arteriel Solanka 0,9%, podawana dożylnie (IV), używana w celu uzupełnienia krwi u pacjenta - + A medical volume-replenishing agent introduced into the blood system through an IV infusion. Пакет физиологического раствора для возмещения объема потерянной крови путем внутривенного вливания. Suero fisiológico inoculado al torrente sanguíneo de forma intravenosa. Un remplacment temporaire pour rétablir la tention artériel lors de perte sanguine, étant ajouter par intraveineuse Używany w medycynie w formie płynu infuzyjnego jako środek nawadniający i uzupełniający niedobór elektrolitów, podawany dożylnie (IV). - + Saline IV (500ml) Физраствор для в/в вливания (500 мл) Solución Salina Intravenosa (500ml) Solution Saline 0.9% IV (500ml) Solanka 0,9% IV (500ml) - + Saline IV (250ml) Физраствор для в/в вливания (250 мл) Solución Salina Intravenosa (250ml) Solution Saline 0.9% IV (250ml) Solanka 0,9% IV (250ml) - + Basic Field Dressing (QuikClot) Первичный перевязочный пакет (QuikClot) Vendaje Básico (Coagulante) Bandage Regulier (Coagulant) Opatrunek QuikClot - + QuikClot bandage Гемостатический пакет QuikClot Venda Coagulante Bandage coagulant Podstawowy opatrunek stosowany na rany - + Un bandage servant a coaguler les seignements mineur à moyen. Proszkowy opatrunek adsorbcyjny przeznaczony do tamowania zagrażających życiu krwawień średniej i dużej intensywności. Vendaje Hemostático con coagulante que detiene el sangrado. - - Nasopharyngeal tube - Назотрахеальная трубка - Cánula Nasofaríngea - Canule Nasopharyngée - Rurka nosowo-gardłowa - - - Nasopharyngeal tube, for mataining the airway - Назотрахеальная трубка для поддержания проходимости дыхательных путей - Cánula Nasofaríngea, mantiene despejadas las vías aéreas - Canule Naso, sert a mintenir ouverte les voix respiratoire. - Rurka nosowo-gardłowa, używana w celu udrożnienia dróg oddechowych - - - Nasopharyngeal airway. An airway adjunct inserted nasally which is then used to keep the airway patent which allows the field medic to ventilate the patient as appropriate. - Назотрахеальная трубка. Интубационная трубка, вводимая через нос для поддержания проходимости дыхательных путей, позволяющая санитару при необходимости осуществлять вентиляцию легких раненого. - Cánula Nasofaríngea. Dispositivo de vía aérea insertado por vía nasal que se utiliza para mantener libre la vía aérea permitiendo ventilar al paciente según sea apropiado. - Canule Naso. Dispositif, incere par le nez, servant a maintenir les voie respiratoire du patient ouverte, permetant sa ventilation par le personel medical. - Rurki nosowo-gardłowe stosuje się do ratunkowego udrożnienia dróg oddechowych u osób nieprzytomnych. Rurka nosowo-gardłowa jest znacznie lepiej tolerowana np. przez osobę przytomną, niż rurka ustno-gardłowa. - - - Oropharyngeal tube - Оротрахеальная трубка - Cánula Orofaríngea - Canule Oropharyngée - Rurka ustno-gardłowa - - - Oropharyngeal Airway, for maintaining the airway - Оротрахеальная трубка для поддержания проходимости дыхательных путей - Cánula Orofaríngea, para mantener despejada las vía aéreas - Canule Oropharyngée, sert a maintenir les voie respiratoires ouverte. - Rurka ustno-gardłowa, używana w celu udrożnienia dróg oddechowych - - - Oropharyngeal airway. An airway adjunct inserted via the oral airway (i.e. mouth) which is then used to keep the airway patent which allows the field medic to ventilate the patient as appropriate. - Оротрахеальная трубка. Интубационная трубка, вводимая через рот для поддержания проходимости дыхательных путей, позволяющая санитару при необходимости осуществлять вентиляцию легких раненого. - Cánula Orofaríngea. Dispositivo de vía aérea insertado a través de la vía respiratoria oral (es decir, la boca) que se utiliza para mantener despejada las vías aéreas permitiendo ventilar al paciente según sea apropiado. - Canule Oropharyngée. Un dispositif, inseré par la bouche, qui est utiliser pour garder les voie respiratoire overte et permetre la ventilation par le personel de soin. - Rurkę ustno - gardłową stosuje się podczas zabiegów sztucznej wentylacji płuc. Zadaniem rurki ustno - gardłowej jest zapewnienie drożności górnych dróg oddechowych, a użycie jej zapewnia ratownikowi komfort prowadzenia zabiegów i podnosi skuteczność prowadzonej akcji. - - - Liquid skin - «Жидкая кожа» - Pomada tópica - Pomade Topique - Bandaż (w płynie) - - - Liquid Skin, for use on burns - Препарат «жидкая кожа» для лечения ожогов - Pomada tópica, para quemaduras - Pomade Topique, appliquer sur les brulures. - Bandaż w płynie, używany na poparzenia i lekkie urazy - - - Liquid bandage is a topical skin treatment for minor cuts and sores that is sold by several companies. The products are mixtures of chemicals which create a polymeric layer which binds to the skin. This protects the wound by keeping dirt and germs out, and keeping moisture in. - Медицинский клей («жидкая повязка») – наружное средство для лечения небольших порезов и ссадин. Продукт представляет собой смесь химических веществ, создающих полимерный слой, который приклеивается к коже. Таким образом предотвращается попадание в рану грязи и микробов, а также высыхание раны. - Bandage liquide est un traitement de la peau topique pour les coupures et les plaies mineures qui est vendu par plusieurs compagnies. Les produits sont des mélanges de produits chimiques qui créent une couche polymère qui se lie à la peau. Cela protège la plaie en gardant la saleté et les germes, et de garder l'humidité. - Opatrunek nakładany na skórę atomizerem tworzący na powierzchni skóry warstwę przyśpieszającą gojenie - stosowany przy drobnych ranach i poparzeniach. - Líquido tópico para pequeños cortes, heridas y quemaduras. Compuesto de sustancias químicas que crean una capa polimérica que se une a la piel. Esto protege la herida manteniéndola libre de suciedad y gérmenes. - - - Chest seal - Окклюзионная повязка - Parche Oclusivo - Bandage Occlusif - Opatrunek Chest Seal - - - A Chest seal - Окклюзионная повязка на грудную клетку - Parche Torácico - Bandage toracique pour les pneumothorax - Opatrunek uszczelniający na rany penetracyjne klatki piersiowej - - - Chest Seal is a high performance occlusive dressing designed to treat penetrating chest wounds along with securing other wound dressings. The patented hydro-gel provides superior adhesion to the wound area even when moisture, pleural fluids or blood is present. It will work on patients with heavy perspiration or very wet environments. The highly aggressive tack adhesive of the hydro-gel will enable the dressing to conform and hold to the patient's body. - Окклюзионная повязка предназначена для лечения проникающих ранений в грудную клетку с одновременной фиксацией других повязок. Патентованный гидрогель обеспечивает отличное крепление к области ранения даже при наличии влаги, плевральной жидкости или крови. Может применяться даже при обильном потоотделении или в очень влажной среде. Благодаря высокоадгезивному пластырю повязка плотно прилегает к телу раненого и не отклеивается. - Le pensement occlusif est un pansement occlusif de haute performance conçu pour traiter les plaies pénétrantes de la poitrine ainsi que la sécurisation d'autres pansements. L'hydro-gel brevetée offre une adhérence supérieure à la surface de la plaie, même lorsque l'humidité, liquide pleural ou le sang est présent, elle le laisse couller. Il fonctionne sur les patients atteints d'une transpiration abondante ou dans des environnements très humides. - Chest Seal to opatrunek przeznaczony do opatrywania penetracyjnych (otwartych) ran klatki piersiowej, staniowiących sytuację zagrażającą życiu wskutek możliwości powstawania odmy prężnej. Jest to druga co do częstotliwości występowania przyczyna śmierci na polu walki, której można zapobiec stosując odpowiednie procedury medyczne. Chest Seal charakteryzuje się trwałym i szczelnym przyleganiem do skóry pokrytej krwią, piaskiem, włosami, potem lub wodą. Materiałem klejącym opatrunku uszczelniającego jest środek hydrożelowy umożliwiający wielokrotne odklejanie i przyklejanie opatrunku, co pozwala na wentylowanie rany. - Vendaje oclusivo utilizado para el tratamiento de las lesiones penetrantes en el tórax - - + Personal Aid Kit Аптечка Kit de Soporte Vital Avanzado Équipement de support Vitale Apteczka osobista - + Includes various treatment kit needed for stitching or advanced treatment Содержит различные материалы и инструменты для зашивания ран и оказания специальной медпомощи. Incluye material médico para tratamientos avanzados Inclue du matériel medical pour les traitement avancé, tel les point de suture. Zestaw środków medycznych do opatrywania ran i dodatkowego leczenia po-urazowego - + - + Surgical Kit Хирургический набор Kit Quirúrgico - + Surgical Kit for in field advanced medical treatment Набор для хирургической помощи в полевых условиях Kit Quirúrgico para el tratamiento avanzado en el campo de batalla - + Surgical Kit for in field advanced medical treatment Набор для хирургической помощи в полевых условиях Kit Quirúrgico para el tratamiento avanzado en el campo de batalla - + Bodybag Мешок для трупов Bolsa para