Sitting - Add config overwrite for random animation pool (#10120)

* Add config property animation overwrite

* Update addons/sitting/functions/fnc_getRandomAnimation.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Fix header

* Update addons/sitting/functions/fnc_getRandomAnimation.sqf

* Update function call

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
This commit is contained in:
Dart 2024-07-18 16:53:34 -05:00 committed by GitHub
parent f4272f0e36
commit 8f84df77d0
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3 changed files with 41 additions and 28 deletions

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@ -4,7 +4,7 @@
* Gets a random animations from the list.
*
* Arguments:
* None
* 0: Object to get animation pool from <OBJECT> (default: objNull)
*
* Return Value:
* Random Animation <STRING>
@ -15,8 +15,16 @@
* Public: No
*/
// Select random animation from Animations Pool
selectRandom [
params [["_object", objNull, [objNull]]];
private _animations = [];
if (!isNull _object) then {
_animations = getArray (configOf _object >> QGVAR(animations));
};
if (_animations isEqualTo []) then {
_animations = [
QGVAR(HubSittingChairA_idle1),
QGVAR(HubSittingChairA_idle2),
QGVAR(HubSittingChairA_idle3),
@ -41,4 +49,8 @@ selectRandom [
QGVAR(HubSittingChairUC_idle2),
QGVAR(HubSittingChairUC_idle3),
QGVAR(HubSittingChairUC_move1)
]
];
};
// Select random animation from Animations Pool
selectRandom _animations

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@ -48,7 +48,7 @@ if (_multiSitting) then {
};
// Get random animation and perform it (before moving player to ensure correct placement)
[_player, call FUNC(getRandomAnimation), 2] call EFUNC(common,doAnimation); // Correctly places when using non-transitional animations
[_player, [_seat] call FUNC(getRandomAnimation), 2] call EFUNC(common,doAnimation); // Correctly places when using non-transitional animations
[_player, "", 1] call EFUNC(common,doAnimation); // Correctly applies animation's config values (such as disallow throwing of grenades, intercept keybinds... etc).
TRACE_2("Sit pos and dir",_sitPosition,_sitDirection);

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@ -29,6 +29,7 @@ class CfgVehicles {
acex_sitting_sitDirection = 180; // Direction relative to object
acex_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects)
acex_sitting_interactPosition[] = {0, -0.1, -0.45};
ace_sitting_animations[] = {"ace_sitting_HubSittingChairA_idle1"}; // Overwrite random animation pool
XEH_ENABLED; // Enable XEH (only necessary if XEH is not yet enabled for this class or the one this inherits from)
};
};