mirror of
https://github.com/acemod/ACE3.git
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Use GVAR where applicable
This commit is contained in:
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fed71b00e8
commit
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_add_new_gun
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* call ace_atragmx_fnc_add_new_gun
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_calculate_range_card
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* call ace_atragmx_fnc_calculate_range_card
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*
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* Public: No
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*/
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@ -37,7 +37,7 @@
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* 8: Spin drift (MOA) <NUMBER>
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*
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* Example:
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* call ace_atragmx_calculate_solution
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* call ace_atragmx_fnc_calculate_solution
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_calculate_target_range_assist
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* call ace_atragmx_fnc_calculate_target_range_assist
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_calculate_target_solution
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* call ace_atragmx_fnc_calculate_target_solution
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_calculate_target_speed_assist
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* call ace_atragmx_fnc_calculate_target_speed_assist
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*
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* Public: No
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*/
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@ -11,7 +11,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_change_gun
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* call ace_atragmx_fnc_change_gun
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_create_dialog
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* call ace_atragmx_fnc_create_dialog
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_cycle_scope_unit
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* call ace_atragmx_fnc_cycle_scope_unit
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_cycle_image_size_units
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* call ace_atragmx_fnc_cycle_image_size_units
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_cycle_num_ticks_units
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* call ace_atragmx_fnc_cycle_num_ticks_units
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_cycle_range_card_columns
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* call ace_atragmx_fnc_cycle_range_card_columns
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_cycle_scope_unit
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* call ace_atragmx_fnc_cycle_scope_unit
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_cycle_target_size_units
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* call ace_atragmx_fnc_cycle_target_size_units
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_cycle_target_direction
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* call ace_atragmx_fnc_cycle_target_direction
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_delete_gun
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* call ace_atragmx_fnc_delete_gun
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_parse_input
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* call ace_atragmx_fnc_parse_input
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_reset_relative_click_memory
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* call ace_atragmx_fnc_reset_relative_click_memory
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_save_gun
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* call ace_atragmx_fnc_save_gun
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_show_add_new_gun
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* call ace_atragmx_fnc_show_add_new_gun
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_show_gun_list
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* call ace_atragmx_fnc_show_gun_list
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_show_main_page
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* call ace_atragmx_fnc_show_main_page
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_show_range_card
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* call ace_atragmx_fnc_show_range_card
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*
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* Public: No
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*/
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* Nothing
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*
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* Example:
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* call ace_atragmx_show_range_card_setup
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* call ace_atragmx_fnc_show_range_card_setup
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_show_target_range_assist
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* call ace_atragmx_fnc_show_target_range_assist
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_show_target_speed_assist
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* call ace_atragmx_fnc_show_target_speed_assist
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*
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* Public: No
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*/
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@ -9,7 +9,7 @@
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* Nothing
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*
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* Example:
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* call ace_atragmx_show_target_speed_assist_timer
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* call ace_atragmx_fnc_show_target_speed_assist_timer
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*
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* Public: No
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*/
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@ -5,7 +5,7 @@ class RscTitles {
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duration = 9999999;
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fadein = 0;
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fadeout = 0;
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onLoad = "uiNamespace setVariable ['ACE_attach_virtualAmmoDisplay', (_this select 0)];";
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QQGVAR(virtualAmmoDisplay), _this select 0)]);
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class controls {};
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class objects {
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class TheObject {
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@ -19,7 +19,7 @@ TRACE_2("params",_wire,_killer);
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private ["_distance", "_vehicle"];
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if (isNull _killer) then {
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_killer = _wire getVariable ["ace_concertina_wire_lastDamager", objNull];
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_killer = _wire getVariable [QGVAR(lastDamager), objNull];
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if (isNull _killer) then {
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private _midPoint = ((_wire selectionPosition "start") vectorAdd (_wire selectionPosition "deploy")) vectorMultiply 0.5;
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{
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@ -7,7 +7,7 @@ class CfgVehicles {
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class ACE_SelfActions {
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class ACE_Explosives {
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displayName = CSTRING(Menu);
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condition = QUOTE(!(_player getVariable [ARR_2('ace_explosives_PlantingExplosive',false)]));
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condition = QUOTE(!(_player getVariable [ARR_2(QQGVAR(PlantingExplosive),false)]));
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statement = "";
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exceptions[] = {"isNotSwimming", "isNotInside", "isNotSitting"};
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showDisabled = 1;
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@ -5,7 +5,7 @@ class RscTitles {
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duration = 9999999;
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fadein = 0;
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fadeout = 0;
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onLoad = "uiNamespace setVariable ['ACE_explosives_virtualAmmoDisplay', (_this select 0)];";
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QQGVAR(virtualAmmoDisplay), _this select 0)]);
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class controls {};
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class objects {
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class TheObject {
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@ -1,6 +1,6 @@
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class CfgSounds {
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class ACE_flashlights_flashlightClick {
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name = "ACE_flashlights_flashlightClick";
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class GVAR(flashlightClick) {
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name = QGVAR(flashlightClick);
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sound[] = {"\a3\sounds_f\weapons\Other\dry4.wss", 0.2, 2};
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titles[] = {};
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};
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@ -13,7 +13,7 @@ class CfgAmmo {
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class ACE_GBU12 : Bo_GBU12_LGB {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_large", "ACE_frag_large", "ACE_frag_large_HD", "ACE_frag_large", "ACE_frag_huge", "ACE_frag_huge_HD", "ACE_frag_huge"};
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(metal) = 140000;
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GVAR(charge) = 87000;
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GVAR(gurney_c) = 2320;
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@ -31,7 +31,7 @@ class CfgAmmo {
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GVAR(skip) = 0;
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GVAR(force) = 1;
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// This is a good high-drag frag type for grenades.
