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Merge pull request #144 from KoffeinFlummi/cseSoundWaves
CSE sound waves
This commit is contained in:
commit
901a06587d
@ -55,6 +55,15 @@ class CfgVehicles {
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};
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};
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};
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class showCursorTagForVehicles {
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displayName = "Show for Vehicles";
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description = "Show cursor NameTag for vehicle commander (only if client has name tags enabled)Default: No";
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typeName = "BOOL";
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class values {
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class Yes {name = "Yes"; value = 1;};
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class No {default = 1; name = "No"; value = 0;};
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};
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};
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};
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};
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};
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BIN
addons/nametags/UI/soundwave0.paa
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addons/nametags/UI/soundwave0.paa
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addons/nametags/UI/soundwave1.paa
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addons/nametags/UI/soundwave1.paa
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addons/nametags/UI/soundwave2.paa
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addons/nametags/UI/soundwave2.paa
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addons/nametags/UI/soundwave3.paa
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addons/nametags/UI/soundwave3.paa
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addons/nametags/UI/soundwave4.paa
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addons/nametags/UI/soundwave4.paa
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addons/nametags/UI/soundwave5.paa
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addons/nametags/UI/soundwave5.paa
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addons/nametags/UI/soundwave6.paa
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addons/nametags/UI/soundwave6.paa
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addons/nametags/UI/soundwave7.paa
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addons/nametags/UI/soundwave7.paa
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addons/nametags/UI/soundwave8.paa
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addons/nametags/UI/soundwave8.paa
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addons/nametags/UI/soundwave9.paa
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addons/nametags/UI/soundwave9.paa
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@ -1,6 +1,8 @@
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// by commy2 and CAA-Picard
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#include "script_component.hpp"
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[] call FUNC(initIsSpeaking);
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if (!hasInterface) exitWith {};
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@ -25,57 +27,4 @@ if (!hasInterface) exitWith {};
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// Draw handle
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addMissionEventHandler ["Draw3D", {
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if (GVAR(showPlayerNames) == 0) exitWith {};
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_player = ACE_player;
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if (GVAR(showPlayerNames) in [2,4]) then { //only on cursor
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_target = cursorTarget;
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_target = if (_target in allUnitsUAV) then {objNull} else {effectiveCommander _target};
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if (!isNull _target && {side group _target == playerSide} && {_target != _player} && {isPlayer _target || {GVAR(ShowNamesForAI)}} && {!(_target getVariable ["ACE_hideName", false])}) then {
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_distance = _player distance _target;
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_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha);
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if ((GVAR(showPlayerNames) in [3,4])) then { //only on keypress
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_alpha = _alpha min (1 - (time - GVAR(ShowNamesTime) - 1));
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};
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[_player, _target, _alpha, _distance * 0.026] call FUNC(drawNameTagIcon);
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};
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} else {
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_pos = positionCameraToWorld [0, 0, 0];
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_targets = _pos nearObjects ["Man", GVAR(PlayerNamesViewDistance) + 5];
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if (!surfaceIsWater _pos) then {
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_pos = ATLtoASL _pos;
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};
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_pos2 = positionCameraToWorld [0, 0, 1];
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if (!surfaceIsWater _pos2) then {
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_pos2 = ATLtoASL _pos2;
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};
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_vecy = _pos2 vectorDiff _pos;
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{
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_target = if (_x in allUnitsUAV) then {objNull} else {effectiveCommander _x};
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if (!isNull _target && {side group _target == playerSide} && {_target != _player} && {isPlayer _target || {GVAR(ShowNamesForAI)}} && {!(_target getVariable ["ACE_hideName", false])}) then {
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_relPos = (visiblePositionASL _target) vectorDiff _pos;
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_distance = vectorMagnitude _relPos;
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_projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy));
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_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min (1 - 0.15 * (_projDist * 5 - _distance - 3)) min 1) * GVAR(PlayerNamesMaxAlpha);
