mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' into pr/7984
This commit is contained in:
commit
8ea8771192
@ -101,6 +101,17 @@ if (_item isEqualType objNull) then {
|
||||
|
||||
// Some objects below water will take damage over time, eventually becoming "water logged" and unfixable (because of negative z attach)
|
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[_item, "blockDamage", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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|
||||
// Prevent UAVs from firing
|
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private _UAVCrew = _item call EFUNC(common,getVehicleUAVCrew);
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||||
|
||||
if (_UAVCrew isNotEqualTo []) then {
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||||
{
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||||
[_x, true] call EFUNC(common,disableAiUAV);
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||||
} forEach _UAVCrew;
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||||
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||||
_item setVariable [QGVAR(isUAV), _UAVCrew, true];
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};
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};
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};
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|
@ -43,6 +43,7 @@ PREP(deviceKeyFindValidIndex);
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PREP(deviceKeyRegisterNew);
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PREP(deprecateComponent);
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PREP(disableAI);
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PREP(disableAiUAV);
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PREP(disableUserInput);
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PREP(displayIcon);
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PREP(displayText);
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|
@ -133,6 +133,30 @@
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_object lockInventory (_set > 0);
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}] call CBA_fnc_addEventHandler;
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[QGVAR(disableAiUAV), {
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params ["_unit", "_disable"];
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if (_disable) then {
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private _features = ["AUTOTARGET", "TARGET", "WEAPONAIM"/*, "FIREWEAPON"*/, "RADIOPROTOCOL"]; // TODO: Uncomment in 2.18
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// Save current status
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_unit setVariable [QGVAR(featuresAiUAV), _features apply {[_x, _unit checkAIFeature _x]}];
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{
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_unit enableAIFeature [_x, false];
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} forEach _features;
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} else {
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// Restore previous status
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private _features = _unit getVariable [QGVAR(featuresAiUAV), []];
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{
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_unit enableAIFeature [_x select 0, _x select 1];
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} forEach _features;
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_unit setVariable [QGVAR(featuresAiUAV), nil];
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};
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}] call CBA_fnc_addEventHandler;
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//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
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//This variable is used for isPlayer checks
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if (isServer) then {
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|
45
addons/common/functions/fnc_disableAiUAV.sqf
Normal file
45
addons/common/functions/fnc_disableAiUAV.sqf
Normal file
@ -0,0 +1,45 @@
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#include "..\script_component.hpp"
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/*
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* Author: johnb43
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* Disables/Enables UAV AI crew members, can be run on any machine and is applied globally.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Disable AI <BOOL>
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*
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* Return Value:
|
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* None
|
||||
*
|
||||
* Example:
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* [cursorObject, true] call ace_common_fnc_disableAiUAV
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*
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* Public: No
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||||
*/
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params [["_unit", objNull, [objNull]], ["_disable", true, [false]]];
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// Allow disabling of Zeus remote controlled units
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if (!alive _unit || {isPlayer _unit} || {!unitIsUAV _unit}) exitWith {};
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if (_disable) then {
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// Ignore if already disabled
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if (!isNil "_jipID") exitWith {};
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// Disable shooting and targeting on every machine
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// Give predefined JIP ID, in case of simultaneous executions on different machines
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private _jipID = [QGVAR(disableAiUAV), [_unit, _disable], QGVAR(disableAiUAV_) + hashValue _unit] call CBA_fnc_globalEventJIP;
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[_jipID, _unit] call CBA_fnc_removeGlobalEventJIP;
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_unit setVariable [QGVAR(disableAiUavJipID), _jipID, true];
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} else {
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// Restore shooting and targeting to each client's individual state prior to disabling
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private _jipID = _unit getVariable QGVAR(disableAiUavJipID);
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if (isNil "_jipID") exitWith {};
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||||
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_jipID call CBA_fnc_removeGlobalEventJIP;
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||||
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||||
_unit setVariable [QGVAR(disableAiUavJipID), nil, true];
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||||
[QGVAR(disableAiUAV), [_unit, _disable]] call CBA_fnc_globalEvent;
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||||
};
|
@ -1,34 +1,45 @@
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||||
#include "..\script_component.hpp"
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||||
/*
|
||||
* Author: commy2
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||||
* Author: commy2, johnb43
|
||||
* Get the available firing modes of a weapon. Will ignore the AI helper modes.
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*
|
||||
* Arguments:
|
||||
* 0: Weapon <STRING>
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* 1: Muzzle <STRING> (default: weapon)
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||||
*
|
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* Return Value:
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* Firing Modes <ARRAY>
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*
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* Example:
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* ["gun"] call ace_common_fnc_getWeaponModes
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* "arifle_AK12_F" call ace_common_fnc_getWeaponModes
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||||
*
|
||||
* Public: Yes
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||||
*/
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||||
|
||||
params [["_weapon", "", [""]]];
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params [["_weapon", "", [""]], ["_muzzle", nil, [""]]];
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||||
|
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private _config = configFile >> "CfgWeapons" >> _weapon;
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||||
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||||
if (!isNil "_muzzle") then {
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_config = _config >> _muzzle
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};
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||||
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||||
if (!isClass _config) exitWith {
|
||||
[] // return
|
||||
};
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||||
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||||
private _modes = [];
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||||
|
||||
{
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||||
if (getNumber (_config >> _x >> "showToPlayer") == 1) then {
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||||
_modes pushBack _x;
|
||||
};
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||||
|
||||
if (_x == "this") then {
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||||
_modes pushBack _weapon;
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||||
_modes pushBack (configName _config);
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||||
} else {
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if (isClass (_config >> _x)) then {
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_modes pushBack (configName (_config >> _x));
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};
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||||
};
|
||||
};
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||||
} forEach getArray (_config >> "modes");
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||||
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||||
_modes
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||||
_modes // return
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||||
|
@ -108,19 +108,7 @@ class CfgWeapons {
|
||||
EGVAR(overpressure,offset) = 1.65;
|
||||
};
|
||||
|
||||
class H_HelmetB;
|
||||
class rhs_tsh4: H_HelmetB {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
|
||||
class rhs_6b47_bare;
|
||||
class rhs_6b48: rhs_6b47_bare {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
|
||||
class rhs_zsh7a: H_HelmetB {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
class rhs_zsh7a;
|
||||
class rhs_zsh7a_alt: rhs_zsh7a {
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
@ -133,22 +121,6 @@ class CfgWeapons {
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
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||||
class rhs_gssh18: H_HelmetB {
|
||||
HEARING_PROTECTION_EARMUFF;
|
||||
};
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||||
|
||||
class rhs_6b47;
|
||||
class rhs_6b47_6m2: rhs_6b47 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhs_6b47_6m2_1: rhs_6b47 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
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||||
|
||||
class rhs_6m2: H_HelmetB {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
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||||
|
||||
class rhs_weap_d81;
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||||
class rhs_weap_2a70: rhs_weap_d81 { // "Low pressure" 100mm cannon
|
||||
EGVAR(overpressure,range) = 15;
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||||
|
@ -0,0 +1,28 @@
|
||||
class CfgWeapons {
|
||||
class H_HelmetB;
|
||||
class rhs_tsh4: H_HelmetB {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
class rhs_zsh7a: H_HelmetB {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
class rhs_gssh18: H_HelmetB {
|
||||
HEARING_PROTECTION_EARMUFF;
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||||
};
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||||
class rhs_6m2: H_HelmetB {
|
||||
HEARING_PROTECTION_PELTOR;
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||||
};
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||||
|
||||
class rhs_6b47;
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||||
class rhs_6b47_6m2: rhs_6b47 {
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||||
HEARING_PROTECTION_PELTOR;
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||||
};
|
||||
class rhs_6b47_6m2_1: rhs_6b47 {
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HEARING_PROTECTION_PELTOR;
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||||
};
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||||
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||||
class rhs_6b47_bare;
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||||
class rhs_6b48: rhs_6b47_bare {
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HEARING_PROTECTION_VICCREW;
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};
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||||
};
|
19
addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/config.cpp
Normal file
19
addons/compat_rhs_afrf3/compat_rhs_afrf3_hearing/config.cpp
Normal file
@ -0,0 +1,19 @@
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||||
#include "script_component.hpp"
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||||
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp"
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||||
class CfgPatches {
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||||
class SUBADDON {
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||||
addonRootClass = QUOTE(COMPONENT);
