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https://github.com/acemod/ACE3.git
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Replace old use of showHud
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@ -21,10 +21,10 @@ params ["_newUnit","_oldUnit"];
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//set showHUD based on new unit status:
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//set showHUD based on new unit status:
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if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_newUnit getVariable [QGVAR(isSurrendering), false]}) then {
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if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_newUnit getVariable [QGVAR(isSurrendering), false]}) then {
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TRACE_1("Player Change (showHUD false)",_newUnit);
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TRACE_1("Player Change (showHUD false)",_newUnit);
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showHUD false;
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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} else {
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} else {
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TRACE_1("Player Change (showHUD true)",_newUnit);
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TRACE_1("Player Change (showHUD true)",_newUnit);
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showHUD true;
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["captive", []] call EFUNC(common,showHud); //same as showHud true;
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};
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};
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//If old player was escorting, stop
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//If old player was escorting, stop
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@ -23,9 +23,9 @@ params ["_unit","_zeusIsOpen"];
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if (!_zeusIsOpen) then {
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if (!_zeusIsOpen) then {
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if ((_unit getVariable [QGVAR(isHandcuffed), false]) || {_unit getVariable [QGVAR(isSurrendering), false]}) then {
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if ((_unit getVariable [QGVAR(isHandcuffed), false]) || {_unit getVariable [QGVAR(isSurrendering), false]}) then {
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TRACE_1("Player Change (showHUD false)",_unit);
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TRACE_1("Player Change (showHUD false)",_unit);
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showHUD false;
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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} else {
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} else {
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TRACE_1("Player Change (showHUD true)",_unit);
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TRACE_1("Player Change (showHUD true)",_unit);
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showHUD true;
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["captive", []] call EFUNC(common,showHud); //same as showHud true;
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};
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};
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};
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};
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@ -38,7 +38,7 @@ if (_state) then {
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_unit setVariable [QGVAR(CargoIndex), ((vehicle _unit) getCargoIndex _unit), true];
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_unit setVariable [QGVAR(CargoIndex), ((vehicle _unit) getCargoIndex _unit), true];
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if (_unit == ACE_player) then {
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if (_unit == ACE_player) then {
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showHUD false;
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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};
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};
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// fix anim on mission start (should work on dedicated servers)
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// fix anim on mission start (should work on dedicated servers)
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@ -106,7 +106,7 @@ if (_state) then {
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};
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};
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if (_unit == ACE_player) then {
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if (_unit == ACE_player) then {
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showHUD true;
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["captive", []] call EFUNC(common,showHud); //same as showHud true;
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};
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};
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};
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};
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@ -36,7 +36,7 @@ if (_state) then {
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[_unit, QGVAR(Surrendered), true] call EFUNC(common,setCaptivityStatus);
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[_unit, QGVAR(Surrendered), true] call EFUNC(common,setCaptivityStatus);
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if (_unit == ACE_player) then {
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if (_unit == ACE_player) then {
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showHUD false;
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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};
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};
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[_unit] call EFUNC(common,fixLoweredRifleAnimation);
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[_unit] call EFUNC(common,fixLoweredRifleAnimation);
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@ -72,7 +72,7 @@ if (_state) then {
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if (_unit == ACE_player) then {
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if (_unit == ACE_player) then {
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//only re-enable HUD if not handcuffed
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//only re-enable HUD if not handcuffed
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if (!(_unit getVariable [QGVAR(isHandcuffed), false])) then {
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if (!(_unit getVariable [QGVAR(isHandcuffed), false])) then {
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showHUD true;
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["captive", []] call EFUNC(common,showHud); //same as showHud true;
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};
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};
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};
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};
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@ -19,4 +19,4 @@ if (isNull (uiNamespace getVariable ["ACE_Helper_Display", objNull])) exitWith {
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(QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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(QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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showHUD true;
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["mouseHint", []] call EFUNC(common,showHud); //This is equivalent to the old showHud true
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@ -50,4 +50,4 @@ if (_scroll == "") exitWith {
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(_display displayCtrl 1002) ctrlSetText _scroll;
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(_display displayCtrl 1002) ctrlSetText _scroll;
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showHUD false;
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["mouseHint", [false, true, true, true, true, true, true, false]] call EFUNC(common,showHud); //This is equivalent to the old showHud false
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