cadáveres - + A bodybag for dead bodies Мешок для упаковки трупов Bolsa para cadáveres - + A bodybag for dead bodies Мешок для упаковки трупов Bolsa para cadáveres - - - Canceled - Отменено - Cancelado - - - Action has been canceled - Действие отменено - Acción cancelada - - - You moved away - Вы отошли от раненого - Te estás alejando - - - Blood Pressure - Артериальное давление - Presión Arterial - - - Checking Blood Pressure.. - Проверка артериального давления... - Comprobando Presión Arterial... - - - You checked %1 - Вы осмотрели раненого %1 - Examinando a %1 - - - You find a blood pressure of %2/%3 - Артериальное давление %2/%3 - La Presión Arterial es %2/%3 - - - You find a low blood pressure - Давление низкое - La Presión Arterial es baja - - - You find a normal blood pressure - Давление нормальное - La Presión Arterial es normal - - - You find a high blood pressure - Давление высокое - La Presión Arterial es alta - - - You find no blood pressure - Давления нет - No hay Presión Arterial - - - You fail to find a blood pressure - Артериальное давление не определяется - No puedes encontrar Presión Arterial - - - Pulse - Пульс - Pulso - - - Checking Heart Rate.. - Проверка пульса... - Comprobando Pulso... - - - You checked %1 - Вы осмотрели раненого %1 - Examinando a %1 - - - You find a Heart Rate of %2 - Пульс %2 уд./мин. - El Pulso es %2 - - - You find a weak Heart Rate - Пульс слабый - El Pulso es débil - - - You find a strong Heart Rate - Пульс учащенный - El Pulso está acelerado - - - You find a normal Heart Rate - Пульс в норме - El Pulso es bueno - - - You find no Heart Rate - Пульс не прощупывается - No tiene Pulso - - - Response - Реакция - Reacciona - - - You check response of patient - Вы проверяете реакцию раненого - Compruebas si el paciente reacciona - - - %1 is responsive - %1 реагирует на раздражители - %1 ha reaccionado - - - - %1 is not responsive - %1 не реагирует - %1 no reacciona - - - You checked %1 - Вы осмотрели раненого %1 - Examinas a %1 - - - Bandaging - Перевязка... - Vendando - - - Bandaged - Повязка наложена - Vendado - - - You bandage %1 (%2) - Вы перевязали раненого %1 (%2) - Aplicas vendaje a %1 en %2 - - - %1 is bandaging you - %1 перевязывает вас - %1 te está vendando - - - You start stitching injures from %1 (%2) - Вы зашиваете ранения от %1 (%2) - Estás suturando heridas de %1 en %2 - - - Stitching - Наложение швов - Suturando - - - You treat the airway of %1 - Вы интубируете раненого %1 - Estás intubando a %1 - - - Airway - Дыхательные пути - Vías Aéreas - - - %1 is treating your airway - %1 проводит вам интубацию - %1 te está intubando - - diff --git a/addons/medical/ui/RscTitles.hpp b/addons/medical/ui/RscTitles.hpp index 524a1c0ad3..d16577fd07 100644 --- a/addons/medical/ui/RscTitles.hpp +++ b/addons/medical/ui/RscTitles.hpp @@ -1,74 +1,69 @@ +class ACE_gui_backgroundBase; +class ACE_gui_listBoxBase; + class Rsctitles { - class GVAR(ScreenEffectsBlack) { - duration = 10e10; - idd = 1111; - movingenable = 0; - onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(ScreenEffectsBlack))), _this select 0)]); - + class GVAR(DisplayInformation) { + duration = 10e10; + idd = 1111; + movingenable = 0; + onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(DisplayInformation))), _this select 0)]); + onUnload = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(DisplayInformation))), nil)]); class controlsBackground { - class blackScreen: ACE_gui_backgroundBase { - text = QUOTE(PATHTOF(data\black_out.paa)); - colorText[] = {0.0, 0.0, 0.0, 0.0}; - idc = 11112; - x = safezoneX; - y = safezoneY; - w = safezoneW; - h = safezoneH; - }; + class bodyImgBackground: ACE_gui_backgroundBase { + idc = -1; + x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))"; + y = "1.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY"; + w = "8.5 * (((safezoneW / safezoneH) min 1.2) / 40)"; + h = "8.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; + SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)"; + colorBackground[] = {1,1,1,1}; + colorPicture[] = {1,1,1,1}; + colorText[] = {1,1,1,1}; + text = QUOTE(PATHTOF(ui\body_background.paa)); + }; + class bodyImgHead: bodyImgBackground { + idc = 50; + colorBackground[] = {1,1,1,1}; + colorPicture[] = {1,1,1,1}; + colorText[] = {1,1,1,1}; + text = QUOTE(PATHTOF(ui\body_head.paa)); + }; + class bodyImgTorso: bodyImgHead { + idc = 51; + text = QUOTE(PATHTOF(ui\body_torso.paa)); + }; + class bodyImgArms_l: bodyImgHead { + idc = 52; + text = QUOTE(PATHTOF(ui\body_arm_left.paa)); + }; + class bodyImgArms_r: bodyImgHead { + idc = 53; + text = QUOTE(PATHTOF(ui\body_arm_right.paa)); + }; + class bodyImgLegs_l: bodyImgHead { + idc = 54; + text = QUOTE(PATHTOF(ui\body_leg_left.paa)); + }; + class bodyImgLegs_r: bodyImgHead { + idc = 55; + text = QUOTE(PATHTOF(ui\body_leg_right.paa)); + }; + class InjuryList: ACE_gui_listBoxBase { + idc = 200; + x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))"; + y = "11 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY"; + w = "8.5 * (((safezoneW / safezoneH) min 1.2) / 40)"; + h = "9 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; + SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; + rowHeight = 0.03; + colorBackground[] = {0, 0, 0, 0.2}; + colorText[] = {1,1, 1, 1.0}; + colorScrollbar[] = {0.95, 0.95, 0.95, 1}; + colorSelect[] = {0.95, 0.95, 0.95, 1}; + colorSelect2[] = {0.95, 0.95, 0.95, 1}; + colorSelectBackground[] = {0, 0, 0, 0.0}; + colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.5}; + }; }; }; - class GVAR(ScreenEffectsBleeding) { - duration = 1; - idd = 1111; - movingenable = 0; - onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(ScreenEffectsBleeding))), _this select 0)]); - - class controlsBackground { - class bleedingScreen: ACE_gui_backgroundBase { - text = QUOTE(PATHTOF(data\bleeding.paa)); - colorText[] = {0.9, 0.2, 0.2, 0.6}; - idc = 11113; - x = safezoneX; - y = safezoneY; - w = safezoneW; - h = safezoneH; - }; - }; - }; - class GVAR(ScreenEffectsHit) { - duration = 1.1; - idd = 1111; - movingenable = 0; - onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(ScreenEffectsHit))), _this select 0)]); - - class controlsBackground { - class effectHit: ACE_gui_backgroundBase { - text = QUOTE(PATHTOF(data\hit.paa)); - colorText[] = {0.7, 0.2, 0.2, 0.4}; - idc = 11113; - x = safezoneX; - y = safezoneY; - w = safezoneW; - h = safezoneH; - }; - }; - }; - class GVAR(ScreenEffectsPain) { - duration = 1; - idd = 1111; - movingenable = 0; - onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(ScreenEffectsPain))), _this select 0)]); - - class controlsBackground { - class painScreen: ACE_gui_backgroundBase { - text = QUOTE(PATHTOF(data\painScreen.paa)); - colorText[] = {1, 1, 1, 0.5}; - idc = 11115; - x = safezoneX; - y = safezoneY; - w = safezoneW; - h = safezoneH; - }; - }; - }; -}; \ No newline at end of file +}; diff --git a/addons/medical/data/body_arm_left.paa b/addons/medical/ui/body_arm_left.paa similarity index 100% rename from addons/medical/data/body_arm_left.paa rename to addons/medical/ui/body_arm_left.paa diff --git a/addons/medical/data/body_arm_right.paa b/addons/medical/ui/body_arm_right.paa similarity index 100% rename from addons/medical/data/body_arm_right.paa rename to addons/medical/ui/body_arm_right.paa diff --git a/addons/medical/ui/body_background.paa b/addons/medical/ui/body_background.paa new file mode 100644 index 0000000000..525d9c4b6a Binary files /dev/null and b/addons/medical/ui/body_background.paa differ diff --git a/addons/medical/ui/body_background.png b/addons/medical/ui/body_background.png new file mode 100644 index 0000000000..65791a01c0 Binary files /dev/null and b/addons/medical/ui/body_background.png differ diff --git a/addons/medical/data/body_head.paa b/addons/medical/ui/body_head.paa similarity index 100% rename from addons/medical/data/body_head.paa rename to addons/medical/ui/body_head.paa diff --git a/addons/medical/data/body_leg_left.paa b/addons/medical/ui/body_leg_left.paa similarity index 100% rename from addons/medical/data/body_leg_left.paa rename to addons/medical/ui/body_leg_left.paa diff --git a/addons/medical/data/body_leg_right.paa b/addons/medical/ui/body_leg_right.paa similarity index 100% rename from addons/medical/data/body_leg_right.paa rename to addons/medical/ui/body_leg_right.paa diff --git a/addons/medical/data/body_torso.paa b/addons/medical/ui/body_torso.paa similarity index 100% rename from addons/medical/data/body_torso.paa rename to addons/medical/ui/body_torso.paa diff --git a/addons/medical/ui/define.hpp b/addons/medical/ui/define.hpp deleted file mode 100644 index be45e0ff90..0000000000 --- a/addons/medical/ui/define.