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Revert rogue changes 1
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@ -46,53 +46,53 @@ private _icon = ["a3\ui_f\data\igui\cfg\actions\repair_ca.paa", "#FFFFFF"];
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private _vehCfg = configOf _vehicle;
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private _vehCfg = configOf _vehicle;
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// Custom position can be defined via config for associated hitpoint
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// Custom position can be defined via config for associated hitpoint
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private _hitPointPositions = getArray (_vehCfg >> QGVAR(hitpointPositions));
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private _hitpointPositions = getArray (_vehCfg >> QGVAR(hitpointPositions));
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// Get turret paths
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// Get turret paths
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private _turretPaths = ((fullCrew [_vehicle, "gunner", true]) + (fullCrew [_vehicle, "commander", true])) apply {_x # 3};
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private _turretPaths = ((fullCrew [_vehicle, "gunner", true]) + (fullCrew [_vehicle, "commander", true])) apply {_x # 3};
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{
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{
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private _selection = _x;
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private _selection = _x;
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private _hitPoint = toLowerANSI (_hitPoints select _forEachIndex);
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private _hitpoint = toLowerANSI (_hitPoints select _forEachIndex);
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// Skip ignored selections
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// Skip ignored selections
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if (_forEachIndex in _indexesToIgnore) then {
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if (_forEachIndex in _indexesToIgnore) then {
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TRACE_3("Skipping ignored hitpoint",_hitPoint,_forEachIndex,_selection);
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TRACE_3("Skipping ignored hitpoint",_hitpoint,_forEachIndex,_selection);
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continue
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continue
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};
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};
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if (_selection in _wheelHitSelections) then {
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if (_selection in _wheelHitSelections) then {
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private _position = compile format ["_target selectionPosition ['%1', 'HitPoints', 'AveragePoint'];", _selection];
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private _position = compile format ["_target selectionPosition ['%1', 'HitPoints', 'AveragePoint'];", _selection];
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TRACE_3("Adding Wheel Actions",_hitPoint,_forEachIndex,_selection);
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TRACE_3("Adding Wheel Actions",_hitpoint,_forEachIndex,_selection);
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// An action to replace the wheel is required
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// An action to replace the wheel is required
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_name = format ["Replace_%1_%2", _forEachIndex, _hitPoint];
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_name = format ["Replace_%1_%2", _forEachIndex, _hitpoint];
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_text = localize LSTRING(ReplaceWheel);
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_text = localize LSTRING(ReplaceWheel);
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_condition = {[_this select 1, _this select 0, _this select 2 select 0, "ReplaceWheel"] call DFUNC(canRepair)};
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_condition = {[_this select 1, _this select 0, _this select 2 select 0, "ReplaceWheel"] call DFUNC(canRepair)};
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_statement = {[_this select 1, _this select 0, _this select 2 select 0, "ReplaceWheel"] call DFUNC(repair)};
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_statement = {[_this select 1, _this select 0, _this select 2 select 0, "ReplaceWheel"] call DFUNC(repair)};
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_action = [_name, _text, _icon, _statement, _condition, {}, [_hitPoint], _position, 2] call EFUNC(interact_menu,createAction);
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_action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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// Create a wheel interaction
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// Create a wheel interaction
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private _root = format ["Wheel_%1_%2", _forEachIndex, _hitPoint];
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private _root = format ["Wheel_%1_%2", _forEachIndex, _hitpoint];
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private _action = [_root, localize LSTRING(Wheel), ["","#FFFFFF"], {}, {true}, {}, [_hitPoint], _position, 2, nil, LINKFUNC(modifySelectionInteraction)] call EFUNC(interact_menu,createAction);
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private _action = [_root, localize LSTRING(Wheel), ["","#FFFFFF"], {}, {true}, {}, [_hitpoint], _position, 2, nil, LINKFUNC(modifySelectionInteraction)] call EFUNC(interact_menu,createAction);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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// An action to remove the wheel is required
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// An action to remove the wheel is required
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private _name = format ["Remove_%1_%2", _forEachIndex, _hitPoint];
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private _name = format ["Remove_%1_%2", _forEachIndex, _hitpoint];
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private _text = localize LSTRING(RemoveWheel);
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private _text = localize LSTRING(RemoveWheel);
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private _condition = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(canRepair)};
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private _condition = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(canRepair)};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(repair)};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(repair)};
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private _action = [_name, _text, _icon, _statement, _condition, {}, [_hitPoint], _position, 2] call EFUNC(interact_menu,createAction);
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private _action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction);
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[_type, 0, [_root], _action] call EFUNC(interact_menu,addActionToClass);
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[_type, 0, [_root], _action] call EFUNC(interact_menu,addActionToClass);
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// An action to patch the wheel is required.