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GVAR(classes)[] = {"ACE_frag_tiny_HD"};
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GVAR(classes)[] = {QGVAR(tiny_HD)};
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/*
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These values are based on the M67 Grenade, should be tweaked for
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individual grenades.
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@ -53,7 +53,7 @@ class CfgAmmo {
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// Source: http://fas.org/man/dod-101/sys/missile/hydra-70.htm
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_medium", "ACE_frag_medium_HD"};
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 3850;
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GVAR(charge) = 1040;
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GVAR(gurney_c) = 2700;
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@ -75,7 +75,7 @@ class CfgAmmo {
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class Bo_Mk82: BombCore {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_large", "ACE_frag_large", "ACE_frag_large_HD", "ACE_frag_large", "ACE_frag_huge", "ACE_frag_huge_HD", "ACE_frag_huge"};
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(metal) = 140000;
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GVAR(charge) = 87000;
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GVAR(gurney_c) = 2320;
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@ -87,7 +87,7 @@ class CfgAmmo {
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GVAR(enabled) = 1;
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GVAR(force) = 1;
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GVAR(classes)[] = {"ACE_frag_tiny_HD"};
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GVAR(classes)[] = {QGVAR(tiny_HD)};
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GVAR(metal) = 200;
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GVAR(charge) = 32;
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GVAR(gurney_c) = 2700;
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@ -97,7 +97,7 @@ class CfgAmmo {
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// Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M433
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_tiny_HD"};
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GVAR(classes)[] = {QGVAR(tiny_HD)};
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GVAR(metal) = 200;
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GVAR(charge) = 45;
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GVAR(gurney_c) = 2830;
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@ -124,7 +124,7 @@ class CfgAmmo {
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// Source: http://www.globalsecurity.org/military/systems/munitions/m795.htm
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_large", "ACE_frag_large", "ACE_frag_large_HD", "ACE_frag_large", "ACE_frag_huge", "ACE_frag_huge_HD", "ACE_frag_huge"};
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(metal) = 36000;
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GVAR(charge) = 9979;
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GVAR(gurney_c) = 2440;
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@ -134,7 +134,7 @@ class CfgAmmo {
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// Source: http://www.arsenal-bg.com/defense_police/mortar_bombs_82mm.htm
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_medium", "ACE_frag_medium_HD"};
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 3200;
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GVAR(charge) = 420;
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GVAR(gurney_c) = 2440;
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@ -143,7 +143,7 @@ class CfgAmmo {
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class ModuleOrdnanceMortar_F_Ammo: Sh_82mm_AMOS {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_medium", "ACE_frag_medium_HD"};
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 800;
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GVAR(charge) = 4200;
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GVAR(gurney_c) = 2320;
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@ -152,7 +152,7 @@ class CfgAmmo {
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class Sh_105mm_HEAT_MP : Sh_125mm_HEAT {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_medium", "ACE_frag_medium_HD"};
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 11400;
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GVAR(charge) = 7100;
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GVAR(gurney_c) = 2800;
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@ -161,7 +161,7 @@ class CfgAmmo {
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class Sh_120mm_HE : ShellBase {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_medium", "ACE_frag_medium_HD"};
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 23000;
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GVAR(charge) = 3148;
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GVAR(gurney_c) = 2830;
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@ -170,7 +170,7 @@ class CfgAmmo {
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class Sh_125mm_HE: Sh_120mm_HE {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_medium", "ACE_frag_medium_HD"};
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 16000;
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GVAR(charge) = 3200;
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GVAR(gurney_c) = 2440;
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@ -179,7 +179,7 @@ class CfgAmmo {
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class ModuleOrdnanceHowitzer_F_ammo: Sh_155mm_AMOS {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_large", "ACE_frag_large", "ACE_frag_large_HD", "ACE_frag_large", "ACE_frag_huge", "ACE_frag_huge_HD", "ACE_frag_huge"};
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(metal) = 1950;
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GVAR(charge) = 15800;
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GVAR(gurney_c) = 2320;
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@ -206,7 +206,7 @@ class CfgAmmo {
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// Source: http://fas.org/man/dod-101/sys/smart/agm-65.htm
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_medium", "ACE_frag_medium_HD"};
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 56250;
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GVAR(charge) = 39000;
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GVAR(gurney_c) = 2700;
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@ -216,7 +216,7 @@ class CfgAmmo {
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// Source: http://www.designation-systems.net/dusrm/m-114.html
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GVAR(enabled) = 1;
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GVAR(classes)[] = {"ACE_frag_medium", "ACE_frag_medium_HD"};
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 8000;
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GVAR(charge) = 2400;
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GVAR(gurney_c) = 2700;
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@ -225,7 +225,7 @@ class CfgAmmo {
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/*
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class B_762x51_Ball;
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class ACE_frag_base: B_762x51_Ball { ////TODO: B_762x45_Ball no longer exists, is this a valid replacement?
|
||||
class GVAR(base): B_762x51_Ball { ////TODO: B_762x45_Ball no longer exists, is this a valid replacement?