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "\z\ace\addons\common\define.hpp" \ No newline at end of file diff --git a/addons/medical/equipment/img/atropine.paa b/addons/medical/ui/items/atropine.paa similarity index 100% rename from addons/medical/equipment/img/atropine.paa rename to addons/medical/ui/items/atropine.paa diff --git a/addons/medical/equipment/img/bloodbag.paa b/addons/medical/ui/items/bloodIV.paa similarity index 100% rename from addons/medical/equipment/img/bloodbag.paa rename to addons/medical/ui/items/bloodIV.paa diff --git a/addons/medical/equipment/img/bodybag.paa b/addons/medical/ui/items/bodybag.paa similarity index 100% rename from addons/medical/equipment/img/bodybag.paa rename to addons/medical/ui/items/bodybag.paa diff --git a/addons/medical/equipment/img/bandageElastic.paa b/addons/medical/ui/items/elasticBandage.paa similarity index 100% rename from addons/medical/equipment/img/bandageElastic.paa rename to addons/medical/ui/items/elasticBandage.paa diff --git a/addons/medical/equipment/img/epinephrine.paa b/addons/medical/ui/items/epinephrine.paa similarity index 100% rename from addons/medical/equipment/img/epinephrine.paa rename to addons/medical/ui/items/epinephrine.paa diff --git a/addons/medical/equipment/img/field_dressing.paa b/addons/medical/ui/items/fieldDressing.paa similarity index 100% rename from addons/medical/equipment/img/field_dressing.paa rename to addons/medical/ui/items/fieldDressing.paa diff --git a/addons/medical/equipment/img/morphine.paa b/addons/medical/ui/items/morphine.paa similarity index 100% rename from addons/medical/equipment/img/morphine.paa rename to addons/medical/ui/items/morphine.paa diff --git a/addons/medical/equipment/img/packing_bandage.paa b/addons/medical/ui/items/packingBandage.paa similarity index 100% rename from addons/medical/equipment/img/packing_bandage.paa rename to addons/medical/ui/items/packingBandage.paa diff --git a/addons/medical/equipment/img/plasma_iv.paa b/addons/medical/ui/items/plasmaIV.paa similarity index 100% rename from addons/medical/equipment/img/plasma_iv.paa rename to addons/medical/ui/items/plasmaIV.paa diff --git a/addons/medical/equipment/img/quickclot.paa b/addons/medical/ui/items/quickclot.paa similarity index 100% rename from addons/medical/equipment/img/quickclot.paa rename to addons/medical/ui/items/quickclot.paa diff --git a/addons/medical/equipment/img/saline_iv.paa b/addons/medical/ui/items/salineIV.paa similarity index 100% rename from addons/medical/equipment/img/saline_iv.paa rename to addons/medical/ui/items/salineIV.paa diff --git a/addons/medical/equipment/img/surgical_kit.paa b/addons/medical/ui/items/surgicalKit.paa similarity index 100% rename from addons/medical/equipment/img/surgical_kit.paa rename to addons/medical/ui/items/surgicalKit.paa diff --git a/addons/medical/equipment/img/tourniquet.paa b/addons/medical/ui/items/tourniquet.paa similarity index 100% rename from addons/medical/equipment/img/tourniquet.paa rename to addons/medical/ui/items/tourniquet.paa diff --git a/addons/medical/ui/menu.hpp b/addons/medical/ui/menu.hpp deleted file mode 100644 index db7266d0e7..0000000000 --- a/addons/medical/ui/menu.hpp +++ /dev/null @@ -1,568 +0,0 @@ -class GVAR(medicalMenu) { - idd = 314412; - movingEnable = true; - onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(medicalMenu)), _this select 0)]; [ARR_2(QUOTE(QGVAR(id)), true)] call EFUNC(common,blurScreen); [_this select 0] call FUNC(onMenuOpen);); - onUnload = QUOTE([ARR_2(QUOTE(QGVAR(id)), false)] call EFUNC(common,blurScreen); [ARR_2(QUOTE(QGVAR(onMenuOpen)), 'onEachFrame')] call BIS_fnc_removeStackedEventHandler;); - class controlsBackground { - class HeaderBackground: ACE_gui_backgroundBase{ - idc = -1; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - text = "#(argb,8,8,3)color(0,0,0,0)"; - }; - class CenterBackground: HeaderBackground { - y = "2.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - h = "16 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - text = "#(argb,8,8,3)color(0,0,0,0.8)"; - colorText[] = {0, 0, 0, "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"}; - colorBackground[] = {0,0,0,"(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"}; - }; - class BottomBackground: CenterBackground { - y = "(18.6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))"; - h = "9 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - }; - }; - - class controls { - class HeaderName { - idc = 1; - type = CT_STATIC; - x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - style = ST_LEFT + ST_SHADOW; - font = "PuristaMedium"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - colorText[] = {0.95, 0.95, 0.95, 0.75}; - colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.9])"}; - text = ""; - }; - - class IconsBackGroundBar: ACE_gui_backgroundBase{ - idc = -1; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "2.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "3.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - text = QUOTE(PATHTOF(data\background_img.paa)); - colorText[] = {1, 1, 1, 0.0}; - }; - class CatagoryLeft: HeaderName { - x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "12.33 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - style = ST_CENTER; - colorText[] = {1, 1, 1.0, 0.9}; - colorBackground[] = {0,0,0,0}; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; - text = $STR_ACE_UI_EXAMINE_TREATMENT; - }; - class CatagoryCenter: CatagoryLeft { - x = "13.33 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - text = $STR_ACE_UI_STATUS; - }; - class CatagoryRight: CatagoryCenter{ - x = "25.66 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - text = $STR_ACE_UI_OVERVIEW; - }; - class Line: ACE_gui_backgroundBase { - idc = -1; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - x = "1.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "3.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "37 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "0.03 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - text = "#(argb,8,8,3)color(1,1,1,0.5)"; - }; - - class iconImg1: ACE_gui_backgroundBase { - idc = 111; - x = "1.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "3.73 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "1.5 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "1.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.1)"; - colorBackground[] = {0,0,0,1}; - colorPicture[] = {1,1,1,1}; - colorText[] = {1,1,1,1}; - text = QUOTE(PATHTOF(data\icons\triage_card_small.paa)); - }; - class iconImg2: iconImg1 { - idc = 112; - x = "3 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - text = QUOTE(PATHTOF(data\icons\examine_patient_small.paa)); - }; - class iconImg3: iconImg1 { - idc = 113; - x = "4.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - text = QUOTE(PATHTOF(data\icons\bandage_fracture_small.paa)); - }; - class iconImg4: iconImg1 { - idc = 114; - x = "6 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - text = QUOTE(PATHTOF(data\icons\medication_small.paa)); - }; - class iconImg5: iconImg1 { - idc = 115; - x = "7.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - text = QUOTE(PATHTOF(data\icons\airway_management_small.paa)); - }; - class iconImg6: iconImg1 { - idc = 116; - x = "9 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - text = QUOTE(PATHTOF(data\icons\advanced_treatment_small.paa)); - }; - class iconImg7: iconImg1 { - idc = 117; - x = "10.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - text = QUOTE(PATHTOF(data\icons\icon_carry.paa)); - }; - class iconImg8: iconImg1 { - idc = 118; - x = "12 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - text = QUOTE(PATHTOF(data\icons\toggle_self_small.paa)); - }; - - - class BtnIconLeft1: ACE_gui_buttonBase { - idc = 11; - x = "1.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "3.73 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "1.5 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "1.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.1)"; - animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureOver = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.0)"; - action = QUOTE(['triage'] call FUNC(handleUI_DisplayOptions);); - }; - class BtnIconLeft2: BtnIconLeft1 { - idc = 12; - x = "3 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - action = QUOTE(['examine'] call FUNC(handleUI_DisplayOptions);); - }; - class BtnIconLeft3: BtnIconLeft1 { - idc = 13; - x = "4.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - action = QUOTE(['bandage'] call FUNC(handleUI_DisplayOptions);); - }; - class BtnIconLeft4: BtnIconLeft1 { - idc = 14; - x = "6 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - action = QUOTE(['medication'] call FUNC(handleUI_DisplayOptions);); - }; - class BtnIconLeft5: BtnIconLeft1 { - idc = 15; - x = "7.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - action = QUOTE(['airway'] call FUNC(handleUI_DisplayOptions);); - }; - class BtnIconLeft6: BtnIconLeft1 { - idc = 16; - x = "9 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - action = QUOTE(['advanced'] call FUNC(handleUI_DisplayOptions);); - }; - class BtnIconLeft7: BtnIconLeft1 { - idc = 17; - x = "10.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - action = QUOTE(['drag'] call FUNC(handleUI_DisplayOptions);); - }; - class BtnIconLeft8: BtnIconLeft1 { - idc = 18; - x = "12 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - action = QUOTE(['toggle'] call FUNC(handleUI_DisplayOptions);); - }; - - class TriageCardList: ACE_gui_listBoxBase { - idc = 212; - x = "1.