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add Hiddenselection camo to bodybag for Retexturing (#4276)
* add Hiddenselection camo to bodybag * Add default texture * Use macro
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20
addons/apl/model.cfg
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20
addons/apl/model.cfg
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@ -0,0 +1,20 @@
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class CfgSkeletons {
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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};
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class CfgModels {
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class Default {
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sectionsInherit="";
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sections[] = {""};
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skeletonName = "";
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};
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class ace_bodybag: Default {
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sectionsInherit = "";
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sections[] = {"camo"};
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skeletonName = "";
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};
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};
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@ -659,7 +659,7 @@ class CfgVehicles {
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scope = 1;
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scope = 1;
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scopeCurator = 2;
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scopeCurator = 2;
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side = -1;
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side = -1;
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model = QPATHTOEF(apl,bodybag.p3d);
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model = QPATHTOEF(apl,ace_bodybag.p3d);
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icon = "";
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icon = "";
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displayName = CSTRING(Bodybag_Display);
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displayName = CSTRING(Bodybag_Display);
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EGVAR(dragging,canDrag) = 1;
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EGVAR(dragging,canDrag) = 1;
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@ -667,6 +667,8 @@ class CfgVehicles {
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EGVAR(dragging,dragDirection) = 0;
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EGVAR(dragging,dragDirection) = 0;
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EGVAR(cargo,size) = 1;
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EGVAR(cargo,size) = 1;
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EGVAR(cargo,canLoad) = 1;
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EGVAR(cargo,canLoad) = 1;
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hiddenSelections[] = {"camo"};
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hiddenSelectionsTextures[] = {QPATHTOEF(apl,data\bodybag_co.paa)};
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class ACE_Actions {
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class ACE_Actions {
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class ACE_MainActions {
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class ACE_MainActions {
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displayName = ECSTRING(interaction,MainAction);
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displayName = ECSTRING(interaction,MainAction);
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