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https://github.com/acemod/ACE3.git
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Update common event names to meet new standard
This commit is contained in:
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1b6bbff139
commit
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@ -21,8 +21,3 @@ class CfgPatches {
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class ACE_Extensions {
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extensions[] += {"ace_advanced_ballistics"};
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};
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class ACE_newEvents {
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firedPlayerNonLocal = "ace_firedPlayerNonLocal";
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firedPlayer = "ace_firedPlayer";
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};
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@ -21,7 +21,6 @@ class CfgPatches {
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#include "CfgEden.hpp"
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class ACE_newEvents {
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medical_onUnconscious = "ace_unconscious";
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SetSurrendered = QGVAR(setSurrendered);
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SetHandcuffed = QGVAR(setHandcuffed);
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MoveOutCaptive = QGVAR(moveOutCaptive);
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@ -1,6 +1,6 @@
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/*
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* Author: commy2, PabstMirror
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* Handles the "medical_onUnconscious" event
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* Handles the "ace_unconscious" event
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*
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* Arguments:
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* 0: Unit <OBJECT>
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@ -13,7 +13,7 @@
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private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
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private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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["ace_displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call CBA_fnc_localEvent;
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[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
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if (_loaded) then {
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// Invoke listenable event
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@ -34,7 +34,7 @@
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private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
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private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
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["ace_displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call CBA_fnc_localEvent;
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[[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
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if (_unloaded) then {
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// Invoke listenable event
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@ -21,7 +21,6 @@ class CfgPatches {
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class ACE_newEvents {
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LoadCargo = "ace_loadCargo";
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cargoUnloaded = "ace_cargoUnloaded";
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displayTextStructured = "ace_displayTextStructured";
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cargoLoaded = "ace_cargoLoaded";
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AddCargoByClass = "ace_addCargoByClass";
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ServerUnloadCargo = QGVAR(serverUnload);
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@ -48,7 +48,7 @@ if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
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} else {
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private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
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["ace_displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call CBA_fnc_localEvent;
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[[LSTRING(LoadingFailed), _displayName], 3.0] call EFUNC(common,displayTextStructured);
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};
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_return
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@ -47,5 +47,5 @@ if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then
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private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
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private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
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["ace_displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call CBA_fnc_localEvent;
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[[LSTRING(UnloadingFailed), _displayName], 3.0] call EFUNC(common,displayTextStructured);
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};
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@ -29,7 +29,7 @@ if ((count _emptyPosAGL) != 3) exitWith {
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TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle);
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if ((!isNull _unloader) && {_unloader == ACE_player}) then {
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//display text saying there are no safe places to exit the vehicle
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["ace_displayTextStructured", [localize ELSTRING(common,NoRoomToUnload)]] call CBA_fnc_localEvent;
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[localize ELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured);
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};
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false
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};
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@ -1,7 +1,7 @@
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class RscInGameUI {
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class RscUnitInfo {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
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};
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class RscUnitInfoNoHUD {
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@ -75,7 +75,7 @@ if (isServer) then {
