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Add Drag/Drop Keybind
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@ -28,3 +28,30 @@ if (isNil "ACE_maxWeightCarry") then {
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["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
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//@todo Captivity?
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//Add Keybind:
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["ACE3 Common", QGVAR(drag), (localize LSTRING(DragKeybind)),
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{
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if (!alive ACE_player) exitWith {false};
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if !([ACE_player, objNull, ["isNotDragging", "isNotCarrying"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// If we are drag/carrying something right now then just drop it:
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if (ACE_player getVariable [QGVAR(isDragging), false]) exitWith {
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[ACE_player, ACE_player getVariable [QGVAR(draggedObject), objNull]] call FUNC(dropObject);
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false
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};
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if (ACE_player getVariable [QGVAR(isCarrying), false]) exitWith {
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[ACE_player, ACE_player getVariable [QGVAR(carriedObject), objNull]] call FUNC(dropObject_carry);
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false
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};
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private _cursor = cursorObject;
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if ((isNull _cursor) || {(_cursor distance ACE_player) > 2.6}) exitWith {false};
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if (!([ACE_player, _cursor] call FUNC(canDrag))) exitWith {false};
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[ACE_player, _cursor] call FUNC(startDrag);
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false
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},
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{false},
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[-1, [false, false, false]]] call CBA_fnc_addKeybind; // UNBOUND
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@ -25,6 +25,18 @@
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<Italian>Lascia</Italian>
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<Hungarian>Elengedés</Hungarian>
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</Key>
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<Key ID="STR_ACE_Dragging_DragKeybind">
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<English>Drag/Release Object</English>
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<Russian>Тащить/Отпустить Объекты</Russian>
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<Spanish>Arrastrar/Soltar Objeto</Spanish>
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<Polish>Ciągnij/Puść Obiekt</Polish>
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<Czech>Táhnout/Položit Objekt</Czech>
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<French>Trainer/Lâcher Objets</French>
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<German>Ziehen/Loslassen Objekt</German>
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<Portuguese>Arrastar/Soltar Objeto</Portuguese>
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<Italian>Trascina/Lascia Oggetto</Italian>
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<Hungarian>Húzás/Elengedés Objektum</Hungarian>
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</Key>
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<Key ID="STR_ACE_Dragging_UnableToDrag">
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<English>Item too heavy</English>
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<German>Gegenstand ist zu schwer</German>
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