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Merge pull request #3369 from acemod/usedisplayloadxeh
displayLoad xeh for imenu
This commit is contained in:
commit
939cd65721
@ -16,6 +16,13 @@ class Extended_PostInit_EventHandlers {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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class Extended_DisplayUnload_EventHandlers {
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class RscDisplayCurator {
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ADDON = QUOTE(call FUNC(handleZeusDisplayChanged));
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};
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};
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//release escorted captive when entering a vehicle
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class Extended_GetIn_EventHandlers {
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class All {
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@ -18,7 +18,6 @@ if (isServer) then {
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}];
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};
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["zeusDisplayChanged", {_this call FUNC(handleZeusDisplayChanged)}] call EFUNC(common,addEventHandler);
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["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
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["MoveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler);
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["MoveOutCaptive", {_this call FUNC(vehicleCaptiveMoveOut)}] call EFUNC(common,addEventHandler);
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@ -17,15 +17,10 @@
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*/
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#include "script_component.hpp"
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params ["_unit","_zeusIsOpen"];
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//set showHUD based on unit status:
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if (!_zeusIsOpen) then {
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if ((_unit getVariable [QGVAR(isHandcuffed), false]) || {_unit getVariable [QGVAR(isSurrendering), false]}) then {
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TRACE_1("Player Change (showHUD false)",_unit);
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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} else {
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TRACE_1("Player Change (showHUD true)",_unit);
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["captive", []] call EFUNC(common,showHud); //same as showHud true;
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};
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if ((ACE_player getVariable [QGVAR(isHandcuffed), false]) || {ACE_player getVariable [QGVAR(isSurrendering), false]}) then {
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TRACE_1("Player Change (showHUD false)",ACE_player);
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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} else {
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TRACE_1("Player Change (showHUD true)",ACE_player);
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["captive", []] call EFUNC(common,showHud); //same as showHud true;
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};
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@ -19,6 +19,12 @@ class Extended_PostInit_EventHandlers {
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};
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};
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class Extended_DisplayLoad_EventHandlers {
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class RscDisplayMission {
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ADDON = QUOTE(_this call COMPILE_FILE(XEH_mainDislayLoad));
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};
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};
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class Extended_InitPost_EventHandlers {
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class All {
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class GVAR(executePersistent) {
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@ -1,7 +1,7 @@
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class RscInGameUI {
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class RscUnitInfo {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent););
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};
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class RscUnitInfoNoHUD {
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@ -9,19 +9,19 @@ class RscInGameUI {
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};
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class RscUnitInfoSoldier: RscUnitInfo {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable [ARR_2('ACE_dlgSoldier', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Soldier')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgSoldier', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Soldier')])] call FUNC(localEvent););
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};