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};
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// Listens for global "SettingChanged" events, to update the force status locally
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["SettingChanged", {
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["ace_settingChanged", {
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params ["_name", "_value", "_force"];
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if (_force) then {
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@ -94,33 +94,33 @@ if (isServer) then {
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ACE_LOGINFO_2("Headbug Used: Name: %1, Animation: %2",_profileName,_animation);
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}] call CBA_fnc_addEventHandler;
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["ace_fixCollision", FUNC(fixCollision)] call CBA_fnc_addEventHandler;
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["ace_fixFloating", FUNC(fixFloating)] call CBA_fnc_addEventHandler;
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["ace_fixPosition", FUNC(fixPosition)] call CBA_fnc_addEventHandler;
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[QGVAR(fixCollision), FUNC(fixCollision)] call CBA_fnc_addEventHandler;
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[QGVAR(fixFloating), FUNC(fixFloating)] call CBA_fnc_addEventHandler;
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[QGVAR(fixPosition), FUNC(fixPosition)] call CBA_fnc_addEventHandler;
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["ace_loadPersonEvent", FUNC(loadPersonLocal)] call CBA_fnc_addEventHandler;
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["ace_unloadPersonEvent", FUNC(unloadPersonLocal)] call CBA_fnc_addEventHandler;
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["lockVehicle", {
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[QGVAR(lockVehicle), {
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_this setVariable [QGVAR(lockStatus), locked _this];
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_this lock 2;
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}] call CBA_fnc_addEventHandler;
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["unlockVehicle", {
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[QGVAR(unlockVehicle), {
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_this lock (_this getVariable [QGVAR(lockStatus), locked _this]);
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}] call CBA_fnc_addEventHandler;
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["ace_setDir", {(_this select 0) setDir (_this select 1)}] call CBA_fnc_addEventHandler;
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["ace_setFuel", {(_this select 0) setFuel (_this select 1)}] call CBA_fnc_addEventHandler;
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["ace_engineOn", {(_this select 0) engineOn (_this select 1)}] call CBA_fnc_addEventHandler;
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["ace_setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call CBA_fnc_addEventHandler;
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["ace_selectLeader", {(_this select 0) selectLeader (_this select 1)}] call CBA_fnc_addEventHandler;
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["ace_setVelocity", {(_this select 0) setVelocity (_this select 1)}] call CBA_fnc_addEventHandler;
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["ace_playMove", {(_this select 0) playMove (_this select 1)}] call CBA_fnc_addEventHandler;
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["ace_playMoveNow", {(_this select 0) playMoveNow (_this select 1)}] call CBA_fnc_addEventHandler;
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["ace_switchMove", {(_this select 0) switchMove (_this select 1)}] call CBA_fnc_addEventHandler;
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["ace_setVectorDirAndUp", {(_this select 0) setVectorDirAndUp (_this select 1)}] call CBA_fnc_addEventHandler;
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["ace_setVanillaHitPointDamage", {(_this select 0) setHitPointDamage (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(setDir), {(_this select 0) setDir (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(setFuel), {(_this select 0) setFuel (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(engineOn), {(_this select 0) engineOn (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(setSpeaker), {(_this select 0) setSpeaker (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(selectLeader), {(_this select 0) selectLeader (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(setVelocity), {(_this select 0) setVelocity (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(playMove), {(_this select 0) playMove (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(playMoveNow), {(_this select 0) playMoveNow (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(switchMove), {(_this select 0) switchMove (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(setVectorDirAndUp), {(_this select 0) setVectorDirAndUp (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(setVanillaHitPointDamage), {(_this select 0) setHitPointDamage (_this select 1)}] call CBA_fnc_addEventHandler;
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// Request framework
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[QGVAR(requestCallback), FUNC(requestCallback)] call CBA_fnc_addEventHandler;
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@ -426,10 +426,10 @@ GVAR(OldIsCamera) = false;
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// Eventhandlers for player controlled machines
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//////////////////////////////////////////////////
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["ace_displayTextStructured", {_this call FUNC(displayTextStructured)}] call CBA_fnc_addEventHandler;
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["ace_displayTextPicture", {_this call FUNC(displayTextPicture)}] call CBA_fnc_addEventHandler;
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[QGVAR(displayTextStructured), {_this call FUNC(displayTextStructured)}] call CBA_fnc_addEventHandler;
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[QGVAR(displayTextPicture), {_this call FUNC(displayTextPicture)}] call CBA_fnc_addEventHandler;
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["medical_onUnconscious", {
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["ace_unconscious", {
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params ["_unit", "_isUnconscious"];
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if (local _unit && {!_isUnconscious}) then {
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@ -15,12 +15,14 @@ class CfgPatches {
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// This class will be deprecated in version 3.8.0
