Linear altitude comparison.

This commit is contained in:
jaynus 2015-04-09 14:11:15 -07:00
parent 198d4f3540
commit 8fe11c36ee
4 changed files with 18 additions and 74 deletions

View File

@ -100,8 +100,8 @@ class CfgAmmo {
manualControl = 0;
// ACE uses these values
trackOversteer = 1;
trackLead = 0;
//trackOversteer = 1;
//trackLead = 0;
// Begin ACE guidance Configs
class ACE_MissileGuidance {

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@ -1,37 +1,4 @@
#define DEBUG_MODE_FULL
#include "script_component.hpp"
EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos"];
_seekerTargetPos = _this select 0;
_launchParams = _this select 1;
_target = _launchParams select 0;
_targetLaunchParams = _launchParams select 1;
_shooterPos = getPosASL _shooter;
_projectilePos = getPosASL _projectile;
_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
_distanceToShooter = _projectilePos vectorDistance _shooterPos;
TRACE_2("", _distanceToTarget, _distanceToShooter);
_addHeight = [0,0,0];
if(_distanceToShooter < 100) then {
_addHeight = [0,0,_distanceToTarget];
} else {
_addHeight = [0,0, _distanceToTarget*0.02];
};
TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
#ifdef DEBUG_MODE_FULL
drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
#endif
TRACE_1("Adjusted target position", _returnTargetPos);
_returnTargetPos;
_this call FUNC(attackProfile_LIN);

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@ -18,12 +18,22 @@ _distanceToShooter = _projectilePos vectorDistance _shooterPos;
TRACE_2("", _distanceToTarget, _distanceToShooter);
//_addHeight = [0,0,0];
_addHeight = [0,0, _distanceToTarget*0.02];
// Add height depending on distance for compensate
_addHeight =[0,0,0];
if(_distanceToShooter < 50) then {
_addHeight = [0,0,_distanceToTarget];
} else {
_addHeight = [0,0, _distanceToTarget*0.02];
};
TRACE_3("", _distanceToTarget, _distanceToShooter, _addHeight);
TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
// Only add the guidance height if we are below the target
if((_shooterPos select 2) < (_seekerTargetPos select 2)) then {
_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
} else {
_returnTargetPos = _seekerTargetPos;
};
#ifdef DEBUG_MODE_FULL
drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];

View File

@ -1,37 +1,4 @@
#define DEBUG_MODE_FULL
#include "script_component.hpp"
EXPLODE_7_PVT(((_this select 1) select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
private["_targetPos", "_projectilePos", "_target", "_seekerTargetPos", "_launchParams", "_targetLaunchParams"];
private["_distanceToTarget", "_distanceToShooter", "_addHeight", "_returnTargetPos"];
_seekerTargetPos = _this select 0;
_launchParams = _this select 1;
_target = _launchParams select 0;
_targetLaunchParams = _launchParams select 1;
_shooterPos = getPosASL _shooter;
_projectilePos = getPosASL _projectile;
_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
_distanceToShooter = _projectilePos vectorDistance _shooterPos;
TRACE_2("", _distanceToTarget, _distanceToShooter);
_addHeight = [0,0,0];
if(_distanceToShooter < 100) then {
_addHeight = [0,0,_distanceToTarget];
} else {
_addHeight = [0,0, _distanceToTarget*0.02];
};
TRACE_3("", _distanceToTarget,_distanceToShooter,_addHeight);
_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
#ifdef DEBUG_MODE_FULL
drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
#endif
TRACE_1("Adjusted target position", _returnTargetPos);
_returnTargetPos;
_this call FUNC(attackProfile_LIN);