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if ((GVAR(showPlayerNames) in [3,4])) then { //only on keypress
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_alpha = _alpha min (1 - (time - GVAR(ShowNamesTime) - 1));
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};
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// Check if there is line of sight
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if (_alpha > 0) then {
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if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle _player, _target]) then {
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_alpha = 0;
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};
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};
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[_player, _target, _alpha, _distance * 0.026] call FUNC(drawNameTagIcon);
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};
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} forEach _targets;
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};
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}];
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addMissionEventHandler ["Draw3D", {_this call FUNC(onDraw3d);}];
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@ -6,7 +6,9 @@ PREP(canShow);
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PREP(doShow);
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PREP(drawNameTagIcon);
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PREP(getVehicleData);
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PREP(initIsSpeaking);
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PREP(moduleNameTags);
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PREP(onDraw3d);
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PREP(onMouseZChanged);
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PREP(setText);
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@ -16,6 +16,12 @@ class CfgPatches {
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#include "CfgVehicles.hpp"
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class ACE_Settings {
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class GVAR(defaultNametagColor) {
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value[] = {0.77, 0.51, 0.08, 1};
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typeName = "COLOR";
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isClientSetable = 1;
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displayName = "$STR_ACE_NameTags_DefaultNametagColor";
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};
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class GVAR(showPlayerNames) {
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value = 1;
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typeName = "SCALAR";
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@ -40,8 +46,19 @@ class ACE_Settings {
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typeName = "BOOL";
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isClientSetable = 1;
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displayName = "$STR_ACE_NameTags_ShowNamesForAI";
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};
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class GVAR(showCursorTagForVehicles) {
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value = 0;
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typeName = "BOOL";
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isClientSetable = 0;
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};
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class GVAR(showSoundWaves) {
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value = 1;
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typeName = "SCALAR";
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isClientSetable = 1;
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displayName = "$STR_ACE_NameTags_ShowSoundWaves";
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values[] = {"Disabled", "Use Nametag settings", "Always Show All"};
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};
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class GVAR(PlayerNamesViewDistance) {
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value = 5;
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typeName = "SCALAR";
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@ -4,16 +4,18 @@
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* Draw the nametag and rank icon.
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*
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* Argument:
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* 0: Unit (Array)
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* 1: alpha (Number)
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* 2: Height offset (Number)
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* 0: Unit (Player) <OBJECT>
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* 1: Target <OBJECT>
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* 2: alpha (Number)
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* 4: Height offset (Number)
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* 5: Draw Type <NUMBER>
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*
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* Return value:
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* None.
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*/
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#include "script_component.hpp"
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#define TEXTURES_RANKS [ \
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"", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa", \
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@ -23,41 +25,58 @@
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"\A3\Ui_f\data\GUI\Cfg\Ranks\captain_gs.paa", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\major_gs.paa", \
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"\A3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa" \
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]
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]
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private ["_player", "_target", "_alpha", "_heightOffset", "_height", "_position", "_color", "_name", "_rank", "_size"];
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private ["_height", "_position", "_color", "_name", "_rank", "_size"];
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_player = _this select 0;
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_target = _this select 1;
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_alpha = _this select 2;
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_heightOffset = _this select 3;
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PARAMS_5(_player,_target,_alpha,_heightOffset,_iconType);
