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Add caliber and deflecting values for AP rounds
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@ -51,23 +51,25 @@ class CfgAmmo {
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// adjust damage and splash damage, AP Rounds
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// adjust damage and splash damage, AP Rounds
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class ACE_Gatling_30mm_AP_Plane_CAS_01_F: Gatling_30mm_HE_Plane_CAS_01_F {
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class ACE_Gatling_30mm_AP_Plane_CAS_01_F: Gatling_30mm_HE_Plane_CAS_01_F {
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explosive = 0.05; // default: 0.4
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explosive = 0.05; // default: 0.4
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hit = 110; // default: 180
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caliber = 5; // default: 5
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indirectHit = 2.5; // default: 4
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deflecting = 8; // default: 5
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indirectHitRange = 1; // default: 3
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hit = 110; // default: 180
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fuseDistance = 0.2; // default: 10
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indirectHit = 2.5; // default: 4
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deflecting = 5;
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indirectHitRange = 1; // default: 3
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fuseDistance = 0.2; // default: 10
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deflecting = 5;
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};
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};
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// adds submunition logic, enabling multiple rounds per frame
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// adds submunition logic, enabling multiple rounds per frame
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class ACE_Gatling_30mm_Sub_HEI: SubmunitionBullet {
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class ACE_Gatling_30mm_Sub_HEI: SubmunitionBullet {
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submunitionAmmo = "Gatling_30mm_HE_Plane_CAS_01_F";
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submunitionAmmo = "Gatling_30mm_HE_Plane_CAS_01_F";
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weaponType = "cannon";
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weaponType = "cannon";
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submunitionConeType[] = {"poissondisccenter", 3};
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submunitionConeType[] = {"poissondisccenter", 3};
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submunitionConeAngle = 0.056; // in degrees, 0.055 ~= 0.001 mils minute, but present
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submunitionConeAngle = 0.056; // in degrees, 0.055 ~= 0.001 mils minute, but present
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model = "\A3\Weapons_f\Data\bullettracer\tracer_red.p3d";
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model = "\A3\Weapons_f\Data\bullettracer\tracer_red.p3d";
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triggerTime = 0.005;
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triggerTime = 0.005;
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ACE_caliber = 1.4;
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ACE_caliber = 1.4;
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};
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};
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class ACE_Gatling_30mm_Sub_AP: ACE_Gatling_30mm_Sub_HEI {
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class ACE_Gatling_30mm_Sub_AP: ACE_Gatling_30mm_Sub_HEI {
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