|
||||
model = "\A3\Weapons_f\ammo\shell";
|
||||
timeToLive = 12;
|
||||
typicalSpeed = 800;
|
||||
@ -382,47 +382,47 @@ class CfgAmmo {
|
||||
*/
|
||||
|
||||
class B_65x39_Caseless;
|
||||
class ACE_frag_base: B_65x39_Caseless {
|
||||
class GVAR(base): B_65x39_Caseless {
|
||||
timeToLive = 12;
|
||||
typicalSpeed = 1500;
|
||||
deflecting = 65;
|
||||
};
|
||||
|
||||
class ACE_frag_tiny: ACE_frag_base {
|
||||
class GVAR(tiny): GVAR(base) {
|
||||
hit = 6;
|
||||
airFriction = BASE_DRAG;
|
||||
caliber = 0.75;
|
||||
};
|
||||
|
||||
class ACE_frag_tiny_HD: ACE_frag_base {
|
||||
class GVAR(tiny_HD): GVAR(base) {
|
||||
hit = 6;
|
||||
airFriction = BASE_DRAG_HD;
|
||||
caliber = 0.75;
|
||||
};
|
||||
|
||||
class ACE_frag_small: ACE_frag_base {
|
||||
class GVAR(small): GVAR(base) {
|
||||
hit = 12;
|
||||
airFriction = BASE_DRAG*0.9;
|
||||
};
|
||||
|
||||
class ACE_frag_small_HD: ACE_frag_base {
|
||||
class GVAR(small_HD): GVAR(base) {
|
||||
hit = 12;
|
||||
airFriction = BASE_DRAG_HD*0.9;
|
||||
};
|
||||
|
||||
class ACE_frag_medium: ACE_frag_base {
|
||||
class GVAR(medium): GVAR(base) {
|
||||
hit = 14;
|
||||
airFriction = BASE_DRAG*0.75;
|
||||
caliber = 1.2;
|
||||
};
|
||||
|
||||
class ACE_frag_medium_HD: ACE_frag_base {
|
||||
class GVAR(medium_HD): GVAR(base) {
|
||||
hit = 14;
|
||||
airFriction = BASE_DRAG_HD*0.75;
|
||||
caliber = 1.2;
|
||||
};
|
||||
|
||||
class ACE_frag_large: ACE_frag_base {
|
||||
class GVAR(large): GVAR(base) {
|
||||
hit = 28;
|
||||
indirectHit = 2;
|
||||
indirectHitRange = 0.25;
|
||||
@ -432,7 +432,7 @@ class CfgAmmo {
|
||||
|
||||
};
|
||||
|
||||
class ACE_frag_large_HD: ACE_frag_large {
|
||||
class GVAR(large_HD): GVAR(large) {
|
||||
hit = 28;
|
||||
indirectHit = 2;
|
||||
indirectHitRange = 0.25;
|
||||
@ -442,7 +442,7 @@ class CfgAmmo {
|
||||
|
||||
};
|
||||
|
||||
class ACE_frag_huge: ACE_frag_large {
|
||||
class GVAR(huge): GVAR(large) {
|
||||
hit = 40;
|
||||
indirectHit = 4;
|
||||
indirectHitRange = 0.5;
|
||||
@ -450,7 +450,7 @@ class CfgAmmo {
|
||||
caliber = 2.8;
|
||||
};
|
||||
|
||||
class ACE_frag_huge_HD: ACE_frag_large {
|
||||
class GVAR(huge_HD): GVAR(large) {
|
||||
hit = 40;
|
||||
indirectHit = 4;
|
||||
indirectHitRange = 0.5;
|
||||
@ -458,19 +458,19 @@ class CfgAmmo {
|
||||
caliber = 2.8;
|
||||
};
|
||||
|
||||
class ACE_frag_spall_small: ACE_frag_small {
|
||||
class GVAR(spall_small): GVAR(small) {
|
||||
timeToLive = 0.1;
|
||||
};
|
||||
|
||||
class ACE_frag_spall_medium: ACE_frag_medium {
|
||||
class GVAR(spall_medium): GVAR(medium) {
|
||||
timeToLive = 0.15;
|
||||
};
|
||||
|
||||
class ACE_frag_spall_large: ACE_frag_large {
|
||||
class GVAR(spall_large): GVAR(large) {
|
||||
timeToLive = 0.25;
|
||||
};
|
||||
|
||||
class ACE_frag_spall_huge: ACE_frag_huge {
|
||||
class GVAR(spall_huge): GVAR(huge) {
|
||||
timeToLive = 0.3;
|
||||
};
|
||||
|
||||
|
@ -35,15 +35,15 @@ private _processedCfgAmmos = [];
|
||||
|
||||
_warn = false;
|
||||
|
||||
_fragTypes = getArray (_ammoConfig >> "ACE_frag_CLASSES");
|
||||
_fragTypes = getArray (_ammoConfig >> QGVAR(CLASSES));
|
||||
if(_fragTypes isEqualTo []) then {_warn = true;};
|
||||
_c = getNumber(_ammoConfig >> "ACE_frag_CHARGE");
|
||||
_c = getNumber(_ammoConfig >> QGVAR(CHARGE));
|
||||
if(_c == 0) then {_warn = true;};
|
||||
_m = getNumber(_ammoConfig >> "ACE_frag_METAL");
|
||||
_m = getNumber(_ammoConfig >> QGVAR(METAL));
|
||||
if(_m == 0) then {_warn = true;};
|
||||
_k = getNumber(_ammoConfig >> "ACE_frag_GURNEY_K");
|
||||
_k = getNumber(_ammoConfig >> QGVAR(GURNEY_K));
|
||||
if(_k == 0) then {_warn = true;};
|
||||
_gC = getNumber(_ammoConfig >> "ACE_frag_GURNEY_C");
|
||||
_gC = getNumber(_ammoConfig >> QGVAR(GURNEY_C));
|
||||
if(_gC == 0) then { _warn = true;};
|
||||
|
||||
if(_debugMissing && _warn) then {
|
||||
@ -51,7 +51,7 @@ private _processedCfgAmmos = [];
|
||||
diag_log text format [" - _c=%1,_m=%2,_k=%3,_gC=%4,_fragTypes=%5",_c,_m,_k,_gC,_fragTypes];
|
||||
};
|
||||
} else {
|
||||
if (_debugNonFrag && {isArray (_ammoConfig >> "ACE_frag_CLASSES")}) then {
|
||||
if (_debugNonFrag && {isArray (_ammoConfig >> QGVAR(CLASSES))}) then {
|
||||
diag_log text format ["Ammo [%1] from Mag [%2] has frag configs but will NOT frag:",_ammo,configName _x];
