Fixed isNull check not working. Fixed audio not being found.

This commit is contained in:
Garth L-H de Wet 2015-02-19 15:59:14 +02:00
parent f5a6f6f404
commit 96404bc42a
5 changed files with 81 additions and 83 deletions

View File

@ -38,7 +38,7 @@ while {!_codeSet} do {
_code = "0" + _code;
_count = _count - 1;
};
_codeSet = (isNull [objNull,_code] call FUNC(getSpeedDialExplosive));
_codeSet = (count ([_code] call FUNC(getSpeedDialExplosive))) == 0;
};
if (isNil QGVAR(CellphoneIEDs)) then {
GVAR(CellphoneIEDs) = [];

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@ -31,10 +31,10 @@ if (_unit == ace_player) then {
[FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
} else {
private ["_explosive"];
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);
if (!isNull (_explosive)) then {
_explosive = [_code] call FUNC(getSpeedDialExplosive);
if ((count _explosive) > 0) then {
[{
playSound3D [QUOTE(PATHTOF_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_this select 1),3.16228,1,75];
playSound3D [QUOTE(PATHTO_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_this select 1),3.16228,1,75];
(_this select 0) setVariable [QGVAR(Dialing), false, true];
}, [_unit,_explosive select 0], 0.25 * (count _arr - 4), 0] call EFUNC(common,waitAndExecute);
[_explosive select 0,(0.25 * (count _arr - 1)) + (_explosive select 2)] call FUNC(startTimer);

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@ -19,16 +19,16 @@
#include "script_component.hpp"
EXPLODE_4_PVT(_this select 0,_unit,_i,_arr,_code);
if ((_i mod 4) == 0) then {
playSound3D [QUOTE(PATHTOF_R(Data\Audio\DialTone.wss)), objNull, false, (_unit ModelToWorld [0,0.2,2]), 15,1,2.5];
playSound3D [QUOTE(PATHTO_R(Data\Audio\DialTone.wss)), objNull, false, (_unit ModelToWorld [0,0.2,2]), 15,1,2.5];
};
ctrlSetText [1400,format["Calling%1",_arr select (_i - 4)]];
private "_explosive";
_explosive = [_unit, _code] call FUNC(getSpeedDialExplosive);
_explosive = [_code] call FUNC(getSpeedDialExplosive);
if (_i >= (count _arr + 2)) then {
[_this select 1] call CALLSTACK(cba_fnc_removePerFrameHandler);
if (!isNull (_explosive)) then {
if ((count _explosive) > 0) then {
[_unit, -1, [_explosive select 0, _explosive select 2]] call FUNC(detonateExplosive);
};
_unit setVariable [QGVAR(Dialing), false, true];
@ -37,8 +37,8 @@ if (_i >= (count _arr + 2)) then {
};
};
if (_i == (count _arr)) then {
if (!isNull (_explosive)) then {
playSound3D [QUOTE(PATHTOF_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_explosive select 0),3.16228,1,75];
if ((count _explosive) > 0) then {
playSound3D [QUOTE(PATHTO_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_explosive select 0),3.16228,1,75];
};
};
(_this select 0) set [1, _i + 1];

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@ -1,24 +1,23 @@
/*
* Author: Garth 'L-H' de Wet
* Gets the explosive object or objNull from the speed dial entry.
* Gets the explosive from the speed dial entry.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Speed dial entry <STRING>
* 0: Speed dial entry <STRING>
*
* Return Value:
* Associated explosive (or ObjNull) <OBJECT>
*
* Example:
* [ace_player, "2113"] call ace_explosives_fnc_getSpeedDialExplosive;
* ["2113"] call ace_explosives_fnc_getSpeedDialExplosive;
*
* Public: Yes
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_unit,_code);
EXPLODE_1_PVT(_this,_code);
private ["_explosive"];
if (isNil QGVAR(CellphoneIEDs)) exitWith {objNull};
_explosive = objNull;
if (isNil QGVAR(CellphoneIEDs)) exitWith {[]};
_explosive = [];
{
if ((_x select 1) == _code) exitWith {
_explosive = _x;

