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more goggles code cleanup
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dc882a3c66
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@ -1,17 +1,15 @@
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class CfgSkeletons
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{
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class Default
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{
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class CfgSkeletons {
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class OFP2_ManSkeleton
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{
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class OFP2_ManSkeleton {
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isDiscrete = 0;
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skeletonInherit = "";
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skeletonBones[] =
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{
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skeletonBones[] = {
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"Pelvis","",
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"Spine","Pelvis",
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"Spine1","Spine",
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@ -20,10 +18,12 @@ class CfgSkeletons
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"Camera","Pelvis",
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"weapon","Spine1",
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"launcher","Spine1",
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//Head skeleton in hierarchy
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"neck","Spine3",
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"neck1","neck",
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"head","neck1",
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//New facial features
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"Face_Hub","head",
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"Face_Jawbone","Face_Hub",
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@ -61,6 +61,7 @@ class CfgSkeletons
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"Face_EyelidLowerLeft","Face_Hub",
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"EyeLeft","Face_Hub",
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"EyeRight","Face_Hub",
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//Left upper side
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"LeftShoulder","Spine3",
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"LeftArm","LeftShoulder",
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@ -84,6 +85,7 @@ class CfgSkeletons
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"LeftHandThumb1","LeftHand",
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"LeftHandThumb2","LeftHandThumb1",
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"LeftHandThumb3","LeftHandThumb2",
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//Right upper side
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"RightShoulder","Spine3",
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"RightArm","RightShoulder",
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@ -107,6 +109,7 @@ class CfgSkeletons
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"RightHandThumb1","RightHand",
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"RightHandThumb2","RightHandThumb1",
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"RightHandThumb3","RightHandThumb2",
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//Left lower side
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"LeftUpLeg","Pelvis",
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"LeftUpLegRoll","LeftUpLeg",
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@ -114,6 +117,7 @@ class CfgSkeletons
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"LeftLegRoll","LeftLeg",
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"LeftFoot","LeftLegRoll",
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"LeftToeBase","LeftFoot",
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//Right lower side
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"RightUpLeg","Pelvis",
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"RightUpLegRoll","RightUpLeg",
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@ -122,6 +126,7 @@ class CfgSkeletons
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"RightFoot","RightLegRoll",
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"RightToeBase","RightFoot"
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};
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// location of pivot points (local axes) for hierarchical animation
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pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
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};
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