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units[] = {};
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||||
weapons[] = {};
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||||
requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {
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"rhs_main_loadorder",
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"ace_hearing"
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};
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skipWhenMissingDependencies = 1;
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VERSION_CONFIG;
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||||
};
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||||
};
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||||
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#include "CfgWeapons.hpp"
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@ -0,0 +1,3 @@
|
||||
#define SUBCOMPONENT hearing
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#define SUBCOMPONENT_BEAUTIFIED Hearing
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#include "..\script_component.hpp"
|
@ -1,5 +1,4 @@
|
||||
#include "script_component.hpp"
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||||
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp"
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||||
class CfgPatches {
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||||
class ADDON {
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||||
@ -7,7 +6,7 @@ class CfgPatches {
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||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"rhs_main_loadorder"};
|
||||
requiredAddons[] = {"ace_common", "rhs_main_loadorder"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Ruthberg", "GitHawk", "BaerMitUmlaut", "commy2", "Skengman2"};
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||||
url = ECSTRING(main,URL);
|
||||
|
@ -6,7 +6,7 @@ class CfgPatches {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"rhsgref_main_loadorder"};
|
||||
requiredAddons[] = {"ace_common", "rhsgref_main_loadorder"};
|
||||
skipWhenMissingDependencies = 1;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"PabstMirror", "Ruthberg", "Anton"};
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||||
|
@ -6,7 +6,7 @@ class CfgPatches {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"rhssaf_main_loadorder"};
|
||||
requiredAddons[] = {"ace_common", "rhssaf_main_loadorder"};
|
||||
skipWhenMissingDependencies = 1;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {};
|
||||
|
@ -206,170 +206,7 @@ class CfgWeapons {
|
||||
EGVAR(overpressure,offset) = 0.9;
|
||||
};
|
||||
|
||||
// Fast Helmets
|
||||
class rhsusf_opscore_01;
|
||||
class rhsusf_opscore_ut_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_aor1_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_aor1_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_bk_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_fg_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_fg_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_fg_pelt_cam: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_paint_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_paint_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_paint_pelt_nsw_cam: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_aor2_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_aor2_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_ut_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_ut_pelt_cam: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_ut_pelt_nsw_cam: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mc_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mc_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_cover;
|
||||
class rhsusf_opscore_mc_cover_pelt_nsw: rhsusf_opscore_cover {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mc_cover_pelt: rhsusf_opscore_cover {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mc_cover_pelt_cam: rhsusf_opscore_cover {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_rg_cover_pelt: rhsusf_opscore_cover {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_coy_cover_pelt: rhsusf_opscore_cover {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mar_01;
|
||||
class rhsusf_opscore_mar_ut_pelt: rhsusf_opscore_mar_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mar_fg_pelt: rhsusf_opscore_mar_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
|
||||
// ACH Helmets
|
||||
class rhsusf_ach_helmet_ocp;
|
||||
class rhsusf_ach_bare_des_headset: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_des_headset_ess: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_headset: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_headset_ess: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_semi_headset: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_semi_headset_ess: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_tan_headset: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_tan_headset_ess: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_wood_headset: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_wood_headset_ess: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_helmet_headset_ocp: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_helmet_headset_ess_ocp: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
|
||||
// ACVC Helmets
|
||||
class rhsusf_cvc_helmet: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
|
||||
// MICH Helmets
|
||||
class rhsusf_mich_bare;
|
||||
class rhsusf_mich_bare_alt: rhsusf_mich_bare {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos;
|
||||
class rhsusf_mich_bare_norotos_alt: rhsusf_mich_bare_norotos {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_arc;
|
||||
class rhsusf_mich_bare_norotos_arc_alt: rhsusf_mich_bare_norotos_arc {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_semi;
|
||||
class rhsusf_mich_bare_alt_semi: rhsusf_mich_bare_semi {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_semi;
|
||||
class rhsusf_mich_bare_norotos_alt_semi: rhsusf_mich_bare_norotos_semi {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_arc_semi: rhsusf_mich_bare_norotos_alt_semi {
|
||||
HEARING_PROTECTION_OPEN;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_arc_alt_semi: rhsusf_mich_bare_norotos_arc_semi {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_tan;
|
||||
class rhsusf_mich_bare_alt_tan: rhsusf_mich_bare_tan {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_tan;
|
||||
class rhsusf_mich_bare_norotos_alt_tan: rhsusf_mich_bare_norotos_tan {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_arc_tan;
|
||||
class rhsusf_mich_bare_norotos_arc_alt_tan: rhsusf_mich_bare_norotos_arc_tan {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
|
||||
class rhsusf_hgu56p: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
class rhsusf_hgu56p;
|
||||
class rhsusf_hgu56p_visor: rhsusf_hgu56p {
|
||||
ACE_Protection = 1;
|
||||
};
|
||||
@ -420,13 +257,9 @@ class CfgWeapons {
|
||||
class rhsusf_hgu56p_mask_black_skull: rhsusf_hgu56p_visor_mask_black_skull {
|
||||
ACE_Protection = 0;
|
||||
};
|
||||
class rhsusf_ihadss: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
|
||||
class H_HelmetB;
|
||||
class RHS_jetpilot_usaf: H_HelmetB {
|
||||
ACE_Protection = 1;
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
};
|
||||
|
174
addons/compat_rhs_usf3/compat_rhs_usf3_hearing/CfgWeapons.hpp
Normal file
174
addons/compat_rhs_usf3/compat_rhs_usf3_hearing/CfgWeapons.hpp
Normal file
@ -0,0 +1,174 @@
|
||||
class CfgWeapons {
|
||||
// Fast Helmets
|
||||
class rhsusf_opscore_01;
|
||||
class rhsusf_opscore_ut_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_aor1_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_aor1_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_bk_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_fg_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_fg_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_fg_pelt_cam: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_paint_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_paint_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_paint_pelt_nsw_cam: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_aor2_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_aor2_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_ut_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_ut_pelt_cam: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_ut_pelt_nsw_cam: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mc_pelt: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mc_pelt_nsw: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_cover;
|
||||
class rhsusf_opscore_mc_cover_pelt_nsw: rhsusf_opscore_cover {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mc_cover_pelt: rhsusf_opscore_cover {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mc_cover_pelt_cam: rhsusf_opscore_cover {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_rg_cover_pelt: rhsusf_opscore_cover {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_coy_cover_pelt: rhsusf_opscore_cover {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mar_01;
|
||||
class rhsusf_opscore_mar_ut_pelt: rhsusf_opscore_mar_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_opscore_mar_fg_pelt: rhsusf_opscore_mar_01 {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
|
||||
// ACH Helmets
|
||||
class rhsusf_ach_helmet_ocp;
|
||||
class rhsusf_ach_bare_des_headset: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_des_headset_ess: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_headset: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_headset_ess: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_semi_headset: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_semi_headset_ess: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_tan_headset: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_tan_headset_ess: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_wood_headset: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_bare_wood_headset_ess: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_helmet_headset_ocp: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_ach_helmet_headset_ess_ocp: rhsusf_ach_helmet_ocp {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
|
||||
// ACVC Helmets
|
||||
class rhsusf_cvc_helmet: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
|
||||
// MICH Helmets
|
||||
class rhsusf_mich_bare;
|
||||
class rhsusf_mich_bare_alt: rhsusf_mich_bare {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos;
|
||||
class rhsusf_mich_bare_norotos_alt: rhsusf_mich_bare_norotos {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_arc;
|
||||
class rhsusf_mich_bare_norotos_arc_alt: rhsusf_mich_bare_norotos_arc {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_semi;
|
||||
class rhsusf_mich_bare_alt_semi: rhsusf_mich_bare_semi {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_semi;
|
||||
class rhsusf_mich_bare_norotos_alt_semi: rhsusf_mich_bare_norotos_semi {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_arc_semi: rhsusf_mich_bare_norotos_alt_semi {
|
||||
HEARING_PROTECTION_OPEN;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_arc_alt_semi: rhsusf_mich_bare_norotos_arc_semi {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_tan;
|
||||
class rhsusf_mich_bare_alt_tan: rhsusf_mich_bare_tan {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_tan;
|
||||
class rhsusf_mich_bare_norotos_alt_tan: rhsusf_mich_bare_norotos_tan {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
class rhsusf_mich_bare_norotos_arc_tan;
|
||||
class rhsusf_mich_bare_norotos_arc_alt_tan: rhsusf_mich_bare_norotos_arc_tan {
|
||||
HEARING_PROTECTION_PELTOR;
|
||||
};
|
||||
|
||||
class rhsusf_hgu56p: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
class rhsusf_ihadss: rhsusf_opscore_01 {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
|
||||
class H_HelmetB;
|
||||
class RHS_jetpilot_usaf: H_HelmetB {
|
||||
HEARING_PROTECTION_VICCREW;
|
||||
};
|
||||
};
|
19
addons/compat_rhs_usf3/compat_rhs_usf3_hearing/config.cpp
Normal file
19
addons/compat_rhs_usf3/compat_rhs_usf3_hearing/config.cpp
Normal file
@ -0,0 +1,19 @@
|
||||
#include "script_component.hpp"
|
||||
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class SUBADDON {
|
||||
addonRootClass = QUOTE(COMPONENT);
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {
|
||||
"rhsusf_main_loadorder",
|
||||
"ace_hearing"
|
||||
};
|
||||
skipWhenMissingDependencies = 1;
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgWeapons.hpp"
|
@ -0,0 +1,3 @@
|
||||
#define SUBCOMPONENT hearing
|
||||
#define SUBCOMPONENT_BEAUTIFIED Hearing
|
||||
#include "..\script_component.hpp"
|
@ -1,5 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
@ -7,7 +6,7 @@ class CfgPatches {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"rhsusf_main_loadorder"};
|
||||
requiredAddons[] = {"ace_common", "rhsusf_main_loadorder"};
|
||||
skipWhenMissingDependencies = 1;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Ruthberg", "GitHawk", "BaerMitUmlaut", "Fyuran"};
|
||||
|
@ -3,11 +3,13 @@ class Extended_PreStart_EventHandlers {
|
||||
init = QUOTE(call COMPILE_SCRIPT(XEH_preStart));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_SCRIPT(XEH_preInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_SCRIPT(XEH_postInit));
|
||||
|
@ -4,7 +4,7 @@ class CfgVehicles {
|
||||
class ACE_Actions {
|
||||
class ACE_Dogtag {
|
||||
displayName = CSTRING(itemName);
|
||||
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTakeDogtag));
|
||||
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canCheckDogtag));
|
||||
statement = "";
|
||||
exceptions[] = {"isNotSwimming", "isNotInside"};
|
||||
showDisabled = 0;
|
||||
|
@ -16,8 +16,8 @@ class CfgWeapons {
|
||||
author = ECSTRING(common,ACETeam);
|
||||
scope = 0;
|
||||
displayName = CSTRING(itemName);
|
||||
model = QUOTE(PATHTOF(data\ace_dogtag.p3d));
|
||||
picture = QUOTE(PATHTOF(data\dogtagSingle.paa));
|
||||
model = QPATHTOF(data\ace_dogtag.p3d);
|
||||
picture = QPATHTOF(data\dogtagSingle.paa);
|
||||
class ItemInfo: CBA_MiscItem_ItemInfo {
|
||||
mass = 0; //too small to for 1 ?
