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d88f10b8e0
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9441b548be
@ -77,9 +77,11 @@ _minLethalDamage = if (_typeIndex >= 0) then {
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0.01
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};
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if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _shooter} && {_projectile == ""} && {_selection == ""}) then {
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private _vehicle = vehicle _unit;
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if ((_vehicle != _unit) && {!(_vehicle isKindOf "StaticWeapon")} && {_shooter in [objNull, driver _vehicle, _vehicle]} && {_projectile == ""} && {_selection == ""}) then {
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if (GVAR(enableVehicleCrashes)) then {
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_selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
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_selection = _this select 1; //pull random selection from HDC
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TRACE_1("Veh Crash",_selection);
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};
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};
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@ -29,9 +29,11 @@ if (_hitPointIndex >= 0) then {_newDamage = _damage - (_unit getHitIndex _hitPoi
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TRACE_7("ACE_DEBUG: HandleDamage_Caching Called",_unit, _selectionName, _damage, _source, _projectile,_hitPointIndex,_newDamage);
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// Check for vehicle crash
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if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selectionName == ""}) then {
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private _vehicle = vehicle _unit;
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if ((_vehicle != _unit) && {!(_vehicle isKindOf "StaticWeapon")} && {_source in [objNull, driver _vehicle, _vehicle]} && {_projectile == ""} && {_selectionName == ""}) then {
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if (GVAR(enableVehicleCrashes)) then {
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_selectionName = _hitSelections select (floor(random(count _hitSelections)));
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TRACE_1("Veh Crash",_selectionName);
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_projectile = "vehiclecrash";
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_this set [1, _selectionName];
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_this set [4, _projectile];
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@ -40,7 +42,7 @@ if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isN
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// Handle falling damage
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_impactVelocity = (velocity _unit) select 2;
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if (_impactVelocity < -5 && {vehicle _unit == _unit}) then {
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if (_impactVelocity < -5 && {_vehicle == _unit}) then {
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TRACE_1("Starting isFalling", time);
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_unit setVariable [QGVAR(isFalling), true];
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_unit setVariable [QGVAR(impactVelocity), _impactVelocity];
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