mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
added gunbag
This commit is contained in:
parent
3a4a02e524
commit
9567b587c6
1
addons/gunbag/$PBOPREFIX$
Normal file
1
addons/gunbag/$PBOPREFIX$
Normal file
@ -0,0 +1 @@
|
||||
z\ace\addons\gunbag
|
12
addons/gunbag/CfgEventHandlers.hpp
Normal file
12
addons/gunbag/CfgEventHandlers.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
class Extended_PreStart_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preStart));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE( call COMPILE_FILE(XEH_preInit) );
|
||||
};
|
||||
};
|
108
addons/gunbag/CfgVehicles.hpp
Normal file
108
addons/gunbag/CfgVehicles.hpp
Normal file
@ -0,0 +1,108 @@
|
||||
|
||||
class CBA_Extended_EventHandlers;
|
||||
|
||||
class CfgVehicles {
|
||||
class Man;
|
||||
class CAManBase: Man {
|
||||
class ACE_SelfActions {
|
||||
class ACE_Equipment {
|
||||
class GVAR(actions) {
|
||||
displayName = CSTRING(displayname);
|
||||
condition = QUOTE([_player] call FUNC(isGunbag));
|
||||
showDisabled = 0;
|
||||
priority = 0.1;
|
||||
icon = PATHTOF(ui\gunbag_icon_ca.paa);
|
||||
class GVAR(WeapontoGunbag) {
|
||||
displayName = CSTRING(toGunbag);
|
||||
condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0);
|
||||
statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag));
|
||||
showDisabled = 0;
|
||||
priority = 1;
|
||||
icon = PATHTOF(ui\gunbag_icon_ca.paa);
|
||||
};
|
||||
class GVAR(WeaponoffGunbag) {
|
||||
displayName = CSTRING(offGunbag);
|
||||
condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
|
||||
statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
|
||||
showDisabled = 0;
|
||||
priority = 1;
|
||||
icon = PATHTOF(ui\gunbag_icon_ca.paa);
|
||||
};
|
||||
class GVAR(StatusGunbag) {
|
||||
displayName = CSTRING(Status);
|
||||
condition = QUOTE([_player] call FUNC(isGunbag));
|
||||
statement = QUOTE([_player] call FUNC(status));
|
||||
showDisabled = 0;
|
||||
priority = 2;
|
||||
icon = PATHTOF(ui\gunbag_icon_ca.paa);
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_Actions {
|
||||
class ACE_MainActions {
|
||||
class GVAR(WeapontoGunbag) {
|
||||
displayName = CSTRING(toGunbag);
|
||||
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 0);
|
||||
statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag));
|
||||
showDisabled = 0;
|
||||
priority = 1;
|
||||
icon = PATHTOF(ui\gunbag_icon_ca.paa);
|
||||
};
|
||||
class GVAR(WeaponoffGunbag) {
|
||||
displayName = CSTRING(offGunbag);
|
||||
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 1);
|
||||
statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
|
||||
showDisabled = 0;
|
||||
priority = 1;
|
||||
icon = PATHTOF(ui\gunbag_icon_ca.paa);
|
||||
};
|
||||
class GVAR(StatusGunbag) {
|
||||
displayName = CSTRING(Status);
|
||||
condition = QUOTE([_target] call FUNC(isGunbag));
|
||||
statement = QUOTE([_target] call FUNC(status));
|
||||
showDisabled = 0;
|
||||
priority = 2;
|
||||
icon = PATHTOF(ui\gunbag_icon_ca.paa);
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Bag_Base;
|
||||
class CLASSNAME: Bag_Base {
|
||||
_generalMacro = QUOTE(CLASSNAME);
|
||||
author = "Ir0n1E";
|
||||
scope = 2;
|
||||
displayName = CSTRING(Displayname);
|
||||
model = PATHTOF(data\gunbag.p3d);
|
||||
picture = PATHTOF(ui\gunbag_ca.paa);
|
||||
icon = PATHTOF(ui\gunbag_icon_ca.paa);
|
||||
hiddenSelections[] = {QUOTE(Camo),QUOTE(insignia)};
|
||||
hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_co.paa)};
|
||||
maximumLoad = 80;
|
||||
transportMaxMagazines = 2;
|
||||
transportMaxWeapons = 1;
|
||||
transportMaxBackpacks = 0;
|
||||
