diff --git a/addons/medical_damage/ACE_Medical_Injuries.hpp b/addons/medical_damage/ACE_Medical_Injuries.hpp index 8117a2c56f..e3ffb7bfde 100644 --- a/addons/medical_damage/ACE_Medical_Injuries.hpp +++ b/addons/medical_damage/ACE_Medical_Injuries.hpp @@ -97,8 +97,8 @@ class ACE_Medical_Injuries { weighting[] = {{0.35, 0}, {0.35, 1}}; // bruises caused by bullets hitting the plate are big sizeMultiplier = 3.2; - // tone down the pain a tiny bit to compensate - painMultiplier = 0.8; + // increase the pain to allow for bruises to actually knock out on repeated hits + painMultiplier = 2.2; }; class VelocityWound { // velocity wounds are only in the 0.35-1.5 range