mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'release'
This commit is contained in:
@ -7,3 +7,8 @@
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[QGVAR(startFastRope), {
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[QGVAR(startFastRope), {
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[FUNC(fastRopeServerPFH), 0, _this] call CBA_fnc_addPerFrameHandler;
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[FUNC(fastRopeServerPFH), 0, _this] call CBA_fnc_addPerFrameHandler;
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}] call EFUNC(common,addEventHandler);
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}] call EFUNC(common,addEventHandler);
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[QGVAR(ropeDetach), {
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params ["_object", "_rope"];
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_object ropeDetach _rope;
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}] call EFUNC(common,addEventHandler);
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@ -32,10 +32,8 @@ _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
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};
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};
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};
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};
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detach _dummy;
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[QGVAR(ropeDetach), [_hook, _ropeTop]] call EFUNC(common,serverEvent);
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deleteVehicle _ropeTop;
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[{{deleteVehicle _x} count _this}, [_ropeTop, _ropeBottom, _dummy, _hook], 60] call EFUNC(common,waitAndExecute);
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deleteVehicle _hook;
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[{{deleteVehicle _x} count _this}, [_ropeBottom, _dummy], 60] call EFUNC(common,waitAndExecute);
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} count _deployedRopes;
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} count _deployedRopes;
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_vehicle setVariable [QGVAR(deployedRopes), [], true];
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_vehicle setVariable [QGVAR(deployedRopes), [], true];
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@ -35,14 +35,13 @@ _hookAttachment = _vehicle getVariable [QGVAR(FRIES), _vehicle];
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_origin = getPosATL _hook;
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_origin = getPosATL _hook;
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_dummy = createVehicle [QGVAR(helper), _origin, [], 0, "CAN_COLLIDE"];
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_dummy = createVehicle [QGVAR(helper), _origin vectorAdd [0, 0, -1], [], 0, "CAN_COLLIDE"];
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_dummy allowDamage false;
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_dummy allowDamage false;
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_dummy disableCollisionWith _vehicle;
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_dummy disableCollisionWith _vehicle;
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_dummy attachTo [_hook, [0, 0, 0]];
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_ropeTop = ropeCreate [_dummy, [0, 0, 0], _hook, [0, 0, 0], 0.5];
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_ropeTop = ropeCreate [_dummy, [0, 0, 0], _hook, [0, 0, 0], 0.5];
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_ropeBottom = ropeCreate [_dummy, [0, 0, 0], 1];
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_ropeBottom = ropeCreate [_dummy, [0, 0, 0], 1];
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ropeUnwind [_ropeBottom, 30, 35, false];
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ropeUnwind [_ropeBottom, 30, 34.5, false];
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_ropeTop addEventHandler ["RopeBreak", {[_this, "top"] call FUNC(onRopeBreak)}];
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_ropeTop addEventHandler ["RopeBreak", {[_this, "top"] call FUNC(onRopeBreak)}];
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_ropeBottom addEventHandler ["RopeBreak", {[_this, "bottom"] call FUNC(onRopeBreak)}];
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_ropeBottom addEventHandler ["RopeBreak", {[_this, "bottom"] call FUNC(onRopeBreak)}];
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@ -26,7 +26,6 @@ if (vehicle _unit != _unit) exitWith {};
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//Start fast roping
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//Start fast roping
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if (animationState _unit != "ACE_FastRoping") exitWith {
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if (animationState _unit != "ACE_FastRoping") exitWith {
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detach _dummy;
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_unit disableCollisionWith _dummy;
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_unit disableCollisionWith _dummy;
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_unit attachTo [_dummy, [0, 0, -1.45]];
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_unit attachTo [_dummy, [0, 0, -1.45]];
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[_unit, "ACE_FastRoping", 2] call EFUNC(common,doAnimation);
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[_unit, "ACE_FastRoping", 2] call EFUNC(common,doAnimation);
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@ -54,14 +54,14 @@ if (((getPos _unit select 2) < 0.2) || {ropeLength _ropeTop == 34.5} || {vectorM
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deleteVehicle _ropeBottom;
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deleteVehicle _ropeBottom;
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_origin = getPosASL _hook;
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_origin = getPosASL _hook;
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_dummy attachTo [_hook, [0, 0, 0]];
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_dummy setPosASL (_origin vectorAdd [0, 0, -1]);
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//Restore original mass and center of mass