GVAR(gunbagswitch) = QUOTE(DOUBLES(CLASSNAME,Full));
|
||||
|
||||
mass = 11;
|
||||
};
|
||||
class DOUBLES(CLASSNAME,Tan): CLASSNAME {
|
||||
displayName = CSTRING(Displayname_Tan);
|
||||
picture = PATHTOF(ui\gunbag_tan_ca.paa);
|
||||
hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_tan_co.paa)};
|
||||
GVAR(gunbagswitch) = QUOTE(TRIPLES(CLASSNAME,Tan,Full));
|
||||
};
|
||||
class DOUBLES(CLASSNAME,Full): CLASSNAME {
|
||||
scope = 1;
|
||||
mass = 311;
|
||||
GVAR(gunbagswitch) = QUOTE(CLASSNAME);
|
||||
};
|
||||
class TRIPLES(CLASSNAME,Tan,Full): DOUBLES(CLASSNAME,Tan) {
|
||||
scope = 1;
|
||||
mass = 311;
|
||||
GVAR(gunbagswitch) = QUOTE(DOUBLES(CLASSNAME,Tan));
|
||||
};
|
||||
};
|
41
addons/gunbag/CfgWeapons.hpp
Normal file
41
addons/gunbag/CfgWeapons.hpp
Normal file
@ -0,0 +1,41 @@
|
||||
class CfgWeapons {
|
||||
class Rifle_Long_Base_F;
|
||||
|
||||
/* Long Rifles */
|
||||
|
||||
class GM6_base_F: Rifle_Long_Base_F {
|
||||
GVAR(allowGunbag) = 1;
|
||||
};
|
||||
|
||||
class LRR_base_F: Rifle_Long_Base_F {
|
||||
GVAR(allowGunbag) = 1;
|
||||
};
|
||||
|
||||
class DMR_06_base_F: Rifle_Long_Base_F {
|
||||
GVAR(allowGunbag) = 1;
|
||||
};
|
||||
|
||||
class DMR_05_base_F: Rifle_Long_Base_F {
|
||||
GVAR(allowGunbag) = 1;
|
||||
};
|
||||
|
||||
class DMR_04_base_F: Rifle_Long_Base_F {
|
||||
GVAR(allowGunbag) = 1;
|
||||
};
|
||||
|
||||
class DMR_03_base_F: Rifle_Long_Base_F {
|
||||
GVAR(allowGunbag) = 1;
|
||||
};
|
||||
|
||||
class DMR_02_base_F: Rifle_Long_Base_F {
|
||||
GVAR(allowGunbag) = 1;
|
||||
};
|
||||
|
||||
class DMR_01_base_F: Rifle_Long_Base_F {
|
||||
GVAR(allowGunbag) = 1;
|
||||
};
|
||||
|
||||
class EBR_base_F: Rifle_Long_Base_F {
|
||||
GVAR(allowGunbag) = 1;
|
||||
};
|
||||
};
|
BIN
addons/gunbag/Source/gunbag_ca.png
Normal file
BIN
addons/gunbag/Source/gunbag_ca.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
BIN
addons/gunbag/Source/gunbag_co.png
Normal file
BIN
addons/gunbag/Source/gunbag_co.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.1 MiB |
BIN
addons/gunbag/Source/gunbag_nohq.png
Normal file
BIN
addons/gunbag/Source/gunbag_nohq.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 MiB |
BIN
addons/gunbag/Source/gunbag_tan_ca.png
Normal file
BIN
addons/gunbag/Source/gunbag_tan_ca.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
BIN
addons/gunbag/Source/gunbag_tan_co.png
Normal file
BIN
addons/gunbag/Source/gunbag_tan_co.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.8 MiB |
6
addons/gunbag/XEH_PREP.hpp
Normal file
6
addons/gunbag/XEH_PREP.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
PREP(toGunbag);
|
||||
PREP(offGunbag);
|
||||
PREP(status);
|
||||
PREP(canInteract);
|
||||
PREP(switchBackpack);
|
||||
PREP(isGunbag);
|
7
addons/gunbag/XEH_preInit.sqf
Normal file
7
addons/gunbag/XEH_preInit.sqf
Normal file
@ -0,0 +1,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
ADDON = false;
|
||||
|
||||
#include "XEH_PREP.hpp"
|
||||
|
||||
ADDON = true;
|
3
addons/gunbag/XEH_preStart.sqf
Normal file
3
addons/gunbag/XEH_preStart.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
#include "XEH_PREP.hpp"
|
16
addons/gunbag/config.cpp
Normal file
16
addons/gunbag/config.cpp
Normal file
@ -0,0 +1,16 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {"ACE_Gunbag", "ACE_Gunbag_tan", "ACE_Gunbag_full", "ACE_Gunbag_tan_full"};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_interaction"};
|
||||
author[] = {"Ir0n1E"};
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
BIN
addons/gunbag/data/gunbag.p3d
Normal file
BIN
addons/gunbag/data/gunbag.p3d
Normal file
Binary file not shown.