|
||||
diag_log text format ["- skip=%1,explosive=%2,indirectHitRange=%3,force=%4,fragPower=%5",_skip,_explosive,_indirectRange,_force,_fragPower];
|
||||
};
|
||||
|
@ -76,13 +76,13 @@ if(_alive || {_caliber >= 2.5} || {(_explosive > 0 && {_idh >= 1})}) then {
|
||||
if(_explosive > 0) then {
|
||||
// ACE_player sideChat format["EXPLOSIVE!"];
|
||||
_warn = false;
|
||||
_c = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_CHARGE");
|
||||
_c = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(CHARGE));
|
||||
if(_c == 0) then { _c = 1; _warn = true;};
|
||||
_m = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_METAL");
|
||||
_m = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(METAL));
|
||||
if(_m == 0) then { _m = 2; _warn = true;};
|
||||
_k = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_GURNEY_K");
|
||||
_k = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_K));
|
||||
if(_k == 0) then { _k = 1/2; _warn = true;};
|
||||
_gC = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_GURNEY_C");
|
||||
_gC = getNumber(configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_C));
|
||||
if(_gC == 0) then { _gC = 2440; _warn = true;};
|
||||
|
||||
if(_warn) then {
|
||||
@ -94,10 +94,10 @@ if(_alive || {_caliber >= 2.5} || {(_explosive > 0 && {_idh >= 1})}) then {
|
||||
};
|
||||
|
||||
_fragTypes = [
|
||||
"ACE_frag_spall_small", "ACE_frag_spall_small", "ACE_frag_spall_small",
|
||||
"ACE_frag_spall_small","ACE_frag_spall_medium","ACE_frag_spall_medium","ACE_frag_spall_medium",
|
||||
"ACE_frag_spall_medium", "ACE_frag_spall_large", "ACE_frag_spall_large", "ACE_frag_spall_huge",
|
||||
"ACE_frag_spall_huge"
|
||||
QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small),
|
||||
QGVAR(spall_small),QGVAR(spall_medium),QGVAR(spall_medium),QGVAR(spall_medium),
|
||||
QGVAR(spall_medium), QGVAR(spall_large), QGVAR(spall_large), QGVAR(spall_huge),
|
||||
QGVAR(spall_huge)
|
||||
|
||||
];
|
||||
|
||||
|
@ -23,16 +23,16 @@ if((count _this) > 5) then {
|
||||
};
|
||||
|
||||
_fragTypes = [
|
||||
"ACE_frag_tiny", "ACE_frag_tiny", "ACE_frag_tiny",
|
||||
"ACE_frag_tiny_HD", "ACE_frag_tiny_HD", "ACE_frag_tiny_HD",
|
||||
"ACE_frag_small","ACE_frag_small","ACE_frag_small","ACE_frag_small",
|
||||
"ACE_frag_small_HD","ACE_frag_small_HD","ACE_frag_small_HD","ACE_frag_small_HD",
|
||||
"ACE_frag_medium_HD", "ACE_frag_medium_HD", "ACE_frag_medium_HD", "ACE_frag_medium_HD", "ACE_frag_medium_HD"
|
||||
QGVAR(tiny), QGVAR(tiny), QGVAR(tiny),
|
||||
QGVAR(tiny_HD), QGVAR(tiny_HD), QGVAR(tiny_HD),
|
||||
QGVAR(small),QGVAR(small),QGVAR(small),QGVAR(small),
|
||||
QGVAR(small_HD),QGVAR(small_HD),QGVAR(small_HD),QGVAR(small_HD),
|
||||
QGVAR(medium_HD), QGVAR(medium_HD), QGVAR(medium_HD), QGVAR(medium_HD), QGVAR(medium_HD)
|
||||
];
|
||||
|
||||
_warn = false;
|
||||
if(isArray (configFile >> "CfgAmmo" >> _shellType >> "ACE_frag_CLASSES")) then {
|
||||
_fragTypes = getArray (configFile >> "CfgAmmo" >> _shellType >> "ACE_frag_CLASSES");
|
||||
if(isArray (configFile >> "CfgAmmo" >> _shellType >> QGVAR(CLASSES))) then {
|
||||
_fragTypes = getArray (configFile >> "CfgAmmo" >> _shellType >> QGVAR(CLASSES));
|
||||
} else {
|
||||
_warn = true;
|
||||
};
|
||||
@ -58,13 +58,13 @@ _fragRange = 20*_indirectHitRange*4;
|
||||
// _gC = 2320; // Gurney constant of tritonal in /ms
|
||||
|
||||
|
||||
_c = getNumber(configFile >> "CfgAmmo" >> _shellType >> "ACE_frag_CHARGE");
|
||||
_c = getNumber(configFile >> "CfgAmmo" >> _shellType >> QGVAR(CHARGE));
|
||||
if(_c == 0) then { _c = 1; _warn = true;};
|
||||
_m = getNumber(configFile >> "CfgAmmo" >> _shellType >> "ACE_frag_METAL");
|
||||
_m = getNumber(configFile >> "CfgAmmo" >> _shellType >> QGVAR(METAL));
|
||||
if(_m == 0) then { _m = 2; _warn = true;};
|
||||
_k = getNumber(configFile >> "CfgAmmo" >> _shellType >> "ACE_frag_GURNEY_K");
|
||||
_k = getNumber(configFile >> "CfgAmmo" >> _shellType >> QGVAR(GURNEY_K));
|
||||
if(_k == 0) then { _k = 1/2; _warn = true;};
|
||||
_gC = getNumber(configFile >> "CfgAmmo" >> _shellType >> "ACE_frag_GURNEY_C");
|
||||
_gC = getNumber(configFile >> "CfgAmmo" >> _shellType >> QGVAR(GURNEY_C));
|
||||
if(_gC == 0) then { _gC = 2440; _warn = true;};
