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https://github.com/acemod/ACE3.git
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Use ace_isUnconscious in anim changed EH
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55fcc60453
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@ -51,7 +51,7 @@ if (_state) then {
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_unit setVariable [QGVAR(escortedUnit), objNull, true];
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};
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};
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[_escortFnc, 0.2, [_unit, _target, _actionID]] call CBA_fnc_addPerFrameHandler;
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[_escortFnc, 0, [_unit, _target, _actionID]] call CBA_fnc_addPerFrameHandler;
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} else {
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_unit setVariable [QGVAR(isEscorting), false, true];
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@ -52,7 +52,7 @@ if (_state) then {
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//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
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_animChangedEHID = _unit addEventHandler ["AnimChanged", {
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PARAMS_2(_unit,_newAnimation);
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if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && (_newAnimation != "Unconscious")) then {
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if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
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ERROR("Handcuff animation interrupted");
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systemChat format ["debug %2: new %1", _newAnimation, time];
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[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
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@ -71,8 +71,8 @@ if (_state) then {
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_unit removeEventHandler ["AnimChanged", _animChangedEHID];
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_unit setVariable [QGVAR(handcuffAnimEHID), -1];
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if ((vehicle _unit) == _unit) then {
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//Break out of hands up animation loop (doAnimation handles Unconscious prioity)
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if (((vehicle _unit) == _unit) && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
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//Break out of hands up animation loop
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[_unit, "ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
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};
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@ -50,7 +50,7 @@ if (_state) then {
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//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
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_animChangedEHID = _unit addEventHandler ["AnimChanged", {
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PARAMS_2(_unit,_newAnimation);
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if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && (_newAnimation != "Unconscious")) then {
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if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
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ERROR("Surrender animation interrupted");
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systemChat format ["debug %2: new %1", _newAnimation, time];
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[_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation);
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@ -25,7 +25,7 @@ if !(!(isNull _unit) && {(_unit isKindOf "CaManBase") && ([_unit] call EFUNC(com
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// We only want this function to work on local machines
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if (!local _unit) exitwith {
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[[_unit], QUOTE(DFUNC(setUnconsciousState)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
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[[_unit], QUOTE(DFUNC(setUnconscious)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
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};
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// Get rid of the object we are carrying, before we go unconscious.
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