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M22 binocular mil reticle ported from ACE2.
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9e6d263806
commit
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@ -2,6 +2,23 @@
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class CfgWeapons {
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class ItemCore;
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class InventoryOpticsItem_Base_F;
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class Default;
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class Binocular: Default {
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forceOptics = 0; // Allow using compass with Binocular
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opticsZoomMin = 0.056889; // 5.25x power
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opticsZoomMax = 0.056889; // 9 px/mil
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modelOptics = "\z\ace\addons\optics\models\NWD_M22_5x"; // 7° horizontal field of view
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visionMode[] = {"Normal"}; // Can't use nvgs with binoculars any more than you can with scopes
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// Fix AI using Binocs on short range - #18737
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// minRange = 300; // 300 = uses Rangefinder often (runs a few meters, stops, uses RF, repeats)
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minRange = 500; //500 = seem almost never use it..?
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minRangeProbab = 0.001;
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midRange = 1000;
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midRangeProbab = 0.01;
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maxRange = 5000;
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maxRangeProbab = 0.01;
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};
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// zooming reticle scopes
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class optic_DMS: ItemCore {
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addons/optics/models/NWD_M22_5x.p3d
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addons/optics/models/NWD_M22_5x.p3d
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addons/optics/reticles/4x_M22.paa
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addons/optics/reticles/4x_M22.paa
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addons/optics/reticles/M22_font.paa
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addons/optics/reticles/M22_font.paa
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addons/optics/reticles/bino_dirt.paa
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addons/optics/reticles/bino_dirt.paa
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addons/optics/reticles/bino_ring.paa
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addons/optics/reticles/bino_ring.paa
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