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "5.4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "12 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "10 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; - rowHeight = 0.03; - colorBackground[] = {0, 0, 0, 0.2}; - colorText[] = {1,1, 1, 1.0}; - colorScrollbar[] = {0.95, 0.95, 0.95, 1}; - colorSelect[] = {0.95, 0.95, 0.95, 1}; - colorSelect2[] = {0.95, 0.95, 0.95, 1}; - colorSelectBackground[] = {0, 0, 0, 0.0}; - colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.0}; - }; - - // Left side - class BtnMenu1: BtnIconLeft1 { - idc = 20; - y = "5.4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "12 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - text = ""; - size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.9)"; - animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.8)"; - animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.5)"; - animTextureOver = "#(argb,8,8,3)color(1,1,1,1)"; - animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; - animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; - animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; - color[] = {1, 1, 1, 1}; - color2[] = {0,0,0, 1}; - colorBackgroundFocused[] = {1,1,1,1}; - colorBackground[] = {1,1,1,1}; - colorbackground2[] = {1,1,1,1}; - colorDisabled[] = {0.5,0.5,0.5,0.8}; - colorFocused[] = {0,0,0,1}; - periodFocus = 1; - periodOver = 1; - action = ""; - }; - class BtnMenu2: BtnMenu1 { - idc = 21; - y = "6.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - text = ""; - }; - class BtnMenu3: BtnMenu1 { - idc = 22; - y = "7.6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - text = ""; - }; - class BtnMenu4: BtnMenu1 { - idc = 23; - y = "8.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - text =""; - }; - class BtnMenu5: BtnMenu1 { - idc = 24; - y = "9.8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - text = ""; - }; - class BtnMenu6: BtnMenu1 { - idc = 25; - y = "10.9 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - text = ""; - }; - class BtnMenu7: BtnMenu1 { - idc = 26; - y = "12 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - text = ""; - }; - class BtnMenu8: BtnMenu1 { - idc = 27; - y = "13.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - text = ""; - }; - // center - - class bodyImgBackground: ACE_gui_backgroundBase { - idc = -1; - x = "13.33 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "3.73 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "12.33 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "12.33 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)"; - colorBackground[] = {1,1,1,1}; - colorPicture[] = {1,1,1,1}; - colorText[] = {1,1,1,1}; - text = QUOTE(PATHTOF(data\body_background.paa)); - }; - class bodyImgHead: bodyImgBackground { - idc = 50; - x = "13.33 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "3.73 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "12.33 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "12.33 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)"; - colorBackground[] = {1,1,1,1}; - colorPicture[] = {1,1,1,1}; - colorText[] = {1,1,1,1}; - text = QUOTE(PATHTOF(data\body_head.paa)); - }; - - class bodyImgTorso: bodyImgHead { - idc = 51; - text = QUOTE(PATHTOF(data\body_torso.paa)); - }; - class bodyImgArms_l: bodyImgHead { - idc = 52; - text = QUOTE(PATHTOF(data\body_arm_left.paa)); - }; - class bodyImgArms_r: bodyImgHead { - idc = 53; - text = QUOTE(PATHTOF(data\body_arm_right.paa)); - }; - class bodyImgLegs_l: bodyImgHead { - idc = 54; - text = QUOTE(PATHTOF(data\body_leg_left.paa)); - }; - class bodyImgLegs_r: bodyImgHead { - idc = 55; - text = QUOTE(PATHTOF(data\body_leg_right.paa)); - }; - - - class selectHead: ACE_gui_buttonBase { - idc = 301; - x = "18.8 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "3.9 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "1.4 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "1.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.1)"; - animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureOver = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.0)"; - action = QUOTE(GVAR(selectedBodyPart) = 'head'; [GVAR(INTERACTION_TARGET)] call FUNC(updateUIInfo);); - }; - class selectTorso : selectHead { - idc = 302; - x = "18.4 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "5.4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "2.2 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "4.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - action = QUOTE(GVAR(selectedBodyPart) = 'body'; [GVAR(INTERACTION_TARGET)] call FUNC(updateUIInfo);); - }; - class selectLeftArm: selectHead{ - idc = 303; - x = "17.4 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "5.9 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "1.1 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "4.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - action = QUOTE(GVAR(selectedBodyPart) = 'hand_r'; [GVAR(INTERACTION_TARGET)] call FUNC(updateUIInfo);); - }; - class selectRightArm: selectLeftArm{ - idc = 304; - x = "20.6 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - action = QUOTE(GVAR(selectedBodyPart) = 'hand_l'; [GVAR(INTERACTION_TARGET)] call FUNC(updateUIInfo);); - }; - class selectLeftLeg :selectHead { - idc = 305; - x = "18.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "9.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "1.1 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - action = QUOTE(GVAR(selectedBodyPart) = 'leg_r'; [GVAR(INTERACTION_TARGET)] call FUNC(updateUIInfo);); - }; - class selectRightLeg :selectLeftLeg { - idc = 306; - x = "19.6 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - action = QUOTE(GVAR(selectedBodyPart) = 'leg_l'; [GVAR(INTERACTION_TARGET)] call FUNC(updateUIInfo);); - }; - - - class TriageTextBottom: HeaderName { - idc = 2000; - x = "13.33 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "16.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "12.33 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "1.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - style = ST_CENTER; - colorText[] = {1, 1, 1.0, 1}; - colorBackground[] = {0,0.0,0.0,0.7}; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - text = ""; - }; - - // Right side - class InjuryList: ACE_gui_listBoxBase { - idc = 213; - x = "25.66 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "5.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "12.33 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "10 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; - rowHeight = 0.03; - colorBackground[] = {0, 0, 0, 0.2}; - colorText[] = {1,1, 1, 1.0}; - colorScrollbar[] = {0.95, 0.95, 0.95, 1}; - colorSelect[] = {0.95, 0.95, 0.95, 1}; - colorSelect2[] = {0.95, 0.95, 0.95, 1}; - colorSelectBackground[] = {0, 0, 0, 0.0}; - colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.5}; - }; - // bottom - - class ActivityLogHeader: CatagoryLeft { - x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "18.6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "18.5 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - style = ST_CENTER; - colorText[] = {0.6, 0.7, 1.0, 1}; - colorBackground[] = {0,0,0,0}; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - text = $STR_ACE_UI_ACTIVITY_LOG; - }; - class QuickViewHeader: ActivityLogHeader { - x = "19.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - text = $STR_ACE_UI_QUICK_VIEW; - }; - class LineBottomHeaders: Line { - y = "19.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - }; - class ActivityLog: InjuryList { - idc = 214; - style = 16; - type = 102; - rows=1; - colorBackground[] = {0, 0, 0, 1}; - x = "1.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "(19.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))"; - w = "18.5 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "6.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; - colorSelectBackground[] = {0, 0, 0, 0.0}; - colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.0}; - columns[] = {0.0, 0.08}; - canDrag=true; - arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; - arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; - drawSideArrows = 0; - idcLeft = -1; - idcRight = -1; - }; - - class QuikViewLog: InjuryList { - idc = 215; - style = 16; - type = 102; - rows=1; - colorBackground[] = {0, 0, 0, 1}; - x = "21.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "(19.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))"; - w = "18.5 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "6.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)"; - colorSelectBackground[] = {0, 0, 0, 0.0}; - colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.0}; - - columns[] = {0.0, 0.08}; - canDrag=true; - arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; - arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; - drawSideArrows = 0; - idcLeft = -1; - idcRight = -1; - }; - - class selectTriageStatus: ACE_gui_buttonBase { - idc = 2001; - x = "13.33 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "16.