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class RscUnitInfoTank: RscUnitInfo {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable [ARR_2('ACE_dlgVehicle', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Vehicle')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgVehicle', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Vehicle')])] call FUNC(localEvent););
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};
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class RscUnitInfoAirNoWeapon: RscUnitInfo {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable [ARR_2('ACE_dlgAircraft', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Aircraft')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgAircraft', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Aircraft')])] call FUNC(localEvent););
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};
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class RscUnitInfoAir: RscUnitInfoAirNoWeapon {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable [ARR_2('ACE_dlgAircraft', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Aircraft')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgAircraft', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Aircraft')])] call FUNC(localEvent););
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};
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class RscUnitInfo_AH64D_gunner {
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@ -33,11 +33,11 @@ class RscInGameUI {
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};
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class RscUnitInfoSubmarine: RscUnitInfo {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable [ARR_2('ACE_dlgSubmarine', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Submarine')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgSubmarine', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Submarine')])] call FUNC(localEvent););
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};
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class RscUnitInfoShip: RscUnitInfo {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable [ARR_2('ACE_dlgShip', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Ship')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgShip', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Ship')])] call FUNC(localEvent););
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};
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class RscWeaponEmpty {
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@ -97,7 +97,7 @@ class RscInGameUI {
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};
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class RscUnitInfoParachute: RscUnitInfo {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable [ARR_2('ACE_dlgParachute', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Parachute')])] call FUNC(localEvent););
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgParachute', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Parachute')])] call FUNC(localEvent););
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};
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class RscUnitVehicle {
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@ -112,25 +112,3 @@ class RscInGameUI {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscStaminaBar"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2(QUOTE(QGVAR(dlgStaminaBar)),_this select 0)]);
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};
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};
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class RscDisplayInventory {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayInventory"",'IGUI')] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; [ARR_2('inventoryDisplayLoaded', _this)] call FUNC(localEvent););
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};
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// map
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class RscDisplayMainMap {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Ingame')])] call FUNC(localEvent););
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};
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class RscDisplayGetReady: RscDisplayMainMap {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Briefing')])] call FUNC(localEvent););
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};
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class RscDisplayServerGetReady: RscDisplayGetReady {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ServerBriefing')])] call FUNC(localEvent););
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};
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class RscDisplayClientGetReady: RscDisplayGetReady {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ClientBriefing')])] call FUNC(localEvent););
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};
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@ -90,9 +90,7 @@ PREP(goKneeling);
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PREP(hadamardProduct);
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PREP(handleModifierKey);
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PREP(handleModifierKeyUp);
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PREP(handleModifierKeyInit);
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PREP(handleScrollWheel);
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PREP(handleScrollWheelInit);
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PREP(hasItem);
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PREP(hasMagazine);
