Overcast > 0.7 no longer implies rain:

* The higher the overcast value the higher the chance for rain
* But you can end up having no rain with an overcast value of 1.0
This commit is contained in:
ulteq 2015-05-31 17:30:52 +02:00
parent a0dc435850
commit 903fb89d77

View File

@ -27,11 +27,11 @@ if (GVAR(syncRain) && GVAR(rain_period_count) > GVAR(rain_next_period)) then {
_rainOverCast = (overcast - 0.7) / 0.3;
if (GVAR(current_rain) == 0) then {
// Initialize rain with a random strength depending on the current overcast value
GVAR(current_rain) = 0.25 + (random 0.25) + (random 0.5) * _rainOverCast;
GVAR(current_rain) = -0.25 + (random 0.75) + (random 0.5) * _rainOverCast;
};
GVAR(current_rain) = GVAR(current_rain) + GVAR(current_rain) * ((_rainOverCast * _overcastMultiplier) / 8) * GVAR(rain_current_range);
GVAR(current_rain) = 0.01 max GVAR(current_rain) min 1;
GVAR(current_rain) = 0 max GVAR(current_rain) min 1;
GVAR(rain_current_range) = -1 + (random 2);
} else {