|
||||
};
|
||||
|
@ -1,13 +1,11 @@
|
||||
|
||||
PREP(addDogtagActions);
|
||||
PREP(addDogtagItem);
|
||||
PREP(bloodType);
|
||||
PREP(canCheckDogtag);
|
||||
PREP(canTakeDogtag);
|
||||
PREP(checkDogtag);
|
||||
PREP(disableFactionDogtags);
|
||||
PREP(getDogtagData);
|
||||
PREP(getDogtagItem);
|
||||
PREP(showDogtag);
|
||||
PREP(ssn);
|
||||
PREP(takeDogtag);
|
||||
PREP(disableFactionDogtags);
|
||||
|
@ -1,9 +1,5 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
[QGVAR(showDogtag), LINKFUNC(showDogtag)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(getDogtagItem), LINKFUNC(getDogtagItem)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(addDogtagItem), LINKFUNC(addDogtagItem)] call CBA_fnc_addEventHandler;
|
||||
|
||||
if (hasInterface || isServer) then {
|
||||
[QGVAR(broadcastDogtagInfo), {
|
||||
GVAR(dogtagsData) set _this;
|
||||
@ -18,69 +14,29 @@ if (hasInterface || isServer) then {
|
||||
[QGVAR(broadcastDogtagInfo), [_x, _y], _clientOwner] call CBA_fnc_ownerEvent;
|
||||
} forEach GVAR(dogtagsData);
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
[QGVAR(getDogtagItem), LINKFUNC(getDogtagItem)] call CBA_fnc_addEventHandler;
|
||||
} else {
|
||||
// To be here, hasInterface must be true
|
||||
[QGVAR(requestSyncDogtagDataJIP), clientOwner] call CBA_fnc_serverEvent;
|
||||
};
|
||||
};
|
||||
|
||||
// Add actions and event handlers only if ace_medical is enabled
|
||||
// - Adding actions via config would create a dependency
|
||||
["CBA_settingsInitialized", {
|
||||
if !(GETEGVAR(medical,enabled,false)) exitWith {};
|
||||
|
||||
if (hasInterface) then {
|
||||
private _checkTagAction = [
|
||||
"ACE_CheckDogtag",
|
||||
format ["%1: %2", localize LSTRING(itemName), localize LSTRING(checkDogtag)],
|
||||
QPATHTOF(data\dogtag_icon_ca.paa),
|
||||
{[_player,_target] call FUNC(checkDogtag)},
|
||||
{!isNil {_target getVariable QGVAR(dogtagData)}}
|
||||
] call EFUNC(interact_menu,createAction);
|
||||
|
||||
["ACE_bodyBagObject", 0, ["ACE_MainActions"], _checkTagAction, true] call EFUNC(interact_menu,addActionToClass);
|
||||
|
||||
private _takeTagAction = [
|
||||
"ACE_TakeDogtag",
|
||||
format ["%1: %2", localize LSTRING(itemName), localize LSTRING(takeDogtag)],
|
||||
QPATHTOF(data\dogtag_icon_ca.paa),
|
||||
{[_player,_target] call FUNC(takeDogtag)},
|
||||
{(!isNil {_target getVariable QGVAR(dogtagData)}) && {((_target getVariable [QGVAR(dogtagTaken), objNull]) != _target)}}
|
||||
] call EFUNC(interact_menu,createAction);
|
||||
|
||||
["ACE_bodyBagObject", 0, ["ACE_MainActions"], _takeTagAction, true] call EFUNC(interact_menu,addActionToClass);
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
["ace_placedInBodyBag", {
|
||||
params ["_target", "_bodyBag", "_isGrave"];
|
||||
if (_isGrave) exitWith {};
|
||||
TRACE_2("ace_placedInBodyBag eh",_target,_bodyBag);
|
||||
|
||||
private _dogTagData = [_target] call FUNC(getDogtagData);
|
||||
_bodyBag setVariable [QGVAR(dogtagData), _dogTagData, true];
|
||||
|
||||
if ((_target getVariable [QGVAR(dogtagTaken), objNull]) == _target) then {
|
||||
_bodyBag setVariable [QGVAR(dogtagTaken), _bodyBag, true];
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// If the arsenal is loaded, show the custom names for dog tags when in the arsenal
|
||||
if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
|
||||
[QEGVAR(arsenal,rightPanelFilled), {
|
||||
params ["_display", "_leftPanelIDC", "_rightPanelIDC"];
|
||||
|
||||
if (_leftPanelIDC in [2010, 2012, 2014] && {_rightPanelIDC == 38}) then {
|
||||
LOG("passed");
|
||||
if !(_leftPanelIDC in [2010, 2012, 2014] && {_rightPanelIDC == 38}) exitWith {};
|
||||
|
||||
private _rightPanel = _display displayCtrl 15;
|
||||
private _cfgWeapons = configFile >> "CfgWeapons";
|
||||
private _item = "";
|
||||
private _dogtagData = [];
|
||||
|
||||
TRACE_1("passed",_rightPanel);
|
||||
|
||||
for "_i" from 0 to (lnbSize _rightPanel select 0) - 1 do {
|
||||
_item = _rightPanel lnbData [_i, 0];
|
||||
private _item = _rightPanel lnbData [_i, 0];
|
||||
|
||||
if (_item isKindOf ["ACE_dogtag", _cfgWeapons]) then {
|
||||
private _name = (GVAR(dogtagsData) getOrDefault [_item, []]) param [0, ""];
|
||||
@ -93,7 +49,6 @@ if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
|
||||
_rightPanel lnbSetText [[_i, 1], [LLSTRING(itemName), ": ", _name] joinString ""];
|
||||
};
|
||||
};
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
|
||||
@ -114,6 +69,51 @@ if (["ace_arsenal"] call EFUNC(common,isModLoaded)) then {
|
||||
false
|
||||
}
|
||||
] call CBA_fnc_addItemContextMenuOption;
|
||||
};
|
||||
|
||||
// Add actions and event handlers only if ace_medical is enabled
|
||||
// - Adding actions via config would create a dependency
|
||||
["CBA_settingsInitialized", {
|
||||
if !(GETEGVAR(medical,enabled,false)) exitWith {};
|
||||
|
||||
if (hasInterface) then {
|
||||
private _checkTagAction = [
|
||||
"ACE_CheckDogtag",
|
||||
format ["%1: %2", LLSTRING(itemName), LLSTRING(checkDogtag)],
|
||||
QPATHTOF(data\dogtag_icon_ca.paa),
|
||||
{[_player, _target] call FUNC(checkDogtag)},
|
||||
{!isNil {_target getVariable QGVAR(dogtagData)}}
|
||||
] call EFUNC(interact_menu,createAction);
|
||||
|
||||
["ACE_bodyBagObject", 0, ["ACE_MainActions"], _checkTagAction, true] call EFUNC(interact_menu,addActionToClass);
|
||||
|
||||
private _takeTagAction = [
|
||||
"ACE_TakeDogtag",
|
||||
format ["%1: %2", LLSTRING(itemName), LLSTRING(takeDogtag)],
|
||||
QPATHTOF(data\dogtag_icon_ca.paa),
|
||||
{[_player, _target] call FUNC(takeDogtag)},
|
||||
{(!isNil {_target getVariable QGVAR(dogtagData)}) && {((_target getVariable [QGVAR(dogtagTaken), objNull]) != _target)}}
|
||||
] call EFUNC(interact_menu,createAction);
|
||||
|
||||
["ACE_bodyBagObject", 0, ["ACE_MainActions"], _takeTagAction, true] call EFUNC(interact_menu,addActionToClass);
|
||||
};
|
||||
|
||||
if (isServer) then {
|
||||
["ace_placedInBodyBag", {
|
||||
params ["_target", "_bodyBag", "_isGrave"];
|
||||
|
||||
if (_isGrave) exitWith {};
|
||||
TRACE_2("ace_placedInBodyBag eh",_target,_bodyBag);
|
||||
|
||||
private _dogtagData = _target call FUNC(getDogtagData);
|
||||
_bodyBag setVariable [QGVAR(dogtagData), _dogtagData, true];
|
||||
|
||||
if ((_target getVariable [QGVAR(dogtagTaken), objNull]) == _target) then {
|
||||
_bodyBag setVariable [QGVAR(dogtagTaken), _bodyBag, true];
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Disable dog tags for civilians
|
||||
"CIV_F" call FUNC(disableFactionDogtags);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: SzwedzikPL, mharis001
|
||||
* Returns children actions for checking dogtags in player's inventory.
|
||||
* Returns children actions for checking dog tags in the player's inventory.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
@ -10,7 +10,7 @@
|
||||
* Actions <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [_player] call ace_dogtags_fnc_addDogtagActions
|
||||
* player call ace_dogtags_fnc_addDogtagActions
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -23,14 +23,21 @@ private _fnc_getActions = {
|
||||
|
||||
{
|
||||
private _config = _cfgWeapons >> _x;
|
||||
if (getNumber (_config >> QGVAR(tagID)) > 0) then {
|
||||
private _displayName = getText (_config >> "displayName");
|
||||
private _picture = getText (_config >> "picture");
|
||||
|
||||
private _action = [_x, _displayName, _picture, {
|
||||
[GVAR(dogtagsData) getOrDefault [_this select 2, []]] call FUNC(showDogtag);
|
||||
}, {true}, {}, _x] call EFUNC(interact_menu,createAction);
|
||||
_actions pushBack [_action, [], _player];
|
||||
if (getNumber (_config >> QGVAR(tagID)) > 0) then {
|
||||
_actions pushBack [
|
||||
[
|
||||
_x,
|
||||
getText (_config >> "displayName"),
|
||||
getText (_config >> "picture"),
|
||||
{[GVAR(dogtagsData) getOrDefault [_this select 2, []]] call FUNC(showDogtag)},
|
||||
{true},
|
||||
{},
|
||||
_x
|
||||
] call EFUNC(interact_menu,createAction),
|
||||
[],
|
||||
_player
|
||||
];
|
||||
};
|
||||
} forEach (_player call EFUNC(common,uniqueItems));
|
||||
|
||||
|
@ -1,38 +0,0 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: SzwedzikPL
|
||||
* Adds dogtag item to unit (triggered by server).
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Item class <STRING>
|
||||
* 1: Dogtag data <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["itemClass", ["name", "610-27-5955", "A POS"]] call ace_dogtags_fnc_addDogtagItem
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_item", "_dogtagData"];
|
||||
|
||||
if (_item == "") exitWith {};
|
||||
|
||||
// Verify that the unit has inventory space, otherwise drop the dogtag on the ground
|
||||
[ace_player, _item, true] call CBA_fnc_addItem;
|
||||
|
||||
_dogtagData params ["_name"];
|
||||
|
||||
// If data doesn't exist or body has no name, set name as "unknown"
|
||||
if (_name == "") then {
|
||||
_name = LELSTRING(common,unknown);
|
||||
};
|
||||
|
||||
private _displayText = format [localize LSTRING(takeDogtagSuccess), _name];
|
||||
|
||||
// display message
|
||||
[{
|
||||
[_this, 2.5] call EFUNC(common,displayTextStructured);
|
||||
}, _displayText, DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
@ -1,16 +1,16 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: commy2
|
||||
* Reports a blood type depending on the units name.
|
||||
* Reports a blood type depending on the unit's name.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Name of a unit <STRING>
|
||||
* 0: Unit name <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* A random blood type <STRING>
|
||||
*
|
||||
* Example:
|
||||
* _bloodType = ["name"] call ace_dogtags_fnc_bloodType
|
||||
* "name" call ace_dogtags_fnc_bloodType
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
@ -1,26 +1,26 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: SzwedzikPL
|
||||
* Checks if dogtag can be checked.
|
||||
* Checks if the target's dog tag can be checked by the unit.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
* 0: Player (not used) <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* True if dogtag can be checked <BOOL>
|
||||
* If dog tag can be checked <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* _canCheck = [player, unit] call ace_dogtags_fnc_canCheckDogtag
|
||||
* [player, cursorObject] call ace_dogtags_fnc_canCheckDogtag
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_player", "_target"];
|
||||
params ["", "_target"];
|
||||
|
||||
if (isNull _target) exitWith {false};
|
||||
|
||||
// check if disabled for faction
|
||||
// Check if disabled for faction
|
||||
if ((faction _target) in GVAR(disabledFactions)) exitWith {false};
|
||||
|
||||
!(_target call EFUNC(common,isAwake))
|
||||
|
@ -1,17 +1,17 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: SzwedzikPL
|
||||
* Checks if dogtag can be taken.
|
||||
* Checks if the target's dog tag can be taken by the unit.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* True if dogtag can be taken <BOOL>
|
||||
* If dog tag can be taken <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* _canTake = [player, unit] call ace_dogtags_fnc_canTakeDogtag
|
||||
* [player, cursorObject] call ace_dogtags_fnc_canTakeDogtag
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -20,7 +20,10 @@ params ["_player", "_target"];
|
||||
|
||||
if (isNull _target) exitWith {false};
|
||||
|
||||
// check if disabled for faction
|
||||
// Check if disabled for faction
|
||||
if ((faction _target) in GVAR(disabledFactions)) exitWith {false};
|
||||
|
||||
!(_target call EFUNC(common,isAwake)) && {_player canAdd ["ACE_dogtag_1", 1/*, true*/]} // Todo: Uncomment in 2.18
|
||||
// CBA_fnc_canAddItem doesn't account for mass 0 items and unit not having any containers
|
||||
!(_target call EFUNC(common,isAwake)) && {(uniform _player + vest _player + backpack _player) != ""} && {[_player, "ACE_dogtag_1"] call CBA_fnc_canAddItem}
|
||||
// Todo: Use code below in 2.18
|
||||
// _player canAdd ["ACE_dogtag_1", 1, true]
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: SzwedzikPL
|
||||
* Checks unit dogtag.
