zeus translation

This commit is contained in:
gienkov 2015-08-22 00:19:51 +02:00
parent 75c31c10fd
commit 96c3b62cb9

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Zeus">
<Key ID="STR_ACE_Zeus_Settings_DisplayName">
@ -139,12 +139,15 @@
</Key>
<Key ID="STR_ACE_Zeus_ModuleSetMedic_DisplayName">
<English>Assign Medic</English>
<Polish>Przydziel medyka</Polish>
</Key>
<Key ID="STR_ACE_Zeus_ModuleSetMedicalVehicle_DisplayName">
<English>Assign Medical Vehicle</English>
<Polish>Przydziel pojazd medyczny</Polish>
</Key>
<Key ID="STR_ACE_Zeus_ModuleSetMedicalFacility_DisplayName">
<English>Assign Medical Facility</English>
<Polish>Przydziel budynek medyczny</Polish>
</Key>
<Key ID="STR_ACE_Zeus_OnlyAlive">
<English>Unit must be alive</English>
@ -172,9 +175,11 @@
</Key>
<Key ID="STR_ACE_Zeus_OnlyStructures">
<English>Unit must be a structure</English>
<Polish>Jednostka musi być budynkiem</Polish>
</Key>
<Key ID="STR_ACE_Zeus_OnlyVehicles">
<English>Unit must be a vehicle</English>
<Polish>Jednostka musi być pojazdem</Polish>
</Key>
<Key ID="STR_ACE_Zeus_OnlyNonCaptive">
<English>Unit must not be captive</English>
@ -206,9 +211,11 @@
</Key>
<Key ID="STR_ACE_Zeus_AddObjectsToCurator">
<English>Add Objects to Curator</English>
<Polish>Dodaj obiekt do kuratora</Polish>
</Key>
<Key ID="STR_ACE_Zeus_AddObjectsToCurator_desc">
<English>Adds any spawned object to all curators in the mission</English>
<Polish>Dodaje każdy zespawnowany obiekt do wszystkich kuratorów podczas misji</Polish>
</Key>
</Package>
</Project>