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PREP(headBugFix);
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6
addons/common/XEH_mainDislayLoad.sqf
Normal file
6
addons/common/XEH_mainDislayLoad.sqf
Normal file
@ -0,0 +1,6 @@
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#include "script_component.hpp"
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GVAR(ScrollWheelFrame) = diag_frameno;
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call COMPILE_FILE(init_handleScrollWheel);
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call COMPILE_FILE(init_handleModifierKey);
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@ -290,31 +290,6 @@ if (!hasInterface) exitWith {};
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call FUNC(assignedItemFix);
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GVAR(ScrollWheelFrame) = diag_frameno;
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["mainDisplayLoaded", {
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[{
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call FUNC(handleScrollWheelInit);
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call FUNC(handleModifierKeyInit);
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}, [], 0.1] call FUNC(waitAndExecute); // needs delay, otherwise doesn't work without pressing "RESTART" in editor once. Tested in 1.52RC
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}] call FUNC(addEventHandler);
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// add PFH to execute event that fires when the main display (46) is created
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private _fnc_initMainDisplayCheck = {
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[{
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if !(isNull findDisplay 46) then {
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// Raise ACE event locally
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["mainDisplayLoaded", [findDisplay 46]] call FUNC(localEvent);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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};
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call _fnc_initMainDisplayCheck;
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// repeat this every time a savegame is loaded
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addMissionEventHandler ["Loaded", _fnc_initMainDisplayCheck];
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// @todo remove?
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enableCamShake true;
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@ -341,17 +316,6 @@ enableCamShake true;
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// Set up numerous eventhanders for player controlled units
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//////////////////////////////////////////////////
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//CBA has events for zeus's display onLoad and onUnload (Need to delay a frame for display to be ready)
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private _zeusDisplayChangedFNC = {
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[{
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private _data = !(isNull findDisplay 312);
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["zeusDisplayChanged", [ACE_player, _data]] call FUNC(localEvent);
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}, []] call FUNC(execNextFrame);
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};
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["CBA_curatorOpened", _zeusDisplayChangedFNC] call CBA_fnc_addEventHandler;
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["CBA_curatorClosed", _zeusDisplayChangedFNC] call CBA_fnc_addEventHandler;
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// default variables
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GVAR(OldPlayerVehicle) = vehicle objNull;
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GVAR(OldPlayerTurret) = [objNull] call FUNC(getTurretIndex);
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@ -441,14 +405,6 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
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["visibleMapChanged", [ACE_player, _data]] call FUNC(localEvent);
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};
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// "inventoryDisplayChanged" event
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_data = !(isNull findDisplay 602);
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if !(_data isEqualTo GVAR(OldInventoryDisplayIsOpen)) then {
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// Raise ACE event locally
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GVAR(OldInventoryDisplayIsOpen) = _data;
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["inventoryDisplayChanged", [ACE_player, _data]] call FUNC(localEvent);
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};
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// "activeCameraChanged" event
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_data = call FUNC(isfeatureCameraActive);
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if !(_data isEqualTo GVAR(OldIsCamera)) then {
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@ -8,7 +8,7 @@ class CfgPatches {
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requiredAddons[] = {"ace_main","ace_modules"};