89
addons/gunbag/data/gunbag.rvmat
Normal file
89
addons/gunbag/data/gunbag.rvmat
Normal file
@ -0,0 +1,89 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\characters_f_beta\indep\data\officer_ti_ca.paa";
|
||||
};
|
||||
ambient[]={0.69999999,0.69999999,0.69999999,1};
|
||||
diffuse[]={0.69999999,0.69999999,0.69999999,1};
|
||||
forcedDiffuse[]={0.30000001,0.30000001,0.30000001,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.2,0.2,0.2,1};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\ace\addons\gunbag\data\gunbag_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\ACE\addons\gunbag\data\gunbag_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1,0.3)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
BIN
addons/gunbag/data/gunbag_co.paa
Normal file
BIN
addons/gunbag/data/gunbag_co.paa
Normal file
Binary file not shown.
BIN
addons/gunbag/data/gunbag_nohq.paa
Normal file
BIN
addons/gunbag/data/gunbag_nohq.paa
Normal file
Binary file not shown.
BIN
addons/gunbag/data/gunbag_smdi.paa
Normal file
BIN
addons/gunbag/data/gunbag_smdi.paa
Normal file
Binary file not shown.
BIN
addons/gunbag/data/gunbag_tan_co.paa
Normal file
BIN
addons/gunbag/data/gunbag_tan_co.paa
Normal file
Binary file not shown.
148
addons/gunbag/data/model.cfg
Normal file
148
addons/gunbag/data/model.cfg
Normal file
@ -0,0 +1,148 @@
|
||||
class CfgSkeletons {
|
||||
class Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
class OFP2_ManSkeleton {
|
||||
isDiscrete = 0;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {
|
||||
"Pelvis","",
|
||||
"Spine","Pelvis",
|
||||
"Spine1","Spine",
|
||||
"Spine2","Spine1",
|
||||
"Spine3","Spine2",
|
||||
"Camera","Pelvis",
|
||||
"weapon","Spine1",
|
||||
"launcher","Spine1",
|
||||
//Head skeleton in hierarchy
|
||||
"neck","Spine3",
|
||||
"neck1","neck",
|
||||
"head","neck1",
|
||||
//New facial features
|
||||
"Face_Hub","head",
|
||||
"Face_Jawbone","Face_Hub",
|
||||
"Face_Jowl","Face_Jawbone",
|
||||
"Face_chopRight","Face_Jawbone",
|
||||
"Face_chopLeft","Face_Jawbone",
|
||||
"Face_LipLowerMiddle","Face_Jawbone",
|
||||
"Face_LipLowerLeft","Face_Jawbone",
|
||||
"Face_LipLowerRight","Face_Jawbone",
|
||||
"Face_Chin","Face_Jawbone",
|
||||
"Face_Tongue","Face_Jawbone",
|
||||
"Face_CornerRight","Face_Hub",
|
||||
"Face_CheekSideRight","Face_CornerRight",
|
||||
"Face_CornerLeft","Face_Hub",
|
||||
"Face_CheekSideLeft","Face_CornerLeft",
|
||||
"Face_CheekFrontRight","Face_Hub",
|
||||
"Face_CheekFrontLeft","Face_Hub",
|
||||
"Face_CheekUpperRight","Face_Hub",
|
||||
"Face_CheekUpperLeft","Face_Hub",
|
||||
"Face_LipUpperMiddle","Face_Hub",
|
||||
"Face_LipUpperRight","Face_Hub",
|
||||
"Face_LipUpperLeft","Face_Hub",
|
||||
"Face_NostrilRight","Face_Hub",
|
||||
"Face_NostrilLeft","Face_Hub",
|
||||
"Face_Forehead","Face_Hub",
|
||||
"Face_BrowFrontRight","Face_Forehead",
|
||||
"Face_BrowFrontLeft","Face_Forehead",
|
||||
"Face_BrowMiddle","Face_Forehead",
|
||||
"Face_BrowSideRight","Face_Forehead",
|
||||
"Face_BrowSideLeft","Face_Forehead",
|
||||
"Face_Eyelids","Face_Hub",
|
||||
"Face_EyelidUpperRight","Face_Hub",
|
||||
"Face_EyelidUpperLeft","Face_Hub",
|
||||
"Face_EyelidLowerRight","Face_Hub",
|
||||
"Face_EyelidLowerLeft","Face_Hub",
|
||||
"EyeLeft","Face_Hub",
|
||||
"EyeRight","Face_Hub",
|
||||
//Left upper side
|
||||
"LeftShoulder","Spine3",
|
||||
"LeftArm","LeftShoulder",
|
||||
"LeftArmRoll","LeftArm",
|
||||
"LeftForeArm","LeftArmRoll",
|
||||
"LeftForeArmRoll","LeftForeArm",
|
||||
