From 902af64d7efb65b494c2bb68c58d3bb83d7f88fd Mon Sep 17 00:00:00 2001 From: lambdatiger Date: Mon, 15 Jan 2024 18:16:06 -0600 Subject: [PATCH] avoid mismatch sides when debugging frags with unconcious or captive shooters Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --- addons/frag/functions/fnc_dev_fired.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/frag/functions/fnc_dev_fired.sqf b/addons/frag/functions/fnc_dev_fired.sqf index aa5e59a33a..cc67b89f58 100644 --- a/addons/frag/functions/fnc_dev_fired.sqf +++ b/addons/frag/functions/fnc_dev_fired.sqf @@ -16,4 +16,4 @@ */ //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret); -[_projectile, true, ((side _unit) getFriend (side ACE_player)) >= 0.6] call FUNC(dev_addRound); +[_projectile, true, [side group _unit, side group ACE_player] call BIS_fnc_sideIsFriendly] call FUNC(dev_addRound);