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Sitting - Add config overwrite for random animation pool (#10120)
* Add config property animation overwrite * Update addons/sitting/functions/fnc_getRandomAnimation.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Fix header * Update addons/sitting/functions/fnc_getRandomAnimation.sqf * Update function call --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
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@ -4,7 +4,7 @@
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* Gets a random animations from the list.
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*
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* Arguments:
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* None
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* 0: Object to get animation pool from <OBJECT> (default: objNull)
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*
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* Return Value:
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* Random Animation <STRING>
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@ -15,8 +15,16 @@
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* Public: No
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*/
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// Select random animation from Animations Pool
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selectRandom [
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params [["_object", objNull, [objNull]]];
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private _animations = [];
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if (!isNull _object) then {
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_animations = getArray (configOf _object >> QGVAR(animations));
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};
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if (_animations isEqualTo []) then {
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_animations = [
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QGVAR(HubSittingChairA_idle1),
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QGVAR(HubSittingChairA_idle2),
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QGVAR(HubSittingChairA_idle3),
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@ -41,4 +49,8 @@ selectRandom [
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QGVAR(HubSittingChairUC_idle2),
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QGVAR(HubSittingChairUC_idle3),
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QGVAR(HubSittingChairUC_move1)
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]
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];
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};
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// Select random animation from Animations Pool
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selectRandom _animations
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@ -48,7 +48,7 @@ if (_multiSitting) then {
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};
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// Get random animation and perform it (before moving player to ensure correct placement)
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[_player, call FUNC(getRandomAnimation), 2] call EFUNC(common,doAnimation); // Correctly places when using non-transitional animations
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[_player, [_seat] call FUNC(getRandomAnimation), 2] call EFUNC(common,doAnimation); // Correctly places when using non-transitional animations
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[_player, "", 1] call EFUNC(common,doAnimation); // Correctly applies animation's config values (such as disallow throwing of grenades, intercept keybinds... etc).
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TRACE_2("Sit pos and dir",_sitPosition,_sitDirection);
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@ -29,6 +29,7 @@ class CfgVehicles {
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acex_sitting_sitDirection = 180; // Direction relative to object
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acex_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects)
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acex_sitting_interactPosition[] = {0, -0.1, -0.45};
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ace_sitting_animations[] = {"ace_sitting_HubSittingChairA_idle1"}; // Overwrite random animation pool
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XEH_ENABLED; // Enable XEH (only necessary if XEH is not yet enabled for this class or the one this inherits from)
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};
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};
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