"LeftHand","LeftForeArmRoll",
|
||||
"LeftHandRing","LeftHand",
|
||||
"LeftHandRing1","LeftHandRing",
|
||||
"LeftHandRing2","LeftHandRing1",
|
||||
"LeftHandRing3","LeftHandRing2",
|
||||
"LeftHandPinky1","LeftHandRing",
|
||||
"LeftHandPinky2","LeftHandPinky1",
|
||||
"LeftHandPinky3","LeftHandPinky2",
|
||||
"LeftHandMiddle1","LeftHand",
|
||||
"LeftHandMiddle2","LeftHandMiddle1",
|
||||
"LeftHandMiddle3","LeftHandMiddle2",
|
||||
"LeftHandIndex1","LeftHand",
|
||||
"LeftHandIndex2","LeftHandIndex1",
|
||||
"LeftHandIndex3","LeftHandIndex2",
|
||||
"LeftHandThumb1","LeftHand",
|
||||
"LeftHandThumb2","LeftHandThumb1",
|
||||
"LeftHandThumb3","LeftHandThumb2",
|
||||
//Right upper side
|
||||
"RightShoulder","Spine3",
|
||||
"RightArm","RightShoulder",
|
||||
"RightArmRoll","RightArm",
|
||||
"RightForeArm","RightArmRoll",
|
||||
"RightForeArmRoll","RightForeArm",
|
||||
"RightHand","RightForeArmRoll",
|
||||
"RightHandRing","RightHand",
|
||||
"RightHandRing1","RightHandRing",
|
||||
"RightHandRing2","RightHandRing1",
|
||||
"RightHandRing3","RightHandRing2",
|
||||
"RightHandPinky1","RightHandRing",
|
||||
"RightHandPinky2","RightHandPinky1",
|
||||
"RightHandPinky3","RightHandPinky2",
|
||||
"RightHandMiddle1","RightHand",
|
||||
"RightHandMiddle2","RightHandMiddle1",
|
||||
"RightHandMiddle3","RightHandMiddle2",
|
||||
"RightHandIndex1","RightHand",
|
||||
"RightHandIndex2","RightHandIndex1",
|
||||
"RightHandIndex3","RightHandIndex2",
|
||||
"RightHandThumb1","RightHand",
|
||||
"RightHandThumb2","RightHandThumb1",
|
||||
"RightHandThumb3","RightHandThumb2",
|
||||
//Left lower side
|
||||
"LeftUpLeg","Pelvis",
|
||||
"LeftUpLegRoll","LeftUpLeg",
|
||||
"LeftLeg","LeftUpLegRoll",
|
||||
"LeftLegRoll","LeftLeg",
|
||||
"LeftFoot","LeftLegRoll",
|
||||
"LeftToeBase","LeftFoot",
|
||||
//Right lower side
|
||||
"RightUpLeg","Pelvis",
|
||||
"RightUpLegRoll","RightUpLeg",
|
||||
"RightLeg","RightUpLegRoll",
|
||||
"RightLegRoll","RightLeg",
|
||||
"RightFoot","RightLegRoll",
|
||||
"RightToeBase","RightFoot"
|
||||
};
|
||||
// location of pivot points (local axes) for hierarchical animation
|
||||
pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels {
|
||||
class Default {
|
||||
sectionsInherit="";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class ArmaMan: Default {
|
||||
htMin = 60; // Minimum half-cooling time (in seconds)
|
||||
htMax = 1800; // Maximum half-cooling time (in seconds)
|
||||
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
|
||||
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
|
||||
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
|
||||
tBody = 37; // Metabolism temperature of the model (in celsius)
|
||||
|
||||
sections[] = {
|
||||
"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
|
||||
"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head", "insignia"
|
||||
};
|
||||
skeletonName = "OFP2_ManSkeleton";
|
||||
};
|
||||
|
||||
class gunbag: ArmaMan {};
|
||||
};
|
32
addons/gunbag/functions/fnc_canInteract.sqf
Normal file
32
addons/gunbag/functions/fnc_canInteract.sqf
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Author: Ir0n1E
|
||||
* Check if client able to interact with gunbag
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* <NUMBER> -1: can't interact 0: empty gunbag 1: full gunbag
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit","_target"];
|
||||
|
||||
private ["_result","_gunbag"];
|
||||
|
||||
_result = -1;
|
||||
_gunbag = backpackContainer _target;
|
||||
|
||||