|
||||
|
||||
if(_warn) then {
|
||||
|
@ -58,7 +58,7 @@
|
||||
#define __W SafeZoneW
|
||||
#define __H SafeZoneH
|
||||
|
||||
class ace_huntir_cam_dialog {
|
||||
class GVAR(cam_dialog) {
|
||||
idd = 18880;
|
||||
movingEnable = true;
|
||||
controlsBackground[] = { };
|
||||
@ -138,7 +138,7 @@ class ace_huntir_cam_dialog {
|
||||
x = __X + (2*0.8); y = __Y + 0.045;
|
||||
w = 0.05; h = 0.02;
|
||||
text = CSTRING(HELP);
|
||||
action = "createDialog 'ace_huntir_help_dialog'";
|
||||
action = QUOTE(createDialog QQGVAR(help_dialog));
|
||||
};
|
||||
class CAM_BG {
|
||||
idc = -1;
|
||||
@ -228,7 +228,7 @@ class ace_huntir_cam_dialog {
|
||||
};
|
||||
};
|
||||
|
||||
class ace_huntir_cam_dialog_inactive: ace_huntir_cam_dialog {
|
||||
class GVAR(cam_dialog_inactive): GVAR(cam_dialog) {
|
||||
idd = 18881;
|
||||
controls[] = {
|
||||
TOP_BORDER,
|
||||
@ -293,7 +293,7 @@ class ace_huntir_cam_dialog_inactive: ace_huntir_cam_dialog {
|
||||
};
|
||||
};
|
||||
|
||||
class ace_huntir_cam_dialog_off: ace_huntir_cam_dialog_inactive {
|
||||
class GVAR(cam_dialog_off): GVAR(cam_dialog_inactive) {
|
||||
idd = 18882;
|
||||
controls[] = {
|
||||
TOP_BORDER,
|
||||
@ -314,7 +314,7 @@ class ace_huntir_cam_dialog_off: ace_huntir_cam_dialog_inactive {
|
||||
class CAM_BG: CAM_BG { text = QPATHTOF(UI\ace_huntir_monitor_off.paa); };
|
||||
};
|
||||
//ACTIVE PARA CAMERA DIALOG
|
||||
class ace_huntir_help_dialog: ace_huntir_cam_dialog {
|
||||
class GVAR(help_dialog): GVAR(cam_dialog) {
|
||||
idd = -1;
|
||||
controls[] = {
|
||||
TOP_BORDER,
|
||||
|
@ -1,14 +1,14 @@
|
||||
#define __FONTHEIGHT 0.02
|
||||
|
||||
class RscTitles {
|
||||
class ace_huntir_cam_rose {
|
||||
class GVAR(cam_rose) {
|
||||
idd=-1;
|
||||
movingEnable = true;
|
||||
fadein = 0;
|
||||
fadeout = 1;
|
||||
duration = 1e+011;
|
||||
name="ace_huntir_cam_rose";
|
||||
onLoad = "uiNamespace setVariable ['ace_huntir_cam_rose', _this select 0]";
|
||||
name=QGVAR(cam_rose);
|
||||
onLoad = QUOTE(uiNamespace setVariable [ARR_2(QQGVAR(cam_rose), _this select 0)]);
|
||||
class controls {
|
||||
class CHAR_N {
|
||||
type = 0;
|
||||
|
@ -29,9 +29,9 @@ GVAR(ELEVAT) = 0.01;
|
||||
HUNTIR_BACKGROUND_LAYER_ID cutText["","PLAIN"];
|
||||
|
||||
closedialog 0;
|
||||
createDialog "ace_huntir_cam_dialog";
|
||||
uiNameSpace setVariable ["ace_huntir_monitor", findDisplay 18880];
|
||||
(uiNameSpace getVariable "ace_huntir_monitor") displaySetEventHandler ["Keydown", QUOTE(_this call FUNC(keyPressed))];
|
||||
createDialog QGVAR(cam_dialog);
|
||||
uiNameSpace setVariable [QGVAR(monitor), findDisplay 18880];
|
||||
(uiNameSpace getVariable QGVAR(monitor)) displaySetEventHandler ["Keydown", QUOTE(_this call FUNC(keyPressed))];
|
||||
|
||||
ctrlSetText [4, "0X"];
|
||||
|
||||
@ -65,7 +65,7 @@ GVAR(no_cams) sort true;
|
||||
} forEach GVAR(no_cams);
|
||||
[{
|
||||
//Close monitor if we no longer have the item:
|
||||
if ((!([ACE_player, "ACE_HuntIR_monitor"] call EFUNC(common,hasItem))) && {!isNull (uiNameSpace getVariable ["ace_huntir_monitor", displayNull])}) then {
|
||||
if ((!([ACE_player, "ACE_HuntIR_monitor"] call EFUNC(common,hasItem))) && {!isNull (uiNameSpace getVariable [QGVAR(monitor), displayNull])}) then {
|
||||
closeDialog 0;
|
||||
};
|
||||
|
||||
|
@ -20,15 +20,15 @@ if ((ACE_player call CBA_fnc_getUnitAnim) select 0 == "stand") then {
|
||||
};
|
||||
|
||||
HUNTIR_BACKGROUND_LAYER_ID cutText ["", "BLACK", 0];
|
||||
createDialog "ace_huntir_cam_dialog_off";
|
||||
createDialog QGVAR(cam_dialog_off);
|
||||
|
||||
[{
|
||||
if (!dialog) exitWith {
|
||||
HUNTIR_BACKGROUND_LAYER_ID cutText ["", "PLAIN", 0];
|
||||
};
|
||||
closeDialog 0;
|
||||
createDialog "ace_huntir_cam_dialog_inactive";
|
||||
uiNameSpace setVariable ["ace_huntir_monitor", findDisplay 18881];
|
||||
createDialog QGVAR(cam_dialog_inactive);
|
||||
uiNameSpace setVariable [QGVAR(monitor), findDisplay 18881];
|
||||
[{
|
||||
GVAR(startTime) = CBA_missionTime;
|
||||
GVAR(done) = false;
|
||||
@ -39,7 +39,7 @@ createDialog "ace_huntir_cam_dialog_off";
|
||||
GVAR(messageConnecting) = toArray "Connecting.....";
|
||||
[{
|
||||
//Close monitor if we no longer have item:
|
||||