|
||||
* Checks the unit's dog tag.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
@ -11,17 +11,17 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, unit] call ace_dogtags_fnc_checkDogtag
|
||||
* [player, cursorObject] call ace_dogtags_fnc_checkDogtag
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_player", "_target"];
|
||||
|
||||
// animation
|
||||
// Animation
|
||||
_player call EFUNC(common,goKneeling);
|
||||
|
||||
// sound
|
||||
// Sound
|
||||
private _position = _target modelToWorldWorld (_target selectionPosition "neck");
|
||||
|
||||
playSound3D [
|
||||
@ -34,10 +34,8 @@ playSound3D [
|
||||
50
|
||||
];
|
||||
|
||||
// display dogtag
|
||||
// Display dog tag
|
||||
private _doubleTags = (_target getVariable [QGVAR(dogtagTaken), objNull]) != _target;
|
||||
private _dogTagData = [_target] call FUNC(getDogTagData);
|
||||
private _dogtagData = _target call FUNC(getDogtagData);
|
||||
|
||||
[{
|
||||
[QGVAR(showDogtag), _this] call CBA_fnc_localEvent;
|
||||
}, [_dogTagData, _doubleTags], DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
||||
[LINKFUNC(showDogtag), [_dogtagData, _doubleTags], DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: commy2
|
||||
* Disable this faction from using dogtags.
|
||||
* Disables this faction from using dog tags.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Faction <STRING>
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: esteldunedain
|
||||
* Get unit dogtag data.
|
||||
* Gets unit's dog tag data.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Target <OBJECT>
|
||||
@ -13,7 +13,7 @@
|
||||
* 2: Blood Type <STRING>
|
||||
*
|
||||
* Example:
|
||||
* _dogtagData = [unit, player] call ace_dogtags_fnc_getDogtagData
|
||||
* player call ace_dogtags_fnc_getDogtagData
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -21,17 +21,20 @@
|
||||
params ["_target"];
|
||||
|
||||
// Check if the data was already created
|
||||
private _dogTagData = _target getVariable QGVAR(dogtagData);
|
||||
if (!isNil "_dogTagData") exitWith {_dogTagData};
|
||||
private _dogtagData = _target getVariable QGVAR(dogtagData);
|
||||
|
||||
if (!isNil "_dogtagData") exitWith {_dogtagData};
|
||||
|
||||
// Create dog tag data once for the unit: nickname, code (eg. 135-13-900) and blood type
|
||||
private _targetName = [_target, false, true] call EFUNC(common,getName);
|
||||
|
||||
private _dogTagData = [
|
||||
private _dogtagData = [
|
||||
_targetName,
|
||||
_targetName call FUNC(ssn),
|
||||
_targetName call FUNC(bloodType)
|
||||
];
|
||||
|
||||
// Store it
|
||||
_target setVariable [QGVAR(dogtagData), _dogTagData, true];
|
||||
_dogTagData
|
||||
_target setVariable [QGVAR(dogtagData), _dogtagData, true];
|
||||
|
||||
_dogtagData
|
||||
|
@ -1,7 +1,8 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: SzwedzikPL
|
||||
* Server: creates new dogtag item and send it to client.
|
||||
* Server: Creates a new dog tag item and sends it to client.
|
||||
* It broacasts the dog tag info to all machines with interfaces.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
@ -11,7 +12,7 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, unit] call ace_dogtags_fnc_getDogtagItem
|
||||
* [player, cursorObject] call ace_dogtags_fnc_getDogtagItem
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -28,7 +29,20 @@ if (GVAR(idCounter) > 999) exitWith {ERROR("Ran out of IDs");};
|
||||
private _dogTagData = [_target] call FUNC(getDogTagData);
|
||||
private _item = format ["ACE_dogtag_%1", GVAR(idCounter)];
|
||||
|
||||
[QGVAR(addDogtagItem), [_item, _dogTagData], [_player]] call CBA_fnc_targetEvent;
|
||||
|
||||
// Broadcast data globally, so that clients can use it where needed
|
||||
[QGVAR(broadcastDogtagInfo), [_item, _dogTagData]] call CBA_fnc_globalEvent;
|
||||
|
||||
// Dog tags have no mass, so no need to check if it can fit in container, but check if unit has an inventory at all
|
||||
[_player, _item, true] call CBA_fnc_addItem;
|
||||
|
||||
private _name = _dogtagData param [0, ""];
|
||||
|
||||
// If data doesn't exist or body has no name, set name as "unknown"
|
||||
if (_name == "") then {
|
||||
_name = LELSTRING(common,unknown);
|
||||
};
|
||||
|
||||
// Display message
|
||||
[{
|
||||
[QEGVAR(common,displayTextStructured), [_this select 0, 2.5], _this select 1] call CBA_fnc_targetEvent;
|
||||
}, [format [LLSTRING(takeDogtagSuccess), _name], _player], DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
||||
|
@ -27,7 +27,9 @@ if (_doubleTags) then {
|
||||
} else {
|
||||
(QGVAR(tag) call BIS_fnc_rscLayer) cutRsc [QGVAR(singleTag), "PLAIN", 1, true];
|
||||
};
|
||||
private _display = uiNamespace getvariable [QGVAR(tag), displayNull];
|
||||
|
||||
private _display = uiNamespace getVariable [QGVAR(tag), displayNull];
|
||||
|
||||
if (isNull _display) exitWith {};
|
||||
|
||||
private _control = _display displayCtrl 1001;
|
||||
|
@ -1,16 +1,16 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: kymckay
|
||||
* Reports a social security number generated from the units name.
|
||||
* Reports a social security number generated from the unit's name.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Name of a unit <STRING>
|
||||
* 0: Unit name <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* A random three/two/four format social security number <STRING>
|
||||
*
|
||||
* Example:
|
||||
* _ssn = ["AAA"] call ace_dogtags_fnc_ssn
|
||||
* "name" call ace_dogtags_fnc_ssn
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -18,8 +18,9 @@
|
||||
params ["_name"];
|
||||
|
||||
private _chars = toArray _name;
|
||||
private _length = count _chars;
|
||||
|
||||
// Warning, for strings containing non-latin characters, `_count _name` != `_count _chars`
|
||||
private _length = count _chars;
|
||||
|
||||
_chars pushBack _length;
|
||||
_length = _length + 1;
|
||||
@ -29,7 +30,7 @@ private _nums = [0,0,0,0,0,0,0,0,0];
|
||||
|
||||
for "_index" from 0 to (8 max _length) do {
|
||||
private _inputChar = _chars select (_index % _length);
|
||||
_nums set [(_index % 9), ((_nums select (_index % 9)) + _inputChar + _remainder) % 10];
|
||||
_nums set [_index % 9, ((_nums select (_index % 9)) + _inputChar + _remainder) % 10];
|
||||
_remainder = (_inputChar + _remainder) % 256;
|
||||
};
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: SzwedzikPL
|
||||
* If dogtag is not already taken triggers event on server.
|
||||
* If dogtag already taken displays info about it.
|
||||
* If the dog tag hasn't already been taken, it triggers an event on the server.
|
||||
* If the dog tag has already been taken, it displays info about it.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
@ -12,17 +12,17 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, unit] call ace_dogtags_fnc_takeDogtag
|
||||
* [player, cursorObject] call ace_dogtags_fnc_takeDogtag
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_player", "_target"];
|
||||
|
||||
// animation
|
||||
// Animation
|
||||
_player call EFUNC(common,goKneeling);
|
||||
|
||||
// sound
|
||||
// Sound
|
||||
private _position = _target modelToWorldWorld (_target selectionPosition "neck");
|
||||
|
||||
playSound3D [
|
||||
@ -35,12 +35,11 @@ playSound3D [
|
||||
50
|
||||
];
|
||||
|
||||
// display message
|
||||
// Display message
|
||||
if ((_target getVariable [QGVAR(dogtagTaken), objNull]) == _target) then {
|
||||
[{
|
||||
[_this, 2.5] call EFUNC(common,displayTextStructured);
|
||||
}, localize LSTRING(dogtagAlreadyTaken), DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
||||
[EFUNC(common,displayTextStructured), [LLSTRING(dogtagAlreadyTaken), 2.5], DOGTAG_SHOW_DELAY] call CBA_fnc_waitAndExecute;
|
||||
} else {
|
||||
_target setVariable [QGVAR(dogtagTaken), _target, true];
|
||||
|
||||
[QGVAR(getDogtagItem), [_player, _target]] call CBA_fnc_serverEvent;
|
||||
};
|
||||
|
@ -20,8 +20,9 @@ params ["_unit", "_target"];
|
||||
TRACE_2("params",_unit,_target);
|
||||
|
||||
// If in ViV cargo, unload it first
|
||||
if (!isNull isVehicleCargo _target) then {
|
||||
objNull setVehicleCargo _target;
|
||||
// Warn user if it failed to unload (shouldn't happen)
|
||||
if (!isNull isVehicleCargo _target && {!(objNull setVehicleCargo _target)}) then {
|
||||
WARNING_1("ViV Unload Failed %1",_target);
|
||||
};
|
||||
|
||||
// Get attachTo offset and direction
|
||||
@ -65,10 +66,10 @@ private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
|
||||
|
||||
if (_UAVCrew isNotEqualTo []) then {
|
||||
{
|
||||
_target deleteVehicleCrew _x;
|
||||
[_x, true] call EFUNC(common,disableAiUAV);
|
||||
} forEach _UAVCrew;
|
||||
|
||||
_target setVariable [QGVAR(isUAV), true, true];
|
||||
_target setVariable [QGVAR(isUAV), _UAVCrew, true];
|
||||
};
|
||||
|
||||
// Check everything
|
||||
|
@ -73,8 +73,8 @@ if (_unit getHitPointDamage "HitLegs" >= 0.5) exitWith {
|
||||
_idPFH call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// Drop static if crew is in it (UAV crew deletion may take a few frames)
|
||||
if (_target isKindOf "StaticWeapon" && {!(_target getVariable [QGVAR(isUAV), false])} && {(crew _target) isNotEqualTo []}) exitWith {
|
||||
// Drop static if either non-UAV crew or new UAV crew is in it (ignore saved UAV crew)
|
||||
if (_target isKindOf "StaticWeapon" && {((crew _target) - (_target getVariable [QGVAR(isUAV), []])) isNotEqualTo []}) exitWith {
|
||||
TRACE_2("static weapon crewed",_unit,_target);
|
||||
|
||||
[_unit, _target] call FUNC(dropObject_carry);
|
||||
|
@ -20,8 +20,9 @@ params ["_unit", "_target"];
|
||||
TRACE_2("params",_unit,_target);
|
||||
|
||||
// If in ViV cargo, unload it first
|
||||
if (!isNull isVehicleCargo _target) then {
|
||||
objNull setVehicleCargo _target;
|
||||
// Warn user if it failed to unload (shouldn't happen)
|
||||
if (!isNull isVehicleCargo _target && {!(objNull setVehicleCargo _target)}) then {
|
||||
WARNING_1("ViV Unload Failed %1",_target);
|
||||
};
|
||||
|
||||
// Get attachTo offset and direction.