if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) <= 0 && {primaryWeapon _unit != ""} && {getNumber (configFile >> "CfgWeapons" >> primaryWeapon _unit >> QGVAR(allowGunbag)) == 1}) then {
|
||||
_result = 0;
|
||||
};
|
||||
|
||||
if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) >= 1 && {primaryWeapon _unit == ""}) then {
|
||||
_result = 1;
|
||||
};
|
||||
|
||||
_result
|
18
addons/gunbag/functions/fnc_isGunbag.sqf
Normal file
18
addons/gunbag/functions/fnc_isGunbag.sqf
Normal file
@ -0,0 +1,18 @@
|
||||
/*
|
||||
* Author: Ir0n1E
|
||||
* switches gunbag full/empty for mass calculation
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* (BOOL)
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
backpackContainer _unit isKindOf QUOTE(CLASSNAME)
|
42
addons/gunbag/functions/fnc_offGunbag.sqf
Normal file
42
addons/gunbag/functions/fnc_offGunbag.sqf
Normal file
@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Author: Ir0n1E
|
||||
* get weapon out of gunbag
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit","_target"];
|
||||
|
||||
private ["_weapon", "_items", "_gunbag", "_state"];
|
||||
|
||||
_gunbag = backpackContainer _target;
|
||||
_state = _gunbag getVariable [QGVAR(GunbagWeapon),[]];
|
||||
|
||||
/*
|
||||
* example returnvalue _state
|
||||
* ["","","optic_Aco","",["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]]
|
||||
*/
|
||||
|
||||
if (count _state <= 0) exitWith {
|
||||
[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
||||
_weapon = (_state select 0) select 0;
|
||||
_items = (_state select 1);
|
||||
|
||||
_unit addWeapon _weapon;
|
||||
|
||||
{
|
||||
_unit addWeaponItem [_weapon, _x];
|
||||
} forEach _items;
|
||||
|
||||
([_target] call FUNC(switchBackpack)) setVariable [QGVAR(GunbagWeapon), [], true];
|
26
addons/gunbag/functions/fnc_status.sqf
Normal file
26
addons/gunbag/functions/fnc_status.sqf
Normal file
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Author: Ir0n1E
|
||||
* check gunbag status full/empty
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
private _state = (backpackContainer _unit) getVariable [QGVAR(GunbagWeapon),[]];
|
||||
|
||||
if (count _state <= 0) then {
|
||||
[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
|
||||
} else {
|
||||
private _weapon = (_state select 0) select 0;
|
||||
[getText (configFile >> "CfgWeapons" >> _weapon >> "displayname"),
|
||||
getText (configFile >> "CfgWeapons" >> _weapon >> "picture")] call EFUNC(common,displayTextPicture);
|
||||
};
|
36
addons/gunbag/functions/fnc_switchBackpack.sqf
Normal file
36
addons/gunbag/functions/fnc_switchBackpack.sqf
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Author: Ir0n1E
|
||||
* switches gunbag full/empty for mass calculation
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* backpack <OBJECT>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
private ["_altgunbag", "_items", "_gunbag"];
|
||||
|
||||
_gunbag = backpackContainer _unit;
|
||||
_items = backpackItems _unit;
|
||||
|
||||
_altgunbag = getText (configFile >> "CfgVehicles" >> typeof _gunbag >> QGVAR(gunbagswitch));
|
||||
|
||||
removeBackpack _unit;
|
||||
_unit addBackpack _altgunbag;
|
||||
|
||||
{
|
||||
_unit addItemToBackpack _x;
|
||||
} forEach _items;
|
||||
|
||||
if ([QUOTE(ACE_Backpacks)] call EFUNC(common,isModLoaded)) then {
|
||||
[_unit, backpackContainer _unit] call EFUNC(backpacks,backpackOpened);
|
||||
};
|
||||
|
||||
(backpackContainer _unit)
|
50
addons/gunbag/functions/fnc_toGunbag.sqf
