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Activate bandaging conditions
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commit
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@ -64,7 +64,7 @@ class CfgVehicles {
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class Bandage_Head {
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displayName = "Bandage Head";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreat));
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condition = QUOTE([ARR_4(_player, _target, 'head', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'head', 'Bandage Head')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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@ -76,7 +76,7 @@ class CfgVehicles {
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class Bandage_Torso {
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displayName = "Bandage Torso";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreat));
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condition = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'body', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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@ -88,7 +88,7 @@ class CfgVehicles {
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class Bandage_LeftArm {
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displayName = "Bandage Right Arm";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat));
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condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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@ -100,7 +100,7 @@ class CfgVehicles {
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class Bandage_RightArm {
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displayName = "Bandage Right Arm";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat));
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condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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@ -112,7 +112,7 @@ class CfgVehicles {
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class Bandage_LeftLeg {
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displayName = "Bandage Left Leg";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreat));
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condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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@ -124,7 +124,7 @@ class CfgVehicles {
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class Bandage_RightLeg {
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displayName = "Bandage Right Leg";
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distance = 2.0;
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//condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreat));
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condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(canTreat));
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statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'Bandage')] call DFUNC(treatment));
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showDisabled = 1;
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priority = 2;
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