Cleanup++:

*Removed spawn
*Added, moved and renamed some privates
This commit is contained in:
ulteq 2015-05-01 11:38:09 +02:00
parent e8264110bb
commit 940f8e8349

View File

@ -17,7 +17,7 @@
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_unit,_target);
private["_actionToPlay"];
private["_actionToPlay", "_defuseTime", "_isEOD"];
_target = attachedTo (_target);
@ -43,23 +43,23 @@ if (ACE_player != _unit) then {
if (isPlayer _unit) then {
[[_unit, _target], QFUNC(startDefuse), _unit] call EFUNC(common,execRemoteFnc);
} else {
[_unit, _target, [[_unit] call EFUNC(Common,isEOD), _target] call _fnc_DefuseTime] spawn {
(_this select 0) playActionNow _actionToPlay;
(_this select 0) disableAI "MOVE";
(_this select 0) disableAI "TARGET";
[{
[(_this select 0), (_this select 1)] call FUNC(defuseExplosive);
(_this select 0) enableAI "MOVE";
(_this select 0) enableAI "TARGET";
}, _this, (_this select 2), 0] call EFUNC(common,waitAndExecute);
};
//[_unit, _target, [[_unit] call EFUNC(Common,isEOD), _target] call _fnc_DefuseTime] spawn {
_unit playActionNow _actionToPlay;
_unit disableAI "MOVE";
_unit disableAI "TARGET";
_defuseTime = [[_unit] call EFUNC(Common,isEOD), _target] call _fnc_DefuseTime;
[{
PARAMS_2(_unit,_target);
[_unit, _target] call FUNC(defuseExplosive);
_unit enableAI "MOVE";
_unit enableAI "TARGET";
}, [_unit, _target], _defuseTime, 0] call EFUNC(common,waitAndExecute);
};
} else {
_unit playActionNow _actionToPlay;
private ["_defuseSeconds", "_isEOD"];
_isEOD = [_unit] call EFUNC(Common,isEOD);
_defuseSeconds = [_isEOD, _target] call _fnc_DefuseTime;
_defuseTime = [_isEOD, _target] call _fnc_DefuseTime;
if (_isEOD || {!GVAR(RequireSpecialist)}) then {
[_defuseSeconds, [_unit,_target], {(_this select 0) call FUNC(defuseExplosive)}, {}, (localize "STR_ACE_Explosives_DefusingExplosive")] call EFUNC(common,progressBar);
[_defuseTime, [_unit,_target], {(_this select 0) call FUNC(defuseExplosive)}, {}, (localize "STR_ACE_Explosives_DefusingExplosive")] call EFUNC(common,progressBar);
};
};