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Artillery rangletables (universal) (#6853)
* Initial
* Update artillerytables.cpp
* Pass by value, remove c17 features
* Tweak accuracy
* SQF work
- improve compat with a3 mlrs with remote cam (animationSourcePhase)
- handle non [0] turrets (rhs prp)
- add config entries
- use vectorCos to fix fp error (thanks commy)
* Support per mag air friction
* tweak friction
* Integrate with mk6
* more acos fixes
* Handle invalid memPointGunOptic (CUP_BM21_Base)
* Cleanup
* cleanup/tweaks
* Update checkConfigs.sqf
* Finish cleanup of ace_mk6mortar
* Update stringtable.xml
* fix bwc for ACE_RangeTable_82mm
* Update fnc_rangeTableCanUse.sqf
* build 32dll, fix some headers
* strncpy and move testing to seperate file
* Move to sub-category
* Update for ACE_Extensions changes and add warning to ace_common
* Update stringtable.xml
* Update addons/common/functions/fnc_checkFiles.sqf
Co-Authored-By: jonpas <jonpas33@gmail.com>
* Update stringtable.xml
* Update stringtable.xml
* test extension.yml update logical operator
* Revert "test extension.yml update logical operator"
This reverts commit b1871724ad
.
* more guess and test
This commit is contained in:
25
addons/artillerytables/script_component.hpp
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25
addons/artillerytables/script_component.hpp
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#define COMPONENT artillerytables
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#define COMPONENT_BEAUTIFIED ArtilleryTables
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#include "\z\ace\addons\main\script_macros.hpp"
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// This is a good fit for most large artillery, but a little low for lighter mortars
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#define DEFAULT_AIR_FRICTION -0.00006
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#define DEGTOMILS 17.7777778
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#define IDC_MODECONTROLGROUP 1000
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#define IDC_CHARGE 1001
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#define IDC_AZIMUTH 1002
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#define IDC_ELEVATION 1003
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#define IDC_TABLE 2001
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#define IDC_CHARGELIST 2002
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#define IDC_BUTTON_ELEV_HIGH 2003
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#define IDC_BUTTON_ELEV_LOW 2004
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