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class ACE_newEvents {
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// Status effect events
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forceWalk = QGVAR(forceWalk);
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blockSprint = QGVAR(blockSprint);
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setCaptive = QGVAR(setCaptive);
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blockDamage = QGVAR(blockDamage);
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blockEngine = QGVAR(blockEngine);
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// Public listenable events
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PlayerJip = "ace_playerJIP";
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activeCameraChanged = "ace_activeCameraChanged";
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visibleMapChanged = "ace_visibleMapChanged";
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@ -32,32 +34,6 @@ class ACE_newEvents {
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playerVehicleChanged = "ace_playerVehicleChanged";
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playerChanged = "ace_playerChanged";
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SettingsInitialized = "ace_settingsInitialized";
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setStatusEffect = QGVAR(setStatusEffect);
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HeadbugFixUsed = QGVAR(headbugFixUsed);
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InitSettingsFromModules = QGVAR(initSettingsFromModules);
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enableSimulationGlobal = QGVAR(enableSimulationGlobal);
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hideObjectGlobal = QGVAR(hideObjectGlobal);
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useItem = "ace_useItem";
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displayTextPicture = "ace_displayTextPicture";
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displayTextStructured = "ace_displayTextStructured";
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setVanillaHitPointDamage = "ace_setVanillaHitPointDamage";
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setVectorDirAndUp = "ace_setVectorDirAndUp";
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switchMove = "ace_switchMove";
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playMoveNow = "ace_playMoveNow";
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playMove = "ace_playMove";
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setVelocity = "ace_setVelocity";
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selectLeader = "ace_selectLeader";
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setSpeaker = "ace_setSpeaker";
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engineOn = "ace_engineOn";
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setFuel = "ace_setFuel";
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setDir = "ace_setDir";
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unloadPersonEvent = "ace_unloadPersonEvent";
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loadPersonEvent = "ace_loadPersonEvent";
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fixPosition = "ace_fixPosition";
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fixFloating = "ace_fixFloating";
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fixCollision = "ace_fixCollision";
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SettingChanged = "ace_settingChanged";
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firedNonPlayerVehicle = "ace_firedNonPlayerVehicle";
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firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal";
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@ -65,8 +41,35 @@ class ACE_newEvents {
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firedNonPlayer = "ace_firedNonPlayer";
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firedPlayerNonLocal = "ace_firedPlayerNonLocal";
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firedPlayer = "ace_firedPlayer";
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unlockVehicle = "ace_unlockVehicle";
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lockVehicle = "ace_lockVehicle";
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unloadPersonEvent = "ace_unloadPersonEvent";
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loadPersonEvent = "ace_loadPersonEvent";
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useItem = "ace_useItem";
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infoDisplayChanged = "ace_infoDisplayChanged";
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// Internal callable events
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setStatusEffect = QGVAR(setStatusEffect);
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HeadbugFixUsed = QGVAR(headbugFixUsed);
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InitSettingsFromModules = QGVAR(initSettingsFromModules);
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enableSimulationGlobal = QGVAR(enableSimulationGlobal);
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hideObjectGlobal = QGVAR(hideObjectGlobal);
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fixPosition = QGVAR(fixPosition);
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fixFloating = QGVAR(fixFloating);
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fixCollision = QGVAR(fixCollision);
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unlockVehicle = QGVAR(unlockVehicle);
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lockVehicle = QGVAR(lockVehicle);
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displayTextPicture = QGVAR(displayTextPicture);
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displayTextStructured = QGVAR(displayTextStructured);
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setVanillaHitPointDamage = QGVAR(setVanillaHitPointDamage);
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setVectorDirAndUp = QGVAR(setVectorDirAndUp);
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switchMove = QGVAR(switchMove);
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playMoveNow = QGVAR(playMoveNow);
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playMove = QGVAR(playMove);
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setVelocity = QGVAR(setVelocity);
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selectLeader = QGVAR(selectLeader);
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setSpeaker = QGVAR(setSpeaker);
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engineOn = QGVAR(engineOn);
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setFuel = QGVAR(setFuel);
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setDir = QGVAR(setDir);
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};