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//Restore original mass and center of mass
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_dummy setMass 40;
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_dummy setMass 40;
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_dummy setCenterOfMass [0.000143227,0.00105986,-0.246147];
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_dummy setCenterOfMass [0.000143227,0.00105986,-0.246147];
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_ropeTop = ropeCreate [_dummy, [0, 0, 0], _hook, [0, 0, 0], 0.5];
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_ropeTop = ropeCreate [_dummy, [0, 0, 0], _hook, [0, 0, 0], 0.5];
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_ropeBottom = ropeCreate [_dummy, [0, 0, 0], 35];
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_ropeBottom = ropeCreate [_dummy, [0, 0, 0], 34.5];
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_ropeTop addEventHandler ["RopeBreak", {[_this, "top"] call FUNC(onRopeBreak)}];
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_ropeTop addEventHandler ["RopeBreak", {[_this, "top"] call FUNC(onRopeBreak)}];
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_ropeBottom addEventHandler ["RopeBreak", {[_this, "bottom"] call FUNC(onRopeBreak)}];
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_ropeBottom addEventHandler ["RopeBreak", {[_this, "bottom"] call FUNC(onRopeBreak)}];
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@ -15,6 +15,8 @@
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_static setMagazineTurretAmmo [_magazine, _ammoCount, [0]];
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_static setMagazineTurretAmmo [_magazine, _ammoCount, [0]];
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}] call EFUNC(common,addEventHandler);
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}] call EFUNC(common,addEventHandler);
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["initMortar", {_this call FUNC(mortarInit);}] call EFUNC(common,addEventHandler);
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if (!hasInterface) exitWith {};
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if (!hasInterface) exitWith {};
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["playerVehicleChanged", {_this call FUNC(handlePlayerVehicleChanged);}] call EFUNC(common,addEventHandler);
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["playerVehicleChanged", {_this call FUNC(handlePlayerVehicleChanged);}] call EFUNC(common,addEventHandler);
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@ -16,31 +16,30 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_2(_player,_newVehicle);
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params ["_player", "_newVehicle"];
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private["_tubeWeaponName" ,"_fireModes", "_lastFireMode"];
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if (isNull _newVehicle) exitWith {};
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if (isNull _newVehicle) exitWith {};
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if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
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if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
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// Run magazine handling initialization if enabled
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// Run magazine handling initialization if enabled
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if (!EGVAR(common,settingsInitFinished)) then {
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if (!(_newVehicle getVariable [QGVAR(initialized),false]) && !(_newVehicle getVariable [QGVAR(exclude),false])) then {
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EGVAR(common,runAtSettingsInitialized) pushBack [{
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// Make sure that mortar init is executed after settings init
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if (GVAR(useAmmoHandling) && {!(_this getVariable [QGVAR(initialized),false]) && !(_this getVariable [QGVAR(exclude),false])}) then {
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[{
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_this call FUNC(mortarInit);
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params ["_mortar"];
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if (GVAR(useAmmoHandling) && {!(_mortar getVariable [QGVAR(initialized),false]) && !(_mortar getVariable [QGVAR(exclude),false])}) then {
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//wait for proper turret locality change
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[{
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["initMortar", [_this], [_this]] call EFUNC(common,globalEvent);
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}, _mortar, 0.05] call EFUNC(common,waitAndExecute);
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};
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};
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}, _newVehicle];
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}, _newVehicle] call EFUNC(common,runAfterSettingsInit);
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} else {
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if (GVAR(useAmmoHandling) && {!(_newVehicle getVariable [QGVAR(initialized),false]) && !(_newVehicle getVariable [QGVAR(exclude),false])}) then {
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_newVehicle call FUNC(mortarInit);
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};
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};
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};
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_tubeWeaponName = (weapons _newVehicle) select 0;
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private _tubeWeaponName = (weapons _newVehicle) select 0;
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_fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
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private _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
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//Restore last firemode:
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//Restore last firemode:
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_lastFireMode = _newVehicle getVariable [QGVAR(lastFireMode), -1];