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author[] = {"KoffeinFlummi"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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VERSION_CONFIG;
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VERSION_CONFIG_COMMON;
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};
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};
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@ -86,14 +86,6 @@ class CfgUIGrids {
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};
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};
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/*
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// check dll
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class RscStandardDisplay;
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class RscDisplayMain: RscStandardDisplay {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getVariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
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};
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*/
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class ACE_Extensions {
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extensions[] = {};
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};
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@ -1,16 +0,0 @@
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/*
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* Author: commy2
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* Initializes the modifier key handler.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public : No
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*/
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#include "script_component.hpp"
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(findDisplay 46) displayAddEventHandler ["KeyDown", FUNC(handleModifierKey)];
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(findDisplay 46) displayAddEventHandler ["KeyUp", FUNC(handleModifierKeyUp)];
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20
addons/common/init_handleModifierKey.sqf
Normal file
20
addons/common/init_handleModifierKey.sqf
Normal file
@ -0,0 +1,20 @@
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/*
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* Author: commy2
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* Initializes the modifier key handler.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public : No
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*/
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#include "script_component.hpp"
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disableSerialization;
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params ["_display"];
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_display displayAddEventHandler ["KeyDown", FUNC(handleModifierKey)];
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_display displayAddEventHandler ["KeyUp", FUNC(handleModifierKeyUp)];
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@ -12,4 +12,8 @@
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*/
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#include "script_component.hpp"
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(findDisplay 46) displayAddEventHandler ["MouseZChanged", QUOTE(_this call FUNC(handleScrollWheel))];
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disableSerialization;
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params ["_display"];
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_display displayAddEventHandler ["MouseZChanged", QUOTE(_this call FUNC(handleScrollWheel))];
|
59
addons/common/init_versionTooltip.sqf
Normal file
59
addons/common/init_versionTooltip.sqf
Normal file
@ -0,0 +1,59 @@
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#include "script_component.hpp"
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#define MAX_COUNT 30
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#define ANIM_TIME 10
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private _display = findDisplay 0;
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if (!scriptDone (_display getVariable [QGVAR(versionTooltip), scriptNull])) exitWith {};
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_display setVariable [QGVAR(versionTooltip), [_display] spawn {
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disableSerialization;
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params ["_display"];
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private _allControls = [];
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private _fnc_create = {
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private _ctrl = _display ctrlCreate ["RscPicture", -1];
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// randomize size
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private _size = selectRandom [safezoneW / 30, safezoneW / 20, safezoneW / 15];
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private _position = [
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random safezoneW + safezoneX - _size / 2,
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- random (safezoneH / 5) + safezoneY - _size,
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_size,
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_size
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];