|
||||
@ -78,10 +79,10 @@ private _UAVCrew = _target call EFUNC(common,getVehicleUAVCrew);
|
||||
|
||||
if (_UAVCrew isNotEqualTo []) then {
|
||||
{
|
||||
_target deleteVehicleCrew _x;
|
||||
[_x, true] call EFUNC(common,disableAiUAV);
|
||||
} forEach _UAVCrew;
|
||||
|
||||
_target setVariable [QGVAR(isUAV), true, true];
|
||||
_target setVariable [QGVAR(isUAV), _UAVCrew, true];
|
||||
};
|
||||
|
||||
// Check everything
|
||||
|
@ -51,8 +51,8 @@ if (_unit distance _target > 10 && {(CBA_missionTime - _startTime) >= 1}) exitWi
|
||||
_idPFH call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// Drop static if crew is in it (UAV crew deletion may take a few frames)
|
||||
if (_target isKindOf "StaticWeapon" && {!(_target getVariable [QGVAR(isUAV), false])} && {(crew _target) isNotEqualTo []}) exitWith {
|
||||
// Drop static if either non-UAV crew or new UAV crew is in it (ignore saved UAV crew)
|
||||
if (_target isKindOf "StaticWeapon" && {((crew _target) - (_target getVariable [QGVAR(isUAV), []])) isNotEqualTo []}) exitWith {
|
||||
TRACE_2("static weapon crewed",_unit,_target);
|
||||
|
||||
[_unit, _target] call FUNC(dropObject);
|
||||
|
@ -80,16 +80,16 @@ if (_unit getVariable ["ACE_isUnconscious", false]) then {
|
||||
[_unit, "unconscious", 2] call EFUNC(common,doAnimation);
|
||||
};
|
||||
|
||||
// Recreate UAV crew (add a frame delay or this may cause the vehicle to be moved to [0,0,0])
|
||||
if (_target getVariable [QGVAR(isUAV), false]) then {
|
||||
_target setVariable [QGVAR(isUAV), nil, true];
|
||||
// Reenable UAV crew
|
||||
private _UAVCrew = _target getVariable [QGVAR(isUAV), []];
|
||||
|
||||
[{
|
||||
params ["_target"];
|
||||
if (!alive _target) exitWith {};
|
||||
TRACE_2("restoring uav crew",_target,getPosASL _target);
|
||||
createVehicleCrew _target;
|
||||
}, [_target]] call CBA_fnc_execNextFrame;
|
||||
if (_UAVCrew isNotEqualTo []) then {
|
||||
// Reenable AI
|
||||
{
|
||||
[_x, false] call EFUNC(common,disableAiUAV);
|
||||
} forEach _UAVCrew;
|
||||
|
||||
_target setVariable [QGVAR(isUAV), nil, true];
|
||||
};
|
||||
|
||||
// Fixes not being able to move when in combat pace
|
||||
|
@ -59,11 +59,12 @@ if (_target isKindOf "CAManBase" || {animationState _unit in CARRY_ANIMATIONS})
|
||||
_unit removeWeapon "ACE_FakePrimaryWeapon";
|
||||
|
||||
// Reselect weapon and re-enable sprint
|
||||
private _previousWeaponIndex = _unit getVariable [QGVAR(previousWeapon), -1];
|
||||
_unit setVariable [QGVAR(previousWeapon), nil, true];
|
||||
private _previousWeaponState = _unit getVariable QGVAR(previousWeapon);
|
||||
|
||||
if (_previousWeaponIndex != -1) then {
|
||||
_unit action ["SwitchWeapon", _unit, _unit, _previousWeaponIndex];
|
||||
if (!isNil "_previousWeaponState") then {
|
||||
_unit selectWeapon _previousWeaponState;
|
||||
|
||||
_unit setVariable [QGVAR(previousWeapon), nil, true];
|
||||
};
|
||||
|
||||
[_unit, "forceWalk", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
|
||||
@ -86,16 +87,16 @@ if !(_target isKindOf "CAManBase") then {
|
||||
[QEGVAR(common,fixFloating), _target, _target] call CBA_fnc_targetEvent;
|
||||
};
|
||||
|
||||
// Recreate UAV crew (add a frame delay or this may cause the vehicle to be moved to [0,0,0])
|
||||
if (_target getVariable [QGVAR(isUAV), false]) then {
|
||||
_target setVariable [QGVAR(isUAV), nil, true];
|
||||
// Reenable UAV crew
|
||||
private _UAVCrew = _target getVariable [QGVAR(isUAV), []];
|
||||
|
||||
[{
|
||||
params ["_target"];
|
||||
if (!alive _target) exitWith {};
|
||||
TRACE_2("restoring uav crew",_target,getPosASL _target);
|
||||
createVehicleCrew _target;
|
||||
}, [_target]] call CBA_fnc_execNextFrame;
|
||||
if (_UAVCrew isNotEqualTo []) then {
|
||||
// Reenable AI
|
||||
{
|
||||
[_x, false] call EFUNC(common,disableAiUAV);
|
||||
} forEach _UAVCrew;
|
||||
|
||||
_target setVariable [QGVAR(isUAV), nil, true];
|
||||
};
|
||||
|
||||
// Reset mass
|
||||
|
@ -11,7 +11,7 @@
|
||||
* Weight <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [cursorTarget] call ace_dragging_fnc_getWeight
|
||||
* cursorTarget call ace_dragging_fnc_getWeight
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -23,19 +23,20 @@ if (GVAR(weightCoefficient) == 0) exitWith {0};
|
||||
|
||||
private _weight = loadAbs _object;
|
||||
|
||||
if !(GVAR(skipContainerWeight)) then {
|
||||
if (!GVAR(skipContainerWeight)) then {
|
||||
// Add the mass of the object itself
|
||||
// getMass handles PhysX mass, this should be 0 for SupplyX containers and WeaponHolders
|
||||
// Use originalMass in case we're checking weight for a carried object
|
||||
_weight = _weight + ((_object getVariable [QGVAR(originalMass), getMass _object]));
|
||||
_weight = _weight + (_object getVariable [QGVAR(originalMass), getMass _object]);
|
||||
};
|
||||
|
||||
// Contents of backpacks get counted twice (https://github.com/acemod/ACE3/pull/8457#issuecomment-1062522447 and https://feedback.bistudio.com/T167469)
|
||||
// This is a workaround until that is fixed on BI's end
|
||||
// Fixed in https://feedback.bistudio.com/T167469 on 2.16 profiling branch and for 2.18 stable
|
||||
if ((productVersion select 3) < 152017) then {
|
||||
{
|
||||
_x params ["", "_container"];
|
||||
_weight = _weight - (loadAbs _container);
|
||||
} forEach (everyContainer _object);
|
||||
};
|
||||
|
||||
// Mass in Arma isn't an exact amount but rather a volume/weight value
|
||||
// This attempts to work around that by making it a usable value (sort of)
|
||||
|
@ -50,7 +50,7 @@ if (_target isKindOf "CAManBase") then {
|
||||
};
|
||||
|
||||
// Select primary, otherwise the carry animation actions don't work
|
||||
_unit selectWeapon _primaryWeapon;
|
||||
_unit selectWeapon _primaryWeapon; // This turns off lasers/lights
|
||||
|
||||
// Move a bit closer and adjust direction when trying to pick up a person
|
||||
[QEGVAR(common,setDir), [_target, getDir _unit + 180], _target] call CBA_fnc_targetEvent;
|
||||
@ -62,10 +62,11 @@ if (_target isKindOf "CAManBase") then {
|
||||
_timer = CBA_missionTime + 10;
|
||||
} else {
|
||||
// Select no weapon and stop sprinting
|
||||
private _previousWeaponIndex = [_unit] call EFUNC(common,getFiremodeIndex);
|
||||
_unit setVariable [QGVAR(previousWeapon), _previousWeaponIndex, true];
|
||||
if (currentWeapon _unit != "") then {
|
||||
_unit setVariable [QGVAR(previousWeapon), (weaponState _unit) select [0, 3], true];
|
||||
|
||||
_unit action ["SwitchWeapon", _unit, _unit, 299];
|
||||
};
|
||||
|
||||
[_unit, "AmovPercMstpSnonWnonDnon", 0] call EFUNC(common,doAnimation);
|
||||
|
||||
|
@ -46,7 +46,10 @@ if (!GVAR(dragAndFire)) then {
|
||||
_primaryWeapon = "ACE_FakePrimaryWeapon";
|
||||
};
|
||||
|
||||
// Keep the laser/light on if the weapon is already selected
|
||||
if (currentWeapon _unit != _primaryWeapon) then {
|
||||
_unit selectWeapon _primaryWeapon;
|
||||
};
|
||||
} else { // Making sure the unit is holding a primary weapon or handgun
|
||||
private _handgunWeapon = handgunWeapon _unit;
|
||||
|
||||
|
@ -1,5 +1,10 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
["CBA_settingsInitialized", {
|
||||
TRACE_1("settingsInitialized",GVAR(enabled));
|
||||
|
||||
if (!GVAR(enabled)) exitWith {};
|
||||
|
||||
[QGVAR(burn), LINKFUNC(burn)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(burnEffects), LINKFUNC(burnEffects)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(burnSimulation), LINKFUNC(burnSimulation)] call CBA_fnc_addEventHandler;
|
||||
@ -15,11 +20,6 @@
|
||||
|
||||
if (!isServer) exitWith {};
|
||||
|
||||
["CBA_settingsInitialized", {
|
||||
TRACE_1("settingsInit",GVAR(enabled));
|
||||
|
||||
if (!GVAR(enabled)) exitWith {};
|
||||
|
||||
GVAR(fireSources) = createHashMap;
|
||||
|
||||
[QGVAR(addFireSource), {
|
||||
|
20
addons/fire/compat_medical_engine/config.cpp
Normal file
20
addons/fire/compat_medical_engine/config.cpp
Normal file
@ -0,0 +1,20 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class SUBADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_medical_engine"};
|
||||
skipWhenMissingDependencies = 1;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
|
||||
addonRootClass = QUOTE(ADDON);
|
||||
};
|
||||
};
|
||||
|
||||
#include "ACE_Medical_Treatment_Actions.hpp"
|
3
addons/fire/compat_medical_engine/script_component.hpp
Normal file
3
addons/fire/compat_medical_engine/script_component.hpp
Normal file
@ -0,0 +1,3 @@
|
||||
#define SUBCOMPONENT medical_engine
|
||||
#define SUBCOMPONENT_BEAUTIFIED Medical Engine
|
||||
#include "..\script_component.hpp"
|
@ -1,20 +1,12 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
#pragma hemtt flag pe23_ignore_has_include
|
||||
#if __has_include("\z\ace\addons\nomedical\script_component.hpp")
|
||||
#define PATCH_SKIP "No Medical"
|
||||
#endif
|
||||
|
||||
#ifdef PATCH_SKIP
|
||||
ACE_PATCH_NOT_LOADED(ADDON,PATCH_SKIP)
|
||||
#else
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common", "ace_medical_engine"};