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private _lastFireMode = _newVehicle getVariable [QGVAR(lastFireMode), -1];
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if (_lastFireMode != -1) then {
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if (_lastFireMode != -1) then {
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_player action ["SwitchWeapon", _newVehicle, _player, _lastFireMode];
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_player action ["SwitchWeapon", _newVehicle, _player, _lastFireMode];
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};
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};
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@ -18,27 +18,28 @@
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params ["_mortar"];
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params ["_mortar"];
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if (_mortar getVariable [QGVAR(initialized),false] || _mortar getVariable [QGVAR(exclude),false]) exitWith {TRACE_1("Exit",_mortar)};
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if (_mortar getVariable [QGVAR(initialized),false] || _mortar getVariable [QGVAR(exclude),false]) exitWith {TRACE_1("Exit",_mortar)};
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if (!(_mortar turretLocal [0])) exitWith {TRACE_1("Exit - turret not local",_mortar)};
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// Remove all magazines
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// Remove all magazines from turret
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if (count magazines _mortar > 0) then {
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if (count magazines _mortar > 0) then {
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{
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{
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[QGVAR(removeMagazine), [_mortar, _x]] call EFUNC(common,globalEvent);
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_mortar removeMagazineTurret [_x,[0]];
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} forEach magazines _mortar;
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} forEach magazines _mortar;
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};
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};
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// Replace current weapon with ammo handling weapon
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// Replace current turret weapon with ammo handling weapon
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private _currentWeapon = _mortar weaponsTurret [0] select 0;
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private _currentWeapon = _mortar weaponsTurret [0] select 0;
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private _newWeapon = "";
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private _newWeapon = "";
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if (_currentWeapon == "mortar_82mm") then {
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if (tolower _currentWeapon == "mortar_82mm") then {
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_newWeapon = "ace_mortar_82mm";
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_newWeapon = "ace_mortar_82mm";
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} else {
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} else {
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_newWeapon = getText (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(replaceWith));
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_newWeapon = getText (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(replaceWith));
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};
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};
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if (_newWeapon != "") then {
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if (_newWeapon != "") then {
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_mortar removeWeaponGlobal _currentWeapon;
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_mortar removeWeaponTurret [_currentWeapon,[0]];
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_mortar addWeaponGlobal _newWeapon;
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_mortar addWeaponTurret [_newWeapon,[0]];
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};
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};
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_mortar setVariable [QGVAR(initialized),true,true];
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_mortar setVariable [QGVAR(initialized),true,true];
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@ -16,7 +16,7 @@
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#include "script_component.hpp"
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#include "script_component.hpp"
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_fnc_isLeaning = {
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GVAR(tagsToTest) = GVAR(tagsToTest) select {
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params ["_tag", "_tagPosASL", "_vectorDirAndUp"];
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params ["_tag", "_tagPosASL", "_vectorDirAndUp"];
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_vectorDirAndUp params ["_v1", "_v2"];
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_vectorDirAndUp params ["_v1", "_v2"];
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@ -34,7 +34,6 @@ _fnc_isLeaning = {
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};
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};
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true
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true
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};
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};
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GVAR(tagsToTest) = [GVAR(tagsToTest), _fnc_isLeaning] call EFUNC(common,filter);
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// If there's no more tag
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// If there's no more tag
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if (GVAR(tagsToTest) isEqualTo []) exitWith {
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if (GVAR(tagsToTest) isEqualTo []) exitWith {
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