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// An action to patch the wheel is required.
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private _name = format ["Patch_%1_%2", _forEachIndex, _hitPoint];
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private _name = format ["Patch_%1_%2", _forEachIndex, _hitpoint];
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private _patchIcon = QPATHTOF(ui\patch_ca.paa);
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private _patchIcon = QPATHTOF(ui\patch_ca.paa);
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private _text = localize LSTRING(PatchWheel);
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private _text = localize LSTRING(PatchWheel);
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private _condition = {("vehicle" in GVAR(patchWheelLocation)) && {[_this select 1, _this select 0, _this select 2 select 0, "PatchWheel"] call DFUNC(canRepair)}};
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private _condition = {("vehicle" in GVAR(patchWheelLocation)) && {[_this select 1, _this select 0, _this select 2 select 0, "PatchWheel"] call DFUNC(canRepair)}};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "PatchWheel"] call DFUNC(repair)};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "PatchWheel"] call DFUNC(repair)};
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private _action = [_name, _text, _patchIcon, _statement, _condition, {}, [_hitPoint], _position, 2] call EFUNC(interact_menu,createAction);
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private _action = [_name, _text, _patchIcon, _statement, _condition, {}, [_hitpoint], _position, 2] call EFUNC(interact_menu,createAction);
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[_type, 0, [_root], _action] call EFUNC(interact_menu,addActionToClass);
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[_type, 0, [_root], _action] call EFUNC(interact_menu,addActionToClass);
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} else {
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} else {
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// Some hitpoints do not have a selection but do have an armorComponent value (seems to mainly be RHS)
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// Some hitpoints do not have a selection but do have an armorComponent value (seems to mainly be RHS)
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@ -100,46 +100,46 @@ private _turretPaths = ((fullCrew [_vehicle, "gunner", true]) + (fullCrew [_vehi
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// this code won't support identically named hitpoints (e.g. commander turret: Duplicate HitPoint name 'HitTurret')
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// this code won't support identically named hitpoints (e.g. commander turret: Duplicate HitPoint name 'HitTurret')
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private _armorComponent = "";
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private _armorComponent = "";
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if (_selection == "") then {
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if (_selection == "") then {
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private _hitPointsCfg = "configName _x == _hitPoint" configClasses (_vehCfg >> "HitPoints");
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private _hitpointsCfg = "configName _x == _hitpoint" configClasses (_vehCfg >> "HitPoints");
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if (_hitPointsCfg isNotEqualTo []) then {
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if (_hitpointsCfg isNotEqualTo []) then {
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_armorComponent = getText (_hitPointsCfg # 0 >> "armorComponent");
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_armorComponent = getText (_hitpointsCfg # 0 >> "armorComponent");
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};
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};
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if (_armorComponent == "") then {
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if (_armorComponent == "") then {
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{
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{
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private _turretHitPointCfg = ([_vehCfg, _x] call CBA_fnc_getTurret) >> "HitPoints";
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private _turretHitpointCfg = ([_vehCfg, _x] call CBA_fnc_getTurret) >> "HitPoints";
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private _hitPointsCfg = "configName _x == _hitPoint" configClasses _turretHitPointCfg;
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private _hitpointsCfg = "configName _x == _hitpoint" configClasses _turretHitpointCfg;
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if (_hitPointsCfg isNotEqualTo []) exitWith {
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if (_hitpointsCfg isNotEqualTo []) exitWith {
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TRACE_2("turret hitPoint configFound",_hitPoint,_x);
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TRACE_2("turret hitPoint configFound",_hitpoint,_x);
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_armorComponent = getText (_hitPointsCfg # 0 >> "armorComponent");
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_armorComponent = getText (_hitpointsCfg # 0 >> "armorComponent");
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};
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};
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} forEach _turretPaths;
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} forEach _turretPaths;
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};
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};
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if (_armorComponent != "") then { INFO_3("%1: %2 no selection: using armorComponent %3",_type,_hitPoint,_armorComponent); };
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if (_armorComponent != "") then { INFO_3("%1: %2 no selection: using armorComponent %3",_type,_hitpoint,_armorComponent); };
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};
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};
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// Find the action position
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// Find the action position
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private _position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _selection];
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private _position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _selection];
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if ("rotor" in _hitPoint || "hull" in _hitPoint || "engine" in _hitPoint) then {
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if ("rotor" in _hitpoint || "hull" in _hitpoint || "engine" in _hitpoint) then {
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_position = compile format ["_target selectionPosition ['%1', 'HitPoints', 'AveragePoint'];", _selection];
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_position = compile format ["_target selectionPosition ['%1', 'HitPoints', 'AveragePoint'];", _selection];
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};
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};
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{
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{
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_x params ["_hit", "_pos"];
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_x params ["_hit", "_pos"];
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if (_hitPoint == _hit) exitWith {
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if (_hitpoint == _hit) exitWith {
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if (_pos isEqualType []) exitWith {
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if (_pos isEqualType []) exitWith {