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_ctrl ctrlSetPosition _position;
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_ctrl ctrlCommit 0;
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// pls ignore
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_ctrl ctrlSetText QUOTE(PATHTOF(data\icon_banana_ca.paa));
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// animate with random speed
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_position set [1, 1 - safezoneY];
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_ctrl ctrlSetPosition _position;
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_ctrl ctrlCommit (ANIM_TIME * random [0.5, 1, 1.5]);
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_allControls pushBack _ctrl;
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};
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while {!isNull _display} do {
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_allControls = _allControls select {
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if (ctrlCommitted _x) then {
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ctrlDelete _x;
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false
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} else {
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true
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||||
};
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};
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||||
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while {count _allControls < MAX_COUNT} do {
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call _fnc_create;
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};
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||||
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||||
uiSleep 3;
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};
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||||
}];
|
@ -14,4 +14,8 @@
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#define DEBUG_SETTINGS DEBUG_SETTINGS_COMMON
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#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
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#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
#define VERSION_CONFIG_COMMON VERSION_CONFIG;\
|
||||
versionDesc = "ACE 3";\
|
||||
versionAct = QUOTE(call COMPILE_FILE(init_versionTooltip))
|
||||
|
@ -17,6 +17,12 @@ class Extended_PostInit_EventHandlers {
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_DisplayLoad_EventHandlers {
|
||||
class RscDisplayInventory {
|
||||
ADDON = QUOTE([ARR_2(ACE_player, _this select 0)] call FUNC(updateInventoryDisplay));
|
||||
};
|
||||
};
|
||||
|
||||
// handle preloaded missile
|
||||
class Extended_InitPost_EventHandlers {
|
||||
class CAManBase {
|
||||
|
@ -3,10 +3,6 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["inventoryDisplayLoaded", {
|
||||
[ACE_player, _this select 0] call FUNC(updateInventoryDisplay)
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
["playerInventoryChanged", {
|
||||
params ["_unit"];
|
||||
[_unit] call FUNC(takeLoadedATWeapon);
|
||||
|
@ -123,7 +123,7 @@ class RscInGameUI {
|
||||
};
|
||||
};
|
||||
class Rsc_ACE_Helo_UI_Turret: RscUnitInfo {
|
||||
onLoad = "uiNamespace setVariable ['ACE_dlgRangefinder', _this select 0]; ((_this select 0) displayCtrl 151) ctrlSetTextColor [0, 0, 0, 0]; [""onLoad"",_this,""RscUnitInfo"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""";
|
||||
onLoad = "[""onLoad"",_this,""RscUnitInfo"",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable ['ACE_dlgRangefinder', _this select 0]; ((_this select 0) displayCtrl 151) ctrlSetTextColor [0, 0, 0, 0];";
|
||||
class CA_IGUI_elements_group: RscControlsGroup {
|
||||
class controls {
|
||||
MACRO_RANGEFINDER
|
||||
|
@ -16,3 +16,9 @@ class Extended_PostInit_EventHandlers {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_DisplayLoad_EventHandlers {
|
||||
class RscDisplayMission {
|
||||
ADDON = QUOTE(_this call COMPILE_FILE(XEH_mainDislayLoad));
|
||||
};
|
||||
};
|
||||
|
35
addons/gestures/XEH_mainDislayLoad.sqf
Normal file
35
addons/gestures/XEH_mainDislayLoad.sqf
Normal file
@ -0,0 +1,35 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
disableSerialization;
|
||||
|
||||
params ["_display"];
|
||||
|
||||
// reload mutex, you can't play signal while reloading
|
||||
GVAR(ReloadMutex) = true;
|
||||
|
||||
_display displayAddEventHandler ["KeyDown", {
|
||||
if ((_this select 1) in actionKeys "ReloadMagazine") then {
|
||||
if (isNull ACE_player || {!alive ACE_player}) exitWith {false};
|
||||
|
||||
private _weapon = currentWeapon ACE_player;
|
||||
|
||||
if (_weapon != "") then {
|
||||
GVAR(ReloadMutex) = false;
|
||||
|
||||
private _gesture = getText (configfile >> "CfgWeapons" >> _weapon >> "reloadAction");
|
||||
private _isLauncher = _weapon isKindOf ["Launcher", configFile >> "CfgWeapons"];
|
||||
private _config = ["CfgGesturesMale", "CfgMovesMaleSdr"] select _isLauncher;
|
||||
private _duration = getNumber (configfile >> _config >> "States" >> _gesture >> "speed");
|
||||
|
||||
if (_duration != 0) then {
|
||||
_duration = if (_duration < 0) then { abs _duration } else { 1 / _duration };
|
||||
} else {
|
||||
_duration = 3;
|
||||
};
|
||||
|
||||
TRACE_2("Reloading, blocking gestures",_weapon,_duration);
|
||||
[{GVAR(ReloadMutex) = true;}, [], _duration] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
};
|
||||
false
|
||||
