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Arsenal - Fix FUNC(removeVirtualItems)
for JIP players (#9650)
* Fix removeItems for JIP * Different approach * Update fnc_addVirtualItems.sqf * Refresh arsenal globally
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@ -18,6 +18,15 @@ GVAR(lastSortDirectionRight) = DESCENDING;
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[QGVAR(removeDefaultLoadout), LINKFUNC(removeDefaultLoadout)] call CBA_fnc_addEventHandler;
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[QGVAR(renameDefaultLoadout), LINKFUNC(renameDefaultLoadout)] call CBA_fnc_addEventHandler;
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[QGVAR(refresh), {
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params ["_object"];
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// If the arsenal is already open, refresh arsenal display
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if (!isNil QGVAR(currentBox) && {GVAR(currentBox) isEqualTo _object}) then {
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[true, true] call FUNC(refresh);
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};
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}] call CBA_fnc_addEventHandler;
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[QGVAR(broadcastFace), {
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params ["_unit", "_face"];
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_unit setFace _face;
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@ -125,6 +125,8 @@ if (_items isEqualType true) then {
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_object setVariable [QGVAR(virtualItems), _cargo, _global];
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// If the arsenal is already open, refresh arsenal display
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if (!isNil QGVAR(currentBox) && {GVAR(currentBox) isEqualTo _object}) then {
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[true, true] call FUNC(refresh);
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if (_global) then {
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[QGVAR(refresh), _object] call CBA_fnc_globalEvent;
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} else {
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[QGVAR(refresh), _object] call CBA_fnc_localEvent;
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};
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@ -24,14 +24,12 @@ if (_mode > 0) then {
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// Blacklist: add full arsenal and take items away
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[_object, true, true] call FUNC(initBox);
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// Need to delay removal by 2 frames
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// Wait until all items have been added, so that the blacklisted items can be removed
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[{
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[{
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params ["_object", "_items"];
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[_object, _items, true] call FUNC(removeVirtualItems);
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}, _this] call CBA_fnc_execNextFrame;
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}, [_object, _items]] call CBA_fnc_execNextFrame;
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!isNil {(_this select 0) getVariable QGVAR(virtualItems)}
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}, {
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[_this select 0, _this select 1, true] call FUNC(removeVirtualItems);
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}, [_object, _items], 20] call CBA_fnc_waitUntilAndExecute; // 20s timeout in case of failure
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} else {
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// Exit on whitelist mode with no items
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if (_items isEqualTo []) exitWith {};
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@ -51,7 +51,10 @@ if (_global && {isMultiplayer} && {isNil {_object getVariable QGVAR(initBoxJIP)}
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] call EFUNC(interact_menu,createAction);
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[_object, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
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// If items were set globally, do not add items locally
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if (isNil {_object getVariable QGVAR(virtualItems)}) then {
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[_object, _items, false] call FUNC(addVirtualItems);
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};
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[QGVAR(boxInitialized), [_object, _items]] call CBA_fnc_localEvent;
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};
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@ -28,13 +28,15 @@ if (
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) exitWith {};
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// If object has no arsenal and chosen option is to not ignore virtual items of object, exit
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if (isNil {_object getVariable QGVAR(virtualItems)} && {!_mode}) exitWith {
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private _virtualItems = _object getVariable QGVAR(virtualItems);
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if (isNil "_virtualItems" && {!_mode}) exitWith {
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[LLSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText);
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};
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// Don't execute in scheduled environment
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if (canSuspend) exitWith {
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[{_this call FUNC(openBox)}, _this] call CBA_fnc_directCall;
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[FUNC(openBox), _this] call CBA_fnc_directCall;
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};
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private _displayToUse = findDisplay IDD_RSCDISPLAYCURATOR;
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@ -46,6 +48,7 @@ if (isNull _displayToUse || {!isNil QGVAR(camera)}) exitWith {
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[LLSTRING(CantOpenDisplay), false, 5, 1] call EFUNC(common,displayText);
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};
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GVAR(center) = _center;
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GVAR(currentBox) = _object;
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if (_mode) then {
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@ -56,29 +59,12 @@ if (_mode) then {
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GVAR(ignoredVirtualItems) = true;
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} else {
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// Add only specified items to the arsenal
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private _virtualItems = _object getVariable QGVAR(virtualItems);
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GVAR(virtualItems) = if (isNil "_virtualItems") then {
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_virtualItems = [
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[IDX_VIRT_WEAPONS, createHashMapFromArray [[IDX_VIRT_PRIMARY_WEAPONS, createHashMap], [IDX_VIRT_SECONDARY_WEAPONS, createHashMap], [IDX_VIRT_HANDGUN_WEAPONS, createHashMap]]],
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[IDX_VIRT_ATTACHMENTS, createHashMapFromArray [[IDX_VIRT_OPTICS_ATTACHMENTS, createHashMap], [IDX_VIRT_FLASHLIGHT_ATTACHMENTS, createHashMap], [IDX_VIRT_MUZZLE_ATTACHMENTS, createHashMap], [IDX_VIRT_BIPOD_ATTACHMENTS, createHashMap]]]
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];
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_virtualItems = createHashMapFromArray _virtualItems;
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for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do {
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_virtualItems set [_index, createHashMap];
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};
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} else {
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+_virtualItems
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};
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GVAR(virtualItems) = +_virtualItems;
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// Flatten out hashmaps for easy checking later
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call FUNC(updateVirtualItemsFlat);
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};
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GVAR(center) = _center;
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if (is3DEN) then {
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_displayToUse createDisplay QGVAR(display);
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} else {
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@ -25,7 +25,7 @@ private _id = _object getVariable QGVAR(initBoxJIP);
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if (_global && {isMultiplayer} && {!isNil "_id"}) then {
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// Remove event from JIP queue
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[_id] call CBA_fnc_removeGlobalEventJIP;
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_id call CBA_fnc_removeGlobalEventJIP;
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// Reset JIP ID
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_object setVariable [QGVAR(initBoxJIP), nil, true];
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@ -100,9 +100,12 @@ if (_items isEqualType true) then {
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[_object, _global] call FUNC(removeBox);
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} else {
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_object setVariable [QGVAR(virtualItems), _cargo, _global];
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// If the arsenal is already open, refresh arsenal display
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if (!isNil QGVAR(currentBox) && {GVAR(currentBox) isEqualTo _object}) then {
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[true, true] call FUNC(refresh);
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if (_global) then {
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[QGVAR(refresh), _object] call CBA_fnc_globalEvent;
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} else {
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[QGVAR(refresh), _object] call CBA_fnc_localEvent;
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};
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};
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};
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