Updated goggles-framework

This commit is contained in:
jonpas 2015-08-25 03:23:37 +02:00
parent ae1e7afdc8
commit 93baa3b6fa
2 changed files with 13 additions and 10 deletions

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---
layout: wiki
title: Goggles framework
description:
title: Goggles Framework
description: Explains how to set-up goggles with ACE3 goggles system.
group: framework
order: 5
parent: wiki
---
## 1.
## 1. Config Values
```c++
class CfgGlasses {
class None;
class G_bananas:None{
ACE_TintAmount=COLOUR*2; // Amount of tint, the color is picked from ACE_Color
ACE_Color[] = {0,0,-1}; // If anyone knows please do tell
ACE_Resistance = 1; // Resistance to breaking.
class MyGoggles {
ace_color[] = {0, 0, -1}; // Post-proccess color
ace_tintAmount = 8; // Amount of tint applied to the color
ace_resistance = 1; // Resistance to breaking (0 or 1 or 2)
ace_protection = 0; // Provides protection (0-no, 1-yes)
ace_overlay = ""; // (Optional) Default overlay image path ("" for none)
ace_overlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; // (Optional) Dirt overlay image path
ace_overlayCracked = "mod\textures\HUD\Cracked.paa"; // (Optional) Cracked overlay image path
ace_dustPath = "mod\textures\fx\dust\dust1.paa"; // (Optional) Dust overlay image path
};
};
```

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---
layout: wiki
title: Advanced Missile Guidance framework
title: Advanced Missile Guidance Framework
description: The ACE3 Advanced Missile Guidance Framework provides a setup of configuration settings, functions and a execution framework for mod makers to integrate with the missile guidance and targeting mechanisms of ACE3.
group: framework
order: 5