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_height = [2, 1.5, 1, 1.5, 1] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _target);
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if (_alpha < 0) exitWith {}; //Don't waste time if not visable
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if (_iconType == ICON_NONE) exitWith {}; //Don't waste time if not visable
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_position = visiblePositionASL _target;
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// Convert position to ASLW (expected by drawIcon3D) and add height offsets
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_position set [2, ((_target modelToWorld [0,0,0]) select 2) + _height + _heightOffset];
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_color = if !(group _target == group _player) then {
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[0.77, 0.51, 0.08, _alpha]
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//Set Text:
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_name = if (_iconType in [ICON_NAME, ICON_NAME_RANK, ICON_NAME_SPEAK]) then {
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[_target, true] call EFUNC(common,getName)
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} else {
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[[1, 1, 1, _alpha], [1, 0, 0, _alpha], [0, 1, 0, _alpha], [0, 0, 1, _alpha], [1, 1, 0, _alpha]] select (["MAIN", "RED", "GREEN", "BLUE", "YELLOW"] find (if (_target == _player) then {0} else {assignedTeam _target})) max 0
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""
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};
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_name = [_target, true] call EFUNC(common,getName);
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//Set Icon:
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_icon = "";
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_size = 0;
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if ((_iconType == ICON_NAME_SPEAK) || (_iconType == ICON_SPEAK)) then {
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_icon = QUOTE(PATHTOF(UI\soundwave)) + str (floor (random 10)) + ".paa";
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_size = 0.75;
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_alpha = _alpha + 0.6;//Boost alpha when speaking
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} else {
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if (_iconType == ICON_NAME_RANK) then {
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_icon = TEXTURES_RANKS select ((["PRIVATE", "CORPORAL", "SERGEANT", "LIEUTENANT", "CAPTAIN", "MAJOR", "COLONEL"] find (rank _target)) + 1);
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_size = 0.75;
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};
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};
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_rank = TEXTURES_RANKS select ((["PRIVATE", "CORPORAL", "SERGEANT", "LIEUTENANT", "CAPTAIN", "MAJOR", "COLONEL"] find rank _target) + 1);
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_size = [0, 1] select GVAR(showPlayerRanks);
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//Set Color:
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if !(group _target == group _player) then {
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_color = +GVAR(defaultNametagColor); //Make a copy, then multiply both alpha values (allows client to decrease alpha in settings)
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_color set [3, (_color select 3) * _alpha];
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} else {
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_color = [[1, 1, 1, _alpha], [1, 0, 0, _alpha], [0, 1, 0, _alpha], [0, 0, 1, _alpha], [1, 1, 0, _alpha]] select (["MAIN", "RED", "GREEN", "BLUE", "YELLOW"] find (if (_target == _player) then {0} else {assignedTeam _target})) max 0
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};
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_height = [2, 1.5, 1, 1.5, 1] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find (stance _target));
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// Convert position to ASLW (expected by drawIcon3D) and add height offsets
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_position = _target modelToWorldVisual [0, 0, (_height + _heightOffset)];
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drawIcon3D [
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_rank,
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_color,
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_position,
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_size,
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_size,
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0,
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_name,
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2,
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0.033,
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"PuristaMedium"
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_icon,
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_color,
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_position,
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_size,
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_size,
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0,
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_name,
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2,
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0.033,
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"PuristaMedium"
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];
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76
addons/nametags/functions/fnc_initIsSpeaking.sqf
Normal file
76
addons/nametags/functions/fnc_initIsSpeaking.sqf
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@ -0,0 +1,76 @@
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/*
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* Author: Glowbal, PabstMirror
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* Starts up a PFEH to monitor the when players are talking.
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* Compatiblity with TFR/ACRE and Arma's VON
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*
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* Arguments:
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* NONE
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*
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* Return Value:
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* NONE
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*
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* Example:
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* [] call ACE_nametags_fnc_initIsSpeaking
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (isServer) then {
