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https://github.com/acemod/ACE3.git
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handle 2d optics recoil
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parent
9968bc132c
commit
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@ -10,3 +10,11 @@ class Extended_PostInit_EventHandlers {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class CAManBase {
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class AGM_Optics {
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clientFiredBIS = QUOTE(if (_this select 0 == ACE_player) then {_this call DFUNC(handleFired)};);
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};
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};
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};
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@ -69,7 +69,7 @@ class RscInGameUI {
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text = QUOTE(PATHTOF(reticles\hamr-reticle65Illum_ca.paa));
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};
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#define SIZEX 1.54/(getResolution select 5)
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#define SIZEX 2*0.76/(getResolution select 5)
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class BodyDay: ReticleDay {
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idc = 1713005;
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text = QUOTE(PATHTOF(reticles\hamr-body_ca.paa));
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@ -63,10 +63,12 @@ class CfgWeapons {
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class Hamr2Collimator: Hamr2Collimator {};
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class Hamr2Scope: Hamr2Scope {
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// zoom 0.0872664626 to all
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opticsDisplayName = "IHAMR"; // test??
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modelOptics = QUOTE(PATHTOF(models\ace_optics_pip.p3d));
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useModelOptics = 1;
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opticsZoomInit = 0.0872664626;
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opticsZoomMax = 0.0872664626;
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opticsZoomMin = 0.0872664626;
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opticsPPEffects[] += {"ACE_OpticsRadBlur1"};
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opticsDisablePeripherialVision = 0;
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visionMode[] = {"Normal","NVG"};
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@ -18,3 +18,10 @@
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// @todo
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//waitUntil {[] call AGM_Optics_fnc_mainLoop; False};
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};
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// save control for fired EH
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["infoDisplayChanged", {
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if (!isNull ((_this select 0) displayCtrl 1713001)) then {
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uiNamespace setVariable [QGVAR(RscWeaponInfoPIP), _this select 0];
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};
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}] call EFUNC(common,addEventHandler);
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@ -2,6 +2,7 @@
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ADDON = false;
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PREP(handleFired);
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PREP(onDrawScope);
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PREP(onDrawScopePIP);
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111
addons/optics/functions/fnc_handleFired.sqf
Normal file
111
addons/optics/functions/fnc_handleFired.sqf
Normal file
@ -0,0 +1,111 @@
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/*
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* Original Author: Taosenai
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* Adapted By: KoffeinFlummi, commy2
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*
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* Animates the scope when firing.
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*
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* Arguments:
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* 0: Unit (Object)
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* 1: Weapon (String)
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* 2: Muzzle (String)
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* 3: Mode (String)
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* 4: Ammo (Object)
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* 5: Magazine (String)
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* 6: Projectile (Object)
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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private ["_unit", "_weapon"];
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_unit = _this select 0;
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_weapon = _this select 1;
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// check if compatible scope is used
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private "_display";
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_display = uiNamespace getVariable [QGVAR(RscWeaponInfoPIP), displayNull];
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if (isNull _display) exitWith {};
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// Reduce the reticle movement as the player drops into lower, supported stances.
