From ff3ddbe287d29dd1e076cae46a8649b2500bc6d6 Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Tue, 15 Dec 2015 12:04:03 -0600 Subject: [PATCH] Building Interact - Dummy object instead of hiding Fix #3038 InteractiMenu now checks `isObjectHidden`, So now use dummy object instead of hiding a real one --- .../functions/fnc_userActions_addHouseActions.sqf | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/addons/interact_menu/functions/fnc_userActions_addHouseActions.sqf b/addons/interact_menu/functions/fnc_userActions_addHouseActions.sqf index fdd7d14573..98abfdccd1 100644 --- a/addons/interact_menu/functions/fnc_userActions_addHouseActions.sqf +++ b/addons/interact_menu/functions/fnc_userActions_addHouseActions.sqf @@ -80,11 +80,10 @@ if ((vehicle ACE_player) != ACE_player) exitWith {}; // systemChat format ["Add Actions for [%1] (count %2) @ %3", _typeOfHouse, (count _memPoints), diag_tickTime]; { _helperPos = (_houseBeingScaned modelToWorld (_houseBeingScaned selectionPosition _x)) call EFUNC(common,positionToASL); - _helperObject = "Sign_Sphere25cm_F" createVehicleLocal _helperPos; + _helperObject = "ACE_LogicDummy" createVehicleLocal _helperPos; _addedHelpers pushBack _helperObject; _helperObject setVariable [QGVAR(building), _houseBeingScaned]; _helperObject setPosASL _helperPos; - _helperObject hideObject true; TRACE_3("Making New Helper",_helperObject,_x,_houseBeingScaned); {