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//If someone disconnects while speaking, reset their variable
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addMissionEventHandler ["HandleDisconnect", {
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PARAMS_1(_disconnectedPlayer);
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if (_disconnectedPlayer getVariable [QGVAR(isSpeaking), false]) then {
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_disconnectedPlayer setVariable [QGVAR(isSpeaking), false, true];
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};
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}];
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};
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if (!hasInterface) exitWith {};
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["playerChanged", {
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//When player changes, make sure to reset old unit's variable
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PARAMS_2(_newUnit,_oldUnit);
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if (_oldUnit getVariable [QGVAR(isSpeaking), false]) then {
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_oldUnit setVariable [QGVAR(isSpeaking), false, true];
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};
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}] call EFUNC(common,addEventHandler);
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//For performance, chose different code paths at mission start based on installed mods (once, instead of checking each time)
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_pfEHCode = switch (true) do {
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case (isClass (configFile >> "cfgPatches" >> "acre_api")): {
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{
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_oldSetting = ACE_player getVariable [QGVAR(isSpeaking), false];
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_newSetting = ([ACE_player] call ACRE_api_fnc_isBroadcasting) || {!(isNull findDisplay 55)};
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if (!(_oldSetting isEqualTo _newSetting)) then {
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ACE_player setVariable [QGVAR(isSpeaking), _newSetting, true];
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};
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};
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};
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case (isClass (configFile >> "cfgPatches" >> "task_force_radio")): {
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//Note: TFAR has a TFAR_fnc_isSpeaking function, but it has a fairly costly `callExtension`
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//I think it's much faster to use the internal "tf_isSpeaking" variable
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//If we don't care about the built-in VON, we could switch this to a pure event driven system
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{
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_oldSetting = ACE_player getVariable [QGVAR(isSpeaking), false];
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_newSetting = (ACE_player getVariable ["tf_isSpeaking", false]) || {!(isNull findDisplay 55)};
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if (!(_oldSetting isEqualTo _newSetting)) then {
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ACE_player setVariable [QGVAR(isSpeaking), _newSetting, true];
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};
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};
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};
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default {
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//Note: class RscDisplayVoiceChat {idd = 55}; //only present when talking
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{
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_oldSetting = ACE_player getVariable [QGVAR(isSpeaking), false];
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_newSetting = (!(isNull findDisplay 55));
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if (!(_oldSetting isEqualTo _newSetting)) then {
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ACE_player setVariable [QGVAR(isSpeaking), _newSetting, true];
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};
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};
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};
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};
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//Is 0.05sec precision enough??
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[_pfEHCode, 0.05, []] call CBA_fnc_addPerFrameHandler;
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@ -25,5 +25,6 @@ GVAR(Module) = true;
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[_logic, QGVAR(PlayerNamesViewDistance), "PlayerNamesViewDistance" ] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(ShowNamesForAI), "ShowNamesForAI" ] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(showVehicleCrewInfo), "showVehicleCrewInfo" ] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(showCursorTagForVehicles), "showCursorTagForVehicles" ] call EFUNC(common,readSettingFromModule);
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diag_log text "[ACE]: NameTags Module Initialized.";
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|
108
addons/nametags/functions/fnc_onDraw3d.sqf
Normal file
108
addons/nametags/functions/fnc_onDraw3d.sqf
Normal file
@ -0,0 +1,108 @@
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#include "script_component.hpp"
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_player = ACE_player;
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//don't show nametags in spectator
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if (!alive _player) exitWith {};
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_onKeyPressAlphaMax = if ((GVAR(showPlayerNames) in [3,4])) then {
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2 + (GVAR(ShowNamesTime) - time); //after release 1 second of full opacity, 1 second of fading to 0
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} else {
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1
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};
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_defaultIcon = if (GVAR(showPlayerRanks)) then {
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ICON_NAME_RANK;
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} else {
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ICON_NAME;
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||||
};
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||||
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//When cursorTarget is on a vehicle show the nametag for the commander.