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#include "CfgEventHandlers.hpp"
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@ -28,9 +28,9 @@ _target setVariable [QGVAR(owner), _unit, true];
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// lock target object
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if (_lockTarget) then {
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if (!isNull _unit) then {
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["ace_lockVehicle", _target, _target] call CBA_fnc_targetEvent;
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[QGVAR(lockVehicle), _target, _target] call CBA_fnc_targetEvent;
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} else {
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["ace_unlockVehicle", _target, _target] call CBA_fnc_targetEvent;
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[QGVAR(unlockVehicle), _target, _target] call CBA_fnc_targetEvent;
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};
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};
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@ -41,34 +41,34 @@ TRACE_2("",local _unit,vehicle _unit);
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switch (_priority) do {
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case 0: {
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if (_unit == vehicle _unit) then {
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["ace_playMove", [_unit, _animation], _unit] call CBA_fnc_targetEvent;
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[QGVAR(playMove), [_unit, _animation], _unit] call CBA_fnc_targetEvent;
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} else {
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// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
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["ace_playMove", [_unit, _animation]] call CBA_fnc_globalEvent;
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[QGVAR(playMove), [_unit, _animation]] call CBA_fnc_globalEvent;
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};
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};
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case 1: {
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if (_unit == vehicle _unit) then {
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["ace_playMoveNow", [_unit, _animation], _unit] call CBA_fnc_targetEvent;
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[QGVAR(playMoveNow), [_unit, _animation], _unit] call CBA_fnc_targetEvent;
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} else {
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// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
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["ace_playMoveNow", [_unit, _animation]] call CBA_fnc_globalEvent;
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[QGVAR(playMoveNow), [_unit, _animation]] call CBA_fnc_globalEvent;
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};
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};
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case 2: {
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// try playMoveNow first
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if (_unit == vehicle _unit) then {
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["ace_playMoveNow", [_unit, _animation], _unit] call CBA_fnc_targetEvent;
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[QGVAR(playMoveNow), [_unit, _animation], _unit] call CBA_fnc_targetEvent;
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} else {
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// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
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["ace_playMoveNow", [_unit, _animation]] call CBA_fnc_globalEvent;
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[QGVAR(playMoveNow), [_unit, _animation]] call CBA_fnc_globalEvent;
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};
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// if animation doesn't respond, do switchMove
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if (animationState _unit != _animation) then {
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TRACE_1("did not respond to playMoveNow",animationState _unit);
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// Execute on all machines. SwitchMove has local effects.
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["ace_switchMove", [_unit, _animation]] call CBA_fnc_globalEvent;
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[QGVAR(switchMove), [_unit, _animation]] call CBA_fnc_globalEvent;
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};
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};
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default {};
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@ -29,6 +29,6 @@ private _speaker = speaker _unit;
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if (_speaker == "ACE_NoVoice") exitWith {};
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["ace_setSpeaker", [_unit, "ACE_NoVoice"]] call CBA_fnc_globalEvent;
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[QGVAR(setSpeaker), [_unit, "ACE_NoVoice"]] call CBA_fnc_globalEvent;
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_unit setVariable ["ACE_OriginalSpeaker", _speaker, true];
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@ -16,5 +16,5 @@ params ["_unit"];
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// setSpeaker gets overwritten after init on remote units; if unit is muted, setSpeaker again
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if (count (_unit getVariable [QGVAR(muteUnitReasons), []]) > 0) then {
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["ace_setSpeaker", [_unit, "ACE_NoVoice"]] call CBA_fnc_localEvent;
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[QGVAR(setSpeaker), [_unit, "ACE_NoVoice"]] call CBA_fnc_localEvent;
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};
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@ -18,4 +18,4 @@ params ["_unit"];
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_unit setVariable [QGVAR(muteUnitReasons), _unit getVariable [QGVAR(muteUnitReasons), []], true];
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// fix mp issues with respawning and the speaker
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["ace_setSpeaker", [_unit, speaker _unit]] call CBA_fnc_globalEvent;
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[QGVAR(setSpeaker), [_unit, speaker _unit]] call CBA_fnc_globalEvent;
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@ -27,7 +27,7 @@ if (count _emptyPos != 3) exitwith {
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ACE_LOGWARNING_4("Could not find unload pos %1-ASL: %2 isTouchingGround: %3 Speed: %4",_vehicle, getPosASL _vehicle, isTouchingGround _vehicle, speed _vehicle);