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "12.33 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "1.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - style = ST_CENTER; - size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureOver = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.0)"; - animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.0)"; - action = QUOTE([] call FUNC(handleUI_dropDownTriageCard);); - }; - class selectTriageStatusNone: selectTriageStatus { - idc = 2002; - x = 0; - y = 0; - w = 0; - h = 0; - text = $STR_ACE_UI_TRIAGE_NONE; - style = ST_CENTER; - size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.9)"; - animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.9)"; - animTextureOver = "#(argb,8,8,3)color(0,0,0,0.9)"; - animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)"; - animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)"; - animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)"; - action = QUOTE([] call FUNC(handleUI_dropDownTriageCard); [ARR_2(GVAR(INTERACTION_TARGET),0)] call FUNC(setTriageStatus);); - }; - - class selectTriageStatusMinor: selectTriageStatus { - idc = 2003; - x = 0; - y = 0; - w = 0; - h = 0; - text = $STR_ACE_UI_TRIAGE_MINOR; - style = ST_CENTER; - size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - animTextureNormal = "#(argb,8,8,3)color(0,0.5,0,0.9)"; - animTextureDisabled = "#(argb,8,8,3)color(0,0.5,0,0.9)"; - animTextureOver = "#(argb,8,8,3)color(0,0.5,0,0.9)"; - animTextureFocused = "#(argb,8,8,3)color(0,0.5,0,0.9)"; - animTexturePressed = "#(argb,8,8,3)color(0,0.5,0,0.9)"; - animTextureDefault = "#(argb,8,8,3)color(0,0.5,0,0.9)"; - action = QUOTE([] call FUNC(handleUI_dropDownTriageCard); [ARR_2(GVAR(INTERACTION_TARGET),1)] call FUNC(setTriageStatus);); - }; - class selectTriageStatusDelayed: selectTriageStatus { - idc = 2004; - x = 0; - y = 0; - w = 0; - h = 0; - text = $STR_ACE_UI_TRIAGE_DELAYED; - style = ST_CENTER; - size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - animTextureNormal = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; - animTextureDisabled = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; - animTextureOver = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; - animTextureFocused = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; - animTexturePressed = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; - animTextureDefault = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)"; - action = QUOTE([] call FUNC(handleUI_dropDownTriageCard); [ARR_2(GVAR(INTERACTION_TARGET),2)] call FUNC(setTriageStatus);); - }; - class selectTriageStatusImmediate: selectTriageStatus { - idc = 2005; - x = 0; - y = 0; - w = 0; - h = 0; - text = $STR_ACE_UI_TRIAGE_IMMEDIATE; - style = ST_CENTER; - size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - animTextureNormal = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; - animTextureDisabled = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; - animTextureOver = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; - animTextureFocused = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; - animTexturePressed = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; - animTextureDefault = "#(argb,8,8,3)color(1,0.2,0.2,0.9)"; - action = QUOTE([] call FUNC(handleUI_dropDownTriageCard); [ARR_2(GVAR(INTERACTION_TARGET),3)] call FUNC(setTriageStatus);); - }; - class selectTriageStatusDeceased: selectTriageStatus { - idc = 2006; - x = 0; - y = 0; - w = 0; - h = 0; - text = $STR_ACE_UI_TRIAGE_DECEASED; - style = ST_CENTER; - size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.9)"; - animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.9)"; - animTextureOver = "#(argb,8,8,3)color(0,0,0,0.9)"; - animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)"; - animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)"; - animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)"; - action = QUOTE([] call FUNC(handleUI_dropDownTriageCard); [ARR_2(GVAR(INTERACTION_TARGET),4)] call FUNC(setTriageStatus);); - }; - }; -}; \ No newline at end of file diff --git a/addons/medical/variable_defines.sqf b/addons/medical/variable_defines.sqf deleted file mode 100644 index 86ada8a01b..0000000000 --- a/addons/medical/variable_defines.sqf +++ /dev/null @@ -1,60 +0,0 @@ -// public variables -[QGVAR(openWounds),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]],true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(bandagedWounds),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]],true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(fractures),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]],true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(airway), 0, true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(tourniquets),[0,0,0,0,0,0],true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(splints),[0,0,0,0,0,0],true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(isBleeding),false,true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(hasPain),false,true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(hasLostBlood),false,true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(airwayTreated),false,true, QUOTE(ADDON)] call EFUNC(common,defineVariable); - -// Airway -[QGVAR(airwayOccluded), false, true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(airwayRespiratoryArrest), false, true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(airwayCollapsed), false, true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(airwayStatus), 100, false, QUOTE(ADDON)] call EFUNC(common,defineVariable); - -// logs -[QGVAR(quickViewLog),[],true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(activityLog),[],true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(triageLevel),0,true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(triageCard),[],true, QUOTE(ADDON)] call EFUNC(common,defineVariable); - -[QGVAR(medicClass),0,true, QUOTE(ADDON),0,true] call EFUNC(common,defineVariable); // should be a persistent variable; must not be removed by a reset all defaults call -[QGVAR(isMedicalFacility),0,true, QUOTE(ADDON),0,true] call EFUNC(common,defineVariable); // should be a persistent variable; must not be removed by a reset all defaults call - -[QGVAR(noInstantDeath),false,true, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(inCardiacArrest),false,true, QUOTE(ADDON)] call EFUNC(common,defineVariable); - -// private variables -[QGVAR(bloodVolume),100,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(bloodIVVolume),0,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(plasmaIVVolume),0,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(salineIVVolume),0,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); - -[QGVAR(amountOfPain),0,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(heartRate),80,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(andrenaline),0,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(heartRateAdjustments),[],false, QUOTE(ADDON)] call EFUNC(common,defineVariable); - -[QGVAR(bloodPressure), [80,120],false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(peripheralResistance), 100,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(cardiacOutput), 5.25,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); // Source for default: http://en.wikipedia.org/wiki/Cardiac_output#Example_values - -[QGVAR(givenMorphine),0,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(givenAtropine),0,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(givenEpinephrine),0,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); - -[QGVAR(bodyPartStatus),[0,0,0,0,0,0],false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -[QGVAR(bodyPartStatusPrevious),[0,0,0,0,0,0],false, QUOTE(ADDON)] call EFUNC(common,defineVariable); - -[QGVAR(addedToUnitLoop),false,false, QUOTE(ADDON)] call EFUNC(common,defineVariable); -["ACE_reviveCounterValue", 0, false, QGVAR(ADDON)] call FUNC(defineVariable); -["ACE_inReviveState", false, true, QGVAR(ADDON)] call FUNC(defineVariable); -["ACE_isDead",false,true,QUOTE(ADDON)] call FUNC(defineVariable); -["ACE_isUnconscious",false,true,QUOTE(ADDON)] call FUNC(defineVariable); -["ACE_isDeadPlayer", false, true, QUOTE(ADDON)] call FUNC(defineVariable); - -GVAR(VarDefinesCompleted) = true; diff --git a/addons/movement/functions/fnc_canClimb.sqf b/addons/movement/functions/fnc_canClimb.sqf index bd62bfb768..27753d8a12 100644 --- a/addons/movement/functions/fnc_canClimb.sqf +++ b/addons/movement/functions/fnc_canClimb.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Tests the the player can climb. + * + * Arguments: + * 0: The Unit (usually the player) + * + * Return Value: + * The return value + * + * Example: + * _bool = [player] call ace_movement_fnc_canClimb + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_pos", "_dir"]; @@ -20,6 +34,6 @@ _checkPos1end = _checkPos1beg vectorAdd _dir; /* drawLine3D [ASLToATL _checkPos0beg, ASLToATL _checkPos0end, [1,0,0,1]]; drawLine3D [ASLToATL _checkPos1beg, ASLToATL _checkPos1end, [1,0,0,1]]; -*/ + */ lineIntersects [_checkPos0beg, _checkPos0end] && {!