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Allow cursor for interactions
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parent
f928f37e26
commit
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@ -23,6 +23,12 @@ class ACE_Settings {
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isClientSettable = 1;
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displayName = "$STR_ACE_Interact_Menu_AlwaysUseCursorSelfInteraction";
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};
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class GVAR(AlwaysUseCursorInteraction) {
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value = 0;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = "$STR_ACE_Interact_Menu_AlwaysUseCursorInteraction";
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};
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class GVAR(UseListMenu) {
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value = 0;
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typeName = "BOOL";
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@ -33,7 +33,9 @@ GVAR(lastTimeSearchedActions) = -1000;
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GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) ||
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visibleMap ||
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{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}};
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{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}} ||
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{(_menuType == 0) && GVAR(AlwaysUseCursorInteraction)};
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if (GVAR(useCursorMenu)) then {
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createDialog QGVAR(cursorMenu);
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// The dialog sets:
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@ -12,6 +12,12 @@
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<Hungarian>Mindig legyen a saját cselekvés kurzorja látható</Hungarian>
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<Italian>Mostra sempre il cursore per le auto interazioni</Italian>
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</Key>
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<Key ID="STR_ACE_Interact_Menu_AlwaysUseCursorInteraction">
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<English>Always display cursor for interaction</English>
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<Spanish>Mostrar siempre el cursor para la interacción</Spanish>
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<French>Toujours afficher le curseur pour les interactions</French>
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<Italian>Mostra sempre il cursore per le interazioni</Italian>
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</Key>
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<Key ID="STR_ACE_Interact_Menu_UseListMenu">
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<English>Display interaction menus as lists</English>
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<Spanish>Mostrar los menus de interacción como listas</Spanish>
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