Normal file
50
addons/gunbag/functions/fnc_toGunbag.sqf
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
* Author: Ir0n1E
|
||||
* put weapon into gunbag
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit", "_target"];
|
||||
|
||||
|
||||
|
||||
private ["_weapon", "_magazine", "_items", "_gunbag", "_state"];
|
||||
|
||||
_gunbag = backpackContainer _target;
|
||||
|
||||
_state = [_unit, primaryWeapon _unit] call EFUNC(common,getWeaponState);
|
||||
|
||||
/*
|
||||
* example returnvalue _state
|
||||
* [["","","optic_Aco",""],["arifle_MX_GL_ACO_F","GL_3GL_F"],["30Rnd_65x39_caseless_mag","1Rnd_HE_Grenade_shell"],[30,1]]
|
||||
*/
|
||||
|
||||
_weapon = ((_state select 1) select 0);
|
||||
_magazine = [(_state select 2) select 0, (_state select 3) select 0];
|
||||
_items = _state select 0;
|
||||
|
||||
|
||||
if ((_magazine select 0) != "") then {
|
||||
_unit addMagazine _magazine;
|
||||
};
|
||||
|
||||
_unit removeWeapon _weapon;
|
||||
|
||||
|
||||
for "_loop" from 0 to (count _state) -1 do {
|
||||
if (typeName (_state select _loop) == QUOTE(STRING)) then {
|
||||
_items pushBack (_state select _loop);
|
||||
};
|
||||
};
|
||||
|
||||
([_target] call FUNC(switchBackpack)) setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];
|
1
addons/gunbag/functions/script_component.hpp
Normal file
1
addons/gunbag/functions/script_component.hpp
Normal file
@ -0,0 +1 @@
|
||||
#include "\z\ace\addons\gunbag\script_component.hpp"
|
18
addons/gunbag/script_component.hpp
Normal file
18
addons/gunbag/script_component.hpp
Normal file
@ -0,0 +1,18 @@
|
||||
#define COMPONENT gunbag
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#define CLASSNAME ACE_Gunbag
|
||||
#define DEBUG_MODE_FULL
|
||||
#define DISABLE_COMPILE_CACHE
|
||||
#define CBA_DEBUG_SYNCHRONOUS
|
||||
#define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_GUNBAG
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_GUNBAG
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_GUNBAG
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
29
addons/gunbag/stringtable.xml
Normal file
29
addons/gunbag/stringtable.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="gunbag">
|
||||
<Key ID="STR_ACE_Gunbag_DisplayName">
|
||||
<English>Gunbag</English>
|
||||
<German>Waffentasche</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gunbag_DisplayName_Tan">
|
||||
<English>Gunbag (Tan)</English>
|
||||
<German>Waffentasche (Tan)</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gunbag_toGunbag">
|
||||
<English>Put weapon into gunbag</English>
|
||||
<German>Lege Waffe in Waffentasche</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gunbag_offGunbag">
|
||||
<English>Get weapon out of gunbag</English>
|
||||
<German>Hole Waffe aus Waffentasche</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gunbag_Status">
|
||||
<English>Status Gunbag</English>
|
||||
<German>Status Waffentasche</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Gunbag_empty">
|
||||
<English>Gunbag Empty</English>
|
||||
<German>Waffentasche leer</German>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
BIN
addons/gunbag/ui/gunbag_ca.paa
Normal file
BIN
addons/gunbag/ui/gunbag_ca.paa
Normal file
Binary file not shown.
BIN
addons/gunbag/ui/gunbag_icon_ca.paa
Normal file
BIN
addons/gunbag/ui/gunbag_icon_ca.paa
Normal file
Binary file not shown.
BIN
addons/gunbag/ui/gunbag_tan_ca.paa
Normal file
BIN
addons/gunbag/ui/gunbag_tan_ca.paa
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user