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if ((!isNull _unloader) && {[_unloader] call FUNC(isPlayer)}) then {
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//display text saying there are no safe places to exit the vehicle
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["ace_displayTextStructured", [localize LSTRING(NoRoomToUnload)], [_unloader]] call CBA_fnc_targetEvent;
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[QGVAR(displayTextStructured), [localize LSTRING(NoRoomToUnload)], [_unloader]] call CBA_fnc_targetEvent;
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};
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false
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};
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@ -32,4 +32,4 @@ private _speaker = _unit getVariable ["ACE_OriginalSpeaker", ""];
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if (_speaker == "") exitWith {};
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["ace_setSpeaker", [_unit, _speaker], _unit] call CBA_fnc_targetEvent;
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[QGVAR(setSpeaker), [_unit, _speaker], _unit] call CBA_fnc_targetEvent;
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@ -17,8 +17,3 @@ class CfgPatches {
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#include "CfgWeapons.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgVehicles.hpp"
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class ACE_newEvents {
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firedNonPlayer = "ace_firedNonPlayer";
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firedPlayer = "ace_firedPlayer";
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};
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@ -16,11 +16,3 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
|
||||
#include "CfgMovesBasic.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
medical_onUnconscious = "ace_unconscious";
|
||||
setDir = "ace_setDir";
|
||||
fixFloating = "ace_fixFloating";
|
||||
fixPosition = "ace_fixPosition";
|
||||
fixCollision = "ace_fixCollision";
|
||||
};
|
||||
|
@ -44,7 +44,7 @@ if (_target isKindOf "CAManBase") then {
|
||||
_target attachTo [_unit, _position];
|
||||
|
||||
};
|
||||
["ace_setDir", [_target, _direction], _target] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,setDir), [_target, _direction], _target] call CBA_fnc_targetEvent;
|
||||
|
||||
_unit setVariable [QGVAR(isCarrying), true, true];
|
||||
_unit setVariable [QGVAR(carriedObject), _target, true];
|
||||
|
@ -33,7 +33,7 @@ _position = _position vectorAdd [0, 0, _offset];
|
||||
// attach object
|
||||
TRACE_3("attaching",_position,_offset,_direction);
|
||||
_target attachTo [_unit, _position];
|
||||
["ace_setDir", [_target, _direction], _target] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,setDir), [_target, _direction], _target] call CBA_fnc_targetEvent;
|
||||
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
[_target, "AinjPpneMrunSnonWnonDb_still", 0, true] call EFUNC(common,doAnimation);
|
||||
|
@ -30,8 +30,8 @@ if !(_unit getVariable ["ACE_isUnconscious", false]) then {
|
||||
};
|
||||
|
||||
// prevent collision damage
|
||||
["ace_fixCollision", _unit] call CBA_fnc_localEvent;
|
||||
["ace_fixCollision", _target, _target] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,fixCollision), _unit] call CBA_fnc_localEvent;
|
||||
[QEGVAR(common,fixCollision), _target, _target] call CBA_fnc_targetEvent;
|
||||
|
||||
// release object
|
||||
detach _target;
|
||||
@ -62,8 +62,8 @@ _unit setVariable [QGVAR(draggedObject), objNull, true];
|
||||
[objNull, _target, true] call EFUNC(common,claim);
|
||||
|
||||
if !(_target isKindOf "CAManBase") then {
|
||||
["ace_fixPosition", _target, _target] call CBA_fnc_targetEvent;
|
||||
["ace_fixFloating", _target, _target] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,fixPosition), _target, _target] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,fixFloating), _target, _target] call CBA_fnc_targetEvent;
|
||||
};
|
||||
|
||||
if (_unit getVariable ["ACE_isUnconscious", false]) then {
|
||||
|
@ -25,8 +25,8 @@ TRACE_2("params",_unit,_target);
|
||||
private _inBuilding = [_unit] call FUNC(isObjectOnObject);
|
||||
|
||||
// prevent collision damage
|
||||
["ace_fixCollision", _unit] call CBA_fnc_localEvent;
|
||||
["ace_fixCollision", _target, _target] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,fixCollision), _unit] call CBA_fnc_localEvent;
|
||||
[QEGVAR(common,fixCollision), _target, _target] call CBA_fnc_targetEvent;
|
||||
|
||||
// release object
|
||||
detach _target;
|
||||
@ -67,8 +67,8 @@ _unit setVariable [QGVAR(carriedObject), objNull, true];
|
||||
[objNull, _target, true] call EFUNC(common,claim);
|
||||
|
||||
if !(_target isKindOf "CAManBase") then {
|
||||
["ace_fixPosition", _target, _target] call CBA_fnc_targetEvent;
|
||||
["ace_fixFloating", _target, _target] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,fixPosition), _target, _target] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,fixFloating), _target, _target] call CBA_fnc_targetEvent;
|
||||
};
|
||||
|
||||
// recreate UAV crew
|
||||
|
@ -42,6 +42,6 @@ _carriedItem attachTo [_unit];
|
||||
|
||||
//reset the carry direction
|
||||
private _direction = _carriedItem getVariable [QGVAR(carryDirection), 0];
|
||||
["ace_setDir", [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,setDir), [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent;
|
||||
|
||||
true
|
||||
|
@ -45,7 +45,6 @@ class CfgMineTriggers {
|
||||
};
|
||||
|
||||
class ACE_newEvents {
|
||||
medical_onUnconscious = "ace_unconscious";
|
||||
clientRequestsOrientations = QGVAR(clientRequestOrientations);
|
||||
serverSendsOrientations = QGVAR(serverSendOrientations);
|
||||
};
|
||||
|
@ -26,9 +26,3 @@ class CfgPatches {
|
||||
class ACE_Extensions {
|
||||
extensions[] += {"ace_fcs"};
|
||||
};
|
||||
|
||||
class ACE_newEvents {
|
||||
infoDisplayChanged = "ace_infoDisplayChanged";
|
||||
firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal";
|
||||
firedPlayerVehicle = "ace_firedPlayerVehicle";
|
||||
};
|
@ -15,11 +15,3 @@ class CfgPatches {
|
||||
#include "CfgEventhandlers.hpp"
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "ACE_Settings.hpp"
|
||||
class ACE_newEvents {
|
||||
firedNonPlayerVehicle = "ace_firedNonPlayerVehicle";
|
||||
firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal";
|
||||
firedPlayerVehicle = "ace_firedPlayerVehicle";
|
||||
firedNonPlayer = "ace_firedNonPlayer";
|
||||
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
};
|
||||
|
@ -271,7 +271,6 @@ class CfgCloudlets {
|
||||
};
|
||||
|
||||
class ACE_newEvents {
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
GlassesChanged = "ace_glassesChanged";
|
||||
GlassesCracked = "ace_glassesCracked";
|
||||
};
|
||||
|
@ -22,8 +22,5 @@ class CfgPatches {
|
||||
#include "Effects.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