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//If set to "Only On Keypress" settings, fade just like main tags
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if (GVAR(showCursorTagForVehicles) && {_onKeyPressAlphaMax > 0}) then {
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_target = cursorTarget;
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if ((!(_target isKindOf "CAManBase")) && {!(_target in allUnitsUAV)}) then {
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_target = effectiveCommander _target;
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if ((!isNull _target) &&
|
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{(side (group _target)) == (side (group _player))} &&
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{_target != _player} &&
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{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
|
||||
{!(_target getVariable ["ACE_hideName", false])}) then {
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_distance = _player distance _target;
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_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha);
|
||||
_alpha = _alpha min _onKeyPressAlphaMax;
|
||||
[_player, _target, _alpha, _distance * 0.026, _defaultIcon] call FUNC(drawNameTagIcon);
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||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//"Only Cursor" mode, only show nametags for humans on cursorTarget
|
||||
if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then {
|
||||
_target = cursorTarget;
|
||||
if ((!isNull _target) &&
|
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{_target isKindOf "CAManBase"} &&
|
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{(side (group _target)) == (side (group _player))} &&
|
||||
{_target != _player} &&
|
||||
{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
|
||||
{!(_target getVariable ["ACE_hideName", false])}) then {
|
||||
_distance = _player distance _target;
|
||||
_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha);
|
||||
_alpha = _alpha min _onKeyPressAlphaMax;
|
||||
_icon = ICON_NONE;
|
||||
if (GVAR(showSoundWaves) == 2) then { //icon will be drawn below, so only show name here
|
||||
_icon = if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}) then {ICON_NAME} else {_defaultIcon};
|
||||
} else {
|
||||
_icon = if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {ICON_NAME_SPEAK} else {_defaultIcon};
|
||||
};
|
||||
|
||||
[_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
|
||||
};
|
||||
};
|
||||
|
||||
if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(showSoundWaves) == 2}) then {
|
||||
_pos = positionCameraToWorld [0, 0, 0];
|
||||
_targets = _pos nearObjects ["CAManBase", GVAR(PlayerNamesViewDistance) + 5];
|
||||
|
||||
if (!surfaceIsWater _pos) then {
|
||||
_pos = ATLtoASL _pos;
|
||||
};
|
||||
_pos2 = positionCameraToWorld [0, 0, 1];
|
||||
if (!surfaceIsWater _pos2) then {
|
||||
_pos2 = ATLtoASL _pos2;
|
||||
};
|
||||
_vecy = _pos2 vectorDiff _pos;
|
||||
|
||||
{
|
||||
_target = _x;
|
||||
|
||||
_icon = ICON_NONE;
|
||||
if ((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) then {
|
||||
if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {_icon = ICON_NAME_SPEAK;} else {_icon = _defaultIcon};
|
||||
} else {
|
||||
//showSoundWaves must be 2, only draw speak icon
|
||||
if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}) then {_icon = ICON_SPEAK;};
|
||||
};
|
||||
|
||||
if ((_icon != ICON_NONE) &&
|
||||
{(side (group _target)) == (side (group _player))} &&
|
||||
{_target != _player} &&
|
||||
{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
|
||||
{!(_target getVariable ["ACE_hideName", false])}) then {
|
||||
|
||||
if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle _player, _target]) exitWith {}; // Check if there is line of sight
|
||||
_relPos = (visiblePositionASL _target) vectorDiff _pos;
|
||||
_distance = vectorMagnitude _relPos;
|
||||
_projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy));
|
||||
|
||||
_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min (1 - 0.15 * (_projDist * 5 - _distance - 3)) min 1) * GVAR(PlayerNamesMaxAlpha);
|
||||
|
||||
if ((GVAR(showSoundWaves) == 2) && {(_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}}) then {
|
||||
_alpha = 1;
|
||||
} else {
|
||||
_alpha = _alpha min _onKeyPressAlphaMax;
|
||||
};
|
||||
|
||||
[_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
|
||||
};
|
||||
} forEach _targets;
|
||||
};
|
@ -9,4 +9,10 @@
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_NAMETAGS
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
#define ICON_NONE 0
|
||||
#define ICON_NAME 1
|
||||
#define ICON_NAME_RANK 2
|
||||
#define ICON_NAME_SPEAK 3
|
||||
#define ICON_SPEAK 4
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Edited with tabler - 2014-12-17 -->
|
||||
<!-- Edited with tabler - 2015-02-13 -->
|
||||
<Project name="ACE">
|
||||
<Package name="NameTags">
|
||||
<Key ID="STR_ACE_NameTags_ShowNames">
|
||||
@ -69,5 +69,13 @@
|
||||
<Key ID="STR_ACE_NameTags_ShowNamesForAI">
|
||||
<English>Show name tags for AI units</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_NameTags_ShowSoundWaves">
|
||||
<English>Show SoundWaves (requires player names)</English>
|
||||
<German>Zeigen Schallwelle (benötigt spielernamen)</German>
|
||||
<Spanish>Mostrar onda sonora (requiere Mostrar nombres de jugadores)</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_NameTags_DefaultNametagColor">
|
||||
<English>Default Nametag Color (Non Group Members)</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user