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common: function for drawing debug lines
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@ -6,6 +6,7 @@ PREP(addActionEventHandler);
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PREP(addActionMenuEventHandler);
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PREP(addCameraEventHandler);
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PREP(addCustomEventHandler);
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PREP(addLineToDebugDraw);
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PREP(addMapMarkerCreatedEventHandler);
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PREP(addScrollWheelEventHandler);
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PREP(adminKick);
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@ -24,6 +25,7 @@ PREP(closeDialogIfTargetMoves);
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PREP(codeToLetter);
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PREP(codeToString);
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PREP(convertKeyCode);
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PREP(createOrthonormalReference);
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PREP(currentChannel);
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PREP(disableUserInput);
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PREP(displayText);
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48
addons/common/functions/fnc_addLineToDebugDraw.sqf
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48
addons/common/functions/fnc_addLineToDebugDraw.sqf
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@ -0,0 +1,48 @@
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/*
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* Author: CAA-Picard
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*
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* Add line to draw on debug
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*
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* Argument:
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* 0: Start point ASL (Array)
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* 1: End point ASL (Array)
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* 2: Color (Array)
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*
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* Return value:
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*
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*/
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#include "script_component.hpp"
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if (isNil QGVAR(debugLines)) then {
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GVAR(debugLines) = [];
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GVAR(debugLinesIndex) = 0;
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};
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if (count GVAR(debugLines) < 100) then {
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GVAR(debugLines) pushBack _this;
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GVAR(debugLinesIndex) = 0;
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} else {
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GVAR(debugLines) set [GVAR(debugLinesIndex), _this];
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GVAR(debugLinesIndex) = (GVAR(debugLinesIndex) + 1) mod 100;
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};
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if (isNil QGVAR(debugDrawHandler)) then {
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GVAR(debugDrawHandler) = addMissionEventHandler ["Draw3D", {
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if (count GVAR(debugLines) == 0) exitWith {
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removeMissionEventHandler GVAR(debugDrawHandler);
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GVAR(debugDrawHandler) = nil;
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};
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{
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_p0 = _x select 0;
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if (!surfaceIsWater _p0) then {
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_p0 = ASLtoATL _p0;
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};
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_p1 = _x select 1;
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if (!surfaceIsWater _p1) then {
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_p1 = ASLtoATL _p1;
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};
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drawLine3D [_p0, _p1, _x select 2];
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} forEach GVAR(debugLines);
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}];
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};
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21
addons/common/functions/fnc_createOrthonormalReference.sqf
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21
addons/common/functions/fnc_createOrthonormalReference.sqf
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@ -0,0 +1,21 @@
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/*
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* Author: CAA-Picard
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*
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* Returns a orthonormal system of reference aligned with the supplied vector
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*
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* Argument:
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* Vector to align the coordinate system with (Array)
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*
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* Return value:
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* 0: v1 (Array)
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* 1: v2 (Array)
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* 2: v3 (Array)
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*/
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#include "script_component.hpp"
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private ["_v1","_v2","_v3"];
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_v1 = vectorNormalized _this;
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_v2 = vectorNormalized (_v1 vectorCrossProduct [0,0,1]);
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_v3 = _v2 vectorCrossProduct _v1;
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[_v1,_v2,_v3]
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