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_position = _pos; // Position in model space
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_position = _pos; // Position in model space
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};
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};
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if (_pos isEqualType "") exitWith {
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if (_pos isEqualType "") exitWith {
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_position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _pos];
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_position = compile format ["_target selectionPosition ['%1', 'HitPoints'];", _pos];
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};
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};
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ERROR_3("Invalid custom position %1 of hitpoint %2 in vehicle %3.",_position,_hitPoint,_type);
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ERROR_3("Invalid custom position %1 of hitpoint %2 in vehicle %3.",_position,_hitpoint,_type);
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};
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};
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} forEach _hitPointPositions;
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} forEach _hitpointPositions;
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// if no selection then use the FireLOD to position the action
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// if no selection then use the FireLOD to position the action
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if ((_selection == "") && {_position isEqualTo {_target selectionPosition ['', 'HitPoints'];}}) then {
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if ((_selection == "") && {_position isEqualTo {_target selectionPosition ['', 'HitPoints'];}}) then {
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if ((_vehicle selectionPosition [_armorComponent, "FireGeometry"]) isEqualTo [0,0,0]) then {
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if ((_vehicle selectionPosition [_armorComponent, "FireGeometry"]) isEqualTo [0,0,0]) then {
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WARNING_3("[%1: %2: %3] armorComponent does not exist?",_type,_hitPoint,_armorComponent);
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WARNING_3("[%1: %2: %3] armorComponent does not exist?",_type,_hitpoint,_armorComponent);
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_position = [0,0,0]; // just stick it on mainActions
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_position = [0,0,0]; // just stick it on mainActions
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} else {
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} else {
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_position = compile format ["_target selectionPosition ['%1', 'FireGeometry'];", _armorComponent];
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_position = compile format ["_target selectionPosition ['%1', 'FireGeometry'];", _armorComponent];
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@ -151,20 +151,20 @@ private _turretPaths = ((fullCrew [_vehicle, "gunner", true]) + (fullCrew [_vehi
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private _name = format ["Repair_%1_%2", _forEachIndex, _selection];
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private _name = format ["Repair_%1_%2", _forEachIndex, _selection];
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// Find localized string and track those added for numerization
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// Find localized string and track those added for numerization
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([_hitPoint, "%1", _hitPoint, [_hitPointsAddedNames, _hitPointsAddedStrings, _hitPointsAddedAmount]] call FUNC(getHitPointString)) params ["_text", "_trackArray"];
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([_hitpoint, "%1", _hitpoint, [_hitPointsAddedNames, _hitPointsAddedStrings, _hitPointsAddedAmount]] call FUNC(getHitPointString)) params ["_text", "_trackArray"];
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_hitPointsAddedNames = _trackArray select 0;
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_hitPointsAddedNames = _trackArray select 0;
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_hitPointsAddedStrings = _trackArray select 1;
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_hitPointsAddedStrings = _trackArray select 1;
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_hitPointsAddedAmount = _trackArray select 2;
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_hitPointsAddedAmount = _trackArray select 2;
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if (_hitPoint in TRACK_HITPOINTS) then {
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if (_hitpoint in TRACK_HITPOINTS) then {
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_position = compile format ["private _return = _target selectionPosition ['%1', 'HitPoints']; _return set [1, 0]; _return", _selection];
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_position = compile format ["private _return = _target selectionPosition ['%1', 'HitPoints']; _return set [1, 0]; _return", _selection];
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TRACE_4("Adding RepairTrack",_hitPoint,_forEachIndex,_selection,_text);
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TRACE_4("Adding RepairTrack",_hitpoint,_forEachIndex,_selection,_text);
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private _condition = {[_this select 1, _this select 0, _this select 2 select 0, "RepairTrack"] call DFUNC(canRepair)};
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private _condition = {[_this select 1, _this select 0, _this select 2 select 0, "RepairTrack"] call DFUNC(canRepair)};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "RepairTrack"] call DFUNC(repair)};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "RepairTrack"] call DFUNC(repair)};
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private _action = [_name, _text, _icon, _statement, _condition, {}, [_hitPoint], _position, 4] call EFUNC(interact_menu,createAction);
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private _action = [_name, _text, _icon, _statement, _condition, {}, [_hitpoint], _position, 4] call EFUNC(interact_menu,createAction);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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[_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass);
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} else {
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} else {
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TRACE_4("Adding MiscRepair",_hitPoint,_forEachIndex,_selection,_text);
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TRACE_4("Adding MiscRepair",_hitpoint,_forEachIndex,_selection,_text);
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private _condition = {[_this select 1, _this select 0, _this select 2 select 0, "MiscRepair"] call DFUNC(canRepair)};
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private _condition = {[_this select 1, _this select 0, _this select 2 select 0, "MiscRepair"] call DFUNC(canRepair)};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "MiscRepair"] call DFUNC(repair)};
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private _statement = {[_this select 1, _this select 0, _this select 2 select 0, "MiscRepair"] call DFUNC(repair)};
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private _action = [_name, _text, _icon, _statement, _condition, {}, [_forEachIndex], _position, 5] call EFUNC(interact_menu,createAction);
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private _action = [_name, _text, _icon, _statement, _condition, {}, [_forEachIndex], _position, 5] call EFUNC(interact_menu,createAction);
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@ -17,49 +17,48 @@
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* Public: No