if ((!([ACE_player, "ACE_HuntIR_monitor"] call EFUNC(common,hasItem))) && {!isNull (uiNameSpace getVariable ["ace_huntir_monitor", displayNull])}) then {
|
||||
if ((!([ACE_player, "ACE_HuntIR_monitor"] call EFUNC(common,hasItem))) && {!isNull (uiNameSpace getVariable [QGVAR(monitor), displayNull])}) then {
|
||||
closeDialog 0;
|
||||
};
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
|
||||
disableSerialization;
|
||||
|
||||
#define __DSP (uiNamespace getVariable "ace_huntir_cam_rose")
|
||||
#define __DSP (uiNamespace getVariable QGVAR(cam_rose))
|
||||
#define __CHAR_N (__DSP displayCtrl 64432)
|
||||
#define __CHAR_E (__DSP displayCtrl 64433)
|
||||
#define __CHAR_S (__DSP displayCtrl 64434)
|
||||
@ -48,7 +48,7 @@ _fnc_correctIt = {
|
||||
_pos
|
||||
};
|
||||
|
||||
HUNTIR_CAM_ROSE_LAYER_ID cutRsc ["ace_huntir_cam_rose", "PLAIN"];
|
||||
HUNTIR_CAM_ROSE_LAYER_ID cutRsc [QGVAR(cam_rose), "PLAIN"];
|
||||
|
||||
[{
|
||||
params ["_args", "_idPFH"];
|
||||
|
@ -12,11 +12,11 @@ class RscLine;
|
||||
class RscInGameUI {
|
||||
class ACE_RscOptics_javelin {
|
||||
idd = 300;
|
||||
controls[] = { "ACE_javelin_elements_group", "ACE_Targeting" }; //, "ACE_TargetingConstrains", "ACE_TargetingGate", "ACE_TargetingLines"};
|
||||
controls[] = { QGVAR(elements_group), "ACE_Targeting" }; //, "ACE_TargetingConstrains", "ACE_TargetingGate", "ACE_TargetingLines"};
|
||||
onLoad = QUOTE(_this call FUNC(onOpticLoad));
|
||||
onUnload = QUOTE(_this call FUNC(onOpticUnload));
|
||||
|
||||
class ACE_javelin_elements_group: RscControlsGroup
|
||||
class GVAR(elements_group): RscControlsGroup
|
||||
{
|
||||
x = "SafezoneX";
|
||||
y = "SafezoneY";
|
||||
@ -45,7 +45,7 @@ class RscInGameUI {
|
||||
h = 0;
|
||||
};
|
||||
|
||||
class ACE_javelin_Day_mode_off: RscPicture {
|
||||
class GVAR(Day_mode_off): RscPicture {
|
||||
idc = 1001;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (0.03/4)*3*SafezoneH - SafezoneX";
|
||||
y = "SafezoneY+SafezoneH*0.031 - SafezoneY";
|
||||
@ -54,16 +54,16 @@ class RscInGameUI {
|
||||
colorText[] = {0.2941,0.2941,0.2941,1};
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\day_co.paa";
|
||||
};
|
||||
class ACE_javelin_Day_mode: ACE_javelin_Day_mode_off {
|
||||
class GVAR(Day_mode): GVAR(Day_mode_off) {
|
||||
idc = 160;
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class CA_Javelin_WFOV_mode_off : ACE_javelin_Day_mode_off {
|
||||
class CA_Javelin_WFOV_mode_off : GVAR(Day_mode_off) {
|
||||
idc = 1004;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (0.307/4)*3*SafezoneH - SafezoneX";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\wfov_co.paa";
|
||||
};
|
||||
class ACE_javelin_WFOV_mode_group: RscControlsGroup {
|
||||
class GVAR(WFOV_mode_group): RscControlsGroup {
|
||||
x = "SafezoneX";
|
||||
y = "SafezoneY";
|
||||
w = "SafezoneW";
|
||||
@ -126,12 +126,12 @@ class RscInGameUI {
|
||||
|
||||
};
|
||||
};
|
||||
class CA_Javelin_NFOV_mode_off: ACE_javelin_Day_mode_off {
|
||||
class CA_Javelin_NFOV_mode_off: GVAR(Day_mode_off) {
|
||||
idc = 1003;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (0.586/4)*3*SafezoneH - SafezoneX";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\nfov_co.paa";
|
||||
};
|
||||
class ACE_javelin_NFOV_mode_group: RscControlsGroup {
|
||||
class GVAR(NFOV_mode_group): RscControlsGroup {
|
||||
x = "SafezoneX";
|
||||
y = "SafezoneY";
|
||||
w = "SafezoneW-SafezoneX";
|
||||
@ -195,57 +195,57 @@ class RscInGameUI {
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_javelin_SEEK_off: ACE_javelin_Day_mode_off {
|
||||
class GVAR(SEEK_off): GVAR(Day_mode_off) {
|
||||
idc = 699000;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (0.863/4)*3*SafezoneH - SafezoneX";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\seek_co.paa";
|
||||
};
|
||||
class ACE_javelin_SEEK: ACE_javelin_SEEK_off {
|
||||
class GVAR(SEEK): GVAR(SEEK_off) {
|
||||
idc = 166;
|
||||
colorText[] = {0.2941,0.8745,0.2157,0};
|
||||
};
|
||||
class ACE_javelin_Missle_off: ACE_javelin_Day_mode_off {
|
||||
class GVAR(Missle_off): GVAR(Day_mode_off) {
|
||||
idc = 1032;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (-0.134/4)*3*SafezoneH - SafezoneX";
|
||||
y = "(SafezoneY + 0.208*SafezoneH) - SafezoneY";
|
||||
colorText[] = {0.2941,0.2941,0.2941,1};
