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Fix Events Framework documentation 3.1 section (#4266)
* Fix 3.1. section, Add dots after numbers, Update CBA doc with target _blank * Fix closing points
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@ -15,7 +15,7 @@ Event handlers in ACE3 are implemented through CBA's Event System. They should b
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## 2. Events List
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ACE3 uses many events internally, this is not a complete list; but it should list most publicly usable events.
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### 2.1 Fired Event Handlers (ace_common)
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### 2.1 Fired Event Handlers (`ace_common`)
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Different events for what type of unit has fired.
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E.G.: If you only need to do action when player's weapon fires, this will be faster than adding an XEH for everything.
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@ -30,7 +30,7 @@ The vehicle events will also have the following local variables available `_gunn
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|`ace_firedPlayerVehicleNonLocal` | [_vehicle, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile] | Local | Listen | Any other player turret fires
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|`ace_firedNonPlayerVehicle` | [_vehicle, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile] | Local | Listen | AI turret fires
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### 2.2 Medical (ace_medical)
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### 2.2 Medical (`ace_medical`)
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| Event Key | Parameters | Locality | Type | Description |
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|----------|---------|---------|---------|---------|---------|
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@ -38,7 +38,7 @@ The vehicle events will also have the following local variables available `_gunn
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|`ace_placedInBodyBag` | [_target, _bodyBag] | Global | Listen | Target placed into a bodybag Note: (Target will soon be deleted)
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|`ace_treatmentSucceded` | [_caller, _target, _selectionName, _className] | Local | Listen | Treatment action is completed (local on the _caller)
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### 2.3 Interaction Menu (ace_interact_menu)
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### 2.3 Interaction Menu (`ace_interact_menu`)
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MenuType: 0 = Interaction, 1 = Self Interaction
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| Event Key | Parameters | Locality | Type | Description |
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@ -46,7 +46,7 @@ MenuType: 0 = Interaction, 1 = Self Interaction
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|`ace_interactMenuOpened` | [_menuType] | Local | Listen | Interaction Menu Opened
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|`ace_interactMenuClosed` | [_menuType] | Local | Listen | Interaction Menu Closed
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### 2.4 Logistics (ace_cargo)
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### 2.4 Logistics (`ace_cargo`)
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| Event Key | Parameters | Locality | Type | Description |
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|----------|---------|---------|---------|---------|---------|
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@ -54,7 +54,7 @@ MenuType: 0 = Interaction, 1 = Self Interaction
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|`ace_cargoLoaded` | [_item, _vehicle] | Global | Listen | Cargo has been Loaded into vehicle
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|`ace_cargoUnloaded` | [_item, _vehicle] | Global | Listen | Cargo has been Unloaded from vehicle
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### 2.5 Captives (ace_captives)
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### 2.5 Captives (`ace_captives`)
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| Event Key | Parameters | Locality | Type | Description |
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|----------|---------|---------|---------|---------|---------|
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@ -62,14 +62,14 @@ MenuType: 0 = Interaction, 1 = Self Interaction
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|`ace_captives_setSurrendered` | [_unit, _state(BOOL)] | Target | Callable | Sets a unit to either start or stop surrendering
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|`ace_captives_setHandcuffed` | [_unit, _state(BOOL)] | Target | Callable | Sets a unit to either start or stop being handcuffed
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### 2.6 Settings (ace_common)
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### 2.6 Settings (`ace_common`)
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| Event Key | Parameters | Locality | Type | Description |
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|----------|---------|---------|---------|---------|---------|
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|`ace_settingsInitialized` | [] | Local | Listen | All modules are read and settings are ready
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|`ace_settingChanged` | [_name,_value] | Local | Listen | A setting has been changed
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### 2.7 Tagging (ace_tagging)
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### 2.7 Tagging (`ace_tagging`)
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| Event Key | Parameters | Locality | Type | Description |
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|----------|---------|---------|---------|---------|---------|
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@ -77,7 +77,8 @@ MenuType: 0 = Interaction, 1 = Self Interaction
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## 3. Usage
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Also Reference [CBA's Documentation](https://github.com/CBATeam/CBA_A3/wiki/Custom-Events-System)
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Also Reference [CBA Events System](https://github.com/CBATeam/CBA_A3/wiki/Custom-Events-System){:target="_blank"} documentation.
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### 3.1 Adding / Removing Events
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#### 3.1.1 Add Event
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