(lineIntersects [_checkPos1beg, _checkPos1end])} diff --git a/addons/movement/functions/fnc_climb.sqf b/addons/movement/functions/fnc_climb.sqf index 3f09b82a15..aff27ffe9d 100644 --- a/addons/movement/functions/fnc_climb.sqf +++ b/addons/movement/functions/fnc_climb.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Make the player climb over short walls. + * + * Arguments: + * 0: The Unit (usually the player) + * + * Return Value: + * Nothing + * + * Example: + * [player] call ace_movement_fnc_climb + * + * Public: No + */ #include "script_component.hpp" private "_unit"; @@ -6,15 +20,15 @@ private "_unit"; _unit = _this select 0; if !([_unit] call FUNC(canClimb)) exitWith { - [localize "STR_ACE_Movement_CanNotClimb"] call EFUNC(common,displayTextStructured); + [localize "STR_ACE_Movement_CanNotClimb"] call EFUNC(common,displayTextStructured); }; if !(_unit getVariable [QGVAR(isClimbInit), false]) then { - _unit addEventHandler ["AnimDone", { - if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {_this call FUNC(handleClimb)}; - }]; + _unit addEventHandler ["AnimDone", { + if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {_this call FUNC(handleClimb)}; + }]; - _unit setVariable [QGVAR(isClimbInit), true]; + _unit setVariable [QGVAR(isClimbInit), true]; }; [_unit] call EFUNC(common,fixLoweredRifleAnimation); diff --git a/addons/movement/functions/fnc_getWeight.sqf b/addons/movement/functions/fnc_getWeight.sqf index 254b706d56..955be1a215 100644 --- a/addons/movement/functions/fnc_getWeight.sqf +++ b/addons/movement/functions/fnc_getWeight.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Returns the weight (from the loadAbs command) in lbs/kg (based on user option) + * + * Arguments: + * 0: The Unit (usually the player) + * + * Return Value: + * The return value + * + * Example: + * _bool = [player] call ace_movement_fnc_getWeight + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_weight"]; diff --git a/addons/movement/functions/fnc_handleClimb.sqf b/addons/movement/functions/fnc_handleClimb.sqf index a96beccc2c..da0f8e0224 100644 --- a/addons/movement/functions/fnc_handleClimb.sqf +++ b/addons/movement/functions/fnc_handleClimb.sqf @@ -1,4 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * Handles the climb animation finishing. Called from "AnimDone" event handler. + * + * Arguments: + * 0: The Unit (usually the player) + * 1: The finisehd animation + * + * Return Value: + * Nothing + * + * Example: + * [player, "ACE_climb"] call ace_movement_fnc_handleClimb + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_anim", "_pos"]; diff --git a/addons/nametags/CfgVehicles.hpp b/addons/nametags/CfgVehicles.hpp index e3c4227834..d61c761bfc 100644 --- a/addons/nametags/CfgVehicles.hpp +++ b/addons/nametags/CfgVehicles.hpp @@ -55,6 +55,15 @@ class CfgVehicles { }; }; }; + class showCursorTagForVehicles { + displayName = "Show for Vehicles"; + description = "Show cursor NameTag for vehicle commander (only if client has name tags enabled)Default: No"; + typeName = "BOOL"; + class values { + class Yes {name = "Yes"; value = 1;}; + class No {default = 1; name = "No"; value = 0;}; + }; + }; }; }; }; diff --git a/addons/nametags/UI/soundwave0.paa b/addons/nametags/UI/soundwave0.paa new file mode 100644 index 0000000000..27f34b38ab Binary files /dev/null and b/addons/nametags/UI/soundwave0.paa differ diff --git a/addons/nametags/UI/soundwave1.paa b/addons/nametags/UI/soundwave1.paa new file mode 100644 index 0000000000..ce4f85eb69 Binary files /dev/null and b/addons/nametags/UI/soundwave1.paa differ diff --git a/addons/nametags/UI/soundwave2.paa b/addons/nametags/UI/soundwave2.paa new file mode 100644 index 0000000000..0bc59cde24 Binary files /dev/null and b/addons/nametags/UI/soundwave2.paa differ diff --git a/addons/nametags/UI/soundwave3.paa b/addons/nametags/UI/soundwave3.paa new file mode 100644 index 0000000000..39f3e8e95b Binary files /dev/null and b/addons/nametags/UI/soundwave3.paa differ diff --git a/addons/nametags/UI/soundwave4.paa b/addons/nametags/UI/soundwave4.paa new file mode 100644 index 0000000000..7ab8b6d944 Binary files /dev/null and b/addons/nametags/UI/soundwave4.paa differ diff --git a/addons/nametags/UI/soundwave5.paa b/addons/nametags/UI/soundwave5.paa new file mode 100644 index 0000000000..f3e98d47aa Binary files /dev/null and b/addons/nametags/UI/soundwave5.paa differ diff --git a/addons/nametags/UI/soundwave6.paa b/addons/nametags/UI/soundwave6.paa new file mode 100644 index 0000000000..3f29976c9f Binary files /dev/null and b/addons/nametags/UI/soundwave6.paa differ diff --git a/addons/nametags/UI/soundwave7.paa b/addons/nametags/UI/soundwave7.paa new file mode 100644 index 0000000000..e705c70b42 Binary files /dev/null and b/addons/nametags/UI/soundwave7.paa differ diff --git a/addons/nametags/UI/soundwave8.paa b/addons/nametags/UI/soundwave8.paa new file mode 100644 index 0000000000..e6027d878a Binary files /dev/null and b/addons/nametags/UI/soundwave8.paa differ diff --git a/addons/nametags/UI/soundwave9.paa b/addons/nametags/UI/soundwave9.paa new file mode 100644 index 0000000000..91ddfd02df Binary files /dev/null and b/addons/nametags/UI/soundwave9.paa differ diff --git a/addons/nametags/XEH_postInit.sqf b/addons/nametags/XEH_postInit.sqf index c73ec08cfe..1ad0e38879 100644 --- a/addons/nametags/XEH_postInit.sqf +++ b/addons/nametags/XEH_postInit.sqf @@ -1,6 +1,8 @@ // by commy2 and CAA-Picard #include "script_component.hpp" +[] call FUNC(initIsSpeaking); + if (!hasInterface) exitWith {}; @@ -25,57 +27,4 @@ if (!hasInterface) exitWith {}; // Draw handle -addMissionEventHandler ["Draw3D", { - if (GVAR(showPlayerNames) == 0) exitWith {}; - - _player = ACE_player; - if (GVAR(showPlayerNames) in [2,4]) then { //only on cursor - _target = cursorTarget; - _target = if (_target in allUnitsUAV) then {objNull} else {effectiveCommander _target}; - - if (!isNull _target && {side group _target == playerSide} && {_target != _player} && {isPlayer _target || {GVAR(ShowNamesForAI)}} && {!(_target getVariable ["ACE_hideName", false])}) then { - _distance = _player distance _target; - _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha); - if ((GVAR(showPlayerNames) in [3,4])) then { //only on keypress - _alpha = _alpha min (1 - (time - GVAR(ShowNamesTime) - 1)); - }; - [_player, _target, _alpha, _distance * 0.026] call FUNC(drawNameTagIcon); - }; - } else { - _pos = positionCameraToWorld [0, 0, 0]; - _targets = _pos nearObjects ["Man", GVAR(PlayerNamesViewDistance) + 5]; - - if (!surfaceIsWater _pos) then { - _pos = ATLtoASL _pos; - }; - _pos2 = positionCameraToWorld [0, 0, 1]; - if (!surfaceIsWater _pos2) then { - _pos2 = ATLtoASL _pos2; - }; - _vecy = _pos2 vectorDiff _pos; - - { - _target = if (_x in allUnitsUAV) then {objNull} else {effectiveCommander _x}; - - if (!isNull _target && {side group _target == playerSide} && {_target != _player} && {isPlayer _target || {GVAR(ShowNamesForAI)}} && {!(_target getVariable ["ACE_hideName", false])}) then { - _relPos = (visiblePositionASL _target) vectorDiff _pos; - _distance = vectorMagnitude _relPos; - _projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy)); - - _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min (1 - 0.15 * (_projDist * 5 - _distance - 3)) min 1) * GVAR(PlayerNamesMaxAlpha); - - if ((GVAR(showPlayerNames) in [3,4])) then { //only on keypress - _alpha = _alpha min (1 - (time - GVAR(ShowNamesTime) - 1)); - }; - - // Check if there is line of sight - if (_alpha > 0) then { - if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle _player, _target]) then { - _alpha = 0; - }; - }; - [_player, _target, _alpha, _distance * 0.026] call FUNC(drawNameTagIcon); - }; - } forEach _targets; - }; -}]; +addMissionEventHandler ["Draw3D", {_this call FUNC(onDraw3d);}]; diff --git a/addons/nametags/XEH_preInit.sqf b/addons/nametags/XEH_preInit.sqf index 79258c5cec..80c06cff1f 100644 --- a/addons/nametags/XEH_preInit.sqf +++ b/addons/nametags/XEH_preInit.sqf @@ -6,7 +6,9 @@ PREP(canShow); PREP(doShow); PREP(drawNameTagIcon); PREP(getVehicleData); +PREP(initIsSpeaking); PREP(moduleNameTags); +PREP(onDraw3d); PREP(onMouseZChanged); PREP(setText); diff --git a/addons/nametags/config.cpp b/addons/nametags/config.cpp index aa55dd2aad..25992c0174 100644 --- a/addons/nametags/config.cpp +++ b/addons/nametags/config.cpp @@ -16,6 +16,12 @@ class CfgPatches { #include "CfgVehicles.hpp" class ACE_Settings { + class GVAR(defaultNametagColor) { + value[] = {0.77, 0.51, 0.08, 1}; + typeName = "COLOR"; + isClientSetable = 1; + displayName = "$STR_ACE_NameTags_DefaultNametagColor"; + }; class GVAR(showPlayerNames) { value = 1; typeName = "SCALAR"; @@ -40,8 +46,19 @@ class ACE_Settings { typeName = "BOOL"; isClientSetable = 1; displayName = "$STR_ACE_NameTags_ShowNamesForAI"; + }; + class GVAR(showCursorTagForVehicles) { + value = 0; + typeName = "BOOL"; + isClientSetable = 0; + }; + class GVAR(showSoundWaves) { + value = 1; + typeName = "SCALAR"; + isClientSetable = 1; + displayName = "$STR_ACE_NameTags_ShowSoundWaves"; + values[] = {"Disabled", "Use Nametag