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Medical GUI - Peek Medical Info on Hit (#9467)
* Basic implementation of medical status peek on hit * Fix flickering on repeated hits * Overhaul to show damaged body part * Add setting to enable/disable * Add setting for duration * Fix capitalization Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Use recommended equality check Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Default to off * change setting limits --------- Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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@ -13,6 +13,7 @@ GVAR(pendingReopen) = false;
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GVAR(menuPFH) = -1;
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GVAR(peekLastOpenedOn) = -1;
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GVAR(peekOnHitLastOpenedOn) = -1;
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GVAR(selfInteractionActions) = [];
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[] call FUNC(addTreatmentActions);
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@ -96,3 +97,20 @@ GVAR(selfInteractionActions) = [];
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["ace_interactMenuClosed", {
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QGVAR(RscPatientInfo) cutFadeOut 0.3;
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}] call CBA_fnc_addEventHandler;
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[QEGVAR(medical,woundReceived), {
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params ["_unit", "_allDamages", ""];
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if !(GVAR(peekMedicalOnHit) && {_unit == ACE_player}) exitWith {};
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private _bodypart = toLower (_allDamages select 0 select 1);
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private _bodypartIndex = ALL_BODY_PARTS find _bodypart;
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[ACE_player, _bodypartIndex] call FUNC(displayPatientInformation);
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if (CBA_missionTime - GVAR(peekOnHitLastOpenedOn) > GVAR(peekMedicalOnHitDuration)) then {
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[{
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CBA_missionTime - GVAR(peekOnHitLastOpenedOn) > GVAR(peekMedicalOnHitDuration)
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}, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute;
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};
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GVAR(peekOnHitLastOpenedOn) = CBA_missionTime;
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}] call CBA_fnc_addEventHandler;
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@ -135,3 +135,21 @@ private _categoryColors = [ELSTRING(medical,Category), format ["| %1 |", LELSTRI
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[0, 5, 1],
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false
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] call CBA_fnc_addSetting;
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[
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QGVAR(peekMedicalOnHit),
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"CHECKBOX",
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[LSTRING(PeekMedicalOnHit_DisplayName), LSTRING(PeekMedicalOnHit_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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false,
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false // isGlobal
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] call CBA_fnc_addSetting;
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[
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QGVAR(peekMedicalOnHitDuration),
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"TIME",
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[LSTRING(PeekMedicalOnHitDuration_DisplayName), LSTRING(PeekMedicalOnHitDuration_Description)],
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[ELSTRING(medical,Category), LSTRING(SubCategory)],
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[0, 5, 1],
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false
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] call CBA_fnc_addSetting;
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@ -1265,6 +1265,18 @@
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<Russian>Показывать тяжесть кровопотери в списке ранений.</Russian>
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<Spanish>Mostrar la pérdida de sangre cualitativa en la lista de heridas.</Spanish>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_PeekMedicalOnHit_DisplayName">
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<English>Peek Medical Info on Hit</English>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_PeekMedicalOnHit_Description">
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<English>Temporarily show medical info when injured.</English>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_PeekMedicalOnHitDuration_DisplayName">
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<English>Medical Peek Duration on Hit</English>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_PeekMedicalOnHitDuration_Description">
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<English>How long the medical info peek remains open after being injured.</English>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_showDamageEntry_DisplayName">
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<English>Show Trauma Sustained</English>
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<Portuguese>Mostrar Traumatismo Sofrido</Portuguese>
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