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private "_recoilCoef";
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_recoilCoef = switch (true) do {
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case (isWeaponDeployed _unit): {0.1};
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case (isWeaponRested _unit): {0.4};
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default {1};
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};
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// Constants which determine how the scope recoils
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private ["_recoilScope", "_reticleShiftX", "_reticleShiftY", "_scopeShiftX", "_scopeShiftY"];
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_recoilScope = _recoilCoef * linearConversion [0, 1, random 1, SCOPE_RECOIL_MIN, SCOPE_RECOIL_MAX, false];
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_reticleShiftX = _recoilCoef * linearConversion [0, 1, random 1, RETICLE_SHIFT_X_MIN, RETICLE_SHIFT_X_MAX, false];
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_reticleShiftY = _recoilCoef * linearConversion [0, 1, random 1, RETICLE_SHIFT_Y_MIN, RETICLE_SHIFT_Y_MAX, false];
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_scopeShiftX = _recoilCoef * linearConversion [0, 1, random 1, SCOPE_SHIFT_X_MIN, SCOPE_SHIFT_X_MAX, false];
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_scopeShiftY = _recoilCoef * linearConversion [0, 1, random 1, SCOPE_SHIFT_Y_MIN, SCOPE_SHIFT_Y_MAX, false];
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// Create and commit recoil effect
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private ["_sizeX", "_sizeY"];
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_sizeX = (0.76+_recoilScope)/(getResolution select 5);
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_sizeY = _sizeX*safezoneW/safezoneH;
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private "_positionReticle";
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_positionReticle = [
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safezoneX+0.5*safezoneW-0.5*(_sizeX+_reticleShiftX),
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safezoneY+0.5*safezoneH-0.5*(_sizeY+_reticleShiftY),
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_sizeX,
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_sizeY
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];
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(_display displayCtrl 1713001) ctrlSetPosition _positionReticle;
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(_display displayCtrl 1713002) ctrlSetPosition _positionReticle;
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private "_positionBody";
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_positionBody = [
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safezoneX+0.5*safezoneW-0.5*(2*_sizeX+_scopeShiftX),
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safezoneY+0.5*safezoneH-0.5*(2*_sizeY+_scopeShiftY),
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2*_sizeX,
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2*_sizeY
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];
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(_display displayCtrl 1713005) ctrlSetPosition _positionBody;
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(_display displayCtrl 1713006) ctrlSetPosition _positionBody;
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(_display displayCtrl 1713001) ctrlCommit 0;
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(_display displayCtrl 1713002) ctrlCommit 0;
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(_display displayCtrl 1713005) ctrlCommit 0;
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(_display displayCtrl 1713006) ctrlCommit 0;
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// Bring them all back
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_sizeX = 0.76/(getResolution select 5);
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_sizeY = _sizeX*safezoneW/safezoneH;
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_positionReticle = [
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safezoneX+0.5*safezoneW-0.5*_sizeX,
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safezoneY+0.5*safezoneH-0.5*_sizeY,
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_sizeX,
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_sizeY
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];
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(_display displayCtrl 1713001) ctrlSetPosition _positionReticle;
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(_display displayCtrl 1713002) ctrlSetPosition _positionReticle;
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_positionBody = [
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safezoneX+0.5*safezoneW-0.5*2*_sizeX,
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safezoneY+0.5*safezoneH-0.5*2*_sizeY,
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2*_sizeX,
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2*_sizeY
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];
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(_display displayCtrl 1713005) ctrlSetPosition _positionBody;
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(_display displayCtrl 1713006) ctrlSetPosition _positionBody;
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(_display displayCtrl 1713001) ctrlCommit RECENTER_TIME;
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(_display displayCtrl 1713002) ctrlCommit RECENTER_TIME;
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(_display displayCtrl 1713005) ctrlCommit RECENTER_TIME;
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(_display displayCtrl 1713006) ctrlCommit RECENTER_TIME;
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@ -9,4 +9,19 @@
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#define DEBUG_SETTINGS DEBUG_ENABLED_OPTICS
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#include "\z\ace\addons\main\script_macros.hpp"
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#define SCOPE_RECOIL_MIN 0.03
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#define SCOPE_RECOIL_MAX 0.032
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#define SCOPE_SHIFT_X_MIN 0.04
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#define SCOPE_SHIFT_X_MAX 0.05
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#define SCOPE_SHIFT_Y_MIN -0.02
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#define SCOPE_SHIFT_Y_MAX -0.03
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#define RETICLE_SHIFT_X_MIN 0.006
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#define RETICLE_SHIFT_X_MAX 0.011
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#define RETICLE_SHIFT_Y_MIN -0.009
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#define RETICLE_SHIFT_Y_MAX -0.014
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#define RECENTER_TIME 0.09
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