firedNonPlayer = "ace_firedNonPlayer";
|
||||
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
flashbangExplosion = "ace_flashbangExploded";
|
||||
};
|
||||
|
@ -21,8 +21,3 @@ class CfgPatches {
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "Dialog.hpp"
|
||||
#include "RscTitles.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
};
|
@ -26,7 +26,6 @@ class ACE_Extensions {
|
||||
};
|
||||
|
||||
class ACE_newEvents {
|
||||
SettingChanged = "ace_settingChanged";
|
||||
interactMenuOpened = "ace_interactMenuOpened";
|
||||
clearConditionCaches = QGVAR(clearConditionCaches);
|
||||
interactMenuClosed = "ace_interactMenuClosed";
|
||||
|
@ -24,10 +24,6 @@ class ACE_newEvents {
|
||||
pardon = QGVAR(pardon);
|
||||
tapShoulder = QGVAR(tapShoulder);
|
||||
sendAway = QGVAR(sendAway);
|
||||
setVelocity = "ace_setVelocity";
|
||||
displayTextStructured = "ace_displayTextStructured";
|
||||
CBA_teamColorChanged = "ace_CBA_teamColorChanged";
|
||||
selectLeader = "ace_selectLeader";
|
||||
lampTurnOff = QGVAR(lampTurnOff);
|
||||
lampTurnOn = QGVAR(lampTurnOn);
|
||||
};
|
||||
|
@ -17,4 +17,4 @@
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
["ace_selectLeader", [group _unit, _unit], units group _unit] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,selectLeader), [group _unit, _unit], units group _unit] call CBA_fnc_targetEvent;
|
||||
|
@ -31,5 +31,5 @@ if (_unit == ACE_player) then {
|
||||
_message = format [localize LSTRING(JoinedTeam), _team];
|
||||
};
|
||||
|
||||
["ace_displayTextStructured", _message] call CBA_fnc_localEvent;
|
||||
[_message] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
@ -51,4 +51,4 @@ _target addMagazine [_magToPassClassName, _magToPassAmmoCount];
|
||||
|
||||
_playerName = [_player] call EFUNC(common,getName);
|
||||
_magToPassDisplayName = getText (configFile >> "CfgMagazines" >> _magToPassClassName >> "displayName");
|
||||
["ace_displayTextStructured", [[LSTRING(PassMagazineHint), _playerName, _magToPassDisplayName], 1.5, _target], [_target]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [[LSTRING(PassMagazineHint), _playerName, _magToPassDisplayName], 1.5, _target], [_target]] call CBA_fnc_targetEvent;
|
||||
|
@ -22,4 +22,4 @@ private _newVelocity = vectorDir _unit;
|
||||
_newVelocity set [2, 0.25];
|
||||
_newVelocity = _newVelocity vectorMultiply 2;
|
||||
|
||||
["ace_setVelocity", [_boat, _newVelocity], [_boat]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,setVelocity), [_boat, _newVelocity], [_boat]] call CBA_fnc_targetEvent;
|
||||
|
@ -17,7 +17,3 @@ class CfgPatches {
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "CfgSounds.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
setFuel = "ace_setFuel";
|
||||
};
|
@ -24,7 +24,7 @@ _onFinish = {
|
||||
(_this select 0) params ["_caller", "_target"];
|
||||
_caller removeItem "ACE_UAVBattery";
|
||||
playSound3D [QUOTE(PATHTO_R(sounds\exchange_battery.ogg)), objNull, false, getPosASL _caller, 1, 1, 10];
|
||||
["ace_setFuel", [_target, 1], [_target]] call CBA_fnc_targetEvent; //setFuel is local
|
||||
[QEGVAR(common,setFuel), [_target, 1], [_target]] call CBA_fnc_targetEvent; //setFuel is local
|
||||
};
|
||||
|
||||
_onFailure = {
|
||||
|
@ -57,7 +57,7 @@ if (_selectionName in ["hand_l","hand_r"] && {[_unit, _selectionName] call FUNC(
|
||||
_logOutPut = "";
|
||||
};
|
||||
|
||||
["ace_displayTextStructured", [[_output, [_target] call EFUNC(common,getName), round(_bloodPressureHigh),round(_bloodPressureLow)], 1.75, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [[_output, [_target] call EFUNC(common,getName), round(_bloodPressureHigh),round(_bloodPressureLow)], 1.75, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
|
||||
if (_logOutPut != "") then {
|
||||
[_target,"activity", LSTRING(Check_Bloodpressure_Log), [[_caller, false, true] call EFUNC(common,getName), _logOutPut]] call FUNC(addToLog);
|
||||
|
@ -49,7 +49,7 @@ if (_selectionName in ["hand_l","hand_r"] && {[_unit, _selectionName] call FUNC(
|
||||
_logOutPut = LSTRING(Check_Pulse_None);
|
||||
};
|
||||
|
||||
["ace_displayTextStructured", [[_heartRateOutput, [_unit] call EFUNC(common,getName), round(_heartRate)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [[_heartRateOutput, [_unit] call EFUNC(common,getName), round(_heartRate)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
|
||||
if (_logOutPut != "") then {
|
||||
[_unit,"activity", LSTRING(Check_Pulse_Log),[[_caller] call EFUNC(common,getName),_logOutPut]] call FUNC(addToLog);
|
||||
|
@ -19,7 +19,7 @@ params ["_caller", "_target"];
|
||||
|
||||
_output = [LSTRING(Check_Response_Unresponsive), LSTRING(Check_Response_Responsive)] select ([_target] call EFUNC(common,isAwake));
|
||||
|
||||
["ace_displayTextStructured", [[_output, [_target] call EFUNC(common,getName)], 2, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [[_output, [_target] call EFUNC(common,getName)], 2, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
|
||||
[_target,"activity",_output, [[_target, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
|
||||
[_target,"quick_view",_output, [[_target, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
|
||||
|
@ -43,4 +43,4 @@ if (alive _target) then {
|
||||
};
|
||||
};
|
||||
|
||||
["ace_displayTextStructured", [_genericMessages, 3.0, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [_genericMessages, 3.0, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
|
@ -18,7 +18,7 @@ private "_vehicle";
|
||||
params ["_caller", "_target"];
|
||||
|
||||
if ([_target] call EFUNC(common,isAwake)) exitWith {
|
||||
["ace_displayTextStructured", [[LSTRING(CanNotLoaded), [_target] call EFUNC(common,getName)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [[LSTRING(CanNotLoaded), [_target] call EFUNC(common,getName)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
};
|
||||
if ([_target] call FUNC(isBeingCarried)) then {
|
||||
[_caller, _target] call EFUNC(dragging,dropObject_carry);
|
||||
|
@ -26,7 +26,7 @@ _tourniquets = _target getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
// Check if there is a tourniquet on this bodypart
|
||||
if ((_tourniquets select _part) == 0) exitWith {
|
||||
_output = LSTRING(noTourniquetOnBodyPart);
|
||||
["ace_displayTextStructured", [_output, 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [_output, 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
};
|
||||
|
||||
// Removing the tourniquet
|
||||
|
@ -42,7 +42,7 @@ if (_show) then {
|
||||
if (ACE_player distance _target > MAX_DISTANCE) exitwith {
|
||||
("ACE_MedicalRscDisplayInformation" call BIS_fnc_rscLayer) cutText ["","PLAIN"];
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
["ace_displayTextStructured", [[LSTRING(DistanceToFar), [_target] call EFUNC(common,getName)], 1.75, ACE_player], [ACE_player]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [[LSTRING(DistanceToFar), [_target] call EFUNC(common,getName)], 1.75, ACE_player], [ACE_player]] call CBA_fnc_targetEvent;
|
||||
};