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"commy2", "tcvm"};
|
||||
url = ECSTRING(main,URL);
|
||||
@ -25,7 +17,4 @@ class CfgPatches {
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgSounds.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "ACE_Medical_Treatment_Actions.hpp"
|
||||
#include "RscTitles.hpp"
|
||||
|
||||
#endif
|
||||
|
@ -148,6 +148,10 @@ params ["_unit", "_instigator"];
|
||||
_unit call FUNC(burnReaction);
|
||||
};
|
||||
|
||||
// Keep pain around unconsciousness limit to allow for more fun interactions
|
||||
private _damageToAdd = [0.15, _intensity / BURN_MAX_INTENSITY] select (!alive _unit || {GET_PAIN_PERCEIVED(_unit) < (PAIN_UNCONSCIOUS + random 0.2)});
|
||||
|
||||
if (GETEGVAR(medical,enabled,false)) then {
|
||||
if (!isNull _instigator) then {
|
||||
_unit setVariable [QEGVAR(medical,lastDamageSource), _instigator];
|
||||
_unit setVariable [QEGVAR(medical,lastInstigator), _instigator];
|
||||
@ -156,11 +160,15 @@ params ["_unit", "_instigator"];
|
||||
// Common burn areas are the hands and face https://www.ncbi.nlm.nih.gov/pubmed/16899341/
|
||||
private _bodyPart = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"] selectRandomWeighted [0.77, 0.5, 0.8, 0.8, 0.3, 0.3];
|
||||
|
||||
// Keep pain around unconciousness limit to allow for more fun interactions
|
||||
private _damageToAdd = [0.15, _intensity / BURN_MAX_INTENSITY] select (!alive _unit || {GET_PAIN_PERCEIVED(_unit) < (PAIN_UNCONSCIOUS + random 0.2)});
|
||||
|
||||
// Use event directly, as ace_medical_fnc_addDamageToUnit requires unit to be alive
|
||||
[QEGVAR(medical,woundReceived), [_unit, [[_damageToAdd, _bodyPart, _damageToAdd]], _instigator, "burn"]] call CBA_fnc_localEvent;
|
||||
} else {
|
||||
private _bodyParts = [["HitFace", "HitNeck", "HitHead"], ["HitPelvis", "HitAbdomen", "HitDiaphragm", "HitChest", "HitBody"], ["HitArms", "HitHands"], ["HitLegs"]] selectRandomWeighted [0.77, 0.5, 0.8, 0.3];
|
||||
|
||||
{
|
||||
_unit setHitPointDamage [_x, (_unit getHitPointDamage _x) + _damageToAdd, true, _instigator, _instigator];
|
||||
} forEach _bodyParts;
|
||||
};
|
||||
|
||||
_unit setVariable [QGVAR(intensity), _intensity, true]; // Globally sync intensity across all clients to make sure simulation is deterministic
|
||||
};
|
||||
|
@ -5,7 +5,7 @@
|
||||
LSTRING(Category_DisplayName),
|
||||
true,
|
||||
1,
|
||||
{[QGVAR(fireEnabled), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||
{[QGVAR(enabled), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||
true // Needs mission restart
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
|
@ -16,7 +16,14 @@
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
#pragma hemtt flag pe23_ignore_has_include
|
||||
#if __has_include("\z\ace\addons\medical_engine\script_macros_medical.hpp")
|
||||
#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
|
||||
#else
|
||||
#define GET_PAIN_PERCEIVED(var) 0
|
||||
#define PAIN_UNCONSCIOUS 1
|
||||
#endif
|
||||
|
||||
#define FIRE_MANAGER_PFH_DELAY 0.25
|
||||
#define FLARE_SIZE_MODIFIER 5
|
||||
|
@ -10,7 +10,7 @@
|
||||
* Can Push <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [target] call ace_interaction_fnc_canPush
|
||||
* cursorObject call ace_interaction_fnc_canPush
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -19,4 +19,5 @@ params ["_target"];
|
||||
|
||||
alive _target &&
|
||||
{getMass _target <= 2600 || getNumber (configOf _target >> QGVAR(canPush)) == 1} &&
|
||||
{vectorMagnitude velocity _target < 3}
|
||||
{vectorMagnitude velocity _target < 3} &&
|
||||
{isNull isVehicleCargo _target} // Check if vehicle is loaded as ViV cargo
|
||||
|
@ -11,7 +11,6 @@
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
if (missionNamespace getVariable [QGVAR(disableSeatLocking), false]) exitWith {};
|
||||
params ["_unit"];
|
||||
|
||||
private _vehicle = objectParent _unit;
|
||||
@ -20,6 +19,13 @@ TRACE_3("lockUnconsciousSeat",_unit,_vehicle,lifeState _unit);
|
||||
if (isNull _vehicle) exitWith {};
|
||||
if (alive _unit && {lifeState _unit != "INCAPACITATED"}) exitWith {};
|
||||
|
||||
private _disable = missionNamespace getVariable [QGVAR(disableSeatLocking), false];
|
||||
if (_disable isEqualTo true || {
|
||||
_disable isEqualType [] && {
|
||||
(_disable findIf {_vehicle isKindOf _x}) != -1
|
||||
}
|
||||
}) exitWith {};
|
||||
|
||||
switch (true) do {
|
||||
case (_unit isEqualTo (driver _vehicle)): {
|
||||
_vehicle lockDriver true;
|
||||
|
@ -11,7 +11,7 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [bob, mortar] call ace_mk6mortar_fnc_handlePlayerVehicleChanged;
|
||||
* [player, cursorObject] call ace_mk6mortar_fnc_handlePlayerVehicleChanged
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -24,28 +24,22 @@ if !(_newVehicle isKindOf "Mortar_01_base_F") exitWith {};
|
||||
private _tubeWeaponName = (weapons _newVehicle) select 0;
|
||||
private _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
|
||||
|
||||
//Restore last firemode:
|
||||
private _lastFireMode = _newVehicle getVariable [QGVAR(lastFireMode), -1];
|
||||
if (_lastFireMode != -1) then {
|
||||
_player action ["SwitchWeapon", _newVehicle, _player, _lastFireMode];
|
||||
// Restore last firemode
|
||||
private _lastSavedWeaponsInfo = _newVehicle getVariable QGVAR(lastFireMode);
|
||||
|
||||
if (!isNil "_lastSavedWeaponsInfo") then {
|
||||
_newVehicle selectWeaponTurret [_lastSavedWeaponsInfo select 0, [0], _lastSavedWeaponsInfo select 1, _lastSavedWeaponsInfo select 2];
|
||||
};
|
||||
|
||||
[{
|
||||
params ["_args", "_pfID"];
|
||||
_args params ["_mortarVeh", "_fireModes"];
|
||||
params ["_mortarVeh", "_pfhID"];
|
||||
|
||||
if ((vehicle ACE_player) != _mortarVeh) then {
|
||||
[_pfID] call CBA_fnc_removePerFrameHandler;
|
||||
} else {
|
||||
if ((vehicle ACE_player) != _mortarVeh) exitWith {
|
||||
_pfhID call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
private _useMils = _mortarVeh getVariable [QGVAR(useMils), true];
|
||||
|
||||
//Compute: 'charge' from weaponstate
|
||||
private _currentFireMode = (weaponState [_mortarVeh, [0]]) select 2;
|
||||
private _currentChargeMode = _fireModes find _currentFireMode;
|
||||
|
||||
//Save firemode on vehicle:
|
||||
_mortarVeh setVariable [QGVAR(lastFireMode), _currentChargeMode];
|
||||
// Save firemode ('charge' from weaponstate) on vehicle
|
||||
_mortarVeh setVariable [QGVAR(lastFireMode), (weaponState [_mortarVeh, [0]]) select [0, 3]];
|
||||
|
||||
if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
|
||||
// Don't like this solution, but it works
|
||||
@ -54,18 +48,20 @@ if (_lastFireMode != -1) then {
|
||||
};
|
||||
|
||||
private _display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
|
||||
|
||||
if (isNull _display) exitWith {}; // It may be null for the first frame
|
||||
|
||||
// Hud should hidden in 3rd person
|
||||
private _notGunnerView = cameraView != "GUNNER";
|
||||
private _useMils = _mortarVeh getVariable [QGVAR(useMils), true];
|
||||
|
||||
// Get aiming values from ace_artillerytables
|
||||
// Note: it also handles displaying the "charge" level
|
||||
private _realAzimuth = missionNamespace getVariable [QEGVAR(artillerytables,predictedAzimuth), -1];
|
||||
private _realElevation = missionNamespace getVariable [QEGVAR(artillerytables,predictedElevation), -1];
|
||||
|
||||
//Update Heading Display:
|
||||
if (_notGunnerView || (!GVAR(allowCompass))) then {
|
||||
// Update Heading Display
|
||||
if (_notGunnerView || !GVAR(allowCompass)) then {
|
||||
(_display displayCtrl 80156) ctrlSetText "";
|
||||
} else {
|
||||
if (_useMils) then {
|
||||
@ -86,8 +82,8 @@ if (_lastFireMode != -1) then {
|
||||
};
|
||||
};
|
||||
|
||||
//Update ElevationNeeded Display:
|
||||
if (_notGunnerView || (!GVAR(allowComputerRangefinder))) then {
|
||||
// Update ElevationNeeded Display
|
||||
if (_notGunnerView || !GVAR(allowComputerRangefinder)) then {
|
||||
(_display displayCtrl 80176) ctrlSetText "";
|
||||
} else {
|
||||
private _elevDeg = parseNumber ctrlText (_display displayCtrl 176);
|
||||
@ -102,5 +98,4 @@ if (_lastFireMode != -1) then {
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
}, 0, [_newVehicle, _fireModes]] call CBA_fnc_addPerFrameHandler;
|
||||
}, 0, _newVehicle] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -2,9 +2,8 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["ACE3 Movement", QGVAR(mount), [localize LSTRING(KeybindName), localize LSTRING(KeybindDescription)], "", {
|
||||
["ACE3 Movement", QGVAR(mount), [LLSTRING(KeybindName), LLSTRING(KeybindDescription)], "", {
|
||||
if (!dialog) then {
|
||||
[] call FUNC(getInNearest);
|
||||
call FUNC(getInNearest);
|
||||
};
|
||||
false
|
||||
}] call CBA_fnc_addKeybind;
|
||||
|
@ -1,131 +1,125 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Kingsley
|
||||
* Mount the player in the vehicle they are directly looking at based on their distance.
