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Updated goggles-framework
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---
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layout: wiki
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title: Goggles framework
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description:
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title: Goggles Framework
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description: Explains how to set-up goggles with ACE3 goggles system.
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group: framework
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order: 5
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parent: wiki
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---
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## 1.
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## 1. Config Values
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```c++
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class CfgGlasses {
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class None;
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class G_bananas:None{
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ACE_TintAmount=COLOUR*2; // Amount of tint, the color is picked from ACE_Color
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ACE_Color[] = {0,0,-1}; // If anyone knows please do tell
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ACE_Resistance = 1; // Resistance to breaking.
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class MyGoggles {
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ace_color[] = {0, 0, -1}; // Post-proccess color
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ace_tintAmount = 8; // Amount of tint applied to the color
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ace_resistance = 1; // Resistance to breaking (0 or 1 or 2)
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ace_protection = 0; // Provides protection (0-no, 1-yes)
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ace_overlay = ""; // (Optional) Default overlay image path ("" for none)
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ace_overlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; // (Optional) Dirt overlay image path
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ace_overlayCracked = "mod\textures\HUD\Cracked.paa"; // (Optional) Cracked overlay image path
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ace_dustPath = "mod\textures\fx\dust\dust1.paa"; // (Optional) Dust overlay image path
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};
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};
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```
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---
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layout: wiki
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title: Advanced Missile Guidance framework
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title: Advanced Missile Guidance Framework
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description: The ACE3 Advanced Missile Guidance Framework provides a setup of configuration settings, functions and a execution framework for mod makers to integrate with the missile guidance and targeting mechanisms of ACE3.
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group: framework
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order: 5
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