|
||||
|
||||
disableSerialization;
|
||||
|
@ -239,7 +239,7 @@ if (_target != _caller) then {
|
||||
};
|
||||
|
||||
if (_displayText != "") then {
|
||||
["ace_displayTextStructured", [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
};
|
||||
|
||||
true;
|
||||
|
@ -28,14 +28,14 @@ if (count _items == 0) exitWith {false};
|
||||
|
||||
_part = [_selectionName] call FUNC(selectionNameToNumber);
|
||||
if (_part == 0 || _part == 1) exitWith {
|
||||
// ["ace_displayTextStructured", ["You cannot apply a CAT on this body part!"], [_caller]] call CBA_fnc_targetEvent;
|
||||
// [QEGVAR(common,displayTextStructured), ["You cannot apply a CAT on this body part!"], [_caller]] call CBA_fnc_targetEvent;
|
||||
false;
|
||||
};
|
||||
|
||||
_tourniquets = _target getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
|
||||
if ((_tourniquets select _part) > 0) exitWith {
|
||||
_output = "There is already a tourniquet on this body part!"; // TODO localization
|
||||
["ace_displayTextStructured", [_output, 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [_output, 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
false;
|
||||
};
|
||||
|
||||
|
@ -81,7 +81,7 @@ GVAR(MenuPFHID) = [{
|
||||
closeDialog 314412;
|
||||
//If we failed because of distance check, show UI message:
|
||||
if ((ACE_player distance GVAR(INTERACTION_TARGET)) > GVAR(maxRange)) then {
|
||||
["ace_displayTextStructured", [[ELSTRING(medical,DistanceToFar), [GVAR(INTERACTION_TARGET)] call EFUNC(common,getName)], 2, ACE_player]] call CBA_fnc_localEvent;
|
||||
[[ELSTRING(medical,DistanceToFar), [GVAR(INTERACTION_TARGET)] call EFUNC(common,getName)], 2] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -35,6 +35,5 @@ class RscStructuredText;
|
||||
#include "RscRangeTable.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
infoDisplayChanged = "ace_infoDisplayChanged";
|
||||
initMortar = "ace_initMortar";
|
||||
};
|
||||
|
@ -17,8 +17,3 @@ class CfgPatches {
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "ACE_Settings.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
firedPlayerVehicle = "ace_firedPlayerVehicle";
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
};
|
||||
|
@ -34,8 +34,3 @@ class CfgPatches {
|
||||
#include "CfgJointRails.hpp"
|
||||
|
||||
#include "CfgPreloadTextures.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
infoDisplayChanged = "ace_infoDisplayChanged";
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
};
|
||||
|
@ -54,10 +54,7 @@ class CfgGesturesMale {
|
||||
class ACE_newEvents {
|
||||
initiateSwapBarrelAssisted = QGVAR(initiateSwapBarrelAssisted);
|
||||
showWeaponTemperature = QGVAR(showWeaponTemperature);
|
||||
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
spareBarrelsLoadCoolest = QGVAR(spareBarrelsLoadCoolest);
|
||||
spareBarrelsSendTemperatureHint = QGVAR(spareBarrelsSendTemperatureHint);
|
||||
displayTextStructured = "ace_displayTextStructured";
|
||||
weaponJammed = "ace_weaponJammed";
|
||||
};
|
||||
|
@ -73,4 +73,4 @@ if (_countExtremelyHot > 0) then {
|
||||
};
|
||||
|
||||
TRACE_1("_output",_output);
|
||||
["ace_displayTextStructured", [_output, _size, _player], [_player]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [_output, _size, _player], [_player]] call CBA_fnc_targetEvent;
|
||||
|
@ -17,7 +17,5 @@ class CfgPatches {
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
firedPlayerVehicle = "ace_firedPlayerVehicle";
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
overpressure = "ace_overpressure";
|
||||
};
|
||||
|
@ -17,7 +17,3 @@ class CfgPatches {
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "RscTitles.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
infoDisplayChanged = "ace_infoDisplayChanged";
|
||||
};
|
||||
|
@ -19,7 +19,3 @@ class CfgPatches {
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
medical_onUnconscious = "ace_unconscious";
|
||||
};
|
||||
|
@ -40,7 +40,7 @@ if (_maxMagazines == 1) then {
|
||||
if (GVAR(level) == 1) then {
|
||||
// Fill magazine completely
|
||||
_target setMagazineTurretAmmo [_magazineClass, _rounds, _turretPath];
|
||||
["ace_displayTextStructured",
|
||||
[QEGVAR(common,displayTextStructured),
|
||||
[
|
||||
[LSTRING(Hint_RearmedTriple), _rounds,
|
||||
getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
|
||||
@ -50,7 +50,7 @@ if (_maxMagazines == 1) then {
|
||||
} else {
|
||||
// Fill only at most _numRounds
|
||||
_target setMagazineTurretAmmo [_magazineClass, ((_target magazineTurretAmmo [_magazineClass, _turretPath]) + _numRounds) min _rounds, _turretPath];
|
||||
["ace_displayTextStructured",
|
||||
[QEGVAR(common,displayTextStructured),
|
||||
[
|
||||
[LSTRING(Hint_RearmedTriple), _numRounds,
|
||||
getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
|
||||
@ -77,7 +77,7 @@ if (_maxMagazines == 1) then {
|
||||
} else {
|
||||
_target setMagazineTurretAmmo [_magazineClass, _currentRounds + _numRounds, _turretPath];
|
||||
};
|
||||
["ace_displayTextStructured",
|
||||
[QEGVAR(common,displayTextStructured),
|
||||
[
|
||||
[LSTRING(Hint_RearmedTriple), _numRounds,
|
||||
getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
|
||||
@ -91,7 +91,7 @@ if (_maxMagazines == 1) then {
|
||||
_target addMagazineTurret [_magazineClass, _turretPath];
|
||||
_target setMagazineTurretAmmo [_magazineClass, _currentRounds, _turretPath];
|
||||
};
|
||||
["ace_displayTextStructured",
|
||||
[QEGVAR(common,displayTextStructured),
|
||||
[
|
||||
[LSTRING(Hint_RearmedTriple), _rounds,
|
||||
getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
|
||||
|
@ -22,7 +22,3 @@ class CfgCameraShake {
|
||||
// What does this do, really? It seems like the engine no longer respects it.
|
||||
defaultCaliberCoefWeaponFire = 0;
|
||||
};
|
||||
|
||||
class ACE_newEvents {
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
};
|
@ -16,10 +16,3 @@ class CfgPatches {
|
||||
#include "ACE_Settings.hpp"
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
medical_onUnconscious = "ace_unconscious";
|
||||
setFuel = "ace_setFuel";
|
||||
setVectorDirAndUp = "ace_setVectorDirAndUp";
|
||||
displayTextStructured = "ace_displayTextStructured";
|
||||
};
|
||||
|
@ -27,9 +27,9 @@ private _fuel = [_target] call FUNC(getFuel);
|
||||
params ["_args"];
|
||||
_args params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]], ["_fuel", 0, [0]]];
|
||||
if (_fuel > 0 ) then {
|
||||
["ace_displayTextStructured", [[LSTRING(Hint_RemainingFuel), _fuel], 2, _unit], _unit] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RemainingFuel), _fuel], 2, _unit], _unit] call CBA_fnc_targetEvent;
|
||||
} else {
|
||||
["ace_displayTextStructured", [LSTRING(Hint_Empty), 2, _unit], _unit] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [LSTRING(Hint_Empty), 2, _unit], _unit] call CBA_fnc_targetEvent;
|
||||
};
|
||||
true
|
||||
},
|
||||
|
@ -119,7 +119,7 @@ _endPosTestOffset set [2, (_startingOffset select 2)];
|
||||
};
|
||||
};
|
||||
};
|
||||
