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Use localized side strings
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parent
eaeda2667c
commit
8ef6364b59
@ -320,7 +320,7 @@ switch (toLower _mode) do {
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_cachedSides = [];
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_cachedSides = [];
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{
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{
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_grp = group _x;
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_grp = group _x;
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_side = WFSideText side _grp;
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_side = [side _grp] call BIS_fnc_sideName;
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// Use correct side node
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// Use correct side node
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if !(_side in _cachedSides) then {
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if !(_side in _cachedSides) then {
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@ -38,7 +38,7 @@ if (GVAR(camMode) == 0) then {
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_speed = format ["%1 m/s", floor(GVAR(camSpeed) * 100) * 0.01];
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_speed = format ["%1 m/s", floor(GVAR(camSpeed) * 100) * 0.01];
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} else {
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} else {
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_vision = format ["%1 m", floor(getPosASL GVAR(camUnit) select 2)];
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_vision = format ["%1 m", floor(getPosASL GVAR(camUnit) select 2)];
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_fov = WFSideText (group GVAR(camUnit));
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_fov = [side group GVAR(camUnit)] call BIS_fnc_sideName;
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_speed = format ["%1 km/h", floor(speed GVAR(camUnit)) max 0];
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_speed = format ["%1 km/h", floor(speed GVAR(camUnit)) max 0];
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};
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};
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@ -47,7 +47,7 @@ if (_newMode == 0) then { // Free
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// Preserve camUnit value for consistency when manually changing view
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// Preserve camUnit value for consistency when manually changing view
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GVAR(camera) cameraEffect ["internal", "back"];
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GVAR(camera) cameraEffect ["internal", "back"];
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// Switch to player to stop AI group chat
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// Switch to camera to stop AI group chat
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GVAR(camera) switchCamera "internal";
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GVAR(camera) switchCamera "internal";
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clearRadio;
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clearRadio;
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