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* Public: No
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*/
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*/
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params ["_unit", "_vehicle", "_hitPointIndex"];
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params ["_caller", "_target", "_hitPointIndex"];
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TRACE_3("params",_unit,_vehicle,_hitPointIndex);
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(getAllHitPointsDamage _vehicle) params ["_hitPoints", "", "_damageValues"];
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(getAllHitPointsDamage _target) params ["_allHitPoints", "", "_allHitPointDamages"];
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if !([_unit, _vehicle, ["isNotDragging", "isNotCarrying", "isNotSwimming", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([_caller, _target, ["isNotDragging", "isNotCarrying", "isNotSwimming", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Get hitpoint groups if available
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// Get hitpoint groups if available
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private _hitPointGroupConfig = configOf _vehicle >> QGVAR(hitpointGroups);
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private _hitpointGroupConfig = configOf _target >> QGVAR(hitpointGroups);
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private _hitPointGroup = [];
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private _hitpointGroup = [];
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if (isArray _hitPointGroupConfig) then {
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if (isArray _hitpointGroupConfig) then {
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private _hitPointClassname = _hitPoints select _hitPointIndex;
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private _hitPointClassname = _allHitPoints select _hitPointIndex;
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// Retrieve hitpoint subgroup if current hitpoint is main hitpoint of a group
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// Retrieve hitpoint subgroup if current hitpoint is main hitpoint of a group
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{
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{
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_x params ["_masterHitPoint", "_subHitArray"];
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_x params ["_masterHitpoint", "_subHitArray"];
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// Exit using found hitpoint group if this hitpoint is leader of any
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// Exit using found hitpoint group if this hitpoint is leader of any
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if (_masterHitPoint == _hitPointClassname) exitWith {
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if (_masterHitpoint == _hitPointClassname) exitWith {
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{
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{
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private _subHitPoint = _x;
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private _subHitpoint = _x;
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private _subHitIndex = _hitPoints findIf {_x == _subHitPoint};
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private _subHitIndex = _allHitPoints findIf {_x == _subHitpoint};
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if (_subHitIndex == -1) then {
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if (_subHitIndex == -1) then {
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ERROR_2("Invalid hitpoint %1 in hitPointGroups of %2",_subHitPoint,_vehicle);
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ERROR_2("Invalid hitpoint %1 in hitpointGroups of %2",_subHitpoint,_target)
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} else {
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} else {
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_hitPointGroup pushBack _subHitIndex;
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_hitpointGroup pushBack _subHitIndex;
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};
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};
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} forEach _subHitArray;
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} forEach _subHitArray;
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};
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};
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} forEach (getArray _hitPointGroupConfig);
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} forEach (getArray _hitpointGroupConfig);
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};
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};
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// Add current hitpoint to the group
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// Add current hitpoint to the group
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_hitPointGroup pushBack _hitPointIndex;
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_hitpointGroup pushBack _hitPointIndex;
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// Get post repair damage
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// Get post repair damage
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private _postRepairDamage = [_unit] call FUNC(getPostRepairDamage);
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private _postRepairDamage = [_caller] call FUNC(getPostRepairDamage);
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// Return true if damage can be repaired on any hitpoint in the group, else false
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// Return true if damage can be repaired on any hitpoint in the group, else false
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private _return = false;
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private _return = false;
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{
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{
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if ((_damageValues select _x) > _postRepairDamage) exitWith {
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if ((_allHitPointDamages select _x) > _postRepairDamage) exitWith {
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_return = true;
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_return = true;
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};
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};
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} forEach _hitPointGroup;
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} forEach _hitpointGroup;
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_return
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_return
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@ -18,8 +18,8 @@
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* Public: Yes
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* Public: Yes
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*/
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*/
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params ["_unit", "_target", "_hitPoint", "_className"];
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params ["_caller", "_target", "_hitPoint", "_className"];
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TRACE_4("params",_unit,_target,_hitPoint,_className);
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TRACE_4("params",_caller,_target,_hitPoint,_className);
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private _config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
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private _config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className);
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if !(isClass _config) exitWith {false}; // or go for a default?
