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Use LINKFUNC
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@ -53,7 +53,7 @@ GVAR(lastPlayerVehicle) = objNull;
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};
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};
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if ((!isNull _vehicle) && {_player != _vehicle}) then {
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if ((!isNull _vehicle) && {_player != _vehicle}) then {
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private _firedEH = _vehicle addEventHandler ["FiredNear", {call FUNC(firedNear)}];
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private _firedEH = _vehicle addEventHandler ["FiredNear", LINKFUNC(firedNear)];
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_vehicle setVariable [QGVAR(firedEH), _firedEH];
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_vehicle setVariable [QGVAR(firedEH), _firedEH];
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GVAR(lastPlayerVehicle) = _vehicle;
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GVAR(lastPlayerVehicle) = _vehicle;
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TRACE_2("added veh eh",_firedEH,GVAR(lastPlayerVehicle));
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TRACE_2("added veh eh",_firedEH,GVAR(lastPlayerVehicle));
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