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\missle_co.paa";
|
||||
};
|
||||
class ACE_javelin_Missle: ACE_javelin_Missle_off {
|
||||
class GVAR(Missle): GVAR(Missle_off) {
|
||||
idc = 167;
|
||||
colorText[] = {0.9255,0.5216,0.1216,0};
|
||||
};
|
||||
class ACE_javelin_CLU_off: ACE_javelin_Missle_off {
|
||||
class GVAR(CLU_off): GVAR(Missle_off) {
|
||||
idc = 1027;
|
||||
y = "(SafezoneY + 0.436*SafezoneH) - SafezoneY";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\clu_co.paa";
|
||||
};
|
||||
class ACE_javelin_HangFire_off: ACE_javelin_Missle_off {
|
||||
class GVAR(HangFire_off): GVAR(Missle_off) {
|
||||
idc = 1028;
|
||||
y = "(SafezoneY + 0.669*SafezoneH) - SafezoneY";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\hangfire_co.paa";
|
||||
};
|
||||
class ACE_javelin_TOP_off: ACE_javelin_Day_mode_off {
|
||||
class GVAR(TOP_off): GVAR(Day_mode_off) {
|
||||
idc = 699001;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
|
||||
y = "(SafezoneY + 0.208*SafezoneH) - SafezoneY";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\top_co.paa";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class ACE_javelin_DIR: ACE_javelin_Day_mode {
|
||||
class GVAR(DIR): GVAR(Day_mode) {
|
||||
idc = 699002;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
|
||||
y = "(SafezoneY + 0.436*SafezoneH) - SafezoneY";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\dir_co.paa";
|
||||
colorText[] = {0.2941,0.2941,0.2941,1};
|
||||
};
|
||||
class ACE_javelin_FLTR_mode_off: ACE_javelin_Day_mode_off {
|
||||
class GVAR(FLTR_mode_off): GVAR(Day_mode_off) {
|
||||
idc = 1002;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
|
||||
y = "(SafezoneY + 0.669*SafezoneH) - SafezoneY";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\fltr_co.paa";
|
||||
};
|
||||
class ACE_javelin_FLTR_mode: ACE_javelin_FLTR_mode_off {
|
||||
class GVAR(FLTR_mode): GVAR(FLTR_mode_off) {
|
||||
idc = 161;
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
|
@ -1,6 +1,6 @@
|
||||
class CfgSounds {
|
||||
class ACE_map_flashlightClick {
|
||||
name = "ACE_map_flashlightClick";
|
||||
class GVAR(flashlightClick) {
|
||||
name = QGVAR(flashlightClick);
|
||||
sound[] = {"\a3\sounds_f\weapons\Other\dry4.wss", 0.2, 2};
|
||||
titles[] = {};
|
||||
};
|
||||
|
@ -22,4 +22,4 @@ GVAR(flashlightInUse) = _flashlight;
|
||||
if (GVAR(mapGlow)) then {
|
||||
[GVAR(flashlightInUse)] call FUNC(flashlightGlow);
|
||||
};
|
||||
playSound "ACE_map_flashlightClick";
|
||||
playSound QGVAR(flashlightClick);
|
||||
|
@ -113,7 +113,7 @@ class GVAR(triageCard) {
|
||||
animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3('ACE_medical_triageLevel',0,true)];);
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),0,true)];);
|
||||
};
|
||||
class selectTriageStatusMinor: selectTriageStatus {
|
||||
idc = 2003;
|
||||
@ -131,7 +131,7 @@ class GVAR(triageCard) {
|
||||
animTextureFocused = "#(argb,8,8,3)color(0,0.5,0,0.9)";
|
||||
animTexturePressed = "#(argb,8,8,3)color(0,0.5,0,0.9)";
|
||||
animTextureDefault = "#(argb,8,8,3)color(0,0.5,0,0.9)";
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3('ACE_medical_triageLevel',1,true)];);
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),1,true)];);
|
||||
};
|
||||
class selectTriageStatusDelayed: selectTriageStatus {
|
||||
idc = 2004;
|
||||
@ -149,7 +149,7 @@ class GVAR(triageCard) {
|
||||
animTextureFocused = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
|
||||
animTexturePressed = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
|
||||
animTextureDefault = "#(argb,8,8,3)color(0.77,0.51,0.08,0.9)";
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3('ACE_medical_triageLevel',2,true)];);
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel),2,true)];);
|
||||
};
|
||||
class selectTriageStatusImmediate: selectTriageStatus {
|
||||
idc = 2005;
|
||||
@ -167,7 +167,7 @@ class GVAR(triageCard) {
|
||||
animTextureFocused = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
|
||||
animTexturePressed = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
|
||||
animTextureDefault = "#(argb,8,8,3)color(1,0.2,0.2,0.9)";
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3('ACE_medical_triageLevel', 3, true)];);