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if !(isClass _config) exitWith {false}; // or go for a default?
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@ -35,10 +35,10 @@ private _engineerRequired = if (isNumber (_config >> "requiredEngineer")) then {
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};
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};
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0;
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0;
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};
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};
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if !([_unit, _engineerRequired] call FUNC(isEngineer)) exitWith {false};
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if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitWith {false};
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private _items = _config call FUNC(getRepairItems);
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private _items = _config call FUNC(getRepairItems);
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if (_items isNotEqualTo [] && {!([_unit, _items] call FUNC(hasItems))}) exitWith {false};
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if (_items isNotEqualTo [] && {!([_caller, _items] call FUNC(hasItems))}) exitWith {false};
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private _return = true;
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private _return = true;
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if (getText (_config >> "condition") != "") then {
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if (getText (_config >> "condition") != "") then {
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||||||
@ -51,7 +51,7 @@ if (getText (_config >> "condition") != "") then {
|
|||||||
if (_condition isEqualType false) then {
|
if (_condition isEqualType false) then {
|
||||||
_return = _condition;
|
_return = _condition;
|
||||||
} else {
|
} else {
|
||||||
_return = [_unit, _target, _hitPoint, _className] call _condition;
|
_return = [_caller, _target, _hitPoint, _className] call _condition;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -66,8 +66,8 @@ if (!_return) exitWith {false};
|
|||||||
|
|
||||||
private _repairLocations = getArray (_config >> "repairLocations");
|
private _repairLocations = getArray (_config >> "repairLocations");
|
||||||
if !("All" in _repairLocations) then {
|
if !("All" in _repairLocations) then {
|
||||||
private _repairFacility = {([_unit] call FUNC(isInRepairFacility)) || ([_target] call FUNC(isInRepairFacility))};
|
private _repairFacility = {([_caller] call FUNC(isInRepairFacility)) || ([_target] call FUNC(isInRepairFacility))};
|
||||||
private _repairVeh = {([_unit] call FUNC(isNearRepairVehicle)) || ([_target] call FUNC(isNearRepairVehicle))};
|
private _repairVeh = {([_caller] call FUNC(isNearRepairVehicle)) || ([_target] call FUNC(isNearRepairVehicle))};
|
||||||
{
|
{
|
||||||
if (_x == "field") exitWith {_return = true;};
|
if (_x == "field") exitWith {_return = true;};
|
||||||
if (_x == "RepairFacility" && _repairFacility) exitWith {_return = true;};
|
if (_x == "RepairFacility" && _repairFacility) exitWith {_return = true;};
|
||||||
@ -91,7 +91,7 @@ if (!_return) exitWith {false};
|
|||||||
//Check that there are required objects nearby
|
//Check that there are required objects nearby
|
||||||
private _requiredObjects = getArray (_config >> "claimObjects");
|
private _requiredObjects = getArray (_config >> "claimObjects");
|
||||||
if (_requiredObjects isNotEqualTo []) then {
|
if (_requiredObjects isNotEqualTo []) then {
|
||||||
private _objectsAvailable = [_unit, 5, _requiredObjects] call FUNC(getClaimObjects);
|
private _objectsAvailable = [_caller, 5, _requiredObjects] call FUNC(getClaimObjects);
|
||||||
if (_objectsAvailable isEqualTo []) then {
|
if (_objectsAvailable isEqualTo []) then {
|
||||||
TRACE_2("Missing Required Objects",_requiredObjects,_objectsAvailable);
|
TRACE_2("Missing Required Objects",_requiredObjects,_objectsAvailable);
|
||||||
_return = false
|
_return = false
|
||||||
|
Loading…
Reference in New Issue
Block a user