["ace_setVectorDirAndUp", [_nozzle, _dirAndUp], _nozzle] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,setVectorDirAndUp), [_nozzle, _dirAndUp], _nozzle] call CBA_fnc_targetEvent;
|
||||
_nozzle setVariable [QGVAR(sink), _target, true];
|
||||
_nozzle setVariable [QGVAR(isConnected), true, true];
|
||||
_target setVariable [QGVAR(nozzle), _nozzle, true];
|
||||
|
@ -79,7 +79,7 @@ private _maxFuel = getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >>
|
||||
};
|
||||
_unit setVariable [QGVAR(tempFuel), _fuelInSink];
|
||||
|
||||
["ace_setFuel", [_sink, _fuelInSink], _sink] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,setFuel), [_sink, _fuelInSink], _sink] call CBA_fnc_targetEvent;
|
||||
[_source, _fuelInSource] call FUNC(setFuel);
|
||||
} else {
|
||||
_unit setVariable [QGVAR(tempFuel), fuel _sink];
|
||||
|
@ -5,5 +5,3 @@
|
||||
|
||||
// wheels
|
||||
[QGVAR(setWheelHitPointDamage), {(_this select 0) setHitPointDamage [_this select 1, _this select 2]}] call CBA_fnc_addEventHandler;
|
||||
|
||||
[QGVAR(useItem), EFUNC(common,useItem)] call CBA_fnc_addEventHandler;
|
||||
|
@ -24,9 +24,5 @@ class ACE_newEvents {
|
||||
setWheelHitPointDamage = QGVAR(setWheelHitPointDamage);
|
||||
setVehicleHitPointDamage = QGVAR(setVehicleHitPointDamage);
|
||||
setVehicleDamage = QGVAR(setVehicleDamage);
|
||||
fixPosition = "ace_fixPosition";
|
||||
displayTextStructured = "ace_displayTextStructured";
|
||||
engineOn = "ace_engineOn";
|
||||
fixCollision = "ace_fixCollision";
|
||||
AddCargoByClass = "ace_addCargoByClass";
|
||||
};
|
||||
|
@ -27,7 +27,7 @@ private _hitPointDamage = _vehicle getHitPointDamage _hitPoint;
|
||||
if (_hitPointDamage >= 1) exitWith {};
|
||||
|
||||
// don't die by spawning / moving the wheel
|
||||
["ace_fixCollision", _unit] call CBA_fnc_localEvent;
|
||||
[QEGVAR(common,fixCollision), _unit] call CBA_fnc_localEvent;
|
||||
|
||||
// spawn track
|
||||
private _newTrack = ["ACE_Track", getPosASL _unit, _hitPointDamage] call FUNC(spawnObject);
|
||||
|
@ -27,7 +27,7 @@ private _hitPointDamage = _vehicle getHitPointDamage _hitPoint;
|
||||
if (_hitPointDamage >= 1) exitWith {};
|
||||
|
||||
// don't die by spawning / moving the wheel
|
||||
["ace_fixCollision", _unit] call CBA_fnc_localEvent;
|
||||
[QEGVAR(common,fixCollision), _unit] call CBA_fnc_localEvent;
|
||||
|
||||
// spawn wheel
|
||||
private _newWheel = ["ACE_Wheel", getPosASL _unit, _hitPointDamage] call FUNC(spawnObject);
|
||||
|
@ -38,10 +38,10 @@ _engineerRequired = if (isNumber (_config >> "requiredEngineer")) then {
|
||||
if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitWith {false};
|
||||
|
||||
if ((isEngineOn _target) && {GVAR(autoShutOffEngineWhenStartingRepair)}) then {
|
||||
["ace_engineOn", [_target, false], _target] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,engineOn), [_target, false], _target] call CBA_fnc_targetEvent;
|
||||
};
|
||||
if ((isEngineOn _target) && {!GVAR(autoShutOffEngineWhenStartingRepair)}) exitWith {
|
||||
["ace_displayTextStructured", [LSTRING(shutOffEngineWarning), 1.5, _caller]] call CBA_fnc_localEvent;
|
||||
[LSTRING(shutOffEngineWarning), 1.5, _caller] call EFUNC(common,displayTextStructured);
|
||||
false
|
||||
};
|
||||
|
||||
@ -235,7 +235,7 @@ if (_target != _caller) then {
|
||||
};
|
||||
|
||||
if (_displayText != "") then {
|
||||
["ace_displayTextStructured", [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
[QEGVAR(common,displayTextStructured), [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
|
||||
};
|
||||
|
||||
true;
|
||||
|
@ -28,7 +28,7 @@ _newObject setPosASL _position;
|
||||
|
||||
_newObject setDamage _damage;
|
||||
|
||||
["ace_fixCollision", _newObject] call CBA_fnc_localEvent;
|
||||
["ace_fixPosition", _newObject] call CBA_fnc_localEvent;
|
||||
[QEGVAR(common,fixCollision), _newObject] call CBA_fnc_localEvent;
|
||||
[QEGVAR(common,fixPosition), _newObject] call CBA_fnc_localEvent;
|
||||
|
||||
_newObject
|
||||
|
@ -20,7 +20,7 @@ params ["_unit", "_item"];
|
||||
TRACE_2("params",_unit,_item);
|
||||
|
||||
if ([_unit, _item] call EFUNC(common,hasItem)) exitWith {
|
||||
[QGVAR(useItem), [_unit, _item], _unit] call CBA_fnc_targetEvent;
|
||||
["ace_useItem", [_unit, _item], _unit] call CBA_fnc_targetEvent;
|
||||
[true, _unit];
|
||||
};
|
||||
|
||||
|
@ -18,6 +18,5 @@ class CfgPatches {
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
medical_onUnconscious = "ace_unconscious";
|
||||
interactMenuOpened = "ace_interactMenuOpened";
|
||||
};
|
||||
|
@ -14,16 +14,7 @@ class CfgPatches {
|
||||
};
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
|
||||
#include "CfgSounds.hpp"
|
||||
|
||||
#include "CfgVehicles.hpp"
|
||||
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
#include "RscTitles.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
};
|
||||
|
@ -20,5 +20,4 @@ class CfgPatches {
|
||||
|
||||
class ACE_newEvents {
|
||||
SetHandcuffed = QEGVAR(captives,setHandcuffed);
|
||||
medical_onUnconscious = "ace_unconscious";
|
||||
};
|
||||
|
@ -21,11 +21,6 @@
|
||||
params [["_unit",objNull,[objNull]], ["_killer",objNull,[objNull]], ["_respawn",0,[0]], ["_respawnDelay",0,[0]]];
|
||||
private ["_vision","_pos"];
|
||||
|
||||
// When all are dead with respawn type "None" the mission should end
|
||||
if ((_respawn == 0) && {{alive _x} count allPlayers <= 0}) exitWith {
|
||||
["BIS_fnc_endMission", ["endDeath", false]] call EFUNC(common,globalEvent); //???
|
||||
};
|
||||
|
||||
// Some environment information can be used for the initial camera attributes
|
||||
if (isNull _killer) then {_killer = _unit};
|
||||
_vision = [-2,-1] select (sunOrMoon < 1);
|
||||
|
@ -16,7 +16,3 @@ class CfgPatches {
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "ACE_Settings.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
SettingChanged = "ace_settingChanged";
|
||||
};
|
@ -18,5 +18,4 @@ class CfgPatches {
|
||||
|
||||
class ACE_newEvents {
|
||||
interactMenuOpened = "ace_interactMenuOpened";
|
||||
medical_onUnconscious = "ace_unconscious";
|
||||
};
|
||||
|
@ -18,6 +18,5 @@ class CfgPatches {
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
medical_onUnconscious = "ace_unconscious";
|
||||
interactMenuOpened = "ace_interactMenuOpened";
|
||||
};
|
||||
|
@ -18,6 +18,5 @@ class CfgPatches {
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
medical_onUnconscious = "ace_unconscious";
|
||||
interactMenuOpened = "ace_interactMenuOpened";
|
||||
};
|
||||
|
@ -15,7 +15,3 @@ class CfgPatches {
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "ACE_Settings.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
};
|
||||
|
@ -24,10 +24,3 @@ class CfgAddons {
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "ACE_Settings.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal";
|
||||
firedPlayerVehicle = "ace_firedPlayerVehicle";
|
||||
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
|
||||
firedPlayer = "ace_firedPlayer";
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user