Increase interaction distance with explosives from 1m to 1.5m. Fix #3379

This commit is contained in:
esteldunedain 2016-03-02 15:25:41 -03:00
parent 779e2a6bc8
commit 928a9b9485

View File

@ -56,7 +56,7 @@ class CfgVehicles {
class ACE_Actions {
class ACE_MainActions {
selection = "";
distance = 1;
distance = 1.5;
condition = "true";
class ACE_Defuse {
displayName = CSTRING(Defuse);
@ -88,12 +88,11 @@ class CfgVehicles {
class ACE_Actions {
class ACE_MainActions {
selection = "";
distance = 1;
distance = 1.5;
condition = "true";
class ACE_SetTrigger {
selection = "";
displayName = CSTRING(TriggerMenu);
distance = 1;
condition = "true";
statement = "";
insertChildren = QUOTE([ARR_3(_target getVariable QUOTE(QGVAR(class)),_target,_player)] call FUNC(addTriggerActions););
@ -105,7 +104,6 @@ class CfgVehicles {
class ACE_PickUp {
selection = "";
displayName = CSTRING(Pickup);
distance = 1;
condition = "true";
statement = QUOTE([ARR_2(_player,_target getVariable QUOTE(QGVAR(class)))] call EFUNC(common,addToInventory);deleteVehicle _target;);
showDisabled = 0;