View File

@ -28,79 +28,78 @@ _player = ACE_player;
[_player, "DefaultAction", _player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
[_player, "MenuBack", _player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
call EFUNC(interaction,hideMouseHint);
if ((_setup getVariable [QGVAR(Class), ""]) != "") then {
_dir = (getDir _setup);
if (_dir > 180) then {
_dir = _dir - 180;
} else {
_dir = 180 + _dir;
};
_setup setVariable [QGVAR(Direction), _dir];
_player setVariable [QGVAR(PlantingExplosive), true];
_setup addEventHandler ["EpeContactStart", {
if (!((_this select 0) getVariable [QGVAR(Handled), false])) then {
private ["_player", "_pos", "_attachTo"];
if ((_setup getVariable [QGVAR(Class), ""]) == "") exitWith {
deleteVehicle _setup;
};
_dir = (getDir _setup);
if (_dir > 180) then {
_dir = _dir - 180;
} else {
_dir = 180 + _dir;
};
_setup setVariable [QGVAR(Direction), _dir];
_player setVariable [QGVAR(PlantingExplosive), true];
_setup addEventHandler ["EpeContactStart", {
if (!((_this select 0) getVariable [QGVAR(Handled), false])) then {
private ["_player", "_pos", "_attachTo"];
_player = ACE_player;
_player setVariable [QGVAR(PlantingExplosive), false];
_pos = getPosATL (_this select 0);
(_this select 0) enableSimulationGlobal false;
if (surfaceIsWater _pos) then {
_pos = getPosASL (_this select 0);
(_this select 0) setPosASL _pos;
}else{
(_this select 0) setPosATL _pos;
};
(_this select 0) setVariable [QGVAR(Handled), true];
_attachTo = objNull;
if (!isNull (_this select 1) && {(_this select 1) isKindOf "AllVehicles"}) then {
_attachTo = (_this select 1);
};
[(_this select 0),_attachTo, _pos] spawn { // TODO: Change to scheduled delay execution
private ["_mag", "_setup", "_dir", "_player"];
_setup = _this select 0;
_player = ACE_player;
_pos = getPosATL (_this select 0);
(_this select 0) enableSimulationGlobal false;
if (surfaceIsWater _pos) then {
_pos = getPosASL (_this select 0);
(_this select 0) setPosASL _pos;
}else{
(_this select 0) setPosATL _pos;
};
(_this select 0) setVariable [QGVAR(Handled), true];
_player setVariable [QGVAR(PlantingExplosive), false];
_attachTo = objNull;
if (!isNull (_this select 1) && {(_this select 1) isKindOf "AllVehicles"}) then {
_attachTo = (_this select 1);
};
[(_this select 0),_attachTo, _pos] spawn { // TODO: Change to scheduled delay execution
private ["_mag", "_setup", "_dir", "_player"];
_setup = _this select 0;
_player = ACE_player;
_mag = _setup getVariable [QGVAR(Class), ""];
_dir = _setup getVariable [QGVAR(Direction), 0];
_mag = _setup getVariable [QGVAR(Class), ""];
_dir = _setup getVariable [QGVAR(Direction), 0];
sleep getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime");
_explosive = [_player, _this select 2, _dir, _mag, _setup getVariable QGVAR(Trigger),
[_setup getVariable QGVAR(Timer)], isNull (_this select 1)] call FUNC(placeExplosive);
deleteVehicle _setup;
if (!isNull(_explosive)) then {
_player RemoveMagazine _mag;
if (!isNull (_this select 1)) then {
_explosive attachTo [(_this select 1)];
_dir = _dir - (getDir (_this select 1));
[[_explosive, _dir, 0], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc);
};
sleep getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime");
_explosive = [_player, _this select 2, _dir, _mag, _setup getVariable QGVAR(Trigger),
[_setup getVariable QGVAR(Timer)], isNull (_this select 1)] call FUNC(placeExplosive);
deleteVehicle _setup;
if (!isNull(_explosive)) then {
_player RemoveMagazine _mag;
if (!isNull (_this select 1)) then {
_explosive attachTo [(_this select 1)];
_dir = _dir - (getDir (_this select 1));
[[_explosive, _dir, 0], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc);
};
};
};
}];
_setup enableSimulationGlobal true;
_player playActionNow "MedicOther";
[_setup] spawn { // TODO: Change to scheduled delay execution
private ["_setup", "_player"];
_setup = _this select 0;
_player = ACE_player;
sleep 5;
};
}];
_setup enableSimulationGlobal true;
_player playActionNow "MedicOther";
[_setup] spawn { // TODO: Change to scheduled delay execution
private ["_setup", "_player"];
_setup = _this select 0;
_player = ACE_player;
sleep 5;
_player setVariable [QGVAR(PlantingExplosive), false];
if (!isNull _setup) then {
private ["_mag", "_dir", "_delayTime"];
_mag = _setup getVariable [QGVAR(Class), ""];
_dir = _setup getVariable [QGVAR(Direction), 0];
_delayTime = (getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime")) - 5;
if (_delayTime > 0) then {
sleep _delayTime;
};
if (!isNull _setup) then {
private ["_mag", "_dir", "_delayTime"];
_mag = _setup getVariable [QGVAR(Class), ""];
_dir = _setup getVariable [QGVAR(Direction), 0];
_delayTime = (getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime")) - 5;
if (_delayTime > 0) then {
sleep _delayTime;
};
if (!isNull _setup) then {
[_player, GetPosATL _setup, _dir, _mag, _setup getVariable QGVAR(Trigger),
[_setup getVariable QGVAR(Timer)], true] call FUNC(placeExplosive);
deleteVehicle _setup;
_player RemoveMagazine _mag;
_player setVariable [QGVAR(PlantingExplosive), false];
};
[_player, GetPosATL _setup, _dir, _mag, _setup getVariable QGVAR(Trigger),
[_setup getVariable QGVAR(Timer)], true] call FUNC(placeExplosive);
deleteVehicle _setup;
_player RemoveMagazine _mag;
};
};
}else{
deleteVehicle _setup;
};