diff --git a/optionals/tracers/data/SLX_GreenTracer_Material.rvmat b/optionals/tracers/data/SLX_GreenTracer_Material.rvmat index ea4fed66ff..37859c254a 100644 --- a/optionals/tracers/data/SLX_GreenTracer_Material.rvmat +++ b/optionals/tracers/data/SLX_GreenTracer_Material.rvmat @@ -1,8 +1,8 @@ -ambient[] = {1.0, 1.0, 1.0, 1.0}; -diffuse[] = {1.0, 1.0, 1.0, 1.0}; -forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; -emmisive[] = {100, 500, 100, 1.0}; -specular[] = {0.0, 0.0, 0.0, 1.0}; +ambient[] = {1, 1, 1, 1}; +diffuse[] = {1, 1, 1, 1}; +forcedDiffuse[] = {0, 0, 0, 0}; +emmisive[] = {100, 500, 100, 1}; +specular[] = {0, 0, 0, 1}; specularPower = 100; renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"}; PixelShaderID = "Normal"; diff --git a/optionals/tracers/data/SLX_RedTracer_Material.rvmat b/optionals/tracers/data/SLX_RedTracer_Material.rvmat index 876379e26d..d5ab41788e 100644 --- a/optionals/tracers/data/SLX_RedTracer_Material.rvmat +++ b/optionals/tracers/data/SLX_RedTracer_Material.rvmat @@ -1,8 +1,8 @@ -ambient[] = {1.0, 1.0, 1.0, 0.1}; -diffuse[] = {1.0, 1.0, 1.0, 1.0}; -forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; -emmisive[] = {1000, 100, 10, 1.0}; -specular[] = {0.0, 0.0, 0.0, 1.0}; +ambient[] = {1, 1, 1, 0.1}; +diffuse[] = {1, 1, 1, 1}; +forcedDiffuse[] = {0, 0, 0, 0}; +emmisive[] = {1000, 100, 10, 1}; +specular[] = {0, 0, 0, 1}; specularPower = 100; renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"}; PixelShaderID = "Normal"; diff --git a/optionals/tracers/data/SLX_YellowTracer_Material.rvmat b/optionals/tracers/data/SLX_YellowTracer_Material.rvmat index 2e2cf924a2..ac59da872f 100644 --- a/optionals/tracers/data/SLX_YellowTracer_Material.rvmat +++ b/optionals/tracers/data/SLX_YellowTracer_Material.rvmat @@ -1,8 +1,8 @@ -ambient[] = {1.0, 1.0, 1.0, 0.1}; -diffuse[] = {1.0, 1.0, 1.0, 1.0}; -forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; -emmisive[] = {1000, 1000, 0.0, 1.0}; -specular[] = {0.0, 0.0, 0.0, 1.0}; +ambient[] = {1, 1, 1, 0.1}; +diffuse[] = {1, 1, 1, 1}; +forcedDiffuse[] = {0, 0, 0, 0}; +emmisive[] = {1000, 1000, 0, 1}; +specular[] = {0, 0, 0, 1}; specularPower = 100; renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"}; PixelShaderID = "Normal"; diff --git a/optionals/tracers/data/tracer_green.rvmat b/optionals/tracers/data/tracer_green.rvmat index f02b33da69..56b4854643 100644 --- a/optionals/tracers/data/tracer_green.rvmat +++ b/optionals/tracers/data/tracer_green.rvmat @@ -6,11 +6,11 @@ #define _ARMA_ //Class weapons : Data\bullettracer\Data\tracer_green.rvmat{ -ambient[] = {1.0, 1.0, 1.0, 1.0}; -diffuse[] = {1.0, 1.0, 1.0, 1.0}; -forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; -emmisive[] = {100, 500, 100, 1.0}; -specular[] = {0.0, 0.0, 0.0, 1.0}; +ambient[] = {1, 1, 1, 1}; +diffuse[] = {1, 1, 1, 1}; +forcedDiffuse[] = {0, 0, 0, 0}; +emmisive[] = {100, 500, 100, 1}; +specular[] = {0, 0, 0, 1}; specularPower = 100; renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"}; PixelShaderID = "Normal"; diff --git a/optionals/tracers/data/tracer_red.rvmat b/optionals/tracers/data/tracer_red.rvmat index 06da479344..20d3329821 100644 --- a/optionals/tracers/data/tracer_red.rvmat +++ b/optionals/tracers/data/tracer_red.rvmat @@ -6,11 +6,11 @@ #define _ARMA_ //Class weapons : Data\bullettracer\Data\tracer_red.rvmat{ -ambient[] = {1.0, 1.0, 1.0, 0.1}; -diffuse[] = {1.0, 1.0, 1.0, 1.0}; -forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; -emmisive[] = {1000, 100, 10, 1.0}; -specular[] = {0.0, 0.0, 0.0, 1.0}; +ambient[] = {1, 1, 1, 0.1}; +diffuse[] = {1, 1, 1, 1}; +forcedDiffuse[] = {0, 0, 0, 0}; +emmisive[] = {1000, 100, 10, 1}; +specular[] = {0, 0, 0, 1}; specularPower = 100; renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"}; PixelShaderID = "Normal"; diff --git a/optionals/tracers/data/tracer_yellow.rvmat b/optionals/tracers/data/tracer_yellow.rvmat index fb7e58ca55..d3175bf4da 100644 --- a/optionals/tracers/data/tracer_yellow.rvmat +++ b/optionals/tracers/data/tracer_yellow.rvmat @@ -6,11 +6,11 @@ #define _ARMA_ //Class weapons : Data\bullettracer\Data\tracer_yellow.rvmat{ -ambient[] = {1.0, 1.0, 1.0, 0.1}; -diffuse[] = {1.0, 1.0, 1.0, 1.0}; -forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; -emmisive[] = {1000, 1000, 0.0, 1.0}; -specular[] = {0.0, 0.0, 0.0, 1.0}; +ambient[] = {1, 1, 1, 0.1}; +diffuse[] = {1, 1, 1, 1}; +forcedDiffuse[] = {0, 0, 0, 0}; +emmisive[] = {1000, 1000, 0, 1}; +specular[] = {0, 0, 0, 1}; specularPower = 100; renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"}; PixelShaderID = "Normal";