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel), 3, true)];);
|
||||
};
|
||||
class selectTriageStatusDeceased: selectTriageStatus {
|
||||
idc = 2006;
|
||||
@ -185,7 +185,7 @@ class GVAR(triageCard) {
|
||||
animTextureFocused = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
animTexturePressed = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
animTextureDefault = "#(argb,8,8,3)color(0,0,0,0.9)";
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3('ACE_medical_triageLevel', 4, true)];);
|
||||
action = QUOTE([false] call FUNC(dropDownTriageCard); (GVAR(TriageCardTarget)) setVariable [ARR_3(QQGVAR(triageLevel), 4, true)];);
|
||||
};
|
||||
};
|
||||
};
|
@ -37,8 +37,8 @@ if (_isPIP) then {
|
||||
GVAR(camera) camSetTarget ACE_player;
|
||||
GVAR(camera) camCommit 1;
|
||||
|
||||
"ace_optics_rendertarget0" setPiPEffect [0];
|
||||
GVAR(camera) cameraEffect ["INTERNAL", "BACK", "ace_optics_rendertarget0"];
|
||||
QGVAR(rendertarget0) setPiPEffect [0];
|
||||
GVAR(camera) cameraEffect ["INTERNAL", "BACK", QGVAR(rendertarget0)];
|
||||
|
||||
TRACE_2("created new pip camera",GVAR(camera),isNull GVAR(camera));
|
||||
|
||||
|
@ -23,7 +23,7 @@ class CfgVehicles {
|
||||
};
|
||||
class GVAR(CheckTemperature) {
|
||||
displayName = CSTRING(CheckTemperatureShort);
|
||||
condition = "ace_overheating_enabled && {switch (currentWeapon _player) do {case (''): {false}; case (primaryWeapon _player); case (handgunWeapon _player): {true}; default {false}}}";
|
||||
condition = QUOTE( GVAR(enabled) && {switch (currentWeapon _player) do {case (''): {false}; case (primaryWeapon _player); case (handgunWeapon _player): {true}; default {false}}} );
|
||||
exceptions[] = {"isNotInside", "isNotSitting"};
|
||||
statement = QUOTE( [ARR_3(_player, _player, currentWeapon _player)] call FUNC(checkTemperature); );
|
||||
showDisabled = 0;
|
||||
@ -52,7 +52,7 @@ class CfgVehicles {
|
||||
};
|
||||
class GVAR(CheckTemperature) {
|
||||
displayName = CSTRING(CheckTemperatureShort);
|
||||
condition = "ace_overheating_enabled && {switch (currentWeapon _target) do {case (''): {false}; case (primaryWeapon _target); case (handgunWeapon _target): {true}; default {false}}}";
|
||||
condition = QUOTE( GVAR(enabled) && {switch (currentWeapon _target) do {case (''): {false}; case (primaryWeapon _target); case (handgunWeapon _target): {true}; default {false}}} );
|
||||
exceptions[] = {"isNotInside", "isNotSitting"};
|
||||
statement = QUOTE( [ARR_3(_player, _target, currentWeapon _target)] call FUNC(checkTemperature); );
|
||||
icon = QUOTE(PATHTOF(UI\temp_ca.paa));
|
||||
|
@ -40,7 +40,7 @@
|
||||
* 8: Spin drift (MOA) <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* call ace_rangecard_calculate_range_card_data
|
||||
* call ace_rangecard_fnc_calculateSolution
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
@ -130,7 +130,7 @@ class CfgVehicles {
|
||||
};
|
||||
|
||||
class ThingX;
|
||||
class ACE_refuel_fuelNozzle: ThingX {
|
||||
class GVAR(fuelNozzle): ThingX {
|
||||
class EventHandlers {
|
||||
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
|
||||
};
|
||||
|
@ -4,7 +4,7 @@ class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {"ACE_refuel_fuelNozzle"};
|
||||
weapons[] = {QGVAR(fuelNozzle)};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_interaction"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
@ -49,7 +49,7 @@ if (isNull _nozzle) then { // func is called on fuel truck
|
||||
["_endPosOffset", [0, 0, 0], [[]], 3]
|
||||
];
|
||||
|
||||
private _newNozzle = "ACE_refuel_fuelNozzle" createVehicle position _unit;
|
||||
private _newNozzle = QGVAR(fuelNozzle) createVehicle position _unit;
|
||||
_newNozzle attachTo [_unit, [-0.02,0.05,-0.12], "righthandmiddle1"];
|
||||
_unit setVariable [QGVAR(nozzle), _newNozzle, true];
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Set the hitpoint damage and change the structural damage acordingly, requires local vehicle.
|
||||
* Handles the "ace_repair_setVehicleHitPointDamage" event
|
||||
* Handles the ace_repair_setVehicleHitPointDamage event
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Local Vehicle to Damage <OBJECT>
|
||||
|
Loading…
Reference in New Issue
Block a user