|
||||
* Mounts the player in the vehicle they are directly looking at based on their distance.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Target <OBJECT>(Optional)
|
||||
* 0: Target <OBJECT> (default: objNull)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_quickmount_fnc_getInNearest;
|
||||
* call ace_quickmount_fnc_getInNearest
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
if (!GVAR(enabled) ||
|
||||
if (
|
||||
!GVAR(enabled) ||
|
||||
{isNull ACE_player} ||
|
||||
{vehicle ACE_player != ACE_player} ||
|
||||
{!alive ACE_player} ||
|
||||
{ACE_player getVariable ["ace_unconscious", false]}
|
||||
{!isNull objectParent ACE_player} ||
|
||||
{!(ACE_player call EFUNC(common,isAwake))}
|
||||
) exitWith {};
|
||||
|
||||
params [["_interactionTarget", objNull, [objNull]]];
|
||||
TRACE_1("getInNearest",_interactionTarget);
|
||||
params [["_target", objNull, [objNull]]];
|
||||
TRACE_1("getInNearest",_target);
|
||||
|
||||
// If target is not defined (e.g. keybind was used), search for valid target
|
||||
if (isNull _target) then {
|
||||
private _start = ACE_player modelToWorldVisualWorld (ACE_player selectionPosition "pilot");
|
||||
private _end = (_start vectorAdd (getCameraViewDirection ACE_player vectorMultiply GVAR(distance)));
|
||||
private _objects = lineIntersectsSurfaces [_start, _end, ACE_player];
|
||||
private _target = (_objects param [0, []]) param [2, objNull];
|
||||
|
||||
if ((isNull _target) && {alive _interactionTarget}) then {
|
||||
_end = _start vectorAdd ((_start vectorFromTo (aimPos _interactionTarget)) vectorMultiply GVAR(distance));
|
||||
_objects = lineIntersectsSurfaces [_start, _end, ACE_player];
|
||||
TRACE_1("2nd ray attempt at interaction target aim pos",_objects);
|
||||
_target = (_objects param [0, []]) param [2, objNull];
|
||||
};
|
||||
|
||||
if (locked _target in [2,3] || {!simulationEnabled _target}) exitWith {
|
||||
[localize LSTRING(VehicleLocked)] call EFUNC(common,displayTextStructured);
|
||||
true
|
||||
if (!alive _target) exitWith {};
|
||||
|
||||
if (locked _target >= 2 || {!simulationEnabled _target}) exitWith {
|
||||
[LLSTRING(VehicleLocked)] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
||||
TRACE_2("",_target,typeOf _target);
|
||||
|
||||
if (!isNull _target &&
|
||||
{alive _target} &&
|
||||
{{_target isKindOf _x} count ["Air","LandVehicle","Ship","StaticMortar"] > 0} &&
|
||||
{([ACE_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith))} &&
|
||||
{speed _target <= GVAR(speed)}
|
||||
) then {
|
||||
if (
|
||||
(speed _target > GVAR(speed)) ||
|
||||
{["Air", "LandVehicle", "Ship", "StaticMortar"] findIf {_target isKindOf _x} == -1} ||
|
||||
{!([ACE_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith))}
|
||||
) exitWith {};
|
||||
|
||||
|
||||
if (GVAR(priority) > 3 || GVAR(priority) < 0) then {
|
||||
GVAR(priority) = 0;
|
||||
};
|
||||
|
||||
private _seats = ["Driver", "Gunner", "Commander", "Cargo"];
|
||||
private _seats = ["driver", "gunner", "commander", "cargo"];
|
||||
private _sortedSeats = [_seats select GVAR(priority)];
|
||||
_seats deleteAt GVAR(priority);
|
||||
_sortedSeats append _seats;
|
||||
|
||||
private _fullCrew = fullCrew [_target, "", true];
|
||||
|
||||
private _hasAction = false;
|
||||
scopeName "SearchForSeat";
|
||||
|
||||
{
|
||||
private _desiredRole = _x;
|
||||
|
||||
{
|
||||
_x params ["_unit", "_role", "_cargoIndex", "_turretPath"];
|
||||
if ((isNull _unit) || {!alive _unit}) then {
|
||||
private _effectiveRole = toLowerANSI _role;
|
||||
|
||||
if (!alive _unit) then {
|
||||
private _effectiveRole = _role;
|
||||
|
||||
if ((_effectiveRole in ["driver", "gunner"]) && {unitIsUAV _target}) exitWith {}; // Ignoring UAV Driver/Gunner
|
||||
if ((_effectiveRole == "driver") && {(getNumber (configOf _target >> "hasDriver")) == 0}) exitWith {}; // Ignoring Non Driver (static weapons)
|
||||
|
||||
// Seats can be locked independently of the main vehicle
|
||||
if ((_role == "driver") && {lockedDriver _target}) exitWith {TRACE_1("lockedDriver",_x);};
|
||||
if ((_effectiveRole == "driver") && {lockedDriver _target}) exitWith {TRACE_1("lockedDriver",_x);};
|
||||
if ((_cargoIndex >= 0) && {_target lockedCargo _cargoIndex}) exitWith {TRACE_1("lockedCargo",_x);};
|
||||
if ((_turretPath isNotEqualTo []) && {_target lockedTurret _turretPath}) exitWith {TRACE_1("lockedTurret",_x);};
|
||||
|
||||
if (_effectiveRole == "turret") then {
|
||||
private _turretConfig = [_target, _turretPath] call CBA_fnc_getTurret;
|
||||
|
||||
if (getNumber (_turretConfig >> "isCopilot") == 1) exitWith {
|
||||
_effectiveRole = "driver";
|
||||
};
|
||||
|
||||
if (
|
||||
_cargoIndex >= 0 // FFV
|
||||
|| {"" isEqualTo getText (_turretConfig >> "gun")} // turret without weapon
|
||||
_cargoIndex >= 0 || // FFV
|
||||
{getText (_turretConfig >> "gun") == ""} // Turret without weapon
|
||||
) exitWith {
|
||||
_effectiveRole = "cargo";
|
||||
};
|
||||
_effectiveRole = "gunner"; // door gunners / 2nd turret
|
||||
|
||||
_effectiveRole = "gunner"; // Door gunners / 2nd turret
|
||||
};
|
||||
|
||||
TRACE_2("",_effectiveRole,_x);
|
||||
|
||||
if (_effectiveRole != _desiredRole) exitWith {};
|
||||
|
||||
if (_turretPath isNotEqualTo []) then {
|
||||
// Using GetInTurret seems to solve problems with incorrect GetInEH params when gunner/commander
|
||||
ACE_player action ["GetInTurret", _target, _turretPath];
|
||||
TRACE_3("Geting In Turret",_x,_role,_turretPath);
|
||||
TRACE_3("Getting In Turret",_x,_role,_turretPath);
|
||||
} else {
|
||||
if (_cargoIndex > -1) then {
|
||||
// GetInCargo expects the index of the seat in the "cargo" array from fullCrew
|
||||
// See description: https://community.bistudio.com/wiki/fullCrew
|
||||
private _cargoActionIndex = -1;
|
||||
{
|
||||
if ((_x select 2) == _cargoIndex) exitWith {_cargoActionIndex = _forEachIndex};
|
||||
} forEach (fullCrew [_target, "cargo", true]);
|
||||
private _cargoActionIndex = (fullCrew [_target, "cargo", true]) findIf {(_x select 2) == _cargoIndex};
|
||||
|
||||
ACE_player action ["GetInCargo", _target, _cargoActionIndex];
|
||||
TRACE_4("Geting In Cargo",_x,_role,_cargoActionIndex,_cargoIndex);
|
||||
TRACE_4("Getting In Cargo",_x,_role,_cargoActionIndex,_cargoIndex);
|
||||
} else {
|
||||
ACE_player action ["GetIn" + _role, _target];
|
||||
TRACE_2("Geting In",_x,_role);
|
||||
TRACE_2("Getting In",_x,_role);
|
||||
};
|
||||
};
|
||||
|
||||
_hasAction = true;
|
||||
breakTo "SearchForSeat";
|
||||
};
|
||||
} forEach (fullCrew [_target, "", true]);
|
||||
} forEach _fullCrew;
|
||||
} forEach _sortedSeats;
|
||||
|
||||
if (!_hasAction) then {
|
||||
TRACE_1("no empty seats",_hasAction);
|
||||
[localize LSTRING(VehicleFull)] call EFUNC(common,displayTextStructured);
|
||||
[LLSTRING(VehicleFull)] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
};
|
||||
|
||||
true
|
||||
|
@ -28,7 +28,9 @@
|
||||
|
||||
|
||||
#define REARM_HOLSTER_WEAPON \
|
||||
_unit setVariable [QGVAR(selectedWeaponOnRearm), currentWeapon _unit]; \
|
||||
if (currentWeapon _unit != "") then { \
|
||||
_unit setVariable [QGVAR(selectedWeaponOnRearm), (weaponState _unit) select [0, 3]]; \
|
||||
}; \
|
||||
TRACE_2("REARM_HOLSTER_WEAPON",_unit,currentWeapon _unit); \
|
||||
_unit action ["SwitchWeapon", _unit, _unit, 299];
|
||||
|
||||
|
@ -149,10 +149,15 @@ if (_callbackProgress == "") then {
|
||||
// Player Animation
|
||||
private _callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE");
|
||||
private _loopAnim = (getNumber (_config >> "loopAnimation")) isEqualTo 1;
|
||||
_caller setVariable [QGVAR(selectedWeaponOnrepair), currentWeapon _caller];
|
||||
|
||||
private _currentWeapon = currentWeapon _caller;
|
||||
|
||||
if (_currentWeapon != "") then {
|
||||
_caller setVariable [QGVAR(selectedWeaponOnrepair), (weaponState _caller) select [0, 3]];
|
||||
};
|
||||
|
||||
// Cannot use secondairy weapon for animation
|
||||
if (currentWeapon _caller == secondaryWeapon _caller) then {
|
||||
if (_currentWeapon == secondaryWeapon _caller) then {
|
||||
_caller selectWeapon (primaryWeapon _caller);
|
||||
};
|
||||
|
||||
|
@ -38,9 +38,11 @@ if (vehicle _caller == _caller && {!(_caller call EFUNC(common,isSwimming))}) th
|
||||
_caller setVariable [QGVAR(repairCurrentAnimCaller), nil];
|
||||
_caller setVariable [QGVAR(repairPrevAnimCaller), nil];
|
||||
|
||||
private _weaponSelect = (_caller getVariable [QGVAR(selectedWeaponOnrepair), ""]);
|
||||
if (_weaponSelect != "") then {
|
||||
private _weaponSelect = _caller getVariable QGVAR(selectedWeaponOnrepair);
|
||||
|
||||
if (!isNil "_weaponSelect") then {
|
||||
_caller selectWeapon _weaponSelect;
|
||||
_caller setVariable [QGVAR(selectedWeaponOnrepair), nil];
|
||||
} else {
|
||||
_caller action ["SwitchWeapon", _caller, _caller, 299];
|
||||
};
|
||||
|
@ -38,9 +38,11 @@ if (vehicle _caller == _caller && {!(_caller call EFUNC(common,isSwimming))}) th
|
||||
_caller setVariable [QGVAR(repairCurrentAnimCaller), nil];
|
||||
_caller setVariable [QGVAR(repairPrevAnimCaller), nil];
|
||||
|
||||
private _weaponSelect = (_caller getVariable [QGVAR(selectedWeaponOnrepair), ""]);
|
||||
if (_weaponSelect != "") then {
|
||||
private _weaponSelect = _caller getVariable QGVAR(selectedWeaponOnrepair);
|
||||
|
||||
if (!isNil "_weaponSelect") then {
|
||||
_caller selectWeapon _weaponSelect;
|
||||
_caller setVariable [QGVAR(selectedWeaponOnrepair), nil];
|
||||
} else {
|
||||
_caller action ["SwitchWeapon", _caller, _caller, 299];