}];
|
@ -3,36 +3,3 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
#include "key.sqf"
|
||||
|
||||
// reload mutex, you can't play signal while reloading
|
||||
GVAR(ReloadMutex) = true;
|
||||
|
||||
// Event for main display to be loaded:
|
||||
["mainDisplayLoaded", {
|
||||
// handle reloading
|
||||
(findDisplay 46) displayAddEventHandler ["KeyDown", {
|
||||
if ((_this select 1) in actionKeys "ReloadMagazine") then {
|
||||
if ((isNull ACE_player) || {!alive ACE_player}) exitWith {false};
|
||||
private _weapon = currentWeapon ACE_player;
|
||||
|
||||
if (_weapon != "") then {
|
||||
GVAR(ReloadMutex) = false;
|
||||
|
||||
private _gesture = getText (configfile >> "CfgWeapons" >> _weapon >> "reloadAction");
|
||||
private _isLauncher = _weapon isKindOf ["Launcher", (configFile >> "CfgWeapons")];
|
||||
private _config = ["CfgGesturesMale", "CfgMovesMaleSdr"] select _isLauncher;
|
||||
private _duration = getNumber (configfile >> _config >> "States" >> _gesture >> "speed");
|
||||
|
||||
if (_duration != 0) then {
|
||||
_duration = if (_duration < 0) then { abs _duration } else { 1 / _duration };
|
||||
} else {
|
||||
_duration = 3;
|
||||
};
|
||||
|
||||
TRACE_2("Reloading, blocking gestures",_weapon,_duration);
|
||||
[{GVAR(ReloadMutex) = true;}, [], _duration] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
};
|
||||
false
|
||||
}];
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
@ -13,7 +13,7 @@ class Extended_PreInit_EventHandlers {
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
clientInit = QUOTE( call COMPILE_FILE(XEH_clientInit) );
|
||||
clientInit = QUOTE(call COMPILE_FILE(XEH_clientInit));
|
||||
};
|
||||
};
|
||||
|
||||
@ -24,3 +24,9 @@ class Extended_InitPost_EventHandlers {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_DisplayLoad_EventHandlers {
|
||||
class RscDiary {
|
||||
ADDON = QUOTE(call COMPILE_FILE(XEH_displayLoad));
|
||||
};
|
||||
};
|
||||
|
@ -25,17 +25,6 @@ GVAR(ParsedTextCached) = [];
|
||||
//Add Actions to Houses:
|
||||
["interactMenuOpened", {_this call FUNC(userActions_addHouseActions)}] call EFUNC(common,addEventHandler);
|
||||
|
||||
// This spawn is probably worth keeping, as pfh don't work natively on the briefing screen and IDK how reliable the hack we implemented for them is.
|
||||
// The thread dies as soon as the mission start, so it's not really compiting for scheduler space.
|
||||
[] spawn {
|
||||
// Wait until the map display is detected
|
||||
waitUntil {(!isNull findDisplay 12)};
|
||||
|
||||
// Install the render EH on the map screen
|
||||
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", DFUNC(render)];
|
||||
};
|
||||
|
||||
|
||||
["ACE3 Common", QGVAR(InteractKey), (localize LSTRING(InteractKey)),
|
||||
{
|
||||
// Statement
|
||||
|
9
addons/interact_menu/XEH_displayLoad.sqf
Normal file
9
addons/interact_menu/XEH_displayLoad.sqf
Normal file
@ -0,0 +1,9 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
disableSerialization;
|
||||
|
||||
params ["_display"];
|
||||
|
||||
if (ctrlIDD _display == 12) then { // RscDisplayMainMap
|
||||
(_display displayCtrl 51) ctrlAddEventHandler ["Draw", DFUNC(render)];
|
||||
};
|
@ -16,3 +16,9 @@ class Extended_PostInit_EventHandlers {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_DisplayLoad_EventHandlers {
|
||||
class RscDisplayInventory {
|
||||
ADDON = QUOTE(_this call FUNC(inventoryDisplayLoad));
|
||||
};
|
||||
};
|
||||
|
@ -2,7 +2,7 @@
|
||||
PREP(addCustomFilter);
|
||||
PREP(currentItemListBox);
|
||||
PREP(forceItemListUpdate);
|
||||
PREP(inventoryDisplayLoaded);
|
||||
PREP(inventoryDisplayLoad);
|
||||
PREP(onLBSelChanged);
|
||||
|
||||
PREP(filterWeapons);
|
||||
|
@ -5,8 +5,6 @@ if (!hasInterface) exitWith {};
|
||||
GVAR(customFilters) = [];
|
||||
GVAR(selectedFilterIndex) = -1;
|
||||
|
||||
["inventoryDisplayLoaded", {_this call FUNC(inventoryDisplayLoaded)}] call EFUNC(common,addEventHandler);
|
||||
|
||||
// add custom filters
|
||||
|
||||
// generate list of grenades
|
||||
|
@ -17,6 +17,12 @@ class Extended_PostInit_EventHandlers {
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_DisplayLoad_EventHandlers {
|
||||
class RscUnitInfo {
|
||||
ADDON = QUOTE(_this call FUNC(turretDisplayLoaded));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_FiredBIS_EventHandlers {
|
||||
class Mortar_01_base_F {
|
||||
class ADDON {
|
||||
|
@ -18,4 +18,3 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["playerVehicleChanged", {_this call FUNC(handlePlayerVehicleChanged);}] call EFUNC(common,addEventHandler);
|
||||
["infoDisplayChanged", {_this call FUNC(turretDisplayLoaded);}] call EFUNC(common,addEventHandler);
|
||||
|
@ -16,3 +16,9 @@ class Extended_PostInit_EventHandlers {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_DisplayLoad_EventHandlers {
|
||||
class RscDisplayInventory {
|
||||
ADDON = QUOTE(_this call COMPILE_FILE(XEH_inventoryDisplayLoad));
|
||||
};
|
||||
};
|
||||
|
14
addons/movement/XEH_inventoryDisplayLoad.sqf
Normal file
14
addons/movement/XEH_inventoryDisplayLoad.sqf
Normal file
@ -0,0 +1,14 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
disableSerialization;
|
||||
|
||||
[{
|
||||
disableSerialization;
|
||||
params ["_dialog"];
|
||||
|
||||
if (isNull _dialog) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
(_dialog displayCtrl 111) ctrlSetText format ["%1 - %2 %3", [ACE_player, false, true] call EFUNC(common,getName), localize LSTRING(Weight), [ACE_player] call FUNC(getWeight)];
|
||||