settings", "Always Show All"}; }; - class GVAR(PlayerNamesViewDistance) { value = 5; typeName = "SCALAR"; diff --git a/addons/nametags/functions/fnc_drawNameTagIcon.sqf b/addons/nametags/functions/fnc_drawNameTagIcon.sqf index af3932f118..8ccbfc9b4a 100644 --- a/addons/nametags/functions/fnc_drawNameTagIcon.sqf +++ b/addons/nametags/functions/fnc_drawNameTagIcon.sqf @@ -4,16 +4,18 @@ * Draw the nametag and rank icon. * * Argument: - * 0: Unit (Array) - * 1: alpha (Number) - * 2: Height offset (Number) + * 0: Unit (Player) + * 1: Target + * 2: alpha (Number) + * 4: Height offset (Number) + * 5: Draw Type * * Return value: * None. */ #include "script_component.hpp" - + #define TEXTURES_RANKS [ \ "", \ "\A3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa", \ @@ -23,41 +25,58 @@ "\A3\Ui_f\data\GUI\Cfg\Ranks\captain_gs.paa", \ "\A3\Ui_f\data\GUI\Cfg\Ranks\major_gs.paa", \ "\A3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa" \ -] + ] -private ["_player", "_target", "_alpha", "_heightOffset", "_height", "_position", "_color", "_name", "_rank", "_size"]; +private ["_height", "_position", "_color", "_name", "_rank", "_size"]; -_player = _this select 0; -_target = _this select 1; -_alpha = _this select 2; -_heightOffset = _this select 3; +PARAMS_5(_player,_target,_alpha,_heightOffset,_iconType); -_height = [2, 1.5, 1, 1.5, 1] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _target); +if (_alpha < 0) exitWith {}; //Don't waste time if not visable +if (_iconType == ICON_NONE) exitWith {}; //Don't waste time if not visable -_position = visiblePositionASL _target; -// Convert position to ASLW (expected by drawIcon3D) and add height offsets -_position set [2, ((_target modelToWorld [0,0,0]) select 2) + _height + _heightOffset]; -_color = if !(group _target == group _player) then { - [0.77, 0.51, 0.08, _alpha] +//Set Text: +_name = if (_iconType in [ICON_NAME, ICON_NAME_RANK, ICON_NAME_SPEAK]) then { + [_target, true] call EFUNC(common,getName) } else { - [[1, 1, 1, _alpha], [1, 0, 0, _alpha], [0, 1, 0, _alpha], [0, 0, 1, _alpha], [1, 1, 0, _alpha]] select (["MAIN", "RED", "GREEN", "BLUE", "YELLOW"] find (if (_target == _player) then {0} else {assignedTeam _target})) max 0 + "" }; -_name = [_target, true] call EFUNC(common,getName); +//Set Icon: +_icon = ""; +_size = 0; +if ((_iconType == ICON_NAME_SPEAK) || (_iconType == ICON_SPEAK)) then { + _icon = QUOTE(PATHTOF(UI\soundwave)) + str (floor (random 10)) + ".paa"; + _size = 0.75; + _alpha = _alpha + 0.6;//Boost alpha when speaking +} else { + if (_iconType == ICON_NAME_RANK) then { + _icon = TEXTURES_RANKS select ((["PRIVATE", "CORPORAL", "SERGEANT", "LIEUTENANT", "CAPTAIN", "MAJOR", "COLONEL"] find (rank _target)) + 1); + _size = 0.75; + }; +}; -_rank = TEXTURES_RANKS select ((["PRIVATE", "CORPORAL", "SERGEANT", "LIEUTENANT", "CAPTAIN", "MAJOR", "COLONEL"] find rank _target) + 1); -_size = [0, 1] select GVAR(showPlayerRanks); +//Set Color: +if !(group _target == group _player) then { + _color = +GVAR(defaultNametagColor); //Make a copy, then multiply both alpha values (allows client to decrease alpha in settings) + _color set [3, (_color select 3) * _alpha]; +} else { + _color = [[1, 1, 1, _alpha], [1, 0, 0, _alpha], [0, 1, 0, _alpha], [0, 0, 1, _alpha], [1, 1, 0, _alpha]] select (["MAIN", "RED", "GREEN", "BLUE", "YELLOW"] find (if (_target == _player) then {0} else {assignedTeam _target})) max 0 +}; + +_height = [2, 1.5, 1, 1.5, 1] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find (stance _target)); +// Convert position to ASLW (expected by drawIcon3D) and add height offsets +_position = _target modelToWorldVisual [0, 0, (_height + _heightOffset)]; drawIcon3D [ - _rank, - _color, - _position, - _size, - _size, - 0, - _name, - 2, - 0.033, - "PuristaMedium" +_icon, +_color, +_position, +_size, +_size, +0, +_name, +2, +0.033, +"PuristaMedium" ]; diff --git a/addons/nametags/functions/fnc_initIsSpeaking.sqf b/addons/nametags/functions/fnc_initIsSpeaking.sqf new file mode 100644 index 0000000000..b7dc920fa2 --- /dev/null +++ b/addons/nametags/functions/fnc_initIsSpeaking.sqf @@ -0,0 +1,76 @@ +/* + * Author: Glowbal, PabstMirror + * Starts up a PFEH to monitor the when players are talking. + * Compatiblity with TFR/ACRE and Arma's VON + * + * Arguments: + * NONE + * + * Return Value: + * NONE + * + * Example: + * [] call ACE_nametags_fnc_initIsSpeaking + * + * Public: No + */ +#include "script_component.hpp" + +if (isServer) then { + //If someone disconnects while speaking, reset their variable + addMissionEventHandler ["HandleDisconnect", { + PARAMS_1(_disconnectedPlayer); + if (_disconnectedPlayer getVariable [QGVAR(isSpeaking), false]) then { + _disconnectedPlayer setVariable [QGVAR(isSpeaking), false, true]; + }; + }]; +}; + +if (!hasInterface) exitWith {}; + +["playerChanged", { + //When player changes, make sure to reset old unit's variable + PARAMS_2(_newUnit,_oldUnit); + if (_oldUnit getVariable [QGVAR(isSpeaking), false]) then { + _oldUnit setVariable [QGVAR(isSpeaking), false, true]; + }; +}] call EFUNC(common,addEventHandler); + + +//For performance, chose different code paths at mission start based on installed mods (once, instead of checking each time) +_pfEHCode = switch (true) do { +case (isClass (configFile >> "cfgPatches" >> "acre_api")): { + { + _oldSetting = ACE_player getVariable [QGVAR(isSpeaking), false]; + _newSetting = ([ACE_player] call ACRE_api_fnc_isBroadcasting) || {!(isNull findDisplay 55)}; + if (!(_oldSetting isEqualTo _newSetting)) then { + ACE_player setVariable [QGVAR(isSpeaking), _newSetting, true]; + }; + }; + }; +case (isClass (configFile >> "cfgPatches" >> "task_force_radio")): { + //Note: TFAR has a TFAR_fnc_isSpeaking function, but it has a fairly costly `callExtension` + //I think it's much faster to use the internal "tf_isSpeaking" variable + //If we don't care about the built-in VON, we could switch this to a pure event driven system + { + _oldSetting = ACE_player getVariable [QGVAR(isSpeaking), false]; + _newSetting = (ACE_player getVariable ["tf_isSpeaking", false]) || {!(isNull findDisplay 55)}; + if (!(_oldSetting isEqualTo _newSetting)) then { + ACE_player setVariable [QGVAR(isSpeaking), _newSetting, true]; + }; + }; + }; + default { + //Note: class RscDisplayVoiceChat {idd = 55}; //only present when talking + { + _oldSetting = ACE_player getVariable [QGVAR(isSpeaking), false]; + _newSetting = (!(isNull findDisplay 55)); + if (!(_oldSetting isEqualTo _newSetting)) then { + ACE_player setVariable [QGVAR(isSpeaking), _newSetting, true]; + }; + }; + }; +}; + +//Is 0.05sec precision enough?? +[_pfEHCode, 0.05, []] call CBA_fnc_addPerFrameHandler; diff --git a/addons/nametags/functions/fnc_moduleNameTags.sqf b/addons/nametags/functions/fnc_moduleNameTags.sqf index 24b30e5d6b..a998e5d8a3 100644 --- a/addons/nametags/functions/fnc_moduleNameTags.sqf +++ b/addons/nametags/functions/fnc_moduleNameTags.sqf @@ -25,5 +25,6 @@ GVAR(Module) = true; [_logic, QGVAR(PlayerNamesViewDistance), "PlayerNamesViewDistance" ] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(ShowNamesForAI), "ShowNamesForAI" ] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(showVehicleCrewInfo), "showVehicleCrewInfo" ] call EFUNC(common,readSettingFromModule); +[_logic, QGVAR(showCursorTagForVehicles), "showCursorTagForVehicles" ] call EFUNC(common,readSettingFromModule); diag_log text "[ACE]: NameTags Module Initialized."; diff --git a/addons/nametags/functions/fnc_onDraw3d.sqf b/addons/nametags/functions/fnc_onDraw3d.sqf new file mode 100644 index 0000000000..8aa503d377 --- /dev/null +++ b/addons/nametags/functions/fnc_onDraw3d.sqf @@ -0,0 +1,108 @@ +#include "script_component.hpp" + +_player = ACE_player; + +//don't show nametags in spectator +if (!alive _player) exitWith {}; + +_onKeyPressAlphaMax = if ((GVAR(showPlayerNames) in [3,4])) then { + 2 + (GVAR(ShowNamesTime) - time); //after release 1 second of full opacity, 1 second of fading to 0 +} else { + 1 +}; + +_defaultIcon = if (GVAR(showPlayerRanks)) then { + ICON_NAME_RANK; +} else { + ICON_NAME; +}; + +//When cursorTarget is on a vehicle show the nametag for the commander. +//If set to "Only On Keypress" settings, fade just like main tags +if (GVAR(showCursorTagForVehicles) && {_onKeyPressAlphaMax > 0}) then { + _target = cursorTarget; + if ((!(_target isKindOf "CAManBase")) && {!(_target in allUnitsUAV)}) then { + _target = effectiveCommander _target; + if ((!isNull _target) && + {(side (group _target)) == (side (group _player))} && + {_target != _player} && + {GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} && + {!(_target getVariable ["ACE_hideName", false])}) then { + _distance = _player distance _target; + _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha); + _alpha = _alpha min _onKeyPressAlphaMax; + [_player, _target, _alpha, _distance * 0.026, _defaultIcon] call FUNC(drawNameTagIcon); + }; + }; +}; + +//"Only Cursor" mode, only show nametags for humans on cursorTarget +if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then { + _target = cursorTarget; + if ((!isNull _target) && + {_target isKindOf "CAManBase"} && + {(side (group _target)) == (side (group _player))} && + {_target != _player} && + {GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} && + {!