|
||||
};
|
||||
|
@ -21,7 +21,7 @@ params ["_unit"];
|
||||
// Saves the gear when the player! (and only him) is killed
|
||||
if (ACE_player == _unit && {GVAR(SavePreDeathGear)}) then {
|
||||
_unit setVariable [QGVAR(unitGear), [_unit] call CBA_fnc_getLoadout];
|
||||
_unit setVariable [QGVAR(activeWeaponAndMuzzle), [currentWeapon _unit, currentMuzzle _unit, currentWeaponMode _unit]];
|
||||
_unit setVariable [QGVAR(activeWeaponAndMuzzle), (weaponState _unit) select [0, 3]];
|
||||
[QGVAR(saveGear), _unit] call CBA_fnc_localEvent;
|
||||
};
|
||||
|
||||
|
@ -5,7 +5,8 @@
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: All Gear based on return value of ACE_common_fnc_getAllGear <ARRAY>
|
||||
* 1: All Gear based on return value of ace_common_fnc_getAllGear <ARRAY>
|
||||
* 2: All weapon info needed for restoring previous weapon status <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
@ -19,36 +20,12 @@
|
||||
params ["_unit", "_allGear", "_activeWeaponAndMuzzle"];
|
||||
TRACE_3("restoreGear",_unit,count _allGear,_activeWeaponAndMuzzle);
|
||||
|
||||
// restore all gear
|
||||
// Restore all gear
|
||||
if (!isNil "_allGear") then {
|
||||
[_unit, _allGear] call CBA_fnc_setLoadout;
|
||||
};
|
||||
|
||||
// restore the last active weapon, muzzle and weaponMode
|
||||
// Restore the last active weapon, muzzle and weapon mode
|
||||
if (!isNil "_activeWeaponAndMuzzle") then {
|
||||
// @todo, replace this with CBA_fnc_selectWeapon after next CBA update
|
||||
_activeWeaponAndMuzzle params ["_activeWeapon", "_activeMuzzle", "_activeWeaponMode"];
|
||||
|
||||
if (
|
||||
(_activeMuzzle != "") &&
|
||||
{_activeMuzzle != _activeWeapon} &&
|
||||
{_activeMuzzle in getArray (configFile >> "CfgWeapons" >> _activeWeapon >> "muzzles")}
|
||||
) then {
|
||||
_unit selectWeapon _activeMuzzle;
|
||||
} else {
|
||||
if (_activeWeapon != "") then {
|
||||
_unit selectWeapon _activeWeapon;
|
||||
};
|
||||
};
|
||||
|
||||
if (currentWeapon _unit != "") then {
|
||||
private _index = 0;
|
||||
|
||||
while {
|
||||
_index < 299 && {currentWeaponMode _unit != _activeWeaponMode}
|
||||
} do {
|
||||
_unit action ["SwitchWeapon", _unit, _unit, _index];
|
||||
_index = _index + 1;
|
||||
};
|
||||
};
|
||||
_unit selectWeapon _activeWeaponAndMuzzle;
|
||||
};
|
||||
|
@ -4,7 +4,7 @@
|
||||
* Gets a random animations from the list.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
* 0: Object to get animation pool from <OBJECT> (default: objNull)
|
||||
*
|
||||
* Return Value:
|
||||
* Random Animation <STRING>
|
||||
@ -15,8 +15,16 @@
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
// Select random animation from Animations Pool
|
||||
selectRandom [
|
||||
params [["_object", objNull, [objNull]]];
|
||||
|
||||
private _animations = [];
|
||||
|
||||
if (!isNull _object) then {
|
||||
_animations = getArray (configOf _object >> QGVAR(animations));
|
||||
};
|
||||
|
||||
if (_animations isEqualTo []) then {
|
||||
_animations = [
|
||||
QGVAR(HubSittingChairA_idle1),
|
||||
QGVAR(HubSittingChairA_idle2),
|
||||
QGVAR(HubSittingChairA_idle3),
|
||||
@ -41,4 +49,8 @@ selectRandom [
|
||||
QGVAR(HubSittingChairUC_idle2),
|
||||
QGVAR(HubSittingChairUC_idle3),
|
||||
QGVAR(HubSittingChairUC_move1)
|
||||
]
|
||||
];
|
||||
};
|
||||
|
||||
// Select random animation from Animations Pool
|
||||
selectRandom _animations
|
||||
|
@ -48,7 +48,7 @@ if (_multiSitting) then {
|
||||
};
|
||||
|
||||
// Get random animation and perform it (before moving player to ensure correct placement)
|
||||
[_player, call FUNC(getRandomAnimation), 2] call EFUNC(common,doAnimation); // Correctly places when using non-transitional animations
|
||||
[_player, [_seat] call FUNC(getRandomAnimation), 2] call EFUNC(common,doAnimation); // Correctly places when using non-transitional animations
|
||||
[_player, "", 1] call EFUNC(common,doAnimation); // Correctly applies animation's config values (such as disallow throwing of grenades, intercept keybinds... etc).
|
||||
|
||||
TRACE_2("Sit pos and dir",_sitPosition,_sitDirection);
|
||||
|
@ -35,3 +35,5 @@ if !(toLowerANSI (_filename select [count _filename - 4]) in [".wav", ".ogg", ".
|
||||
};
|
||||
|
||||
playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance];
|
||||
|
||||
nil // return
|
||||
|
@ -18,35 +18,23 @@
|
||||
|
||||
params ["_unit", "_weapon"];
|
||||
|
||||
if (_weapon == "") exitWith {};
|
||||
if (_weapon == "" || {!(_unit hasWeapon _weapon)}) exitWith {};
|
||||
|
||||
private _currentWeaponMode = (_unit weaponState _weapon) select 2;
|
||||
private _muzzle = (_weapon call EFUNC(common,getWeaponMuzzles)) select 0;
|
||||
|
||||
if (currentWeapon _unit != _weapon) exitWith {
|
||||
_unit selectWeapon _weapon;
|
||||
_unit selectWeapon [_weapon, _muzzle, _currentWeaponMode];
|
||||
};
|
||||
|
||||
// unlock safety
|
||||
// Unlock safety
|
||||
if (_weapon in (_unit getVariable [QEGVAR(safemode,safedWeapons), []])) exitWith {
|
||||
[_unit, _weapon, _weapon] call EFUNC(safemode,unlockSafety);
|
||||
};
|
||||
|
||||
private _muzzles = [_weapon] call EFUNC(common,getWeaponMuzzles);
|
||||
private _modes = [_weapon] call EFUNC(common,getWeaponModes);
|
||||
private _modes = _weapon call EFUNC(common,getWeaponModes);
|
||||
|
||||
private _index = (_modes find currentWeaponMode _unit) + 1;
|
||||
_unit selectWeapon [_weapon, _muzzle, _modes select (((_modes find _currentWeaponMode) + 1) % (count _modes))];
|
||||
|
||||
if (_index > count _modes - 1) then {_index = 0};
|
||||
|
||||
private _muzzle = _muzzles select 0;
|
||||
private _mode = _modes select _index;
|
||||
|
||||
_index = 0;
|
||||
|
||||
while {
|
||||
_index < 299 && {currentMuzzle _unit != _muzzle || {currentWeaponMode _unit != _mode}}
|
||||
} do {
|
||||
_unit action ["SwitchWeapon", _unit, _unit, _index];
|
||||
_index = _index + 1;
|
||||
};
|
||||
|
||||
// play fire mode selector sound
|
||||
// Play fire mode selector sound
|
||||
[_unit, _weapon] call FUNC(playChangeFiremodeSound);
|
||||
|
@ -18,32 +18,22 @@
|
||||
|
||||
params ["_unit", "_weapon"];
|
||||
|
||||
if (_weapon == "") exitWith {};
|
||||
if (_weapon == "" || {!(_unit hasWeapon _weapon)}) exitWith {};
|
||||
|
||||
private _muzzles = _weapon call EFUNC(common,getWeaponMuzzles);
|
||||
|
||||
if (currentWeapon _unit != _weapon) exitWith {
|
||||
if (count _muzzles > 1) then {
|
||||
if (count _muzzles <= 1) exitWith {};
|
||||
|
||||
// unlock safety
|
||||
/*if (_weapon in (_unit getVariable [QEGVAR(safemode,safedWeapons), []])) exitWith {
|
||||
[_unit, _weapon, _muzzles select 1] call EFUNC(safemode,unlockSafety);
|
||||
};*/
|
||||
private _muzzle = (_unit weaponState _weapon) select 1;
|
||||
|
||||
_unit selectWeapon (_muzzles select 1);
|
||||
private _index = if (currentWeapon _unit == _weapon) then {
|
||||
(((_muzzles find currentMuzzle _unit) + 1) % (count _muzzles)) max 1
|
||||
} else {
|
||||
1
|
||||
};
|
||||
};
|
||||
|
||||
private _index = (_muzzles find currentMuzzle _unit) + 1;
|
||||
|
||||
if (_index > count _muzzles - 1) then {_index = 1};
|
||||
|
||||
private _muzzle = _muzzles select _index;
|
||||
|
||||
_index = 0;
|
||||
while {
|
||||
_index < 299 && {currentMuzzle _unit != _muzzle}
|
||||
} do {
|
||||
_unit action ["SwitchWeapon", _unit, _unit, _index];
|
||||
_index = _index + 1;
|
||||
};
|
||||
_unit selectWeapon [_weapon, _muzzle, ([_weapon, _muzzle] call EFUNC(common,getWeaponModes)) select 0];
|
||||
|
||||
nil // return
|
||||
|
@ -240,6 +240,7 @@ ACE_plasmaIV_250 | Plasma IV (250ml) | ACE_ItemCore |
|
||||
ACE_salineIV | Saline IV (1000ml) | ACE_ItemCore |
|
||||
ACE_salineIV_500 | Saline IV (500ml) | ACE_ItemCore |
|
||||
ACE_salineIV_250 | Saline IV (250ml) | ACE_ItemCore |
|
||||
ACE_suture | Suture | ACE_ItemCore |
|
||||
ACE_surgicalKit | Surgical Kit | ACE_ItemCore |
|
||||
ACE_tourniquet | Tourniquet (CAT) | ACE_ItemCore |
|
||||
ACE_medicalSupplyCrate | Simple ACE Medical Supply Crate | ammo box |
|
||||
|
@ -241,3 +241,10 @@ The damage elements are sorted in descending order according to how much damage
|
||||
Some of ACE Medical's underlying behavior, primarily related to damage handling and the vitals loop, can be fine-tuned by editing `ace_medical_const_` variables, found in [script_macros_medical.hpp](https://github.com/acemod/ACE3/blob/master/addons/medical_engine/script_macros_medical.hpp).
|
||||
|
||||
Modification of those values should be done by advanced users only. Values and variable names are subject to change without prior warning. Modifying values mid-mission may lead to undefined behavior. Expect minimal support.
|
||||
|
||||
### 5.1 Disable seat locking for unconscious
|
||||
ACE will lock the seat of an unconscious or dead unit to prevent automatic unloading. This can be disabled by setting:
|
||||
```sqf
|
||||
ace_medical_engine_disableSeatLocking = true; // disable on everything
|
||||
ace_medical_engine_disableSeatLocking = ["ship"]; // disable just on boats
|
||||
```
|
||||
|
@ -29,6 +29,7 @@ class CfgVehicles {
|
||||
acex_sitting_sitDirection = 180; // Direction relative to object
|
||||
acex_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects)
|
||||
acex_sitting_interactPosition[] = {0, -0.1, -0.45};
|
||||
ace_sitting_animations[] = {"ace_sitting_HubSittingChairA_idle1"}; // Overwrite random animation pool
|
||||
XEH_ENABLED; // Enable XEH (only necessary if XEH is not yet enabled for this class or the one this inherits from)
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user