}, 0, _this select 0] call CBA_fnc_addPerFrameHandler;
|
@ -3,22 +3,6 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["inventoryDisplayLoaded", {
|
||||
|
||||
[{
|
||||
disableSerialization;
|
||||
params ["_dialog"];
|
||||
|
||||
if (isNull _dialog) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_dialog displayCtrl 111 ctrlSetText format ["%1 - %2 %3", [ACE_player, false, true] call EFUNC(common,getName), localize LSTRING(Weight), [ACE_player] call FUNC(getWeight)];
|
||||
|
||||
}, 0, _this select 0] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
["ACE3 Movement", QGVAR(climb), localize LSTRING(Climb),
|
||||
{
|
||||
// Conditions: canInteract
|
||||
|
@ -13,6 +13,18 @@ class Extended_PreInit_EventHandlers {
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
clientInit = QUOTE(call COMPILE_FILE(XEH_postInitClient) );
|
||||
clientInit = QUOTE(call COMPILE_FILE(XEH_postInitClient));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_DisplayLoad_EventHandlers {
|
||||
class RscDisplayCurator {
|
||||
ADDON = QUOTE(_this call FUNC(updatePPEffects));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_DisplayUnload_EventHandlers {
|
||||
class RscDisplayCurator {
|
||||
ADDON = QUOTE(displayNull call FUNC(updatePPEffects)); // emulate zeus display being deleted
|
||||
};
|
||||
};
|
||||
|
@ -34,7 +34,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
|
||||
_this call FUNC(updatePPEffects);
|
||||
_this call FUNC(onVisionModeChanged);
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
["zeusDisplayChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
|
||||
|
||||
["cameraViewChanged", {
|
||||
_this call FUNC(updatePPEffects);
|
||||
_this call FUNC(onCameraViewChanged);
|
||||
|
@ -17,12 +17,20 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
disableSerialization;
|
||||
|
||||
params [["_display", displayNull]];
|
||||
|
||||
if !(_display isEqualType displayNull) then {
|
||||
_display = displayNull;
|
||||
};
|
||||
|
||||
private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config", "_hmd", "_cameraView", "_turret"];
|
||||
|
||||
_currentVehicle = vehicle ACE_player;
|
||||
|
||||
// If the Zeus display is on or the player has no nightvision
|
||||
if ((!isNull findDisplay 312) || ((currentVisionMode ACE_player) != 1)) exitWith {
|
||||
if (ctrlIDD _display == 312 || currentVisionMode ACE_player != 1) exitWith {
|
||||
GVAR(ppEffectFilmGrain) ppEffectEnable false;
|
||||
GVAR(ppEffectBlur) ppEffectEnable false;
|
||||
GVAR(ppEffectRadialBlur) ppEffectEnable false;
|
||||
|
@ -16,3 +16,12 @@ class Extended_PostInit_EventHandlers {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_DisplayLoad_EventHandlers {
|
||||
class RscDisplayMain {
|
||||
GVAR(loadMainMenuBox) = QUOTE(_this call COMPILE_FILE(init_loadMainMenuBox));
|
||||
|
||||
//Hide the button if there is no world (-world=empty)
|
||||
GVAR(hideButtonEmptyWorld) = "((_this select 0) displayCtrl 80085) ctrlShow (missionName != '');";
|
||||
};
|
||||
};
|
||||
|
@ -101,10 +101,6 @@ class RscDisplayMovieInterrupt: RscStandardDisplay {
|
||||
};
|
||||
};
|
||||
class RscDisplayMain: RscStandardDisplay {
|
||||
//Hide the button if there is no world (-world=empty)
|
||||
//Seems odd to use onMouseMoving, but I don't want to overload onLoad
|
||||
onMouseMoving = QUOTE(((_this select 0) displayCtrl 80085) ctrlShow (missionName != ''); _this execVM QUOTE(QUOTE(PATHTOF(script_loadMainMenuBox.sqf))););
|
||||
|
||||
class controls {
|
||||
class ACE_Open_settingsMenu_Btn : ACE_Open_SettingsMenu_BtnBase {
|
||||
action = "if (missionName != '') then {createDialog 'ACE_settingsMenu';};";
|
||||
|
@ -1,5 +1,6 @@
|
||||
|
||||
class RscText;
|
||||
class RscPicture;
|
||||
|
||||
class RscTitles {
|
||||
class ACE_Scopes_Zeroing {
|
||||
@ -12,8 +13,6 @@ class RscTitles {
|
||||
fadein = 0;
|
||||
fadeout = 0;
|
||||
name = QGVAR(Zeroing);
|
||||
class RscPicture;
|
||||
class RscText;
|
||||
class controls {
|
||||
class ACE_Scopes_Zeroing_BG : RscPicture {
|
||||
idc = 11;
|
||||
@ -69,13 +68,3 @@ class RscTitles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
/*
|
||||
class RscInGameUI {
|
||||
class RscUnitInfo;
|
||||
class RscWeaponZeroing : RscUnitInfo {
|
||||
onLoad = QUOTE([ARR_4('onLoad',_this,'RscUnitInfo','IGUI')] call compile preprocessfilelinenumbers 'A3\ui_f\scripts\initDisplay.sqf'; uiNamespace setVariable [ARR_2('ACE_dlgWeaponZeroing', _this select 0)]; );
|
||||
//onLoad = "[""onLoad"",_this,""RscUnitInfo"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable ['ACE_dlgWeaponZeroing', _this select 0];";
|
||||
};
|
||||
};
|
||||
*/
|
||||
|
@ -11,8 +11,8 @@ class RscControlsGroup {
|
||||
class RscInGameUI {
|
||||
class RscUnitInfo;
|
||||
class ACE_RscOptics_vector: RscUnitInfo {
|
||||
onLoad = "[""onLoad"",_this,""RscUnitInfo"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable ['ACE_dlgVector', _this select 0];";
|
||||
onUnload = "[""onUnload"",_this,""RscUnitInfo"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""";
|
||||
onLoad = "[""onLoad"",_this,""RscUnitInfo"",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable ['ACE_dlgVector', _this select 0];";
|
||||
onUnload = "[""onUnload"",_this,""RscUnitInfo"",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')";
|
||||
idd = 300;
|
||||
controls[] = {"CA_Distance","CA_Heading","CA_OpticsPitch","CA_Elev","CA_OpticsZoom","CA_VisionMode","ACE_ScriptedDisplayControlsGroup"};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user