(_target getVariable ["ACE_hideName", false])}) then { + _distance = _player distance _target; + _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha); + _alpha = _alpha min _onKeyPressAlphaMax; + _icon = ICON_NONE; + if (GVAR(showSoundWaves) == 2) then { //icon will be drawn below, so only show name here + _icon = if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}) then {ICON_NAME} else {_defaultIcon}; + } else { + _icon = if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {ICON_NAME_SPEAK} else {_defaultIcon}; + }; + + [_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon); + }; +}; + +if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(showSoundWaves) == 2}) then { + _pos = positionCameraToWorld [0, 0, 0]; + _targets = _pos nearObjects ["CAManBase", GVAR(PlayerNamesViewDistance) + 5]; + + if (!surfaceIsWater _pos) then { + _pos = ATLtoASL _pos; + }; + _pos2 = positionCameraToWorld [0, 0, 1]; + if (!surfaceIsWater _pos2) then { + _pos2 = ATLtoASL _pos2; + }; + _vecy = _pos2 vectorDiff _pos; + + { + _target = _x; + + _icon = ICON_NONE; + if ((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) then { + if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {_icon = ICON_NAME_SPEAK;} else {_icon = _defaultIcon}; + } else { + //showSoundWaves must be 2, only draw speak icon + if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}) then {_icon = ICON_SPEAK;}; + }; + + if ((_icon != ICON_NONE) && + {(side (group _target)) == (side (group _player))} && + {_target != _player} && + {GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} && + {!(_target getVariable ["ACE_hideName", false])}) then { + + if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle _player, _target]) exitWith {}; // Check if there is line of sight + _relPos = (visiblePositionASL _target) vectorDiff _pos; + _distance = vectorMagnitude _relPos; + _projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy)); + + _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min (1 - 0.15 * (_projDist * 5 - _distance - 3)) min 1) * GVAR(PlayerNamesMaxAlpha); + + if ((GVAR(showSoundWaves) == 2) && {(_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}}) then { + _alpha = 1; + } else { + _alpha = _alpha min _onKeyPressAlphaMax; + }; + + [_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon); + }; + } forEach _targets; +}; diff --git a/addons/nametags/script_component.hpp b/addons/nametags/script_component.hpp index 6cffb95618..e80768a723 100644 --- a/addons/nametags/script_component.hpp +++ b/addons/nametags/script_component.hpp @@ -9,4 +9,10 @@ #define DEBUG_SETTINGS DEBUG_SETTINGS_NAMETAGS #endif -#include "\z\ace\addons\main\script_macros.hpp" \ No newline at end of file +#include "\z\ace\addons\main\script_macros.hpp" + +#define ICON_NONE 0 +#define ICON_NAME 1 +#define ICON_NAME_RANK 2 +#define ICON_NAME_SPEAK 3 +#define ICON_SPEAK 4 diff --git a/addons/nametags/stringtable.xml b/addons/nametags/stringtable.xml index 9cd99adaef..622df44aca 100644 --- a/addons/nametags/stringtable.xml +++ b/addons/nametags/stringtable.xml @@ -1,5 +1,5 @@  - + @@ -69,5 +69,13 @@ Show name tags for AI units + + Show SoundWaves (requires player names) + Zeigen Schallwelle (benötigt spielernamen) + Mostrar onda sonora (requiere Mostrar nombres de jugadores) + + + Default Nametag Color (Non Group Members) + - + \ No newline at end of file diff --git a/addons/switchunits/CfgEventHandlers.hpp b/addons/switchunits/CfgEventHandlers.hpp index 38f9883743..689e06c529 100644 --- a/addons/switchunits/CfgEventHandlers.hpp +++ b/addons/switchunits/CfgEventHandlers.hpp @@ -9,3 +9,4 @@ class Extended_PostInit_EventHandlers { clientInit = QUOTE( call COMPILE_FILE(XEH_clientInit) ); }; }; + diff --git a/addons/switchunits/XEH_clientInit.sqf b/addons/switchunits/XEH_clientInit.sqf index 3075d67941..6a908071c9 100644 --- a/addons/switchunits/XEH_clientInit.sqf +++ b/addons/switchunits/XEH_clientInit.sqf @@ -16,24 +16,13 @@ #include "script_component.hpp" -DFUNC(pfhClientInit) = { - - if (GVAR(EnableSwitchUnits)) exitWith { - - private ["_sides"]; - _sides = []; - - if(GVAR(SwitchToWest)) then {_sides pushBack west;}; - if(GVAR(SwitchToEast)) then {_sides pushBack east;}; - if(GVAR(SwitchToIndependent)) then {_sides pushBack independent;}; - if(GVAR(SwitchToCivilian)) then {_sides pushBack civilian;}; - - if (player getVariable ["ACE_CanSwitchUnits", false]) then { - [player, _sides] call FUNC(initPlayer); +if (missionNamespace getVariable [QGVAR(EnableSwitchUnits), false]) then { + [player] call FUNC(startSwitchUnits); +} else { + ["SettingChanged", { + PARAMS_2(_name,_value); + if ((_name == QGVAR(EnableSwitchUnits)) && {_value}) then { + [player] call FUNC(startSwitchUnits); }; - - [(_this select 1)] call cba_fnc_removePerFrameHandler; - }; + }] call EFUNC(common,addEventhandler); }; - -[FUNC(pfhClientInit), 0.5, []] call cba_fnc_addPerFrameHandler; diff --git a/addons/switchunits/XEH_preInit.sqf b/addons/switchunits/XEH_preInit.sqf index 04e81330cb..c120608357 100644 --- a/addons/switchunits/XEH_preInit.sqf +++ b/addons/switchunits/XEH_preInit.sqf @@ -9,6 +9,7 @@ PREP(isValidAi); PREP(markAiOnMap); PREP(module); PREP(nearestPlayers); +PREP(startSwitchUnits); PREP(switchBack); PREP(switchUnit); diff --git a/addons/switchunits/config.cpp b/addons/switchunits/config.cpp index 09d3e05594..c400be855c 100644 --- a/addons/switchunits/config.cpp +++ b/addons/switchunits/config.cpp @@ -16,10 +16,6 @@ class CfgPatches { #include "CfgVehicles.hpp" class ACE_Settings { - class GVAR(SafeZoneRadius) { - value = 100; - typeName = "SCALAR"; - }; class GVAR(EnableSwitchUnits) { value = 0; typeName = "BOOL"; @@ -44,4 +40,8 @@ class ACE_Settings { value = 1; typeName = "BOOL"; }; + class GVAR(SafeZoneRadius) { + value = 100; + typeName = "SCALAR"; + }; }; diff --git a/addons/switchunits/functions/fnc_markAiOnMap.sqf b/addons/switchunits/functions/fnc_markAiOnMap.sqf index ed94c31b0b..d51c1b888e 100644 --- a/addons/switchunits/functions/fnc_markAiOnMap.sqf +++ b/addons/switchunits/functions/fnc_markAiOnMap.sqf @@ -40,9 +40,6 @@ DFUNC(pfhMarkAiOnMap) = { if (([_x] call FUNC(isValidAi) && (side group _x in _sides)) || (_x getVariable [QGVAR(IsPlayerControlled), false])) then { private ["_markerName", "_marker", "_markerColor"]; - hint format ["marker. %1", time]; - - //_markerName = format ["%1", [_x] call EFUNC(common,getName)]; _markerName = str _x; _marker = createMarkerLocal [_markerName, position _x]; diff --git a/addons/switchunits/functions/fnc_module.sqf b/addons/switchunits/functions/fnc_module.sqf index e622a65338..9563dea71f 100644 --- a/addons/switchunits/functions/fnc_module.sqf +++ b/addons/switchunits/functions/fnc_module.sqf @@ -20,8 +20,7 @@ if !(isServer) exitWith {}; -_logic = _this select 0; -_activated = _this select 2; +EXPLODE_3_PVT(_this,_logic,_units,_activated); if !(_activated) exitWith {}; diff --git a/addons/switchunits/functions/fnc_startSwitchUnits.sqf b/addons/switchunits/functions/fnc_startSwitchUnits.sqf new file mode 100644 index 0000000000..ef344475b9 --- /dev/null +++ b/addons/switchunits/functions/fnc_startSwitchUnits.sqf @@ -0,0 +1,36 @@ +/* + * Author: bux578 + * Starts the SwitchUnits functionality + * + * Arguments: + * 0: player + * + * Return Value: + * None + * + * Example: + * [_player] call FUNC(startSwitchUnits) + * + * Public: No + */ + +#include "script_component.hpp" + + +private "_player"; +_player = _this select 0; + + +if (GVAR(EnableSwitchUnits)) then { + private ["_sides"]; + _sides = []; + + if(GVAR(SwitchToWest)) then {_sides pushBack west;}; + if(GVAR(SwitchToEast)) then {_sides pushBack east;}; + if(GVAR(SwitchToIndependent)) then {_sides pushBack independent;}; + if(GVAR(SwitchToCivilian)) then {_sides pushBack civilian;}; + + if (_player getVariable ["ACE_CanSwitchUnits", false]) then { + [_player, _sides] call FUNC(initPlayer); + }; +}; diff --git a/addons/switchunits/script_component.hpp b/addons/switchunits/script_component.hpp index 989c1c2e0c..4e76fb1495 100644 --- a/addons/switchunits/script_component.hpp +++ b/addons/switchunits/script_component.hpp @@ -2,11 +2,11 @@ #include "\z\ace\addons\main\script_mod.hpp" #ifdef DEBUG_ENABLED_SWITCHUNITS - #define DEBUG_MODE_FULL + #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_SWITCHUNITS - #define DEBUG_SETTINGS DEBUG_SETTINGS_SwitchUnits + #define DEBUG_SETTINGS DEBUG_SETTINGS_SwitchUnits #endif #include "\z\ace\addons\main\script_macros.hpp" diff --git a/addons/switchunits/stringtable.xml b/addons/switchunits/stringtable.xml index b12e8dc17d..842bf89127 100644 --- a/addons/switchunits/stringtable.xml +++ b/addons/switchunits/stringtable.xml @@ -1,5 +1,4 @@  - diff --git a/addons/weather/XEH_postInit.sqf b/addons/weather/XEH_postInit.sqf index 7a97a1a788..caed3aa254 100644 --- a/addons/weather/XEH_postInit.sqf +++ b/addons/weather/XEH_postInit.sqf @@ -10,7 +10,8 @@ 30 setFog (ACE_MISC_PARAMS select 2); }; }; - +ACE_wind = wind; +if (true) exitwith {}; // Update Wind simulWeatherSync;